04 Sunbeam InstrManual SPD 2021 v2
04 Sunbeam InstrManual SPD 2021 v2
04 Sunbeam InstrManual SPD 2021 v2
VENTURER
AD
DVENTURER
A
CLUB
Division Correspondents:
Al Powell (IAD) SOUTH PACIFIC DIVISION EDITION
Alastair Agbaje (TED)
Adapted by SPD Discipleship Youth Team
Armando Miranda (NAD)
Benoy Tirkey (SUD) 148 Fox Valley Road, Wahroonga
NSW 2076, Australia
Busi Khumalo (SID)
Carlos Campitelli (SAD) Director/Specialist: Nick Kross
Gennady Kasap (ESD) Dept. Assistant: Diane Samani Eke
Ron Genebago (SSD)
Email: [email protected]
Jonatan Tejel (EUD)
Magulilo Mwakalonge (ECD) Website: youth.adventistchurch.com
Nak Hyung Kim (NSD)
Thank you for being a part of our newly released Adventurer Curriculum. We have
remastered, reengineered, and at times started over to make sure that this new
curriculum is fun, uplifting, appropriate for each age level, and most importantly, Jesus-
centered. We wanted to build a curriculum that can be done with a small group, large
group, family and children, Children’s ministry group, even Bible School group!
We have used several criteria in building this curriculum. We worked with Adventist
educators and youth leaders to make sure we had the best resources available for our
Adventurers. First, we have used Bloom’s taxonomy, a broad ranging methodology
especially appropriate for 7 year olds and up, that helps us ask the children to do things
that they are truly developmentally capable of doing. For example, we ask Little Lambs
to listen to a story, while we ask 8 and 9 year olds to read age-appropriate stories. In
addition, we have used a multi-modal learning philosophy, meaning that we realise
that Adventurers learn in different ways. Thus, we have requirements that appeal to
children who learn best through listening, playing, drawing, singing, organising, moving,
and so-on. We also filtered our requirements through developmental filters. Spiritual
stages of development, originally developed by Dr. John W. Fowler, have been well
explained and demonstrated in Youth Ministry by Adventist Youth Innovator Steve Case
of Involve Youth.
Adventurers - each lesson is meant to be mostly hands-on. That means most of the
time you will be actively doing something to learn about the topic. Sometimes, you’ll
have to take notes, or check a box (to remember what you did), but most of the time
you will be jumping, running, crafting, drawing, exercising, singing, praying, or reading
something! In many cases, your adult caregivers, whether they be your parents,
grandparents, guardians, or favourite neighbour, can help you accomplish the “jobs.”
Help them feel involved and be sure to always say thank you!
Parents - we value the time you have invested in Adventurers. Many of you are
doubling as leaders for Adventurers. We thank you. We have created a curriculum
that is safe yet adventurous, varied, but specific in its Christ-centred goal. We hope the
children will bring home new found truths they can put into action about “My Self, My
God, My Family, and My World.” Please have your Adventurer share their experiences
with you by showing you the pages they worked through (and the games/stories they
learned along the way). Know that a lot of it is experiential so they won’t write a lot.
They will instead experience a great deal.
The young Adventurer, is eligible for a special pin that matches the name and image
located on the book cover. There are a total of six years worth of classes, each one age
appropriate. The first, Little Lamb is for 4 year olds, next are the Early Birds for 5 year
olds, Busy Bee for 6 year olds, Sunbeam for 7 year olds, Builder for 8 year olds, and
Helping Hands for the 9 year olds. Many kids will turn from one age to the next during
the Adventurer year but should work to complete that years class. Usually there are 10-
25 meetings in an Adventurer year, a number based on the clubs availability to meet.
Patches (called awards) and pins (for finishing the classwork in this book) for
Adventurer ministry are available through your local Youth Department or Adventist
Book Centre. Division Youth Teams usually take orders from local conferences/missions
and then at the World Headquarters in Washington D.C., the order list to brought my
office. We fulfill the orders and send thousands of patches back home to your Division
for you to distribute to your deserving kids!
Andrés J. Peralta
Associate Youth Director
The names used for this age group have varied over time and location and included
Preparatory classes, Pre-Juniors, Pre-Friends, Pre-JMV, Pre-AJY, Pre-Pathfinders,
Achievement classes, and Adventurers.
By 1933, this group was known as “Preparatory Members.” The two predominant classes
taught on the West Coast of the United States were Busy Bee and Helping Hand, while
to the East they were known as Sunbeam and Builder. All of these classes used the
same Pledge and Law, with only slight differences in the other requirements.
By 1938 the term “Progressive Class Work” was used when referring to all the classes
from Busy Bee up to Master Comrade.
In 1940 the General Conference outlined two Missionary Volunteer Progressive Classes
that were below the Friend class. They were Sunbeams and Builders. They had simple
celluloid pins, and where neckerchiefs were desired, tan was used for the Sunbeams
and jade green for the Builders.
Because of so many other names being used for these classes, both in the U.S. and
overseas, such as “Upstreamer,” “Junior Light Bearers,” “Sunshine Club,” and “Golden
Rule,” the MV committee voted on June 10, 1946 that the Pre-Junior classes be named
Busy Bee, Sunbeam, Builder, and Helping Hand.
In 1953 there was first seen a pre-Pathfinder Adventurers group, and by 1954
Adventurer camps started up in different conferences for boys and girls age 9, and later
on for both 8- and 9-year-olds.
The name Adventurers was used again in 1963 for a pre-Pathfinder group, this time at
the Pioneer Memorial Church at Andrews University.
By 1976 the Youth Leaders’ Handbook mentioned the newly revised pre-JMV Classes,
and by 1979 in the NAD, “pupils in grades one to four are designated as Adventurers.”
The General Conference Committee minutes of 1985 mentions the Adventurer Class
Requirements. The SDA Church Manual of 1986 again says, “Pupils in grades one to four
are designated as Adventurers,” and by 1989 the General Conference Committee voted
to approve organising the Adventurer Club as part of the Pathfinder program and voted
in the official Adventurer Emblem.
In 1990 several Conferences tried out a pilot program of the new Adventurer Club
materials from the GC which included their own navy blue and white uniforms, their
own award patches (triangle in shape), and their own club structure. The following year
Norman Middag introduced the new Adventurer Club program to those who attended
the Children’s Ministries Convention held at Cohutta Springs, GA.
In 1999 the GC Annual Council recommended that a new section, Adventurer club, be
added to the Church Manual.
“Let the little children come to me, and do not hinder them, for the kingdom
of heaven belongs to such as these.”
This passage is often illustrated with a group of angelic children sitting attentively at Jesus’ feet.
Perhaps this was the first picture that popped into your mind when you agreed to lead out with
Sunbeams. However, now that you’ve had time to think about it, the picture may have quickly
changed to a group of active 7 year olds running around the room screaming at the top of their
lungs while you yell, “Please be quiet!” Hopefully the reality will be somewhere in between these
two pictures!
This guide was developed to assist parents and Sunbeam level leaders who want to work with
children as they develop physically and spiritually. The Sunbeam class work can be used as part
of the Adventurer Club in your church or by a group of parents who want to use a curriculum to
assist them in teaching their children skills and values.
All Sunbeam activities should be fun and kid-centered. Remember that children of this age look
to adults to set the pace of the meetings and model how they should respond to situations.
So . . . take a deep breath, say a prayer, and keep your sense of humour. Your adventures with
Sunbeams are about to begin!
VENTURE
AD R Jesus
Centred
Ministry
Nature
Oriented
Ministry
Family
Focused
Ministry
CLUB
02
Promote the values expressed in the Adventurer
Pledge and Law.
03
Create an environment where all children
can contribute.
Adventurer Pledge
Because Jesus loves me,
I will always do my best.
Adventurer Law
Jesus can help me to:
• Be obedient • Be attentive
• Be pure • Be helpful
• Be true • Be cheerful
• Be kind • Be thoughtful
• Be respectful • Be reverent
Adventurer Song*
(Wanderson Paiva)
One of your responsibilities as Adventurer parents and staff is to encourage the physical,
mental, and spiritual development of each child. The Adventurer curriculum levels were
created to assist you with this responsibility. The Sunbeam requirements are organised into
five areas: Basic, My God, My Self, My Family, and My World. Additionally, with lots of fun and
educational awards the children can earn.
