Pathfinder 2e - #11 - Forged Facade
Pathfinder 2e - #11 - Forged Facade
Pathfinder 2e - #11 - Forged Facade
Forged Facade
By Randal Meyer
Bounty: 11 Level: 1
Sanctioned for use with:
Forged Facade
Table of Contents
AUTHOR Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Randal Meyer
ADDITIONAL DEVELOPMENT
Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Linda Zayas-Palmer
DESIGN LEAD
Mark Seifter
GM Resources
Campaign Home Page: pathfindersociety.club
EDITING LEAD Books: Pathfinder Core Rulebook and Pathfinder Gamemastery Guide
K. Tessa Newton Maps: Pathfinder Flip-Mat: Asylum
Online Resource: Pathfinder Reference Document at paizo.com/prd
EDITOR
K. Tessa Newton
COVER ARTIST
Sebastian Rodriguez
Summary
The PCs meet a young halfling whose uncle’s reputation has been ruined in a terrible
INTERIOR ARTIST scandal. One of the uncle’s rivals has framed him for art forgery, and he’s no longer
Sebastian Rodriguez
welcome in Galt’s social circles. The PCs attend a decadent salon, where they mingle
CARTOGRAPHER with socialites and artists in an effort to learn the truth. After they discover and reveal
Jason Engle the rival’s identity—and his crime—to the hostess, the rival attacks them in an attempt
to restore his honor!
GRAPHIC DESIGN
Tony Barnett
DEVELOPMENT MANAGER
Linda Zayas-Palmer
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
HOW TO PLAY
PLAY TIME: 1–1.5 HOURS
LEVEL: 1
PLAYERS: 3–6
Paizo Inc.
7120 185th Ave NE Ste 120
Redmond, WA 98052-0577
paizo.com
Forged Facade
Forged Facade
By Randal Meyer
Adventure Background
Galt has been trapped in a cycle of revolution and tumult
for decades, and each revolution has seen the rise and
Where on Golarion?
fall of dozens of government officials. Enraptured by This adventure takes place in Isarn, the capital of Galt,
their newfound social status, many members in each a nation that has faced decades of revolution and
“generation” of government throw lavish parties in turmoil. More information about Galt can be found on
the abandoned homes of departed nobles. Before the page 126 of Pathfinder Lost Omens World Guide.
revolutions, these salons traditionally served to spur the
exchange of ideas and the appreciation of art. Now, they’re GALT
a tool to stroke the egos and promote the agendas of Galt’s
latest socialites, with artists and philosophers serving as
•Isarn
mere pawns in the ever-shifting circles of influence.
Asrennia Vaville (LN female human bureaucrat) is a
wealthy, influential bureaucrat in Isarn, Galt’s capital,
who fancies herself as an art critic. She has been throwing
a series of parties at an abandoned manor house turned
asylum turned art gallery; artists, bureaucrats, and
rising citizens come from all corners of Galt to attend.
She prides herself on her artistic eye, but she’s largely
putting on a show, using her charisma and influence to
manipulate herself into greater wealth and power. She
doles out praise and harsh criticism as favors, creating
and ruining careers with a few careful words. It’s a Getting Started
well-known secret that Asrennia Vaville has terrible taste The adventure begins with the PCs in Isarn, the capital of
in art, but no one would dare tell her so. Galt, outside an inn that caters to travelers. A sign outside
Trinsky Hattenpock (N male halfling sculptor) is a originally read “Travelers, Travelers!” but somebody
reclusive artist who has weathered the storm of Galtan painted “BEWARE” in red, changing the message to
politics for several decades. He recently provoked the “Travelers, Beware: Travelers!” A young halfling, Shance
ire of a rival, Baltaram Crounotte (NE male human art Hattenpock, stands by the entrance, desperately trying to
forger) when he publicly criticized Baltaram’s latest work. hand some sort of envelope to people entering or exiting
Baltaram orchestrated an elaborate ruse to frame Trinsky the inn. Read or paraphrase the following.
for creating a forgery and planted evidence for Asrennia
to find. Asrennia took the bait, decreeing that Trinsky was “You, there! A minute of your time? I can pay—I need your help.
a fraud and, by extension, casting him into disgrace and Rather, my uncle does. I’m Shance Hattenpock, and my uncle
poverty. Trinsky hasn’t ventured out in public for weeks. Trinsky is a talented sculptor. Unfortunately, he has fallen
Trinsky’s young relative Shance Hattenpock (NG victim to the endless political scheming that plagues Galt.
nonbinary halfling socialite) desperately wishes to attend Someone framed him for art forgery, casting him into disgrace,
this evening’s salon at Asrennia Vaville’s gallery. They no doubt to advance their own station. There’s a salon tonight,
want to learn which of Trinsky’s rivals is responsible for at an art gallery of sorts. Many artists will be there, trying to
the framing and reveal their deception. However, they’re impress Asrennia Vaville, the hostess. I’m certain one of them
forbidden from attending, so they call on outside help to framed my uncle, but I’ve been uninvited. Will you attend the
make the rounds at the party and learn the truth. salon and help expose the truth to restore my uncle’s name?”
