Theo Ruiz - Monster 2
Theo Ruiz - Monster 2
Theo Ruiz - Monster 2
Ruiz","size":"medium","type":"humanoid","tag":"human","alignment":"neutral
evil","hitDice":"5","armorName":"mage
armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"10","speed":"30","burrow
Speed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customHP"
:false,"customSpeed":false,"hpText":"27 (5d8 + 5)","speedDesc":"30
ft.","strPoints":"8","dexPoints":"12","conPoints":"12","intPoints":"18","wisPoints"
:"14","chaPoints":"18","blindsight":"0","blind":false,"darkvision":"0","tremorsense
":"0","truesight":"0","telepathy":0,"cr":"2","customCr":"1 (200
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The monster can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The monster regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the monster
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the monster can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The monster can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the monster's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the monster's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the monster dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Spellcasting","desc":"[MON] is a 5th level spellcaster. His spellcasting
ability is Intelligence (spell save DC [INT SAVE], [INT ATK] to hit with spell
attacks). He has the following wizard spells prepared:\n\n> Cantrips (at will):
_firebolt, light, prestidigitation, shocking grasp_\n> 1st level (4 slots): _absorb
elements, mage armour, magic missile, shield_\n> 2nd level (3 slots): _ mirror
image, misty step, scorching ray_\n> 3rd level (2 slots): _counterspell, summon
lesser demons_"},{"name":"Human Determination (1/short rest)","desc":"Whenever
[MON] makes an attack roll, ability check or saving throw he can choose to gain
advantage on the roll."}],"actions":[{"name":"Minor Conjurarion","desc":"[MON]
conjures up an inanimate object in his hand or on the ground in an unoccupied space
that he can see within 10 feet of him. This object can be no larger than 3 feet on
a side and weigh no more than 10 pounds, and its form must be that of a nonmagical
object that he has seen. The object is visibly magical, radiating dim light out to
5 feet.\nThe object disappears after 1 hour, when [MON] uses this feature again, or
if it takes or deals any damage."},{"name":"Fire Bolt","desc":"_Ranged Spell
Attack:_ [INT ATK] to hit, range 120 ft., one target. _Hit:_ [2D10] fire damage."},
{"name":"Gift of Philotra (1/short rest)","desc":"All creatures in a 15 foot cone
originating from [MON] must succeed on a Wisdom saving throw or take [2D8] psychic
damage and have their speed reduced by half until the start of [MON]’s next
turn."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":
[],"regionals":[],"sthrows":[{"name":"int","order":3},
{"name":"wis","order":4}],"skills":[{"name":"arcana","stat":"int"},
{"name":"deception","stat":"cha"},{"name":"history","stat":"int"},
{"name":"persuasion","stat":"cha"},{"name":"religion","stat":"int"}],"damagetypes":
[],"specialdamage":[],"conditions":[],"languages":
[{"name":"Abyssal","speaks":true},{"name":"Common","speaks":true},
{"name":"Draconic","speaks":true},
{"name":"Elvish","speaks":true}],"understandsBut":"","shortName":"Theo","pluralName
":"","doubleColumns":true,"separationPoint":1,"damage":[]}