Deity of Dice

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Deity of Dice

Created by Kelsey Barnhart

Played solo or with a group before starting your next TTRPG, this
storytelling game is a tool to help bring to life a rich world of lore!

What is “Deity of Dice”

“Deity of Dice” is a collaborative world-building game using dice, random


tables, and the other players to create a unique setting.

Players control a Deity and their followers, making decisions about their
cultures, conflicts, and heroes. As the game is played, the GM helps to tie
these cultures together on a map, crafting an interwoven history that
players know intimately.

As your group’s history unfolds, your people and story will grow and
change, reflecting how cultures interact and influence one another.

Remember, cooperative storytelling is key!

The “Moment-to-Moment”

Before beginning, your group (or Pantheon) designates a GM. The GM


serves to ask questions of the Deities, and to tie the answers into stories
about your world.

1) Decide NOTHING except for a name. Roll on the Origins table.

2) Based on your Origins, the Pantheon designates a Chief Deity.

3) Beginning with the Chief Deity, the GM rolls on the Fate table to
determine which table the Deity will roll on for their turn.

4) Deity rolls on the table determined by the GM’s Fate roll.

5) Resolve the result of the roll.

6) Continue with turns until your world is as detailed as you like!


Death is Not the End

What is death to a god? Some events may lead to your Deity’s death, by
some manner or another. However, you are no mere mortal. When your
Deity dies, immediately resolve the following:

- The dead Deity indicates to the GM/Pantheon if the death is


permanent.

- If the death is permanent, begin with a new Deity by rolling on the


Origins table.

- If the death is not permanent, indicate the length of time (if any) your
Deity remains dead.

- You may immediately claim “Death” as a domain. Other deities with


this domain lose it, if you so choose.

- A “Legendary Object” is created as a by-product of your death, what


is it?

GM Tips

- You are not required to use an element you (or the players) don’t like!

- Don’t stress too much about names. The Athenians in Athens


worshiped Athena.

- Domains can often overlap. If this happens, ask yourself why a


culture might have two deities of the same Domain.

- The GM may award Domains as they see fit.

- Ask questions! If a prompt references something that hasn’t been


detailed in your world yet, encourage players to flesh out details to
their comfort level.
Tables

Origins

Deity rolls 1d20


1 Sprung from nothingness, roll a “Domain”

2 Deified animal

3 Child of a great hero

4 Child of the Chief Deity

5 Bastard of the Chief Deity

6 Born at the beginning of time

7 Personification of a phenomenon, roll a “Domain”

8 Born from the severed body part of another Deity

9 Born from the corpse of a precursor creature

10 Born from a mortal’s powerful emotion, roll a “Domain”

11 Spontaneously sprung from a body part on another Deity

12 Your origins are unknown and largely unquestioned

13 The offspring of a legendary animal

14 Sprung from the spilled blood of a fiend

15 Created by an artisan

16 Sprung from a natural catastrophe

17 Mortal who outperformed a Deity

18 Well-liked mortal

19 Deity-Ruler, e.g. a pharaoh or god-king, roll a “Domain”

20 Created by accident by another Deity


Fate

The GM rolls 1d8 at the beginning of each Deities’ turn.


1 Roll Destiny

2 Roll Failure

3 Roll Failure

4 Roll Myth

5 Roll Myth

6 Roll Civilization

7 Roll Civilization

8 Roll Glory
Destiny

Deity rolls 1d6


1 Prophecy: you Foretell the death of another Deity.
- Which Deity do you see dying?
- How did you gain this knowledge?
- You may take Magic or Divination as a Domain.

2 Omen: You send an omen of your wrath an a people that have


wronged you.
- Roll a Domain
- Select another Deity.
- Describe the grievance and the omen you send.

3 Prophecy: You foresee two mighty civilizations in open war.


- What mortal’s death ignites the conflict?
- How did you gain this knowledge?

4 Omen: A strange natural phenomenon convinces a fledgling nation


of your power.
- Roll a Domain
- Describe the event.
- Name the fledgling nation

5 Prophecy: You see great calamity befalling a pious follower of yours.


- What sign will indicate the followers ill-fortune?
- Will you intervene?

6 Prophecy: You discover the nature of the coming apocalypse.


- How did you acquire this knowledge?
- What sign shall signal the end?

● When a player rolls a Prophecy, it is “Foretold”. If the same number is


rolled on the Destiny table again, the Foretold event “Comes to Pass”,
with the event occurring immediately.
Failure

Deity rolls 1d10


1 Your foolishness gets another Deity slain.
- What happened?
- Select a Deity to die.

2 You are bested by a mortal.


- What mythic reward do they receive?
- What was the contest?

3 You are deceived by a mortal.


- What did they steal from you?
- Do you allow them to survive?

4 Your wrath is called down unjustly.


- Who suffers your power?
- How do you make amends?

5 You challenge an animal to a contest and lose.


- What animal was it?
- What was the contest?

