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Indre Viskontas
LEADERSHIP
President & CEO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAUL SUIJK
Chief Financial Officer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BRUCE G. WILLIS
Chief Marketing Officer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CALE PRITCHETT
SVP, Marketing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JOSEPH PECKL
SVP, Content Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JASON SMIGEL
VP, Content Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KEVIN BARNHILL
VP, Marketing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EMILY COOPER
VP, Customer Engagement. . . . . . . . . . . . . . . . . . . . . . . . . KONSTANTINE GELFOND
VP, Technology Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MARK LEONARD
VP, Content Strategy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KEVIN MANZEL
VP, General Counsel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DEBRA STORMS
VP, People. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AUDREY WILLIAMS
Sr. Director, Content Operations. . . . . . . . . . . . . . . . . . . . . . . . . . . . GAIL GLEESON
Director, Talent Acquisition . . . . . . . . . . . . . . . . . . . . . . . . . . . . WILLIAM SCHMIDT
Director, Creative. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OCTAVIA VANNALL
PRODUCTION
Studio Operations Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JIM M. ALLEN
Video Production Director . . . . . . . . . . . . . . . . . . . . . . . . . . ROBERTO DE MORAES
Technical Engineering Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . SAL RODRIGUEZ
Quality Assurance Supervisor . . . . . . . . . . . . . . . . . . . . . . . . . . JAMIE MCCOMBER
Sr. Post-Production Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PETER DWYER
Sr. Manager of Production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RIMA KHALEK
Executive Producer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JAY TATE
Sr. Producer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JAMES BLANDFORD
Post-Production Producer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DEREK KNIGHT
Managing Content Developer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RAHIMA ULLAH
Assistant Content Developer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EZRA COOPER
Content Developer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ERNESTO YERMOLI
Sr. Image Rights Analyst . . . . . . . . . . . . . . . . . . . . . LISA PERSINGER ROBERTSON
Post-Production Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OWEN YOUNG
Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KEVIN KOTWAS
Audio Engineer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CHRIS HOOTH
Camera Operators. . . . . . . . . . . . . . . . . . . . . . . LAKE MANNIKKO, VALERIE WELCH
Production Assistants . . . . . . . . . . . . . . . . . . . . . . PAUL SHEEHAN, KELLY SNYDER
i
Table of Contents
About Indre Viskontas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
ii
1
Table of Contents
THE CREATIVE
LIFE BEGINS IN
THE BRAIN
Reading
Kaufman, J. C., and R. A. Beghetto. “Beyond Big and Little: The Four C
Model of Creativity.” Review of General Psychology 13, no. 1 (2009): 1-12.
Mann, Jon. “How Duchamp’s Urinal Changed Art Forever.” Artsy. May
9, 2017. https://www.artsy.net/article/artsy-editorial-duchamps-urinal-
changed-art-forever.
BEYOND THE
RIGHT-BRAIN
CREATIVITY MYTH
W hen we’re being creative, it
can feel as if we are using our
brains on a completely different
level. Other times, creativity
seems impossible and feels like
work. It’s no wonder, then,
that so many people persist in
believing the myth that we have
one creative hemisphere and one
analytical or logical one. Even
among neuroscientists, it’s a hard
notion to dispel, so it’s worth
examining the left-brain/right-
brain dichotomy closely.
8
The Duality of Our Minds
In the 17th century, René Descartes outlined
an influential model of how the mind—or
consciousness—might be separate from the
body. Cartesian dualism, as this idea is now
called, is hard to overcome when we’re trying to
understand the biological basis of the mind.
After all, thinking, creating, and imagining
just seem so fundamentally different than the
utilitarian functions of our heart, lungs, or
other organs that facilitate sensory experiences.
Imagining things in the absence of sensory input
seems like the work of an entirely different kind
of organ, or even some nonbiological process.
To a certain extent, Cartesian dualism persists in the left-brain/right-brain
creativity myth. Up until relatively recently, the division of labor between the
two hemispheres was considered a distinctly human trait. Right-handedness
was thought to have evolved as early as 2.5 million years ago, as our ancestors
began using tools. Since the right hand is controlled by the left hemisphere,
the idea was that our left hemisphere is somehow superior and that’s why it
can also support language function.
But there’s another point of view, one that takes into account the finding that
many (if not most) vertebrate species also show lateralization—differences
in function between the left and right sides of the nervous system—and that
dates this division of labor back some 500 million years. Other primates
also show some propensity toward right-handedness and left-lateralized
communication.
And an intriguing theory put forth by Peter MacNeilage, Lesley Rogers, and
Giorgio Vallortigara suggests that the left hemisphere originally specialized in
patterned behavior—what we do under ordinary and familiar conditions—
while the right took on the unexpected, responding to what’s new in the
environment. This division might have first appeared in early vertebrates, but
it remains speculative.
Brain Development
One might argue that the human superpower is the adaptability of our
brains—we can adjust to virtually any environment on earth and even off
of it. We can learn any language, navigate any habitat, and bond to any
person. But we also develop lifelong habits, remember decades-old events,
and make long-lasting friendships. How can one brain be both adaptable
and reliable?
CREATIVITY IS
A PROCESS
Creativity involves generating new
ideas or solutions to a problem.
We often think about the aha
moment as the key to creative
thinking. Because we don’t
have conscious access to most of
what our minds do, it can feel as
though the creative spark comes
from nowhere. Modern creativity
research acknowledges that, like
memory, the creative process
involves more than just a single
spark. This lecture explores the
different steps in this process and
how to model them.
17
Inspiration and Perspiration
In The War of Art, author Steven Pressfield lays out the biggest obstacle facing
creatives: resistance. Resistance is a general term for all the reasons why we
shy away from creative or otherwise difficult work. It’s the force that keeps us
from living the life we want to live; it’s elicited by any act that favors long-
term growth, health, or integrity over immediate gratification. And while we
might blame outside forces, it comes from within.
Thomas Edison,
Edison arguably the most prolific
innovator of all time, was quick to correct
anyone who claimed that his success
was attributable to his genius. In a 1910
biography, he is quoted as retorting, “Stuff!
I tell you genius is hard work, stick-to-
itiveness, and common sense.” Indeed,
probably Edison’s most famous quote,
originally published in a 1902 Scientific
American article, is now a well-known
epigram: “Genius is two percent inspiration
and ninety-eight percent perspiration.”
Of course, perspiration on its own is not
enough—you can try very hard and still
fail to be creative. In fact, sometimes trying
too hard gets in the way of generating new
ideas because you become fixated on a small
subset of thoughts.
Wallas Model
Graham Wallas, founder of the London School of Economics and author
of The Art of Thought, picked up on this problem and broke the creative
process down into steps back in 1926. These steps, which he based on his own
empirical studies and on the words of famous innovators and other creatives,
continue to influence models of creativity today.
3 • Creativity Is a Process 18
Step 1, preparation, involves gathering relevant information, honing any
necessary skills, defining the problem or goal, and entering the right frame
of mind, whatever that might be. This step is deliberate, effortful, and
conscious.
Step 2, incubation, occurs when
unconscious processing comes into play. Graham Wallas
This is a somewhat magical stage that we noted that, during
don’t know much about, though we do the incubation
know that certain circumstances seem
important at this juncture, both inside and step, consciously
outside of the brain. We want conditions engaging in
that allow the prefrontal cortex to take a unrelated mental
back seat rather than be the main driver of
tasks might be
our thoughts. The key feature of incubation
is that thinking is neither deliberate nor more effective
effortful, with the mind free to wander. than attempting to
Step 3, illumination, often comes stop all conscious
suddenly, seemingly out of nowhere. This thought entirely,
is the aha moment, where the solution or which is very
creative idea comes to consciousness clearly
difficult to do.
and well-defined. Wallas noted that we
can’t force illumination—we have to allow
it to happen.
Step 4, verification, is important but often overlooked. This is where we
tweak, test, and iterate the novel idea to ensure that it is the right solution.
This involves engaging in deliberate, effortful work.
The late psychologist Mihaly Csikszentmihalyi, who was credited with
popularizing the concept of creative flow, further divided this last stage into
two: evaluation and elaboration. He cautioned against interpreting these
stage models as neat depictions of the creative process and suggested that
elaboration—roughly equivalent to Wallas’s verification step—is actually
the most difficult part of the creative process, interrupted by periods of
incubation and punctuated by small epiphanies.
3 • Creativity Is a Process 19
Dietrich Model of Creativity
To capture this split between conscious and unconscious stages, Arne Dietrich
proposes a different way of carving up the creative process. His model posits
four basic types of creativity based on their neurological origins. He divides
the functions of the brain between those that originate in the front,
specifically in the frontal lobe, and those that originate in the back, in the
temporal, parietal, and occipital lobes.
Dietrich’s four categories result from combining two modes of processing—
deliberate and spontaneous—with two categories of brain function: cognitive
and emotional. The categories are
y deliberate cognitive,
y deliberate emotional,
y spontaneous cognitive, and
y spontaneous emotional.
