Hexland Workbook V23.1.2

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Start Action chart for the purpose of Vlookup stats % Also MoV results

Syntax for leader participation

Make terrain charts with better results at the top so that the MoV is built in

Don/NapoleNod

Dave/Carter

Jerry/Ormstot #ffcc66
#994d00

How do Stats go up? Every TL uplift roll 1d10 for TL # of stats if it's over it goes up.
Add
MoF results Happiness Population Grub

Outline size 6
Size 30

Outline size 6
Size 30

Outline size 6
Size 30
Name Tribe Name Color S P E C I A L
? ? ? 1 1 1 1 1 1 1
? ? STATS TRIBE SKILLED
YEAR 0
TL 1
KU 1
Score 100
Happiness 100%
Population 100
<Occupation>
Deligations
Door Opens View Moor
Default

YEAR 1
TL 1
KU 4 KU
Grub 100
Score 100
Happiness 100% 99%
Population 100 Deaths -1
<Occupation>
Deligations Tribemembers Action Hex
50% 50 Explore ? 10 50 0
View
0% 0 n/a 10 0 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0

YEAR 2
TL 1
KU 100
Score 99
Happiness 99%
Population 100
<Occupation>
Deligations Tribemembers Action Hex
50% 50 Explore HL1D1
View
50% 50 Train
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
Blueprints: Lodge
Occupations: Hunter
GEAR Total ROLL RESULTS

Resources:

Terrain Weather Feature Resources


0 60% Moor Sunny River Fish
Snowcapped Mountains Swampland Swampland Grassy Hills
0 10% 45 Success (+20%) 10 trained hunters
0
0
0
0
0
0
Terrain Weather Feature Resources
<Terrain> <Weather> <Feature> <Resource>
Deaths KU NOTES

TL Kus needed 1 0
2 12
3 30
Drops by X? 4 54
Drops by X? 5 84

Construct Occupants 3 KU
None None 1 MoV gives +/-?
Hills 2
Construct Occupants KU
<Construct> <Occupants> 1
0
Discover (view) Hex +1 KU
Explore Hex +2 KU
Clear Hex +3 KU
Settle Hex +5 KU
DON Tribe Name Color S P E C I A L
Noddingdale NepoleNod Elven Green 1 4 2 1 2 1 4
A Leaf STATS TRIBE SKILLED
YEAR 0

YEAR 1
TL 1 Follow-up Actions
KU 4 KU
Grub 100
Score 100
Happiness 100% 99%
Population 100 Deaths -1
<Occupation>
Delegations Tribe members Action Hex
50% 50 Explore HL1D1 30 50 0
View
50% 50 Train Hunter 15 50 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0

YEAR 2
Occupations: Hunter
Blueprints: Lodge
GEAR Total ROLL RESULTS

MV: 7 Resources:

Terrain Weather Feature Resources


0 80% Moor Sunny River Fish
Snowcapped Mountains Swampland Swampland Grassy Hills
0 65% 45 Success (+20%) 10 trained hunters
0
0
0
0
0
0
Deaths KU NOTES

Construct Occupants Death 3 KU


None None 1 MoV gives +/-?
Hills 2
DAVE Tribe Name Color S P E C I A L
Thanagarians Carter Red & Green 3 2 2 3 3 2 0
#008000 #990000 STATS TRIBE SKILLED
YEAR 0

YEAR 1
TL 1 Follow-up Actions
KU 5 KU Avoid Chasm Aware
Grub 100
Score 100
Happiness 100% 79%
Population 100 Deaths -21
<Occupation>
Delegations Tribe members Action Hex
40% 40 Explore HL1D1 20 40 0
View
40% 40 Train Scout 30 40 0
20% 20 Research Wild 15 20 0
0% 0 10 0 0
0% 0 10 0 0
0% 0 10 0 0
0% 0 10 0 0
0% 0 10 0 0

YEAR 2
TL 1 Follow-up Actions
KU 100
Score 62
Happiness 79%
Population 79
<Occupation>
Delegations Tribe members Action Hex
50% 40 Explore HL1D1
View
50% 40 Train
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
0% 0
Occupations: Scout
Blueprints: Docks
GEAR Total ROLL RESULTS

