Your Guide To Practical Experience Blueprinting
Your Guide To Practical Experience Blueprinting
Your Guide To Practical Experience Blueprinting
Blueprinting
The Practical Way
by Erika Flowers & Morgan Miller
This publication is designed to provide accurate and authoritative information in regard to the
subject matter covered. While the authors have used their best efforts in preparing this book,
they make no representations or warranties with respect to the accuracy or completeness of
the contents of this book and specifically disclaim any implied warranties of merchantability or
fitness for a particular purpose. The advice and strategies contained herein may not be suit-
able for your situation. You should consult with a professional when appropriate. Neither the
publisher nor the author shall be liable for any loss of profit or any other commercial damages,
including but not limited to special, incidental, consequential, personal, or other damages.
www.practicalbydesign.co
This book is also published in a variety of electronic and physical formats. Some content that
appears in print may not be available in electronic books.
ISBN 9798844640353
Praise for Practical by Design
Blueprinting helped me unpack and showcase an existing process Amazing, simply amazing! From just a short course I was able to
and allow people to visualize the troubles of our users. It helped the deep dive into processes within my organization and fully understand
business side create a new process. the problems throughout the journey, identifying tactical and
strategic changes for improvement.
—Principal Manager, Business Transformation, Government
—Digital Transformation Manager, Gov. Services
Practical Blueprinting gave me the right language to get the buy-in
from leadership and stakeholders. The template was easy and I am new to service design, and the course was very fluid and
allowed us to externalize things that were boxed up institutional simple to understand. I was able to apply the method with an auto
knowledge and collectively raise the business acumen for everyone. manufacturer in a 3-day workshop. The plan and ideation that came
That was priceless. The blueprint became a conversation piece out of the effort were phenomenal and appreciated and owned by
driving healthy conversations and conflicts that elevated the quality the CEO.
of collaboration. —Principal Consultant, Consulting
—Innovation Strategist, Consulting
As a lawyer, blueprinting helps me provide better services to my
It’s easy to talk about customer journeys. It is difficult to map them. clients, and helps me think about how I create my own services in a
But using Practical Blueprinting makes it easier. frictionless manner.
We transformed our entire global talent-acquisition organization I loved everything about the Practical Blueprinting course. It was well
strategy using service design that started with a blueprinting session! designed, and takes the method of the blueprint and strips away all
the formalities to identify issues fast. The heat map effect allows for
—UX Researcher, Technology and Manufacturing
quick identification of what needs the most attention.
Blueprinting has helped us create rituals to eliminate silos and —Event Designer, Self Employed
guarantee that our efforts are client-centered.
I really enjoyed this course. It’s not very often that you can get this
—Head of Design, Corp. Development and Digital Transformation
in-depth look at how to use a methodology and to see it in action.
It brought teams together, broke down silos, and brought out —Course Taker
empathy. It made people realize that there were many things that
they did not know, and gave a focus on what to act on. The tone, style, and content in the course was really engaging.
The process is a big improvement on how we were doing things,
—Service Designer & Research Manager, Global B2B
particularly because you took it all the way through making the
results actionable. Thanks for that!
—Course Taker
Contents
Introduction to Blueprinting 11
What is an experience blueprint? 12
The value of blueprinting 14
The lens of the experience 15
When to blueprint 16
What you can blueprint 17
Frontstage and backstage 18
How blueprinting is unique compared to other methods 20
Blueprinting vs. Journey Mapping 21
Example Blueprints 63
Conclusion 127
Glossary 131
Key terms 131
Methods 133
Introduction
When we published our original Guide to Practical Service Blueprinting
in November 2015, we were blown away by the response and have since
been amazed at the continued use of the guide as an introduction to
service design and one of its core methodologies.
Since then, we’ve continued to grow and evolve the method in real work
settings, publish canonical blog posts on the topic, and teach thousands of
people around the world how to use blueprinting through workshops and
our first online course, which launched in 2017.
We are so excited to share our knowledge and experience with you, and
hope that you find it transformative for your work, your organizations, and
your customers.
Happy blueprinting!
This is the first of what we plan as a series of books that break down
actionable methods, frameworks, and mindsets. At the core of everything
we teach is the principle of applicability: if it’s not actionable, it’s not
practical.
Sometimes, you simply want to hear a voice, follow along with a lesson,
and do more than just read. You want to expand your capabilities and
level-up. Check out our availabe—and coming soon—courses that this
book complements.
Companion Courses
Future-State Experience Blueprinting
Map your vision into reality. Turn your design into an actionable imple-
mentation plan. Learn how to facilitate a future state blueprinting
process!
You will learn what it takes to organize and run a future state blueprinting process, facilitate
a blueprinting session virtually, synthesize the output and generate actionable work for your
organization to implement the new design, and grow your skills as a trained blueprinting
facilitator!
You will learn what it takes to organize and run a current-state service blueprinting workshop,
synthesize the output and generate actionable work for your organization, and grow your
service design skills as a trained service blueprinting facilitator!
Discount code
Use discount code: BPDIGITAL to get 20% off For 20% off courses and
template kits and courses! templates use code:
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Chapter One
Introduction to
Blueprinting
We live in an increasingly complex world. Organizations face existen-
tial challenges and are navigating change at an unprecedented pace.
Workplaces have been turned on their heads with increased remote work,
remote customers, permeability between services and products, and
ever-increasing expectations from both employees and customers in what
organizations offer and the values that they adhere to. This dramatic trans-
formation happening worldwide has changed the way shoppers shop,
customers buy, visitors visit, and how designers design! It’s not just the
nature of work that has evolved, the nature of our customers has too.
11
What is an experience
blueprint?
Experience Blueprinting (known also as service blueprinting) is a way to
look at how the business is delivering an experience. It allows organi-
zations to look through the lens of the experience to understand the
“behind the scenes” of the business—the underlying people, policies,
processes, systems, and touchpoints that create the resulting experi-
ence. This “end-to-end” and “surface-to-core” view of how the experience
is delivered is essential to both improving current-state experiences and
designing new ones.
Introduction to Blueprinting 13
Simply speaking, blueprinting is a detailed visual mapping method. It is
done in a group setting to create a visual representation of the various
aspects of business operations that are the foundation for delivering an
experience. While this method does result in a “physical” blueprint, the true
value of the method is in the conversation that this facilitates across stake-
holders, and the actionable insights that the process results in.
As noted above, you can’t fix painful and broken customer experiences (or
create delightful net-new experiences) by solely focusing on the customer
experience itself. You have to look deeply at what is producing it.
Like an amusement park, what the riders of the roller coaster see is the
thrill of their ride, but the customer doesn’t see or think about the gears
and guts of the mechanics that pull the cars up the track the, or the physics
and mathematics behind the g-forces, the curvature of the tracks, or the
acceleration—all tested to reduce motion sickness and optimize thrill
months or years in advance. If a rider gets sick during the biggest g-force
curves, you could focus on treating their symptoms proactively by offering
Introduction to Blueprinting 15
motion sickness medications when they enter the park, OR you could do a
deep-dive into the track and figure out which curve is causing the sickness
and how to modify the track to address it.
When to blueprint
Blueprinting is what we consider a “keystone” method, meaning, a method
used at critical junctions in your organization to help create alignment
on design, strategy, and implementation. If we imagine a continuous cycle
of discovery, strategy, design, implementation, and assessment, blue-
printing fits in two primary places: during discovery as a way to better
understand and evaluate current-state, and during design as a way to
envision how the organization might deliver a new experience.
Measure Strategy
• The experience a customer has with services, products, and other offerings
• You can even apply blueprinting to your personal life! (think: travel, birthday
parties—what processes, systems, actors need to be in place?)
Let’s take this a little further. Really, what we are talking about is a linear
scenario through time with a main “subject” that is “experiencing” or going
through this scenario. The many factors and systems components that
result in that particular set of linear steps of the scenario are what we blue-
print. Thinking from this angle, you could even blueprint how a tadpole
becomes a frog, or something even where no living thing is at the center
of the story—like how a star goes supernova or how ancient organic matter
turns into crude oil. What matters is there are systems (and interactions
of multiple discrete subsystems) that make up the larger, interconnected
components that deliver the experience.