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Shance hands the PCs an envelope containing an
invitation to the salon, which starts in less than an hour. A. Salon
It includes directions to Asrennia Vaville’s gallery, a short The estate that Asrennia Vaville has converted from
distance from the inn. Shance adds that Asrennia Vaville asylum to art gallery is only a 15-minute walk from
is part of a group of wealthy bureaucrats who believe the inn where the PCs met Shance. The bleak building
that having guests from a variety of professions and with barred windows stands in stark contrast to the
backgrounds is a sign of the host’s sophistication, so the ostentatious outfits of the several dozen guests making
PCs should have no trouble entering the event. Shance their way into the venue. Asrennia Vaville herself stands at
offers a reward of 4 gp for each PC if the group can learn the entrance. With a simple smile or disappointed frown,
who conspired against their Uncle Trinsky and publicly she indicates who is welcome and who must go, and
clear his name. They suggest that the PCs play the part no one seems willing to defy or question her decisions.
of socialites or artists, ask around about the scandal, and She smiles at the PCs and says, “Newcomers are always
try to find some hint—or proof—of the culprit’s act. welcome at the gallery of Asrennia Vaville. Please, come
The PCs may have questions for Shance before they in, and enjoy the displays. The theme of the night is one
attend the salon. of contrast between civilization and nature—you simply
Can we meet your uncle first? “Until this scandal is must tell me what you think. Enjoy your evening.”
over with, he’s afraid to show his face, and he wouldn’t The PCs now have an evening of socialization with
trust you even if he did meet you. He might’ve lost all which to discover the identity of the artist that framed
hope, but I haven’t! Besides, the salon is starting soon.” Trinsky. While there are many artists and displays
Who attends these salons? “The people at these events throughout the spacious gallery, there are four major
are mostly bureaucrats, artists, and other people with exhibits on display this evening, each featuring artists
money and time on their hands. The hostess, Asrennia who were rivals of Trinsky around the time of his fall
Vaville, sees herself as a talented art critic, and just about from grace. As the socialites mill about, examining each
everyone wants her approval these days.” exhibit, the PCs have plenty of opportunity to gossip and
Do you have any suspects in mind? “My uncle loves to discover the real culprit, Baltaram Crounotte. Every NPC
publicly criticize people; his opinion once carried great the PCs speak to suspects that Baltaram is the culprit,
weight, so he certainly made a few enemies in doing and most would be happy to see his actions come to
so. Maybe he pushed someone too far, but I don’t pay light, knowing his fall could lead to opportunities for
enough attention to all of that drama—I have my own themselves. However, to keep up appearances and avoid
social circles to worry about. Now I’m wishing I kept embroiling themselves in the scandal, none of them
track of all their names better!” openly accuse him. If the PCs bring up Trinsky or the
recent scandal, the NPCs in each exhibit pretend not to
GALT LORE OR SOCIETY (RECALL know anything, then move to a piece of Baltaram’s art
KNOWLEDGE) and ask the PCs’ opinion of it.
A PC who succeeds at a DC 10 Galt Lore or DC 15 Whether or not the PCs realize that Baltaram’s works
Society check to Recall Knowledge gains insight that are all forgeries in some way, it may be obvious to them
might help them in their espionage. Remember that this that the attendees are pointing to Baltaram as the likely
check should be rolled secretly. culprit. However, the PCs need to evaluate the art and
Success The PC knows that the bored socialites who typically gather evidence to sway Asrennia Vaville’s opinion.
attend these events need little goading to start spilling In each exhibit, each PC can attempt a single check to
what they know, but they’re experts at gossiping without analyze and critique the art in question and earn Critique
specifically calling someone out. Furthermore, it’s a Points. The specific checks and DCs are listed in each
well-known secret that Asrennia Vaville has terrible taste area. The total number of points the PCs earn can alter
in art, but no one dares tell her, given her influence. how Asrennia reacts to the news as well as how Baltaram
Critical Failure The PC believes there’s a good chance that reacts to being outed. Once the PCs visit each exhibit,
Asrennia is the mastermind behind the entire affair, and proceed to Event: The Reveal on page 7.
that she orchestrated Trinsky’s downfall as a reward for Use the following results for each check a PC makes in
someone who gained her favor. each exhibit. Each area gives additional details on how
the NPCs react based on how many points the PCs earn.
