++ángeles Oscuros Azrael++ (HTML)
++ángeles Oscuros Azrael++ (HTML)
++ángeles Oscuros Azrael++ (HTML)
Configuration
Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: Configuration
Detachment
Selections: Unforgiven Task Force
Categories: Configuration
Abilities: Grim Resolve
Grim While an Adeptus Astartes unit from your army is Battle-shocked, change the Objective Control
Resolve characteristic of models in that unit to 1, instead of 0.
Show/Hide Options
Categories: Configuration
Invulnerable
4+
save
Masterful
At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Tactician
Supreme Grand While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS
Master 1] ability.
Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per battle, in any phase, the
The Lion Helm bearer can summon a Watcher in the Dark. When it does, until the end of the phase, models in the
bearer’s unit have the Feel No Pain 4+ ability against mortal wounds.
Unit M T SV W LD OC Ref
Azrael 6" 4 2+ 6 6+ 1
Character [200pts]
Apothecary [50pts]
Selections: Absolver Bolt Pistol, Close Combat Weapon, Reductor Pistol
Categories: Character, Grenades, Imperium, Faction: Adeptus Astartes, Tacticus, Primaris Apothecary, Infantry
Gene Seed
When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you gain 1CP.
Recovery
You can attach this model to one of the above units even if one Captain, Chapter Master or Lieutenant
model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units
attached to it become separate units, with their original Starting Strengths.
While this model is leading a unit, in your Command phase, you can return 1 destroyed model (excluding
Narthecium
Character models) to that unit.
Unit M T SV W LD OC Ref
Invulnerable Save 4+
While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the
Litany of Hate
Wound roll.
Once per battle, at the start of any phase, you can select one friendly Adeptus Astartes unit that
Spiritual Leader
is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Adeptus Astartes model only. Add 1 to the Attacks, Strength and Damage characteristics of the
Weapons of the
bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and
First Legion
Damage characteristics of the bearer’s melee weapons instead.
Unit M T SV W LD OC Ref
Chaplain 6" 4 3+ 4 5+ 1
Chaplain on Bike [75pts]
Selections: Absolver Bolt Pistol, Crozius Arcanum, Twin Bolt Rifle
Categories: Character, Mounted, Imperium, Grenades, Chaplain, Faction: Adeptus Astartes, Ravenwing
Each time this model’s unit is selected to shoot, you can select one enemy unit within 12" of and visible
Catechism of to this model. Until the end of the phase, ranged
Fire weapons equipped by models in this model’s unit have the [DEVASTATING WOUNDS] ability when
targeting that enemy unit.
Invulnerable
4+
Save
While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the
Litany of Hate
Wound roll.
Unit M T SV W LD OC Ref
Battleline [200pts]
Heavy Intercessor Squad [100pts]
Categories: Infantry, Battleline, Grenades, Imperium, Gravis, Faction: Adeptus Astartes, Heavy Intercessor Squad
Rules: Oath of Moment
Abilities: Unyielding in the Face of the Foe, Unit: Heavy intercessor Squad
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolter
3x Heavy Intercessors
Selections: 3x Bolt Pistol, 3x Close Combat Weapon, 3x Heavy Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle
While this unit is within range of an objective marker you control, each time an attack with a
Unyielding in the Face
Damage characteristic of 1 is allocated to a model in
of the Foe
this unit, add 1 to any armour saving throw made against that attack.
Unit M T SV W LD OC Ref
Abilities: Unyielding in the Face of the Foe, Unit: Heavy intercessor Squad
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolter
3x Heavy Intercessors
Selections: 3x Bolt Pistol, 3x Close Combat Weapon, 3x Heavy Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle
While this unit is within range of an objective marker you control, each time an attack with a
Unyielding in the Face
Damage characteristic of 1 is allocated to a model in
of the Foe
this unit, add 1 to any armour saving throw made against that attack.
