Question Bank Module 3

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MODULE 3

1. What is design thinking?


a. A process for developing business models
b. A process for understanding user needs and developing solutions
c. A process for improving operational efficiency
d. A process for developing marketing strategies

2. Way of dividing business processes into their basic components: functions and performed for the
business is called as
a. Building Product Management
b. Business Product Management
c. Business Process Modelling
d. Basic Product Management
3. What is Business Process Modelling?
a. A process for understanding user needs and developing solutions
b. A process for mapping out and improving business processes
c. A process for developing marketing strategies
d. A process for improving operational efficiency

4. Which of the following is a key step in the design thinking process?


a. Define the problem
b. Develop a financial plan
c. Conduct market research
d. Implement a marketing campaign

5. Process models will have communication between stakeholders like


a. business analysts and process participants
b. process participants and software architects
c. business analysts and software architects
d. All of the above

6. Which of the following is a key step in the business process modelling process?
a. Conduct user research
b. Develop a financial plan
c. Map out the current process
d. Implement a marketing campaign

7. What is the purpose of design thinking in business?


a. To develop innovative solutions to business problems
b. To reduce costs and increase efficiency
c. To increase revenue through marketing campaigns
d. To develop financial plans for new business ventures

8. What is the purpose of Business Process Modelling?


a. To improve control and operational efficiency
b. To develop innovative solutions to business problems
c. To conduct market research
d. To implement marketing campaigns
9. Advantages of Business Process Modelling
a. Align operations with business strategy
b. Improves process communication
c. Increase control and consistency and improve operational efficiencies
d. All of the above

10. BPM replaced the organization’s previous effective packages such as


a. Time and Motion Study (TMS)
b. Total Quality Management (TQM)
c. Both a and b
d. None

11. Which of the following is a common tool used in business process modeling?
a. Mind maps
b. User personas
c. SWOT analysis
d. Process flowcharts

12. Which of the following is an example of a design thinking technique?


a. Value stream mapping
b. SWOT analysis
c. Rapid prototyping
d. Six Sigma

13. Which of the following is an example of a business process modeling technique?


a. Rapid prototyping
b. Mind mapping
c. Swimlane diagrams
d. User interviews

14. What is the benefit of combining design thinking and business process modelling?
a. Moving beyond traditional process maps and case models to more customer-centric and
human-scale products and services.
b. Harnessing natural empathy, leading to a better understanding of the needs and challenges of
customers.
c. Generating more revenue by ensuring a deeper level of customer satisfaction
d. All of the above

15. What is Agile methodology?


a. A project management approach that emphasizes adaptability and iterative development
b. A software development approach that emphasizes documentation and planning
c. A marketing approach that emphasizes user research and segmentation
d. A financial approach that emphasizes risk management and forecasting

16. _____________ is an iterative and incremental method of managing development and design.
a. Waterfall method
b. Predictive method
c. Sequential method
d. Agile method

17. Agile methodology is flexible in nature whereas Waterfall method is rigid. True/ False
a. True
b. False
18. While design thinking is an approach to problem finding, agile is a practice of __________.
a. design thinking
b. process finding
c. problem solving
d. none of the above

19. Best practices for combining Design thinking and Agile methodology are
a. Invest in user research and clearly define problem statement
b. Build a productive team culture and optimal use of Design thinking
c. Design patterns and periodic testing
d. All of the above

20. What is a virtual collaboration environment?


a. A physical workspace for remote teams
b. A software platform for remote teams to collaborate and communicate
c. A project management tool for remote teams
d. A software development framework for remote teams

21. Maximum number of members in an Agile team


a. 5
b. 10
c. 25
d. 30

22. A time boxed iteration of a continuous development cycle for planned amount of work that has
to be completed by the team and made ready for review is called
a. Prototyping
b. Sprint
c. Experience design
d. Buisness Model Design

23. What is a sprint in Agile methodology?


a. A short, focused period of work during which a specific set of tasks is completed
b. A meeting of the development team to discuss progress and plan the next sprint
c. A review of the completed work at the end of a project
d. A retrospective analysis of the development process

24. What is a daily stand-up in Agile methodology?


a. A short, daily meeting where team members discuss progress and obstacles
b. A meeting to review the completed work at the end of a sprint
c. A retrospective analysis of the development process
d. A planning meeting for the next sprint

