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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


2nd Edition, version 2021 – They shall rise and dominate while you sleep!

Army Model Rules 2 Characters 7


Hereditary Spell 3 Character Mounts 9
Honours 3 Core 12
Special Items 6 Special 14
Army Organisation 7 Queen’s Bows 17
Quick Reference Sheet 20 Naval Ordnance 18
Ancient Allies 19

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Model Rules
Universal Rules
Martial Discipline
If more than half of a unit’s models have Martial Discipline, their Discipline Tests are subject to Minimised Roll except
for Panic and Break Tests.

Master of Spellcrafting
The Wizard’s spells have their Casting Value reduced by 1. When performing a Casting Attempt with a single Magic
Dice, a natural roll of ‘1’ or ‘2’ is always a failed Casting Attempt, regardless of any modifiers.

Valiant
The model is immune to the effects of Fear. If more than half of a unit’s models have Valiant, the unit automatically
passes Panic Tests caused by Terror.

Attack Attributes
Fae Miasma – Close Combat, Shooting
This Attack Attribute can only be used with Longbows and Paired Weapons.
When a unit is hit by attacks with Fae Miasma, it must take a Resilience Test for each hit, using the Resilience that
the largest proportion of models in the unit has. Use the higher value in case of a tie. If one or more Resilience Tests
are failed, all models in the unit are affected by Fae Miasma until the start of the Active Player’s next Player Turn. A
model that is affected by one or more instances of Fae Miasma suffers a −1 to-hit modifier (both for Shooting Attacks
and Close Combat Attacks).

Moonlight Arrows – Shooting


This Attack Attribute can only be used with Bows or Longbows without Weapon Enchantments. The attacks become
Flaming Attacks and Magical Attacks, and have their Strength set to 4 and their Armour Penetration set to 1.

Armoury
Dragonforged Armour – Armour Equipment
Heavy Armour. The wearer gains Aegis (2+, against Flaming Attacks) and Aegis (6+), and automatically fails all
Fortitude Saves.

Lion’s Fur – Armour Equipment


If on foot, the wearer gains +1 Armour, which is improved to +2 Armour against Shooting Attacks.

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Hereditary Spell
Casting Value Range Type Duration Effect

Immediately after successfully casting the spell, add one


Veil Token to your Veil Token pool.
When a friendly unit within 18″ of the Caster suffers a
wound before Special Saves, you may discard a Veil To-
ken from your Veil Token pool instead and the wound is
H Favour of Meladys ignored. An attack with Multiple Wounds will inflict one
10+ Caster One Turn wound less than usual instead. For Standard Infantry, up
to 2 wounds are ignored per token provided they are suf-
fered simultaneously. A maximum of two Veil Tokens may
be discarded each phase for this purpose. Characters and
Gigantic models can only ignore a single wound this way
per phase.

Honours
Honours for High Princes and Commanders

Master of Canreig Tower 200 pts


The model gains Master of Spellcrafting, Protean Magic, Wizard Adept, and Sword Sworn (see
Sword Masters unit). The model has access to Alchemy, Cosmology, Druidism, Shamanism, and
Witchcraft. It knows 3 spells, and always knows The Oaken Throne in addition to these spells. Fountain
of Youth becomes the Attribute Spell for all non-Bound Learned Spells cast by the model except The
Oaken Throne, replacing the spells’ corresponding Attribute Spells where applicable.

The bearer’s Mount Options are replaced with Additional Options pts
On foot only High Prince must gain
2 additional Learned Spells 20
d

High Warden of the Flame 70 pts


The bearer gains Aegis (4+), Fearless, Flaming Attacks, Magic Resistance (1), and cannot be
equipped with a Shield.
The bearer’s Mount Options are replaced with
On foot only

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Queen’s Companion 60 pts
0–2 Honours per Army.
When shooting with a Longbow without Weapon Enchantment, the weapon gains Shots 3. In addition,
the model’s unit gains Quick to Fire.
The bearer’s Mount Options are replaced with Additional Options pts
On foot only One choice only:
Moonlight Arrows 25
Fae Miasma, Scout, and may not join
units other than Grey Watchers 30
d

