24 Ideas For Games With Relative Clauses
24 Ideas For Games With Relative Clauses
24 Ideas For Games With Relative Clauses
clause games
1. Trivia sentence building challenge Give or brainstorm a list of things that trivia
questions are often about, e.g. the Amazon, the Statue of Liberty and Einstein. Students
should choose one of the things from the list and say something true about that thing or
person, e.g. “The Amazon is in South America”. Their partner [...]
Give or brainstorm a list of things that trivia questions are often about, e.g. the Amazon,
the Statue of Liberty and Einstein. Students should choose one of the things from the
list and say something true about that thing or person, e.g. “The Amazon is in South
America”. Their partner should expand that sentence by adding information, but without
changing any of the words that their partner said, e.g. “The Amazon, which is a river, is
in South America”. Play then goes back to the original person or to the next person,
who tries to expand it even more, e.g. “The Amazon, which is a river that is the longest
in the world, is in South America”. The same thing continues until one person makes a
factual mistake or someone gives up. You shouldn’t need to tell them to use relative
clauses as it is difficult to avoid them when playing this game.
This is similar to Trivia Sentence Building Challenge above, but students work in threes
and fours and take turns expanding true sentences about one of the people in the group,
e.g. “Eduardo, who is our classmate, comes from Oviedo”, “Eduardo, who is our
classmate, comes from Oviedo, which is in Spain” etc. The person being spoken about
tells them when someone says something that isn’t true, then they start again with
someone else in the group.
3. Trivia jigsaw
Prepare true sentences similar to the ones in Trivia Sentence Building Challenge above
and split each sentence into three parts (“Tokyo Tower/, which is a copy of the Eiffel
Tower, /is taller than the original”) and put them into a table with three columns in a
word processor program. Photocopy and cut up the worksheet so that each piece of the
jigsaw contains at least two pieces of the table, e.g. two parts of one sentence or the
middle parts of two different sentences. Using their jigsaw skills, grammatical
knowledge and knowledge of the things that the trivia sentences are about, the students
have to put the jigsaw together.
Prepare a worksheet to tell one particular kind of story, e.g. a fairy story. Each line on
the worksheet should contain some kind of relative clause and a gap for students to
write their ideas in, e.g. “The prince, who __________, rode past on his white horse” or
“The princess rejected the prince who __________ and married the prince who
__________”. Students should pass the worksheets around the class or their group,
completing just one line each time before they pass it on. This can be made more fun by
folding the paper each time so that the next person writing doesn’t know what has been
written so far. The last person reads the whole story and feeds back on its logic, interest
etc.
This is one of the most well-known games to practice defining relative clauses. Students
are given a list of words or expressions and have to describe which one they have
chosen without saying which one it is until their partner guesses, e.g. “This is a thing
that you use to open bottles of wine with?” (without saying “cork” or “screw”) for
“corkscrew”. You can tell them that they must use defining relative clauses or just see if
it comes out naturally from the game.
You can combine revision of the things that they should and shouldn’t do in class
(useful for naughty kids!) by giving them a list of nouns and verbs connected to the
classroom and getting them to define them with sentences like “This is a thing that we
shouldn’t do because it disturbs the other classes” for “shout” and “These things, which
we use in almost every class, can be dangerous” for “scissors”.
You can also revise grammar with this game with sentences like “This tense, which is
used to talk about unfinished time, is easy to confuse with the Simple Past” for “Present
perfect”.
8. Taboo
This is a variation on the Definitions Game above in which students are given three
words which they can’t use when defining the word for their partners to guess, e.g.
“chicken”, “yolk” and “white” for “egg”. You can get students more involved and
thinking about the vocabulary more carefully by getting them to write the taboo words
on the vocabulary flashcards before the game starts.
9. Call My Bluff
Prepare true and false definitions of difficult words, e.g. idioms and slang, putting
relative clauses into each definition. Students either have to guess which definition is
correct or guess if each definition is true or not. Students can then make similar true and
false definitions to try and fool their classmates with. Doing this with different varieties
of English is particularly good for non-defining relative clauses, with sentences like
“Barbie, which is Australian slang, is short for barbeque.”
This variation is much more complicated but is designed to add more defining relative
clauses to the story. Give out packs of cards which have two copies of each card in
them. Tell students that each time they use the card it should represent a different object
or character, e.g. they can decide that the first “witch” card that they use is a good witch
and the second witch card that goes into the story is a bad witch. When they mention
those characters from then on they should therefore use language like “The prince who
had saved the princess” and “The sword which they had found in the river”.
