Ficha Minerva

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1920S ERA INVESTIGATOR

Name
Minerva O'Neal Birthplace
Salem Pronoun
Occupation
Freira Residence
Arkham Age
30

       

STR 45 22 9 SIZ 55 27 11 Hit Points 11 11


CHARACTERISTICS

       

CON 55 27 11 POW 60 30 12 Magic Points 12 12


       

DEX 55 27 11 APP 60 30 12 Luck 65


         

INT 65 32 13 EDU 90 45 18 Sanity 60 38 12


IDEA KNOW

Max Sanity 70 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 30 15 6 Firearms 70 35 14 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 31 15 6 History (05%) 55 27 11 Psychology (10%) 50 25 10
None (05%) 5 2 1 Intimidate (15%) 60 30 12 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Latin (01%) 61 30 12 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 Arabic 31 15 6 None 1 0 0
Credit Rating (00%) 15 7 3 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 29 14 5 English (EDU) 90 45 18 Spot Hidden (25%) 50 25 10
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 57 28 11 Library Use (20%) 45 22 9 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 50 25 10 Listen (20%) 70 35 14 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None 1 0 0 Natural World (10%) 10 5 2 None 1 0 0
Fighting
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 80 40 16 None 1 0 0
(Handgun) (20%) 50 25 10 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0


70 35 14 4D6/2D6/1D6
  
1 5 100
Dodge 57 28 11
12-gauge Shotgun (Pump) 10/20/50 yards

.45 semi-automatic 50 25 10 1D10+2 1 (3) 15 yards 7 100


Damage Bonus 0
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars


A Hound removed her left eye

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters


hound with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Rosary
Spending Level $10.00
Cash $30.00
Assets
$750.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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