Cess Chapter 2 RRL
Cess Chapter 2 RRL
Cess Chapter 2 RRL
Najat Smeda, Eva Dakich, and Nalin Sharda (2014) state that since educators can now access digital
cameras, personal computers, scanners, and user-friendly software to leverage the digital world, the use
of new technologies in educational systems has expanded globally. To date, the impact of new
technologies in educational contexts has been largely positive, providing educators with the chance to
improve their knowledge and abilities. Prioritize raising the educational bar.
Researchers have discovered that integrating such technologies improves student motivation,
achievement, and engagement. The use of innovative pedagogical models to engage learners has
become increasingly important. One innovative pedagogical approach that can engage students in deep
and meaningful learning is digital storytelling. This research project aimed to create aconstructivist
learning environment with digital storytelling. The search examined the pedagogical aspects of digital
storytelling and the impact of digital storytelling on student learning when teachers and students use
digital stories. Nevertheless, education systems still face many challenges. One of these challenges is
https://scholar.google.com/scholar?start=10&qThe+Transformative+Power+of+Educational+Videos:++Visual+Stor
ytelling++2014&hl=en&as_sdt=0,5#d=gs_qabs&t=1728485097427&u=%23
Shaping and sharing imagination: designers and the trans formative power of stories
Mariana Ciancia, Francesca Piredda, and Simona Venditti (2014) claim that. The social and
commercial landscapes have changed, leaving society with a complex setting where the interaction
between mainstream media and participatory culture is entirely altered, leading to a corresponding
blurring of the lines separating actual and virtual space. As audience media habits change, so does their
a new design process built on the collaboration of various skill sets. In order to overcome the
complexity of today's world, a disruptive approach must be used, recognizing storytelling exercises,
narrative practice, and interpersonal interactions as the main sources of creativity.The cases of Plug
Social TV (2013–) and Imagine Milan (2009–2012) are discussed in the study.
ongoing), in which we experimented with expressive and listening tools as well as communication
collaborative process, dispersing the narrative worlds over many channels. On the one hand, there is
the goal of experiencing auditory visual languages through multiple story formats.
https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=The+Transformative+Power+of+Educa
tional+Videos%3A++Visual+Storytelling++2014&btnG=#d=gs_qabs&t=1728484753617&u=%23p%3Dvp
9J7_tSap4J
Does experience with digital storytelling help students to critically evaluate educational videos about
history?
Barsch, S. (2020).Educational videos are becoming increasingly important for schools. More and more
often, students consume videos on YouTube in order to carry out school tasks. At the same time, the
digital world is increasingly influencing perceptions of history. The internet contains numerous
information and abuse it for political purposes. This article presents the results of a research project on
history teaching in a seventh grade (age 12–14) class in Germany. The study's aim was to find out if
creating one's own videos using the method of digital storytelling generally leads to a more critical
evaluation of educational videos. Students produced short videos on the subject of 'European expansion
in the early modern period'. One group was secretly commissioned to portray the Europeans as superior
to the indigenous societies of America, thus creating a manipulative video. At the end of the lesson, the
students rated the credibility of the videos. In addition, interviews with students were conducted. The
aim was to investigate whether students trained in digital storytelling could easily identify biased
information. The data were analysed using qualitative text analysis. Findings show that students
primarily judge videos based on aesthetic features, rarely adopting a media-critical perspective.
https://journals.uclpress.co.uk/herj/article/id/2163/
Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through
According to IEEE (2020) Digital storytelling is a topic of great academic interest, due to its countless
uses in a variety of areas, educational or not. Its impact on learning contexts has become the center of
research for a number of studies, trying to examine the field from a diverse set of perspectives. The
latest technological achievements, including the adoption of mobile devices, IoT as well as crowd
sourcing in everyday life and the modern delivery of audiovisual content have also changed educators'
perception of the field. This paper presents Active Play, a prototype platform for the creation of digital
storytelling experiences for cross-platform devices through contemporary ways of content delivery and
its impact on educational contexts. Through a pilot research study, where the platform capabilities were
presented and discussed with educators, this paper aims at collecting and analyzing educators' needs
and possible applications of the use of the platform in educational areas and receive user feedback in
order to improve human computer interaction. The results of the study intend to offer empirical
evidence for the design and implementation of modern digital storytelling platforms in the scope of
https://ieeexplore.ieee.org/abstract/document/9248471
Digital storytelling: facilitating learning and identity development
Deoksoon Kim & Mimi Li 13 July (`2020) This study examines how digital storytelling facilitated
students’ reflection and learning in a project-based year-end middle school capstone program. It also
explores how students expressed their voices, identities, and emotions using the multimodal resources
available in digital stories. Using qualitative case study methods, the study draws on interviews,
observations, and artifacts to analyze two focal cases. It uses a framework derived from Systemic
Functional Linguistics to analyze the digital stories. The findings show how two students used text,
images, sound, animations, emojis, and other resources to present and remix messages about the
subject matter and about themselves. One student enacted a teacher role as she presented to a group of
third graders. The other enthusiastically engaged with peers through a culinary project that used math
in cooking, in which he shared a Salvadoran pancake from his home country. The study shows how
embedding digital storytelling projects in a school curriculum can engage learners with a wide range of
expressive resources while also enhancing students’ motivation, creativity, identity development, and
https://link.springer.com/article/10.1007/s40692-020-00170-9
Visual storytelling and socio environmental change: Images, photographic encounters, and
Accordingh to Samuel J Spiegel (2020) Practices of visually representing places of resource extraction
and land degradation can be deeply contentious, embedded in a wide variety of values, ethics, goals,
and relations. Photographs are pervasively used to generate narratives about environmental change,
particular social groups, and places. Yet, the sociocultural processes and power relations at play in
producing “visual knowledge” and interpreting images often remain under explored, with limited
attention to how photographs and visual storytelling are engaged to (re)orient discussions about change.
