21st CLPW Topic 3

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21st CLPW – 2ND QUARTER – LESSON 3

CREATIVE LITERARY ADAPTATIONS

LESSON 3.1: Literary Genre on Creative Multimedia


Presentation

Multimedia is an essential avenue to transform unique


adaptations of a literary genre, thus, making learning
outputs interesting and productive. To have a creative
adaptation of literary genres, the following concepts
have to take into considerations.

A. Multimedia and its Concepts


Multimedia is like any electronic tool teachers use
to teach or help students learn about a specific topic.
It's a way of presenting information that includes words
and pictures through text, voice, images, or videos.
When you use digital tools to tell a story
interactively, it's called digital storytelling. This
often involves using a mix of multimedia elements.
Using multimedia in education makes lessons more
creative, inspired, and interesting for students.

B. Uses of Multimedia and its Formats


Multimedia is widely used across various fields for its
ability to combine different forms zof content, providing
a richer and more engaging experience.
1. Videos - Digital video plays a crucial role in
multimedia, particularly in online and television
content. Various formats, such as wmv, avi, mpeg,
and flash, are used for multimedia presentations.
These formats differ in terms of loading speed and
compatibility with different platforms and operating
systems. With advancements in mobile technology,
video formats have undergone changes to
accommodate the mobile phone industry. Some
video formats may necessitate browser plug-ins
and specific mobile applications for proper loading
and viewing.
EXAMPLES:
1. MP4 (MPEG-4 Part 14):
 Description: A widely used video format

that supports both video and audio. Known


for good compression and quality, making
it suitable for online streaming and storage.
2. AVI (Audio Video Interleave):
 Description: Developed by Microsoft, AVI

is a container format that can contain video


and audio using different codecs. It's less
compressed than some other formats,
resulting in larger file sizes.
3. MKV (Matroska Video):
 Description: An open standard, free

container format that can hold video,


audio, and subtitles in a single file. MKV is
known for its flexibility and support for
high-quality codecs.
4. MOV (QuickTime Movie):
 Description: Developed by Apple, MOV

files are commonly used for video playback


on macOS devices. MOV supports various
codecs and is known for good video
quality.
5. WMV (Windows Media Video):
 Description: Developed by Microsoft, WMV

is a widely used format for Windows-based


systems. It provides good compression
and is suitable for online streaming.
6. FLV (Flash Video):
 Description: Originally developed by

Adobe, FLV is commonly associated with


online streaming. It was widely used for
web-based video players, especially with
Adobe Flash.
7. WebM:
 Description: An open, royalty-free media

file format designed for the web. WebM


files consist of video streams compressed
with the VP8 or VP9 video codecs and
audio streams compressed with Vorbis or
Opus codecs.
8. 3GP and 3G2:
 Description: Commonly used for mobile

devices, 3GP and 3G2 are container


formats developed for 3G-enabled mobile
phones. They are suitable for small file
sizes and efficient streaming on mobile
networks.
9. OGG (Ogg Vorbis):
 Description: The Ogg container format can

hold video and audio streams. Ogg Vorbis


is often used for streaming media.
10. MPEG (Moving Picture Experts Group):
 Description: A family of standards for video

and audio compression. MPEG-2 is used


for DVDs, MPEG-4 for web streaming, and
MPEG-7 and MPEG-21 for multimedia
metadata and interaction.
11. H.264 (Advanced Video Coding):
 Description: A widely used video

compression standard known for its high


compression efficiency. It is commonly
used for streaming, video conferencing,
and Blu-ray discs.
12. H.265 (High-Efficiency Video Coding -
HEVC):
 Description: A successor to H.264, HEVC

offers improved compression efficiency,


making it suitable for high-definition video
and 4K content.
13. DivX:
 Description: A video codec known for its
good compression and video quality. DivX
files often have the ".divx" extension.
14. VOB (Video Object):
 Description: VOB is a container format
used for DVD video. It can contain video,
audio, subtitles, and navigation content.
15. RMVB (RealMedia Variable Bitrate):
 Description: Developed by RealNetworks,
RMVB is used for variable bitrate files,
often associated with Asian video content.
It provides good video quality with smaller
file sizes.
When choosing a video format, consider factors
such as compatibility with devices, desired quality,
file size, and intended use (e.g., streaming,
archival, mobile playback).