It’s no coincidence that most companies now refer to what their customers
experience as an “ecosystem.” That’s not borrowed from psychology,
that’s biology, ecology.
Introduction to Blueprinting 17
Really, you can blueprint anything that results in a linear scenario or story
through time, and with this, any experience can be blueprinted (with the
right team assembled) to understand how it is delivered—what processes,
tools, technology, touchpoints, and policies created the “stage” for the
experience to happen.
For the sake of simplicity, we will primarily use “customer” to refer to the
role that is experiencing the service, support, product, or other business
offering which we are blueprinting.
The backstage refers to everything happening behind the scenes in the orga-
nization that results in laying the foundation for the customer experience.
These stages and their respective “behind the scenes” set the stage
for the organization to deliver a product or service offering, and for the
customer to have their experience.
Introduction to Blueprinting 19
How blueprinting is unique
compared to other methods
While Blueprinting does a fantastic job of connecting the dots between
the frontstage and the backstage, it is not the primary tool you might use
to deeply understand and explore the frontstage experience. For this,
user research and journey mapping are better suited. Conversely, there
are many additional methods and approaches to improving or designing
the backstage of business operations (for example, process mapping).
Blueprinting does not replace these methods, instead, it is complementary
and often a missing puzzle piece in connecting the two.
Introduction to Blueprinting 21
Customer journey mapping and experience blueprinting are two comple-
mentary methods that can help us see both sides of our services, prod-
ucts, and other offerings.
detailed view of the richness of the experience, the highs and lows, that
a true story would. You can create a journey map by
frontstage experience.
interviewing customers, leveraging data and other
customer input (e.g. tickets, feedback surveys).
This is a powerful storytelling tool that paints a picture and allows people
a chance to see something the experience a common lens. Journey
mapping builds empathy and also lets you identify areas of the experience
that you want to improve or learn more about. With this empathy-building
tool, you can socialize the iconic customer journey and let others buy-in to
your lens.
Doing What the customer is doing at each step "submitting the form" or
"entering the store"
Thinking What the customer is thinking at each step “I am unsure where to find
what I am looking for”
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What journey maps and customer narratives don’t show are the internal
workings of the organization. The blueprint seeks to uncover and docu-
ment (often for the first time!) all the things that go on beneath the surface
and the internal makeup of the organization. It is data visualization of how
your company works—the deep, dark inner workings of how the things a
customer experiences are actually produced.
The list is endless, and while a crisp representation of the play’s audience
member is important and necessary, but no journey map actually tells you
how to fix anything that occurs in the downs, or how to enhance anything
that occurs in the ups. While you can use a journey map to envision ways
an experience could be improved, this vision only becomes reality when
you design the delivery.
While journey mapping can help you document surface customer experi-
ences, blueprinting helps you “evidence” the reality of your organization.
The fundamental value a blueprint provides is an objective picture based
on the reality of your organization, what it delivers, and the end-to-end
view of how it is orchestrated. That is what the blueprint uncovers—the
backstage that is used over and over again by the customers. We map
An experience is only as cohesive as the teams that produce it, and any
attempt to make meaningful changes to an experience requires a deep
understanding of the makeup of the organization that builds the stage for
that experience. Blueprinting is not about documenting the customer expe-
rience. It uses the customer experience as a starting point and unpacks it
to expose how the organization supports that journey.
But before we get into how to pick which scenarios to blueprint, let’s talk
about the two kinds of experience blueprints you can make: current-state
and future-state.
Introduction to Blueprinting 25
Chapter Two
Current-state
vs. future-state
blueprinting
Even though blueprinting looks very similar in process and format when
applying it to improving existing experiences vs. designing new ones, the
function that the blueprint plays is dramatically different in current state vs.
future state!
27
Future-state blueprinting, however, is about inventing something new,
both for the customer and the organization.
When you are trying to imagine a new offering, there are several factors to
consider:
• What should we be offering? What need does it solve for the customer?
Is there a business case for solving that need? Does this fit within our
organization’s portfolio, brand, and capabilities?
• What is the ideal customer experience? What will truly be the best
experience that customers wish to have? How might we find this out?
How might we test this?
When you are defining a new offering, you are both imagining an ideal
experience for the customer, but also imagining a business model (or
service model) that can support consistent, quality delivery of that expe-
rience. You are inventing a new offering! There is no aspect of this that is
easy. Future-state blueprinting can help your team to balance the tough
conversations about resourcing, process, systems, implementation, and
support that are necessary in order to create a great, new customer
experience.
Current-state blueprinting:
why, when, and how to prepare
Why would you do current-state blueprinting?
Current-state blueprinting is hugely beneficial for organizations that suffer
from “siloed” delivery (who doesn’t?). It brings a cross-functional group
together to gain a shared understanding of what is actually happening front
and backstage, and brainstorm together to solve complex problems.
• When there are inefficiencies or breakdowns behind the scenes that are
impacting the customer
• When teams aren’t aligned or are feeling fuzzy around what current-state is
• Where does the scenario start and end?—What are the bounds of the
scenario (what is in scope)? Where are we focusing?
• What are the problems we are trying to solve?—What is the core driver
for why you want to improve either the experience or the backstage
delivery?
Before you dive into future-state blueprinting, you need to already have
defined your desired experience at a high level. The reason is, the blue-
printing format works best when you already know what specific steps of
the customer experience you want to support. The “meat” of future-state
blueprinting is all about breaking down those steps to explore how the
organization might be able to deliver that experience. There are a number
of techniques you can use to explore what you should be offering and to
imagine the future state before you start blueprinting.
• User research—Go out into the field and learn what problems your
customers (or potential customers) are having, their pain points, their
desires. Some techniques you might use are: user interviewing, surveys,
market research, contextual inquiry. This research should inform the
foundation of your problem framing, helping you make a clear business
case for your new offering.
You can focus on moving fast, and rapidly get to action after even just
one current-state blueprint exercise… or you can be a bit more deliberate,
and do future-state blueprinting after current-state so that you can under-
stand the gap between what is today and what could be in the future, and
explore how to get there. If you are designing a brand new experience, or
want to start from scratch, you may jump in at future-state blueprinting.
We can explore this more with a metaphor! Think for a minute about the
difference between renovating an old house and building a house from
scratch on a bare patch of dirt.
There are too many unavoidable and intractable facets to the renovation
you simply cannot change—and shouldn’t! The point of a renovation, even
1 2 3 4
What exists today Based on insights, make a Go forth and make it happen! Did it work?
plan to improve things
For making something new, that builds on something that already exists...
1 2 3 4
What exists today Where we want to be What it would take to get there A plan to roll out the new
experience delivery
1 2 3 4
Imagine how the experience A plan to implement the Go forth and make it happen! Is it a good experience?
will be delivered new experience delivery
a costly one, is that you want to maintain the advantages of what works
(location, floorplan, historical value) and replace what doesn’t. That is when
you start with current-state blueprinting.
Conversely, if you have the opportunity to start building on that bare patch
of dirt, you’re now building the house without the constraints of what exists,
and instead replacing those with the constraints of what is possible and
how to make one choice or another.
The format of a
blueprint
A blueprint has a few key elements to it, regardless of whether you are
doing current-state or future-state blueprinting:
• From left to right: A scenario broken down into high-level phases and
detailed through linear steps (the end-to-end)
• From top to bottom: the layers of the blueprint showing the details of
each step of the scenario (the surface-to-core)
Phases
The Scenario
Steps
Layers
39
Scenarios to blueprint
The scenario is the thing you are blueprinting—the end-to-end linearly
through time of the experience and the “invisible” steps happening back-
stage to support it. Think of it as the critical path for that particular expe-
rience. You are sequencing how the system manifests itself when it is
experienced by a customer, not just the customer’s journey. This is an
important distinction to become comfortable with, because at first it may
not feel like you’re being customer-focused as the bulk of blueprinting
focuses on the backstage.
