Stem-Tis Cognate 2 Reviewer
Stem-Tis Cognate 2 Reviewer
Stem-Tis Cognate 2 Reviewer
WEEK 1
COMPLEX 3D Geometry
Rather than spending many hours creating objects with complex curves or intricate
shapes using primitives and Boolean operations, you can quickly create solid objects from 2D
objects. These objects, such as the plant stand and paper clip shown in Figure 1-1, can be created
from polylines, polygons, circles, ellipses, splines, and bounded areas.
You can create complex 3D geometry using one of four primary commands: Extrude,
Resolve, Sweep, and Loft. In each case, you can create a solid or a surface depending on the type
of defining geometry you use. These commands use profiles and paths. A profile is a 2D object
that defines the cross-section shape of a 3D object. If the profile is closed, the result is solid, and
PRESSPULL
The Presspull command extrudes a shape bases on a bounded area resulting in a single
solid object. If you push the shape into a solid, it creates a void in the solid. If you pull the shape
away from a solid, it adds the extruded shape to the solid. In both cases, the object remains a
single solid object. For example, draw a rectangle on a face, start the PressPull command, move
the cursor over the bounded area, and push the bounded are away from the solid, as shown in
Figure 1-4.
How to Use the Presspull Command
Move the cursor in the direction in which you want to press or pull the objects and either pick
the location or type the distance value, as shown in Figure 1-7.
When working with extruded solids or surfaces, you can manipulate the vertices of the
profile and change the height of the extrusion with the arrow grip. It does not matter if the
profile object is open (surface) or closed (solid) for the modification process. The height and
taper angle can also be modified in Properties, as shown in Figure 1-8.
If the extrusion uses a path, you can modify the profile and the path with grips.
- For an extrusion, you can use grips to change the profile, height, and taper. The tapered
angle can also be modified in Properties.
- If the extrusion was created using the Direction option, only the height and profile can be
modified, not the direction.
- Solids created with Prespull are considered extrusions. However, you cannot modify the
vertices of the profile because they are created from abounded area.
- If you do not know which type of solid or surface you are working with, select it and loot
in Properties. This type is listed in the geometry area.
WEEK 2-3
How to Sweep Objects along a Path
1. Draw the profile object.
2. Draw the path on which to sweep the object.
3. In the Home tab>Modeling panel, click (Sweep).
4. Select the profile object(s) to be swept and press <Enter> to accept the selection set.
5. Select the path object.
- The AutoCAD software displays an alert in the Command Line if the software cannot
create the sweep.
Sweep Options
Alignment Aligns the object with the path before sweeping,
as shown below. The default is Yes. If you select No,
you can still create the sweep, but it is not aligned
with the path.
Base Point Changes the location of the base point of the
sweep.
Scale Changes the size of the profile as it moves along the
path. For example, a scale of 0.5 displays the start
profile at full size and the end profile at half size. The
size changes equally along the path.
Twist/Bank Specifies a twist angle or enables banking for a
non-planer sweep path, such as a 3D polyline, 3D
spline, or helix.
- Objects that can be profiled are lines, arcs, and elliptical arcs, circles and ellipses, open or
closed 2D polylines and splines, planar (flat) 2D faces, 2D solids, traces, regions, planar
surfaces, and faces of solids.
- Objects that can be paths are arcs and elliptical arcs, circles and ellipses, open or closed
2D polylines and splines, 3D splines or polylines, helixes, and edges of surfaces or solids.
MODIFYING SWEEPS
You can modify the profile and path of a sweep using grips or Properties. If the profile is
aligned along the path, modify the profile in the path location.
- You can change the Profile rotation, Twist along the path, and The Scale along with path
options in Properties.
- Modifying the profile changes it along the full path of the sweep.
- Polysolids are a type of sweep. Therefore, their profiles and paths can also be modified.
3D PATHS
Several object types can be used as 3D paths, including 3D Polylines, Splines, and
Helixes.
3D POLYLINE
When using the Polyline command, you are restricted to the current XY plane. You can
draw 2D polylines on various UCSs, but all points in the polyline must have the same Z-
coordinate. A special command, 3D Polyline (3Dpoly), enables you to construct polylines using
various X, Y, and Z coordinates for each point.
- A 3D polyline is similar to regular polylines, except that it does not have arc or width
options. In the Home tab>Draw the panel, click (3D Polyline). You can edit 3D polylines
with the Polyline Edit (Pedit) command.
- Spline objects in the AutoCAD software can be drawn in 2D or 3D space. Therefore, the
points on the spline can have different Z-coordinates.
HELIX
A helix is a complex 3D geometric object that spirals. It can be used as the basis of many
different types of objects, such as the coils of a spring, a spiral staircase, or screw threads.
How to create a Helix
1. In the Home tab>expanded Draw panel, click (Helix).
2. Specify a center point for the base.
3. Specify a radius for the base or select Diameter to specify the diameter.
4. Specify a top radius or diameter. A 2D spiral displays when you move the cursor.
5. Specify a height for the helix or select one of the options.
Helix Options
Axis Enables you to select a point for the top of the
endpoint helix. It can be at an angle from the original
center point
Turns Sets the number of turns. You are prompted for
the overall height. This selection also modifies the
Turn Height
Turn Height Specifies the distance between the turns. You are
prompted for the overall height. This selection
also modifies the number of Turns
Twist Sets the direction of the turn to be clockwise or
counterclockwise
You can use grips to modify the profile and location of a revolved solid’s path in relation
to its profile. You can change the Angle of revolution and the Axis position in Properties.
LOFTED SOLIDS AND SURFACES
Lofts create a smooth curved surface between two or more profiles in 3D space. Lofts can
be created from profiles (cross-sections) alone, or you can use guides or a path to further define
them.
The profiles can be open or closed but must all be one or the other. Open profiles create
surfaces, and closed profiles create solids.
- You can select existing edges or faces to use as profiles or curves when creating lofts.
How to Create a Loft
1. Create the cross-sections and then create the path or guides as required.
2. In the Home tab>Modeling panel, click (Loft).
3. Select the cross-section profiles and press <Enter>. The order in which you select the
cross-sections is important.
4. Select the option you want to use. The default is Cross-sections only.
5. If you select Guides or Path, select the curves to be used to create the loft. The loft is
created when you press <Enter>.
6. If you select Settings, the Loft Settings dialog box opens.
7. In the Surface control at cross-sections area, set the options for controlling a loft created
with cross-sections only.
8. Click OK to close the Loft Settings dialog box and create the loft.
- If you select Ruled or Smooth Fit, you can also select the Close surface or solid option.
This closes the surface between the first and last cross-section. If the cross-sections are
closed objects, a thin solid shell is created.
- Another option for changing the Loft Settings is by using the heads-up display
- While selecting the cross-section profiles, you can see a preview of the resulting loft.
MODIFYING LOFTS
Loft objects can be modified with grips at each cross-section. If the loft was created with a
path or guides, you could also modify those objects. In Properties, you can only modify the
Surface Normal. If it is set to Use draft angles, you can also modify the draft angles and
magnitudes.
NURBS SURFACES
NURBS (Non-Uniform Rational B-Splines) surfaces are another type of surface you can
create. These types of surfaces are based on Bezier curves or splines and therefore use similar
settings, such as fit points and control vertices. Creating a NURBS surface is similar to creating
any other procedural surface, using the same commands. However, there are specific editing
tools and methods for NURBS surfaces.