2. Animation - Animation is like an art form,


especially for folks making animated movies.
Nowadays, it's not just about watching – you can
actually interact with animated stuff. Flash is the
go-to tool for this, making animation more engaging
and interactive.
3. Text - Text is the most common form of
multimedia in various applications. When combined
with other media, it enhances user-friendliness and
interactivity. Text is crucial for accessibility, as
users input it for system identification. It's also used
to create digital signatures, like passwords.
4. Images - Digital image files are essential for
making videos and animations. Users prefer
websites with colorful photos over those with only
text. Common image formats like jpeg and png
allow for editing. Graphic designers use different
software to create these images.
EXAMPLE:
1. JPEG (Joint Photographic Experts
Group):
 Description: JPEG is a widely used lossy

compression format for digital images. It is


well-suited for photographs and images
with gradients. JPEG compression allows
for smaller file sizes but may result in some
loss of image quality.
2. PNG (Portable Network Graphics):
 Description: PNG is a lossless

compression format suitable for images


with text, line art, and transparency needs.
It supports a full range of colors and is
often used for web graphics and images
that require a transparent background.
3. GIF (Graphics Interchange Format):
 Description: GIF is a lossless format that

supports both static and animated images.


It has a limited color palette (256 colors)
and is commonly used for simple graphics,
icons, and short animations.
4. TIFF (Tagged Image File Format):
 Description: TIFF is a versatile and widely

supported format suitable for high-quality


images and printing. It supports both
lossless and lossy compression, multiple
layers, and various color modes. TIFF files
are commonly used in professional
photography and graphic design.
5. BMP (Bitmap Image):
 Description: BMP is an uncompressed
raster image format developed by
Microsoft. It is known for its simplicity and
lack of compression, resulting in larger file
sizes. BMP is commonly used for storing
image data in a straightforward,
uncompressed form.

5. Audio - Voiceovers play a significant role in


multimedia, with audio files including background
music and special effects. The purpose of audio in
an application is to enhance the user's experience.

C. Characteristic of a Multimedia
 Multimedia can be used in the presentations, making
them more fun and interesting.
 A multimedia presentation has various viewing
options such as projector or a media player and the
like.
 You can also download the multimedia presentation
or play it live.
 The technology of multimedia can also be used to
make the information be conveyed more easily to
the user.
 Multimedia technology has improved the learning
experience by combining various forms of media
together.

D. Benefits of Using Multimedia


 Digital storytelling allows students to improve their
knowledge about a specific subject and increases
skills such as writing, researching and reading.
 Using multimedia improve a learner’s overall
academic performance. In particular, multimedia in
the classroom is used for self-directed learning or
SDL.
 Students manage their time and assess what needs
to be included in their learning activities. This style
of learning is used mostly with older students who
already know how to manipulate many of the
multimedia venues available to them.

LESSON 3.2: Literary Adaptations with ICT Skills


Empowerment

A. Literary Adaptations with ICT Skills


Development
The phrase "Literary Adaptations with ICT Skills
Empowerment" suggests a combination of
literature, technology (specifically Information and
Communication Technology or ICT), and skill
development. In a nutshell, it likely refers to using
technology to adapt literary works while
simultaneously empowering individuals with ICT
skills. This could involve leveraging digital tools to
adapt books, stories, or other literary content for
various purposes, such as educational or
entertainment platforms. Simultaneously, it
emphasizes the importance of enhancing
individuals' ICT skills, potentially providing them
with the abilities needed to navigate and contribute
to the digital landscape. This combination aims to
merge the world of literature with the opportunities
and skills offered by modern technology.\

B. Information and Communication Technology or


ICT
ICT stands for Information and Communication
Technology. It's like the fancy term we use to talk
about all the cool gadgets, devices, and computer
stuff that helps us share and get information.
So, ICT is basically the big family of technology that
helps us share information, talk to each other, and
do cool stuff with our devices. It's like the engine
that powers the digital world we live in!
Information Technology (IT) is the use of computers to
store, retrieve, transmit, and manipulate data, or
information.