Each child is required to complete all Basic Requirements and at least one requirement from
each of the remaining four areas (My God, My Self, My Family, and My World). At the end
of the Adventurer year, each child who completes the class requirements will receive the
Sunbeam pin during the Investiture Service.
Individual awards are also awarded as part of the Sunbeam class. Each award is earned
when the requirements are completed. If the sunbeam and their leader-parents finish all the
required awards, others are also available.
It is very important for Adventurer staff to understand that not all Sunbeams will be at the
same developmental level or have the same physical abilities, so you’ll need to be flexible in
how the children complete these requirements. It is up to you to interpret how the children
fulfill these requirements. For example, not all children will be able to memorise or read Bible
verses. Instead, you can explain the verse to the child and then have the child draw a picture
illustrating the verse. A child might not be able to grip a paintbrush but, instead, could dip a
large sponge into paint and decorate a sheet of paper. Again, flexibility and creativity are the
keys to ensuring the success of each Sunbeam.
Cognitive Characteristics
• Are less impulsive than first graders.
• Make decisions based on what others think.
• Like to use their improved reading skills.
• Want more responsibility.
• Need closure and want to complete activities.
• Want work to be perfect.
• Are egocentric but beginning to see others’ point of view.
• Stress fairness.
• Experience guilt and shame.
Stage 0 “Primal Faith” is the beginning steps of faith within the arms of their parents. Stages
3-6 are the faith stages of Pathfinders and adults. He has done research and sees that many
individuals, even adults, may never develop stages 4-6 unless intentional ongoing spiritual
development is a chosen part of their ongoing deepening relationship with God. In Adventurers
we are working with children who are learning to experience God through stages 1 & 2.
DO . . .
• Have a few short, simple rules and post them. Sample rules: Be kind to others. Use good
manners. Listen quietly to others. Follow directions. Be positive.
• Use signals to let the children know when you want their attention. Signals can be just
about anything, such as quickly turning a light on and off, turning a flashlight on and off,
holding up a hand, or using a clicker.
• Use silence. Stop what you are doing and stay quiet until their focus is back on you.
• Make eye contact. Often getting a child to look at you is a good way to get her to stop what
she is doing and focus on you.
• Use names. If you say an Adventurer’s name followed by a question or instructions, you can
usually get him back on track.
• Stand near an Adventurer to get her back on task.
• Ask adults to interact with the children. If adults are happily participating in the activities,
the Adventurers are more likely to model the adults’ behaviour. Additionally, having adults
involved can prevent misbehaviour from escalating.
DO’s
• Speak directly to the child, not to the adult.
• Recognise that a child’s physical disabilities don’t indicate mental disabilities.
• Ask about the child’s medical or special equipment needs.
• Explain special equipment to all children to alleviate fears.
• Take extra care in planning for the safety of the child with a disability.
• Ensure the meeting facility is accessible.
• Ask the child how they would prefer to complete a task.
• Foster independence.
• Focus on all children’s strengths.
• Expect reasonable behaviour from all children.
• Be flexible.
• Opening exercises with the whole club (Adventurer song, Adventurer pledge and law, song
service, prayers)
• Group activities (age group)
- Award opportunities
- Games, stories, crafts, activities
- Varied opportunities to experience Jesus
• Closing exercises with the whole club
Activity Tips
Meetings are designed to meet the class goals and most importantly, the children’s needs.
WIth this in mind, the meetings provided in this booklet are designed to be flexible. Don’t feel
as if you must replicate each of them exactly. The activity suggestions are provided to help you
fulfill the requirements listed! The requirements are developmentally based, which means that
at some point during the year, most in this age group will be able to master or improve their
skills to match this requirement! The teacher helps are a huge resource for building meeting
activities. If you have created or seen activities that reach the same requirement goals, feel
free to substitute or reimagine how the kids learn! Just be sure its not “just like school” but
instead is mostly about active, hands-on, interactive learning!
While all of the activities in this section are designed to maximise fun, they also lead the
children to Jesus and enable them to learn about their world, their families, and themselves.
You can intentionally assist the children in recognising these connections to Jesus and their
world by specifically stating the purpose of the meeting, connecting the activities to the
meeting theme, and asking the children questions that encourage them to summarise the
themes in their own words.
