Custodes 2 - Merged

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Command Fase:

- Recuperar 1 miniatura de 1 unidad (1 CP)

FASE MOVIMIENTO:

- Hacer sticky un objetivo (1 CP)

Fase CC

KATAS:

■ KAPTARIS STANCE Each time a melee attack targets this unit, subtract 1 from the Hit roll.

■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. ()

Feel no pain 4+ los warden (1 vez por partida)

TRAJAN ACTIVAR SU HABILIDAD (1 VEZ POR PARTIDA)

CAPITAN ACTIVAR UNA SEGUNDA KATA (LAS 3, 1 VEZ POR PARTIDA)

- Pegar primero (2cp)


- -1 Daño (2 cp) Battle tactic (solo en turno contrario)
- Si falta gente mas ataques (1 cp) Battle tactic
- +1 a herir contra monstruos y vehículos (1cp) Battle tactic

FASE DISPARO

- -1 daño

Disparar doble con guardias (1 vez por partida)

Feel no pain 4+ los warden (1 vez por partida)


New Roster (Warhammer 40,000 10th Edition) [2,115pts]

Army Roster (Imperium - Adeptus Custodes) [2,115pts]

Configuration

Battle Size
Selections: 2. Strike Force (2000 Point limit)

Categories: Configuration

Detachments
Selections: Shield Host
Categories: Configuration

Rules: Aegis of the Emperor

Show/Hide Options
Selections: Agents of the Imperium are visible, Imperial Knights are visible, Legends are visible, Titans are visible, Unaligned Forces
are visible, Unaligned Fortifications are visible
Categories: Configuration

Epic Hero [160pts]

Trajann Valoris [160pts]


Selections: Warlord, Watcher's Axe
Categories: Trajann Valoris, Epic Hero, Character, Infantry, Imperium, Faction: Adeptus Custodes, Warlord

Rules: Assault, Deep Strike, Feel No Pain, Leader, Martial Ka'tah


Abilities: Captain-General, Feel No Pain, Invulnerable Save, Leader, Moment Shackle, Melee Weapons: Watcher's Axe, Ranged
Weapons: Watcher's Axe, Unit: Trajann Valoris

Abilities Description Ref

Captain- While this model is leading a unit, you can ignore any or all modifiers to the characteristics of models in
General that unit and/or to any roll or test made for models in that unit (excluding modifiers to saving throws).

Feel No Pain 5+

Invulnerable
4+
Save

This model can be attached to the following units:


Leader ■ Custodian Guard
■ Custodian Wardens

Once per battle, at the start of the Fight phase, you can select one of the following to take effect until the
end of the phase:
Moment
■ This model's Watcher's Axe melee weapon has an Attacks characteristic of 12.
Shackle
■ This model has a 2+ invulnerable save.
■ Models in this model's unit have the Fights First ability.

Melee Weapons Range A WS S AP D Keywords Ref

Watcher's Axe Melee 6 2+ 10 -2 3 -

Ranged Weapons Range A BS S AP D Keywords Ref

Watcher's Axe 24" 2 2+ 5 -2 3 Assault

Unit M T SV W LD OC Ref

Trajann Valoris 6" 6 2+ 7 5+ 2

Character [285pts]
Blade Champion [145pts]
Selections: Vault sword, Veiled Blade [25pts]
Categories: Blade Champion, Infantry, Character, Imperium, Faction: Adeptus Custodes

Rules: Deep Strike, Devastating Wounds, Leader, Martial Ka'tah, Precision, Sustained Hits
Abilities: Invulnerable Save, Leader, Legacy of Combat, Martial Inspiration, Veiled Blade, Melee Weapons: Vault sword - Behemor,
Vault sword - Hurricanus, Vault sword - Victus, Unit: Blade Champion

Abilities Description Ref

Invulnerable
4+
Save

This model can be attached to the following units:


Leader ■ Custodian Guard
■ Custodian Wardens

Legacy of You can target this model's unit with the Heroic Intervention Stratagem for 0 CP, and can do so even if
Combat you have already targeted a different unit with that Stratagem this phase.

Martial While this model is leading a unit, you can re-roll the Advance and Charge rolls made for that unit. In
Inspiration addition, once per battle, this model's unit is eligible to declare a charge in a turn win which it Advanced.

■ Add 2 to the Attacks characteristic of the bearer’s melee weapons.


Veiled Blade ■ Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic
until the end of the turn.

