Chung ArtEducationTechnology 2007
Chung ArtEducationTechnology 2007
Chung ArtEducationTechnology 2007
REFERENCES
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Audio
UQIQ _- _
Production Photo Story 3, as its name suggests, is specifi Some created stories on their laptops, while
After completion of the storyboards, cally designed to create stories from still most used school computers and saved files
students proceeded to the production stage, digital images. For stories without a video to a USB flash drive.4 The class used Adobe
using multimedia-enabled, Internet-ready component, I recommended using Microsoft Elements? or Adobe Photoshop? for image
computers, equipped with speakers and micro Photo Story 3. To cater to individual needs and editing and Goldwave?, another free applica
phones. Numerous software applications are technology skills, the students explored other tion, for sound editing. Because the class used
available to produce multimedia digital stories. movie-making software applications such as different software applications, peer assistance
Software should be chosen according to the Adobe? Premiere?, PowerPoint?, iMovie was critical in making the course a success.
types of computers in a computer lab (see (for Apple Macintosh only), and Windows?
Figure 2). Because my school uses Windows Movie Maker 2.1. Based on my teaching
XP computers, I introduced Microsoft? Photo experience, except for Adobe Premiere and
Story 3, a free software application for Windows PowerPoint, the other software programs
XP that is ideal for beginning computer users are user friendly, straightforward, and easy
and can be downloaded online. Microsoft to learn. In the end, one or more students
used each set of software mentioned above.
illustrate the importance of its existence. educators. They explore topics of significance, Livo, N. J., & Rietz, S. A. (1986). Storytelling: Process
and practice. Littleton, CO: Libraries Unlimited.
Produced with Windows? Movie Maker 2.1, compose a narrative, create computer images,
Meadows, D. (2003a). Digital storytelling:
Jeritas story (See Figure 3) consisted of a series record a personal voiceover, apply contextual Research-based practice in new media. Visual
of interviews with her school principal, an art knowledge, and analyze ways in which infor Communication, 2(2), 189-193.
teacher, an art director, and a retired university mation and mood effectively convey a story. Meadows, D. (2003b). Capture Wales BBC digital
art educator, in which she asked them how art Digital storytelling provides art students with storytelling. Retrieved July 22, 2005, from http://
education benefits children. The class thought a stimulating aesthetic means of developing www.bbc.co.uk/wales/capturewales/conference/
that her interview with her school principal hands-on critical-thinking and problem danielmeadows.shtml
was a productive way to promote art educa solving skills, of addressing relevant social Paul, N., & Fiebich, C. (2002). The elements of
tion in her school. As two of her interviewees issues and personal concerns, and of culti digital storytelling. Retrieved November 28,
responded, "Kids need to think critically and vating aesthetic sensitivities. 2005, from http://www.elements.fiebich.
imaginatively and art gives them that opportu In the age of computer technology, many biz/index.php
nity," and "In art you have multiple solutions to American K-12 schools have ample funds Roland, C. (1994). Preparing children for the
problems [sic]." Jerita summarized the benefits for maintaining a computer lab but not for twenty-first century. Retrieved May 14, 2005,
from http://grove.ufl.edu/~rolandc/archives/
of art education and cited research findings to obtaining art supplies. The implementation
arts%7Etechnology.html
urge better funding and support for art educa of digital storytelling offers art educators
tion in public schools. She also offered prac another avenue to implement an innovative
tical strategies to help both parents and the and relevant art program for the technology E?ftl tT?S
public to become involved in supporting art savvy digital generation. Dunn (1996) noted ^uncum (2004, p. 253) defines multiliteracy as
education. that "Art teachers who are technologically "the making of meaning through the interaction of
different communicative modes" such as music, the
The class of 7 rated favorably each of the literate are uniquely positioned to play a major
role in their schools' attempts to restructure in spoken voice, sound effects, language, and pictures.
student digital stories during peer evaluation.
Except for two students who were initially the face of an ever-changing global market 2 The Scott County Schools in Georgetown,
place" (p. 8). Moreover, with the availability of Kentucky, posted many examples created by their
uncomfortable narrating their stories, most students and teachers on their website at
had positive things to say about this learning Internet technology, digital storytelling allows
http://www.scott.kl2.ky.us/technology/
experience. They all considered the amount of individuals to voice larger concerns from
digitalstorytelling/ds.html
time (48 hours) dedicated to this project to be their own perspectives to an ever-widening
3 Depending on the type of software used, different
appropriate; they also appreciated having an audience. Digital storytelling is a meaningful
software applications (PowerPoint?, iMovie , and
opportunity to learn about digital storytelling and powerful way to promote visual culture
art education. Windows? Movie Maker 2.1) have slightly different
and to apply it to their own art teaching. Most slide transitions and image effects.
agreed to make their works available on a 4A USB flash drive acts like a portable hard drive. It
university website to share with other art ShengKuan Chung is Assistant Professor
is about the size of an eraser capable of storing and
teachers. Although some students were first and Graduate Program Director of Art
transporting large amounts of data.
time users of Adobe? Premiere?, Microsoft? Education in the Department of Curriculum
5Linda Starrs online article "The Educators Guide
Photo Story 3, and Windows? Movie Maker and Instruction, University of Houston,
to Copyright and Fair Use" offers helpful informa
2.1, their multimedia stories showed a profes Texas. E-mail: [email protected]
tion on this topic at http://www.educationworld.
sional execution (See student works at http:// com/a_curr/curr280.shtml
www.coe.uh.edu/arted/). REFERENCES 6Bernard Robin, Associate Professor of
Digital Storytelling Association (2002). Digital
Conclusion storytelling. Retrieved November 28, 2005, from
Instructional Technology at the University of
Houston, has compiled a list of resources for
The application of digital storytelling to http://www.dsaweb.org/01associate/ds.html searching images, video clips, sounds, and music
art education is an interdisciplinary, inquiry Duncum, P. (2004). Visual culture isn't just visual: online at http://www.coe.uh.edu/digital
based, hands-on project that integrates the Multiliteracy, multimodality, and meaning. storytelling/tools.htm
Studies in Art Education, 43(3), 252-265. 7Words are too limited to describe these digital
arts, education, local communities, technology,
Dunn, P. (1996). More power: Integrated interactive stories. Some student works will be available on
and storytelling. Through digital storytelling,
technology and art education. Art Education, the University of Houston art education website at
students develop and apply multiliteracy
49(6), 6-11. http://www.coe.uh.edu/arted/
skills, aesthetic sensitivities, and critical facul
Freedman, K. (2003). Teaching visual culture: 8"Amy" is a pseudonym.
ties to address greater issues of importance to
Curriculum, aesthetics, and the social life of art.
a larger audience.
New York: Teachers College Press.
Heise, D., & Grandgenett, N. F. (1996). Perspectives
on the use of Internet in art classrooms. Art
Education, 49(6), 12-18.