Deliberate Thinking
Creative acts in the deliberate cognitive group are instigated by the prefrontal
cortex (and especially the dorsolateral prefrontal cortex, which is responsible
for working memory). The prefrontal cortex controls our ability to shift
between modes of thinking, inhibit inappropriate or maladaptive behaviors,
and organize behaviors over time, especially as we work towards a goal.
Deliberative cognitive creative thinking also pulls from the back of the brain—
specifically the temporal, parietal, and occipital cortices—when necessary. An
example of a deliberate cognitive creative act would be solving a puzzle.
During deliberate emotional creativity, the frontal cortex is directing the
show, but here, instead of pulling from neutral information stores, the frontal
attentional network searches affective or emotional memories. The brain
structures involved here are part of the limbic system, or our emotional and
motivational network, and the ventromedial prefrontal cortex, which regulates
emotions, inhibits impulses, and is considered critical to maintaining our
personality (as opposed to our intellect). A pianist performing a written piece
would fall under this category.
3 • Creativity Is a Process 20
Both categories, then, are based in the prefrontal cortex, but pull information
from different places: your semantic networks in the case of deliberate
cognitive creativity, and your emotional networks in the case of deliberate
emotional creativity.
Spontaneous Thinking
Spontaneous thinking isbased in the back of the brain, where thinking is
less deliberate. The aha moment of illumination when a scientist makes
a discovery falls under spontaneous cognitive thinking, and a jazz trumpeter
improvising falls under spontaneous emotional thinking. This area is
activated when the front of our brain tires of the effort required for deliberate
thinking and cedes control to other parts of our attentional system.
We can roughly divide our attentional system into two parts: top-down and
bottom-up. Top-down attentional regulation refers to when we consciously
direct our thoughts to some aspect of the internal or external environment.
Maintaining your focus on this lecture is an example. This kind of deliberate
attention is largely driven by the frontal cortex—the top of the brain, if you will.
But when an external stimulus—or sometimes an internal one, like a growling
stomach—pulls your attention away from whatever it is you were doing, we
call this a bottom-up interruption. Since much of your sensory processing
happens in the ventral, or belly, or bottom side of your brain, this makes
sense, anatomically speaking.
Top-down attentional control requires sustained concentration, but the brain
is almost always vigilant, and a strong enough stimulus can usually activate
the bottom-up system. There isn’t a consistent threshold for when some
stimulus engages the bottom-up system and our attention shifts. If you’re a bit
bored, the threshold is pretty low; but if you’re having a major breakthrough
and your thoughts are flying, your threshold is pretty high.
So, attention ebbs and flows, and the brain networks that support it reflect
this dynamism with waves of activation. When the top-down network is
fully under control, it can be downright hard to come up with any new
ideas or associations. But when it cedes control, more or less, to other brain
networks, then loosely associated thoughts can suddenly pop into mind. This
downregulation is part of the incubation process.
3 • Creativity Is a Process 21
When these insights stem from signals
arising out of semantic networks, they When we take a walk,
fall into the spontaneous cognitive
category. But when they arise from enjoy a bath, or
emotional networks—in the case of even just sit under
spiritual epiphanies, for example, or a tree, we cede some
an intense need to express the way we
control of the top-
feel—they are considered spontaneous
emotional insights. Under these down network and
conditions, creatives (usually artists) allow untethered
then experience a rush of creation— ideas to float around
painting, dance, poetry, and so on.
in our working
When it comes to defining how brain memory. Much of
networks underlie the creative process,
models like Dietrich’s can be helpful.
the time, they’re
But creative work is messy, and we not that useful. But
lose some of its magic when we try to sometimes a solution
fit it neatly into boxes. Dietrich notes surfaces and we
that these categories aren’t airtight and
that most creative acts fall somewhere have an aha moment.
along a spectrum. For this reason, it This is what Dietrich
can be insightful to hear from eminent terms spontaneous
creatives and to extract patterns, if thinking.
we can, from their descriptions of
the process.
Mihaly Csikszentmihalyi
Between 1990 and 1995, Csikszentmihalyi and his students interviewed 91
eminent people, including 14 Nobel Prize winners, from a variety of creative
domains, trying to include equal numbers of men and women and people
from diverse cultural backgrounds. There were three conditions for selecting
candidates to interview: They had to have made a major contribution in their
domain; they had to be active either in that domain or a different one; and,
with few exceptions, they had to be at least 60 years old.
3 • Creativity Is a Process 22
An interesting observation from this study is that more than half of the
natural scientists who were asked agreed to take part, but most artists, writers,
and musicians declined. While the final sample was fairly representative
of a wide variety of creatives, the researchers had to work harder to include
nonscientists. Women and men were equally likely to accept invitations to
join the study, though creative women were woefully underrepresented, and
instead the final gender ratio was 70-to-30 in favor of men.
Study Findings
When it comes to preparation, “One cannot be creative
the interviews revealed that without learning what
sometimes, though not often,
a creative discovery can seem to
others know, but then
come out of the blue. But in most one cannot be creative
cases, the individual has spent without becoming
a significant amount of time dissatisfied with that
thinking about a problem they
were solving or a project they knowledge and rejecting
were producing. Csikszentmihalyi it for a better way.”
notes three sources from
—Mihaly Csikszentmihalyi
which the problems or projects
generally arise:
Personal Experiences: Many respondents reported some note-taking or
jotting down of ideas and experiences. In the case of writers, this list then
becomes a source of content. Many scientists have a list of experiments
or questions they would like to tackle if they have the time. Visual artists
keep sketches or design ideas.
Known Problem in the Domain: Every domain has its set of pet
problems, and to make a contribution to solving one of these problems,
you need to thoroughly understand the domain.
Social Pressures: The context or the social environment of the domain is
another source of potential problems to solve. Colleagues, organizations,
the state of the world—these are all places where tension or inspiration
can trigger the creative process, whether it’s an attempt to contribute to
or redefine the field.
3 • Creativity Is a Process 23
Once the puzzle or problem has captured the creative’s attention and they’ve
worked on it for a while, the incubation period can be fruitful. Idle time,
as Csikszentmihalyi calls it, seems to be respected by many if not all of his
interviewees. Allowing the remote associations to percolate up to consciousness
depends on putting our top-down attention in neutral.
Csikszentmihalyi lays out four conditions that are especially important during
the last stage of the creative process, the evaluation stage:
y The person must be paying attention to the creative work so that they can
notice the emergence of new ideas and so on—but they must also keep an
open mind.
y They must gauge whether the work is meeting their goals.
y They must check in with the domain to make sure that they are keeping
pace with the latest technology, information, and theories.
y They should interact with and listen to colleagues in their field, gathering
feedback and ensuring that their work will be accepted.
Csikszentmihalyi’s interviewees also underscored the fact that creative work
is never done—it’s not as though they were looking back at their careers,
satisfied with their accomplishments, and now enjoying a retirement. Instead,
they remained engaged in work. Creativity is most definitely a process—one
that can be learned, refined, improved, and almost never finished.
Reading
Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and
Invention. New York: Harper Collins Publishing, 1996.
Lubart, Todd. “Models of the Creative Process: Past, Present and Future,”
Creativity Research Journal 13, no. 3-4 (2001): 295–308.
3 • Creativity Is a Process 24
4
Table of Contents
EVALUATING
THE CREATIVE
PRODUCT
When evaluating how creative a
product is, there are multiple factors
to consider, including how original
it is and whether it’s considered
meaningful or useful in its domain.
And since beauty or meaning is in
the eye of the beholder, the creative
product’s value is created by your
brain—or the brains of people buying
it. This lecture explores the factors
that impact value as well as the idea
that art cannot be separated from its
creator while scientific products can.
25
What Makes a Product Creative and Meaningful?
Probably the most contentious
question in the study of creativity is
what makes a product creative. We In 2007, violinist
might agree on the process, or at least Joshua Bell performed
that there is a process, and we might
for 43 minutes at a
agree on some of the personality traits
of creative people. But when we try to subway stop outside
define the creative product, skepticism Washington DC.
often appears. Is such a definition Wearing jeans and
broadly possible? Or is the valuation of
a baseball cap, he
creative products simply too subjective?
Is it just a matter of knowing it when played some of his
you see it? most challenging
Psychologists generally argue that pieces on his
a creative product has two features: Stradivarius violin,
it needs to be both novel, or original, worth about $3.5
and it also needs to be useful.