MV: 5 Resources:
88

Terrain Weather Feature Resources


0 60% 88 Scorched Thundersnows Chasm None
Mountain Dead Forest Water Reefs
0 70% 11 Success 25 are now Scouts
0 35% 71 Nothing discovered. No (risk) of fatalities.
0 10%
0 10%
0 10%
0 10%
0 10%

MV: 5

Terrain Weather Feature Resources


<Terrain> <Weather> <Feature> <Resource>
Deaths KU NOTES

Construct Occupants Action Exposure Chasm 4 KU


None None -10 -3 -7 1 Thundershow exposure (Formula)
2

Construct Occupants Death 1 KU


<Construct> <Occupants> 1
0
exposure (Formula)
JERRY Tribe Name Color S P E C I A L
Omnigoths Ormstot Orange 2 4 2 2 3 1 1
the Observant exp
STATS TRIBE SKILLED

YEAR 0
KU 1 Mountain Forest Deciduous
TL 1 Door Opens
Grub 100
Score 100
Happiness 100%
Population 100

YEAR 1 10%
Delegations ACTION HEX GOAL
0% Train 25 0 0
0% Build Need Stats 25 0 0
0% Research 25 0 0
0% Celebrate 25 0 0
0% Negotiate 25 0 0
0% Conqure 25 0 0
0% Log 25 0 0
0% Mine 25 0 0
0% Hunt 25 0 0
0% Fish 25 0 0
0% Farm 25 0 0
10% Explore HL1D1 MV 16 30 10 100

KU 2 KU
TL 1
Grub 100
Score 99
Happiness 100%
Population 99
Occupations: 0 Teacher 0 Mason 0 Scientist 0 Entertainer
0 Lumberjack 0 Miner 0 Hunter 0 Fisherman
Blueprints: Bridge
GEAR Total ROLL RESULTS
Default Delegations

Success Failure FU Roll Occupation


25% 45
25%
25%
25%
25%
25%
25%
25%
25%
25%
25%
0 140% <Terrain> <Weather> <Feature> <Resource>
View
Resources:
0 Diplomat 0 Warrior
0 Farmer 100 Scout

Deaths Action Exposure Feature Births Grub Happiness KU

Blueprint Unusual Occurance 0 0 0 0 0 0% 1 KU

<Construct> <Occupants> 1
0
NOTES
VLOOKUPS
TECH LEVEL
Low High TL KU Uplift
0 0 0
1 100 1 100 +14
101 188 2 87 +12
189 265 3 76 +10
266 331 4 66 +9
332 389 5 57 +8
390 440 6 50 +7
441 484 7 43 +6
485 523 8 38 +5
524 557 9 33 +5
558 586 10 28 +4
587 612 11 25 +4
613 634 12 21 +3
635 654 13 19 +3
655 671 14 16 +3
672 686 15 14
Terrain
Weather
Feature
Deciduous Forest,Coniferous Forest,Jungle,Shortgrass,Tallgrass,Single,Atoll,Archipelago,Chain,Ridge,Cliffs,Volcanoes,Fjord,Gre
Blizzard,Cloud,Drizzle,Drought,Dust storm,Fog,Gale,Heatwave,Hurricanes,Ice pellets,Monsoon,Overcast,Partially Cloudy,Rain,S
nental shelf,Sea Open blue,Abyssal Plain,Sea Trench,Beach,Dead Forest,Dead Forest Wetlands,Desert Cactus,Desert Cactus Heavy,Desert C
s,Desert Cactus Heavy,Desert Costal,Desert Cold,Desert Dunes,Desert Rocky,Desert Sandy,Farmland,Farmland Cultivated,Forest Deciduous
nd Cultivated,Forest Deciduous,Forest Deciduous Heavy,Forest Evergreen,Forest Evergreen Heavy,Forest Jungle,Forest Jungle Heavy,Fores
ngle,Forest Jungle Heavy,Forest Mixed,Forest Mixed Heavy,Forest Wetlands,Grassland,Grassland Poor,Grazing Land,Marsh,Moor,Moss,Mu
ng Land,Marsh,Moor,Moss,Mud,Savanna,Shrubland,Snowfields,Steppe,Swamp,Wetlands Evergreen,Wetlands Jungle,Full Badlands,Full For
ds Jungle,Full Badlands,Full Forest,Full Mountains,Full Wheatfields,Hills,Hills Dead Forest,Hills Forest Deciduous,Hills Forest Evergreen,Hill F
us,Hills Forest Evergreen,Hill Forest Jungle,Hills Forest Mixed,Hills Grassland,Hills Grassy,Hills Shrubland,Mountains,Mountains Dead Fores
untains,Mountains Dead Forest,Mountains Forest Deciduous,Mountains Forest Evergreen,Mountain Forest Jungle,Mountain Forest Mixed
Jungle,Mountain Forest Mixed,Mountain Snowcapped,Mountain Volcano,Mountain Volcano Dormant,Mountain,Mountain Dead Forest,M
ntain,Mountain Dead Forest,Mountain Forest Deciduous,Mountain Forest Evergreen,Mountain Forest Jungle,Mountain Forest Mixed,Mou
e,Mountain Forest Mixed,Mountain Glacier,Mountains Lava,Mountains Snowcapped,Other Badlands,Other broken lands,Underdark broke
broken lands,Underdark broken lands,Underdark Forest,Underdark Forest Heavy,Underdark Open,Underdark Solid,Water Kelp,Water Kelp
k Solid,Water Kelp,Water Kelp Heavy,Water Ocean,Water Ocean Deep,Water Reefs,Water Sea,Water Sea Deep,Water Shoals,Glassy Deser
eep,Water Shoals,Glassy Desert,Radioactive Sludge
STATUS UPDATE EXPLORE
Name: Terrain:
S P E C I A L Current Weather:
4 3 4 3 4 3 4 FEATURES
TRIBE Encounter
Population: Start .+/- End
<Occupation> #

