Dreamweaver Main Class

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Dreamweaver

Class

Records of Shattered Time


Dreamweavers are mystical adepts who command the fabric of dreams to shape reality, weave night-
mares, and traverse the ethereal boundaries of sleep and wakefulness. They draw their powers from the
Dreamlands, a mystical realm that exists between worlds, where the collective unconsciousness of all
beings converge. Dreamweavers are known to be enigmatic and reflective, often appearing distant as
their minds are partially tethered to the dreamscape.

Dreamweaver
Proficiency Spells Known
Level Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Dream Weaving, Dreamer’s Insight 2 3 2 - - - - - - - -
2nd +2 Somnambulist’s Path 2 4 3 - - - - - - - -
3rd +2 Ethereal Insight, Messenger of the Dawn 2 5 4 2 - - - - - - -
4th +2 Ability Score Improvement 3 6 4 3 - - - - - - -
5th +3 Dream Shield, Dreamer’s Foresight 3 7 4 3 2 - - - - - -
6th +3 Somnambulist’s Path Feature 3 8 4 3 3 - - - - - -
7th +3 Waking Dream 3 9 4 3 3 1 - - - - -
8th +3 Ability Score Improvement 3 10 4 3 3 2 - - - - -
9th +4 - 3 11 4 3 3 3 1 - - - -
10th +4 Somnambulist’s Path Feature 4 12 4 3 3 3 2 - - - -
11th +4 Dreamwalker’s Insight 4 13 4 3 3 3 2 1 - - -
12th +4 Ability Score Improvement 4 13 4 3 3 3 2 1 - - -
13th +5 - 4 14 4 3 3 3 2 1 1 - -
14th +5 Somnambulist’s Path Featuret 4 15 4 3 3 3 2 1 1 - -
15th +5 Waking Reverie 4 16 4 3 3 3 2 1 1 1 -
16th +5 Ability Score Improvement 4 16 4 3 3 3 2 1 1 1 -
17th +6 - 4 17 4 3 3 3 2 1 1 1 1
18th +6 Dream Dominion 4 18 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 18 4 3 3 3 3 2 1 1 1
20th +6 Oneiric Mastery 4 19 4 3 3 3 3 2 2 1 1

Records of Shattered Time


Class Features Equipment
As a Dreamweaver, you gain the fol- You start with the following equip-
lowing class features. ment, in addition to the equipment
granted by your background:
Hit Points (a) a short sword or (b) any simple
Hit Dice: 1d8 per Dreamweaver weapon
level (a) component pouch or (b) an ar-
Hit Points at 1st Level: 8 + your cane focus
Constitution modifier (a) a scholar’s pack or (b) an explor-
Hit Points at Higher Levels: 1d8 er’s pack
(or 5) + your Constitution modifier Light armor and a dream journal
per Dreamweaver level after 1st.
Spellcasting
Proficiencies
Armor: Light armor You have learned to untangle and
Weapons: Simple weapons reshape the fabric of reality in har-
Tools: None mony with your dreams. Your spells
Saving Throws: Wisdom, Charisma are part of your vast repertoire, mag-
Skills: Choose two from Arcana, In- ic that you can tune to different situ-
sight, Medicine, Perception, Persua- ations.
sion, and Stealth Spellcasting Ability: Wisdom is
your spellcasting ability for your
Dreamweaver spells.

