Advanced Sump of Elemental Evil - PNP - 20240121

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FOUR AGAINST DUNGEON DECK

Play just like a regular 4AD dungeon.


Instead of rolling on tables, draw
cards, using the content in the
appropriate text boxes.
E.g., draw a card to determine the
shape of the 1st room, then draw
another card for its content
(Corridor or Room), then draw a card
and read the box appropriate to its
content. E.g., if there is a combat
encounter, resolve the Combat box. In
all cases, to determine anything (trap,
treasure, etc.) draw a card.
Start generating content from the 1st
room.

Advanced Stump of Elemental Evil. Page 1


LEVELS: Any
MISSION: Delve into the cave under an
enormous rotting stump and slay the
Tentacle Worm that has been kidnapping
villagers. Do not increase its traits or
treasure, as per standard rules on final
Bosses. You may also spend 3 Clues to
encounter it in the next room. The party will
be paid 100xHCL gp if they get rid of the
monster.
LOW CEILINGS: All characters have -1 on
Attack rolls. Short characters like dwarves,
halflings, goblins, gnomes, and lutins, and
characters with Light weapons ignore this
penalty.
NARROW CORRIDORS: Heroes can only
move through them one at a time.

Advanced Stump of Elemental Evil. Page 2


Advanced Stump of Elemental Evil. Page 3
CORRIDOR: CORRIDOR:

ROOM: ROOM:

SEARCH: Treasure SEARCH: Combat


SPECIAL: Roots Barrier SPECIAL: Phosphorescent Moss

TRAP: Collapsing Ceiling


TRAP: Exploding Fungi

COMBAT: d6+5 Deep Rats

COMBAT: d6 Cave Lizards

TREASURE: Dirty Coins TREASURE: Ancient Bracelet

1 2

CORRIDOR: CORRIDOR:

ROOM: ROOM:

SEARCH: Treasure SEARCH: Trap


SPECIAL: Stream SPECIAL: Large Stalactite

TRAP: Predatory Flower


TRAP: Bug Swarm

COMBAT: d6 Explosive Ticks D6+3 Deep Gremlins


COMBAT:

TREASURE: A Cat’s Eye Gem TREASURE: A Scroll

3 4

Advanced Stump of Elemental Evil. Page 4


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CORRIDOR: CORRIDOR:

ROOM: ROOM:

SEARCH: Combat SEARCH: Treasure


SPECIAL: Mushroom Gnarl SPECIAL: Yawning Dip

TRAP: Stinging Tangles


TRAP: Black Acid Toad

COMBAT: D6+2 Moldy Skeletons


COMBAT: D6+1 Hobgoblins

TREASURE: Dirty Coins TREASURE: Ancient Bracelet

5 6

CORRIDOR: CORRIDOR:

ROOM: ROOM:

SEARCH: Combat SEARCH: The room is bare


SPECIAL: Smoking Fissure Buried Totem
SPECIAL:

TRAP: Exploding Fungi


TRAP: Collapsing Ceiling

COMBAT: 2d6 Walking Fungi


COMBAT: d6 Hungry Writhing Roots

TREASURE: A Cat’s Eye Gem TREASURE: A Scroll

7 8

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Advanced Stump of Elemental Evil. Page 7
CORRIDOR: CORRIDOR:

ROOM: ROOM:

SEARCH: Choose SEARCH: Trap


SPECIAL: Clutch of Strange Eggs
SPECIAL: Pale Thickets

TRAP: Predatory Flower


TRAP: Bug Swarm

COMBAT: d6 Giant Mole Crickets COMBAT: Giant Leech

TREASURE: Ancient Bracelet TREASURE: A Cat’s Eye Gem

9 10

CORRIDOR: CORRIDOR:

ROOM: ROOM:

SEARCH: The room is bare SEARCH: Choose


SPECIAL: Magic Runes
SPECIAL: Pile of Remains

TRAP: Stinging Tangles


TRAP: Black Acid Toad

COMBAT: Mole-rat Warrior COMBAT: Boss

TREASURE: Statue of a Forgotten God TREASURE: Dirty Coins

11 12

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Advanced Stump of Elemental Evil. Page 9
LEVEL LIFE ATTACKS TREASURE LEVEL LIFE ATTACKS TREASURE
HCL+2 HCL+1 1 Special HCL HCL 1 Special
A clot of materialized hatred oozing from the
tunnel's ceiling like black fog.
Immune to Sleep, Charm and Stun spells. Always
Wounded heroes must Save vs. L4 poison surprises. Each turn, roll d6:
(halfling and barbarians add +1/2 L) or be 1-2 Thick Anger: If elemental hits a hero, that
paralyzed for d6 turns. Paralyzed heroes hero moves to position 4 of the Marching Order.
are automatically hit. Blessing and Antidote 3-4 Outbreak of Hate: A hero must defend
remove paralysis. Reactions: Fights to the against an attack or a party member of your
death. choice loses 1 Clue or 2 Life.
Treasure: Fire Dagger of Luck or a random 5-6 Blow of Disgust: A random hero must
Magic Treasure from any book of defend against an attack or lose 1 Life and drop
appropriate level. items that are in their hands.
Treasure: Lizard Helmet of Life or a random
Magic Treasure from any book of appropriate
( Advanced Stump of Elemental Evil ) level. ( Advanced Stump of Elemental Evil )

200 gp 200 gp

Wearer adds +1 to Saves vs. poison, but on


Light edged weapon. Inflicts 1 additional fire a roll of 1 its power is depleted. Usable by
damage, and the wearer may reroll any die. heroes who can wear light or heavy armor.
If the Attack roll or reroll is 1-2, the trinket's If worn, it may remove Petrification or
power is depleted until the next adventure. Paralysis 4 times, losing all powers
afterwards.

( Advanced Stump of Elemental Evil ) ( Advanced Stump of Elemental Evil )

Advanced Stump of Elemental Evil. Page 10

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