Human Developmentin Digital Worlds
Human Developmentin Digital Worlds
Human Developmentin Digital Worlds
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Colette Daiute
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ABSTRACT
This article discusses several enduring features of the digital world in relation to the
dramatically changing global context and visibility of the human condition. Based on
the author’s experience as an educator and researcher, she explains that interactiv-
ity, multi-modality, and information storage are ripe for advancing students’ creative
and critical interactions with diverse others and themselves. With the digital world as
a focal point, although by no means the only communication medium, educators are
in unique positions to guide contemporary human development, which is increas-
ingly an interdependent individual-societal process, thereby requiring knowledge of
realities beyond one’s own.
T
his image of two horizons expresses an ongoing dilemma for teaching
and learning in the digital world: Are prospects for teaching and learning
in the digital world rising or setting? Does the seemingly limitless access
to information and other peoples, at least by those in some parts of the world, in-
crease or decrease educators’ roles? What is the best use of precious education time
when pre-school through college aged students spend so much of their time in digi-
tal worlds: texting, playing multi-user games, using wikis, blogs, or YouTube for term
paper resources, learning foreign languages on computer-based programs or apps,
and augmenting skills with word-processing and related tools? Guiding students
to find meaningful purposes, interactions, and follow-up is more important than
ever. How might educators think about the digital world to guide the development
of horizons?
YOUTH OF THE WORLD, WE ARE ASKING YOU TO FILL OUT OUR SURVEY
AND ALLOW US TO FIND OUT WHAT YOU WOULD LIKE TO CHANGE IN YOUR
COMMUNITY. WHAT ARE THE POSSIBILITIES FOR CHANGE, AND DOES YOUR
COMMUNITY HELP YOU IN ACHIEVING THOSE GOALS?
(Daiute, 2010, p. 148)
The digital work young people did in community education centers across
the former Yugoslavia was purposeful, relational, and sensitive to each local situa-
tion. One hundred thirty seven youth in Bosnia and Herzegovina, Croatia, Serbia, and
the United States participated in several activities to create local newsletter entries
about problems and possibilities in daily life from the youth perspective. These young
people created, implemented, responded to, and interpreted the “By and For Youth”
survey, as well as writing letters to public officials, narrating personal experiences
of conflict, reflecting on adults’ interactions in public, reading narratives by peers
across the region, and interpreting recent news stories about tensions in their locale.
The activities were designed for implementation in the digital world, but not all the
centers had such resources, so accommodations for offline participation worked of
necessity and well.
Diverse global human conditions are exposed in the digital world. Educa-
tors can seize the opportunity to use the web to expand students’ interactions with
situations beyond their own. There is, for example, no excuse for not knowing the
story of a child living in a refugee camp in Syria or a martyred Egyptian idealist in the
stalled “Arab Spring” that sparked the overthrow of dictators in several countries in
2011. Knowing that those situations occurred and why no one is exempt from them
have become educational basics.
Given the presence of others visually, aurally, and textually on screens in our
homes, schools, libraries, phones in our hands, and public displays, the educational
challenge is to learn how to read, interpret, respond to, and develop with others,
especially those who might be difficult to understand. For their own personal, soci-
etal, and global benefits, American school children and youth, in particular, stand
to benefit from becoming individuals who can communicate, identify problems,
and imagine with diverse others. Research has begun to show, for example, that
U.S. born youth exhibit less ability to narrate breaches in social interaction from the
perspectives of those who differ in origin and experience (Lucić, 2012). Immigrant
youth who have experience with people whose histories, language, and knowledge
differ from their own, demonstrated an ability to explain others’ approaches to solv-
ing a problem, while the U.S. born youth offered the same explanation for everyone
(Lucić, 2012). Students in a country with the most access to the digital world could
be especially good at imagining, empathizing, and interacting with diverse others.
Therefore, a challenge for teaching and learning in the digital world is to develop
and employ symbolic capacities for mutual awareness across divides of national bor-
ders, inequalities, stabilities, and geographies. Students who may understandably be
drawn to friends’ Facebook pages benefit from teachers’ guidance in semi-structured
activities toward interaction with diverse others, beyond their own standpoints, ide-
ally with understanding and compassion. Building on the view that it’s desirable to
have many “friends” and “likes,” educators can employ features of the digital world to
help students consider those who “friend” and “like” something different. The goal is
not to agree but to be able to know and to discuss.
Interactivity
Interactivity of myriad kinds defines the digital world. Direct interaction
in the digital world can augment face-to-face interaction. Asking questions and
receiving feedback is immediate and fast, for creating seamlessly merged narratives,
reports, emails, blogs postings, or social media connections. When tools are not
uniformly available, hybrid forms of interactivity can work, as long as there is interac-
tive purpose.