Happiness:
Score: Population x Happiness Resources
KU: Structure
Resources:

EXPEDITION WAYS
Population: Start .+/- End N:
Movement NE:
Grub: 0 SE:
Ammo: 0 S:
KU: SW:
Resources: <Wood> # NW:

Follow-up Options
2d6-1
Party Aware Party Unaware Attack: Ranged Parley: Suck-up
Attack Defend Attack: Melee Parley: Friendly
Parley Parley Parley: Cocky
Evade Surrender Parley: Aggressive
Runaway Parley: Belligerent

<Terrain>
<Terrain>
<Terrain>
River Unpassable
Mountain Unpassable
Lake Unpassable

Avoid & Explore


Attack
Negotiate
Fish
Mine
ENTER A HEX Action Options OUTPUT
Roll for Terrain Terrain Table
Roll for Feature Natural, Construct
Roll for Resource
Roll for Structure
Roll for Occupants Animal
Beast
Humanoid

Conflicts (Occupants: Animal)


Conflicts (Occupants: Beast)
Conflicts (Occupants: Humanoid)
Conflicts (Terrain: Exposure)
Conflicts (Weather: Exposure)

RETURN HOME OUTPUT


You move into hex #,#. It is <description>.
Terrain:
Feature: Feature, Resource Occupants

Current Weather:
Current Occupants:
Expedition Population: X
Expedition Loot: None Yet
Neighbors N Unpassible X
NE Passible X
SE
S
SW
NW

Standard Action options If Then


Leave (Direction) Animals Hunt
Hunt (if Animals) Beasts Hunt
Clear
Plunder (removes resource but don't have to build)
Build (if blueprints)
Knowledge units (KU)
Explore the Hex 1
Clear the Hex 1
Discover a settlment 1
Open relationship 1
Find resource 1

Store
Grub 1
OCCUPATION ACTION SPECIAL
Teacher Train INT+CHA
Mason Build STR+END
Naturalist Research PER+INT
Entertainer Celebrate CHAR+PER
Scout Explore PER+END
Farmer Farm END+INT
Fisherman Fish END+AGL
Hunter Hunt PER+AGL
Miner Mine STR+PER
Lumberjack Logging STR+INT
Warrior Conquer STR+AGL
Diplomat Negotiate CHA+STR
Rank Level
RL1
RL2
RL4
RL7
RL10

Multiple occupations factor into the formula starting with highest RL


Tribe members can have multiple occupations.
Not tracked.
Effectively transferable between tribe during delegations.