If you think of all the touchpoints that a customer could interact with like
an ecosystem, you can imagine there are a myriad of ways for a customer
to experience (or traverse) the ecosystem. There is no way we can map
and blueprint all the different possible paths and combinations of these
unique experiences. However, we can pick impactful ones that will give
us coverage of a majority of important touchpoints and business opera-
tions. By selecting a smaller handful of impactful scenarios, the other expe-
riences not covered will benefit from improvements made, as they likely
share many similar touchpoints and systems, processes, and policies.
If you have multiple paths a customer can take, you may want to select
what to blueprint based on analytics, looking at how the majority of
customers purchase shoes in your online store—is it through browsing the
catalog, or through a shoe-picker interactive tool, or through chatting with
a customer representative? Additionally, what if your business also offers
subscription services through your online store (think StitchFix for shoes)?
Each of these is a unique scenario that results in a different blueprint.
You can see in these above scenario examples how the specifics of the
scenario drives who needs to be present at your blueprinting session.
While, of course, there will be a lot of overlap, there are nuances that are
critically important that certain roles can speak better to.
If you don’t know that your customer journeys are accurate, make sure to
validate with customer research first to ensure you are solving a concrete,
real-world problem and not just going on assumptions. It is important to
understand the customer experience and map that journey as the basis for
creating your scenarios.
We take an 80/20 approach to this. Don’t try for 100% coverage—you won’t
get it or it will take way too long. By looking through a few key scenarios,
you will capture the bulk of the opportunities for improvement on the
majority of the business systems involved in delivery—enough to get you
going and be actionable. In this way, you promote a customer-centered
approach to iterative and agile business improvement.
• Primary success path scenarios — What is the primary expected path that
the majority of customers are experiencing—the most common experience,
or the experience you want most people to have. We can think of this as the
“success path” for the experience.
• Problem path scenarios — Lastly, and especially for the current state, you
will want to pick the “broken” experiences—experience paths that are painful
and somewhat common (repeatable and known) that you know you need
to fix. Often these are actually the most fruitful scenarios to blueprint when
looking at the current state.
Imagine a bell curve where the center of the curve is a scenario that most
of your customers experience. On either side of that experience on the
curve are a few more scenarios that don’t have quite the same volume, but
they spread out laterally a little more. Then, down toward the sloping edge
If you take this approach, even the smaller sub-scenarios or variants are
going to be caught in that meaty-middle of the curve, and the overlap on
the sides captures a great deal of the less-common—but still relatively
frequent—scenario experiences. Once you have that, the edge-cases
and oddballs won’t have nearly the impact to the aggregate of experi-
ences since you’re making a massive impact holistically, even though it’s
not capturing every discrete case individually.
It doesn’t have to. This is one of the few times
A few key scenarios will when the phrase “a rising tide raises all ships”
give you good coverage of isn’t just a clever saying, it’s the fundamental
the experience landscape. tenet of why this method works, and why you
don’t need to blueprint everything.
When picking scenarios, pick some that are broad enough to have a little
overlap to get coverage of the holistic view of your business system. Don’t
map out every single customer experience. Instead, choose a handful of
the key experiences that might cover the top different experiences you are
seeing your customers have.
Both services and products follow a high level standard experience life-
cycle that we can use as a guide to discussing and selecting impactful
scenarios to focus on. Your scenario might cross a few key phases of the
experience lifecycle, or cover the entire thing end-to-end if your product or
service experience is less complex.
Read our article “The Difference Between a Product and a Service – As Told With Hammers” here → https://pbd.pub/hammers
One way to understand this is to think of a spectrum where on the far left is
a physical hammer. This is an example of a simple product, the hammer—a
tool that a customer might purchase to get a job done (for example, hang
pictures on the wall by nailing in picture nails). This end of the spectrum is
“product.” On the other end, we have services. This might be a person who
you hire to come hammer nails for you, or it might be a service that helps
create photo prints based on your favorite family moments and delivers
these custom prints to your home in ready-made kits to hang on the wall.
A product also has a time-based experience for the person purchasing and
using it, though many services establish ongoing or longer-term relation-
ships with the customer (examples: utilities like your cell phone contract,
or subscription software licensing and support model, or healthcare). Both
services and products consistently follow the lifecycle.
• Unaware: Before the customer even knows about the service or product
• Receive: The customer has the product or service “in hand”—often this
includes initial onboarding or packaging
• Early Use: The customer is setting up and using it for the first time (think
“first-time use”)
• Leave (or Stop): The customer leaves the service or stops using the
product (and disposes of it) (what is their lasting impression?)
Use the experience lifecycle to and use lifecycle of a product similarly to the
way they experience the purchasing and use
discuss where to zoom in and
of a service, you can refer to the experience
what scenario to blueprint. lifecycle to narrow in on phases that you
want to blueprint.
You might want to focus in on the onboarding phase or early use phase of
your service or product (yes, a product also has onboarding and first-time
use, for example: imagine purchasing a new appliance or a piece of furni-
ture—the “onboarding and early use” phase would include the unboxing,
assembly instructions or manual, first-time use, what if something is broken
and needs customer support, etc.). Or perhaps you want to focus on the
customer support phase when a customer has an issue or a question.
The experience lifecycle can be a great tool to discuss and narrow in on
specific scenarios you want to explore in blueprinting.
While there is much debate in the design world about products vs.
services, the reality is that people experience both similarly through time,
and we can look at a time-based, linear scenario for purchasing regardless
of whether it’s a product sitting on a shelf that someone purchases or a
service being provided once or repeatedly over a longer time period.
Discover the store Finding options Compare and select Purchase Fulfillment Wears the shoe Discards the shoe
Discover the store Finding options Compare and select Purchase Fulfillment & Delivery Wears the shoe Discards the shoe
This might be your primary scenario for digital purchasing, so look at it end-to-end
If your company offered a
shoe recycling program,
you might blueprint that
Discovers the app Customize shoe Purchase Fulfillment & Delivery Wears the shoe Discards the shoe
Discovers the store Finding options Compare and select Purchase Fulfillment & Delivery Wears the shoe Discards the shoe
These phases are covered in scenario 2
This is the only unique part of this
scenario, as it relies on chat
Discover the Complete sign First Fulfillment & Compare and Return Wears the Discards the Leaves the
service up ShoeStyle Delivery purchase shoes shoe shoe service
This is an almost completely different service, even though it may rely on similar shoe inventory You might want to
blueprint this phase of the
service experience
Make sure your steps are at the right level of granularity. For example, a
step that is too big is, “customer goes to the website and finds what they
are looking for.” That is way too vague and encompasses too many actions
on the part of the customer or the system/backstage. Now, a step that is
too detailed might be, “customer clicks on this button” (unless that button
triggers a lot of stuff going on behind the scenes!).
Your steps should be more like actions, for example, “customer uses
search to find an article.” The next step would be, “customer browses
search results, and clicks to an article.” These are the right level of gran-
ularity where they are capturing the primary actions happening in the
scenario.
• Customer reviews Shoe A product catalog to find category page • Customer purchases shoes
details • Customer browses shoes • Customer receives shoes
• Customer Clicks on menu to go to • Customer selects shoes to
full catalog compare
The Scenario
1 2 1 2 3 4 5
3 4
Variations
4a
1 2 3 6
The Scenario
Primary path
4b 5 Variation
4a You can just blueprint
the couple steps that
are different as an
6 alternate scenario
Scenario A
Phase 1 Phase 2 Phase 3 Phase 4
We are not trying to create a process map. That is not the point of blue-
printing (to map every possible branch and variation in a single diagram).
Scenario
Instead, A
we are focusing on the high impact scenarios as a way to get
good coverage of the essential aspects of the backstageAlternatively,
delivery soif that
only a
we can improve the experience. few steps overlap
between two scenarios,
you can color code or
indicate that they are
"shared" steps between
The format of a blueprint 53
multiple scenarios.
Scenario B
Scenario A
Alternatively, if only a
few steps overlap
between two scenarios,
you can color code or
indicate that they are
"shared" steps between
multiple scenarios.