Queen’s Cavalier 40 pts


The bearer gains Devastating Charge (+1 Att, Fear).
If the bearer’s model is Large or Gigantic:
The limit of Ancient Allies is increased to “Max. 25%”, Characters is increased to “Max. 50%”, and
all Characters in the army must be Large Cavalry or Gigantic Beasts. Dragons and Ancient Dragons
become 0–2 Mounts/Army. Sea Guard Reapers and Sky Sloops may not be taken in the army.
The bearer’s Mount Options are replaced with pts A mount marked with (AA) counts towards An-
Elven Horse 30 cient Allies. The mount and its rider also count
Young Dragon (AA) 250 towards Characters.
Dragon (AA) 430
Ancient Dragon (High Prince only) (AA) 600
d

Fleet Officer 20 pts


The bearer gains Cover Volley (see Sea Guard unit), Steady Aim, and +2 to-hit when using a Sky
Reaper. An army with one or more Fleet Officers may add +1 to the roll for choosing Deployment Zones.
Panic Tests of models with Martial Discipline within the model’s range of Commanding Presence or
Rally Around the Flag (if applicable) are subject to Minimised Roll.
The bearer’s Mount Options are replaced with pts A mount marked with (AA) counts towards An-
Giant Eagle 50 cient Allies. The mount and its rider also count
Griffon (AA) 215 towards Characters.
Sky Sloop (NO) 260 A mount marked with (NO) counts towards Naval
Ordnance. The mount and its rider also count
towards Characters.
d

Royal Huntsman 20 pts


The model gains Lion’s Fur and the model’s unit gains Valiant. When using a Great Weapon, the
bearer gains Multiple Wounds (2, against Large and Beast, Large and Cavalry, Gigantic).
The bearer’s Mount Options are replaced with pts
Lion Chariot 145

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Honours for Mages

Asfad Scholar 95 pts


Wizard Masters only.
The range of Aura spells cast by the Wizard is increased by 3″, and the range of all other spells cast by
the Wizard is increased by 6″. Spells with the type Caster or Caster’s Unit and Bound Spells are not
affected. The Wizard can cast Drain Magic as a Bound Spell with Power Level (4/8).
Drain Magic: Range 18″, Type Universal, Duration Instant.
All spells with duration One Turn for which the target of Drain Magic was the spell’s target immediately
come to an end. Note that if any of these spells had more than one target, their effects also end for
these targets.

Order of the Fiery Heart 15 pts


The bearer’s model gains Flaming Attacks. The model must select spells from either Alchemy or
Pyromancy (instead of the Paths normally available to it), and ignores the Missile and Damage spell
types for Silver Spike (Alchemy) and all Pyromancy spells, but only when targeting units which are
Engaged in Combat with the model.
The first time in each Magic Phase that the bearer successfully casts a Learned Spell, its mount (if
there is any) gains +1″ Advance Rate, +2″ March Rate, and +2 Attack Value. The effects last until the
start of the owner’s next Magic Phase.

The bearer’s Mount Options are replaced with pts Additional Options pts
Young Dragon (AA) 300 Shield 5
Dragon (AA) (Wizard Master only) 480 Heavy Armour 15
A mount marked with (AA) counts towards An- Dragonforged Armour 30
cient Allies. The mount and its rider also count Paired Weapons 5
towards Characters.
d

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Special Items
Weapon Enchantments Veil before converting Veil Tokens into Magic Dice, re-
move one Veil Token from the opponent’s Veil Token
Sliver of the Blazing Dawn 110 pts pool and add one Veil Token to your Veil Token pool.
Enchantment: Spear.
Attacks made with this weapon gain +1 Strength, +2 Navigator’s Banner 75 pts
Armour Penetration, and become Magical Attacks. R&F models in the bearer’s unit gain Distracting in
Each successful to-hit roll with this weapon causes the First Round of Combat against attacks from ene-
two hits instead of one. mies Engaged in the bearer’s unit’s Front Facing.