Melee Weapons Range A WS S AP D Keywords Ref

Vault sword - Behemor Melee 6 2+ 7 -2 2 Precision

Vault sword - Hurricanus Melee 9 2+ 5 -1 1 Sustained Hits 1

Vault sword - Victus Melee 5 2+ 6 -3 3 Devastating Wounds

Unit M T SV W LD OC Ref

Blade Champion 6" 6 2+ 6 6+ 2

Shield-Captain [140pts]
Selections: Guardian Spear
Categories: Shield-Captain, Imperium, Faction: Adeptus Custodes, Character, Infantry

Rules: Assault, Deep Strike, Leader, Martial Ka'tah


Abilities: Invulnerable Save, Leader, Master of the Stances, Strategic Mastery, Melee Weapons: Guardian Spear, Ranged Weapons:
Guardian Spear, Unit: Shield-Captain

Abilities Description Ref

Invulnerable
4+
Save

This model can be attached to the following units:


Leader ■ Custodian Guard
■ Custodian Wardens

At the start of the Fight phase, select one Ka'tah Stance. Until the end of the phase, that stance is active
Master of the
for this model's unit in addition to the one that is active. Once per battle, at the start of the Fight phase,
Stances
all stances are active for this models's unit until the end of the phase.

Once per battle round, you can select one model from your army with this ability. That model's unit can
Strategic
be targeted with a Stratagem for 0 CP, even if that Stratagem has already targeted another unit from
Mastery
your army this phase.

Melee Weapons Range A WS S AP D Keywords Ref

Guardian Spear Melee 7 2+ 7 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Unit M T SV W LD OC Ref

Shield-Captain 6" 6 2+ 6 6+ 2
Battleline [580pts]

Custodian Guard [250pts]


Categories: Custodian Guard, Infantry, Battleline, Imperium, Faction: Adeptus Custodes
Rules: Deep Strike, Martial Ka'tah
Abilities: Invulnerable Save, Sentinel Storm, Stand Vigil

2x Custodian Guard (Guardian Spear)


Selections: 2x Guardian Spear

Rules: Assault
Melee Weapons: Guardian Spear, Ranged Weapons: Guardian Spear, Unit: Custodian Guard (Custodian Guard (Vexilla &
Misericordia))

2x Custodian Guard (Sentinel Blade & Praesidium Shield)


Selections: 2x Sentinel blade
Rules: Assault, Pistol

Abilities: Praesidium Shield, Melee Weapons: Sentinel Blade, Ranged Weapons: Sentinel Blade, Unit: Custodian Guard (Shield)
(Custodian Guard (Vexilla & Misericordia))

Custodian Guard (Vexilla & Misericordia)


Selections: Misericordia, Vexilla
Abilities: Vexilla, Melee Weapons: Misericordia, Unit: Custodian Guard

Abilities Description Ref

Invulnerable
4+
Save

Praesidium
Add 1 to the bearer's Wound characteristic.
Shield

Sentinel Storm Once per battle, in your Shooting phase, after the unit has shot, it can shoot again.

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of
Stand Vigil
an objective marker you control, you can re-roll the Wound roll isntead.

Vexilla Add 1 to the Objective Control characteristic of models in the bearer's unit.

Melee Weapons Range A WS S AP D Keywords Ref

Guardian Spear Melee 5 2+ 7 -2 2 -

Misericordia Melee 5 2+ 5 -2 1 -

Sentinel Blade Melee 5 2+ 6 -2 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Sentinel Blade 12" 2 2+ 4 -1 2 Assault, Pistol

Unit M T SV W LD OC Ref

Custodian Guard 6" 6 2+ 3 6+ 3

Custodian Guard (Custodian Guard (Vexilla & Misericordia)) 6" 6 2+ 3 6+ 3

Custodian Guard (Shield) (Custodian Guard (Vexilla & Misericordia)) 6" 6 2+ 4 6+ 3


Custodian Guard [250pts]
Categories: Custodian Guard, Infantry, Battleline, Imperium, Faction: Adeptus Custodes
Rules: Deep Strike, Martial Ka'tah

Abilities: Invulnerable Save, Sentinel Storm, Stand Vigil

2x Custodian Guard (Guardian Spear)


Selections: 2x Guardian Spear
Rules: Assault
Melee Weapons: Guardian Spear, Ranged Weapons: Guardian Spear, Unit: Custodian Guard (Custodian Guard (Vexilla &
Misericordia))

2x Custodian Guard (Sentinel Blade & Praesidium Shield)


Selections: 2x Sentinel blade

Rules: Assault, Pistol


Abilities: Praesidium Shield, Melee Weapons: Sentinel Blade, Ranged Weapons: Sentinel Blade, Unit: Custodian Guard (Shield)
(Custodian Guard (Vexilla & Misericordia))

Custodian Guard (Vexilla & Misericordia)


Selections: Misericordia, Vexilla
Abilities: Vexilla, Melee Weapons: Misericordia, Unit: Custodian Guard

Abilities Description Ref

Invulnerable
4+
Save

Praesidium
Add 1 to the bearer's Wound characteristic.
Shield

Sentinel Storm Once per battle, in your Shooting phase, after the unit has shot, it can shoot again.