Scenario B
Visible
3 6
The Scenario
1 2 4 7 1 2 3 4 5 6 7
5
Hidden
Do your best to keep steps together or near each other if they are concur-
rent and you can make a note above the steps to indicate they happen
concurrently. Listing them left-to-right linearly will not cause any issues or
impact the effectiveness of your blueprinting. In fact, it makes it easier to
tease apart what often feels like a messy, tangled process.
PHASE: Finding options PHASE: Finding options PHASE: Discovers the app
1 Customer enters the store 1 Customer sees an ad and clicks to 1 Customer sees an ad and clicks to
our website interactive shoe maker app
2 Customer browses the aisles
2 Customer browses product catalog 2 Customer learns about the app
Customer engages a service rep to to find category page Customer downloads the app from
3 3
assist in getting shoes to try on 3 Customer browses shoes the app store
4 Customer indicates which shoe styles 4 Customer opens the app
they want, and their shoe size
PHASE: Compare and select Customer goes through onboarding
Rep goes into back to get shoes to 5
5 screens and instructions
try on
4 Customer selects shoes to compare
6 Rep delivers the shoes to the
PHASE: Customize shoe
customer to try on 5 Customer compares shoes
18 Delivery to customer
Example scenario 4: Purchase Example scenario 5: Use the ShoeStyler subscription service to
shoes through conversation with purchase shoes regularly
chat representative
1 Customer sees an ad (or friend refers them) and visits website for ShoeStyler
1 Customer sees an ad and clicks to our
website 2 Customer learns more about ShoeStyler service
2 Customer sees popup prompting
3 Customer decides they want to try it, and signs up
them to get personalized help via chat
to pick a shoe
PHASE: Complete sign up
3 Customer opens the chat and
responds to the prompt “what are you 4 Customer enters their payment and shipping information, shoe size
looking for?”
5 Customer shares their preferences for shoes
4 Chat representative is assigned to the
chat 6 Customer completes setup and is given info for what will happen next
Customer selects one and and 13 Fulfillment processes the order for shipment
9
adds to cart 14 Picked up by mail carrier
10 Customer clicks checkout
15 Tracking notification to customer
11 Customer completes purchase
16 Delivery to customer
12 Customer gets email receipt
PHASE: Compare and purchase
PHASE: Fulfillment & Delivery 17 Customer opens their shoes and tries them on
18 Customer follows instructions for how to complete the purchase for their
13 Fulfillment processes the order shoes using the ShoeStyler site
for shipment 19 Customer receives email receipt for purchase
14 Picked up by mail carrier
PHASE: Return shoes they didn't pick
15 Tracking notification to customer
20 Customer packages up shoes they want to return
16 Delivery to customer
21 Customer takes package to drop location
17 Customer opens their shoes and
tries them on 22 Return received and processed
23 Customer receives confirmation of return
By going deep into each step in the scenario, you can expose the breadth
and depth of the business that supports and produces the stage where
the journey takes place. This process relies on a cross-functional collabo-
ration between different parts of the organization, in order to represent all
aspects of the internal operations.
Legend Offering name: replace this with the name of your offering Phases
Scenario name: replace this with a name for your scenario
Phase
Phase Phase
Step Steps
1 2 3 4 5 6 7 8 9
(visible)
Step
(hidden)
Touchpoint Layers
Roles
Process
Technology
Policy
Critical
Moments
Opportunities
Metrics
Questions
Notes
Step
(hidden)
Touchpoint Layers
Roles
Process
Technology
Policy
Potential
pitfalls
Rationale
Questions
Notes
Step definition Define what is happening in that step Customer completes purchase, Fulfillment
(hidden or visible to the customer) processes the order
Touchpoints A point of interaction between the Webpage, app, storefront, touchpad, letter,
customer and the business phone call
Roles The roles of people involved in service Operations manager, Cashier, Fulfillment,
delivery (staff or 3rd party) Customer support
Technology Technology systems or infrastructure used Inventory database, Point of Sale system,
in the step Email campaign platform
Policies Rules or guidelines of the organization that Free shipping only within country,
are in play in the step Customers must verify email, Orders only
processed M-F
Processes Support processes that enable the step to Inventory management, Monthly marketing
happen campaign, Product enhancement cycle
Questions Questions or unknowns that you have How are new shoe styles selected? Who is
about the step that need follow up in charge of running reports? What is our
policy on returns?
Any additional info or context from the Greg from sales has a dashboard he
Notes discussion that doesn’t fit in other layers updates regularly showing shoe sales that
might help us with this step.
Current-state layers
Metrics Data or analytics insights that pertain to 60% of customers are browsing for
this step women’s shoes, Average fulfillment time is
32 hours
Critical What can go wrong in this step? Sources of Website loses items in cart (bug), Customers
pain—experience or operational abandon purchase, Fulfillment loses order,
Moments
breakdown (potential or actual) Shipping delays
Opportunities Ideas, “ah-ha” realizations, or opportunities Provide a “don’t forget your cart” email, Use
to improve or fix this step cookies to remind customer what they
browsed last time, Track data on lost orders
Future-state layers
Rationale Known facts, metrics, or insights that Since majority of customers are female,
influence the design of this step feature women’s shoes in banner first.
Potential What will break the experience at this No shoes fit right and customer has to
step? Anticipate and plan for problems return all shoes
Pitfalls
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Interlude
Example
Blueprints
The format of the Practical Experience Blueprint has evolved over the
years, from our early prototypes of butcher paper and sticky notes, to our
modern version available in digital whiteboarding tools.
At its core, however, it’s still the same ultra-useful combination of work-
shop, artifact, and actionable insights. Here are a few examples of different
ways we, you, and people we’ve never even met have adapted and used
the format to solve their customer experience problems in ways that fit
their team’s needs!
63
64 Your Guide to Practical Experience Blueprinting - Flowers, Miller
Example Blueprints 65
Legend
Stopping bank robbery
Step definition
StealthMan picks up robbery on his police scanner and moves to stop it.
Hidden step definition
Touchpoint 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Learns about robbery Mobilizes suit and vehicle Stops the bad guys
System
StealthCave StealthCave StealthMan's fists on
StealthCave Scanner StealthWatch StealthWatch StealthElevator StealthCave StealthMobile StealthMobile Mobile phones StealthMobile StealthWatch SuperSuit StealthRope StealthMobile Police station cells
SuperSuit chamber equipment wall bad guy's faces
Observation / Fact
StealthMobile StealthMobile
PowerScan5000 PowerScan5000 StealthComputer StealthComputer StealthComputer SuperSuit system StealthMan StealthComputer Tech Genius PowerScanner5000 SuperSuit system StealthMan StealthMan Bad Guys Bad Guys
system system
StealthMan might not StealthCave Dashboard Suit gets cleaned What happens if
StealthWatch battery Driving to police
Scanner receives Elevator has multiple display turns on and Equipment is not StealthMobile is Typically this fight is Ditch the rope, use a
Phase timeline indicator roughly 72 calls a
be wearing
StealthWatch (it is
only lasts around 6
hours before needing
floor buttons, don't loads location of the
once a week and is
unavailble when at
included in suit bright red and has
Often has to re-route
due to traffic
weapons are made
of different
with fists, guns, and more fancy
station makes it easy
for police to try and
Pay off or fund the
police department?
day push the wrong one crime and dispatch chamber flames knives containment system
not waterproof) charged the cleaners materials? catch StealthMan
details
This is a summary of the steps beneath this box.
Car is way too Often scanner is
Text analysis is often Use an Apple watch Google maps is slow noticeable and he Most often bank Leaving bad guys at Work out an
Just 1 button - Multiple SuperSuits Picking the items is a StealthMobile could inaccurate or doesn't
inaccurate and and make a to load in the sometimes gets pulled robberies have 3-5 a secured location arrangement with
StealthCave available waste of time be black over by the cops for
pick up smaller
triggers false alarms StealthApp StealthCave bad guys and notifying police the police
speeding weapons
If we get caught, we Use an Apple watch Often inventory is Use visual camera StealthMan succeeds
Adjustable suit Use more reliable
could go to jail, this and make a out of date or and drone to do and captures all bad
waistbands directions system guys 68% of the time
is illegal StealthApp inaccurate recon instead?