Records of Shattered Time


Spell save DC = 8 + your proficien- Additionally, you may extract sim-
cy bonus + your Wisdom modifier ple thoughts or emotions from the
Spell attack modifier = your profi- dreams of sleeping creatures, giving
ciency bonus + your Wisdom modi- a glimpse into their subconscious.
fier. You can use this feature once, and
you regain all expended uses after
Dreamer’s Insight you finish a long rest.
At the 1st level, you have control
over your dreams and others. You
Dream Weaving
can recall your dreams with perfect Starting at the 1st level, as a Dream-
clarity. You gain advantage on Intel- weaver, you can manipulate the en-
ligence and Wisdom checks related ergies of the Dreamlands. You can
to dream content. Additionally, once use this feature to create one of the
per long rest, you can draw upon a following effects:
recent dream to gain insight into a As an action, you can cause a willing
current problem or mystery, grant- creature within 60 feet to fall into a
ing you proficiency on a related skill deep sleep, gaining the benefits of
check. a short rest in only 10 minutes. In
Additionally, you can use your action combat, the target can choose to re-
to enter a trance state for 1 minute, sist this effect with a Wisdom saving
during which you can communicate throw against your Spell Save DC.
telepathically with sleeping creatures
you can see within 60 feet.
Records of Shattered Time
If the target chooses not to resist or The target can make a Wisdom sav-
fails the save, it falls asleep for 1 ing throw to block this reading,
minute or until it takes damage or an- which it can attempt again at the end
other creature uses an action to wake of each of its turns.
it. This effect takes a round to set in,
giving the target a chance to prepare You can use this feature a number of
or counter. times equal to your Wisdom modifier
per long rest.
As a bonus action, target one crea-
ture within 60 feet. The target must Somnambulist’s Path
succeed on a Wisdom saving throw At 2nd level, you choose a path that
or take 1d6 psychic damage and have shapes the nature of your dream ma-
disadvantage on their next attack roll nipulation. Each path grants unique
or ability check. The psychic damage powers at 2nd level and again at 6th,
increases to 2d6 at 6th level, 3d6 at 10th, and 14th level.
11th level, and 4d6 at 16th level.
Ethereal Insight
As an action, send a telepathic mes-
sage to any creature within 60 feet. At 3rd level, you can open your
For the duration of the communica- mind’s eye to glimpse into the imme-
tion, you can also read the surface diate future and other planes. As an
thoughts of the creature, learning action, for 1 minute, you gain advan-
about its immediate intentions and tage on all Wisdom (Perception) and
emotions. Intelligence (Investigation) checks,
and detect the presence of invisible
Records of Shattered Time
creatures or objects within 20 feet If the target remains asleep for the
that aren’t behind total cover. You duration of the dream (up to 10 min-
can use this feature twice per long utes), you can impose one of the fol-
rest. While Ethereal Insight is active, lowing effects, which lasts until the
you also gain the following ability: target finishes its next long rest:
Intuitive Reaction: You can use Visionary Dream: Grant inspiration
your reaction to impose disadvantage (as per the Bard’s ability) to the tar-
on an attack roll made against you or get.
an ally within 60 feet if you can see
the attacker. Using this reaction does Nightmarish Vision: The target must
not end Ethereal Insight, but if you make a Wisdom saving throw or gain
use this reaction twice, Ethereal In- the frightened condition upon wak-
sight ends prematurely. ing with respect to a specific entity
or situation you choose.
Messenger of the Dawn
You can use this feature once per
At 3rd level, you gain the ability to long rest.
shape the dreams of others. As an
action, you can reach into the mind Ability Score Improvement
of a sleeping creature you can see When you reach 4th level, and again
within 60 feet and weave a dream of at 8th, 12th, 16th, and 19th level, you
your design. This can be a message, can increase one ability score of your
a vision, or a nightmare. choice by 2, or you can increase two
ability scores of your choice by 1.
Records of Shattered Time
Dream Shield As a bonus action, you can touch a
At 5th level, you can use your reac- creature and grant it advantage on
tion when you or an ally within 10 its next skill, tool check, attack roll,
feet takes damage to expend a spell or saving throw. This blessing lasts
slot and reduce the damage by an for 1 minute or until used. You can
amount equal to 5 times the spell use this feature once, and you regain
slot’s level. You can choose to split all expended uses when you finish a
this damage reduction between your- short rest.
self and the ally, but no more than Waking Dream
the total reduction can be applied
(e.g., using a 2nd-level spell slot can At 7th level, you gain the ability
reduce a total of 10 damage, which to momentarily slip into the dream
can be divided between the Dream- realm as a reaction when you are
weaver and one ally as needed). targeted by an attack. When you use
You can use this feature a number of this ability, the attacker must reroll
times equal to your Wisdom modifier the attack roll with the same modifi-
per long rest. ers, and the attack hits only if this re-
roll also results in a hit. You can use
Dreamer’s Foresight this feature a number of times equal
At 5th level, you gain the ability to to your Wisdom modifier (minimum
weave intricate scenarios within your once) per long rest.
dreams, honing your skills and those
of your allies.
Records of Shattered Time
Dreamwalker’s Insight Additionally you can now use In-
At 11th level, your connection to the tuitive Reaction three times before
Dreamlands deepens, enhancing your Ethereal Insight ends prematurely.
Ethereal Insight. While using Ethere- Waking Reverie
al Insight, you can focus on an op-
ponent to anticipate their moves. For At 15th level, your deep connection
the next minute, you gain a bonus to to the Dreamlands allows you to blur
your AC equal to your Wisdom mod- the lines between the ethereal and
ifier (minimum of +1) against the the material worlds. As an action,
first attack made by that opponent on you can cast the etherealness spell
each of their turns. without requiring material compo-
nents, and you can bring up to three
Alternatively, during your use of willing creatures you see within 30
Ethereal Insight, you can concen- feet along with you into the ethe-
trate on a specific question about a real plane. This ability can be used
creature, object, or location. As an once per long rest, and maintaining
action, ask the DM one question, and this effect requires concentration, as
receive a vision that is true but may per the spell. While in the ethereal
be symbolic or metaphorical. This plane, you can leave behind an ethe-
vision provides clues, warnings, or real echo of yourself in the material
insights, but interpretation is up to world.
you. After using Visionary Query,
you must complete a long rest before
using it again.
Records of Shattered Time
This echo can move and interact with Dream Dominion
the environment but cannot attack
At 18th level, you achieve unpar-
or be attacked. It persists for the du-
alleled mastery over the realm of
ration of your etherealness or until
dreams. You can cast the dream spell
you choose to end it. You can see and
as a ritual without expending a spell
hear through this echo as if you were
slot once per long rest, and when
in its place, allowing you to monitor
you do so, you can affect multiple
and interact with the material world
creatures up to your Wisdom modi-
while remaining safely ethereal. Ad-
fier (minimum of one). This ability
ditionally, upon returning from the
allows you to weave a network of
ethereal plane, you and any allies
dreams, connecting the subconscious
who traveled with you remain par-
minds of several individuals. You can
tially in a dream state for 1 minute.
use this feature once per long rest.
During this time, all of you gain re-
When a target of your dream spell
sistance to non-magical damage and
experiences a nightmare and fails
advantage on saving throws against
their saving throw by 5 or more, you
being charmed or frightened. This
can implant a suggestion in their sub-
period of enhanced awareness rep-
conscious. This suggestion must be
resents your control over your own
a simple action that the target could
fears and desires.
reasonably perform without direct
harm to themselves or others.

