Pan 2020
Pan 2020
Pan 2020
Review article
A R T I C L E I N F O A B S T R A C T
Keywords: Background: The field of internet addiction has experienced significant debates on conflicting epidemiology. This
Internet addiction meta-analysis investigated the prevalence rates of generalized internet addiction (GIA) and internet gaming
Generalized internet addiction disorder (IGD).
Internet gaming disorder
Methods: We included 113 epidemiologic studies covering 693,306 subjects published from 1996 to 2018 (for 31
Gaming disorder
Prevalence
nations) that reported prevalence rates for GIA or IGD. We examined pooled prevalence of GIA and IGD and the
Meta-analysis hypothesized moderators including year, geographic regions, types of scales, and sample representativeness.
Results: All 133 effect sizes included 53,184 subjects with GIA or IGD. Weighted average prevalence for GIA and
IGD were 7.02 % (95 % CI, 6.09 %–8.08 %) and 2.47 % (95 % CI, 1.46 %–4.16 %) respectively. For GIA,
prevalence was increased over time and prevalence rates variated among different scales. IGD prevalence was
neither moderated by year, regions, nor sample representativeness.
Conclusions: The prevalence of GIA was higher than the prevalence of IGD. The GIA prevalence was increasing
over time and variated with different assessments. Our results reveal that GIA may reflect a pattern of increasing
human-machine interaction.
* Corresponding author at: 35 Keyan Road, Zhunan, Miaoli County, 35053, Taiwan.
E-mail addresses: [email protected] (Y.-C. Pan), [email protected] (Y.-C. Chiu), [email protected] (Y.-H. Lin).
https://doi.org/10.1016/j.neubiorev.2020.08.013
Received 10 March 2020; Received in revised form 31 July 2020; Accepted 14 August 2020
Available online 25 August 2020
0149-7634/© 2020 Elsevier Ltd. All rights reserved.
Y.-C. Pan et al. Neuroscience and Biobehavioral Reviews 118 (2020) 612–622
approaches, such as questionnaires (Yao et al., 2017). Some researchers chapters were combed for other relevant studies. Epidemiologic studies
have cautioned against including Gaming Disorder in the ICD-11 published in English that reported prevalence rates of internet addiction
because of insufficient scientific evidence (van Rooij et al., 2018). were included. Authors made a consensus decision about any study with
Additionally, Griffiths and Pontes (2014) suggested that internet ambiguity about inclusion. Fig. 1 shows the flow diagram of literature
addiction and IGD may be different concepts. In a previous search. Some articles reported on more than one location of data
meta-analysis, Cheng and Li (2014) found that the pooled prevalence of collection (e.g. cross-country survey). In such cases, all reported effect
Internet addiction was 6.0 % in general population. Another recent sizes of prevalence rates were included in the meta-analysis. When more
meta-analysis investigated prevalence of IGD in adolescents and found than one study reported on the same sample, we chose the effect size
the pooled prevalence of IGD is 4.1 % (Fam, 2018). Previous empirical associated with the most recent and/or complete data from a given
research found that IGD was much more strongly associated with being study. The search was updated December 2018.
male. In addition, internet addiction was positively associated with
online chatting, online gaming, and social networking while IGD was 2.2. Study coding
only associated with online gaming (Király et al., 2014). A cross-cultural
study also suggested that internet addiction and IGD should be consid Data extraction and coding followed the same methods as a previous
ered separately as two constructs (Montag et al., 2015). All the evidence meta-analysis of the prevalence of Internet addiction (Cheng and Li,
was consistent with the viewpoint that specific internet addiction such 2014; Li et al., 2018). Data on prevalence of GIA and IGD, sample de
as IGD should be distinguished from generalized internet addiction mographic data, country variables, assessment tools, cutoff point of
(Davis, 2001; Fineberg et al., 2018; Montag et al., 2015, 2019). To be assessment tools, sample representativeness were coded. The first author
clearer, we use “generalized internet addiction (GIA)” in the whole (YC Pan) and the corresponding author (YH Lin) in this study coded all
paragraph to represent the interchangeable terms usually described in studies.
previous studies such as internet addiction, internet addiction disorder,
or problematic internet use. 2.3. Meta-analysis
There was growing evidence that design features of studies, such as
year of surveys, geographical regions, assessment tools, and sample We used the metaphor and metaviz package in R to meta-analyze the
representativeness, may greatly influence the prevalence of GIA (Cheng data (Kossmeier et al., 2019; Viechtbauer, 2010). Prevalence rates were
and Li, 2014; Li et al., 2018; Rumpf et al., 2019). Recently, a transformed using logit transformation, in order to normalize the data
meta-analysis of GIA prevalence among university students observed distribution, with inverse variance weighting (Huedo-Medina et al.,
that prevalence rates were increasing year by year (Shao et al., 2018). 2006). A random effects model estimated the average weighted preva
Among all countries, Asian countries have had the highest prevalence lence for GIA and IGD. We also calculated prevalence rates of GIA and
and the most significant problems with GIA (Aboujaoude et al., 2006; IGD for geographic regions separately. Cochran Q statistic assessed
Block, 2008; Ko et al., 2012). Previous reports showed that East Asian whether prevalence rates were homogeneous across samples. The de
cultures have a higher prevalence rate of GIA than Western cultures, but gree of heterogeneity of estimates across studies is examined using I2
researchers suggested there was an inflated of prevalence rate in Eastern index (Huedo-Medina et al., 2006). The I2 value above 50 % and 75 %
culture studies (Kuss et al., 2014). In a meta-analysis covering studies signals the existence of heterogeneity and high heterogeneity respec
from 31 countries to investigate geographical effect on GIA prevalence, tively (Higgins and Thompson, 2002). Mixed-effects meta-regression
the highest prevalence was in the Middle East (10.9 %) and the lowest in tested whether prevalence of GIA and IGD changed over time or across
Northern and Western Europe (2.6 %) in the general population (Cheng regions, controlling other design predictors. Meta-regression analyses
and Li, 2014). A recent survey for IGD showed prevalence varied were then carried out to identify moderators that explained the het
significantly across different countries (Przybylski et al., 2017). In erogeneity of prevalence.
addition, the divergent prevalence rates could be explained by differ
ences in assessment tools, cut-offs used, and sample representativeness. 3. Results
For example, a meta-analysis found GIA prevalence were significantly
higher in studies using 20-item Internet Addiction Test (IAT) and The search netted a total of 133 effect sizes from 31 different coun
26-item Chen Internet Addiction Scale (CIAS) than those using 8-item tries, from studies conducted from 2003 to 2018, covering 53,184 cases
Young Diagnostic Questionnaire (YDQ) (Li et al., 2018). Furthermore, with GIA and IGD, with a total of 693,306 participants. Table 1 lists all
many current epidemiologic studies of GIA adopted non-representative the studies included in the analyses. Funnel plot and Egger test indicated
samples (which included the use of convenience samples or lack of publication bias, with a tendency to omit studies with high rates for both
proactive recruitment) and may have impacted the prevalence rates. GIA (t = -2.18, df = 114, p = .031) and IGD (t = -2.68, df = 15, p = .017).
Due to the impact of these factors on prevalence of GIA, it is necessary to The pooled prevalence for GIA and IGD were 7.02 % (95 % CI, 6.09 %–
re-examine these moderators of GIA and IGD prevalence with 8.08 %) and 2.47 % (95 % CI, 1.46 %–4.16 %), respectively. There was
meta-analysis. significant heterogeneity among GIA studies (QE = 28760.22, df = 115, p
In light with consideration, there is a need to examine prevalence of < .0001; H2 = 250.09, I2 = 99.60 %) and among IGD studies (QE =
GIA and IGD and corresponding moderators. Our primary aim was to 1512.96, df = 16, p < .0001; H2 = 94.56, I2 = 98.94 %). Forest plot of
determine the pooled prevalence rates of GIA and IGD around the world. GIA and IGD prevalence by study were shown in Figs. 2 and 3,
Moderators of interest included: 1) year of publication; 2) geographic respectively.
regions (i.e. Eastern vs. Western countries); 3) different tools for
assessing GIA; 4) sample representativeness (i.e. representative vs. non- 3.1. Meta-regression analyses
representative samples).