HERO POINTS Critical Success The PC earns 2 Critique Points for the group.
As the PCs enter the salon, remind the players that they Success The PC earns 1 Critique Point for the group.
each have 1 Hero Point available. Critical Failure The PC loses 1 Critique Point for the group.
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A. salon
A1 A2
Event: The
Reveal starts
here
A3 A4
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A1. PAINTING GALLERY he has slain. When asked if he knows anything about
Trinsky, Baltaram, or the scandal, he mutters that he’s
A collection of paintings depicts a variety of forest scenes, not concerned with such things, then shows them one of
most of which include animals or game trails. Baltaram’s paintings and asks their opinion: “Baltaram
here has made quite a name for himself lately. What do
An older bureaucrat, Apexi Fulminoir (LN male human you think of this, hmm?”
bureaucrat), is here. He longs for his younger, carefree Each PC can attempt a DC 16 Perception check or DC
days of hunting on his family’s lands. As he examines the 12 Art Lore check to earn Critique Points by comparing
paintings, he loudly lists off how many of each animal the brush strokes of the various paintings. A PC who
succeeds realizes that Baltaram’s painting was done by
another artist. Alternatively, a PC can attempt a DC
15 Survival check to earn Critique Points. A PC who
succeeds at this check notices that the inaccurate scale
of the animals and trails proves the artist has little to no
hunting experience.
If the PCs earn 2 or more Critique Points here, Apexi
lets out a good belly laugh, briefly drawing attention
from those nearby, and wishes the PCs luck.
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A vocal, self-absorbed man, Doctor Fander Rolph EVENT: THE REVEAL MODERATE 1
(NG male human doctor), is dramatically rotating and This event occurs after the PCs visit areas A1 through A4
stopping a carousel, loudly complaining that the sketches, and attempt checks to earn Critique Points in each area.
which are supposed to convey scientific knowledge and After an evening of interacting with the artists, art
processes, lack accuracy. critics, and other socialites, the PCs follow the crowd into
When asked if he knows anything about Trinsky, the main hall (the large room with pillars in the center
Baltaram, or the scandal, Dr. Rolph rotates the carousel of the map on page 5), where Asrennia is preparing to
device to a journal of sketches of an apothecary grinding thank her guests and announce her favorite pieces from
herbs for medicines, stating, “I don’t know about the various galleries. She starts with several rounds of
that. But see here, what do you make of this latest terrible jokes and descriptions of some of the winners
Baltaram sketch?!” from the minor galleries. During this time, if the PCs wish,
A PC can attempt a DC 15 Medicine check or DC each of them can conduct one of the following activities
12 Herbalism Lore check to earn Critique Points. A PC and attempt the associated check, each with a DC of
who succeeds realizes that the plants in these sketches 17: mingle with the crowd (Diplomacy), spread rumors
are medically useless. Alternatively, a PC can attempt a (Bluff), or bully others into agreement (Intimidation).
DC 14 Library Lore or Scribing Lore check. A PC who Each PC who succeeds earns one additional Critique
succeeds notices that the organization and presentation Point for the group as they sway the attendees to their
of the sketches and information is haphazard and point of view or collect more tidbits of information
represents amateur understanding, at best. about Baltaram’s misconduct.
If the PCs earn 2 or more Critique Points here, the Before announcing the winners from the four
typically boisterous Dr. Rolph merely raises an eyebrow, main exhibits, Asrennia invites the attendees to give
gives a silent nod, and strides off. His uncharacteristic commentary. She’s aware that the PCs have been asking
response draws a hushed murmur from nearby attendees. questions and looking for information about the recent
scandal involving Trinsky, though she is as yet unaware
A4. MECHANICAL EXHIBIT that Baltaram framed his rival. If the PCs don’t come
forward, she strongly implies that she’s waiting for
In this exhibit, a series of clockwork devices represent them to do so, and the other attendees turn their eyes to
numerous elements of nature, such as the cycles of the sun the party.