The teacher guides are specifically there to help parents-staff minimise the time needed to prepare to
lead the activities! The ‘helps’ are set up in a way that naturally completes all the requirements for the
awards and investiture pin. When adapting the activities, be sure to remind yourself of the requirement
that needs fulfilled.
Also, be aware that the pace of activities will differ from club to club and meeting to meeting.
Sometimes the children will quickly complete everything you planned. It’s good to have a back-up game
or activity for when this happens. Other times, the children may really enjoy an activity and not want to
stop. It’s okay to reschedule or adapt activities that you’ve planned and continue with something that
everyone is enjoying. And if something isn’t going smoothly, you can stop the activity and redirect the
children to something new. However, keeping things moving “faster” than they may wish, keeps them
engaged, and willing to come again, since they’ve never had time to be “bored.” Finally, flexibility and
enthusiasm are the keys to conducting successful Adventurer group meetings!
In Adventurer ministry, “staff” and “parents” are often synonyms. Many clubs around the world are
created and run by groups of parents with a shared goal -- a club ministry for their kids.
However, in modern settings, parenting is complex. Adventurers provides a great and safe refuge to help
provide a structure, time, as well as spiritual and emotional resources to assist parents. All parents want
to succeed! Adventurers, if planned correctly can provide resources to help all of us succeed!
Parents are strongly encouraged to be completely involved in the Adventurer program -- volunteering to
help with their child’s group, collecting the supplies, providing or serving snacks, or leading out in field
trips. At this stage of development, parents are essential to the developmental, spiritual, and emotional
growth of the children!
In addition, providing parenting seminars, social events, and shared experiences to build the adult -
parent community will make the Adventurer program even strong. Friends (parents) working together,
in a shared community, make things happen!
My God My God
Area Basic Basic
God’s Plan to Save Me God’s Message to Me
Award
Done
My God My Self
My Self My Self
Area
God’s Power I Can Make
I Am Special I Can Care for My Body
in My Life Wise Choices
Award
Done
My Family My Family
My Family My World
Area
Families Care My Family Helps Me Care
I Have a Family The World of Friends
for Each Other for Myself
Award
Done
My World
My World
Area
The World
The World of Nature
of Other People
a. Explore your
neighbourhood. List
things that are good
and things you could
Requirements help make better.
Award
Done
Basic Requirements
COMPLETE ALL SECTIONS
1. Two chapters from the book of Mark from a simple modern translation of the Bible.
2. A Bible story or book about Jesus.
3. A book on health or safety.
4. A book on family, friends, or feelings.
5. A book on history or missions.
6. A book on nature.
A. Create a story chart showing Jesus’ life: Birth, baptism, miracles, parables, death, resurrection
and return to heaven
Teaching Idea: Lapbook
With seven year olds you can expect images to be neatly coloured in the lines, and will likely have
some requesting colour pencils rather than crayons (better quality colour).
Be creative and imagine how to use the images from the Activity Book creatively so that it increases
the interest level. Suggestions include mounting on card stock, then cutting into puzzle pieces for
assembling by another team. If you wish to keep pages in the notebook, colouring then taking turns
sharing their page and accompanying storyline is a fun way to include the Sunbeams desires to tell
stories aloud.
Teaching Idea: Foldable story cube
Materials: Jesus’ life story images on cube foldable template in Activity Book (note, leave out either
birth or parables in order to have SIX story images for cube)
FREE image available online at: https://commons.wikimedia.org/wiki/File:Foldable_hexahedron_
(blank).jpg
Procedure: Colour the story pictures and then fold and glue the cube as indicated. The result is a six-
sided figure that tells the story of Jesus and his life that He lived and died for us!
Note: There are seven pictures provided so you only need to use six of these and a full A4 size. we
recommend for the children to draw their own selected illustrations on the cube.
B. Find a method to creatively tell about one of the stories above in order to show someone
the joy of being saved by Jesus.
Note: If using the diorama or cube concept from “A” then simply merge these two requirements.
Other ideas may also be used.
A. Spend regular quiet time with Jesus to talk with Him and learn about Him. Keep a record.
Helps:
“The family that prays together, stays together” is a saying that has been a part of Christian homes
for generations. However, many Adventurers have never experienced a family-based quiet time with
Jesus.
