Project (P.e.)
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Project (P.e.)
South Asia. The exact origins of kabaddi are somewhat challenging to pinpoint, as
it has evolved over centuries and is deeply ingrained in the cultural fabric of the
region. However, it is believed to have originated in India, and its history can be
traced back to ancient times.
1. Ancient Origins: Kabaddi has its roots in ancient India and is believed to have
been played for over 4,000 years. It was initially known as "Hadudu" or "Ha-du-
du," and different variations of the game were played in various parts of the Indian
subcontinent.
2. Traditional Rural Sport: Kabaddi was historically a popular rural sport, often
played by villagers to test their strength, agility, and teamwork. It was a means of
recreation and a way to build physical fitness and mental toughness.
3. Evolution: Over time, the game evolved, and different regions in India
developed their own variations and rules. Some of the regional variations include
Amar (Punjab), Sanjeevani (Maharashtra), Gaminee (Tamil Nadu), and Hu-Tu-Tu
(Andhra Pradesh).
Kabaddi has come a long way from its humble rural origins and is now a highly
competitive and internationally recognized sport. It continues to be a source of
pride and passion in countries like India, Pakistan, Bangladesh, and others, and it
has also started to gain attention in other parts of the world. The sport's history
reflects the enduring appeal of traditional sports and their ability to evolve and
adapt to changing times
DIMENSION
Kabaddi is a unique and dynamic sport that is played on a rectangular field with
specific dimensions and several key features. The dimensions of a standard
kabaddi field, as recognized by various governing bodies, including the
International Kabaddi Federation (IKF), can vary slightly, but they generally
adhere to the following guidelines:
2. Field Length: The length of the field can vary but is usually in the range of 10 to
13 meters (approximately 33 to 43 feet).
4. Midline: The field is divided into two equal halves by a midline, which extends
the width of the field. The midline serves as a boundary, and players must stay
within their respective halves during the game.
5. Bonus Line: A bonus line is marked parallel to the midline, usually at a distance
of about 3.75 meters (approximately 12 feet) from the midline. It is a crucial line
for raiders to cross and earn bonus points.
6. Baulk Line: Another line, known as the baulk line, is marked parallel to the
midline and is usually around 3 meters (approximately 9.8 feet) from the midline.
It serves as a starting point for raiders during their attempts.
7. End Lines: The shorter boundaries of the field are marked as end lines. These
lines define the playing area, and players need to stay within the boundaries during
the game.
8. Mat or Ground Surface: The playing surface can vary, but it is typically a soft
mat or a marked area on the ground that is suitable for players to dive and move
on.
9. Out-of-Bounds: Any player who crosses the end line or the boundary lines is
considered "out" and is eliminated from the game.
10. Team Zones: Each team has its half of the field, and players are positioned
within their respective zones. The team in the "court" sends a raider into the
opponent's half, while the defending team tries to prevent the raider from tagging
them.
11. Bonus Points: Bonus points are awarded to the raider if they manage to touch
an opponent and return to their half successfully, crossing the bonus line. The
bonus line is important for scoring additional points.
These dimensions and markings are essential in organizing and regulating kabaddi
matches. They help create a structured playing environment and ensure fair and
competitive gameplay. It's important to note that while the general dimensions are
standard, there may be slight variations in local or regional variations of the game.
TERMONOLOGY
Kabaddi has its own unique terminology, which includes words and phrases used
to describe various aspects of the game, its rules, and player actions. Here are
some key terms and phrases commonly used in kabaddi:
1. Raider: The player from one team who enters the opponent's half to tag
defenders and score points.
2. Defenders: The players on the opposing team who try to stop the raider from
tagging them and returning to their half.
3. Bonus Line: A line marked on the playing field, usually around 3.75 meters
from the midline, which a raider must cross to earn bonus points.
4. Baulk Line: A line on the field, typically around 3 meters from the midline,
from which the raider must start their raid.
5. Empty Raid: When a raider is unable to tag any defenders and returns to their
half without scoring any points.
6. Super Raid: When a raider successfully tags three or more defenders in a single
raid, earning extra points for their team.
7. Do-or-Die Raid: A situation in which the raider must either tag an opponent or
return to their half within a single raid to avoid getting out.
8. All-Out: When a team successfully tags all seven defenders of the opposing
team, earning additional points and reducing the opponent's players for a certain
number of raids.
