Alchemical Formula (Level 1)
Alchemical Formula (Level 1)
Alchemical Formula (Level 1)
com/sheets
Price 3 gp
ALCHEMIST’S FIRE, LESSER BOMB 1 Usage held in 1 hand; Bulk L
ALCHEMICAL BOMB CONSUMABLE FIRE SPLASH Source Agents of Edgewatch - 01 - Devil at the Dreaming Palace, 78
Usage held in 1 hand; Bulk L This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube
Activate Strike with a one-way valve and a range of 5 feet. To use it, the wielder must tear open the tube’s seal as an Interact
Source Core Rulebook, 545 action, then spend another action to blow the hot pepper into an adjacent creature’s face. These actions don’t
have to be taken in the same round. The target must attempt a DC 15 Reflex save to avoid inhaling the pepper or
Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Alchemist’s fire deals the
getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a
listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls.
critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition.
Type lesser; Level 1; Price 3 gp
The bomb deals 1d8 fire damage, 1 persistent fire damage, and 1 fire splash damage.
BLOOD SAP POISON 1
ALIGNMENT AMPOULE, LESSER BOMB 1 ALCHEMICAL CONSUMABLE DRUG INGESTED POISON
Price 4 gp
UNCOMMON ALCHEMICAL BOMB CONSUMABLE
Usage held in 1 hand; Bulk L
Usage held in 1 hand; Bulk L
Activate Interact
Access Pathfinder Society members
Source Gamemastery Guide, 120
Source Lost Omens Pathfinder Society Guide, 38
This potent drug is distilled from a certain tropical vine into a deep‑red syrup that, over time, stains the user’s lips
This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil,
and teeth a vivid shade of red.
chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When
Saving Throw DC 16 Fortitude; Onset 10 minutes; Maximum Duration 3 hours; Stage 1 drained 1, +1 item bonus to
an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage,
weapon and unarmed attack rolls, Acrobatics checks, and Athletics checks (10 minutes); Stage 2 slowed 1 (1
which matches the creature’s highest weakness. This damage is always based on the weaknesses of the initial
hour)
target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An
Blood Sap Addiction (disease) Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 fatigued (1 week); Stage 2
alignment ampoule has no effect against creatures that don’t have a weakness to the ampoule’s associated
fatigued and sickened 1 (1 week); Stage 3 fatigued, drained 1, and sickened 1 (1 week); Stage 4 fatigued, drained
alignment types.
2, sickened 2, and stupefied 2 (1 week)
Type lesser; Level 1; Price 4 gp
The ampoule deals 1 damage and 1 splash damage.
BOOKTHIEF BREW TOOL 1
ANTIDOTE, LESSER ELIXIR 1 UNCOMMON ALCHEMICAL CONSUMABLE
Price 3 gp
ALCHEMICAL CONSUMABLE ELIXIR
Usage held in 1 hand; Bulk L
Usage held in 1 hand; Bulk L
Activate 1 minute (Interact)
Activate Interact
Access Pathfinder Society agents
Source Core Rulebook, 546
Source Lost Omens Pathfinder Society Guide, 30
An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving
This concoction mixes into a thick, paste-like substance when shaken. When exposed to air, the substance dries
throws against poisons for 6 hours.
after one minute. If poured over a book, scroll, or other material featuring words written in ink, the brew will
Type lesser; Level 1; Price 3 gp
make an exact copy of the words it is in contact with while it dries, though it doesn’t contain any magical effect or
You gain a +2 item bonus.
other special properties of the original words. Once dried, you can remove the dried substance as an Interact
action. A single vial of bookthief brew can coat two pages from a book, a single scroll, or a similar amount of area
ANTIPLAGUE, LESSER ELIXIR 1 for other surfaces, producing a dried sheet as thick as a piece of paper. Unfortunately, the sheet’s copy is flipped,
ALCHEMICAL CONSUMABLE ELIXIR
requiring a mirror to properly read.
Price 3 gp
Usage held in 1 hand; Bulk L CHEETAH’S ELIXIR, LESSER ELIXIR 1
Activate Interact ALCHEMICAL CONSUMABLE ELIXIR
Source Core Rulebook, 550
Usage held in 1 hand; Bulk L
This toxin is a compound of arsenic and other substances. You can’t reduce your sickened condition while Activate Interact
affected. Source Core Rulebook, 547
Saving Throw DC 18 Fortitude; Onset 10 minutes; Maximum Duration 5 minutes; Stage 1 1d4 poison damage
Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to
and sickened 1 (1 minute); Stage 2 1d6 poison damage and sickened 2 (1 minute); Stage 3 2d6 poison damage and your Speed for the listed duration.
sickened 3 (1 minute)
Type lesser; Level 1; Price 3 gp
The bonus is +5 feet, and the duration is 1 minute.