Elu’s Heartwood 75 pts War Banner of Ryma 60 pts


Enchantment: Longbow. 0–2 per Army.
This weapon gains Shots 3, Str as user +1, AP as user R&F model parts without Harnessed in a unit with
+1, and Magical Attacks. one or more War Banners of Ryma gain Devastating
Charge (+1 Str). In addition, all Infantry models in
Nova Flare 75 pts the unit gain Devastating Charge (+1″ Adv).
Enchantment: Lance.
Attacks made with this weapon gain Devastating
Charge (+1 Att) and Lethal Strike, and become Di- Artefacts
vine Attacks and Magical Attacks.
Book of Meladys 100 pts
One use only. May be activated at the start of any
Dominant.
Round of Combat. The wielder counts as Charging
Once per Magic Phase, the bearer may reroll a single
for the purpose of Devastating Charge.
Magic Dice when making a casting roll, provided the
spell was not Miscast. When rerolling a natural ‘1’,
Armour Enchantments the rerolled Magic Dice benefits from Fizzle (if the
Casting Attempt fails) regardless of the value rolled
Gleaming Robe 70 pts from the reroll.
Standard Height Mages only.
Enchantment: Light Armour. Diadem of Protection 75 pts
The wearer gains Aegis (3+) and its Armour is set to The bearer gains Aegis (+2, max 4+).
1, which cannot be improved. If the wearer Miscasts
and rolls Magical Inferno or Witchfire, the number of Ring of the Pearl Throne 75 pts
hits is halved, rounding fractions up. Cannot be taken by Towering Presence or Constructs.
After step 4 of the Round of Combat Sequence (after
Protection of Dorac 60 pts issuing and accepting Duels), choose one of the fol-
Models on foot only. lowing:
Enchantment: Heavy Armour. • A single Special Item on a Character or Cham-
The wearer gains +2 Armour and +2 Defensive Skill. pion in base contact with the bearer
• A single Special Item on a single model unit in
Star Metal Alloy 30 pts base contact with the bearer
Enchantment: Shield. • A Banner Enchantment carried by a Standard
The first time the bearer’s model suffers an unsaved Bearer in base contact with the bearer
wound from an attack with Multiple Wounds while This Special Item is ignored for as long as its bearer
using this Shield, the number of wounds suffered is remains in base contact with the bearer of the Ring
halved, rounding fractions up. of the Pearl Throne. Only a single Special Item can be
affected at any time. In case the model has more than
Daemon’s Bane 15 pts one instance of the chosen item, only one instance is
Enchantment: Suit of Armour. affected.
The wearer gains +2 Armour against Magical Attacks.
Amethyst Crystal 50 pts
Wizards only.
Banner Enchantments Dispelling rolls made by the bearer’s army gain a +1
Banner of Becalming 75 pts modifier.
Cannot be taken by units that count towards Core.
In the opponent’s Magic Phase, during Siphon the Glittering Lacquer 35 pts
Cavalry models only.
The bearer gains Hard Target (1).

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Army Organisation

Characters Core Special Queen’s Bows Naval Ordnance Ancient Allies


Max. 40% Min. 25% No limit Max. 30% Max. 15% Max. 20%

Characters (Max. 40%)


Height Standard
High Prince Type Infantry
235 pts single model Base 20×20 mm
A mount marked with (AA) counts towards Ancient Allies. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 10 Martial Discipline


Defensive HP Def Res Arm

3 7 3 0 Light Armour
Offensive Att Off Str AP Agi

High Prince 4 7 4 1 8 Lightning Reflexes


Options pts Mount Options pts
A single Honour no limit Reaver Chariot 40
Special Items up to 200 Elven Horse 45
Shield 5 Giant Eagle 50
Heavy Armour 10 Griffon (AA) 215
Dragonforged Armour 30 Young Dragon (AA) 250
Longbow (0+) 5 Dragon (AA) 440
One choice only: Ancient Dragon (AA) 610
Light Lance 5 Halberd 10
Paired Weapons 5 Lance 15
Great Weapon 10 Spear 15
d

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Height Standard
Commander Type Infantry
130 pts single model Base 20×20 mm
A mount marked with (AA) counts towards Ancient Allies. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Martial Discipline


Defensive HP Def Res Arm

3 6 3 0 Light Armour
Offensive Att Off Str AP Agi

Commander 3 6 4 1 7 Lightning Reflexes


Options pts Mount Options pts
A single Honour no limit Elven Horse 30
Battle Standard Bearer 50 Reaver Chariot 30
Special Items up to 100 Giant Eagle 40
Shield 5 Griffon (AA) 200
Heavy Armour 10
Dragonforged Armour 25
Longbow (1+) 5
One choice only:
Light Lance 5 Great Weapon 10
Paired Weapons 5 Halberd 10
Spear 5 Lance 10
d

Height Standard
Mage Type Infantry
225 pts single model Base 20×20 mm
A mount marked with (AA) counts towards Ancient Allies. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Martial Discipline, Master of Spellcrafting, Wizard Adept


