CP RED - Quickhacks
CP RED - Quickhacks
CP RED - Quickhacks
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The Basics
Like any form of Netrunning, Quickhacking requires a Neural Link, Interface Plugs, and a
Cyberdeck. Unlike standard Netrunning, however, some form of Virtuality interface is also
mandatory.
Using a Quickhack requires a NET Action and uses the Quickhacking (x2) Skill. Like any other
program, each Quickhack loaded on your Cyberdeck can only be activated once per Meatspace
Round. Quickhacks automatically Deactivate themselves after use.
Anyone in Line of Sight with a Neural Link may be targeted by a Quickhack. Targets behind cover
are not considered to be in Line of Sight. Quickhack range is equal to twice the standard range
of your Cyberdeck (12m by default, 16m with Range Upgrade). Resolving a Quickhack uses
Interface + Quickhacking + ATK + 1d10 vs Interface + DEF + 1d10.
As with standard Netrunning, you must choose between taking Meat Actions and NET Actions.