In the tormented and tumultuous hierarchy of the Nine
Hells, Succubi and Incubi carve a niche of notorious significance. Within the realms of Dungeons & Dragons, these enchanting fiends embody a complex spectrum of temptation, manipulation, and dark allure, entwining the fabric of the infernal with the threads of mortal desires. Crafted from the essence of shadow and seduction, they roam the multiverse, weaving tempting others with desire and corruption. In the devilkind, Succubi and Incubi hold positions of seducers and spies, their natures woven with the subtle threads of deception. Often not the overlords of the infernal domains, they instead act as beguiling agents, compelling manipulators behind the curtains of devilish plots and ploys. Their dominion is one of whispers and subtle influence, where the game is played in the hearts and minds of mortals and immortals alike. In the devil’s hierarchy, they are not the brutal pit fiends or the calculating archdevils, but the velvet shadow, the irresistible temptation that even the most steadfast find daunting to resist. They are the intimate whisper in the ears of power, the soft touch that guides decisions in the echoing halls of torment. Their beauty and charm are weapons, tools wielded with precision to further the dark and twisted agendas of hell’s royalty. Playing as Succubi and Incubi Operating within the realm of seduction and persuasion, Succubi and Incubi often interact with mortals, feeding on their life force, stirring the pot of their desires and fears, and creating rifts of chaos and vulnerability. Theirs is a presence that touches the material plane with the soft caress of a lover’s hand and the cold, inevitable grip of shadow’s embrace. In a game setting, the presence of a Succubus or Incubus character introduces a dynamic layer of narrative depth. Their interactions are filled with potential for complex emotional engagements, power struggles, and morally ambiguous choices. These creatures bring to the table a vivid interplay of light and shadow, where the boundaries are as fluid as the passions that drive the heart. For integration into your Dungeon Master’s world, consider using this character option as a Half-Succubus/Incubus, ensuring a balanced and fitting addition to the narrative. Their alignment naturally gravitates toward evil, a reflection of their infernal origins and dark purposes. Embodiments of desire and deception, their existence is woven into the fabric of devilish plots, sowing seeds of discord and manipulating the threads of fate in subtle, enchanting patterns. Their existence in your Dungeons&Dragons campaign breathes life into the mysterious, the forbidden, and the magnetic realms of intrigue, adding layers of complexity to your game. Succubus and Incubus Traits Born from hell’s embrace, Succubi and Incubi bear the marks of their infernal heritage, blending seductive charm with dark magic. As creatures walking the line between devilish allure and profound terror, they exhibit unique traits and abilities that echo their fiendish origins. Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1. Age: Succubi and Incubi mature at a supernatural rate and can live for several centuries, retaining their physical allure throughout their lifespan. Alignment: Due to their devilish nature, Succubi and Incubi usually have an evil alignment, embodying deception, and manipulative tendencies. Size: Medium Speed: Your base walking speed is 30 feet. Darkvision: Ingrained with infernal essence, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fiendish Charm: You know the friends cantrip. Once you reach 3rd level, you can cast the charm person spell once with this trait, and you regain the ability to do so when you finish a long rest. You can also cast it using any spell slots you have of 1st level or higher. Charisma is your spellcasting ability for these spells. Infernal Legacy: At 3rd level, you can cast the enthrall spell once with this trait, and you regain the ability to do so when you finish a long rest. At 5th level, you can also cast the suggestion spell once with this trait, and you regain the ability to do so when you finish a long rest. You can also cast these spells using any spell slots you have of 2nd level or higher. Charisma is your spellcasting ability for these spells. Languages: You can speak, read, and write Common and Infernal. Seducer’s Insight: You have advantage on Wisdom (Insight) and Charisma (Persuasion) checks when interacting with humanoids of your chosen gender preference. Shapechanger: As an action, you can transform into a human, or back into your true form, which is a humanoid (it can be a fiend if your DM allows it). Your statistics are the same in each form. You revert to your true form if you die. Wings of the Abyss: You have bat-like wings sprouting from your