Originality is a given, but what they million. More than
mean by usefulness is usually where the 1,000 people passed
problem comes in. him by, and very few
Usefulness can be taken to mean stopped to listen. He
utility, value, appropriateness, or made a total of $32.17.
meaningfulness. A creative product
Just three days earlier,
has to be for something—it can’t just
be arbitrary. A child writing the name Bell had played to a
of their teddy bear in chalk in front of full house in Boston’s
their house may be novel, but it doesn’t Symphony Hall. For
have a lot of utility beyond the child’s
some gigs, he was
development. By contrast, when a
community comes together and paints paid more than $1,000
the words Black Lives Matter in the a minute.
middle of the street, the act can serve
as a catalyst for real change and holds
significant meaning.
Reading
Gelman, S. A., and N. S. Davidson. “Young Children’s Preference for
Unique Owned Objects.” Cognition 155 (2016): 146–154.
WHO IS THE
CREATIVE
PERSON?
Big 5 Studies
Several studies have applied the five-factor model to creative people, and in
1998, Gregory Feist published a meta-analysis of these findings, contrasting
scientific creatives and their artistic counterparts.
Contrary to popular
belief, scientists
actually show a greater
range of personality
traits than artists
do. That’s probably
because some
scientific fields require
greater attention to
detail, rote tasks, and
rule-following than
others do.
Latent Inhibition
Interviews with eminent creatives have also shown that getting down to
the business of being creative often requires concerted effort and the ability
to overcome the urge to procrastinate. There’s some evidence that eminent
creatives are often a little obsessive about their work—they find it hard to stop
thinking about it.
The ability to bring attention to
ideas, perceptions, and stimuli that Creative people are
others ignore has long been thought often thought of as
of as a feature of the creative person.
distractible, especially
To understand this ability, we
must first understand the concept when they are not
of latent inhibition. This is a term actively engaged in their
psychologists use to describe a creative work. But it
cognitive process in which familiar
stimuli are ignored. You might learn might be more accurate
to ignore the sounds of sirens if you to say that creatives
live or work above a fire station, often see what others
for example. don’t—new ideas,
Some people are better able to ignore unique visions, novel
distractions than others. And there
interpretations, and
is some evidence that low latent
inhibition—that is, a tendency to so on.
be distracted by everyday stimuli,
rather than ignoring them—
coupled with high intellect or IQ is characteristic of many highly creative
people. Shelley Carson and her colleagues published a meta-analysis of a few
studies in 2003, showing that people who scored high on lifetime creative
achievement also showed low latent inhibition.
Genetic Studies
What would suggest some sort of hardwiring is a genetic component to
creativity? Some mental illnesses associated with creativity—schizophrenia
and bipolar disorder in particular—have a genetic basis, so the possibility
of a link between genes and creative output is not out of the question. For
the most part, however, the search for a common genetic pattern in creative
individuals has thus far proved elusive. Divergent thinking seems to be
less heritable than other measures, like the Big 5 personality traits. But
the problem is likely that we haven’t been able to collect and analyze data
sets large enough to reveal any meaningful patterns, since both genes and
creativity are variable.
There is one set of genes worth highlighting here. Three genes that affect
dopamine, a major neurotransmitter in the brain, have been labeled novelty-
seeking genes. Two of them code for dopamine receptors 2 and 4 (out of
the five dopamine receptors in the brain), and the third is the dopamine
transporter gene SLC6A3.
You might know that dopamine is involved in your reward pathways, so that’s
why seeking out new things might be rewarding. You can imagine that people
who tend to seek out new things or experiences might ultimately be more
Reading
Barbot, B., M. Tan, and E. Grigorenko. “The Genetics of Creativity:
The Generative and Receptive Sides of the Creativity Equation.” In
Neuroscience of Creativity, edited by O. Vartanian, A. S. Bristol, and J. C.
Kaufman, 71–93. MIT Press: 2013.
Shin, J., and A. M. Grant. “When Putting Work Off Pays Off:
The Curvilinear Relationship Between Procrastination and
Creativity.” Academy of Management Journal 64, no. 3 (2020).
It’s dangerous
to romanticize
mental illness
and assume that
the upside of it is
creativity or that
people who have
a mental illness
should not be
treated, lest the
treatment dampen
their genius.
Schizotypy
Other studies have found that people with a diagnosis of schizophrenia are
not any more likely than the general population to choose creative professions.
Studies also find that these individuals perform less well on tests that measure
convergent thinking, which isn’t too surprising since a feature of the illness is
disorganized thinking. One survey of 65,000 patients by Simon Kyaga and
his colleagues, however, did find a higher incidence of artistic occupations
among people diagnosed with schizophrenia in comparison to the general
population.
Given the significant impairments in thinking and difficulty with daily
living that people diagnosed with schizophrenia often show, it’s not surprising
that they don’t score well on traditional creativity tests or aren’t universally
successful in creative domains. But the idea that a predisposition towards
schizophrenia—or subsyndromal psychosis, also called schizotypy—might be
beneficial when it comes to creativity does make some sense.
Schizotypy is a term used to describe a cluster of traits or experiences that
lean toward the more psychotic end of the spectrum. These traits include a
greater tendency to have unusual cognitive or perceptual experiences, such
as superstitious beliefs or hallucinations. People scoring high on schizotypy
might also show introverted anhedonia—they’re less likely to find social
interactions pleasurable, perhaps because they prefer the company of their
own minds. And they are often nonconforming, prone to mood swings and
defying social conventions.
Reading
Andreasen, Nancy. “Secrets of the Creative Brain.” The Atlantic, July/
August 2014. https://www.theatlantic.com/magazine/archive/2014/07/
secrets-of-the-creative-brain/372299/.
FINDING YOUR
MOTIVATION FOR
CREATIVE WORK
The human brain’s reward system
is a powerful and complex tool
that shapes many of our actions
and experiences, from finding
food to solving puzzles. Theories
about motivation have evolved
as researchers have identified
different types of rewards that
drive us. This lesson dives into
the neuroscience of motivation
to explain how rewards work
and why some situations boost
creativity and others diminish it.
48
Early Theories of Motivation
In the 1950s, James Olds and Peter Milner implanted rats with electrodes
and taught them that if they pressed a lever, they would get a little jolt of
electricity in a specific part of the brain. The rats seemed very motivated to
press that lever—they would keep pressing to exhaustion, eschewing food,
water, and even a willing mate.
Olds and Milner used this work to demonstrate how powerful drug addiction
in humans can be. This brain region, called the septal area, is known as a key
part of the reward pathway—the network of brain cells pushing us to act
and underlying what we experience as pleasure. But despite the availability of
drugs that act on this pathway, and even the technology to implant our own
self-stimulating electrodes, most humans don’t become addicts or sit around
at home jolting the septal region.
The scientists don’t know if the rats actually felt pleasure, or if they were just
motivated to keep pressing the lever. But when researchers ask humans, they
find that often the pleasure is not the end goal. Building up anticipation,
working towards a goal—that’s satisfying in its own right.
In the 1940s, the reigning theory of motivation centered on drive reduction—
that is, the act of reducing our biological needs for food, water, sex, and so
on. The longer we go without those things, the more motivated we are to seek
them out.
But by the 1950s, researchers were pointing out incongruous observations:
Many animals, but especially mammals, explore their surroundings or show
the animal equivalent of curiosity. What biological drive is motivating that
behavior? What’s more, animals don’t seem to satiate on curiosity—in fact,
these exploratory behaviors increase rather than decrease in motivation.
In the 1950s, Harry Harlow conducted a series of tests on monkeys who
worked on a puzzle hundreds of times over the course of two weeks without
any extrinsic or external rewards. When the puzzles were baited with raisins,
the monkeys seemed to work harder at first, but also lost interest more quickly.
There was a maximum of four monkeys in each of the studies, so the findings
are fairly weak. Additional studies since then suggest that the animals get
distracted from their exploration by the presence of food. But without the
food, the puzzle becomes its own reward.
Dopaminergic Pathways
Dopaminergic neurons are located in the midbrain, where they regulate how
much dopamine is in the pathways and the reward system in general. When
these neurons increase their activity, dopamine floods the system. Some neurons
Salience Network
In addition to salience-coding neurons, there is a salience network in the
brain that includes parts of the midbrain as well as the anterior insula and
anterior cingulate cortex. The anterior cingulate cortex, or ACC, is at the
front of the brain, wrapped around the corpus callosum—the fiber tract that
joins the two hemispheres.
The top or dorsal part of the ACC is connected to the prefrontal cortex
and regions above it, and it’s involved in making decisions, detecting errors,
appraising our social status. The bottom or ventral part is more tightly
connected to the limbic regions, like the amygdala and hippocampus—part of
the process of constructing our emotions, gauging the salience or value of our
actions. You can think of the ACC as guiding our efforts.
Reading
Byron, K., and S. Khazanchi. “Rewards and Creative Performance: A
Meta-Analytic Test of Theoretically Derived Hypotheses.” Psychological
Bulletin 138, no. 4 (2012): 809.