Tribe 100
Percentage 65%
Single 65
How many Ex? 20
RL 2
Experts 40
Gear TL 1
Chance 105
ALSO IN BUILDING

Allocation
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
80%
85%
90%
95%
100%

RL
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Results
Creates skilled population (Military, Science, Innovator, Leadership)
Builds Gear or Structure
Discovers Blueprints for Structures or Gear
Generates Population & Happiness
Discover everything in Hex (Feature, Resource, Occupant)
Generates Grub
Generates Grub
Generates Grub & Resource
Generates Resources
Generates Wood
Generates Population & takes over Hex
Establishes trade and relations

formula starting with highest RL


ccupations.

be during delegations.

Multiplier

Adjust this formula vs.


Blueprints (structure have clearing level) Gear TL 1 TL2 TL3 TL4
Camp, Fort, Base Tablets
Forge, Carving
Camp, Farm, Plantation Fire
Paint
Camp, Mine, Excavation Clothing
Village, S.Town, L.Town, S.City, L.City, Metropolis) Seeds
Camp, Docs
Camp, Lodge Camo
Pick

Club Sling Axe Bow


Embassy Paint
TL NAME Tools Stone Bronze Iron

GEAR RESOURCE BONUS


TL1
Clothing Fiber Protects from Exposure
Tablets Clay
Fire Wood Protects from Exposure. Full grub.

S P E
S Mining Build
P Explore
E
C
I
A
L
TL5 TL6 TL7 TL8 TL9 TL10 TL11 TL12

Sword

Steel Medieval Renaissance Sail Industrial Victorian Mechanized Nuclear

Exposure. Full grub.

C I A L
Negotiate Logging Conquering
Celbrate Research Hunting
Farmer Fishing
Training
TL13 TL14 TL15

Digital Microtech Robotic


CRAFTING tools for actions made out of different resources

Weapons by TL
TERRAIN MOVE COVER FORAGING EXPOSURE

Beach 1
Dead Forest
Dead Forest Wetlands
Desert Cactus
Desert Cactus Heavy
Desert Costal
Desert Cold
Desert Dunes
Desert Rocky
Desert Sandy
Farmland
Farmland Cultivated
Forest Deciduous
Forest Deciduous Heavy
Forest Evergreen
Forest Evergreen Heavy
Forest Jungle
Forest Jungle Heavy
Forest Mixed
Forest Mixed Heavy
Forest Wetlands
Grassland
Grassland Poor
Grazing Land
Marsh
Moor
Moss
Mud
Savanna
Shrubland
Snowfields
Steppe
Swamp
Wetlands Evergreen
Wetlands Jungle
Full Badlands
Full Forest
Full Mountains
Full Wheatfields
Hills
Hills Dead Forest
Hills Forest Deciduous
Hills Forest Evergreen
Hill Forest Jungle
Hills Forest Mixed
Hills Grassland
Hills Grassy
Hills Shrubland
Mountains
Mountains Dead Forest
Mountains Forest Deciduous
Mountains Forest Evergreen
Mountain Forest Jungle
Mountain Forest Mixed
Mountain Snowcapped
Mountain Volcano
Mountain Volcano Dormant
Mountain
Mountain Dead Forest
Mountain Forest Deciduous
Mountain Forest Evergreen
Mountain Forest Jungle
Mountain Forest Mixed
Mountain Glacier
Mountains Lava
Mountains Snowcapped
Other Badlands
Other broken lands
Underdark broken lands
Underdark Forest
Underdark Forest Heavy
Underdark Open
Underdark Solid
Water Kelp
Water Kelp Heavy
Water Ocean
Water Ocean Deep
Water Reefs
Water Sea
Water Sea Deep
Water Shoals
Glassy Desert
Radioactive Sludge
Deciduous Forest Elevation & Stuff & Exposure
Coniferous Forest
Jungle
Shortgrass
Tallgrass
Single
Atoll
Archipelago
Chain
Ridge
Cliffs
Volcanoes
Fjord
Great Crevasse
Mountain Valley
Canyon
Sandy
Arctic
Rockflats
Parched earth 1 0 0 5
Rolling/dunes
Mesa
Buttes
Swamp
Bog
Bayou
Moors/fen
Sea Tidal zone
Sea Shallows
Sea Reef
Sea Continental shelf
Sea Open blue
Abyssal Plain
Sea Trench
Feature Resource Construction Occupants ARABLE