Unit M T SV W LD OC Ref
Infantry [560pts]
Bladeguard Veteran Squad [180pts]
Categories: Infantry, Grenades, Imperium, Tacticus, Bladeguard Veteran Squad, Faction: Adeptus Astartes, Deathwing
Rules: Oath of Moment
5x Bladeguard Veterans
Selections: 5x Heavy Bolt Pistol, 5x Master-crafted Power Weapon
Rules: Pistol
Melee Weapons: Master-crafted Power Weapon, Ranged Weapons: Heavy Bolt Pistol
At the start of the Fight phase, you can select one of the following abilities to apply to models in this
unit until the end of the phase:
Bladeguard
■ Swords of the Imperium: Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1.
■ Shields of the Imperium: Each time an invulnerable saving throw is made for a model in this unit, re-
roll a saving throw of 1.
Invulnerable
4+
Save
Unit M T SV W LD OC Ref
9x Hellblaster
Selections: 9x Bolt Pistol, 9x Close Combat Weapon, 9x Plasma Incinerator
Rules: Assault, Hazardous, Heavy, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, ➤ Plasma Incinerator - Standard, ➤ Plasma Incinerator -
Supercharge
Hellblaster Sergeant
Selections: Close Combat Weapon, Plasma Incinerator, Plasma Pistol
Each time a model in this unit is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed
For the
model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from
Chapter!
play. When resolving these attacks, any Hazardous tests taken for that attack are automatically passed.
Unit M T SV W LD OC Ref
Rules: Assault, Deep Strike, Oath of Moment, Pistol, Sustained Hits, Twin-linked
Abilities: Meteoric Descent, Ranged Weapons: Assault Bolters, Unit: Inceptor Squad
2x Inceptor
Selections: 2x Close Combat Weapon
Melee Weapons: Close Combat Weapon
Inceptor Sergeant
Selections: Close Combat Weapon
When this unit is set up on the battlefield using the Deep Strike ability, it can perform a meteoric descent. If
Meteoric
it does, this unit can be set up anywhere on the battlefield that is more than 3" horizontally away from all
Descent
enemy units, but until the end of the turn, it is not eligible to declare a charge.
Unit M T SV W LD OC Ref
Mounted [150pts]
Outrider Squad [150pts]
Categories: Mounted, Grenades, Imperium, Outrider Squad, Faction: Adeptus Astartes, Ravenwing
Rules: Oath of Moment
Melee Weapons: Close Combat Weapon, Ranged Weapons: Heavy Bolt Pistol, Onslaught Gatling Cannon, Twin Bolt Rifle, Unit:
Invader ATV
2x Outrider
Selections: 2x Astartes Chainsword, 2x Heavy Bolt Pistol, 2x Twin Bolt Rifle
Rules: Pistol, Twin-linked
Melee Weapons: Astartes Chainsword, Ranged Weapons: Heavy Bolt Pistol, Twin Bolt Rifle
Outrider Sergeant
Selections: Astartes Chainsword, Heavy Bolt Pistol, Twin Bolt Rifle
Turbo Each time this unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to
Boost the Move characteristic of models in this unit
Unit M T SV W LD OC Ref
Vehicle [780pts]
Ballistus Dreadnought [140pts]
Selections: Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
Categories: Vehicle, Walker, Imperium, Ballistus Dreadnought, Faction: Adeptus Astartes, Deathwing
Rules: Blast, Deadly Demise D3, Oath of Moment, Rapid Fire, Twin-linked
Abilities: Ballistus Strike, Damaged: 1-4 Wounds Remaining, Melee Weapons: Armoured Feet, Ranged Weapons: Ballistus Lascannon,
Twin Storm Bolter, ➤ Ballistus Missile Launcher - Frag, ➤ Ballistus Missile Launcher - Krak, Unit: Ballistus Dreadnought
Each time this model makes a ranged attack that targets a unit that is not Below Half-
Ballistus Strike
strength, you can re-roll the Hit roll.
Damaged: 1-4 Wounds While this model has 1-4 wounds remaining, each time this model makes an attack,
Remaining subtract 1 from the Hit roll.