WHEN CREATIVES
CONFRONT
DEPRESSION
Creativity is hard to study because
of the myriad ways that it is defined
and the messy nature of the creative
process. To get a full picture of its
complexity and find meaningful
patterns, sometimes it’s helpful to
consider case studies of eminent
creatives. This lesson looks at the lives
of poet Sylvia Plath, painter Georgia
O’Keeffe, and dancer Martha
Graham, all of whom suffered from
depression and left an indelible mark
on their chosen domain.
57
Sylvia Plath
Sylvia Plath was born in Boston in 1932 and studied at Smith College in
Massachusetts and at Newnham College in Cambridge, England. Her
father was an entomologist who published a book about bees and died of
complications following an
amputation related to diabetes
when Plath was eight. Electroconvulsive Therapy
Interestingly, Mihaly The theory behind ECT is
Csikszentmihalyi found that that by causing seizures,
many of the eminent creatives
he studied had either lost their it triggers the brain’s
fathers early in life or had absent natural repair system.
or detached fathers. Of course, Since the seizures are
the impact of an absent father
carefully controlled, unlike
or the death of a parent depends
very much on the relationship in people with epilepsy,
that parent had with their child. the damage is limited.
Csikszentmihalyi reports that After several sessions,
some creatives felt the loss deeply
patients can show a
while others found it freeing,
releasing them from an oppressive dramatic reduction in
authority figure. And when it symptoms, especially
comes to Plath’s relationship with those who have tried
her father, it seems that she wasn’t
exactly a daddy’s girl. everything else.
Georgia O’Keeffe
Like Sylvia Plath, Georgia O’Keeffe also lost a
parent at a relatively young age—her mother
died just before she turned 30, and her father
died just two years later. After her mother’s
death, O’Keeffe was overwhelmed, exhausted,
and unable to work for six weeks. She’d
experienced a similar reaction at the age of 18,
when she had a bout with typhoid fever that left
her exhausted and depleted.
As is common, O’Keeffe’s physical illnesses
coincided with depression, and she eventually
became aware of this pattern. Her strategy
was to steel herself against it and to work hard
to keep her physical and mental health from
interfering with her work. But there was only so
much that she could do out of sheer will alone,
and in her mid-forties she was finally hospitalized for depression, in 1933,
following months of self-described illness.
It’s possible that this depressive episode was catalyzed by the technical failure
of a project for the Radio City Music Hall. Some people blame her husband’s
infidelity. Regardless of the trigger, her depression had a profound effect on
her creativity: She stopped painting for a year. This pattern of intense work
followed by exhaustion and depression became typical throughout O’Keeffe’s
life and speaks to the direction of cause and effect. For her, it seems that
depression followed bursts of creativity, rather than the other way around.
Later, when she had a major show or exhibition on the horizon, O’Keeffe
would often fall physically ill and then retreat into depression. Her physical
illnesses were diverse and she experienced a lot of anxiety, tension, and
nervousness.
Martha Graham
Martha Graham was born in Pennsylvania in 1894 to a strict Presbyterian
family. Suffice it to say that they did not encourage dancing. When she was
15, she attended her first dance performance, shortly after the family had
moved to California, and she soon began to take lessons. After finishing
her training, she rejected the idea that dance was purely entertainment and
instead saw it as a raw form of human expression. She is widely considered the
most influential dancer and choreographer of the 20th century, if not ever,
having invented American modern dance.
In 1926, when Graham was 32, she established her first dance studio in a small
space on the Upper East Side of Manhattan. Her career and life were one and
the same. Her obsession would trigger rages and she would often shout at her
dancers, but she also had an unwavering work ethic and devotion to the art.
Reading
Root-Bernstein, M., and R. Root-Bernstein. “Martha Graham, Dance,
and the Polymathic Imagination: A Case for Multiple Intelligences
or Universal Thinking Tools?” Journal of Dance Education 3, no. 1
(2003): 16–27.
Udall, S. R. “Georgia O’Keeffe and Emily Carr: Health, Nature and the
Creative Process.” Woman’s Art Journal 27, no. 1 (2006): 17–25.
FREE YOUR
BRAIN WITH
SPONTANEOUS
CREATIVITY
Functional neuroimaging techniques
have made it possible to watch the
brain in action. But creativity is hard
to predict. When, exactly, is someone
going to have that stroke of insight? By
scanning the brains of musicians and
comedians during the creative act of
improvising, researchers have learned
which areas of the brain are activated—
and which areas are deactivated—during
spontaneous creation. The findings have
implications that could reach far beyond
music and comedy.
64
Improvising with Music
Charles Limb chose to be a hearing specialist because of his fascination with
music. An ear surgeon and a jazz saxophonist, he’s also one of the pioneers of
using brain scans to study the creative process of musical improvisation. In
2008, he and a colleague conducted an experiment: Limb composed a new
jazz piece, rigged a piano that could be played in a scanner, and recruited
some professional jazz pianists. He asked them to perform four tasks in
the machine:
First, they played a regular scale to subtract out brain activity simply involved
in playing the piano.
Second, they improvised on a scale—a task that is somewhat creative but not
that realistic, given that in concert, jazz musicians have to riff on a melody
with a specific rhythm and coordinate with a crew.
Third, they played Limb’s piece just as he had written it, having memorized it
in advance.
Fourth, they improvised on the fly—the real condition of interest—using
Limb’s composition as a starting point.
Reading
Beaty, R. E. “The Neuroscience of Musical Improvisation.” Neuroscience
& Biobehavioral Reviews 51 (2015): 108–117.
BEHIND THE
MYSTICAL AHA
MOMENT
Pyramidal Cells
The brain has folds and grooves because that structure allows for a larger
surface area. And this surface area is called the cerebral cortex—cortex
for “bark,” as it’s a thin layer of cells that make up the outer covering of
the brain.
This layer is organized into columns of cells, with neurons called pyramidal
cells (named for their shape) doing most of the computational work. These
cells are the quintessential neurons: bushy dendrites receiving information
from other cells. Pyramidal neurons in the right hemisphere make more
connections—have more synapses—than those in the left. And they also
have longer projections, allowing them to send information further away. You
can think of pyramidal cells in the left hemisphere as being more compact;
information stays close to home, allowing them to code finer details.
If insight relies on finding non-obvious patterns or connections, then a bird’s-
eye view would be preferable. The morphology or shape of pyramidal cells
and their connections in the right hemisphere are better suited for this type of
thinking than the more-detail-oriented cells in
the left hemisphere.
Neurologist Marcus Raichle had his own aha
moment that occurred while walking to meet
colleagues with whom he had written a paper
that had just been rejected from a publication.
The paper was about what’s happening in
the brain when nothing is supposed to be
happening, and Raichle’s insight was that this
is the default mode network—evidence that
the brain is working very hard even when we’re
supposedly not.
Brain Stimulation
The neuroimaging methods discussed so far are correlational—we’re
observing what’s happening in the brain. What can we learn from stimulating
the brain directly?
Transcranial direct current stimulation, or tDCS, is a noninvasive and
reversible way of doing just that. Two electrodes, usually attached to a head
strap or encased in a headset, are connected to a battery pack. Experimenters
can control the duration and intensity of the stimulation remotely. Then,
a small electric current is applied to a specific part of the scalp.
Reading
Kounios, J., and M. Beeman. “The Aha! Moment: The Cognitive
Neuroscience of Insight.” Current Directions in Psychological Science 18,
no. 4 (2009): 210–216.
UNLOCKING YOUR
IMAGINATIVE
BRAIN
The human imagination is
fascinating. From the mind’s eye,
fantastical places and characters are
born. But is it also the key to our
survival as a species? Our ability
to predict possible futures relies
heavily on our ability to remember
the past. This lecture explains that
relationship and what researchers
have learned about imagination by
studying areas of the brain such as
the hippocampus and the default
mode network.
82
The Ability to Imagine
One could argue that the brain’s job is, essentially, to predict the future.
We find patterns so that we can see them coming. We remember our past so
that we can use that information to generate a model of the future. We are
rewarded—or punished—by our brains, with the future in mind, so that we
can learn how to optimize our ability to live one more day.
Our ability to imagine—to conjure something out of nothing—is magical.
Just watch any Pixar movie and you’ll see rich, detailed environments created
by the writers and animators. Some people, however, including the former
president of Pixar and award-winning animators, have no visual imagination.
They have aphantasia: an inability to generate visual mental images.
Aphantasia isn’t a disorder or a
deficit—though it can come on
suddenly after a brain injury or Aphantasia—an inability
stroke—but rather a difference,
much like synesthesia, in which
to generate visual
two or more senses are crossed. images—affects an
Many synesthetes, for example, estimated 2% to 3% of
see letters and numbers in color. the population, while
Survey studies estimate the
prevalence of synesthesia at about hyperphantasia—having
3% to 5% of the population. an extremely vivid
At the other end of the imagination—is more
spectrum from aphantasia is common. Phantasia
hyperphantasia—an extremely is the Greek word for
vivid imagination. Hyperphantasia
“imagination.”
is actually somewhat more
common than aphantasia, and
people who have it report that
when they read novels or listen to podcasts, they can sometimes conjure
up images that are physically distressing. People with hyperphantasia may
be more likely to choose artistic professions, while those with aphantasia
may be more likely to have scientific or mathematical careers. Those with
hyperphantasia are also more likely to also be synesthetes.