Adventurer meetings can model HOW to complete a successful family worship during Sunbeam
class time or during a Parent Training meeting. Even though the requirement emphasises the prayer
aspect of devotions, feel free to model and support the entire experience.
Teaching Idea: Model a Family Worship
Materials: Bible story books appropriate for the age group. Be sure the story books are pictorial, with
fewer words, and simpler sentences than older kids or adults would read for their own devotions.
Musical tools (instrument/s or simply kid’s song book or DVD/Youtube for kids songs)are a great way
to include music in your worship.
Procedure:
Note: The worship should last no longer than 10-12 minutes, with each element no longer than the
age of the participants +1.
Ask each child for a favourite Jesus song. Use musical tools to sing it together. Next, read a single
story (or even a couple of pages if the story is long). Have each child and adult say a simple one or
two sentence prayer. “Thank you” prayers that help the child review the events of her day in light of
God’s guidance and care are especially appropriate for this age group.
The instructor should NOT force every day, since the child is not the one in charge, but instead
should encourage regularity and, if applicable, an improved habit.
I. I Am Special
A. Make a tracing of yourself. Decorate it with pictures and words which tell good things about
you.
B. Share your drawing with the group. Compliment each others’ drawings. Tell each other
something that makes them special.
Teaching Idea:
9.
10.
11.
12.
13.
14.
15.
16.
A. Ask each member of your family to tell some of their favourite memories.
Helps:
1. Sending home “talking cards” for parents is usually helpful, since many children don’t know how to
start a “big person” conversation with their parents.
Cards: “When I was a child I enjoyed...”, “I used to have a friend who...”, “When I was young I usually
did . . . after school”, “I remember when I once was very scared/excited/happy/sad/proud . . . ”
Tell your teacher or group something special about your family. If possible show a picture
of your family to your group. Since parents are often involved, creating “freeze frame pics”
during Sunbeam meeting, then using technology to record the family picture is fun!”
Helps:
2. Have the Sunbeams report 1 of the special memories they talked about with their family.
3. If your Sunbeams, have pictures of their family, have each Sunbeam show their picture and share
one thing that makes each member of their family important to the rest of the family. If you have a
group larger than 5-6 Sunbeams, divide the group in half. Have a parent lead the discussion in each
group while you rotate between the groups affirming that the answers (stories) remain positive.
A. Show how Jesus can help you deal with disagreements. Use: Puppets, Role Playing, Etc.
Helps:
Teaching Idea:
Make your own brown paper bag puppets
Online search: “paper bag puppets bible characters templates”
2. Cross the road only at an intersection or crosswalk. If there is a traffic light, cross only when it is
green for your direction.
3. Teaching Idea: Signs Walk
Materials: printed full page road signs mounted on stiff cardboard on short poles, traffic cones,
parking lot or open area.
Procedure: ahead of time put signs on poles and insert in cones at different places on the parking
lot. OR have parents act as living signs (hold a printed sign). Draw a “road and sidewalk” design
on the pavement with chalk (rain will wash it away). Sunbeams pretend to drive cars and obey the
different traffic signs.
4. Watch a movie or listen to a police officer explain about seat belt safety. We wear safety belts so we
will experience less injury in an accident. It is the law in many parts of the world.
5. Have a safety expert talk with the children at their age level, stressing what children can do to be
safe. Safety experts include crossing guards, police and firemen.
6. Make poster board signs and play “Simon Says,” holding signs up. Have the children do what the
sign says, either on foot or on a bicycle. Plan other games. Games are a good way to teach road
safety.
1. To be courteous is to show consideration to others by using good manners and proper behaviour.
Demonstrate examples of courteous behaviour.
2. The Golden Rule is a precept, or rule of life, set forth by Jesus Christ in the Sermon on the Mount
and recorded in Matthew 7:12. In different versions it is stated as “Do to others what you want done
to you.” The easiest way to apply the Golden Rule to real life is to ask yourself the question “How
would you like to be treated in similar circumstances?” Then treat the other person that way.