Defensive HP Def Res Arm

3 4 3 0
Offensive Att Off Str AP Agi

Mage 1 4 3 0 5 Lightning Reflexes


Magic Options pts Options pts
Wizard Master 150 A single Honour no limit
Special Items up to 100
If Wizard Master up to 200
Light Armour 5
Cosmology Divination Pyromancy
Mount Options pts Mount Options pts
Elven Horse 10 Griffon (AA) (Wizard Master only) 70
Giant Eagle 15 Young Dragon (AA) (Wizard Master only) 130
Reaver Chariot 20 Dragon (AA) (Wizard Master only) 420
d

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Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ C
Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

Elven Horse 1 3 3 0 4 Harnessed

Height Large
Giant Eagle Type Cavalry
0–3 Mounts/Army Base 50×50 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ C Fly (9″, 18″), Light Troops


Fly 9″ 18″
Defensive HP Def Res Arm

C C 4 C+1
Offensive Att Off Str AP Agi

Giant Eagle 2 5 4 1 4 Harnessed

HeightLarge
Griffon Type Cavalry
0–3 Mounts/Army Base 50×50 mm

The mount and its rider count towards Characters. The mount also counts towards Ancient Allies.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fear, Fly (8″, 16″), Light Troops, Towering Presence
Fly 8″ 16″
Defensive HP Def Res Arm

4 C 5 C
Offensive Att Off Str AP Agi

Griffon 4 5 5 3 5 Devastating Charge (+1 Att, +1 Str, +1 AP), Harnessed,


Lightning Reflexes

AMR HS Ho SI AO QRS 9 Ch Mo Co Sp QB NO AA
Height Large
Young Dragon Type Cavalry
0–2 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards Ancient Allies.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fear, Fly (7″, 14″), Light Troops, Towering Presence
Fly 7″ 14″
Defensive HP Def Res Arm

4 C 5 C+1
Offensive Att Off Str AP Agi

Young Dragon 4 5 5 2 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed,


Stomp Attacks (D3)

Height Gigantic
Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards Ancient Allies. Dragon and
Ancient Dragon share the same 0–X Mounts/Army limitation.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fly (7″, 14″), Light Troops


Fly 7″ 14″
Defensive HP Def Res Arm

6 5 6 4
Offensive Att Off Str AP Agi

Dragon 5 5 6 3 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed

HeightGigantic
Ancient Dragon 0–1 Mounts/Army Type Beast
One of a Kind Base 100×150 mm

The mount and its rider count towards Characters. The mount also counts towards Ancient Allies. Dragon and
Ancient Dragon share the same 0–X Mounts/Army limitation.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fly (7″, 16″), Light Troops


Fly 7″ 16″
Defensive HP Def Res Arm

8 6 6 4
Offensive Att Off Str AP Agi

Ancient Dragon 6 6 7 4 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed

AMR HS Ho SI AO QRS 10 Ch Mo Co Sp QB NO AA
Height Large
Reaver Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 14″ C Light Troops, Swiftstride


Defensive HP Def Res Arm

3 C 4 C+2
Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance, Longbow (3+)


Elven Horse (2) 1 3 3 0 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate

Height Large
Lion Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

8″ 8″ C Swiftstride
Defensive HP Def Res Arm

4 C 4 C+2
Offensive Att Off Str AP Agi

Crew 1 5 4 1 5 Lightning Reflexes, Multiple Wounds (2, against Large


and Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) 2 5 5 2 4 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Large
Sky Sloop Type Construct
0–2 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards Naval Ordnance.
Global Adv Mar Dis Model Rules

Ground 2″ 2″ C Fly (9″, 9″), Light Troops, Swiftstride


Fly 9″ 9″
Defensive HP Def Res Arm

4 C 4 C+1 Hard Target (1)


Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance


Hawk 2 4 4 1 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Sky Reaper (3+)
Model Rules
Sky Reaper: Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3, Quick to Fire.
d

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Core (Min. 25%)
Height Standard
Citizen Spears Type Infantry
250 pts + 13 pts/extra model 20–50 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Citizen Spear 1 4 3 0 5 Fight in Extra Rank, Lightning Reflexes, Spear


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Highborn Lancers Type Cavalry
210 pts + 34 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 4 3 2 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Highborn Lancer 1 4 3 0 5 Lightning Reflexes, Lance


Elven Horse 1 3 3 0 4 Harnessed
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Elein Reavers Type Cavalry
180 pts + 19 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm

The unit counts both towards Core and Queen’s Bows.