Unit M T SV W LD OC Ref
Abilities: Aqullon Optics, Damaged: 1-4 Wounds Remaining, Melee Weapons: Armoured Tracks, Ranged Weapons: Icarus Rocket Pod,
Ironhail Heavy Stubber, Lancer Laser Destroyer, Storm Bolter, Unit: Gladiator Lancer
Each time this model is selected to shoot, you can re-roll one Hit roll, you can re-roll one Wound
Aqullon Optics
roll and you can re-roll one Damage roll when resolving its attacks
Damaged: 1-4 Wounds While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1
Remaining from the Hit roll.
Unit M T SV W LD OC Ref
Rules: Deadly Demise D6, Devastating Wounds, Ignores Cover, Melta, Oath of Moment, One Shot, Rapid Fire, Torrent, Twin-linked
Abilities: Assault Ramp, Damaged: 1-5 Wounds Remaining, Transport, Melee Weapons: Armoured Hull, Ranged Weapons:
Flamestorm Cannon, Hunter Killer Missile, Multi-melta, Storm Bolter, Twin Assault Cannon, Unit: Land Raider Redeemer
Each time a unit disembarks from this model after it has made a Normal move, that unit is still
Assault Ramp
eligible to declare a charge this turn.
Damaged: 1-5 While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from
Wounds Remaining the Hit roll.
This model has a transport capacity of 14 Adeptus Astartes Infantry models. Each Jump Pack,
Transport Wulfen, Gravis or Terminator model takes up the space of 2 models and each Centurion model
takes up the space of 3 models.
Unit M T SV W LD OC Ref
Rules: Anti-, Deadly Demise D6, Devastating Wounds, Heavy, Oath of Moment, Rapid Fire, Sustained Hits, Twin-linked
Abilities: Damaged: 1-5 Wounds Remaining, Executioner, Transport, Melee Weapons: Armoured Hull, Ranged Weapons: Heavy Laser
Destroyer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin
Heavy Bolter, Twin Icarus Ironhail Heavy Stubber, Unit: Repulsor Executioner
Damaged: 1-5 While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1
Wounds Remaining from the Hit roll.
Each time this model makes an attack that targets a unit that is Below Half-strength, add 1 to the
Executioner
Hit roll.
This model has a transport capacity of 6 Adeptus Astartes Infantry models. Each Jump Pack,
Transport Wulfen, Gravis or Terminator model takes up the space of 2 models and each Centurion model
takes up the space of 3 models.
Twin Icarus Ironhail Heavy Stubber 36" 3 3+ 4 0 1 Anti-fly 4+, Rapid Fire 3, Twin-linked
Unit M T SV W LD OC Ref
Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the
start of your next Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll
the Hit roll. ()
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a
target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules p28)
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with
Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using
Assault weapons its models are equipped with. (10th Edition Core Rules p25)
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how
many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target
(rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the
attacking model’s army (including its own unit). (10th Edition Core Rules p26)
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from
play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of
mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules p23)
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from
play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of
mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6"). (10th Edition Core Rules p23)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on
the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more
than 9" horizontally away from all enemy models. (10th Edition Core Rules p39)
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable
saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved (10th
Edition Core Rules p28)
Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or
more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each
Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous
weapon is destroyed (selected by the controlling player), unless that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal
wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first,
even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase. (10th Edition Core Rules
p28)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking
model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a
weapon, the target cannot have the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are
destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has
resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit,
even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model
in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in
that unit. (10th Edition Core Rules p39)
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half
that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’. (10th Edition Core Rules p26)
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the
start of your next Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll
the Hit roll. ()
One Shot: The bearer can only shoot with this weapon once per battle. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in
its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it
can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a
Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other
ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th Edition Core
Rules p25)
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that
weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core Rules p25)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a
weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack
automatically hits the target. (10th Edition Core Rules p25)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you
can re-roll that attack’s Wound roll. (10th Edition Core Rules p25)