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of
Stand Vigil
an objective marker you control, you can re-roll the Wound roll isntead.

Vexilla Add 1 to the Objective Control characteristic of models in the bearer's unit.

Melee Weapons Range A WS S AP D Keywords Ref

Guardian Spear Melee 5 2+ 7 -2 2 -

Misericordia Melee 5 2+ 5 -2 1 -

Sentinel Blade Melee 5 2+ 6 -2 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Sentinel Blade 12" 2 2+ 4 -1 2 Assault, Pistol

Unit M T SV W LD OC Ref

Custodian Guard 6" 6 2+ 3 6+ 3

Custodian Guard (Custodian Guard (Vexilla & Misericordia)) 6" 6 2+ 3 6+ 3

Custodian Guard (Shield) (Custodian Guard (Vexilla & Misericordia)) 6" 6 2+ 4 6+ 3


Prosecutors [40pts]
Categories: Prosecutors, Faction: Adeptus Custodes, Imperium, Battleline, Infantry, Anathema Psykana
Abilities: Daughter of the Abyss, Purity of Execution

3x Prosecutor
Selections: 3x Boltgun, 3x Close combat weapon

Rules: Rapid Fire


Melee Weapons: Close combat weapon, Ranged Weapons: Boltgun, Unit: Prosecutor

Prosecutor Sister Superior


Selections: Boltgun, Close combat weapon
Rules: Rapid Fire

Melee Weapons: Close combat weapon, Ranged Weapons: Boltgun, Unit: Prosecutor Sister Superior

Abilities Description Ref

Daughter of the
This model has the Feel No Pain 3+ ability against Psychic Attacks
Abyss

Purity of Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the
Execution PRECISION] and [DEVASTATING WOUNDS] abilities.

Melee Weapons Range A WS S AP D Keywords Ref

Close combat weapon Melee 2 3+ 3 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Boltgun 24" 1 3+ 4 -2 1 Rapid Fire 1

Unit M T SV W LD OC Ref

Prosecutor 6" 3 3+ 1 6+ 2

Prosecutor Sister Superior 6" 3 3+ 1 6+ 2


Prosecutors [40pts]
Categories: Prosecutors, Faction: Adeptus Custodes, Imperium, Battleline, Infantry, Anathema Psykana
Abilities: Daughter of the Abyss, Purity of Execution

3x Prosecutor
Selections: 3x Boltgun, 3x Close combat weapon

Rules: Rapid Fire


Melee Weapons: Close combat weapon, Ranged Weapons: Boltgun, Unit: Prosecutor

Prosecutor Sister Superior


Selections: Boltgun, Close combat weapon
Rules: Rapid Fire

Melee Weapons: Close combat weapon, Ranged Weapons: Boltgun, Unit: Prosecutor Sister Superior

Abilities Description Ref

Daughter of the
This model has the Feel No Pain 3+ ability against Psychic Attacks
Abyss

Purity of Each time a model in this unit makes a ranged attack that targets a Psyker unit, that attack has the
Execution PRECISION] and [DEVASTATING WOUNDS] abilities.

Melee Weapons Range A WS S AP D Keywords Ref

Close combat weapon Melee 2 3+ 3 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Boltgun 24" 1 3+ 4 -2 1 Rapid Fire 1

Unit M T SV W LD OC Ref

Prosecutor 6" 3 3+ 1 6+ 2

Prosecutor Sister Superior 6" 3 3+ 1 6+ 2

Infantry [1,090pts]
Allarus Custodians [210pts]
Categories: Allarus Custodians, Imperium, Faction: Adeptus Custodes, Terminator, Infantry
Rules: Deep Strike, Martial Ka'tah

Abilities: From Golden Light, Invulnerable Save, Slayers of Tyrants, Unit: Allarus Custodian

3x Allarus Custodian (Guardian Spear)


Selections: 3x Balistus grenade launcher, 3x Guardian Spear
Rules: Assault, Blast
Melee Weapons: Guardian Spear, Ranged Weapons: Balistus grenade launcher, Guardian Spear

Abilities Description Ref

Once per battle, at the end of your opponent's turn, if this unit is not whithin Engagement Range of one or
From Golden more enemy units, you can remove it from the battlefield. In the Reinforcements step of your next
Light Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all
enemy models.

