Dream Sorcery: Focused Fate

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

The chosen creatures gain the benefits from this feature until

Dream Sorcery you complete a long rest. Each of those creatures can use this
Just past the veil of reality, the magic of dreams shimmer feature a number of times equal to your proficiency bonus.
and shift with arcane power. You are touched by this magic
and call on the sleeping mind to bring the power of visions
and dreams into the waking world. Perhaps dream magic
FOCUSED FATE
6th-level Dream Sorcery feature
courses through your blood as a birthright, or maybe you
gained these powers through a quirk of fate or fortune. Starting at 6th level, you learn to bend the shape of dreams
to affect the fate of you and your friends. When you roll
for your Fate of Dreams feature, you can roll twice, and the
DREAM SORCERY SPELLS creature can choose to use either one of the two fates. If
1st-level Dream Sorcery feature
you roll the same number on both dice, you can ignore the
You learn additional spells when you reach certain levels number and choose any fate on the table.
in this class, as shown on the Dream Spells table. Each of In addition, once a creature has expended their uses of
these spells counts as a sorcerer spell for you, but it doesn’t Fate of Dreams, you can expend a sorcery point to roll on
count against the number of sorcerer spells you know. the dream table again, granting them one additional use of
Whenever you gain a sorcerer level, you can replace one the feature with the dream you roll.
spell you gained from this feature with another spell of the
same level. The new spell must be an enchantment or an illu-
sion spell from the sorcerer, warlock, or wizard spell list.
DREAMSTEP
14th-level Dream Sorcery feature
Sorcerer Starting at 14th level, you are able to swiftly step in and out
Level Spells
of the dreaming world. Once on each of your turns, you
1st Heroism, Dissonant Whispers can forfeit up to 30 feet of your movement to teleport the
3rd Enhance Ability, Calm Emotions distance you forfeited. You must teleport to an unoccupied
space you can see.
5th Hypnotic Pattern, Major Image
7th Hallucinatory Terrain, Confusion
MANIFEST VISION
9th Dream, Modify Memory
18th-level Dream Sorcery feature

Starting at 18th level, your wants and dreams are as reality.


FATE OF DREAMS You can use your action to cast the simulacrum spell, target-
1st-level Dream Sorcery feature ing yourself. Rather than ice or snow, the simulacrum is
composed of the essence of your dreams. The simulacrum
At 1st level, you see portents of things to come in dreams,
you create this way lasts for one hour, after which it dissi-
safeguarding and empowering you and your allies. Upon
pates. A simulacrum you create this way can take on any
completing a long rest, choose a number of friendly crea-
appearance you desire, but cannot be more than one size
tures you can see equal to your proficiency bonus, and roll
larger than you. The simulacrum does not have any spell
on the dreams table to determine your dream regarding
slots above 5th level, and can use metamagic freely without
their fate.
expending any sorcery points, due to the whimsical nature
d6 Dreams of dreams. In addition, it lacks access to this feature.
Once you use this action, you can’t use it again until you
1 Dream of Success. After making a roll but before
finish a long rest, unless you spend 10 sorcery points to use
the outcome is determined, the target adds your
proficiency bonus to one ability check, attack roll, or it again.
saving throw.
2 Dream of Safety. As a reaction when an attack
would hit the target, the target adds your proficiency
bonus to their AC.
3 Dream of Power. The target adds 2 × your
proficiency bonus to one damage roll.
4 Dream of Speed. The target adds your proficiency
bonus to one initiative check.
5 Dream of Vitality. As a reaction when the target
would take damage, the target reduces the damage
by an amount equal to 2 × your proficiency bonus.
6 Dream of Endurance. When the target regains
health by spending a hit die, they can regain
additional hit points equal to 2 × your proficiency
bonus for each use of this feature.
85

You might also like