and moon and the movements of other heavenly bodies. As the PCs explain the situation, Asrennia insists on
hearing every scrap of evidence, masterfully playing to
Penelette Weaverish (CG female gnome astronomer), the crowd’s reactions. She gasps in shock, covers her
who wears work clothes as loudly colored as her hair, mouth, snatches additional beverages from serving trays,
takes notes on everything she sees in the mechanical and otherwise reacts in such a way as to add drama
exhibit while trying to keep out of the way of the rich and flair to the evening. The crowd follows her lead,
socialites and bureaucrats surrounding her. looking around in shock with each new revelation about
When asked what she knows about recent events Baltaram—who is nowhere to be seen.
concerning Trinsky, Penelette grows pensive, then quietly When the PCs have finished sharing what they learned,
taps a drawing in her notebook—a perfect sketch of one Asrennia’s reaction depends on the number of Critique
of the clockwork devices nearby, a gearbox that represents Points they’ve accrued up to this point. For groups of
the solar system. Its creator, of course, is Baltaram. more than 4 PCs, refer to the scaling sidebar on page 8 to
A PC can attempt a DC 15 Nature check or DC 12 adjust these thresholds.
Astronomy Lore check to earn Critique Points. A PC 0 to 3 points: Asrennia chastises the PCs for disrupting
who succeeds realizes that the planets are orbiting in the the evening by asking inappropriate questions and
wrong direction. Alternatively, a PC can attempt a DC casting aspersions on her “fellow artists.” She chides
15 Crafting check. A PC who succeeds notices that the them for their lack of tact and taste and demands they
device only functions due to magic. The clockwork itself leave at once, stating that it is her responsibility alone to
is useless. deal with Baltaram and Trinsky.
If the PCs earn 2 or more Critique Points here, Penelette 4 to 7 points: Asrennia denounces Baltaram for
laughs so hard she bumps a display, nearly knocking it to his shameful entries to the gallery. She promises to
the floor. She apologizes profusely, drawing a great deal investigate the charlatan’s conduct and apologizes for her
of attention, and continues laughing quietly to herself for mistreatment of Trinsky. She asks the PCs to leave and
much of the evening. give him the good news.
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8 points or more: Asrennia denounces Baltaram and,
with dramatic and crowd-pleasing flare, promises the
restoration of Trinsky’s reputation. She demands an
Scaling Event: The Reveal
immediate search for Baltaram so that the PCs themselves For larger groups of PCs, make the following
can escort him out of the gallery. adjustments. These adjustments are not cumulative.
This encounter uses the map on page 5. Five PCs: Adjust the thresholds for each result to 0
Creatures: Baltaram arrived late, hoping to make a to 4 Critique Points, 5 to 9 Critique Points, and 10 or
dramatic entrance when Asrennia announced his winning more Critique Points. Increase Baltaram’s Hit Points by
pieces. After the PCs make their case and Asrennia 10 and each bodyguard’s Hit Points by 5.
responds, Baltaram rounds up a friend or two to attack Six PCs: Adjust the thresholds for each result to 0
the PCs and defend his honor. The location of the to 5 Critique Points, 6 to 11 Critique Points, and 12 or
battle, and Baltaram’s tactics, depend on how much the more Critique Points. Increase Baltaram’s Hit Points by
PCs ruined Baltaram’s reputation (by earning Critique 10 and add a third bodyguard to the encounter.
Points), as follows. For groups of more than 4 PCs, refer
to the scaling sidebar to adjust these thresholds.
0 to 3 points: Baltaram decides to attack the PCs on AC 14; Fort +2, Ref +4, Will +6
the road after they leave, just north of the salon. The HP 8
bodyguards form a wall between Baltaram and the PCs Speed 25 feet
and attack with their greatclubs while Baltaram stays Melee [one-action] fist +6 (agile, nonlethal); Damage 1d4 bludgeoning
behind them and uses daze. Ranged [one-action] journal +6 (nonlethal, thrown 10 feet); Damage 1d6
4 to 7 points: Baltaram follows and attacks the PCs bludgeoning
just after they leave the large hall, shouting a challenge Occult Spells Known DC 14; Cantrips (1st) daze, detect magic,
at them for his honor. The bodyguards attempt to use mage hand
the stairs as a choke point to keep the PCs away from
Baltaram by Shoving with their greatclubs. BODYGUARDS (2) CREATURE 1
8 points or more: When Asrennia demands a search for N MEDIUM HUMAN HUMANOID
Baltaram, he comes forward with his guards to challenge Pathfinder Gamemastery Guide 226
the PCs for his honor in front of the crowd in the main Perception +8
hall. He’s angry and spends his time moving to attack Languages Common
before retreating behind his bodyguards, who only wield Skills Athletics +7, Intimidation +6, Society +2
their saps in combat. Str +4, Dex +2, Con +3, Int –1, Wis +1, Cha +0
In all cases, the bodyguards do their best to ensure one Items greatclub, sap, studded leather
of them uses Bodyguard’s Defense every round. As long AC 16; Fort +8, Ref +7, Will +4
as Baltaram is conscious, the bodyguards fight. Once HP 25
he falls, they surrender when they have 10 Hit Points Speed 25 feet
or fewer. Melee [one-action] greatclub +7 (backswing, shove), Damage 1d10+4
bludgeoning
BALTARAM CREATURE –1 Melee [one-action] sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
UNIQUE NE MEDIUM HUMAN HUMANOID Bodyguard’s Defense [two-actions] The bodyguard selects one
NE male adept (Pathfinder Gamemastery Guide 228) creature they can see and hear within 30 feet. That
Perception +4 creature gains a +2 circumstance bonus to AC as long
Languages Common as the bodyguard is adjacent to the chosen creature and
Skills Arcana +5, Diplomacy +3, Occultism +7, Scribing can act; this bonus lasts until the start of the bodyguard’s
Lore +5, Society +5 next turn.
Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1
Items journal, robes, scroll case, writing set Development: However the fight ends, Dr. Rolph and
Focused Thinker [one-action] (concentrate) Baltaram focuses inward Penelette Weaverish come forward to stabilize any fallen
to muster knowledge and wisdom. While in this state of PCs or NPCs. Asrennia plays up the fight as “part of the
concentration, he gains a +2 status bonus to checks to spectacle” for the evening, but glares at the PCs until they
Recall Knowledge, but takes a –2 penalty to Perception. He make themselves scarce.
can end his focused state with a single action, which has One way or another, Baltaram’s reputation is ruined,
the concentrate trait. and word quickly spreads that Trinsky is welcome in
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Asrennia’s social circle once more. The PCs can return to
Shance at the inn with the good news.
Conclusion
After telling Shance the good news and receiving their
reward, the PCs are free to stay in Galt and meet Trinsky
for a celebratory meal or move on to their next adventure.
OBJECTIVE
The PCs fulfill their objective if they visit the salon’s
exhibits and defeat Baltaram. For home groups, award
100 XP to your players; this includes their awards for
navigating the social and combat action of the evening.
Pathfinder Society GMs, see Organized Play (page 11)
for determining appropriate rewards.
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Appendix: Game Aids
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Organized Play
CHRONICLE SHEET
Characters playing this adventure for Pathfinder Society
credit earn a Chronicle Sheet. If the PCs attend the salon
and defeat Baltaram, they each earn 4 gp. Bounties do
not grant Downtime.
The Pathfinder Society Organized Play program uses a
version of the Slow advancement presented on page 509
of the Pathfinder Core Rulebook, simplified to 1 XP per
100 XP normally granted in core play. This adventure
also grants the character 1 Reputation for a faction of
their choice.
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Forged Facade
Event Reporting Form
Date Event Code:
Location
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
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This product is compliant with the Open Game License (OGL) and is suitable for use with the
Contributor to do so. Pathfinder Roleplaying Game (Second Edition).
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13. Termination: This License will terminate automatically if You fail to comply with all as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks,
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15. COPYRIGHT NOTICE Open Game Content: Except for material designated as Product Identity, the game mechanics
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Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. version 1.0a, Section 1(d). No portion of this work other than the material designated as Open
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Game Content may be reproduced in any form without written permission.
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder Bounty #11: Forged Facade © 2021, Paizo Inc. All Rights Reserved. Paizo, the Paizo
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Authors: Logan Bonner, golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the Starfinder
Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. logo are registered trademarks of Paizo Inc.; the Pathfinder P logo, Pathfinder Accessories,
Pathfinder Adventure, Pathfinder Adventure Card Game, Pathfinder Adventure Card Society,
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Pathfinder Flip-Tiles, Pathfinder Legends, Pathfinder Lost Omens, Pathfinder Pawns,
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Pad, Starfinder Flip-Mat, Starfinder Flip-Tiles, Starfinder Pawns, Starfinder Roleplaying Game,
and Starfinder Society are trademarks of Paizo Inc..
Pathfinder Bounty
13
Bounty #11: Character Chronicle #
Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation
Adventure Summary
You attended a decadent salon in Isarn, the capital of Galt. While there, you mingled with socialites in an effort to discover who
ruined the reputation of a downtrodden sculptor by framing him for forgery. After you learned the truth, the culprit attacked you in
a last-ditch effort to restore his honor.
Items Purchases
Starting XP
XP Gained
Starting GP
GP Gained
Items Sold
Notes
GP Spent
Total GP
FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #