Oni Bloodline Master

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CLASSES

Sorcerer Oni Bloodline

In the realm of magic, there exists a lineage of sorcerers whose Oni Traits
blood bears an ancient connection to the Oni. These sorcerers,
known as Oni Kin, harness the magic of their lineage to weave Eyes. Your eyes shimmer with an almost mesmerizing quality.
powerful spells. But, as they delve deeper into their arcane abili- As an action, you can activate your innate ocular charm. For 1 min-
ties, they find themselves gradually transforming, both physically ute, you have advantage on all Charisma checks directed at one
and spiritually, into embodiments of the oni’s fearsome might. creature of your choice that isn’t hostile toward you, provided it
At the onset of their journey and as they use their powers, Oni can see your eyes. When the effect ends, the creature must make
Kin begin to see subtle manifestations of their lineage’s traits— a Wisdom saving throw against your spell save DC. On a success,
changes in appearance and temperament. However, as they the target realizes that you used magic to influence its mood and
channel their magic with more skill, these traits begin to intensify. becomes hostile toward you. A creature prone to violence might
Their skin may change, their eyes may glow with an eerie light, attack you. Another creature might seek retribution in other
and their once-subtle features become more pronounced, bearing ways (at the GM’s discretion), depending on the nature of your
the unmistakable visage of an oni. interaction with it.
As their power reaches its zenith, Oni Kin reach a pinnacle Horns. You gain horns which rapidly grow and jut out from your
where they can fully embrace their heritage and assume the form head. When casting a cantrip that requires you to make a melee
of a true oni. In this form, they stand as towering figures of terror, or ranged spell attack, you can instead make a melee spell attack
wielding unparalleled magical might and physical prowess. Yet, using your horns, channeling the spell through them. When you hit
with this transformation comes a perilous temptation—the strug- a creature with a cantrip cast in this way, the target takes an extra
gle to maintain control over the oni ’s insatiable hunger for chaos 1d6 piercing damage.
and destruction. This struggle is not unnoticed by islanders, most Additionally, when a hostile creature’s movement provokes an
of which fear or distrust the Oni Kin. opportunity attack from you, you can use your reaction to cast a
cantrip at the creature using your horns, rather than making an
Arcane Prison opportunity attack. The spell must have a casting time of 1 action
and must target only that creature.
Trapped inside of you is the essence of the first oni, passed down Skin. The hue of your skin turns to a dull red, green, or blue
through its children and stretched across a long and treacherous color and you adopt the regenerative powers of the oni. Whenever
lineage. As you grow in strength, so does the spirit within you. It you cast a spell of 1st level or higher, you regain a number of hit
desperately wishes to bubble to the surface, and it does so when points equal to the spell’s level + your Constitution modifier. You
you’re at your weakest. At 1st level, you gain the traits of the oni, don’t gain this benefit if you activate the Tongue trait for
which manifest as you expend sorcery points. Each oni trait be- that casting.
comes available to you based on how many sorcery points you’re
Tongue. With every incantation cast, the twisted and demonic
missing from your total, represented by the table below. Regaining
voice of the first oni can be heard within your speech. When you
sorcery points can cause you to lose one or more oni traits.
cast a spell that requires a verbal component and targets a single
Each oni trait has both a physical and an arcane manifestation, creature, you can also use your bonus action to cause the target
which lasts until you finish a long rest. to recoil in fear. The target must make a Wisdom saving throw
against your spell save DC. On a failed save, the target must use
Sorcery Points Missing Manifestation its reaction, if available, to move up to half its speed away from
you or fall prone (your choice).
0–1 Eyes Hair. Your hair turns a shocking white and stretches towards
2–4 Horns the ground as it grows to cover your back. You gain a +2 bonus to
5–9 Skin your AC.

10–14 Tongue
Ogre Manipulation
15 or more Hair
Starting at 6th level, you can manifest one of your oni traits,
regardless of how many sorcery points you’re missing. As a bonus
action, you can gain one of the oni traits you could normally obtain
through the expenditure of sorcery points and draw it out early.
This trait lasts for 1 minute, and you lose it if you haven’t gained the
trait by normal means in that time.
Once you use this feature, you can’t do so again until you finish
a long rest.
CLASSES

Sorcerer Oni Bloodline

Boiling Power
At 14th level, your oni traits grow in strength. The following
changes apply to your traits:
Eyes. In addition to the benefits you normally have, you learn
the zone of truth spell, which you can cast without expending
a spell slot. When you cast it, only one creature of your choice
within 60 feet of you is affected by the spell. The target must make
its saving throw against the spell at the start of each of its turns,
provided it can see your eyes; the spell ends early if the target can
no longer see your eyes.
Horns. The extra damage dealt by your horns increases to 1d12.
Skin. Whenever you cast a spell of 1st level or higher, you now
regain a number of hit points equal to twice the spell’s level + your
Constitution modifier.
Tongue. When you activate the Tongue trait using a spell slot of
5th level or higher, in place of the trait’s normal effects, you can
instead cause the target to tremble in fear, becoming hyper fixated
on you. The target’s passive Wisdom (Perception) score is reduced
to 5 and it takes a -5 penalty to its AC against all attacks that ar-
en’t made by you. This effect lasts until the start of your next turn.

Transformation
Beginning at 18th level, you can fully embody the fabled visage of
your demon ancestor, without needing to exhaust your sorcer-
ous power. As an action, you can instantly manifest all of your
oni traits, regardless of how many sorcery points you’re missing.
While manifesting your oni traits in this way, you gain resistance
to bludgeoning, piercing, and slashing damage from nonmagical
attacks, and you can’t be charmed or frightened.
This effect lasts for 1 minute, after which you lose any trait you
haven’t gained by normal means in that time. Once you use this
feature, you can’t do so again until you finish a long rest, unless
you spend 5 sorcery points to use it again.

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