Advanced Interior Design
Advanced Interior Design
Advanced Interior Design
COURSE DESCRIPTION
This course provides students the opportunity to develop industry skills in applying
previous content acquired in Interior Design 1 and 2. Projects are integrated
throughout the course to provide students with hands on application as they explore
careers in interior design, programming and design development, design
technology, product specification, sustainability, and universal design. A
coordinated project that allows application of interior design skills in a residential,
commercial, or school setting may be a component of this course. The study and
application of textile and material sciences and technology in this course provide
students with laboratory-based experiences that will strengthen their
comprehension of concepts and standards outlined in Science, Technology,
Engineering and Math (STEM) education. Student leadership and competitive
events (FCCLA) may be an integral part of the course.
Standard 3
Identify educational requirements, knowledge, and skills for selected careers in the
interior design industry.
STRAND 2 Students will apply the concepts of the programming and design
development phases through successful application of a client profile.
Standard 1
Review the meaning of “form follows function”- the form should reflect its intended
use and fulfill its intended purpose. The first priority in a design is its function, which
dictates the shape or form of a design. Example: a chair will be stripped of
embellishment or decorative design and will fulfill only the needs of its function.
Standard 2
Students will identify the programming phase (research and decision making
process that identifies the scope of the work to be designed) of the design
process. “Programming is problem seeking, design is problem solving.”-
William Peña
a) Assess client’s needs through client interview/questionnaire and the
creation of an Interior Design Client Profile.
b) Research and identify the design constraints (budget, site and/or space
constraints).
Standard 3
Students will identify the design development phase (brainstorming, identifying
and researching possible solutions, color concepts, and space planning) of the
design process.
a) Design and develop possible solutions (appropriate material and textile
selection, style and finish selections, color selection and space plan)
• Textile selection: appearance and tactile quality (touch or hand-the
feel), performance, or functional properties, that affect wear-life and
durability, safety factors such as flammability, installation and
maintenance, quality, cost-initial and lifecycle, client budget
• Color Selection Factors: Light, Client preference, Space, Trends &
Style, Location in the World/Cultural associations
• Style and Finish Selection: Finishes include: Walls, ceilings, and
floors. Factors in selecting finish selections include visual
characteristics, performance characteristics, maintenance, life-cycle
evaluation, durability, sustainability, and acoustical properties.
b) Present Concept (presentation board, digital presentation, color board,
floor plan)
STRAND 3 Students will apply the design and function of interior space
through the use of space planning while utilizing the elements and principles of
design.
Standard 1
Implement design ideation (the creative process of generating, developing,
and communicating new ideas) for space planning using, adjacency matrices,
bubble diagrams and block diagrams.
Standard 2
Use block diagrams to demonstrate interior zones and correct circulation
patterns.
Standard 3
Use proxemics (the amount of space that people feel comfortable between
themselves and others) and anthropometrics (the scientific study of
measurements and proportions of the human body) for proper furniture
arrangement.
a) Identify the Four Zones of Interpersonal Space for use in furniture
arrangement.
• Intimate Zone: from skin contact to 18 inches away from us.
• Personal Zone: begins at 18 inches to 4’ feet.
• Social Zone: this zone is 4’ - 12’.
• Public Zone: this zone is 12’ and beyond.
b) Identify standard clearances and furniture dimensions. Go to Furniture
Arranging Guidelines by Diane Kinateder. Under Interior Design
section for Conference Proceedings 2011 in FACS File Cabinet.
http://www.uen.org/cte/facs_cabinet/facs_cabinet16d.shtml
Performance Objective #2: Create a space plan for client profile or FCCLA Interior
Design STAR Event.
STRAND 4 Students will identify technology and other industry skills used in
interior design documentation and presentations.
Standard 1
Become acquainted with basic interior design software.
a) Revit, Auto CAD, Google SketchUp, Adobe Creative Suite, Blubeam Revu
Standard 2
Explore and analyze a current design software App or program related to the
interior design industry (Google SketchUp, Homestyler, Revit, Auto CAD 360,
Moodboard, Measures, Home Design, and Olioboard).
● www.sketchup.com
● www.homestyler.com
● http://www.autodesk.com/education/free-software/revit
● www.autocad360.com
● www.gomoodboard.com
● www.olioboard.com
● Measures & Home design are apps that can be downloaded
Standard 3
Apply various types of presentation methods to convey design concepts (color
board, oral presentation, and digital presentation).
Standard 4
Use one or more of the following visual presentation techniques: floor plan,
furniture plan, rendering, elevation, drafting or sketching.
a) Floor Plan: A drawing, or plan that communicates wall locations, door and
window locations, and spatial relationships in scale from a bird’s-eye view.
Most commonly drawn in ¼” = 1’ scale.
b) Furniture Plan: A plan that uses templates or furniture symbols to show the
locations of furnishings and equipment once the spaces are identified in the
building footprint and roughly draw in proportion to actual size.
c) Rendering: The process of adding color, values, textures, and patterns to a
representative interior or exterior space using a variety of manual or digital
tools.
d) Elevation: A sketch that shows the vertical representation of a wall or space;
a two-dimensional scale drawing that shows a vertical slice through a plan
that shows window placement, wall details, and architectural details.
e) Drafting: The development of technical drawings to systematically and
visually communicate information about architectural structures, both
interior and exterior.
f) Sketching: The use of fluid, loose lines to communicate an idea, concept,
object or space. These quick drawings use approximate measurements to
capture the main features of a space or interior.