Invulnerable
4+
Save

Slayers of Each time a model in this unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit,
Tyrants you can re-roll the Wound roll.

Melee Weapons Range A WS S AP D Keywords Ref

Guardian Spear Melee 5 2+ 7 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Balistus grenade launcher 18" D6 2+ 4 -1 1 Blast

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Unit M T SV W LD OC Ref

Allarus Custodian 5" 7 2+ 4 6+ 2


Allarus Custodians [140pts]
Categories: Allarus Custodians, Imperium, Faction: Adeptus Custodes, Terminator, Infantry
Rules: Deep Strike, Martial Ka'tah

Abilities: From Golden Light, Invulnerable Save, Slayers of Tyrants, Unit: Allarus Custodian

2x Allarus Custodian (Guardian Spear)


Selections: 2x Balistus grenade launcher, 2x Guardian Spear
Rules: Assault, Blast
Melee Weapons: Guardian Spear, Ranged Weapons: Balistus grenade launcher, Guardian Spear

Abilities Description Ref

Once per battle, at the end of your opponent's turn, if this unit is not whithin Engagement Range of one or
From Golden more enemy units, you can remove it from the battlefield. In the Reinforcements step of your next
Light Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all
enemy models.

Invulnerable
4+
Save

Slayers of Each time a model in this unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit,
Tyrants you can re-roll the Wound roll.

Melee Weapons Range A WS S AP D Keywords Ref

Guardian Spear Melee 5 2+ 7 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Balistus grenade launcher 18" D6 2+ 4 -1 1 Blast

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Unit M T SV W LD OC Ref

Allarus Custodian 5" 7 2+ 4 6+ 2


Allarus Custodians [140pts]
Categories: Allarus Custodians, Imperium, Faction: Adeptus Custodes, Terminator, Infantry
Rules: Deep Strike, Martial Ka'tah

Abilities: From Golden Light, Invulnerable Save, Slayers of Tyrants, Unit: Allarus Custodian

2x Allarus Custodian (Guardian Spear)


Selections: 2x Balistus grenade launcher, 2x Guardian Spear
Rules: Assault, Blast
Melee Weapons: Guardian Spear, Ranged Weapons: Balistus grenade launcher, Guardian Spear

Abilities Description Ref

Once per battle, at the end of your opponent's turn, if this unit is not whithin Engagement Range of one or
From Golden more enemy units, you can remove it from the battlefield. In the Reinforcements step of your next
Light Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all
enemy models.

Invulnerable
4+
Save

Slayers of Each time a model in this unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit,
Tyrants you can re-roll the Wound roll.

Melee Weapons Range A WS S AP D Keywords Ref

Guardian Spear Melee 5 2+ 7 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Balistus grenade launcher 18" D6 2+ 4 -1 1 Blast

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Unit M T SV W LD OC Ref

Allarus Custodian 5" 7 2+ 4 6+ 2


Custodian Wardens [275pts]
Categories: Custodian Wardens, Faction: Adeptus Custodes, Infantry, Imperium
Rules: Deep Strike, Feel No Pain, Martial Ka'tah

Abilities: Invulnerable Save, Living Fortress, Resolute Will, Unit: Custodian Warden (Vexilla)

4x Custodian Warden (Guardian Spear)


Selections: 4x Guardian Spear
Rules: Assault
Melee Weapons: Guardian Spear, Ranged Weapons: Guardian Spear

Custodian Warden w/ Vexilla


Selections: Castellan Axe, Vexilla

Rules: Assault
Abilities: Vexilla, Melee Weapons: Castellan axe, Ranged Weapons: Castellan axe

Abilities Description Ref

Invulnerable
4+
Save

Living Once per battle, at the start of any phase, this unit can use this ability. If it does, until the end of the
Fortress phase, models in this unit have the Feel No Pain 4+ ability.

While a CHARACTER is leading this unit, each time an attack targets this unit, if the Strength
Resolute Will characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the
Wound roll.

Vexilla Add 1 to the Objective Control characteristic of models in the bearer’s unit.