Equipment should be
Work in partnership attached to suit in Only fight crime at StealthMan can get
with the police the suit chamber by night? hurt
default
Improve StealthSuit
defense
Questions
What is the range on
Why is the elevator
the StealthWatch
behind a piano?
receiver?
Accurate data Collaboration / Cooperation
What happens if
How does the Text analysis is often Upgrade speech Often inventory is Sometimes Use visual camera If we get caught, we Work out an
weapons are made Pay off or fund the
scanner know what inaccurate and analyzer for better out of date or notificaitions don't and drone to do could go to jail, this arrangement with
of different police department?
weapons there are? triggers false alarms accuracy inaccurate come through recon instead? is illegal the police
materials?
Driving to police
Why isn't equipment What if there is no
station makes it easy
included in the suit location identified in Rebrand --> ? Technology for police to try and
chamber? the dispatch? catch StealthMan
Car is way too StealthMan might not
Not what the city noticeable and he Use an Apple watch
StealthMobile could be wearing
wants, but what the sometimes gets pulled and make a
be black over by the cops for
StealthWatch (it is
city needs StealthApp
speeding not waterproof)
StealthWatch battery
StealthMobile is
Only fight crime at only lasts around 6 Use better location
Paint car all black bright red and has
night? hours before needing and mapping system
flames charged
Equipment should be
Equipment is not Ditch the rope, use a Sometimes his knot-
attached to suit in Picking the items is a Adjustable suit
included in suit more fancy work is not super Velcro not zippers Handcuffs
the suit chamber by waste of time waistbands
chamber containment system great
default
The process of
blueprinting
The blueprinting process starts with identifying that blueprinting is the right
approach to your needs, then planning and preparing for a cross-functional
team to come together to do blueprinting, and then synthesis of the output
of the blueprint, resulting in an action plan.
The blueprinting sessions themselves are a group activity, and they need
to be done with a cross-functional team in a workshop setting, using the
blueprint format to unpack the surface-to-core of the business that sets
the stage for the customer experience. This is critical, because no one
person understands all the ins and outs of the business (unless you are a
one-person business!).
71
High level blueprinting process
Regardless of whether you are doing current-state or future-state blue-
printing, you will generally follow the same high-level process. Something
important to understand is that blueprinting isn’t just a workshop—it is the
process of going from an opportunity space to an action plan, and the
blueprint itself is a tool that helps you get there. Blueprinting is a journey in
and of itself for your organization, and for it to be successful, you’ll want to
be thoughtful about how you embark on the journey and who you take.
1 2 3 4
Planning and
Inception Facilitation Actionable insights
preparation
Aligning on the problem to Defining scenarios, Facilitating blueprinting Going from workshop to
solve, the opportunity assembling your team, sessions with your cross- work, defining a concrete
space, the future vision organizing your sessions functional team action plan based on insights
1) Inception
When embarking on a blueprinting exercise in your organization, you need
to first align on what problem you are trying to solve. This is your oppor-
tunity space—either where you plan to make improvements to what is, or
where you are developing a vision for something new. This is the phase
where you will want to leverage data, research, and other organizational
insights to narrow down and select the key scenarios that will be impactful
to blueprint.
In this phase, you are starting to build buy-in around these scenarios and
engage key subject matter experts (SMEs) to participate in the process.
You are gaining sponsorship from leaders in your organization, and setting
expectations for what the blueprinting process will be like, and what the
organization can expect from it.
This is where you facilitate the group through the “checklist” of the layers
of the blueprint and guide the conversation to get a comprehensive
surface-to-core view underneath the end-to-end of the scenario. You may
have multiple work sessions to get through your scenarios, using the blue-
printing template to guide the sessions.
4) Actionable insights
After you have completed blueprinting, the work does not end here. You
will pull out the actionable insights from the blueprint to develop a work
plan. For improving current-state, you will end up with tactical short-term
fixes identified, as well as bigger strategic directions for improving the
experience delivery. For future-state, you will end up with a concrete imple-
mentation plan to make the vision for the new experience into an organiza-
tional reality.
Here is where you will want to start sharing out the results of the process,
delegating the work to the appropriate teams and stakeholders, and
getting sponsorship for the next phase of the work. You may create a more
condensed and distilled report to circulate and share broadly across the
organization.
You may have a screenshot of the blueprint template filled out, however,
what you share in this phase is not the blueprint. It is the resulting work
plan, strategy, insights, and direction that resulted from the process. The
actual blueprint artifact itself is no more relevant than the blueprint when
building a house—after you move in, the big roll of paper is just a keepsake
with little relevance now that the house is built or renovated.
6 Take action!
Create an action plan for how to improve the experience delivery, both
the short term tactical fixes that you can do immediately as well as the
long term strategy.
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Future-state
blueprinting process
Follow these six steps to do future-state blueprinting!
6 Take action!
Put your implementation plan into action by assigning owners and
developing an implementation roadmap.
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Chapter Five
Planning and
preparation
In order to successfully guide your cross-functional team through a blue-
printing process, you’ll want to ensure that you’ve done the necessary
planning and preparation. This involves clarifying which experiences you
want to blueprint (the specific, concrete scenarios), getting these scenarios
fleshed out enough before the group session, making sure you have the
right people identified to participate, and the logistics of scheduling, note-
taking, and setting up your template.
As the person guiding the team through the blueprinting process, your
job is part facilitator, part project manager, part leader in the way that you
can organize the work and create the space for the right conversation to
happen. We hope to set you up for success in running this process effec-
tively within your organization.
79
Blueprinting
Prep Checklist
Use this checklist to make sure you’ve done all the necessary
steps to prepare for a successful blueprinting session.
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Selecting your scenarios
As we detail in chapter two, we suggest looking for primary success path
scenarios, secondary success path scenarios, or problem path scenarios to
blueprint.
For future state, you’ll want to pick the primary success path and a
secondary success path (or two) covering alternate channels (like in-store,
online store, chat support, etc.) if they are important to design for. In
this way, future-state blueprinting may cover a more comprehensive
end-to-end experience with the key variations of the success path, as this
will be important for creating a complete implementation plan to deliver the
desired experience.
Look at the scenario and identify where do subject matter experts live in
the organization (hint: they are not all on the same team), and bring them all
together in the blueprinting session to map the end-to-end and surface-to-
core of the scenario.
• Operations—If you have specific leads who run key operational areas of
the business that are present in the scenario, consider inviting them.
The participants in your session are the ones sharing insights into how
it’s done today, brainstorming ideas for improvement or new designs, or
suggesting proposals for directions, and making decisions for how things in
the backstage will be designed. Consider who might bring deep insights or
creative ideas to the table.
• Hold a step definition work session with one or two subject matter
experts (who will also participate in the blueprinting workshop) to outline
the visible customer experience steps, as well as the hidden backstage
steps of each scenario. You will end up with an ordered list of steps
that you can use to input into the blueprint format. It doesn’t have to
be comprehensive, as you can continue to refine and add more steps
during the blueprinting workshop, but it’s good to have a first pass of the
step definition done before you blueprint.
• Map the steps at higher level of detail, as you don’t want it so figured
out that you are inflexible about the experience. As you start to explore
feasibility and the “how” for the delivery, it may mean you need to
change some things about the experience and adapt it to work within
business constraints. You might consider an experience design work
session before blueprinting to create storyboards or a future-state
journey map. Bring this to your blueprinting session.
With this said, you still can make incredible progress in a very short time in
the group setting once you get the right people in the room, looking at the
right scenario.
Now, some steps may go much quicker, and some may require much
longer deliberation. However, we feel safe recommending no less than 10
minutes per step to estimate the time needed. This is like building a piano
by hand; it ain’t simple, but it produces music like nothing else.
If your scenarios have a lot of overlap, expect the first one to take more
time, and that as you layer on new “variations” of the scenario, it will go a
bit faster to just cover the unique parts of each scenario.