Performance Objective #3: Using the client profile and space plan or FCCLA
Interior Design STAR Event Scenario, demonstrate one or more of the following
visual presentation techniques: floor plan, furniture plan, rendering, elevation,
drafting or sketching.
between the cathodes in the pressurized tube, causing the metallic additives
to vaporize; longer lamp life, much illumination per watt of energy, and can
operate in a variety of indoor and outdoor temperatures.
Standard 2
Determine the basic amount and location of light needed for various spaces based
on aesthetics, economics, and safety.
(https://www.americanlightingassoc.com/Lighting-Fundamentals/3-Types-of-
Lighting.aspx)
a) Ambient Lighting: Provides an area with overall illumination. Also known as
general lighting, it radiates a comfortable level of brightness without glare
and allows you to see and walk about safely. In some spaces such as
laundry rooms, the ambient lighting also serves as the primary source of
task lighting. It can be accomplished with chandeliers, ceiling or wall-
mounted fixtures, recessed or track lights and with lanterns mounted on the
outside of the home. Having a central source of ambient light in all rooms
is fundamental to a good lighting plan.
b) Task Lighting: Helps you perform specific tasks, such as reading, grooming,
preparing and cooking food, doing homework, working on hobbies and
playing games. It can be provided by recessed and track lighting, pendant
lighting, and undercabinet lighting, as well as by portable floor and desk
lamps. Task lighting should be free of distracting glare and shadows and
should be bright enough to prevent eye strain.
c) Accent Lighting: Adds drama to a room by creating visual interest. As part
of an interior design scheme, it is used to draw the eye to houseplants,
paintings, sculptures and other prized possessions. It can also be used to
highlight the texture of a brick or stone wall, window treatments or outdoor
landscaping. To be effective, accent lighting requires at least three times as
much light on the focal point as the general lighting surrounding it. Accent
lighting is usually provided by recessed and track lighting or wall-mounted
picture lights.
Standard 3
Analyze the context of different lighting applications in residential and commercial
spaces.
a) Fluorescent lights are particularly efficient for commercial uses, especially
in hospitals, schools, offices, stores, factories, and other large public spaces
because they can create broader areas of light. Although fluorescent bulbs
show off the natural colors of flowers and food, food safety and quality can
suffer from the added heat and ultraviolet radiation. Full spectrum bulbs will
therefore create equal but less damaging light in supermarkets. Lighting is
also used to invite shoppers in to retail spaces by using brightly colored
neon signs. Outdoor retail lighting creates a sense of security at night for
shoppers.
b) LED lamps are used in residential spaces because they are available in
many sizes and shapes and produce a good spotlight and can be used for
general lighting. Lighting affects emotions, and if used successfully, it will
provide a psychological sense of well-being by creating a sense of security,
warmth, and comfort.
Standard 4
Identify lighting needs as people age (elderly needs: as vision diminishes they’ll
need a brighter light, reduced glare, and reduce dramatic changes of lighting from
space to space).
STRAND 7 Students will identify and explore the use of universal design in
residential and/or commercial applications.
Standard 1
Define Universal Design (Developed by Ron Mace, “Design of products and
environments to be usable by all people to the greatest extent possible without
adaptation or specialized design”.
Standard 2
Identify the Seven Principles of Universal Design: Equitable Use, Flexibility in Use,
Simple and Intuitive, Perceptible Information, Tolerance for Error, Low Physical
Effort, Size and Space for Approach and Use.
a) Principle 1 – Equitable Use: The design is useful and marketable to people
with diverse abilities.
● 1a. Provide the same means of use for all users: identical whenever
possible; equivalent when not.
● 1b. Avoid segregating or stigmatizing any user.
● 1c. Provisions for privacy, security, and safety should be equally
available to all user.
b) Principle 2 – Flexibility in Use: The design accommodates a wide range of
individual preferences and abilities
● 2a. Provide choice in methods of use.
● 2b. Accommodate right- or left-handed access and use
● 2c. Facilitate the user’s accuracy and precision
● 2d. Provide adaptability to the user’s pace.
c) Principle 3 – Simple and Intuitive Use: Use of the design is easy to
understand, regardless of the user’s experience, knowledge, language
skills, or current concentration level.
● 3a. Eliminate unnecessary complexity.
● 3b. Be consistent with user expectations and intuition.
● 3c. Accommodate a wide range of literacy and language skills.
● 3d. Arrange information consistent with its importance.
● 3e. Provide effective prompting and feedback during and after task
completion.
d) Principle 4 – Perceptible Information: The design communicates
necessary information effectively to the user, regardless of ambient
conditions or the user’s sensory abilities.
● 4a. Use different modes (pictorial, verbal, tactile) for redundant
presentation of essential information.
● 4b. Provide adequate contrast between essential information and its
surroundings.
● 4c. Maximize “legibility” of essential information
● 4d. Differentiate elements in ways that can be described (i.e., make it
easy to give instruction or directions).
● 4e. Provide compatibility with a variety of techniques or devices used
by people with sensory limitations.
e) Principle 5 – Tolerance for Error: The design minimizes hazards and the