The digital world for the “Dynamic Storytelling by Youth” workshop was, for
example, defined as a space for meeting up with others who before the war might
have been neighbors, fellow vacationers at the seaside or lake, passers-by, or sweet-
hearts, when, almost a decade after the war, cross-national contact remained prob-
lematic if not dangerous. Although these young people living in rural and urban con-
texts did not all have access to the latest technologies, they did the same activities,
supported by several goals of teaching and learning that integrated human and tech-
nological capacities and needs. Some community centers had computers donated
by international aid organizations, and others welcomed even low-cost tools like
markers, pens, and recycled paper. Thus, for some participants in this practice-based
study, interaction occurred via the web and instantaneously; for others interaction
occurred via borrowed email addresses or post, which took weeks.1
After entering their ad and questions in the digital survey tool, participants
responded to a test version and then made any changes they deemed necessary. The
research team compiled the surveys, maintaining every question and merging simi-
lar questions. This compiled “By and For Youth” survey resulted in 148 questions in 15
categories, including “Basic Facts; Cultural Life and Media; Society/The Company You
Keep; Substance Use and Abuse; Education (including subsections on Relationships
with Professors, Skipping School and Favorite Subject, Abuse); Health; Politics; Work;
Social Relations and Life in Your Town; Violence and Causes of Violence; Philosophy
of Life and Religion; Migration-Moving Across the World; Approaching Marriage.
Interestingly, issues that emerged in the survey, like war, violence, abuse by
professors, homosexuality, and prostitution, remained silent in other genres, sug-
gesting the specific value of the interactive survey for addressing certain complex
and controversial issues. Participants wanted to know how the children of their par-
ents’ and teachers’ adversaries thought, felt, feared, and dreamed about life in the
aftermath of war and thereby used the activity—in and out of the digital world—to
begin a conversation otherwise silenced. When entering the hypothetical space with
their intended survey audiences across borders, participants realized that they did
not know about their peers’ experiences, nor their news or worries about emigration,
for example. After asking about possible emigration to peers who left during the war
(many forcibly), survey writers inquired, for example, with questions like, “What’s it
like?” leading to a list of questions that become increasingly skeptical, such as, “Is it
really worth leaving your home, family, loved one?” even if you’re destined to remain
poor? Such a questioning process itself prompted and expanded reflection, even
before getting responses.
Symbolic Flexibility
Multi-modality—images (moving and still), words, and sounds available for
flexible use—is another important feature of the digital world. As stated by research-
ers, “multimodality can afford, not just a new way to make meaning, but a different
kind of meaning” (Hull & Nelson, 2005, p. 225).
Research with verbal and non-verbal media shows how diverse tools may
complement one another to “create new synergies” (Hull & Nelson, 2005). Hull and
Nelson (2005) studied the use of digital storytelling by college students and commu-
nity groups, illustrating
how (a) the visual pictorial mode can repurpose the written, linguistic mode;
(b) iconic and indexical images can be rendered as symbols; (c) titles, iconic,
and indexical images and thematic movement can animate each other
cooperatively; and (d) modes can progressively become imbued with the
associative meanings of each other. (p. 239)
way, shifting in real time from a digitized image of a music idol, drawing tools to add
features to the musician’s album cover, digitized snippets of a song by the artist, and
the young author’s writing about listening to this music in his neighborhood. This
educationally directed activity—writing a book about contemporary culture—with
a range of symbolic modes in the digital world is an example of an integration of
tools and purposes to expand students’ local horizons.
Another major digital feature is the storage and search capacity of the digi-
tal world.
spate of research interest in this topic in the 1990s seems to have subsided, perhaps
because search skills are taken for granted, given the apparent ubiquity of the digital
world or the relative transparency of the student research process. Nevertheless, that
many young people spend time in the digital world does not mean they are using
search processes to expand their knowledge.
Because of the vast sources online, educators can help students figure out
the best digital tools for increasing knowledge and social relations—tools for con-
necting with others and one’s self, critically and creatively. Using digital environments
and tools in these ways is not only instrumental for creating knowledge products, but
also useful for purposes of human development. Research and practice must con-
tinue to explore how students use the digital world and what they gain from using
specific features, such as interactivity, multi-modality, and information.
(Daiute, 2010), multimedia student writers using diverse symbolic modes (Hull & Nel-
son, 2005), and children expanding their perspectives through on-screen role mod-
els (Richert, Robb, & Smith, 2011). Consistent approaches for teaching and learning
in the digital world have focused on the digital world as a “scaffold,” in one strand
of research explaining that “the growing prevalence of screen media in young chil-
dren’s lives suggests technology itself may function as a more advanced partner scaf-
folding children’s developing abilities and facilitating learning” (Richert et al., 2011, p.
82), relating to and learning from characters on the screen (Calvert, Strong, Jacobs, &
Conger, 2007; Hoffner, 2008).
thought—are inextricably integrated with social and affective processes. While any
teaching and learning agenda cannot address all needs for human development,
educators can better define the teaching/learning process as interacting in the com-
plex social, cultural, and material world, using digital tools to mediate knowledge
and experience rather than merely transmitting them. An important question for
educators to consider in this process is whether and how their students use the digi-
tal world to steer increasingly toward people who think and look like them or to do
the more difficult task of considering difference.