0
0 0 0 0 No
Raw Resources Herds Description 1
Plains

Sand
No No This land has sucumed to decades of elemental and chemical warfare. Nothing stands.
5
Dangerous
l and chemical warfare. Nothing stands. Nothing lives.
WEATHER MOVE Visibility COVER EVENT
Lighting
Blizzard Fresh Water
Cloud
Drizzle
Drought
Dust storm
Fog
Gale
Heatwave
Hurricanes
Ice pellets
Monsoon
Overcast
Partially Cloudy
Rain
Sandstorms
Snow
Squall
Rainstorm
Sunny
Thunderstorm
Thundersnows
Tornado
Windy
FEATURES (# = 2d6-4)
Wood Stone Clay Sand
FEATURE RESOURCE STRUCTURE OCCUPANTS
None Wood Stone Circle Animal
None Stone Fey Circle Beast
None Clay Ruins Walls Plants
Sand Animal Trap Humanoid
Horses Rope Bridge
Hunting Blind
Ruined Watchtower
Ghost Town
Well
Mine
Road
Bridge
Camp
Villiage
Town
City
Boulder Lighthouse
Stream Signal Tower
River Monument
Hill
Chasm
Pool
Massive Tree
Cave, Shallow
Cliffs
Bramble
Sinkhole
Quicksand
Waterfall
Item
Boots
Wagon
Axe
STRUCTURE TL
0

Bridge
0 Sand
Encounter Stealth Awareness Attack Defense
Predator
Herbivore
Swarm

Humanoid Savage
Humanoid Civilized

SIZE
Individual 5
Party 4
Tribe 3
Village 2
Fort 1
Small Town 2
Large Town 3
Berg 4
Small City 5
Large City 6
Health Number % in Lair Treasure
Per Melee Ranged
TL Expiden Name Armor
tion Weapon Weapons

TL 0 0 Sticks

TL 1 10 2K BC Stone

TL 2 40 12K BC Bronze

TL 3 90 400 BC Iron

TL 4 160 0 Carbon Steel

TL 5 250 1400 Medieval

TL 6 360 1500 Renaissance

TL 7 490 1600 Sail

TL 8 640 1700 Industrial

TL 9 810 1800 Victorian

TL 10 1000 1900 Mechanized

TL 11 1210 1950 Nuclear

TL 12 1440 1975 Space

TL 13 1690 2000 Digital

TL 14 1960 2050 Microtech

TL 15 2250 2100 Robotic

TL 16 2560 2150 AI

TL 17 2890 2200 Nanotech

TL 18 3240
Medicine Roads Tools Require Land Require Water Require

Trail Stick Walking Swimming

Path Stone Horses Canoe

Trail

Road

Tools Transportation
Sticks & Stone Feet/Canoes

Metal/Leatherworking, Animals
Horses/Roads

Loom Sailing ships

Gunpowder
Stagecoach/Masted Ships

Light Bulb, Telegraph


Locomotives, Balloons

Telephone Cars, Aircraft, Tanks

Dedicated AI, SoftwareRobot Cars

Actual
Hovercraft,
AI High altitude, Transporters
Agriculture Require Armor Require Melee Require Ranged Require Medicine Require

Planting Skins Club Pray


Irrigation,
Hide Axe Sling Herbs
Domestication
Pottery, Granary Mail Sword Bows Bleeding Alcohol

Plow Mail Sword Surgery

Plate Sword

Plate Sword
Prosthetics
Sword
Maggots
Sword Musket Microscope
Germ Theory
Anesthetics
Vaccines
Fingerprints
Antibiotics
Transfusion
DNA Organ
Transplants

Genetic
Engineering
Cybernetics
GMO

Armor Weapons Medicine/Food


Hides Stones/Club First Aid, Herbs, Gathering

Mail Swords Surgery, Fermentation, Bleeding

Plate Steel Prosthetics, Anatomy

Muskets & Pikes Microscope, Maggots

Repeating firearms Germ Theory, Anesthetics, Vaccines

Smokeless powder Antibiotics, Blood transfusions, Heredity

Ballistic Body Armor


Smart Gun, Drones DNA, Fingerprints, Organ Transplants

Force Shields
Force Swords, Lasers, BlastersRegeneration, Genetic Modification, Cybernetics
Communication Require Road Require GTL EQUIPMENT