Global Adv Mar Dis Model Rules

9″ 18″ 8 Feigned Flight, Light Troops, Martial Discipline, Vanguard


Defensive HP Def Res Arm

1 4 3 1 Light Armour
Offensive Att Off Str AP Agi

Elein Reaver 1 4 3 0 5 Lightning Reflexes, Light Lance


Elven Horse 1 3 3 0 4 Harnessed
Options pts Command Group Options pts
Bow (3+) 1/model Champion 10
Musician 10
Standard Bearer 10
d

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Height Standard
Citizen Archers Type Infantry
160 pts + 15 pts/extra model 10–30 models Base 20×20 mm

The unit counts both towards Core and Queen’s Bows.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour
Offensive Att Off Str AP Agi

Citizen Archer 1 4 3 0 5 Lightning Reflexes, Longbow (3+)


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

HeightStandard
Sea Guard Type Infantry
280 pts + 24 pts/extra model 15–30 models Base 20×20 mm

The unit counts both towards Core and Queen’s Bows.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Sea Guard 1 4 3 0 5 Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+),
Spear
Model Rules
Cover Volley: Attack Attribute – Shooting.
When an enemy unit declares a Charge against another unit containing one or more models with Martial
Discipline in the Charge Phase, a single friendly unit containing one or more models with Cover Volley may
immediately perform a Stand and Shoot Charge Reaction with the following conditions and restrictions:
• The distance between the Charger and the Charged unit must be greater than the Charger’s Advance Rate
(using the lowest value among the Charging models if there is more than one).
• The unit with Cover Volley is within 12″ of the Charged unit.
• Only model parts with Cover Volley may shoot, and they may only shoot once per Charge Phase.
• The unit must use Stand and Shoot before the Charged unit declares its Charge Reaction. If the Charge is
no longer possible after the unit’s Stand and Shoot (e.g. due to the Charging unit being destroyed or failing
a Panic Test), the Charged unit does not declare any Charge Reaction.
• The Stand and Shoot Charge Reaction is performed as if the enemy had declared the Charge against the
unit with Cover Volley in their current position (apply the normal rules for the Stand and Shoot Charge
Reaction, i.e. the Charging unit must be Located in the Front Arc of the unit with Cover Volley, the unit with
Cover Volley cannot be Shaken or Fleeing, etc.).
Steady Aim: Attack Attribute – Shooting.
The model can shoot from the third rank (in addition to the first and second) and it does not suffer to-hit
penalties for Stand and Shoot Charge Reactions.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

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Special (No limit)
Height Standard
Sword Masters Type Infantry
125 pts + 20 pts/extra model 5–30 models 0–4 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Sword Master 2 6 3 0 6 Lightning Reflexes, Sword Sworn, Great Weapon


Model Rules
Sword Sworn: Attack Attribute – Close Combat.
The model part gains a +1 to-hit modifier when at-
tacking with a Great Weapon.
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

HeightStandard
Lion Guard Type Infantry
215 pts + 27 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Bodyguard (High Prince that is the General), Martial Dis-


cipline, Scoring, Strider (Forest), Valiant
Defensive HP Def Res Arm

1 5 3 0 Heavy Armour, Lion’s Fur


Offensive Att Off Str AP Agi

Lion Guard 1 5 4 1 5 Lightning Reflexes, Multiple Wounds (2, against Large


and Beast, Large and Cavalry, Gigantic), Great Weapon
Options pts Optional Model Rules
Baleig Highlander (0–15 Models/Unit, Baleig Highlander: Universal Rule.
0–1 Units/Army) 1/model The model gains Hard Target (1), Light Troops,
and Skirmisher. The unit loses Scoring.
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

AMR HS Ho SI AO QRS 14 Ch Mo Co Sp QB NO AA
Height Standard
Flame Wardens Type Infantry
290 pts + 27 pts/extra model 15–25 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9 Fearless, Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 0 Aegis (4+), Heavy Armour


Offensive Att Off Str AP Agi

Flame Warden 1 5 3 0 6 Fight in Extra Rank, Lightning Reflexes, Halberd


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Knights of Ryma Type Cavalry
340 pts + 45 pts/extra model 5–12 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 9 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 2 Dragonforged Armour, Shield