As a general rule, we suggest blocking one more session than you think
you need (or two). It’s better to have a hold and release it later than scram-
bling to get on people’s calendars because you weren’t able to finish in the
allotted time.
These roles will really help your session go smoothly. If you can’t get all
these roles, just go a little slower to make sure you capture all the informa-
tion that comes up during the session.
• The facilitator shares their screen of the whiteboard to anchor the group.
• Every team member should bring their laptop to see the whiteboard
1 2 3 4 5 6 7 8 9 10 11 12 13 14
----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- ----------------- -----------------
------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------
Color key
Supplies
Butcher paper
Painter's tape Swim lanes can help the
group more easily add or
move stickies
» Get enough colors of stickies one for each layer type, and we suggest
using the smaller stickies so you can fit more on the sheet
» Have a print-out key made with the sticky colors you have available
» Create a grid on your template that can fit 4 small stickies per grid unit
(swim lanes for each layer type)
» Print and tape the step definitions and pictures of touchpoints at the
top of your butcher paper template
» Have enough wall space and enough people space in the room to all
stand around the wall (scope this out ahead of time)
After the session, if you can follow up to meet with the people who did not
attend to review the blueprint with them and get their input, this is defi-
nitely possible, however it will add more time and they will not benefit from
hearing the group’s discussion. As we have shared earlier in the book, part
of the power of blueprinting is having the conversation with the group
so that they can gain shared understanding and alignment across the
end-to-end of the scenario.
• You, as the facilitator, are in charge of structuring the data and ensuring
the integrity of the template as you build it out (e.g., people use the
correct sticky colors for each layer)
Spreadsheets
You can use a spreadsheet (like Google Sheets) to collaboratively make a
blueprint. However, it is harder to insert or export information.
• The format enforces structure and may be easier for the team to add to
• There is a tendency to create swimlanes (one row per layer), and then
the data gets lumped together in one cell (e.g. a list of systems: “Google
Drive, Zapier”) and it is harder to have the data generated by easily
ported via copy/paste
• More team members will get involved in making content on stickies and
will lead to a more energized session
• It is really hard to insert steps, columns, or rows because once you have
so many stickies down, it can be very difficult to move them
• Digitizing all the stickies after the fact can be extremely tedious and time
consuming, and hard to read people’s handwriting
• Preparing for the session requires more work on your part to pre-set up
the room.
You can also refer to our Mural template and adapt and build it out in a tool
of your choice (and we’d love to see what you create!).
• Purpose-built template may create time savings and is easier to fill out
because it provides specific spots to add certain information
• Often not enough flexibility to tailor the template to fit your needs, or
match our practical format
• May or may not be harder to get information in and out of the tool
Facilitating
Blueprinting
The big day has finally come! You have your cross-functional team assem-
bled, your notetaker ready, and your scenarios prepared. You have your
blueprinting template all set up and are ready to facilitate your first blue-
printing session!
For each scenario you are blueprinting, follow the steps we outline in this
section. As the facilitator, you will be the one creating the blueprint in
the template file (with your notetaker’s help), while the subject matter
experts contribute and discuss. If you have a particularly engaged team
savvy in the tool you are using, they may also jump in and add to the blue-
print directly.
95
Facilitation steps
1) Introduction to blueprinting
If this is the first time your group has met to blueprint, you will want to start
with an introduction to blueprinting and how you will collaborate using
the template and tool. Explain the roles of the facilitator, the notetaker, the
scenario owner, and the participants—the subject matter experts. Explain
what a blueprint is, the format of the blueprint, why it is valuable, and what
you will get from it. Explain the agenda and how you will collaborate to
fill out the template, and what will happen after the session. (Refer to our
template kits to get a starter intro slidedeck and facilitator script!)
Get as far as you can get in a single session and pick up where you left
off the last time. If you’ve broken your scenario down into phases, try to
complete a phase before taking a break.
---- Example Blueprinting Session Agenda from www.practicalservicedesign.com ----
practicalbydesign.co 10/25/2017
Facilitators:
Blueprinting Facilitator Cheatsheet
● Jane Doe A quick reference guide to the blueprinting terminology and format.
● John Smith
Session Agenda:
The journey becomes a scenario… Use real data on
[10:00am] Welcome and introductions
customer journeys to
Welcome everyone and go around to introduce yourselves. inform your blueprint.
[10:05am] Introduction to goals of the workshop and blueprinting
The purpose of this blueprinting session is to map the end-to-end and surface-to-core of this particular Break your scenario into phases Step visibility
The Layers
scenario. We asked all of you here in order to create a true understanding of all aspects of this service
experience.
Intro to Practical Experience Blueprinting [10:15am] Overview of the scenario and steps
To make today go more smoothly, we have already prepared and defined the specific steps of the
End-to-End
scenario. That said, if as we go you believe we are missing a step, please speak up. Letʼs now review the
Practical by Design // www.practicalbydesign.co
Surface-to-Core
A service blueprint is made of several layers. Now that we understand the top layer—the step
definition—letʼs look at each of the underlying layers. For each step there may be one or more (or none)
of each of these layers. [Go through each layer type with examples].
[10:30am] Blueprinting
Facilitating Blueprinting 97
Top-to-Bottom or Left-to-Right?
When filling out the blueprint, we recommend going one step at a time
linearly through the scenario, as while it is tempting to fill out each layer
as its own swimlane all the way across (e.g. filling in all roles first, then all
processes, etc.), it leads to less cohesive understanding of the depth of
each step and the experience delivery. We find it works better to get a
complete picture at each step before moving on to the next so that the
group can build that shared understanding.
A blueprint that is half-finished but the half that was completed with all
layers (top-to-bottom) is still of value, as each completed “column” of the
surface-to-core is actionable. However, a blueprint that is half-finished, but
it’s only the few surface-level layers that are finished is of little value—if
you don’t get to the bottom of anything, then you’ve got to the bottom of
nothing.
So, trust us on this one: go one step at a time and complete the step
top-to-bottom, not one layer at a time left-to-right.
Steps “What is the key action happening that defines this step?
Is it visible or hidden?”
Critical “What are the potential problems that can happen in this
Moments step, breakdowns in the experience or the backstage?”
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Future State
Facilitation Cheat Sheet
Use these scripted prompts to facilitate populating the blueprint.
Steps “What is the key action that defines this step? Is it visible
or hidden?”
Potential “What are the ways this step could break down, either
Pitfalls the experience or the delivery? Let’s plan for possible
breakdowns.”
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Chapter Seven
Taking
action after
blueprinting
Blueprinting results in actionable insights that help you to improve existing
experiences as well as design how new ones can be delivered. In this
section, we walk you through each of the outputs of blueprinting, and what
to do with them. This is the secret sauce that connects the dots from work-
shop to work.
103
What to do after current-state
blueprinting
After you’ve created a current-state blueprint, you will have a lot of great
information that helps to paint the picture of what is actually happening
today for that particular scenario, and you will have captured many action-
able insights (through the critical moments, opportunities/ideas, and
questions). Once you’ve got a finished blueprint, it’s time to get the action-
able insights out of the blueprint and turn them into real work for your
organization!
1 2 3 4
Category
Category
Tactical Category
Problem Statement
Strategic
Strategic Themes
Category
You can start to bucket your themes into two types: strategic themes vs.
tactical fixes.
Strategic themes are things that might impact the overall direction of
the service, or have bigger implications for your organization. These are
possible changes you might want to make to the overall service that will
need discussion, evaluation, and leadership buy-in.
Tactical fixes are things you can just go do now that you would pass to
the specific teams in your organization to further define and prioritize that
work. These might end up directly in product backlogs, or in the hands of a
project or product manager.
The ideas that have emerged from your blueprint are now ready for you
to go ideate, prioritize, prototype, and test. Take the themes that have
emerged back to the teams that will be responsible for implementing them,
and brainstorm how you can solve some of the critical moments that have
emerged during blueprinting, and evaluate the ideas that arose.
Your blueprint is literally a backlog of work, and you need to use that
backlog to make an action plan with your organization. Don’t just let it sit
on a shelf—make sure you take the output of your session and move
forward to make change.
