Alan Prophet Medium

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s Name s Alan Parr s Advantages s

s Archetype s The Prophet


+2 Exorcist (Soul) - You may attempt to perform an
exorcism. Roll Soul. 15+ The creature is banished
s Occupation s Medium Willpower harming no one and cannot return. 10-14 The
+1 keep it together +0 creature is banished with one of the above
s Appearance s bonuses. 9- Something goes horribly wrong.
Tall and thin, wears baggy band t-shirts, messy Infectious Insanity (Soul) - Your have learned to
Fortitude Reflexes
hair, reflective sunglasses endure injury avoid harm trigger madness in others You may afflict victims
with visions of their past or trigger disadvantages.
Roll soul. 15+ choose two people or effects. 14-10
s Relations s +1 +2 choose one effect. 9- you effect only yourself.
+0 - Katie Bushnell - You don't approve of her Grudge - When someone either directly or
work. You find it exploitative. Reasoning Intuition indirectly ruins your plans, add +1 to rolls against
+1 - Joshua Bushnell - He was always a jerk to you investigate 0 read a person them until you have taken revenge.
in school. You hold a grudge.
+1 - Danielle Stacy - You two sticked together Perception s Disdvantages s
after the death. She's your best friend. +1 observe a situation -2 Fanatic - You believe that spirits are real and can
+2 - Alice Parr - You know she's out there be communed with. Whenever this belief is
somewhere, past the veil of reality. Coolness Violence questioned, roll Coolness. 15+, you keep it
act under pressure -1 engage in combat together. 10-14, you become angry and take -1 to
s Dark Secrets s your next roll. 9-, you lose -2 Stability.
The night of the car accident, you saw Alice. She Involuntary Medium - You are an open vessel for
Charisma
made a deal with you: One soul to save your own. influence others spirits and demonic entities. Whenever an entity
You plan to kill one of the others at the park. attempts to possess you, roll Soul. 15+, you resist
possession. 10-14, the entity takes a minor hold
s Dramatic Hooks s +3 on you. 9-, the entity takes a major hold on you.
Alice is dead, and it drove you to the brink of
madness. At that edge, however, you found the Soul
light. You've learned to cummune with the dead. see through the Illusion
You have used this to gain fame. There is one
spirit you could never find. Alice's soul alluded s Stability s
your abilities. One night, you nearly died. That s Gear and weapons s Composed
night, she spoke to you. You must find her again. Exorcism kit Moderate stress: Uneasy
Incense and burner -1 to Disadvantage rolls Unfocused
s Wounds s Hallucinogenic drugs
Butcher knife Serious stress: Shaken
Serious wounds (-1 ongoing) Stabilized -1 Keep it Together Distressed
-2 to Disadvantage rolls Neurotic
Critical stress: Anxious
-2 Keep it together Irrational
-3 to Disadvantage rolls Unhinged
Critical wounds (-1 ongoing) +1 See Through the Illusion
The GM makes a Move Broken

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