Offensive Att Off Str AP Agi

Knight of Ryma 1 5 4 1 6 Devastating Charge (+1 Att), Lightning Reflexes, Lance


Elven Horse 1 3 3 0 4 Harnessed
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Large
Reaver Chariots Type Construct
110 pts + 95 pts/extra model 1–4 models 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 14″ 8 Light Troops, Martial Discipline, Swiftstride


Defensive HP Def Res Arm

3 4 4 2
Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance, Longbow (3+)


Elven Horse (2) 1 3 3 0 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10
d

AMR HS Ho SI AO QRS 15 Ch Mo Co Sp QB NO AA
Height Large
Lion Chariot Type Construct
205 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

8″ 8″ 8 Martial Discipline, Swiftstride, Valiant


Defensive HP Def Res Arm

4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi

Crew (2) 1 5 4 1 5 Lightning Reflexes, Multiple Wounds (2, against Large


and Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) 2 5 5 2 4 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Large
Giant Eagles Type Beast
100 pts + 30 pts/extra model 1–5 models 0–2 Units/Army Base 50×50 mm

Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fly (9″, 18″), Light Troops


Fly 9″ 18″
Defensive HP Def Res Arm

3 5 4 0
Offensive Att Off Str AP Agi

Giant Eagle 2 5 4 1 4

AMR HS Ho SI AO QRS 16 Ch Mo Co Sp QB NO AA
Queen’s Bows (Max. 30%)
Height Standard
Queen’s Guard 0–3 Units/Army Type Infantry
135 pts + 28 pts/extra model 5–20 models 0–20 Models/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Martial Discipline, Scoring


Defensive HP Def Res Arm

1 5 3 0 Light Armour
Offensive Att Off Str AP Agi

Queen’s Guard 1 5 3 0 5 Lightning Reflexes, Moonlight Arrows, Longbow (2+)


Options pts Command Group Options pts
Spear 1/model Champion 10
Musician 10
Standard Bearer 10
Banner Enchantment no limit
d

HeightStandard
Grey Watchers Type Infantry
135 pts + 21 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 8 Light Troops, Martial Discipline, Skirmisher


Defensive HP Def Res Arm

1 4 3 0 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Grey Watcher 1 4 3 0 5 Accurate, Fae Miasma, Lightning Reflexes, Longbow (2+)


Options pts Command Group Options pts
Scout (0–1 Units/Army) 3/model Champion 10
Shield 1/model
Paired Weapons 2/model
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AMR HS Ho SI AO QRS 17 Ch Mo Co Sp QB NO AA
Naval Ordnance (Max. 15%)
Height Standard
Sea Guard Reaper Type Construct
180 pts single model 0–3 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules

5″ 5″ 8 Martial Discipline, War Machine


Defensive HP Def Res Arm

4 1 4 0 Light Armour
Offensive Att Off Str AP Agi

Crew 2 4 3 0 5 Lightning Reflexes, Move or Fire, Elven Bolt Thrower


(3+)
Model Rules
Elven Bolt Thrower: Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]
• Range 48″, Shots 6, Str 4, AP 2
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Height Large
Sky Sloop Type Construct
250 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

Ground 2″ 2″ 8 Fly (9″, 9″), Light Troops, Martial Discipline, Swiftstride


Fly 9″ 9″
Defensive HP Def Res Arm

4 4 4 1 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Light Lance


Hawk 2 4 4 1 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Sky Reaper (3+)
Model Rules
Sky Reaper: Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3, Quick to Fire.
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Ancient Allies (Max. 20%)
Height Gigantic
Phoenix Type Beast
310 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fly (9″, 18″), Light Troops, Rebirth


