God Alterations
God Alterations
God Alterations
>The above spells that cause levels cause level 0. If use on some one already at a level add +1 to the
level.
Advanced Spells
Reach out—Costs 1 spirit and is a free action. Your next spell you cast has a range of 20.
Corruption—If hits the target must pass a resistence test each turn or loose 1 HP to a random location.
Keeps happening till either caster or target is dead. Costs 3 spirit.
Decay—If hits target gains 3 stacks of decay. While have decay any time take damage they take 1
more damage. Each turn loose 1 stack. Costs 3 spirit.
Bolt—On hit does d8 neutral damage. Also causes paralisation to target and all in blast=1. Costs 3
spirit
Boom—Hits taget and blast=1 area. Does weak d6 damage. All hit get burn. Costs 3 spirit
Ice spike—Does d8 strong damage. Taget also gets frost. Costs 3 spirit
Gas eruption—Hits target and all in blast=1. They all suffer acid. 3 spirit.
Distruction—Target weapon get inhanced. It causes either burn or frost [choose when cast] when it
does damage. Lasts 4 rounds. 3 spirit.
Unmaker—Chose a weapon. Attacks with that weapon are always strong agains anything they attack.
Lasts 4 rounds.
Erase—This spell has 2 shots. Each one that hits gives acid. If both hit they loose 1HP to torso.
Ice shards—R=25, Sh=3, D=d6. Each hit causes frost. Is strong vs all armors.
Lighting—Hits target then it can hit another target in a range of 2 of your choice. D=d20 and causes
paralise.
Entrophy—Each time foe acts they loose 1 HP. Lasts till caster dies.