The Hippocampus
The hippocampus has a number of interesting anatomical quirks. Among
these is the fact that its cells are highly excitable. They’re always ready for
action. That way, when you experience something worth remembering,
they can create a memory trace for you, enabling you to remember it in
the future.
Generally speaking, cells here
create associations by binding
together different elements
of a memory—the sights,
smells, and sounds of a special
place, for example. When
you remember, or imagine,
the hippocampus re-creates a
mental state, literally activating
parts of the brain that were
active during the initial
experience or that would be
active in a future one. Research
with epileptic patients showed
that cells change their firing
patterns in specific ways, depending on whether the patient was experiencing,
learning, remembering, or imagining. The hippocampus also stores concepts,
such as specific famous people or your relatives and close friends.
Minds at “Rest”
To study what happens in the brain when patients are remembering versus
when they’re not, researchers compared activity during a memory task to what
happened during a condition called rest.
It turns out that rest is not what it seems. When you’re lying in an fMRI
scanner and the experimenter tells you to rest, you don’t simply clear your
mind into a blank slate—you think about things. Your mind wanders. And
the brain regions supporting this mind-wandering, the ones that make up
the default network, are consistent across people. Though, default is a bit of a
misnomer.
We all engage in mind-wandering, but research shows that too much of it
can be problematic. Some recent studies link excessive mind-wandering to
negative moods, and it can also decrease productivity, preventing people from
accomplishing their goals, or at least doing tasks well.
Researchers also know that mind-wandering is critical in creative professions.
Often, when we let our minds wander, we engage in what’s known as episodic
future simulation—we try to predict what’s to come. This is obviously very
useful. We all know that it’s important to take breaks when working, especially
if creativity is involved. But can mind-wandering also make us more creative?
In 2012, Benjamin Baird and his colleagues published the results of an
experiment designed to test just that. Results suggest that what we do during
those breaks is important. It seems that the optimal incubation activity is
something that can be mildly distracting, like taking a walk or doing an easy
puzzle. We can also enhance creativity by just being alone with our thoughts,
and we can diminish it by doing something that tires us out.
Reading
Baird, B., J. Smallwood, M. D. Mrazek, J. W. Kam, M. S. Franklin, and
J. W. Schooler. “Inspired by Distraction: Mind Wandering Facilitates
Creative Incubation.” Psychological Science 23, no. 10 (2012): 1117–1122.
THE CREATIVE
PATH TO SKILL
MASTERY
Most people know that peak
performance in any domain requires
a lot of practice. But there’s also this
notion that talent is innate, that
performers are born gifted. Talent
is, more often than not, the result of
practice, and with the right approach
and the right motivation, we can all
enjoy the experience of developing
skills that once may have seemed
impossible. This lesson explores
what it takes to go from amateur to
professional and what happens in your
brain as you improve your skills.
89
Developing Efficiency
You’ve probably heard that it takes 10,000 hours of practice to become an
expert in almost any domain. This idea—based on the work of the late expert
on expertise Anders Ericsson, among others—was popularized by Malcolm
Gladwell in his 2008 book Outliers: The Story of Success.
Ericsson criticized the weight this rule places on quantity of hours rather
than quality of practice. In response to the misinterpretations of his work, he
cowrote the book Peak with Robert Pool. He was the first to say that what’s
most important isn’t the number of hours you put in, but what you put in
those hours.
Playing a musical instrument or performing music can be taxing—especially
if you’re a novice or amateur. It demands your full concentration, and you
must engage many different brain networks—those involved in processing
sound, emotions, movement, ideas. But as you practice, you become
more efficient.
Professional musicians have learned to use only what’s necessary, and
researchers see this economy of mental resources in the brain scans.
Whereas amateurs recruit wide swathes of their brains when they’re playing,
professionals activate specific networks that have been deliberately sculpted by
years of practice to be as efficient as possible.
And it’s not just their brains; they also fine-tune the rest of their bodies
when learning to play an instrument. When they’re just starting out, they’re
focusing on one body part
at time, using all kinds
of muscles that aren’t “It’s not the hours you put in,
necessary, but they don’t it’s what you put in the hours.”
know that yet. Over time,
they work with teachers —Anders Eriksson
and coaches to eliminate
unnecessary actions. That
way, they don’t tire out as easily or injure muscles with overuse, and they
become more precise. The same is true in sports as well. A good golf swing
includes a bit of heft; a great golf swing is all elegance and lightness.
Types of Practice
Naïve Practice: When first learning a new skill set, most people engage in
this type of practice. If you want to learn how to sing, you might try some
vocalizing in the shower, read a book about singing, take a few lessons, and
practice some exercises until they begin to feel easy. Then maybe you settle
into this comfort zone and hit a plateau. If there are things you can’t do—
say, float a high note, you might think it’s just beyond your ability. At this
point, that may be true—but that doesn’t mean further and better practice
wouldn’t get you there.
Purposeful Practice: One step up from naïve practice, this is where you
realize that you need to put forth more concerted effort to really hone your
skills. You might decide to put in more hours, commit to daily practice, and
read a few more books. You establish some well-defined goals to guide your
practice. You use feedback to evaluate your performance. And you frequently
leave your comfort zone as you attempt to master the skills you think you
need. This is the type of practice that a lot of amateurs engage in when
attempting to turn pro.
When a chess
grandmaster looks
at a chessboard
during a game, they
see groupings and
strategies rather than
individual pieces.
They literally see the
board differently than
amateurs do. Similarly,
professional musicians
hear chords, themes,
and variations rather
than individual notes.
Pressfield, Steven. The War of Art. Black Irish Entertainment LLC, 2002.
Assuming, then, that the expected hit rate is lower after a streak than after
misses, it turns out that the hot hand does exist: A player who’s just made
a few shots in a row is more likely to make the next one, though the effect is
tiny—1.2% improvement after one out of the last four shots goes in, 2.4% if
two of the last four go in.
Still, the belief that your hand is hot can change how you play, giving you
more courage, allowing you to take bigger risks, and potentially getting
a bigger payoff. And boy, is it fun.
It is when we rely too much on the hot hand that the gambler’s fallacy comes
in. If Steph Curry makes three shots in a row, and you’re going to bet on
whether he’ll make the next one, you’re likely to bet yes. But if you’re playing
roulette, and the last three times the wheel landed on red, you are likely to bet
black—and to feel confident doing so. And there is no hot hand in roulette.
If Steph believes he’ll make that next swish, he’s slightly more likely to make
it than if he doesn’t. But you have no control over the roulette wheel, and you
can’t beat simple probabilities. A coin that has turned up heads the last 10
times in a row still has a 50% chance of being tails on the next flip.
Reading
Cohen, Ben. The Hot Hand. Harper Collins, 2020.
THE BRAIN
SCIENCE OF
BEAUTY
What each person finds
beautiful depends on their brain.
What your brain does with
information—how it extracts
layers of meaning—depends
on your own experience, mood,
and context. The nascent field
of neuroaesthetics seeks to
understand the brain basis of
aesthetic appreciation. This
lesson presents what researchers
have learned so far and what
their findings can tell us about
how we experience beauty.
105
Neuroaesthetics
Interestingly, a person becomes more beautiful when you learn that their
personality is attractive. Vistas, landscapes, and paintings earn greater
appreciation with closer examination. But what does your brain do to turn
a stimulus into something beautiful—whether it’s sound, light bouncing off
objects, words strung together, or any number of other things?
Scientists don’t need to rely solely on self-reports to gauge whether a person
thinks something is beautiful. Aesthetics can affect behavior, and researchers
can objectively track those effects, like the fact that beautiful things are more
highly valued or expensive. Beautiful people are treated differently. And
beautiful places shape behavior as well, in measurable ways.
Mindful of the pitfalls inherent in objectively analyzing something so
subjective, researchers in the field of neuroaesthetics are working hard
to develop a conceptual framework and apply scientific rigor to their
investigations. The study of beauty raises some interesting questions: What
are the necessary and sufficient conditions for us to experience beauty? How
might it affect our decisions or other behaviors? And why do we find the
search for it motivating? This last question is likely the easiest to tackle first,
especially through the lens of humans as infovores.
Infovores
In 2006, vision researcher Irv Biederman and his student Ed Vessel proposed
a compelling idea. They started with the premise that human beings are
infovores—that is, we are motivated to seek out information. We search
for meaning.
When we’re not engaging in fulfilling our primal drives for sex, food, water,
or comfort, we look for ways to entertain ourselves to avoid an aversive
default state: boredom. It’s not just that going on adventures or exploring the
meaning of life is rewarding; we actively dislike being bored.
