D+P - The Wychbarrow - Ccbync40 PDF
D+P - The Wychbarrow - Ccbync40 PDF
D+P - The Wychbarrow - Ccbync40 PDF
Giant Rat
HD 1 AD 12 ATT 2 Bite 1d6 ML 5 SP 30’
A massive rodent fattened on an entire colony of cropgrubs. Giant
Rats are more clever than given credit for, and prefer to flee rather
than fight. If cornered, they are ferocious, snapping biters.
Their pelts are worth 1cp each.
2. Prison
A broad, round room carved by shovel and pickaxe from stone and
clay. Countless insects scatter from torchlight. Lining the walls are
nine massive stones with iron manacles dangling, rusted, from
each. Eight skeletons, crusted by the passage of time and filth,
have been picked clean by mice and other vermin.
One stone lacks a skeleton of its own, but the bones are just
scattered enough here to make that hard to tell without careful
inspection.
3. Passageway
Amateur, sloping clay ramps twist downward into the earth. The
temperature raises as it goes. Insects crunch underfoot.
Halfway down, the floor becomes extremely slick wet clay; take
action or slide uncontrollably. At the bottom of the slope, the floor
opens into a chasm filled with razor-sharp quartz (1d6 dmg).
The main shaft continues on, levels out, and leads to #6 Cursed
Shrine.
4. Sinkhole
Large limestone chamber full of cold waist-deep water; smells of
petrichor. Beneath the water are 1d12 luminous pearls worth
1000cp each. Five (1d8) highly aggressive Cave Eels attack here,
and will continue to do so as long as their waters are disturbed. 6. Cursed Shrine 7. The Lair of the Wych
Every ten minutes spent in the water will cause 1d4 more Cave Humid, natural cavern. Steam geysers smell of sulfur and break through Unfinished chamber dug by hand. In one corner, a flaming hole in the
Eels to wriggle in and attack. the floor with small fissures here and there. floor from which the screams of damned souls escape; a direct portal
to hell. On the clay walls are crude drawings - imprisoned women,
Fallen boulders create an awkward pathway to dry ground. The Central, an ankle-deep circular depression, where the stone has been
scraped with rocks and bones until intricate ritual markings decorate a witch burnings - and names of town magistrates from decades before
walls are riddled with rodent holes that breathe warm, humid air with their family trees painstakingly listed and some struck through.
into the sinkhole. The clay here is weak, and can be broken pentagram. In the circle is a nearly lifeless child being bled dry, draining
through to #5 Abandoned Cropgrub Nest. into channels cut in the ritual circle. Eight malnourished children,
shackled in manacles of encorceled roots and twigs, dangle limply along In the middle of the room, the Wych, maddened, murmurs to herself
5. Abandoned Cropgrub Nest the walls in a perverted echo of the scene in the prison above. and her dark patrons. She plans to awaken an ancient devil who will
Once home to the bane of farmers; now cleared out by a very fat scald the earth with hellfire, beginning with the village nearby; the
Giant Rat and her many babies. They sniff the air hungrily and Five Hellish Imps cavort feverishly here, celebrating their progress. culmination of her plot for revenge.
cower with their mother. The air is heavy with urine. The rats are Their ritual gains intensity as the child bleeds out. If left alone, they will
skittish and would rather flee than fight, but they are swayed by bleed the children one by one.
especially delicious foodstuffs and might follow those who provide If somehow reasoned with, she will likely throw herself into her hellish
a bounty. Large rathole can be transited on hands and knees, and If interrupted in any way, they will do battle and one will attempt to portal and it will close. If provoked, she will fight to the death,
leads to #3 Passageway. sound an alarm, rousing three more Hellish Imps from the passages invoking her dark master to provide aid. In this chamber are several
beyond this room. ritual instruments including a wavy dagger made of hellbronze.