6 You attempt to stop a natural disaster and fail.


- What is the disaster?
- Where did it occur?

7 You discover that a ruler that praises you is unfit.


- How do you discover this?
- How do you deal with the ruler?

8 You help a mortal cheat Death.


- What is the mortal’s scheme?
- Create a “Legendary Object” to aid the mortal.

9 An object used to seal you away becomes the symbol of a cult.


- You may take the Evil Domain.
- Determine the symbol/object.
- Describe how you are freed.

10 You engage in battle with a foe far too mighty for you.
- Describe the foe.
- Describe an injury you incurred in the battle.
Civilization

Deity rolls 1d12


1 A migrant people calls for your aid. You may either:
- Send them a heroic leader to guide them.
- Or, send a wondrous sign to guide them.

2 Your people are being persecuted in a major city.


- Roll a Domain
- What fury do you call down on your people’s oppressors?
- The people associate a new symbol to you, what is it?

3 Divisions run deep in your Pantheon.


- Designate another Deity, and their followers, as your rival.
- What event spurred your bitter feud?

4 A mortal teaches you secret science they have discovered.


- Take the Alchemy, Medicine, or Magic Domain.
- What is the discovery?
- How do you reward the mortal?

5 Your people’s needs change as seasons grow less fruitful. You may
either:
- Surrender two Domains and roll two new Domains.
- Or, abandon a major city and establish a new one, elsewwhere.

6 An incursion on your people’s land forces their culture to adapt.


- Lose all currently held Domains.
- Select two new Domains.

7 A cabal of corrupt clergy manipulate your worship for their own


gain.
- How many of them are there?
- How do you strike them down?
- A symbol of their order becomes a societal taboo. What is it?

8 An artisan enshrines your image in a natural structure.


- What is the structure?
- You may take the Art Domain.

9 Pilgrimage is made in your name.


- Where does it begin?
- Where does it end?
- What is the journey called?

10 A great hero seeks an impossible quest in your name.


- Who is the hero?
- How do you aid them?
11 A mighty monument is constructed to earn your favor.
- Are you won over?
- What favors do the worshippers seek?

12 A great city is established, after flourishing under your worship.


- Roll a Domain
- What is it called?
- How do outsiders regard the city?
Glory

Deity rolls 1d8


1 You slay a legendary adversary.
- Roll a Domain
- Tell the tale to your Pantheon
- What trophy do you take?
- You receive a title for this feat. What is it?

2 You befriend a legendary animal.


- Spin the tale for your Pantheon.
- What is the creature?
- Where does the creature reside now?

3 You halt a mighty cataclysm.


- What was the disaster?
- The site is named for you. What is the name?

4 Mastery has earned you mighty praise.


- Roll a Domain
- Tell the tale of your mastery of your new Domain.
- A small town emerges in your name.

5 Your legendary wisdom guides your followers.


- Take the Knowledge Domain
- Your language becomes the primary language of the land.

6 A people wishes to abandon their current Deity for your guidance.


- Choose a member of the Pantheon.
- Claim a site dedicated to them and rename it.
- How are the defectors viewed by others?

7 A mortal becomes your avatar to achieve an impossible task.


- Who is the mortal?
- What is the task?
- The mortal becomes an iconic leader to your followers, even
after their death.

8 You gain your iconic weapon.


- Share the tale with your Pantheon.
- It is not quite what you expected, how?
- Name your weapon
- You are forever associated with this item, and it, you.
Champions may wield it in your honor, and it will hold special
symbology in all aspects of your worship.
Domains

Roll 1d100
1 Deception 21 Seasons 41 Birds 61 Stars 81 Diamonds

2 War 22 Evil 42 Fish 62 Flowers 82 Fruit

3 Harvest 23 Death 43 Lizards 63 Music 83 Heroes

4 Fertility 24 The Sky 44 Gold 64 Witches 84 Monsters

5 Love 25 Beasts 45 Silver 65 Duels 85 Underworld

6 Wealth 26 Wolves 46 Spears 66 Light 86 Cats

7 Ocean 27 Horses 47 Knowledge 67 Dark 87 Trees

8 Justice 28 Hyenas 48 Secrets 68 Benevolence 88 Water

9 Magic 29 Swords 49 Boars 69 Desire 89 Scorpions

10 Art 30 Hammers 50 Nightmares 70 Crabs 90 Fortresses

11 Wisdom 31 Smithing 51 Dreams 71 Language 91 Royalty

12 Forests 32 Hospitality 52 Pain 72 Swiftness 92 Druids

13 The Hunt 33 Night 53 Competition 73 Volcanoes 93 Luck

14 Festivity 34 Steel 54 Oracles 74 Tornados 94 Rot

15 Travel 35 Mountains 55 Hounds 75 Food 95 Piracy

16 Blood 36 Lunar 56 Wind 76 Revenge 96 Thieves

17 Fire 37 Solar 57 Sailing 77 Stone 97 Commonfolk

18 Frost 38 Alchemy 58 Time 78 Earth 98 Law

19 Lightning 39 Serpents 59 Destruction 79 Creation 99 Earthquakes

20 Thunder 40 Whales 60 Chaos 80 Riddles 100 Undead

What are Domains?