Challenging ways of seeing, this article discusses relational practices around photography and the
It explores experiences with photo voice—a methodology aimed at realigning the dynamics of who
decides what photos matter, how, why, and with what implications, sometimes pitched as a way to
“decolonize” research. The study examines interactions in a village in Central Kalimantan, Indonesia,
where women shared visual stories to express challenges they face in relation to deforestation and other
landscape changes, depleted gold deposits, limited livelihood options, and other themes, conveying
place histories and ideas about home, identity, governance, and community. Reflecting on
intergenerational dialogues and anxieties about the future, the analysis considers photo voice processes
in refracting everyday struggles, arguing for feminist epistemologies that carefully attend to the
situated ethics and contingent performative powers of visual storytelling where multiple forms of
https://scholar.google.com/scholar?hl=en&as_sdt=0,5&as_ylo=2020&q=Transformative+Power+of+
Educational+Videos:+Visual+Storytelling#d=gs_qabs&t=1728729425667&u=%23p%3Dv4NJyuh7dmAJ
A systematic review of educational digital storytelling
According to Jing Wu, Der-Thanq Victor ChenComputers & Education 147, 103786, (2020)Although
Digital Storytelling (DS) has been popular in education since the 1990s, there is a lack of systematic
review to inform how it has been applied and what has been achieved in the field. Most publications
are either conceptual discussions or reports of implementations. This paper presents a systematic
review of 57 studies on educational DS (EDS). Our analysis identified a continuous interest within the
USA, where EDS originated, and increasing adoption in Asian and European countries, with usage
across primary, secondary, and higher education levels. It was used as stand-alone pedagogy or in
combination with other pedagogies, usually in the humanities and social science contexts.
The review categorizes five orientations (appropriative, agentive, reflective, reconstructive, and
reflexive) and eight types of outcomes (affective, cognitive, conceptual, academic, technological,
linguistic, ontological, and social). Based on this synthesis, we discuss three issues: a linguistic
conundrum, a rosy picture of positive outcomes, and a further expansion of the optimal reconstructive
orientation. Possible reasons for these issues are explored, and directions for future studies are
suggested.
https://scholar.google.com/scholar?hl=en&as_sdt=0,5&as_ylo=2020&q=Transformative+Pow
er+of+Educational+Videos:+Visual+Storytelling#d=gs_qabs&t=1728729659928&u=%23p%3
DpP0KQPhelHQJ
The Impact of Technology on Cinematic Storytelling
According to Hammondv (2023) As an art form and storytelling tool, cinema has been shaped greatly
by continuous technological advances throughout its history. This paper delves into the complex
relationship between technology and cinematic storytelling, examining the evolution from the
beginning of cinema to the modern digital age The analysis begins in time, examining how new
technologies forms including sound, colour, special effects and digital cinematography not only
affected storytelling but also redefined film language Technological advances have played a major role
in transforming film techniques, from editing to sound systems and visual effects These changes have
created new storytelling possibilities, enabling filmmakers to create complex stories and it has a huge
impact. This paper examines the fusion of technology and storytelling, shedding light on how
filmmakers have used technological tools to innovate and enhance their storytelling. The fundamental
digital revolution ushered in a new era for film, giving filmmakers access to more digital content and
ways to express creativity Digital cinema blurred the line between fact and fiction, giving filmmakers
ways to explore story of undiscovered territories. In addition to exploring creative opportunities, this
paper is concerned with the ethical considerations and challenges posed by the marriage of technology
and history, from issues of privacy to questions of successful representation The review presents a
series of case studies, offering a critical examination of films that have used technology to reinterpret
history, beginning with the opening. Objectives: The aim of this paper is to examine the profound
impact of technology on the art of cinematic storytelling. The objectives of the study are: Trace the
historical development of film technology and its impact on history. Examine how advances in
technology have shaped film techniques and narrative design. Explore the democratization of
https://www.proquest.com/openview/0a0511c717ed239e688f1735f135d3b4/1?pq-
origsite=gscholar&cbl=29638
Audio-Visual Storytelling Through Immersive Media and its Impact: A Critical Literature Review
Dushyant Somvanshi ( 2024) Savitribai Phule Pune University (SPPU); Ajeenkya DY Patil University
(2023) since the inception of human being, storytelling has been a compelling method for passing on
data and information. In the field of perception, narrating is quickly picking up energy and advancing
front line procedures that upgrade understanding. Numerous people group have remarked on the
complex perceptions into their accounts in developing numbers. This paper gives a critical literature
review from epistemological standpoint of the impact of Audio- visual storytelling through immersive
media and focussed upon the most important elements in perception of immersive storytelling through
audio-visuals.
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4728873
According to Dr. Priyanka Wandhe February 14, (2024) For ages, storytelling has been an important
component of human society, conveying knowledge, inspiring creativity, and eliciting emotions. In
academia, storytelling is increasingly regarded as an excellent tool for teaching and learning. This
research investigates the numerous ways in which storytelling helps to improve academic engagement,
comprehension, and retention. Using narratives in the classroom allows educators to create memorable
and relatable learning experiences, establishing deeper connections between students and the subject
matter. Furthermore, narrative promotes critical thinking, problem-solving, and creativity by presenting
difficult topics in an engaging and understandable way. Furthermore, storytelling allows for the
introduction of varied perspectives and experiences, which fosters empathy and understanding among
students. This article highlights through many examples and case studies.
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4727196