COGNITIVE MUTAGEN, LESSER ELIXIR 1 ENERGY MUTAGEN, LESSER ELIXIR 1
ALCHEMICAL CONSUMABLE ELIXIR MUTAGEN POLYMORPH UNCOMMON ALCHEMICAL CONSUMABLE ELIXIR MUTAGEN POLYMORPH
UNCOMMON ALCHEMICAL CONSUMABLE DRUG INGESTED POISON Usage held in 1 hand; Bulk L
Price 3 gp Activate Strike
Usage held in 1 hand; Bulk L Source Quest for the Frozen Flame - 02 - Lost Mammoth Valley, 78
Activate Interact This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious
Source Agents of Edgewatch - 01 - Devil at the Dreaming Palace, 81 spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant
This caligni-made, murky-green drug supercharges a creature’s olfactory senses at the expense of dulling their an item bonus to attack rolls.
mind. Popular throughout the Darklands for its ability to transform normally dull scents and flavors into intense,
euphoric experiences, grolna can also be a great aid to trackers who want to follow scent trails, turning ordinary Ashen Swale’s bone warriors hurl these bombs made from swamp fungi collected around Lyuba.
humanoids into effective bloodhounds.
Type lesser; Level 1; Price 3 gp
Taking an additional dose of grolna while affected by the effects of stage 1 of a previous dose resets the
The bomb deals 1 poison damage, 1d4 persistent piercing damage, and 1 poison splash damage. Except on a critical
duration of stage 1 and postpones the onset of stage 2 effects.
failure, one square of the target creature’s space is coated in vegetation, becoming difficult terrain for 1 round.
Saving Throw DC 13 Fortitude; Onset 1 minute; Maximum Duration 8 hours; Stage 1 gain scent (imprecise) 30 feet,
gain a +3 item bonus to Survival checks to follow tracks, and become stupefied 1 (1 hour); Stage 2 stupefied 2 (6
hours) PESH POISON 1
Grolna Addiction (disease) Saving Throw DC 13 Fortitude; Onset 1 day; Stage 1 fatigued (1 week); Stage 2 fatigued ALCHEMICAL CONSUMABLE DRUG INGESTED INHALED POISON
and sickened 1 (1 week); Stage 3 fatigued, drained 1, and sickened 1 (1 week); Stage 4 fatigued, drained 2, Price 2 gp
sickened 2, and stupefied 2 (1 week) Usage held in 1 hand; Bulk L
Activate Interact
JUGGERNAUT MUTAGEN, LESSER ELIXIR 1 Source Lost Omens World Guide, 52
The euphoric drug known as pesh comes from the milk of a cactus of the same name, originally native only to
ALCHEMICAL CONSUMABLE ELIXIR MUTAGEN POLYMORPH
Katapesh and important enough to the local economy that their nation is named for it. The drug has several
Usage held in 1 hand; Bulk L
different forms, but the most valuable is the refined version—and hence the version most commonly smuggled
Activate Interact
abroad—a tarry, chunky black paste made by cooking the cactus’s milk along with its resin and other additives.
Source Core Rulebook, 548
When eaten or smoked, the drug gives users a sense of well-being, sometimes combined with hallucinations,
After you drink this mutagen, your body becomes thick and sturdy. You exhibit a healthy glow, though you tend
though these can also turn to paranoia, aggression, and exhaustion. It’s also dangerously addictive, as its dealers
to be ponderous and unobservant.
know all too well.
Benefit You gain an item bonus to Fortitude saves and the listed number of temporary Hit Points. Whenever
Saving Throw Fortitude DC 12; Onset 1 minute; Maximum Duration 6 hours; Stage 1 stupefied 1 and a +2 item
you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.
bonus to saves versus fear effects (1 minute); Stage 2 1 temporary Hit Point per level (first time you reach this
Drawback You take a –2 penalty to Will saves, Perception checks, and initiative rolls.
stage only), +2 item bonus to saves versus fear effects, clumsy 1, and stupefied 1 (1 minute); Stage 3 clumsy 2
Type lesser; Level 1; Price 4 gp and stupefied 2 (1 hour)
The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. Pesh Addiction (disease) Saving Throw DC 12 Fortitude; Onset 1 day; Stage 1 fatigued (1 week); Stage 2 fatigued
and sickened 1 (1 week); Stage 3 fatigued, drained 1, and sickened 1 (1 week); Stage 4 fatigued, drained 2, sickened
LASTWALL SOUP ELIXIR 1 2, and stupefied 2 (1 week)
UNCOMMON ALCHEMICAL CONSUMABLE ELIXIR
TWIGJACK SACK, LESSER BOMB 1 extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack
rolls, and some types extinguish wider areas of fire.
UNCOMMON ALCHEMICAL BOMB CONSUMABLE SPLASH
Usage held in 1 hand; Bulk L Sutaki children supposedly invented the first water bomb for games and sports, though alchemists
Activate Strike quickly found other practical uses for it.
Source Quest for the Frozen Flame - 01 - Broken Tusk Moon, 75
Type lesser; Level 1; Price 3 gp
Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack’s contents
The bomb deals 1 nonlethal bludgeoning damage and 1 nonlethal bludgeoning splash damage.
creak under the strain of the tightly compressed bundle.
When thrown, a twigjack sack bursts open, spraying brambles in all directions that gouge and slash nearby
creatures. A twigjack sack deals the listed piercing damage, persistent bleed damage, and splash damage. Many
types of twigjack sacks grant an item bonus to attack rolls.
Quicklings in the eastern Gornok Plain have devised a grisly use for the remains of their twigjack
foes.