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UNIT 4
IMAGE PROCESSING AND MULTIMEDIA
At the end of this unit, learners will be able to: Explain Multimedia and their components. Describe multimedia authoring and its tools. Summarize multimedia editing. Edit and publish multimedia files. Explain computer animation. Basics of Multimedia Multimedia is a representation of information attractively and interactively with the use of a combination of text, audio, video, graphics and animation. Importance of multimedia Multimedia enhances the way we learn and understand things. Multimedia plays an important role in education, entertainment, public places, collaboration and healthcare. 1. Education: Computer-assisted programs like Microsoft PowerPoint have allowed classrooms to use graphics and visuals to do presentations in creative ways 2. Entertainment: People can watch movies, listen to music and read books with multimedia access on move. 3. Public Places: Multimedia is available at stand-alone terminals or kiosks used in hotels, railway stations, shopping malls, museums and libraries. 4. Collaboration: Multimedia platforms can be used as a collaboration device that can link to two or more people from different regions of the world. 5. Healthcare: The healthcare staff uses multimedia applications for saving and sending images. Multimedia helps them make diagnoses. Components of Multimedia The various components of multimedia are text, audio, graphics, video and animation. 1. Text Used as headlines, subtitles and captions. Used to give directions and communicate information, text-based menus and buttons 2. Graphics Graphics are visual elements often used to point readers and viewers to particular information. 3. Audio A multimedia application may require the use of speech, music and sound effects. 4. Video Video files are photographic images played at speeds that make them appear as if the images are in full motion. 5. Animation Animation refers to graphic images that change or move. Hardware and Software Requirements for Multimedia A multimedia computer system a computer system capable of integrating two or more types of media (text, graphics, animation, audio and video) for the generation, storage, representation, manipulation and access of multimedia information. To use multimedia on a computer system, one needs certain hardware components and software. Hardware Requirements for Multimedia The basic hardware requirements for multimedia are: 1. Central Processing Unit (CPU) — Pentium Processor 2. Random Access Memory (RAM) — 1 GB RAM 3. Monitor — Super Virtual Graphics Arrays (SVGA) 4. Video Card 5. Sound Card 6. CD-ROM Drive Software Requirements for Multimedia The basic software requirements for multimedia are: 1. Word processor for entering text. 2. Image processing software such as Photoshop, CorelDraw, etc. 3. Animation creators like 3D Max, Flash, etc. 4. Sound can be created using a Sound forge and the like. 5. Video can be used by using software like Video for Windows, Author Ware, etc Multimedia File Formats • A file format is the structure in which information is stored or encoded in a computer file. Sound file formats a. WAV (Windows Wave Format) b. MIDI (Musical Instrument Digital Interface) c. WMA (Windows Media Audio) Image file formats d. TIFF (Tagged Interchange File Format) e. JPEG (Joint Photographic Experts Group) f. GIF (Graphics Interchange Format) Video file formats a. AVI (Audio Video Interleave) Multimedia Production multimedia production is any sort of production that uses imagery and a combination of text, audio and graphics to tell a story. Multimedia Authoring and Authoring Tools Multimedia Authoring Multimedia authoring is the process of assembling different types of media contents like text, audio, image, animations and video as a single stream of information with the help of various software tools available in the market. Five fundamental stages of multimedia authoring 1. Analysis: Decide what you need to do and what you use to do it.
2. Design: Create storyboards to tell the story of the project.
3. Development: Incorporate data and set it up as a prototype or model. 4. Evaluation: When the prototype application works the way you want it to, test it again, fine-tune it, make it attractive and then review your work. 5. Distribution: When it is ready to go (after the evaluation phase), make it real, pack and distribute it.
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