back. You have a flying speed of 30 feet when you are in your true form. Tasha’s Variant Rule for Ability Score If your Dungeon Master allows it, you may utilize the variant rule from Tasha’s Cauldron of Everything. This rule permits you to apply the ability score bonuses of your race flexibly, based on the unique origin and background you envision for your character. Feats Kiss of the Damned Prerequisite: Succubus/Incubus race Abyssal Wings Your kiss is a conduit of life-draining energy. Once per Prerequisite: Succubus/Incubus race turn, When you take the Attack action on your turn, you Enhance your wings, increasing your mastery over can replace one of your attacks with a kiss. To do so, flight. Improve the flying speed of your “Wings of the make a melee attack against a creature within 5 feet of Abyss” trait to 60 feet. you, using your Dexterity modifier for the attack roll. On a hit, the target suffers necrotic damage equal to 1d6 Beguiling Aura plus your Dexterity modifier, and you regain hit points Prerequisite: Succubus/Incubus race equal to half of the necrotic damage dealt. If the target is Your demonic allure manifests as an irresistible aura charmed by you, inflict an additional 2d6 necrotic that bewitches those nearby. Creatures within 10 feet of damage damage. you that can see you struggle to resist your charm, Sinful Strike having disadvantage on saving throws against being charmed by you. As your power grows, the range of this Prerequisite: Succubus/Incubus race aura increases to 20 feet at 11th level, and to 30 feet at Your melee attacks seduce the life force from your foes. 17th level. When you hit a creature with a melee attack, you can cause the attack to deal an additional 1d6 psychic Dark Whisperer damage. You may use this feature a number of times Prerequisite: Succubus/Incubus race equal to your proficiency bonus, regaining all expended Command the shadows to conceal your intentions and uses after a long rest. enhance your deceit. Increase your Charisma score by Telepathic Master 1, to a maximum of 20. You gain a +5 for every Charisma (Deception) rolls. Prerequisite: Succubus/Incubus race You have harnessed the art of telepathy to a masterful Devilish Agility degree, allowing enhanced mental communication and Prerequisite: Succubus/Incubus race thought detection. Your infernal grace makes you swift and elusive. Increase your Intelligence, Wisdom, or Charisma Increase your Dexterity score by 1, to a maximum of 20. score by 1, up to a maximum of 20. You gain advantage on Dexterity (Acrobatics) checks You gain the ability to speak telepathically to any and saving throws against being restrained or creature you can see within 60 feet of you. You paralyzed. communicate in a language you know, and the Enchanting Gaze creature understands it only if it knows that language. Your telepathic communication doesn’t Prerequisite: Succubus/Incubus race grant the creature the ability to respond to you Harness the potent allure inherent in your gaze to telepathically unless it is charmed. bewitch and beguile. Increase your Charisma score by You can communicate telepathically with any 1, to a maximum of 20. When casting a spell that targets creature you have charmed, even if the creature is only a single creature and is intended to charm it, you not within your line of sight. The range of this can cause the target to suffer disadvantage on its saving communication is 100 feet. throw against the spell. You learn to cast the detect thoughts spell, requiring no spell slot or components. You can cast this spell Hellish Allure once and regain the ability to do so after a long rest. Prerequisite: Succubus/Incubus race Your spellcasting ability for this spell is the ability Enhance your captivating presence, making you increased by this feat (either Intelligence, Wisdom, irresistible. Increase your Charisma score by 1, to a or Charisma). If you have spell slots of 2nd level or maximum of 20. You gain a +5 for every Charisma higher, you can also use them to cast this spell. (Persuasion) rolls. Tempter’s Escape Infernal Resistance Prerequisite: Succubus/Incubus race Prerequisite: Succubus/Incubus race Evasively respond to threats, reducing the impact of Embrace your hellish heritage, bolstering your defenses. attacks. Increase your Dexterity score by 1, to a You gain resistance to fire damage and advantage on maximum of 20. Once per short rest, you can use your saving throws against being charmed. reaction to halve the damage of an attack you can see. Legal Notice DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2023 by JonnyDM and published under the Community Content Agreement for Dungeon Masters Guild. Check Out My other Products Check out my Everything Bundle for a highly discounted price on every product I made. 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