Records of Shattered Time


Upon waking, the target makes an- You can also enter a state of eternal
other Wisdom saving throw; on a slumber at will. While in this state,
failed save, they feel compelled to your body is in suspended anima-
complete the action within 24 hours. tion, impervious to aging and all
If a target successfully resists your non-magical harm. Your conscious-
dream spell or the implanted sug- ness roams freely within the Dream-
gestion fails, they suffer fragmented lands, and you can communicate
memories of the dream, resulting in with and influence the waking world
disadvantage on ability checks relat- through dreams. You may awaken
ed to concentration or decision-mak- from this state as an action. Addi-
ing for 8 hours. Additionally, when tionally, you can project an avatar of
casting the dream spell on multiple yourself into the waking world while
creatures, you may choose to take on you are in the Dreamlands. This av-
levels of exhaustion to affect addi- atar is a semi-tangible manifestation
tional creatures beyond your Wisdom that can interact with the environ-
modifier limit. For each level of ex- ment and perform actions as you
haustion you accept, you can affect can, possessing all your abilities and
two additional creatures. skills but unable to cast spells. The
Oneiric Mastery avatar lasts for up to 1 hour or until
dismissed at will, and can be sum-
At 20th level, you achieve the pinna- moned once per long rest.
cle of dream mastery, ceasing to age
physically and no longer requiring Jeez you read all that? Thanks :)
food, drink, or breath.
Records of Shattered Time

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