Table 2 shows GIA and IGD prevalence and the effect of hypothesized
2. Methods moderators. For studies reported prevalence rates of GIA (k = 117), the
prevalence of GIA significantly increases with year of publication (β =
2.1. Search strategy 0.006, p = .002). Fig. 4 demonstrates the change in prevalence rates of
GIA overtime. The pooled prevalence is 16.00 % for CIAS, 8.51 % for
Searches of PubMed and PsycINFO used the terms (epidemiology OR IAT, 5.06 % for YDQ, and 4.17 % for other tools. In addition, the pooled
prevalence) AND (internet addiction OR isnternet gaming disorder OR prevalence rates are significantly higher in studies using CIAS (β =
problematic internet use). Reference lists from related articles and 0.083, p = .002) than YDQ. For studies using IAT to assess rates of GIA (k
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Y.-C. Pan et al. Neuroscience and Biobehavioral Reviews 118 (2020) 612–622
= 61), there was a significant difference in prevalence between using prevalence is divergent among different tools used for assessing GIA.
strict (i.e. score more than 60) or broad (i.e. score more than 50) defi Almost all of them diagnosed GIA by self-reported scales rather than
nition of cutoff point (R2 = 38.07 %, QM = 22.513, p < .001). using structured interview based on diagnostic criteria. Previous studies
Geographic regions did not significantly explain variance in the rate of adopted different diagnostic models for evaluating core psychopathol
GIA (β = –0.015, p = .377). Sample representativeness also did not ogy of GIA. For example, due to Young (1998) conceptualized GIA as a
significantly explain variance in the rate of GIA (β = –0.027, p = .119). generalized impulse control disorder, YDQ and IAT were further con
For studies that reported prevalence rate of IGD (k = 16), year of structed based on the diagnostic criteria of pathological gambling in
publication (β = 0.008, p = .512), geographic regions (β = 0.008, p = DSM-IV-TR (Young, 1996, 1998). Another study developed diagnostic
.299), and sample representativeness (β = 0.006, p = .807) did not criteria for GIA based on the diagnostic framework of substance use
significantly explain variance in the rate of IGD (Table 2). disorders (Ko et al., 2005). Consist with our finding, a previous
meta-analysis also found IA prevalence were significantly higher in
4. Discussion studies using IAT and CIAS than those using YDQ (Li et al., 2018). YDQ
was comprised of eight core symptoms for GIA. In contrast, IAT and CIAS
To our knowledge, this is the first meta-analysis directly comparing included more peripheral symptoms other than impaired control, such
prevalence rates of GIA and IGD. We extend previous works on GIA or as time management and social problems, which may generate over
IGD prevalence (Cheng and Li, 2014; Fam, 2018; Li et al., 2018), to estimated prevalence rates. In addition, we also found a significant
independently compare prevalence rates of GIA and IGD and to difference in prevalence between using strict or broad definition of
completely include studies from 1996 to 2018. The pooled prevalence cutoff point for IAT. It is consistent to the finding of previous
for GIA (7.02 %) was higher than which for IGD (2.47 %). The GIA meta-analysis (Li et al., 2018). The heterogeneous prevalence rates
prevalence increased over time. This trend was not shown for the could be explained by differences in assessment tools and cut-offs used.
prevalence of IGD. Although GIA was proposed and became a popular Our results reveal that prevalence rates of GIA are increasing over
research topic since 1990s, there has been no consistent diagnostic time. A meta-analysis of GIA prevalence among university students also
criteria. A recent meta-analysis investigated prevalence of IGD in ado observed the prevalence reveals an increasing trend year by year (Shao
lescents and found the pooled prevalence of IGD was 4.1 % (Fam, 2018). et al., 2018). Our findings further examine the moderation effect of year
This analysis also found that studies applied validated measures based and found that only GIA but not IGD shows a rising time trend on
on IGD in DSM-5 were likely to reported lower prevalence and narrower prevalence. This trend is consistent with the increasing exposure of
confidence interval than the GIA studies adopted measures developed screen time over past decades (Madigan et al., 2019). There is a growing
from DSM criteria of pathological gambling. body of evidence supports that psychology should start to move away
Our primary findings show that the prevalence rates are significantly from a behavioral framework when investigating technology use (Pan
different between GIA and IGD. It is consistent with the viewpoint that ova and Carbonell, 2018). GIA represents a behavioral pattern or
specific internet gaming addiction should be distinguished from GIA habituation involving frequent human–machine interactions for digital
(Davis, 2001; Montag et al., 2015). A large international study investi generations, and could possibly not be conceptualized as addictive or
gated clinical phenomenon and prevalence of IGD symptoms. They problematic (Ellis et al., 2019). The prevalence estimates of GIA may be
found that a very small proportion (1 %) of the general population met affected by methodological inconsistencies. In addition, an emerging but
the diagnosis of IGD (Przybylski et al., 2017). It may indicate that IGD is crucial issue is the reliability of diagnosis. Even with proposed diag
a distinct entity from GIA. In addition, our results reveal that pooled nostic criteria of IGD in DSM-5, there is a continual lack of consensus on
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Table 1
Studies included in meta-analysis.