Theme Name
May 30, 2022
Problem Statement
What is the core statement that summarizes the problem?
practicalbydesign.co
What strategic themes do you see throughout your findings that can inform higher level,
longer term re-envisioning of the overall service?
Tactical Fixes
What are some tactical fixes you have found that are immediately actionable and can
improve the service without needing to wait for a strategic shift?
Touchpoints
Think of this as an inventory of all touchpoints that go into an experience. Use this
to review all touchpoints in the inventory for consistency and cohesion. Work with
touchpoint owners/designers to get these to feel more connected, integrated, or
similarly designed.
Roles
Now you really know the complete picture of who is involved in the experience
delivery. Use this list to follow up with all people in those roles to build a shared
understanding of the current state and engage them in improvement efforts.
Additionally, you may have identified gaps in roles where you need to create a
new role to better support the experience. Review all roles to create a RACI and
further clarify roles and responsibilities.
Technology
Looking end-to-end at all technical systems involved in the experience delivery
can produce ideas for further simplification or integration across these systems.
Bring this to your technical teams to see what ideas they have for efficiencies or
optimization.
Policies
Now that you’ve collected all the policies at play in the scenario, you can review
to see if these policies still make sense, or whether there are any gaps to address
for your business. What of these might be barriers internally to getting things
done? Or what restrictions are limiting your customer experience?
Questions
Collect all questions you had across each scenario and use these to follow
up with relevant parties and gain further insights.
Notes
Most often, these notes just stay in the blueprint, however, you might
review them to see if there are any key action items or decisions docu-
mented there that you want to pull out of the blueprint format.
Metrics
Metrics simply inform data insights at each step and often stay in the
blueprint.
Critical Moments
Collect all critical moments and consider an ideation session where you
brainstorm ideas/solutions to address each critical moment. Then, take
all your critical moments and ideas and group them into thematic areas,
tactical and strategic. Work these into an action plan for improvement!
Opportunities
Collect all your opportunities, and group them with your critical moments
and ideas, and group them into thematic areas, tactical and strategic. Work
these into an action plan for improvement!
Steps
Use this to tell the end-to-end story of how the new experience will work
and build a shared understanding of where you are heading with your
service or product offering.
Touchpoints
You now have an inventory of all touchpoints that need to get created in
order to deliver the experience. Define owners and the next steps to get
the design and development of these touchpoints going.
Roles
Create a RACI and clarify responsibilities for the roles needed to support
the new experience delivery. Work with leadership to determine whether
new roles need to get created, or how these roles will get staffed.
Technology
Now that you have a complete picture of the technical systems needed to
deliver the new experience, you can look at what already exists, or define
what needs to get developed or purchased (3rd party). Use this to inform
technical project plans and roadmaps.
Processes
You now have an inventory of all the support processes that you will need
to design in order to support the experience delivery. Conduct future-state
process design sessions with relevant stakeholders to start to design the
operations. Document via process maps and standard operating proce-
dures (SOPs).
Questions
Collect all open questions and triage them to get them addressed by
appropriate parties.
Notes
Most often, these notes just stay in the blueprint, however, you might
review them to see if there are any key action items or decisions docu-
mented there that you want to pull out of the blueprint format.
Rationale
Rationale can stay in the blueprint, or be pulled out to help develop a busi-
ness case for the new design if needed for socialization.
Potential Pitfalls
Copy out all potential pitfalls and group them into themes (with similar).
Brainstorm solutions if not already addressed in the blueprint design.
Discuss and work the solutions back into the blueprint. In this way, you are
doing risk mitigation and building resilience into the design of the experi-
ence delivery.
Use this action plan template to help put your blueprinting into action! For each theme
Touchpoints Policies you uncovered in blueprinting, identify your next steps. Go to File → “Make a copy” to add
1. Identify unique touchpoints 2. Assign owners for each touchpoint
this as an editable doc to your Google Drive.
1. Identify unique policies 2. Identify policy owners and next steps
Copy all the blue stickies (touchpoints) into this area. Group duplicates into Copy the unique touchpoints here. For each, assign an owner who will lead the implementation for that
Copy all the orange stickies (policies) into this area. Group duplicates into Copy the unique policies here. For each, identify the policy owner. Summarize the next steps needed to
clusters so that you can identify all the unique touchpoints. touchpoint. Note down any next steps needed to design the touchpoints.
clusters so that you can identify the unique policies that need to get defined. define and implement the policy.
(repeat rows as
needed)
Roles Potential pitfalls
Tactical fix 1
1. Identify unique roles 2. Define responsibilities and resourcing
1. Identify related pitfalls 2. Brainstorm solutions for pitfalls
Copy all the green stickies (roles) into this area. Group duplicates into clusters Copy the unique roles here. For each, describe the key responsibilities of the role. Think about how it might
so that you can identify the unique roles needed to deliver the experience. get resourced. Copy all the red stickies (pitfalls) into this area. Group similar pitfalls into
clusters so that you can brainstorm solutions (if not already addressed in the the blueprint design.
Tactical fix 2
Copy the pitfall categories here. For each, brainstorm some solutions. Discuss and work solutions back into
blueprint design).
Role Description Resourcing Role Description Resourcing
Pitfall category (repeat rows as
Pitfall category
needed)
Ideas Ideas Ideas Ideas
Role Description Resourcing Role Description Resourcing
1. Identify unique systems 2. Identify system owners and next steps 1. Brainstorm next steps for implementation 2. Identify owners to move the work forward
Now take a step back and think about your design at a high level. What needs List your key next steps here. Assign an owner to move the work forward.
Copy all the gray stickies (systems) into this area. Group duplicates into clusters Copy the unique systems here. For each, identify the system owner. Describe the next steps needed to
to be done in order to move the work forward? Do you need to get stakeholder
so that you can identify the unique systems. implement any changes to support the new experience.
buy-in? Do you want to design and test a pilot prototype? Do you want to do
more user research? Think together as a group about what needs to be done.
Next step Owner
System Owner Next steps System Owner Next steps
Common
blueprinting
questions
Over the years, as we’ve taught blueprinting to thousands of people
around the globe and supported the community in using blueprinting in
their real work contexts, we’ve encountered many recurring questions.
Here’s a collection of some of the ones we feel are most important for you
to get clarity on!
115
Is blueprinting just applied
service design?
No. However, blueprinting is a great entry point for thinking more about
designing great services, as it is an easy tool for the business to start to
think and act in a customer-centric way.
If you find ways to improve upon our approach, we’d love to hear from you.
We encourage you to adapt the method to best fit your work context, and
“get practical” with us!
If you pick a few of the majority scenarios, they will likely cover the popular
rides and a bit more. Then, if you pick a couple edge case scenarios, you
will get a view into the less common experiences. To get the coverage of
80% of the park, you only need a handful of scenarios. So, think of a bell
curve where the majority of your customer experiences fall in the middle
68%—pick a few scenarios that cover the majority, and then pick a couple
edge cases to help round it out.
Fear not: both of us authors spent a great many years in UX and Product
design, and most of the biggest wins, learnings, and evolution of our own
careers happened before we made any sort of switch away from primarily
focusing on UX and Product Design. In fact, learning to use these blue-
printing methods, how to facilitate, how to synthesize, and how to socialize
the output is what elevated our careers more than anything else.
Take what is in this book and apply it to your UX and Product Design proj-
ects. We’ve applied both current and future-state blueprinting to things
that may feel small, but are deceptively complex. From digital product
onboarding, to customer account management and support, to first-time
use experiences, and even search and browse experiences, the principles
all apply just the same.
Let us set the record straight: the blueprint format we’ve evolved is
good for ANYONE in any position. If you see the potential value of blue-
printing as addressing the gaps in your organization’s understanding and
cross-functional collaboration, you can organize and facilitate a blueprinting
effort. You don’t have to be a designer, or a service designer, or even in a
position of great authority in your organization to do blueprinting.