3. Different cultures have different rules of meal decorum. Here is a list common to many areas
globally but which may differ from what is adequate for your region. PLEASE adapt!
a. Eat with a fork unless the food is meant to be eaten with fingers.
b. Sit up and do not hunch over your plate; wrists or forearms can rest on the table, or hands on
lap.
c. Don’t stuff your mouth full of food, it does not look nice and you could choke.
d. Chew with your mouth closed. No one wants to see food being chewed up or hearing it being
chomped on. This includes no talking with your mouth full.
e. Don’t make any rude comments about any food being served. It will hurt someone’s feelings.
• When you call someone, and they say hello, what is the first thing you say?
“Hi, this is [name], may I please speak to [whoever the kid I want to play with is]?
• When the person on the other line wants to talk to mommy, or someone else, what is a good
thing to say before you pass the phone?
“One moment, please.”
• What should you say if you need to put the phone down and ask me a question?
“One moment, please. (If you’re talking to someone fancy like the queen of England)”
If you’re talking to a friend, you say, “One second, please, I’ll ask my mom about that.”
• What happens if you’re home alone and someone calls?
“I should check the caller ID to make sure it’s mommy or someone I know very good like Daddy
or my preschool teacher. Then I can answer it.”
• What if you’re home alone, and you didn’t have caller ID and you answer the phone?
If it’s someone we don’t know that well, we say, “She can’t talk right now, can I take a message?”
If it’s someone I don’t know, I just say, “Bye!” and hang up.
• Do you ever tell a person on the other line that you are home alone?
No. Unless it’s our grandmother.
• What if a babysitter is there with you? Do you ever say the babysitter is with you?
No.
• Do you ever say mommy isn’t home?
NO!
• When someone calls and says, “Can I talk to your mom,” what should you say first?
“Who’s this?”
• What’s a better way to say that?
“May I ask who’s calling?”
• When someone calls and says they want to talk to so-and-so, and you’re that person, what do
you say, “This is her (him)?” or “This is she (he)?”
“This is he/she.”
• Is it polite to yell across the house for me when the phone is for mommy?
No.
• What should you do?
I should go and find you, but I’ll talk to the person while I’m looking for you so they won’t get
bored.
5. Give the Adventurers a few minutes to tell their story. You may need to share an experience to
get them started. Encourage the children to be kind to one another as well as to adults.
6. This is a review exercise. If parents are present, have the Sunbeams be the experts and “train”
their parents in the given situations or in similar relevant situations.
A. Explore your neighbourhood. List things that are good and things you could help make better.
Helps:
This exploration could take place during a meeting. Be sure there is adequate supervision and
that you have permission from your church board to be off-site during the meeting (insurance
requirement in many areas).
Help the children see the challenges in the church’s neighbourhood. These might include: unmowed
yards, old tools left out, windows broken, spray painted walls in a park, trash litter in common areas
such as parks.
Teaching Idea: Hands
Materials: White paper, 9 × 12 in (23 × 30.5 cm); Pens or coloured pencils in a variety of colours
(don’t use markers for this activity); Dry erase board or large sheet of paper; Marker
Procedure: Ask the children for ways they can be a good neighbour. Write their answers on a dry
erase board or large sheet of paper. Give each child a sheet of paper and have an adult trace both
of the child’s hands onto the paper. Now have the children fill the paper around their hands with a
list of ways they can be a good neighbour. Have them write in a variety of colours. Also, have them
write Luke 10:27 (ERV): “Love your neighbour the same as you love yourself.” (If you haven’t already
talked about what this verse means, make sure to do so.)
Once the children have filled their paper with ideas of ways to be a good neighbour, have them
colour their drawn hands.
B. From your list, choose ways and spend time making your neighbourhood better.
Helps:
BE SURE that you have adequate parent help. Be sure that you have chosen a small enough project
that Sunbeams can accomplish in one or two meeting periods or “Family Network” afternoon. (see
requirement #6 “Acts of Kindness” award)
NOTE: These requirements partially fulfill the ‘Acts of Kindness’ award requirements earned for My
Family 2: Families Care for Each Other (B) - page 30 in the Sunbeam Activity Book.
Additional Awards not included in Sunbeam Classwork yet designed for Sunbeams to earn:
• Baking
• Camper
• Collector
• Cooking Fun
• Feathered Friends
• Friend of Jesus
• Gardener
• Glue Right
• Handicraft
• Ladybugs
• Seed
• Skier
• Trees
• Whale