C. ICT Skills ICT skills are about understanding and


applying a range of computer programs, software
and other applications. These include: word
processing, spreadsheets, databases, power points
and search engines

ICT skills are being manifested if you can do the


following:
 type / encode your document; bring out your best
writing using MS Word- word processor
 manipulate numbers and data for computation;
discover and connect to data, analysis using MS
Excel – number processor
 generate slides for presentation; design
professional presentations using MS PowerPoint –
slide presentation
 create everything from labels to newswriting and
marketing materials using MS Publisher
 Copy(Ctrl+C) and Paste (Ctrl+V) any items from
internet – images, video clips, music and be able to
embed them in your outputs
 CITE SOURCE(s) on any imported images, video
clips, music ---to avoid plagiarism
 Manage browsing websites
 Save any files with appropriate file formats
 Associate yourself as a Techie person (one who
has smart and clever ways of manipulating
computer and other related-gadgets)
D. Components of ICT The term Information and
Communication Technology (ICT) is generally
accepted to mean all technologies that, combined,
allow people and organizations to interact in the digital
world.

1. Hardware:
- Computers: The physical devices like desktops,
laptops, servers, and tablets.
- Peripherals: Additional devices like printers,
scanners, and external drives that connect to
computers.
- Network devices: Routers, switches, and modems
that help in connecting devices and forming networks.

2. Software:
- Operating Systems: Software that manages
computer hardware and provides services for computer
programs.
- Applications: Programs or apps for specific tasks,
like word processors, browsers, and games.
- Utilities: Tools that help manage and maintain
computer systems, like antivirus programs and disk
cleanup tools.

3. Networks:
- Internet: A global network connecting millions of
computers and devices.
- Intranet: Localized networks within organizations or
institutions.
- Wireless Networks: Wi-Fi connections that allow
devices to connect without physical cables.

4. Data:
- Databases: Systems for storing and managing large
amounts of data.
- Files and Folders: The way data is organized and
stored on computers.
- Cloud Storage: Online platforms for storing and
accessing data over the internet.

5. People
- Users: Individuals who interact with ICT systems,
using hardware and software for various purposes.
- Developers: People who create software
applications and design systems.
- IT Professionals: Experts who manage and
maintain ICT infrastructure.

6. Procedures:
- Protocols: Rules and conventions governing data
communication over networks.
- Policies: Guidelines and rules set by organizations
for the proper use of ICT resources.
- Security Measures: Procedures to protect ICT
systems from unauthorized access and data breaches.

7. Communication Technology:
- Internet Communication: Email, instant messaging,
and social media.
- Video Conferencing: Platforms for virtual meetings
and discussions.
- Mobile Communication: Smartphones and other
mobile devices for communication on the go.

8. ICT Services:
- Technical Support: Assistance provided for
hardware and software issues.
Example:
1. Mobile Device Support:
 Description: Helping users with technical issues
on mobile devices, such as smartphones and
tablets. This may include app troubleshooting,
configuration assistance, and device
synchronization.
2. Email and Messaging Support:
 Description: Assisting users with email and
messaging platforms, resolving issues related
to account access, configuration, and
troubleshooting email client problems.

- Consulting Services: Professional advice on ICT


strategies and solutions.
Example:
1. Healthcare Consulting:
 Description: Offering expertise to healthcare

organizations in areas such as healthcare


management, process improvement, and
compliance. Consultants may help optimize
healthcare delivery, improve patient outcomes,
and navigate regulatory changes.
2. Legal Consulting:
 Description: Providing legal advice and

expertise to businesses. This may involve


contract reviews, compliance assessments,
intellectual property protection, and legal risk
management.

- Training Programs: Educational services to


enhance ICT skills.
Example:
1. Language Training:
 Objective: To improve language proficiency for

effective communication in a global or


multicultural workplace.
 Components: Language courses,
conversational practice, and cross-cultural
communication workshops.
2. Continuous Professional Development
(CPD) Programs:
 Objective: To keep professionals updated with

industry trends, regulations, and best practices.


 Components: Webinars, conferences,

workshops, and online courses relevant to the


profession.

These components work together to create the


dynamic and interconnected world of Information and
Communication Technology. Whether it's the physical
devices, the software that runs on them, the networks
connecting them, or the people who use and manage
them, each component plays a crucial role in the
functioning of ICT systems.

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