Cleric of Ehlonna

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Cleric of Ehlonna

hlonna is a goddess of forests, nature, summoned creatures are friendly to you and your

E
and fertility and is worshiped by humans companions. Roll initiative for the summoned creatures
and elves alike. Known as Ehlenestra by as a group, which has its own turns. They obey any
the elves, she is often associated with verbal commands you issue to them (no action
unicorns and other sylvan creatures in her required). If you don’t give any commands to them, they
elven form and with horses in her human defend themselves from hostile creatures but otherwise
form. She is associated with good rangers take no action. The summoned animals will take on the
and fighting for the beauty of nature rather than druids form of animals usually found in the area the cleric is
adhering to its balance. currently in. Thusly, a Polar Bear won’t be summoned
Cleric of Ehlonna Bonus Spells
into a jungle.
Senses of the Wild
Starting at 1st level, you learn an additional spell when
you reach certain levels in this class, as shown in the Starting at 6th level, your sense become keen like the
Cleric of Ehlonna Spells table. The spell counts as a wild animals you spend so much time amongst. You
cleric spell for you, but it doesn’t count against the gain the keen hearing and smell ability. This gives you
number of cleric spells you know. advantage on Wisdom (Perception) checks that rely on
hearing and smell. It also lets you know the scents of
New Cleric spells by Level The chart shows at which level the types of animals and beasts. You know the scents of
spell is availiable to the Cleric. humans, humanoids, demi-humans, undead, and
monsters you have had contact with, and you can make
1st Level: Animal Friendship, Speak with Animals
a perception roll to detect scents left behind. The DC for
3rd Level: Barkskin, Spike Growth
determining a scent’s age is determined by how old it is.
5th Level: Plant Growth, Wind Wall
Fresh Scent - Check at Advnataage - The scent is 8hrs
7th Level: Dominate Beast, Grasping Vine
9th Level: Insect Plague, Tree Stride old at maximum. Middling Scent - Standard check - The
scent is over 8hrs old to a maximum of 24hrs. Old Scent
- Check at Disadvantage - The scent is over 24hr old to
Bonus Cantrips 48hrs. If you have the scent of a target, you have
At 1st level, you gain proficiency in two of the following advantage on Survival checks to track them. You can
skills: Animal Handling, Nature, or Survival. You also use this ability to tell you if people are not as they
gain proficiency in the use of the longbow. appear.
In addition, because of your keen hearing and smell, it
Disciple of Nature is exceptionally hard to surprise you when there is a
Starting at 1st level, you can pick cantrips from the chance for you to smell or hear someone attempting to
cleric or the druid spell list. Additionally, you can choose be stealthy. You gain advnatage on Perception checks to
spells from the cleric or druid list as you increase in detect an ambush.
level. You only have access to Druid spells up to 5th Shimmering Shield
level. When selecting this archetype, you are no longer At 8th level, as an action, you gain the ability to create a
allowed to wear armor or use shields made of metal. shimmering, magical field around yourself or another
Channel Divinity: Summon creature it can see within 60 ft. of it. The target gains a
Nature’s Ally +2 bonus to AC for a number of rounds equal to your
Wisdom modifier. You can perform this ability a number
Starting at 2nd level, you can use your Channel Divinity of times equal to your Wisdom modifier per long rest.
to summon animals. As an action, you present your holy Form of the unicorn
symbol and invoke the name of your Ehlonna. You
summon fey spirits that take the form of beasts and Starting at 17th level, as an action, you can transform
appear in unoccupied spaces that you can see within into a unicorn. When you transform, you take on all the
range. Choose one of the following options for what physical characteristics of a unicorn and gain all its
appears: abilities. All your gear melds into the new form, and you
One beast of challenge rating 2 or lower can’t activate, use, wield, or otherwise benefit from it.
Two beasts of challenge rating 1 or lower The transformation lasts for a number o hours equal to
Four beasts of challenge rating 1/2 or lower your Wisdom modifier. You can perform this ability
Eight beasts of challenge rating 1/4 or lower once per long rest.
Each beast is also considered fey, and it disappears
when it drops to 0 hit points or when the spell ends. The

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