D&D Unleashed - The Circle of The Molt Druid (v1 - 0)
D&D Unleashed - The Circle of The Molt Druid (v1 - 0)
D&D Unleashed - The Circle of The Molt Druid (v1 - 0)
Druids of the Molt revere nature's aspects of regrowth, In addition, you can cast polymorph with the range
change, and renewal Many creatures shed their skins to reduced to Touch, without expending a spell slot or
replenish themselves, and many others enter periods of requiring material components. Once you have done so,
dormancy, change, and metamorphosis. Some animals you cannot do so again until you finish a long rest.
shed their fur to grow in a thicker or lighter coat, and
some even live in complex life cycles. Druids of the Molt SEASON OF CHANGE
see the beauty in these and other aspects of change in At 14th leveL as you embrace the spirits of your circle,
nature, such as the seasons or the weather. the magic of change grants you the ability to enter a
The Circle of the Molt counsel their students to live state of perpetual metamorphosis. You can use a bonus
an inconstant life. They teach that change will always action to transform using the rules for your wild shape,
come, that the good will bring bad, and that the bad will but without expending a wild shape usage, causing you
bring good - all in time. They believe that true wisdom to enter this state for 10 minutes. While in this state,
can only be found by understanding the infinite expanse you gain the following benefits:
of different perspectives, and that the most effective way
• At the start of each of your turns, you can choose to
to know another perspective is to walk for some time in
that creature's skin. transform into a different creature using your wild
shape rules (even if you are not in your natural form~
GIFT OF NEW SKIN or back to your natural form, at no cost.
When you choose this circle at 2nd leveL you gain the • You have advantage on ability checks and saving
ability to use Wild Shape on your tum as a bonus action, throws made to avoid or escape being grappled
rather than as an action.
In addition, you can gift others with a new form. You When this state ends, you transform back to your
can use a bonus action on your tum to touch one willing natural form if you are not in that form already. Once
creature and transform it using your wild shape instead you have used this feature, you cannot do so again until
of transforming yourself. The transformation follows all you finish a long rest.
the other normal rules for wild shape transformations
and expends a usage. You make any choices, such as the
form itself. Both you and the target can use an action or a
bonus action to end the transformation.
Whenever your wild shape transformation ends for any
creature, you can choose for it to regain hit points equal
to your druid level You can only restore hit points in this
way up to three times, and you regain all expended uses
of this healing when you finish a long rest.
SHIFTLING
At 6th leveL your connection to the powers of regrowth
and renewal grants you the aid of a formless spirit, a
shiftling, taking the role of a druid familiar.
You can cast find familiar without expending a spell
slot or requiring material components. It counts as a
druid spell for you, and your familiar is always a fey. You
can use an action or a bonus action while your druid
familiar is within 30 feet of you to change its form to a
new one, as you would if you had cast find familiar again.
BALEFUL POLYMORPH
At 10th leveL you learn how to transform even your
enemies to great effect, improving your skill with the
polymorph spell You always have polymorph prepared,
and it doesn't count against the number of spells you
can prepare as a druid each day.
When you cast polymorph, you can choose to cast it
as baleful When a baleful polymorph ends because the
target's transformation was reduced to O hit points, you
deal force damage to the target equal to the maximum
hit points of the transformation.
D&D UNLEASHED