Melee Weapons Range A WS S AP D Keywords Ref

Castellan axe Melee 4 3+ 9 -1 3 -

Guardian Spear Melee 5 2+ 7 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Castellan axe 24" 2 2+ 4 -1 2 Assault

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Unit M T SV W LD OC Ref

Custodian Warden (Vexilla) 6" 6 2+ 3 6+ 3


Custodian Wardens [275pts]
Categories: Custodian Wardens, Faction: Adeptus Custodes, Infantry, Imperium
Rules: Deep Strike, Feel No Pain, Martial Ka'tah

Abilities: Invulnerable Save, Living Fortress, Resolute Will, Unit: Custodian Warden (Vexilla)

4x Custodian Warden (Guardian Spear)


Selections: 4x Guardian Spear
Rules: Assault
Melee Weapons: Guardian Spear, Ranged Weapons: Guardian Spear

Custodian Warden w/ Vexilla


Selections: Castellan Axe, Vexilla

Rules: Assault
Abilities: Vexilla, Melee Weapons: Castellan axe, Ranged Weapons: Castellan axe

Abilities Description Ref

Invulnerable
4+
Save

Living Once per battle, at the start of any phase, this unit can use this ability. If it does, until the end of the
Fortress phase, models in this unit have the Feel No Pain 4+ ability.

While a CHARACTER is leading this unit, each time an attack targets this unit, if the Strength
Resolute Will characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the
Wound roll.

Vexilla Add 1 to the Objective Control characteristic of models in the bearer’s unit.

Melee Weapons Range A WS S AP D Keywords Ref

Castellan axe Melee 4 3+ 9 -1 3 -

Guardian Spear Melee 5 2+ 7 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Castellan axe 24" 2 2+ 4 -1 2 Assault

Guardian Spear 24" 2 2+ 4 -1 2 Assault

Unit M T SV W LD OC Ref

Custodian Warden (Vexilla) 6" 6 2+ 3 6+ 3


Witchseekers [50pts]
Categories: Witchseekers, Faction: Adeptus Custodes, Anathema Psykana, Infantry, Imperium
Rules: Scouts 6"

Abilities: Daughter of the Abyss, Sanctified Flames

3x Witchseeker
Selections: 3x Close combat weapon, 3x Witchseeker flamer
Rules: Ignores Cover, Torrent
Melee Weapons: Close combat weapon, Ranged Weapons: Witchseeker Flamer, Unit: Witchseeker

Witchseeker Sister Superior


Selections: Close combat weapon, Witchseeker flamer

Rules: Ignores Cover, Torrent


Melee Weapons: Close combat weapon, Ranged Weapons: Witchseeker flamer, Unit: Witchseeker Sister Superior

Abilities Description Ref

Daughter of the
This model has the Feel No Pain 3+ ability against Psychic Attacks
Abyss

Each time this unit shoots, after it has shot, select one enemy unit that was hit by one or more of
Sanctified Flames
those attacks. That unit must take a Battle-shock test.

Melee Weapons Range A WS S AP D Keywords Ref

Close combat weapon Melee 2 3+ 3 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Witchseeker flamer 12" D6 N/A 4 0 1 Ignores Cover, Torrent

Witchseeker Flamer 12" D6 N/A 4 0 1 Ignores Cover, Torrent

Unit M T SV W LD OC Ref

Witchseeker 6" 3 3+ 1 6+ 1

Witchseeker Sister Superior 6" 3 3+ 1 6+ 1

Selection Rules
Aegis of the Emperor: ADEPTUS CUSTODES models have the Feel No Pain 4+ ability against Mortal Wounds. ()
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with
Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using
Assault weapons its models are equipped with. (10th Edition Core Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how
many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target
(rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the
attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on
the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more
than 9" horizontally away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Feel No Pain: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a
wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is
ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model
suffers damage and so would lose a wound. (10th Edition Core Rules p23)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a
weapon, the target cannot have the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Martial Ka'tah: At the start of the Fight phase, select one Ka’tah Stance from the list below to be active for your army until the end of the phase. While
a Ka’tah Stance is active for your army, each unit from your army with this ability gains the relevant ability.

■ KAPTARIS STANCE
Each time a melee attack targets this unit, subtract 1 from the Hit roll.
■ DACATARAI STANCE
Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
■ RENDAX STANCE
Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in
its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it
can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a
Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other
ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th Edition Core
Rules p25)
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully
wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that
attack allocated to that Character model instead of following the normal attack sequence. (10th Edition Core Rules p26)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Scouts 6": Some units have ‘Scouts x’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before
the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase – as can any DEDICATED TRANSPORT model such a
unit starts the battle embarked within (provided only models with this ability are embarked within that DEDICATED TRANSPORT model). A unit that
moves using this ability must end that move more than 9\" horizontally away from all enemy models. If both players have units that can do this, the
player who is taking the first turn moves their units first. (10th Edition Core Rules p39)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a
weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack
automatically hits the target. (10th Edition Core Rules p25)

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