Our drive to seek out information can even be seen in the simple preference
we seem to have for more information-rich stimuli. We generally prefer
complex shapes over simple ones and variations on a musical theme over the
theme itself. And when information has some personal relevance, we show an
even stronger preference.
Mu-Opioid Receptors
Biederman and Vessel propose that the brain’s natural opioid system might be
at least partially responsible for information gathering’s effects. Opioids cause
this system to release endorphins in our brain that make us feel good.
Little gates on the surfaces of brain cells called opioid receptors respond to
opiate binding. The receptors are more densely populated in some brain
regions than others. These gates let in ions—charged particles—that change
the activity of the cells when an opiate opens them.
One type of gate is called a mu-opioid receptor. These are rare in parts of the
brain that process simple perceptual information, including the first stop in
the visual pathway, or V1, where simple features of the visual world—like
edges and some color—are first tracked. As visual information travels up the
pathway, from V1 to V4 and beyond, the features that are processed become
more complex, encompassing shapes, movement, and even ultimately object
recognition. During this process, more and more mu-opioid receptors become
present.
These receptors are most densely packed in the association areas of our brain,
where our current environment’s contents are matched up with our memories,
prior knowledge, and input from other senses. As we make more and more
associations—deriving more information—we activate more of these
receptors, which makes us feel more pleasure.
Neuroimaging Studies
Using neuroimaging techniques, Ed Vessel followed up on the theory that he
and Irv Biederman proposed. Vessel found that there is a time signature to
the pleasure we get from experiencing great art or looking at a great view. It’s
dynamic; it ebbs and flows.
Neuroimaging tells us that the brain basis for the chills has much to do with
the release of dopamine. Dopamine can be thought of as the salience or
meaning chemical, as it’s involved in assigning value to experiences—good or
bad. Receptors for dopamine are found all over the brain. Different receptors
have different actions, and dopamine has different effects in different regions
of the brain.
But dopamine also has two distinct roles in the reward system, which we can
map onto wanting and liking. When we want or crave something, dopamine
levels are higher in a part of the brain called the caudate nucleus, which tracks
things in the environment that lead to reward.
Then there’s the pleasure of satisfying the craving. There’s also some
dopamine involved. But this time, it’s in a part of the reward pathway called
the nucleus accumbens. While the caudate induces wanting, the nucleus
accumbens provides pleasure.
Reading
Belfi, A. M., E. A. Vessel, A. Brielmann, A. I. Isik, A. Chatterjee, H.
Leder, D. G. Pelli, and G. G. Starr. “Dynamics of Aesthetic Experience
are Reflected in the Default-Mode Network.” NeuroImage 188
(2019): 584–597.
CAN BRAIN
DEGENERATION
UNLEASH
CREATIVITY?
Changes to the brain
can change our minds.
Sometimes, under specific
circumstances, they can
make us more creative by
changing our motivations,
launching obsessions,
showing us the world in
a different light, and giving
us new experiences.
112
Adams and Ravel
At the age of 46, Anne Adams pivoted from a career in academia to focus on
artistry. Early on, her work was simple, but by her early 50s, her paintings
were far more creative. Eventually, she painted Unraveling Boléro , inspired by
Maurice Ravel’s symphonic piece Boléro.
Unraveling Boléro
Ravel completed Boléro when he was 53—the same age Anne was when she
started working on her painting of it. Around the time of the composition,
Ravel’s handwriting had begun to deteriorate. Shortly thereafter, his speech
and language abilities became compromised. Ravel was frustrated by his
impairment, even while his understanding of language and music seemed to
be unaffected.
He died nine years later, when a neurosurgeon tried to correct his deficits.
We now think that Ravel had a form of a language disorder called primary
progressive aphasia. In his case, this was likely due to a disease called
corticobasal degeneration, in which the language and motor areas of the brain
deteriorate over time.
Paradoxical Facilitation
Although she might be the most famous, Anne Adams was by no means
the only patient who showed an emergence of creativity that paralleled
her neurodegeneration. The enhancement of a skill or cognitive function
accompanying brain damage is called paradoxical facilitation—an unexpected
benefit of deterioration.
Paradoxical facilitation was a focus of Bruce Miller, Bill Seeley, and other
researchers at the Memory and Aging Center at the University of California,
San Francisco. There, the researchers met, treated, and studied Anne Adams,
along with other patients who were artists.
Many of the patients who showed a newfound or renewed interest in an artistic
pursuit were losing the ability to communicate using language. That loss
seemed to drive them towards other forms of self-expression. These patients
often chose the visual domain, pursuing painting, sculpting, gardening,
collecting coins, or playing solitaire. This indicates that their interests seemed
to gravitate toward the sense least affected by their disorder.
In these patients, the deterioration of the brain usually started in the left
hemisphere, in the frontal or temporal lobes, where language and conceptual
information is stored and processed. But the back of the brain—where vision
resides—was relatively unaffected.
By comparison, patients with Alzheimer’s disease often show visual deficits
fairly early in the disease. They have trouble copying a complex figure or
fixating on an image. These patients are not likely to take up painting, but they
do retain a love of music until the very late stages of their disease.
The patients who exhibited paradoxical facilitation often moved away from
music and toward visual art, even if they had previously had some interest
in music, when their language areas were damaged. The Memory and Aging
Obsessiveness
Seeing things in a new way is a fundamental component of creativity, and
it seems that semantic dementia gives people a different way of looking—a
new perspective. But there’s also another feature of the disease that many
creative people share: obsessiveness. Damage to the frontal cortex can lead to
obsessional preoccupations.
Visual Searching
In another demonstration of how degeneration can enhance some functions,
the Memory and Aging Center researchers asked patients to do a visual
search task. The researchers showed participants arrays of colored letters. The
objective was to find a target that either popped out—an O among Xs, for
instance—or shared features with other items, like a green L among orange
and green Ts.
In the healthy control group, when the target popped out, it didn’t matter
how many other letters were in the array: People were just as fast and accurate
if there were five as they were if there were 30. But when the distractors
shared all the features of the target, the more distractors there were, the longer
it took the participants to find them, and the more likely they were to make
a mistake.
By contrast, the semantic dementia patients were just as accurate and even
faster on the shared-features task than controls, no matter how many items
were in the array. The disease made them better at this exercise.
It’s tough to say exactly why this happens, but one idea is that semantic
dementia patients are not distracted by the other items because they don’t
see the world in the same way. Without conceptual knowledge, a T and an L
aren’t letters of the alphabet. They’re just shapes, so they don’t share as many
features as they otherwise would.
Reading
Viskontas, I. “Tracking the Eyes to Study the Brain.” American
Scientist 103, no. 6 (2015): 388–392.
BEETHOVEN,
DYSLEXIA, AND
CREATIVITY
Ludwig van Beethoven, born more
than 250 years ago, is considered to
have been the greatest composer of all
time, and his music is still regularly
performed today. Frequently abused as
a child, he was forced to practice the
piano by his parents, and he grew up
into a sullen, angry young man. He
found composing to be a struggle, and
yet he redefined the music of his time.
He was, in short, a creative genius. This
lecture looks at what we can glean from
examining how his brain worked.
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A Brief Biography of Beethoven
Beethoven was born into what music historians call the classical period in
Western music, spanning from about 1730 to 1820. He lived between 1770
and 1827. In his last years, he helped usher in a new era in music—the
Romantic period—often thought to pick up where Beethoven left off.
His early work, when he was forging his craft, is rooted in classical elements.
Then, during his middle years, Beethoven was heavily influenced by Joseph
Haydn and Wolfgang Amadeus Mozart.
For a time, Beethoven wasn’t fully committed to becoming a composer;
he was developing a reputation and skills as a piano virtuoso. Still, he
performed some of his own compositions, winning piano duels against the
top players of his time. In 1799, he published his eighth piano sonata—better
known as the Pathetique—which marked a significant improvement in his
compositional style.
From then on, Beethoven’s work set him apart from his influencers and
contemporaries in its emotionality—the use of melodies, modulations, and
textures to paint emotions. In this way, he planted the seeds for the Romantic
era in classical music.
Interestingly, as the style of Beethoven’s compositions was changing, he himself
was also undergoing a physical or neurological change. He began to lose his
hearing, which he blamed on an argument he had with a singer in 1798.
Emotional Music
In a sense, our brains are prediction engines—we want to know what’s
coming so we can behave accordingly. To do this, we find patterns, especially
ones that are meaningful to us, like faces in clouds or cliffs. We’ll search for
meaning in even the most banal things.
Music, too, is about pattern recognition. It involves multiple layers of meaning
embedded in patterns of sounds. To help us find sound patterns, lots of cortex
activity works toward processing sound for meaning, whether as language,
music, or both.
