Super D
Super D
Super D
bit crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS
X2 0 kobal warrens Y/Y 0 0 0 0 1 0 0 0 0 4 0 IMMUNE
MOBBING
bit crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS
X1 0 lava whirl Y/Y 0 0 0 0 1 0 0 0 0 3 0 IMMUNE
fire aura
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Sheet1
igsignificant
little splurt
small
bit crystal MV ACT STR R ARM WIL R DEX R HP SKULL ABILS ACTS
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Sheet1
BUFF-AURA 2 DEF+1
STR+1B FOR EACH MOB ON FOE UP TO +3B
R6 DEX+1B, FIRE
STR+1B FOR EACH MOB ON FOE UP TO +3B
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Sheet1
no loot for killing, act for free when act a normal monster
can't be summoned
must be in R3 to hit
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boss
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PETS
COST STATS
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PETS
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PETS
ABILITY
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PETS
FLY, SMALL, PAIN(if have a dex attack it gains bruital strick), 1ACTX-
STRIKE—R=3 DEX BRUITAL STRICK (if win an attack +3stars for critical
chance)
SMALL. GIVES LUCK, WHEN EXPLORE DRAW 2 AND KEEP 1
SMALL,FLY,MASTER-ORACLE (if wins an attack and rolls no potions/hearts
get 1 heart or potion), 1ACT-R=2—one his turn move a potion from 1 hero to
another
SMALL, TAG TEAM(this pet acts before owner, if master fails to hit target by
okami then okami gets a free melee on them) ,1ACT-NOWHERE—R=3
telleport target pet
SMALL, RABID(when turn starts roll 1R. 0 starts-must attack an alli, 1 star-
normal turn, 2+starts—str+1R and +1action
SMALL,BONE COLLECTOR(can use hearts on players and
pets) ,SPOOKY(can push an adjacent hero 3 on its end of turn),
SMALL, 1 ACT-GOOP R=2, AS APOVE BUT RED GEAR
SMALL, 1 ACT-GOOP R=2, AS APOVE BUT BLUE GEAR
SMALL, STRIKE(if master start in 2 spaces of snake they gain pounce on
basic melee), 1ACTX-SNAKE BITE—str, pounce
SMALL,GRABBY(foes adjacent to this can't move), MASTER-ATTACK
GAIN IMMOBAL, 1ACT-HUG—R=1 dex vs dex, slow
MASTER GAINS-BANE, 1ACTX-SNARE—R=4 will, does +1D for each
status effect on it
SMALL, 1 ACT—TACTICLE—THE OWNER CAN MAKE 1 ATACK
IMMEDITLY
SMALL, SHEILD (if allie in 2 is attacked doug can take 1 damage to give
them Arm+1G
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LOOT
20 brawler knife yellow arm +1B 1 19 fruit slpash cherr bomb blue
21 brawler knife yellow arm +1B 1 20 GEM OF GREED blue
22 broken joystick BLUE MOVE+2 1 21 guttering candle blue
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LOOT
31 chimeric battle blade yellow STR+1 IMMUNE POISEN 1 30 PETRIFIED DRAGON HEART blue
32 citrine ring red str+1B 1 31 PICKLE PEAR 'SPOSION blue
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LOOT
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LOOT
103 OGRE MACE yellow STR+1R hex 2 2 HOUSE OF VON DRAKK REGALIA green
104 ogre skull red STR+1 IMMUNE FIRE 2 3 LUNAR VESTMENTS green
105 old bucket red DEX+1B 2 4 midnight mail green
106 ordinary brick red str+1B 2 5 MISTMOUR LEATHER green
107 ornate battleaxe yellow STR+1R 2 6 Posh Pajamas green
113 poor man's heart BLUE immne status effects 2 12 STELL SHEILD green
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LOOT
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LOOT
2 57 GHOSTFLAME red
2 58 GLIMMERWOOD CLOAK red
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LOOT
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LOOT
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LOOT
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LOOT
3 81 ofuda blue
3 82 cursed remains yellow
3 83 lock of hair red
3 84 torment knife yellow
3 85 treasured toy blue
deaths notebook blue
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LOOT
EFFECT
WILL+1R, ACT+1 2 ACTX—WILL, WAVE 2, KNOCKDOWN
STR+1G CURSED—DISCARD MY HIGHEST DIE I ROLL IN DEF
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LOOT
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LOOT
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LOOT
dex+1G POISEN
ARM+2 IMMUNE KNOCKDOWN
DEX+1R, 2 ACTX—BOLT-dex+1R R=6, burst
1 fire
Arm+1G STEADY—IMMUN PUSH/PULL/COMPELL
Arm+1G RESOLVE—IMMUNE TO CONTROLL EFFECTS
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LOOT
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LOOT
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LOOT
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LOOT
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LOOT
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LOOT
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boss relecs
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chalenge
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chalenge
strength through hubris monster attacks get +1 star per wrath hero has
sense weakneif only 1 gang monsters target hero's with most wounds
sense weakneif only 1 gang monsters target hero's with most wounds
sense weakneif only 1 gang monsters target hero's with most wounds
sense weakneif only 1 gang monsters target hero's with most wounds
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
sheilds up monster arm+1 star
unseen strike if only 1 gang monsters target hero with least wrath
unseen strike if only 1 gang monsters target hero with least wrath
unseen strike if only 1 gang monsters target hero with least wrath
unseen strike if only 1 gang monsters target hero with least wrath
might makes riSpawn 2 creepheros must use str to defense
dark beacon Summon 4 cree heros use will for defense
suprise assaulSpawn 1 creepmonsters target hero with least wrath
deadly dance Spawn 1 creepheros use dex for defense
those left behi Spawn 4 creeps
monsters target hero with most wounds
they're in the Spawn 1 creepcreeps move is double
dark alchemy Spawn 2 creepspawn poits in 3 spaces of a creep can't take damage
overwhelm Spawn 4 creeps
monsters get str+1 per creep in 3 spaces
tiny hands bursSpawn 1 creepheros adjacent to creeps can't move
pick off the st Spawn 4 creeps
when a creep moves adjacnet to a hero the hero takes a wound
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Sheet3
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Sheet5
bandage 1 R=1, roll will, if roll more stars then target's wounds they heal 1
summon pet 1 summons you pet to play
disarm trap 1 R=2, roll Dex, more stars then trap DEF is a win
explore 2 draw an explore card (1 use a section)
pick lock 1 Roll Dex, if get 3 stars draw 2 tresures, else it becomes a mimic
run all actions MV X2
smash chest 1 Draw 1 treasure
unlock chest 1 Draw 2 tresures, need a key
recovery 1 roll DEF, if get more starts then status effects remove 1 effect
skills
backlash if Def from an attack, foe takes 1 D
burrow ignore terrain, move through walls
cursed must be equiped
fly ignore terrain, can be seen through structures
hookshot shoot arround corners
insignificant dosn't cost an action for DM to activate, doesn't drop loot
small can only be attacked from R3 or less
stealth reduce foes attack R by 3 down to a 1
surefoot ignore terrain
tough Heals 1 HP a turn
special
burst hits target square and all surrounded squars
cross a cross centered on user
lance hits all in a straight line
sweep hits the 3 spaces infront of you and on
aura effects all squars arround you
compell move the fig X spaces as you want
pull move foe twards you
pust move foe away from you
effects
bane DEF-1
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Sheet5
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