Children as young as 3rd grade in U.S. public schools and young adults in
politically and economically unstable contexts in countries elsewhere use diverse
genres for relational complexity—connecting in intra-personally sensitive ways to
diverse knowledge in diverse situations and with diverse audiences. Paying atten-
tion to relational complexity as a process and goal is likely to shift educators’ per-
spectives, as well. For example, we often value autobiographical genres as means of
bringing students’ personal perspectives into the classroom; nevertheless, there is
evidence that autobiographical genres are most useful for conforming to expected
mores, while fictional narratives are useful for questioning expectations or express-
ing less-than-ideal mores (Daiute, 2010). For example, Moira in Croatia used autobio-
graphical writing about a conflict she observed to conform to expected values of
moving beyond the conflict by means of compromise for a greater good:
Misunderstandings always begin when people love each other. If people didn’t care about
each other, all the problems would be forgotten without any effort spent in trying to solve
them. People would simply go their way. My aunt has a boyfriend who is a biker. At the
parties he goes to, men always have to be the first in everything and have the best bike
and the prettiest woman sitting in their lap. The conflict between my aunt and his boy-
friend began because of a striper who was seeing my aunt’s boyfriend. They usually tried
to solve their conflicts with loud and long lasting conversations. … They annulled their
marriage but their relationship had many revivals. In the end they were happy because
they insisted on preserving their relationship. In their age it isn’t easy to find someone who
suits you completely, so they decided to accept their flaws and find a common language.
Now the story has a happy ending because my aunt is pregnant. (Daiute, database)
Moira organized that conflict as a “misunderstanding” among people who “love each
other” and, ultimately, “preserving their relationship.”
The Greens and The Blues created this center in order for it to be the main place for social
development of our town. The Greens were ready to do everything. They didn’t mind the
fact that the Blues participated in some other community centers in other towns. The Blues
were loyal to the Greens as much as they were to the other partners. They had enough
time and will to be active in many places. The news they told the Greens destroyed every-
thing. With time, the Greens showed they weren’t open for cooperation with others. They
wanted their capital and their success only for themselves. They didn’t realize that it was
possible to be even more successful through cooperation with others. The Blues weren’t
able to explain them how they weren’t the traitors and that they didn’t operate behind
the Greens’ backs. In the end, the Blues, cooperating with others became even more suc-
cessful, while the Greens failed completely. The projects the Blues and others were writing
helped the development of many towns. Few years later, they called the Greens to join
them. (Daiute, 2010, p. 114)
serve to direct and connect people as they search the massive content and Babel
that’s on the Internet. Although interaction abounds, it is likely that engaging in chal-
lenging communications may require guidance, not to challenge for its own sake but
to provoke synergistic thinking, among, for example, people on opposite sides of
wars; participants in different educational contexts (university, school, and commu-
nity institutions) (Cole & the Distributed Literacy Consortium, 2006), users of MUDDS
(Turkle, 1995), and pro-social gamers (Gee, 2007).
Using Hyper-imaginaries
Considered together, the features of the digital world allow for hyper-
imaginaries. Imagination employing cultural tools remains the mediator of life, while
blogs, wikis, social media, writing, radio, and other technological tools fuel imagina-
tion. In research to understand how poor migrants made decisions to embark on
perilous journeys, such as across oceans in small ill-equipped boats, in spite of media
evidence that odds are greatly stacked against their successful arrival, one scholar
wrote the following:
Our social imaginary oscillates between presentia and potentia thereby pro-
longing being into possible becoming, and when looking at the way people
envision themselves as agents and social categories – as groups of people
within and among others in time and space – this imagined community
often gains a holistic character, simply because people see themselves as
wholes and parts of wholes in relation to their historical becoming. (Vigh,
2009, p. 99)
Complex uses of symbolic thought to act in the world and on one’s self is a
uniquely human capacity. From the beginning of life, babies put these capacities to
work, understanding, for example, that a parent’s pointing finger means “Look there”
and that repeated sounds like “Mama” refer to a specific person, and so on. As educa-
tors teaching with digital tools know, children and youth participate with technolo-
gies in their realm spontaneously. The work for us is to understand the important
features and activities in the digital world that young people do not use spontane-
ously, do not use for developmental ends, or use for counter-developmental ends.
Recognizing those uses, we can create projects that would otherwise probably not
occur. Expanding the imaginary—knowledge, thought, conceptual strategies, and
communicative genres—is one of the major goals of education. Teaching the tools
of science (physics), math (geometry), literacy, literature, analysis of civilization,
prior uses of those tools, and the attendant purposes of those tools, is for example,
much of what we do in education. Consistent with that view, supporting the best
uses of hyper-imaginaries could be a major focus of teaching and learning in the digi-
tal world.
Another scholar explained how, with some structure in place, the develop-
mental process occurs.
Note
1. The efficiency of different tools—immediacy and speed of interaction—makes a
difference but whether and how remains an empirical question.
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