Fly 9″ 18″
Defensive HP Def Res Arm

5 5 5 3
Offensive Att Off Str AP Agi

Phoenix 4 5 5 2 4
Model Rules
Rebirth: Universal Rule.
The first time a Phoenix loses its last Health Point, the owner must roll a D6. The roll is successful on a roll of
5+ (or 3+ if the model has Warden’s Bond):
• Remove the model as a casualty as usual, but place a marker on the centre of the model’s final position.
• In the next Player Turn, at the start of step 3 of the Movement Phase Sequence (after Rallying Fleeing units),
the Phoenix model is placed back on the Battlefield. The centre of the model must be placed within 3″ of
the marker and the model must be placed more than 1″ away from other units and Impassable Terrain,
facing any direction.
• If the model cannot be placed following these rules, it cannot return for the rest of the game.
• The returned model is the same model that left the game, including any and all ongoing effects (such as
spells affecting the model), with the exception that it always returns with only 1 Health Point left and
counts as Rallied in case it was Fleeing when it lost its last Health Point (and thus is Shaken until the end
of the Player Turn).
• The model does not grant Victory Point for being Destroyed if it still has Health Points left at the end of the
game.
If the roll fails, follow the normal rules (i.e. the model is removed as a casualty).
Options pts Options pts
Must choose (one choice only): Warden’s Bond 60
Frost Phoenix free
Fire Phoenix 65
Optional Model Rules
Fire Phoenix: Universal Rule.
The Phoenix model part gains Aegis (2+, against Flaming Attacks), Flaming Attacks, and Grind Attacks
(D6).
The model may perform a Sweeping Attack. The enemy unit suffers D6 hits and an additional D3 hits for each
rank after the first.
The Grind Attacks and Sweeping Attacks are resolved with Strength 4, Armour Penetration 1, and Flaming
Attacks.
Frost Phoenix: Universal Rule.
The model gains Aegis (5+), Fearless, and Supernal. Enemy units in base contact with one or more Frost
Phoenixes suffer −2 Agility, −2 Offensive Skill, and −2 Defensive Skill.
Warden’s Bond: Universal Rule.
The model gains +1 Discipline, Martial Discipline, and passes its Rebirth roll on 3+ instead of 5+. The Phoenix
model part gains Harnessed. The model gains an additional model part:
Offensive Att Off Str AP Agi Model Rules