Beethoven’s Approach
Beethoven could write long and complex themes, but he preferred to break
them into pieces—motifs sometimes as short as only two notes. He would
then layer these foundational bricks one on top of the other to build what one
biographer called a “cathedral of sound.”
Architects like Frank Lloyd Wright and Louis Kahn loved Beethoven’s music,
responding to its spatial sense—it was as if he composed in three dimensions.
Yet numbers were difficult for him. His solutions to the musical challenges
that he created for himself belie a different mathematical ability.
It’s possible that Beethoven’s tendency to parse themes and rearrange motifs
stemmed from his experiences as a person with dyslexia. In most kids
with dyslexia, the challenges start with a difference in how they process
sounds, especially rapid sounds like speech, making it difficult for them to
know where syllables begin and end. Psychologists call this a problem with
phonological awareness. Often, children with dyslexia rearrange letters or
syllables, much like Beethoven did with his musical fragments.
Reading
Doelling, K. B., and D. Poeppel. “Cortical Entrainment to Music and
Its Modulation by Expertise.” Proceedings of the National Academy of
Sciences 112, no. 45 (2015): E6233–E6242.
THE CREATIVE
ENVIRONMENT
Collaboration
While competition can motivate creative work, as
more and more of the low-hanging fruit in a domain
has been picked, collaboration becomes increasingly
important. Scientific articles with more than 1,000
authors have become much more common in the
past five years. The predictions among people who
study how science moves forward indicate that large-
scale collaborations are only going to increase in the
future. This is one reason behind the open science
movement, in which scientists share not only their
findings but even their raw data.
Reading
Florida, Richard. Who’s Your City? Random House of Canada, 2010.
DESIGN THINKING
HELPS STRUCTURE
CREATIVITY
Most creative careers used to be taught
within an apprentice model. But now
there are degree-granting institutions
promising to teach people how to be
creative. One prominent approach to
teaching creativity is called design
thinking, and it is the topic of this
lecture. Schools that teach creative
thinking for design use this approach.
There are five steps to design thinking:
empathize, define, ideate, prototype,
and test. This lecture covers those in
turn before looking at how researchers
test the neuroscience of creativity.
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Empathizing and Defining
By empathizing, designers diverge from academics and other kinds of
creatives. The goal is not to generate new knowledge or to test a hypothesis,
but to improve the experience of a specific set of humans. The end user
is the top consideration. Therefore, design students learn to walk in the
shoes of the people for whom they are designing. To accomplish this, they
conduct interviews, ask questions, and observe behaviors.
Once designers understand the needs of their users, they are ready
for the second step in design thinking: defining the problem. In this
phase, schools of design thinking teach their students to come up with
a problem statement that identifies the user, describes their needs, and
addresses any other considerations to keep in mind, which designers call
the insights.
Importantly, needs are described using verbs so that the designers understand
what the users will be able to do with their designs without fixating on one
solution. Here’s a sample problem statement:
My students (the users) need to learn foundational material about the
neuroscience of creativity (the need) on demand—that is, on their own
time, in a way that is both engaging and useful (insight).
Ideation
In the next step, designers transform the problem statement into a prompt
for generating ideas. They do this with a “how might we” question.
For example, the aforementioned problem statement might be rephrased
as: How might we create a course that teaches the foundational material
about the neuroscience of creativity on demand, such that it is engaging
and useful?
That gets designers to the next phase: ideation. In this phase, designers
generate many ideas without worrying about their quality. That evaluation
process happens in later stages. Usually, ideas flow fast and loose at first, then
level off and begin to decline.
Testing Creativity
When it comes to studying the neuroscience of creativity, researchers are faced
with a major logistical problem: It’s messy. That’s especially true of the design
process. In many cases, they try to clean up the process by devising laboratory
experiments and tasks to query one aspect of design at a time. And to ensure
that the findings of these experiments are applicable in the real world,
researchers try to use experiments or observations that are as naturalistic as
possible, even if that means sacrificing some control.
Neuroscientists investigating design thinking are getting quite good at this.
After all, there are schools of design that promise to teach a person how to be
creative as a profession. And over time, schools teaching design thinking have
moved from discrete steps—empathize, define, ideate, prototype, and test—to
embracing a more intuitive approach, one that aims to capture what it’s actually
like to design something. Some neuroscientists have tried to emulate this
approach, but there is some benefit, too, to taking things one step at a time.
For instance, a research group led by Katerina Alexiou published the
preliminary results of a relevant study in 2009. It looked at the brain basis of
interior design, and it presented participants with design-related challenges.
The study had three interesting takeaways.
y First, when the task was framed as a design task rather than a problem to
be solved, more regions in the brain were recruited for designing than for
simple problem-solving.
Reading
Chrysikou, E. G., and J. S. Gero. “Using Neuroscience Techniques to
Understand and Improve Design Cognition.” AIMS Neuroscience 7, no. 3
(2020): 319.
CREATIVITY
THRIVES ON
DIFFERENCE
When two ecosystems meet,
biodiversity flourishes in a
phenomenon known as the edge
effect. Likewise, when ecosystems
of culture or neurodiversity meet,
creativity and innovation blossom.
Clearly, the edge effect is one of
the most powerful tools we have
to help creativity flourish. The
mixing of genres and cultures
characterizes many of the great
leaps in music, art, fashion, and
other creative fields.
137
International Fashion Fuel
International interactions and diversity are relevant to the edge effect. A study
by Frédéric Godart, William Maddux, Andrew Shipilov, and Adam Galinsky
examined 21 seasons of fashion collections from the world’s top fashion
houses. The study found that when fashion houses’ creative directors spent
time in other countries, their collections were rated as more creative.
The researchers are quick to note that just spending time abroad is not
enough; the creative directors must assimilate or adapt to the foreign place
if they are to reap lasting benefits to their creativity. They must engage
in deep learning experiences or integrate the foreign culture into their
own identity. Culture shock and homesickness, followed by a deliberate
immersion into the novel environment, might be the catalysts that spark
creativity. But the creatives also have to come home.
The researchers found that there is a curvilinear relationship between senior
leaders’ foreign experiences and the houses’ creative success. The breadth,
depth, and cultural distance of the experiences—that is, how foreign
and how immersive they were—were initially positively correlated with
creativity. But at high levels, the effects can even become negative.
The Person
People who approach a group situation with a positive attitude are more likely
to generate a greater number of novel ideas. Consider, for instance, that the
first rule of improvisational acting (or improv) is to say, “Yes, and.” When
someone suggests something, it’s better to affirm that idea and add to it rather
than stopping the conversation with a “No, but.”
The Place
There isn’t a lot of consistent evidence that specific features of the environment
play a major role. Rather, it seems that the overall psychosocial context is what
matters most. For example, fear of being punished or criticized can cause the
creative process to stagnate. Also, extrinsic motivators often lead members of
the group to focus on the rules or conditions of the task rather than exploring
the problem at hand.
A collaborative environment promotes creativity, while a competitive one can
lead to a focus on the extrinsic rewards at the cost of intrinsic motivation.
But there are also examples of workplaces in which extrinsic and intrinsic
motivations can work synergistically, helping people work toward their personal
creativity goals while contributing to the larger group. One such example is
a creative team making a film or a podcast, in which each individual makes
a unique contribution, with the goal of developing a blockbuster together.
Putting together these first two p’s—the person and the place—we can start to
build a picture of an ideal collaborative group. First, it should be small enough
such that each individual feels valued. Second, the group should be made up of
individuals who can bring unique expertise to the discussion. Here, diversity in
terms of experiences, perspectives, and domain expertise seems to be the key.
The prefrontal cortex is made up of several regions, and each has its own
strengths. The dorsolateral prefrontal cortex we think of as the primary area
responsible for cognitive control—that is, the way we can flexibly adjust
what comes to mind on the basis of our shifting goals and how we plan our
behavior to reach those goals. Simply put, it’s how goals or plans influence our
behavior. A musician who enters a state of flow will cede cognitive control as
their dorsolateral prefrontal cortex grows quieter.
Decreasing cognitive control is what expert improvisers learn how to do. In
the process, they even create new connections between the prefrontal cortex
and other parts of the brain, like the cerebellum, which includes motor
coordination among its jobs. Neuroscientists interpret these new connections
as showing that experts can more easily pull learned motor sequences from
memory than novices.
OVERCOME
CREATIVE ANXIETY
This lecture has two guiding
questions: Can we harness stress and
anxiety, or find ways to mitigate it,
to be more creative? And how do we
ensure that everyone benefits, pulling
up those often left out of creative
endeavors, so that no one is left
behind? To answer those, this lecture
draws on lessons from the COVID-19
pandemic, work from the Sound
Health Network, and a collaborative
project involving Indre Viskontas’s
lab at the University of San Francisco
and Georgetown University’s Richard
Daker and Adam Green.