25. What is a product backlog in Agile methodology?


a. A list of all the tasks that need to be completed during a sprint
b. A list of all the features that need to be developed for a product
c. A list of all the bugs that need to be fixed in a product
d. A list of all the team members and their roles in a project

26. What is a retrospective in Agile methodology?


a. A review of the completed work at the end of a project
b. A planning meeting for the next sprint
c. A meeting to review progress and plan the next sprint
d. A retrospective analysis of the development process

27. What is a Kanban board in Agile methodology?


a. A visual tool for managing the flow of work through a process
b. A software platform for managing sprints and tasks
c. A tool for conducting user research and analysis
d. A tool for tracking financial performance and forecasting

28. What is the purpose of Agile methodology in virtual collaboration environments?


a. To promote adaptability and flexibility in remote teams
b. To increase efficiency and productivity in remote teams
c. To improve communication and collaboration in remote teams
d. To reduce costs and improve financial performance in remote teams

29. What is the role of a product owner in Agile methodology?


a. To define and prioritize the product backlog
b. To manage the development team and assign tasks
c. To review and approve completed work
d. To conduct user research and analysis

30. What is the role of a scrum master in Agile methodology?


a. To facilitate the Agile process and ensure adherence to the methodology
b. To manage the development team and assign tasks
c. To review and approve completed work
d. To conduct user research and analysis

31. A scrum master is a ________


a. Servant leader
b. Line manager
c. Decision maker
d. Technical authority

32. What is scenario-based prototyping?


a. A user-centered design method that involves creating realistic usage scenarios
b. A software development method that involves rapid iteration and testing
c. A marketing method that involves segmentation and targeting
d. A financial method that involves forecasting and risk management

33. What is the purpose of scenario-based prototyping?


a. To create a realistic and user-friendly design
b. To reduce the time and cost of development
c. To increase the scalability and efficiency of a product
d. To promote a company's brand and reputation

34. What is the difference between a scenario and a use case?


a. A scenario is a more detailed and realistic description of how a user interacts with a product
than a use case
b. A use case is a more detailed and realistic description of how a user interacts with a product
than a scenario
c. A scenario and a use case are the same thing
d. A scenario is used for testing, while a use case is used for design

35. What is a storyboard in scenario-based prototyping?


a. A visual representation of a usage scenario
b. A list of requirements for a product
c. A tool for conducting user research and analysis
d. A document that outlines the technical specifications of a product

36. What is the role of the user in scenario-based prototyping?


a. To provide feedback on the design and usability of a product
b. To create the scenarios and storyboards for the prototype
c. To develop and test the prototype
d. To manage the development team and assign tasks

37. What is the advantage of scenario-based prototyping over other design methods?
a. It allows designers to see how a product will be used in a realistic context
b. It is less expensive and time-consuming than other design methods
c. It requires less technical expertise than other design methods
d. It produces a more aesthetically pleasing design than other methods

38. What is the disadvantage of scenario-based prototyping?


a. It requires a high level of technical expertise
b. It is more expensive and time-consuming than other design methods
c. It can be difficult to create realistic scenarios
d. It produces less accurate data than other methods

39. What is the difference between scenario-based prototyping and paper prototyping?
a. Paper prototyping is more cost-effective and easier to use than scenario-based prototyping
b. Scenario-based prototyping and paper prototyping are the same thing
c. Paper prototyping is used for testing, while scenario-based prototyping is used for design
d. Scenario-based prototyping is more detailed and realistic than paper prototyping

40. What is the role of the designer in scenario-based prototyping?


a. To conduct user research and analysis
b. To create the scenarios and storyboards for the prototype
c. To manage the development team and assign tasks
d. To provide feedback on the design and usability of a product

41. What is the purpose of testing in scenario-based prototyping?


a. To evaluate the financial performance of the product
b. To identify and fix technical issues in the design
c. To promote the brand and reputation of the company
d. To identify and fix usability issues in the design

42. Design thinking is best if concrete prototypes can be used to visualize new products and services.
However, in complex software systems with multiple users, portable prototypes are not possible.
The solution for this problem is ________
a. Scenario Based prototyping
b. Business Process modelling
c. Total Quality Management
d. Time and Motion Study

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