Warden 2 5 3 0 6 Lightning Reflexes, Halberd


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Quick Reference Sheet
Characters
High Prince Adv 5″ Mar 10″ Dis 10 Martial Discipline
Standard, Infantry HP 3 Def 7 Res 3 Arm 0 Light Armour
High Prince Att 4 Off 7 Str 4 AP 1 Agi 8 Lightning Reflexes
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Commander Adv 5″ Mar 10″ Dis 9 Martial Discipline
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Light Armour
Commander Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes
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Mage Adv 5″ Mar 10″ Dis 9 Martial Discipline, Master of Spellcrafting, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Mage Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes
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Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
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Giant Eagle Adv 2″ Mar 4″ Dis C Fly (9″, 18″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1
Giant Eagle Att 2 Off 5 Str 4 AP 1 Agi 4 Harnessed
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Griffon Adv 6″ Mar 12″ Dis C Fear, Fly (8″, 16″), Light Troops, Towering Presence
Large, Cavalry HP 4 Def C Res 5 Arm C
Griffon Att 4 Off 5 Str 5 AP 3 Agi 5 Devastating Charge (+1 Att, +1 Str, +1 AP), Harnessed, Lightning
Reflexes
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Young Dragon Adv 6″ Mar 12″ Dis C Fear, Fly (7″, 14″), Light Troops, Towering Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Young Dragon Att 4 Off 5 Str 5 AP 2 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed, Stomp
Attacks (D3)
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Dragon Adv 6″ Mar 12″ Dis C Fly (7″, 14″), Light Troops
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
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Ancient Dragon Adv 6″ Mar 12″ Dis C Fly (7″, 16″), Light Troops
Gigantic, Beast HP 8 Def 6 Res 6 Arm 4
Ancient Dragon Att 6 Off 6 Str 7 AP 4 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
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Reaver Chariot Adv 9″ Mar 14″ Dis C Light Troops, Swiftstride
Large, Construct HP 3 Def C Res 4 Arm C+2
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance, Longbow (3+)
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
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Lion Chariot Adv 8″ Mar 8″ Dis C Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Crew Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) Att 2 Off 5 Str 5 AP 2 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
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Sky Sloop Adv 2″ Mar 2″ Dis C Fly (9″, 9″), Light Troops, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+1 Hard Target (1)
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Hawk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Sky Reaper (3+)
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Core
Citizen Spears Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Citizen Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Fight in Extra Rank, Lightning Reflexes, Spear
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AMR HS Ho SI AO QRS 20 Ch Mo Co Sp QB NO AA
Highborn Lancers Adv 9″ Mar 18″ Dis 8 Martial Discipline, Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 Heavy Armour, Shield
Highborn Lancer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
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Elein Reavers Adv 9″ Mar 18″ Dis 8 Feigned Flight, Light Troops, Martial Discipline, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour
Elein Reaver Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
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Citizen Archers Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour
Citizen Archer Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Longbow (3+)
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Sea Guard Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour, Shield
Sea Guard Att 1 Off 4 Str 3 AP 0 Agi 5 Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+), Spear
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Special
Sword Masters Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Sword Master Att 2 Off 6 Str 3 AP 0 Agi 6 Lightning Reflexes, Sword Sworn, Great Weapon
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Lion Guard Adv 5″ Mar 10″ Dis 8 Bodyguard (High Prince that is the General), Martial Discipline,
Scoring, Strider (Forest), Valiant
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour, Lion’s Fur
Lion Guard Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
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Flame Wardens Adv 5″ Mar 10″ Dis 9 Fearless, Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Aegis (4+), Heavy Armour
Flame Warden Att 1 Off 5 Str 3 AP 0 Agi 6 Fight in Extra Rank, Lightning Reflexes, Halberd
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Knights of Ryma Adv 9″ Mar 18″ Dis 9 Martial Discipline, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Dragonforged Armour, Shield
Knight of Ryma Att 1 Off 5 Str 4 AP 1 Agi 6 Devastating Charge (+1 Att), Lightning Reflexes, Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
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Reaver Chariots Adv 9″ Mar 14″ Dis 8 Light Troops, Martial Discipline, Swiftstride
Large, Construct HP 3 Def 4 Res 4 Arm 2
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance, Longbow (3+)
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
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Lion Chariot Adv 8″ Mar 8″ Dis 8 Martial Discipline, Swiftstride, Valiant
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 1 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Multiple Wounds (2, against Large and
Beast, Large and Cavalry, Gigantic), Great Weapon
Lion (2) Att 2 Off 5 Str 5 AP 2 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
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Giant Eagles Adv 2″ Mar 4″ Dis 8 Fly (9″, 18″), Light Troops
Large, Beast HP 3 Def 5 Res 4 Arm 0
Giant Eagle Att 2 Off 5 Str 4 AP 1 Agi 4
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Queen’s Bows
Queen’s Guard Adv 5″ Mar 10″ Dis 8 Martial Discipline, Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Light Armour
Queen’s Guard Att 1 Off 5 Str 3 AP 0 Agi 5 Lightning Reflexes, Moonlight Arrows, Longbow (2+)
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Grey Watchers Adv 5″ Mar 10″ Dis 8 Light Troops, Martial Discipline, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Grey Watcher Att 1 Off 4 Str 3 AP 0 Agi 5 Accurate, Fae Miasma, Lightning Reflexes, Longbow (2+)
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Naval Ordnance
Sea Guard Reaper Adv 5″ Mar 5″ Dis 8 Martial Discipline, War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Move or Fire, Elven Bolt Thrower (3+)
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AMR HS Ho SI AO QRS 21 Ch Mo Co Sp QB NO AA
Sky Sloop Adv 2″ Mar 2″ Dis 8 Fly (9″, 9″), Light Troops, Martial Discipline, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 1 Hard Target (1), Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Light Lance
Hawk Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Sky Reaper (3+)
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Ancient Allies
Phoenix Adv 2″ Mar 4″ Dis 8 Fly (9″, 18″), Light Troops, Rebirth
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3
Phoenix Att 4 Off 5 Str 5 AP 2 Agi 4
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Shooting Weapons
Name Artillery Range Str AP Shots Rules
Flaming Attacks
Moonlight Arrows - - 4 1 -
Magical Attacks
User User
Elu’s Heartwood - 30″ 3 Magical Attacks
+1 +1
Area Attack (1×5)
Elven Bolt Thrower (1) - 48″ 3 [6] 10 1
[Multiple Wounds (D3)]
Elven Bolt Thrower (2) - 48″ 4 2 6 -
Sky Reaper (Sky Sloop) - 24″ 5 3 4 Quick to Fire

Aim Table
Name Aim Shooting Model
Longbow / Elu’s Heartwood 0+ High Prince
1+ Commander
Longbow 2+ Queen’s Guard, Grey Watcher
3+ Reaver Chariot, Citizen Archer
Bow 3+ Sea Guard, Elein Reaver
Elven Bolt Thrower (1) and (2) 3+ Elven Bolt Thrower
Sky Reaper 1+ Fleet Officer
3+ Sky Sloop d

AMR HS Ho SI AO QRS 22 Ch Mo Co Sp QB NO AA

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