Domains determine why followers seek you out, and often signify what importance you
have to a culture. However, in-game, they have no “point” value beyond the theming of
your Deity’s tales. Having Domains does not necessarily make a Deity or their people
“stronger”, and losing Domains does not negatively impact a player. GM’s should feel free
to award Domains as they like, or invent new ones to fit your world’s growing fiction. Some
Deities may not acquire a Domain, instead being immortalized for their many feats.
Myths

Deity rolls 2d20 and adds the results


2 You travel to a city on foot.
- Name the city.
- What boon do you gift it’s people?

3 While battling a great beast, you create natural wonder.


- Roll a Domain
- What was the beast?
- What was the natural wonder?

4 You compete with another Deity in a challenge of craftsmanship.


- Select a member of the Pantheon to compete against.
- The Deity that rolled this result decides the victor
- What were you making?

5 You are slandered by a mortal.


- What do they say of you?
- How do you retaliate?

6 Your might is hard to hide.


- Roll Glory

7 Your power grows.


- Roll a Domain.
- How did you gain this new power?

8 Sailors seek your aid.


- Take the Ocean, Fish, or Water domain.

9 Your temples invite the pious.


- What flower/plant is associated with your worship?

10 Food spreads the joy of your worship.


- What is a unique dish that your followers enjoy?
- You may take the Fertility or Harvest Domain.

11 Spirits raise your spirits!


- Do your followers allow inebriation?
- What is the libation of choice of your followers?

12 420, nerds.
- Do your followers partake in narcotics?
- If so, recreationally, or for religious purposes?

13 Your power grows.


- Roll a Domain.
- How did you gain this new power?

14 A long journey ends ominously.


- Roll Destiny

15 Some people fear the thunder.


- Take the Lightning, Sky, or Wind domains.
16 Primordial secrets are never forgotten.
- Take the Fire, Knowledge, or Creation domains.

17 A fellow Deity causes you great harm.


- Designate your assailant.
- They must tell the story of your injury.
- Is there a scar?

18 You face a monstrous, god-like creature in combat.


- Which of your Pantheon members join you in combat?
- What trophy did you take from the beast?
- What weapon did you and your fellow deities craft for this purpose?

19 You gift a mortal a mythic set of armor.


- Who was it created to combat?
- What are two powers the armor possesses?

20 You conquer a great fiend in battle.


- How long did the battle last?
- How did you outmaneuver the opponent?
- You may claim War as a domain.

21 You rescue a village from destruction.


- What threatened to destroy the town?
- How did they honor you?
- Take a Domain dedicated to the disaster.

22 You win a great sum of wealth in a bet.


- Who was the bet with?
- You may take the Wealth, Luck, or Gold domains.

23 You dedicate yourself to hunting evil.


- You may take the Silver or Steel domain.
- You may also take two of the following domains:
● Benevolence
● The Hunt
● Justice
● War
● Darkness
● Light

24 Mortal adventurers seek only to impress you.


- Claim the Heroes domain.
- Who is your most favored hero?
- Roll an additional Domain.

25 An animal is foolish enough to try and slay you.


- What is the animal?
- Why do your followers use it as a symbol of your worship?
- Claim that animal as a Domain

26 Travelers call to you for guidance.


- Take the Travel domain.
- Which empire places you on their currency?
27 A local regent declares you the Deity of their people.
- Who are the people?
- Is the regent correct?

28 A city outlaws your worship.


- Where is the city?
- Where do the pious immigrate?

29 You are truly awesome.


- Roll Glory

30 You are slain in a terrible accident.


- Describe the symbol your devout use to recall the tale.
- Lose all your domains.
- Take the Secrets or Magic domains.

31 A brilliant mortal seeks your tutelage.


- Who is the mortal?
- What secret knowledge do you share with them?

32 A formerly atheistic nation declares war in your name.


- Do you grant them victory?
- Take the War domain.

33 A wounded animal seeks your aid.


- What is the animal?
- How did you help it?
- Take the Animal domain.

34 They say divination is a curse.


- A Prophecy comes to pass.
- If none have been Foretold, take the Divination or Magic Domain.

35 Your power grows.


- Roll a Domain.
- How did you gain this new power?

36 Even the Fates make mistakes. Sometimes.


- Reroll Fate

37 A mortal claims to have no equal, including you.


- What skill does the mortal claim to have?
- Do they impress you?
- How do you reward/punish them?

38 That is ENOUGH!
- Declare war on another Pantheon member.
- What is the cause of the conflict?
- Victor is determined by a vote of the Pantheon members.

39 Behold! You’ve created a monster that can now be found stalking the countryside.
- Describe the creature and where it can be found.
You sire a child with a mortal.
40
- Will you raise the child?
- Your people gain a heroic figure

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