149
Background on Stress
We feel stress—a physical and/or emotional tension—when some demand
is placed upon us. Stress can help motivate us to meet the demand or to
change our circumstances so that the demand is no longer a factor. And the
amount of stress we experience depends on the demand. It can be weak, like
a deadline at work that you can easily meet, or strong, like an aggressive bear
staring you down on a hiking path. Stress can also be acute, like the need to
pick up a sick child from school within the next hour, or chronic, like trying
to work from home while also homeschooling young children for months at
a time during a pandemic.
Acute stress activates the sympathetic nervous system, whose job is to
coordinate your body to fight or flee. It can give you the boost of energy, but
it can also scramble one’s thoughts and produce undesirable physical reactions,
like overly sweaty palms. The body can only sustain the fight-or-flight
response for so long before it exhausts itself and goes into parasympathetic
rebound. The sympathetic nervous system is balanced by the parasympathetic
nervous system. For instance, if the sympathetic nervous system raises your
heart rate, the parasympathetic nervous system lowers it, and so on.
Perceived Control
One factor that can mitigate the effects of stress is the perception of personal
control. Perceived control is basic to human functioning and a necessary
precursor for creativity. When we can assert some control over our environment,
we can begin to thrive.
That’s what happened to many creatives during the COVID-19 pandemic.
When the rug was pulled from under them, they found ways of creating
performances online. The pandemic represents a kind of edge effect—as so
many activities were disrupted, opportunities opened up for cross-fertilization,
exploring new avenues, and finding novel solutions to problems. However,
stress levels also drove many creative people to exhaustion. And these
opposite outcomes illustrate the individual ways in which stress, anxiety, and
creativity interact.
Creative Anxiety
The collaboration involving Indre Viskontas plus Richard Daker and Adam
Green focused on mapping out individual characteristics that affect creative
performance, especially when it comes to anxiety. Daker and Green developed
a creativity anxiety questionnaire, then validated it. It turns out that there
is a type of anxiety specific to being creative that’s separable from general
anxiety or other forms of worry.
The researchers found that a person’s creativity anxiety score predicted poorer
performance on canonical creativity tasks. They also found that women
showed greater levels of creativity-specific anxiety than men, even when
general anxiety was corrected for.
Reading
Akinola, M., C. Kapadia, J. G. Lu, and M. F. Mason. “Incorporating
Physiology into Creativity Research and Practice: The Effects of
Bodily Stress Responses on Creativity in Organizations.” Academy of
Management Perspectives 33, no. 2 (2019): 163–184.
CAN DRUGS
OPEN UP
THE CREATIVE
BRAIN?
For centuries, if not
millennia, humans have
turned to mind-altering
substances for recreation
and inspiration. This
lecture surveys the evidence,
evaluating the effects of
certain commonly used
substances on creative
thinking.
156
Stimulants
Caffeine is the most commonly used mind-altering drug in the world. In the
US, about 85% of adults consume a caffeinated beverage every day. It wakes
us up, lifts our mood, and helps us focus. But what happens when researchers
caffeinate research subjects and then test their creativity?
Darya Zabelina and Paul Silvia recently published a study testing the impact
of caffeine on different forms of creative cognition. Its results suggested
that when a problem has one correct answer, as is the case with convergent
thinking, caffeine can help you find it. But when it’s time to generate new
ideas, to be creative in a less constrained way, then caffeine is irrelevant. (There
is one caveat. It’s possible that the dose given in the test was too low, and to see
an impact on idea generation, higher amounts of caffeine are needed.)
Beyond caffeine, other stimulants are also worthy of study. For instance,
David Beversdorf studies psychopharmacology and its effects on creativity,
with a special interest in helping neurodivergent individuals, like those on the
autism spectrum or with attention deficit hyperactivity disorder (ADHD).
One of the treatments for ADHD is to take stimulants. David Beversdorf and
his colleagues set out to test the effects of medication on creative performance
in the same individuals when they were on or off their medications. Molly
McBride was the first author on this paper, published in 2021. The results
of the study showed that stimulant medication had a beneficial effect on
creative performance. Taking stimulants improved performance on tests of
fluency, flexibility, and originality of divergent thinking. But it did not affect
performance on convergent thinking tasks.
Alcohol
Some creative types believe alcohol helps give bursts of inspiration, making
this another substance that has drawn the attention of creativity researchers.
To address certain limitations of earlier studies, Mathias Benedek and a group
of researchers used a placebo-controlled design. One group got real beer and
the other got the non-alcoholic version, and both were assessed on divergent
thinking tasks. Subjects were also asked whether they thought they were
intoxicated, as a person who believes they’re drunk might perform differently.
Reading
Berge, J. T. “Breakdown or Breakthrough? A History of European
Research into Drugs and Creativity.” The Journal of Creative Behavior 33,
no. 4 (1999): 257–276.
BEING CREATIVE
IN A WORLD NOT
BUILT FOR YOU
The world is often not
accommodating to someone
who experiences the world in an
atypical fashion. This lecture
focuses on how people with
various physical and neurological
differences use their creativity
to solve complex problems every
day—problems that most of the
rest of people don’t even know
exist. Much of the lecture draws
on the work of Sara Hendren and
her book What Can a Body Do?
163
The Story of Stephen
In her book, Sara tells the story of Stephen, an autistic man in his early
20s who loved maps, directions, and transportation options. He worked
for a Boston tour company that offered tourists rides on a truck-boat,
an amphibious vehicle.
Sara describes Stephen as talkative and gregarious, fluent in English and
Italian, and a skilled pianist. He seems to navigate the world confidently.
But when he was 10, he was often paralyzed by fear. He found open spaces
like plazas, beaches, or the city after a snowfall terrifying. He wanted the
world to be broken into discrete sections. Despite having perfect vision, he
wore glasses with clear lenses because the frames compartmentalized his
visual field. Borders, lines, edges were reassuring.
After a chance encounter at a birthday party, Stephen began working with
professor and artist Wendy Jacob, who had been working on performance
art installations that involved lines traversing spaces. At the party, she
noticed Stephen stringing yarn between pieces of furniture, dividing the
space into more manageable bits. Intrigued, she invited him to her studio,
and they began to play with blue painter’s tape and white walls.
One day, Stephen had a stroke of insight. He used the tape to delineate
a large blue irregular mass on a wall, and it reminded him of a Looney
Tunes cartoon where the character would paint a tunnel entry onto a wall
and escape into it. That thought inspired a project Wendy and Stephen
called the Explorers Club, which involved walking outdoors and exploring
new parts of the city with tape in hand. Wendy and a research assistant
would mark out a path in a place where Stephen had never been, then ask
him to walk it, step by step.
Walking in a new environment had previously been frightening for
Stephen and often overwhelming. But over the course of several months,
he become more comfortable exploring new spaces with the help of the
taped visual aid. Now, Stephen loves adventuring, and has the tools he
needs to make the world navigable.
Compensatory Strengths
When our independence or access to activities we love is hampered by obstacles,
we are highly motivated to find a creative solution. But when one ability fails to
develop or is taken away, the brain compensates and even rewires, making its
own accommodations. Some people with vision loss, for example, can learn to
use echolocation—using the sounds they emit or make with a cane—to build
a mental model of the space around them.
Researchers led by Lore Thaler at Durham University published a study in
2021 on the topic of training people to use clicking sounds to navigate around
the world. Until this study was released, it was thought that echolocation was
a skill that could only be developed by kids who lost their vision early, when
their brains were still developing. The idea was that the visual cortex was
recruited and repurposed to process sounds in space.
But the study authors showed that blind participants, whose median age was
45 at the time of training, could learn echolocation, at least to the extent that
it improved their overall mobility. Among the participants, 83% of them
said they felt more independent and that their general well-being improved
three months after the intervention. Perhaps even more surprisingly, sighted
participants also showed learning.
Reading
Hendren, S. What Can a Body Do? How We Meet the Built World.
Penguin, 2020.
USING
TECHNOLOGY AS
A CREATIVE AID
When enough sodium atoms enter the cell, a cascade of events called an
action potential is triggered. That’s the cell firing, which takes the form of
a series of voltage changes across the membrane resulting from the exchange
of atoms through the opening and closing of these tiny channels.
An action potential flies down the axon of a neuron—the part of the
cell that sends signals to other cells—and at the tips, triggers the release
of neurochemicals. These are called neurotransmitters, because they are
sending signals to other cells, and their release sends them into the gaps
between neurons. These neurotransmitters bind to the receiving ends of other
cells, and the signal gets passed on or the cell’s function is otherwise altered.
Artificial Intelligence
Beyond changing the brain’s excitability, there are other ways that technology
can enhance creativity, especially if we consider creativity to be thinking
outside the box. For example, what if we created with the aid of the least
human brain available—an artificial one?
Reading
Aliman, N. M., & Kester, L. “Artificial Creativity Augmentation.” From
the proceedings of the International Conference on Artificial General
Intelligence, September 2020.
177
Notes
Notes
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