First Author Year of Publication Prevalence Total N Location Region (East/West) Measures
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Table 1 (continued )
First Author Year of Publication Prevalence Total N Location Region (East/West) Measures
Note. E, Eastern country; W, Western country; YDQ, Young diagnostic Questionnaire; IAT, Internet addiction test; CIAS, Chen Internet addiction scale.
how best to assess IGD (Pontes and Griffiths, 2014). It might explain why Eastern society are not more likely to develop GIA than people in
the heterogeneity is still high after considering design features of studies Western society in meta-regression model. Although there was signifi
in the current analysis. Researchers and clinicians should begin to apply cant difference in GIA prevalence between Eastern (8.90 %) and Western
a common conceptualization to investigate GIA and IGD. Future (4.60 %) society in subgroup analysis, we found that people in Eastern
meta-analysis focused on the prevalence of IGD and Gaming Disorder is society are not more likely to develop GIA than people in Western so
also crucial and urgently needed. ciety in meta-regression model. This result indicates that direct links
Previous studies have shown Eastern countries have higher preva between higher prevalence in Eastern countries to parenting attitude
lence rates of GIA than Western countries (Kuss et al., 2014). Such may be not a valid explanation. A previous meta-analysis also found that
cultural discrepancies have been linked to parenting attitude toward the pooled prevalence of GIA was 6.0 % in the general population with
Internet use (Griffiths et al., 2016). However, we found that people in the highest prevalence in the Middle East (10.9 %) and the lowest in
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Northern and Western Europe (2.6 %) in the general population (Cheng countries is needed.
and Li, 2014). In addition, with the great demands for online activities in There are several methodological limitations that should be noted.
Eastern countries, it seems reasonable to see more addicted users in First, some factors were not reported in enough detail to be included as
these regions. Our results were inconsistent with other studies suggest moderators, such as symptom duration used in assessment tools. Second,
ing that GIA prevalence is inflated in Eastern oriental culture studies the current study did not account for the potential age differences in
(Cheng and Li, 2014; Fam, 2018). It is possible that, as progress of prevalence of GIA and IGD. Participants’ ages were initially coded in this
technology and time, the discrepancies of Internet use behaviors become study. However, comparison of the age groups is almost impossible due
similar worldwide. Therefore, more research on GIA and IGD in Eastern to inconsistent reports or lack of reports of age (i.e. 51 in 133 studies).
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Table 2
Generalized Internet Addiction and Internet Gaming Disorder Prevalence by Geographic Region, Measures, and Sample Representativeness.
Subgroups Categories k Prevalence (%) 95 % CI (%) I2 Q p-valuea
Note. GIA, generalized Internet addiction; IGD, Internet gaming disorder; YDQ, Young diagnostic Questionnaire; IAT, Internet addiction test; CIAS, Chen Internet
addiction scale.
a
p-value stands the significant heterogeneity.
Therefore, we decided to omit coding age in the current study. Future also increasing with time. Mobile games have become a crucial factor in
study should consider the influence of age on prevalence of GIA and IGD. smartphone use and may need to be discussed separately (Liu et al.,
Third, the elements of game design are somewhat different between 2016). Further meta-analysis focused on IGD or mobile gaming is
computer gaming and mobile gaming. The diversity of internet games is needed. Fourth, our search strategy may neglect some studies which did
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