While the original audience was product and service designers, since
publishing the first materials in 2015, we’ve had people use our practical
blueprinting format in positions that have nothing to do with the traditional
scope of “design and product.” The method and format has been used
by people in organizations such as mortgage operations for banks, logis-
tics for hospital procedures, government agency applications at state and
federal levels, non-profits… the list goes on.
Most of these people had no connection to the typical path that leads one
to “design thinking” and the typical methods of product innovation that
Silicon Valley has made so mainstream. The only thing they all share in
common—us and you and everyone—is the ability to take a step back and
look at the macro view and realize that tackling complex systems requires
a better tool, and that’s what the Practical Experience Blueprint is.
Phases
The Scenario
Steps
Step
Touchpoint
Usually there is only one
touchpoint per step, so
you can leave this as is.
Roles
Step
Touchpoint
etc. ...
To simplify the blueprint, but still get effective output, just focus on the core component layers (touchpoint,
technology, roles, policies, processes), and then add critical moments and opportunities (current-state)
or potential pitfalls (future-state).
What you might lose in this adaptation of the method is the actual
end-to-end understanding of the steps of the scenario, and the particular
details of the backstage. You will capture general, high level insights about
roles, systems, processes, policies, and opportunities for improvement, but
you might miss some of the nuance and tactical fixes.
Always remember: the blueprint is a process for how to get to the ultimate
destination—action! A blueprint’s core purpose is to let you tease out the
opportunities, critical moments, and ideas, but it is none of those things
itself! Like the scaffolding used to build the Eiffel Tower, once you’re done
building, remove it and let the monument to your work live on. For you, the
Eiffel Tower is the output of your synthesis—the action plan.
Functionally, the visual can act like a heat map, especially for current-state,
where you can visually see and spot at a high level where the more compli-
cated or heavy areas are. This can have a great impact on stakeholders as
you are reviewing the outputs of blueprinting.
Think about your narrative and what you are trying to share, convince, or
educate your stakeholders about, and then adapt the information from the
blueprint to the format that will be most useful for doing that.
However, this introduces a factor that typically isn’t as relevant with most
innovation and design frameworks: the required amount of air-cover and
champions at the top. One of the biggest considerations on how much
impact and success a blueprinting effort can have is directly proportional
to the level and depth of executive sponsorship. The insights, breakdowns,
or new designs that the blueprint—both current and future-state—reveals
are almost never simple, and almost never localized. The enduring solu-
tions are often on a macro scale and need the support of top-down leader-
ship to influence the various silo, team, or touchpoint owners that typically
operate within their own sandboxes.
The blueprint doesn’t just codify and externalize the end-to-end, surface-
to-core of a single area. If you look at a typical blueprint and the internal
teams and owners it crosses, often you’ll find that the only common owner
of the entire thing are at the business-unit or VP level, or if the blueprint is
scoped small enough, Director level.
This means that gaining the blessing, approval, and support of the leaders
who have a stake in the macro view is essential. They have a unique
ownership, and accountability, for things that cross silos, teams, touch-
points, in ways that the individual focus of the teams themself do not.
If you need a metaphor, it’s like a bunch of city mayors trying to create an
interstate freeway system. All the good intent and due-diligence of plan-
ning this freeway system won’t get far if those city mayors don’t have the
support of the state governors or federal representatives. Even if those
city mayors are going to do all the work coordinating and connecting their
cities, they MUST have that support from the top.
Which invites the question: why don’t more of these leaders at the top
require and request blueprints? After reading this book, they will!
Conclusion
Blueprinting is one of the fastest, most effective ways to be customer-cen-
tric and look through the lens of the experience into the nuts and bolts of
your organization and how it delivers (or might deliver). By narrowing in
on your most critical scenarios, blueprinting allows you to see end-to-end
and surface-to-core. This enables you to collect valuable insights across
multiple scenarios and identify strategic themes and tactical fixes, or design
a brand new way to deliver an experience. It lets you take meaningful,
durable action, transforming your customer’s experience!
There are many journeys and many customers, but there’s only one of
your business, only one collection of systems, policies, processes, and
actors that make up what you offer. That is what the blueprint uncovers;
the backstage that is used over and over again by the customers. We map
customer experiences all the time, but rarely do we take the time to map
out and document our own businesses.
Conclusion 127
An experience is only as cohesive as the teams that produce it, and any
attempt to make meaningful changes to an experience requires a deep
understanding of the makeup of the organization that builds the stage for
that experience.
Blueprinting can give you actionable insights that influence the strategic
direction of your organization, as well as the day-to-day small stuff. But it
takes your passion for a more holistic front and backstage mindset to culti-
vate lasting change in the way your organization approaches designing
experiences.
We hope you’re able to take what you’ve learned from this guide and apply
it to your own organization. Please get in touch, and let us know how it
went! We are so excited to hear from you and learn about how you are
using this practical approach to blueprinting!
Happy blueprinting!
pbd.pub/reviews
and you’ll find links to the Amazon product page, and our entry on
Goodreads, as well as a link you can share on social media to help
other people find the book!
Conclusion 129
Glossary
Key terms
Actor
The word “actor” is often used in service design to refer to the staff roles
(backstage people) who are involved in service delivery. These roles are
“performing” service for the customer, and are thus often referred to as
“actors.”
Channel
A specific medium in which interactions take place, such as: physical mailer,
email, social media, phone, web.
End-to-End
The breadth across time of a scenario, showing the start all the way to the
end of the scenario and everything that takes place in between. The lens
through which you view the backstage.
Experience
The story through time of what a customer (or other end recipient or user)
goes through when traversing a service or product offering.
Experience Lifecycle
A standard set of phases that all experiences go through, including:
unaware → aware → contract/buy → first time use → normal use → reconsider
→ leave. This lifecycle can be genericized and applied to all experiences of
a service or product offering.
Glossary 131
Map
A visual diagram representation of information. Mapping is a way to make
visual the evidence, and externalize information so that a group of stake-
holders can build shared understanding and anchor in a shared mental
model.
Product
A static product that is acquired by a customer to be used to meet a
customer need (e.g. a hammer, a version of software).
Scenario
A linear use case that plays out over time that involves your customer’s
experience (“visible” steps) combined with your organization’s backstage
(“hidden” steps).
Service
A specific offering that your organization produces that acts in service to
the customer. Services provide or perform, and engage the customer in a
relationship over time. The service comprises all the people, processes,
systems, policies, and touchpoints that cross the experience lifecycle.
Surface-to-Core
The depth of underlying support roles, touchpoints, systems, processes,
and policies that create the end-to-end surface.
Touchpoint
A point of interaction between the customer and the business. A touch-
point exists in a channel, and is often a “product” that is designed. Example
touchpoints: webpage, app, phone conversation, help ticket, billing state-
ment, email, physical store, flyer, advertisement.
Flow Chart
A flow chart is often used to map an experience path including the various
branching as a customer navigates the touchpoints of an experience. Task
flows are often at a bit more of a detailed level than the steps of a blue-
print, and do not cover any of the backstage of blueprinting or even the
emotional aspects covered in journey mapping.
Journey Map
A journey map is an iconic or representative map of a linear customer
experience as a journey showing how they experience your business. This
only shows the customer point of view, and doesn’t go into the backstage
of the business or how it delivers or hidden steps. A journey map covers
the doing, thinking, feeling and touchpoints of a customer experience.
Process Map
A process map is a flow chart showing end to end of a business process
(not customer centric) and shows the branches and variations, identifying
operators, systems, and other process data. A blueprint may overlap with
some steps of a process map, however, we blueprint a unique concrete
scenario end-to-end, and stay customer-centric and do not look at all the
branches, variations, and data of a process. Instead, blueprinting will result
in the start of a process inventory of sorts—identifying a set of processes
that are essential to the experience.
Glossary 133
About the Authors
We (Erika and Morgan!) have over 40 years experience in combined lead-
ership in design, innovation, and product strategy. We have worked for
large enterprises, small startups, and consulted with companies across the
Global 2000. Our onlines courses, articles, templates, and learning content
have been viewed and used by hundreds of thousands, across every busi-
ness sector and level of government worldwide!
Read more and connect with us, we’re always looking for new people and
organizations to collaborate with and support!