Speech TL + to Stat chance

Smoke Signals
Trail 0
Paintings
Writing (Pic) 1

Paper

4
cs, Vaccines

ions, Heredity

Transplants

ation, Cybernetics
TERRAIN Saltwater
Freshwater
Wetlands
Drylands
Elevated
Flatlands
Special

WEATHER

FEATURES
None
Encounter Plant Name Number
Encounter Beast Name Number
Encounter Humanoid Name Number
Natural Water
Natural Wonder
Made Settlement
Made Wonder
Made Artifact

ATTITUDE Aggressive 1
Isolationist 2
Warry 3
Ambivalent 4
Curious 5
Amicable 6
Welcoming 7
Partnering 8
Pact 9
Ally 10
Beach
Dead Forest
Dead Forest Wetlands
Desert Cactus
Desert Cactus Heavy
Desert Costal
Desert Cold
Desert Dunes
Desert Rocky
Desert Sandy
Farmland
Farmland Cultivated
Forest Deciduous
Forest Deciduous Heavy
Forest Evergreen
Activity In Lair Combat Attitude Forest Evergreen Heavy
Activity In Lair Combat Attitude Forest Jungle
Activity In Lair Combat Attitude Forest Jungle Heavy
Forest Mixed
Forest Mixed Heavy
Resources Forest Wetlands
Resources Grassland
Resources Grassland Poor
Grazing Land
Marsh
Moor
Moss
Mud
Savanna
Shrubland
Snowfields
Steppe
Swamp
Wetlands Evergreen
Wetlands Jungle
Full Badlands
Full Forest
Full Mountains
Full Wheatfields
Hills
Hills Dead Forest
Hills Forest Deciduous
Hills Forest Evergreen
Hill Forest Jungle
Hills Forest Mixed
Hills Grassland
Hills Grassy
Hills Shrubland
Mountains
Mountains Dead Forest
Mountains Forest Decid
Mountains Forest Evergr
Mountain Forest Jungle
Mountain Forest Mixed
Mountain Snowcapped
Mountain Volcano
Mountain Volcano Dorm
Mountain
Mountain Dead Forest
Mountain Forest Decidu
Mountain Forest Evergre
Mountain Forest Jungle
Mountain Forest Mixed
Mountain Glacier
Mountains Lava
Mountains Snowcapped
Other Bandlands
Other broken lands
Underdark broken lands
Underdark Forest
Underdark Forest Heavy
Underdark Open
Underdark Solid
Water Kelp
Water Kelp Heavy
Water Ocean
Water Ocean Deep
Water Reefs
Water Sea
Water Sea Deep
Water Shoals
Dead Forest Forest
Dead Forest Wetlands Forest Wetlands
Desert Cactus
Desert Cactus Heavy
Desert Costal
Desert Cold
Desert Dunes
Desert Rocky
Desert Sandy

Farmland Cultivated
Forest Deciduous
Forest Deciduous Heavy
Forest Evergreen
Forest Evergreen Heavy
Forest Jungle
Forest Jungle Heavy
Forest Mixed
Forest Mixed Heavy
Forest Wetlands

Grassland Poor
Grazing Land

Snowfields

Wetlands Evergreen
Wetlands Jungle
Full Badlands
Full Forest
Full Mountains
Full Wheatfields

Hills Dead Forest


Hills Forest Deciduous
Hills Forest Evergreen
Hill Forest Jungle
Hills Forest Mixed
Hills Grassland
Hills Grassy
Hills Shrubland
Mountains
Mountains Dead Forest
Mountains Forest Deciduous
Mountains Forest Evergreeen
Mountain Forest Jungle
Mountain Forest Mixed
Mountain Snowcapped
Mountain Volcano
Mountain Volcano Dormant

Mountain Dead Forest


Mountain Forest Deciduous
Mountain Forest Evergreen
Mountain Forest Jungle
Mountain Forest Mixed
Mountain Glacier
Mountains Lava
Mountains Snowcapped
Other Bandlands
Other broken lands
Underdark broken lands
Underdark Forest
Underdark Forest Heavy
Underdark Open
Underdark Solid
Water Kelp
Water Kelp Heavy
Water Ocean
Water Ocean Deep
Water Reefs
Water Sea
Water Sea Deep
Water Shoals

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