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Druid 2 / Warlock 1 Pryse

CLASS & LEVEL PLAYER NAME


Ring
Fire Genasi Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 12 18 --
+0 • +4 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 2d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P
+3

+4
Animal Handling WIS
Arcana INT
Scimitar, Simple Weapons

=== TOOLS ===


11 +0 Athletics STR Herbalism Kit, Horn, Thieves' Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Druidic, Sylvan
INTELLIGENCE
P +5 Insight WIS
30 ft. (Walking)
+2 +1 Intimidation CHA
+2 Investigation INT
14 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === points, or die).
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Healing Light • 2 / Long Rest
+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You have a 2d6 healing pool that resets when you
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object finish a long rest. As a bonus action, you can heal one
creature you can see within 60 ft., spending dice from
P +3 Stealth DEX Wild Shape • 2 / Short Rest the pool (max 1d6 at once).
CHARISMA As an action, you can magically assume the shape
+3 Survival WIS
of a beast that you have seen before twice per short

+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)


[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 1 hours before


13 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +3 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Handaxe +2 1d6 Slashing Simple, Light, Thrown, Range (20/60)


15 PASSIVE WISDOM (INSIGHT)

Thorn Whip +5 1d6 Piercing V/S/M


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Eldritch Blast +3 1d10 Force V/S

Darkvision 60 ft. Produce Flame +5 1d8 Fire D: 10m, V/S

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 2 / Warlock 1 Pryse
CLASS & LEVEL PLAYER NAME
Ring
Fire Genasi Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === increase one score by 2 and increase a different score
| 1 / Long Rest by 1, or increase three different scores by 1.
* Hit Points • PHB 65
=== WARLOCK FEATURES === | Increase three scores (+1 / +1 / +1) •
* Proficiencies • PHB 65 Increase three different scores by 1.
* Hit Points • PHB 106
* Druidic • PHB 66 * Languages • MotM 5
You know Druidic, the secret language of druids. * Proficiencies • PHB 107 Your character can speak, read, and write Common
and one other language that you and your DM agree is
* Spellcasting • PHB 66 * Otherworldly Patron • PHB 107 appropriate for the character.
You can cast prepared druid spells using WIS as your You have struck a bargain with an otherworldly being.
spellcasting modifier (Spell DC 13, Spell Attack +5) * Creature Type • MotM 17
and prepared druid spells as rituals if they have the | The Celestial You are a Humanoid.
ritual tag. You can use a druidic focus as a spellcasting
focus. * Pact Magic • PHB 107 * Size • MotM 17
You can cast known warlock spells using CHA as your You choose between Medium or Small when you
* Wild Shape • PHB 66 spellcasting modifier (Spell DC 11, Spell Attack +3). select this race.
As an action, you can magically assume the shape of You can use an arcane focus as a spellcasting focus.
a beast that you have seen before twice per short rest. * Speed • MotM 17
* Expanded Spell List • XGtE 54 Your walking speed is 30 ft.
You can stay in beast shape for 1 hours before Additional spells are added to the warlock spell list for
reverting back to your normal form (or as a bonus you. * Darkvision • MotM 17
action earlier or if you fall unconscious, drop to 0 hit You can see in dim light within 60 ft. of you as if it were
points, or die). * Bonus Cantrips • XGtE 54 bright light and in darkness as if it were dim light, only
You learn the light and sacred flame cantrips. They discerning colors in that darkness as shades of gray.
| 2 / Short Rest • 1 Action count as warlock cantrips for you, but they don’t count
against your number of cantrips known. * Fire Resistance • MotM 17
* Druid Circle • PHB 67 You have resistance to fire damage.
* Healing Light • XGtE 54
| Circle of the Land (Swamp) You have a 2d6 healing pool that resets when you * Reach to the Blaze • MotM 17
finish a long rest. As a bonus action, you can heal one You learn <em>produce flame</em>. At 3rd level you
* Bonus Cantrip • PHB 68 creature you can see within 60 ft., spending dice from can cast <em>burning hands</em>, and at 5th level
You learn one additional druid cantrip of your choice. the pool (max 1d6 at once). you can cast <em>flame blade</em>, without requiring
This cantrip doesn’t count against the number of druid material components. Once you cast either spell, you
cantrips you know. | 2 / Long Rest • 1 Bonus Action can’t cast that spell again until you finish a long rest.
You can also cast these spells using any spell slots
* Natural Recovery • PHB 68 you have of the appropriate level.
Once per long rest during a short rest, you choose === FIRE GENASI RACIAL TRAITS ===
expended spell slots to recover. The spell slots can Your spellcasting modifier is either Intelligence,
have a combined level of up to 1, and none of the slots * Ability Score Increases • MotM 5 Wisdom, or Charisma (choose when you select this
can be 6th level or higher. When determining your character’s ability scores, race).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Handaxe 1 2 lb.

SP 0 Crossbow, light 1 5 lb.

Backpack 1 5 lb.
EP 0 Clothes, Traveler's 1 4 lb.

Dynamite (Stick) 2 2 lb.


GP 20 Dynamite (Stick) 10 10 lb.

Dynamite (Stick) 8 8 lb.


PP 0 Druidic Focus 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

100 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

300 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Druid 2 / Warlock 1 Pryse
CLASS & LEVEL PLAYER NAME
Ring
Fire Genasi Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Wisdom •
Wisdom is your spellcasting ability for these spells
when you cast them with this trait.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 25 Medium 5ft 10
GENDER AGE SIZE HEIGHT WEIGHT
Ring Chaotic Neutral Ash grey Burning coal Fire
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

11 healing pool

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / CHA 13 / 11 +5 / +3
Druid / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thorn Whip Druid +5 1A 30 ft. V,S,M Instantaneous PHB 282 V/S/M

O Frostbite Druid CON 13 1A 60 ft. V,S Instantaneous EE 156 V/S

O Toll the Dead Warlock WIS 11 1A 60 ft. V,S Instantaneous XGtE 169 V/S

O Eldritch Blast Warlock +3 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Produce Flame Reach to the Blaze +5 1A Self V,S 10 minutes PHB 269 D: 10m, V/S

O Poison Spray Bonus Cantrip CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Light Bonus Cantrips DEX 11 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Sacred Flame Bonus Cantrips DEX 11 1A 60 ft. V,S Instantaneous PHB 272 V/S

=== 1st LEVEL === 3 Slots OOO | 1 Pact O

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Hellish Rebuke Warlock DEX 11 1R 60 ft. V,S Instantaneous PHB 250 V/S

O Witch Bolt <C> Warlock +3 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Burning Hands Reach to the Blaze DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1/LR, 15 ft. Cone, V/S

O Burning Hands Reach to the Blaze DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

SPELLS

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