12. Work out where to put the relative clauses into the story
Copy, write or rewrite a story, then take out most or all of the relative clauses and put
them at the bottom of the page (mixing them up if you want to provide more challenge).
The students then have to work out where the relative clauses should go. This works
best for a story that they then have to do something else with, e.g. a murder mystery
where they can work out who did it once the relative clauses are put back in.
This is similar to the idea above, but with the students putting in their own relative
clauses to improve the style of the story. They can them compare with the original,
keeping their own ideas if they think that they are better (very likely with writing you
find on the internet!)
Put the names of some important things on the board, and student try to make true
sentences about why those things are important to you, e.g. Whitney Houston- The first
person whose CD I bought, Mr Smith- The first teacher I had whose name I remember,
Matchboxes- The things that I collected when I was a child, July 1991- The time when I
first went on holiday on my own. They can then play the same game in pairs or small
groups.
Students have to listen to the facts about something and guess what you are talking
about. Prepare at least four hints for each famous thing, starting with very obscure facts
that are difficult to guess from and moving towards more well known facts. Students
can then make similar sets of sentences from their general knowledge or internet
research to test other teams with.
16. Trivia same sentence one more hint game
This is the same as the game above, but expanding the same sentence to include the new
facts each time and so therefore using more and more complex relative clauses.
This is one example of the Trivia One More Hint games above that contains a nice
cultural aspect, e.g. “It’s the time when English kids eat most chocolate” for Easter.
18. Crosswords
Another way of getting students to define words is to give them a crossword and ask
them to make the definitions for another person or team to use to complete it. A
variation on this is to give each pair of students a version of the crossword with half the
answers in and ask them to define the ones they have for their partner so that they can
fill in their blank bits. This game is not very good at revising vocabulary (as it usually
used), but is great for defining relative clauses. You will need to make sure you only use
vocabulary that you are sure they will both know.
19. Archaeologists
This is another game that originally comes from Intermediate Communication Games
but can easily be used without the original photocopiable worksheets. Students are
given pictures of common everyday objects from the present or past and have to
imagine they are an archaeologist from the distant future who is digging them up. They
describe the objects and their apparent purpose while avoiding what they know they are
really used for with sentences like “This tool, which was probably used as a spoon to
feed elephants, had a wooden handle and a slightly pointed metal end” for “spade”.
Students can either guess what their partner is describing or compete to come up with
the most imaginative descriptions. Instead of archaeologists, you can ask students to
pretend that they are aliens sending ill-informed reports on life on Earth back to their
own planet.
Make a pack of cards with any random collection of vocabulary on it, e.g. recent vocab
from the textbook that you want to revise. Students spread the pack of cards across the
table and take turns taking two cards and trying to show a connection between those two
things, e.g. “They are both objects that you can buy in a supermarket” for “yoghurt” and
“matches” or “They are both people who work outside” for “vet” and “postman”. If
their partners accept that the sentence is true, they can keep the cards and score two
points. If not, they put them back where they came from. The person with most cards
when the game ends is the winner.
Give the students a category including a relative clause that there are quite a few
answers to, e.g. “People who have played football in Italy and England” or “Places that
have appeared in Hollywood films”. Give students a few minutes to brainstorm as many
things as they can that match that definition, then feedback as a class. If anyone thinks
that another team’s answer is wrong, they have to explain how that thing is different,
e.g. “He is a person who has played football in Spain and England, not a person who
has played football in Italy and England”. There are also several variations on this game
where you get students making the relative clauses. One is to get them to write a
definition that other teams will be able to come up with the least possible number of
things for. Another is to ask them to make sentences that they think their classmates will
come up with a certain number of answers for, e.g. one sentence each for all the
numbers from one to ten.
Give the students the name of a person, place etc and ask them to think up very unusual
definitions of that thing, maybe working together in pairs or groups. All the students
then read out their versions and vote on which is the most original (they can’t vote for
their own ideas).
Think up some definition sentences that have several answers, e.g. “Things from the sea
that English people don’t usually eat” or “Places where I would like to go”. Without
telling the class what the original definition was, read out a list of your answers until
they guess the definition sentence, starting with the most difficult to guess from (e.g.
“whale”) and getting easier and easier until they get it right. They can then do the same
thing in pairs or groups.
Make a list of words that are different in different kinds of English, e.g. “fanny pack”
(American English) and “bum bag” (British English). Define the words to the students
(e.g. “It’s a small bag on a belt that people often use while travelling and hiking”) and
ask them to write down the word they would usually use (or the word they like the
sound of if they haven’t heard either option before). When you have finished defining
10 to 20 words, tell them which words come from which variety of English and so
which variety of English they speak.