9. Revival: When a player who has been declared out earlier re-enters the game
after a successful raid by their team. This often happens after an all-out.
10. Touch Point: When a raider successfully tags an opponent by touching them
and returns to their half to earn a point.
11. Bonus Point: A point earned by a raider by crossing the bonus line and
returning safely without tagging any defenders.
12. Half-Line: The centerline of the kabaddi field that divides it into two equal
halves.
13. Technical Point: A point awarded to the defending team if the raider commits a
foul or goes out of bounds.
14. Chain Tackle: When multiple defenders work together to tackle the raider and
prevent them from returning to their half.
15. Toe Touch: A move where the raider touches a defender's foot to score a point.
16. Dive Touch: A move where the raider dives to touch a defender and score a
point.
17. Bonus Line Touch: When the raider successfully crosses the bonus line to earn
a bonus point.
18. Antis: A term used for the defenders who try to stop the raider.
19. Catching: A move in which a defender attempts to physically catch the raider
to stop them from returning to their half.
20. Sudden Death: An extra round or period in the game, played in case of a tie,
where the first team to score a point wins.
These terms and phrases are an integral part of the language of kabaddi, used by
players, officials, and fans to discuss the game and its various actions and
strategies.
1. **Team Composition:**
- Each team consists of seven players on the field at a time.
- Teams can have additional players on the bench as substitutes.
2. **Playing Field:**
- The field is rectangular, divided into two halves by a midline.
- The field's dimensions can vary but are typically around 10 to 13 meters in
length and 7 to 8 meters in width.
4. **Start of Play:**
- The game begins with a coin toss to decide which team starts as the raider and
the other as the defender.
- The game starts with the first raider touching the baulk line in the opponent's
half and chanting "kabaddi, kabaddi."
5. **Raids:**
- A raider, from one team, enters the opponent's half and attempts to touch or tag
as many defenders as possible and return to their half without being caught.
- The raider must continuously chant "kabaddi" during the raid to indicate they
are not inhaling.
- A raider can earn points for each defender tagged or for crossing the bonus line
and returning safely.
6. **Defending:**
- Defenders attempt to stop the raider from crossing back into their half by either
physically touching the raider or preventing them from returning within 30
seconds.
- If a defender is touched by the raider, they are declared "out."
7. **Scoring:**
- Points are awarded for each defender tagged by the raider. If all defenders are
tagged in a single raid, an "all-out" is declared, earning additional points.
- Bonus points are awarded for crossing the bonus line.
9. **Fouls:**
- Players are not allowed to use forceful or dangerous actions when tagging or
defending.
- If a raider touches any part of their opponent's body outside the field of play,
it's considered a foul.
11. **Tiebreaker:**
- In case of a tie, a "sudden death" round may be played to determine the
winner. The first team to score a point wins.
Kabaddi rules can vary slightly in different regions and versions of the game, but
the fundamental principles mentioned above are generally followed in standard
kabaddi matches. It's important for players and officials to be well-versed in the
rules to ensure the game is played fairly and safely.
AWARDEE
Kabaddi is a team sport with a set of rules and regulations that govern how the
game is played. These rules help ensure fair play and maintain the integrity of the
sport. While specific rules can vary slightly depending on the version of kabaddi
being played, the following are the fundamental rules and regulations of standard
kabaddi:
1. **Team Composition:**
- Each team consists of seven players on the field at a time.
- Teams can have additional players on the bench as substitutes.
2. **Playing Field:**
- The field is rectangular, divided into two halves by a midline.
- The field's dimensions can vary but are typically around 10 to 13 meters in
length and 7 to 8 meters in width.
4. **Start of Play:**
- The game begins with a coin toss to decide which team starts as the raider and
the other as the defender.
- The game starts with the first raider touching the baulk line in the opponent's
half and chanting "kabaddi, kabaddi."
5. **Raids:**
- A raider, from one team, enters the opponent's half and attempts to touch or tag
as many defenders as possible and return to their half without being caught.
- The raider must continuously chant "kabaddi" during the raid to indicate they
are not inhaling.
- A raider can earn points for each defender tagged or for crossing the bonus line
and returning safely.
6. **Defending:**
- Defenders attempt to stop the raider from crossing back into their half by either
physically touching the raider or preventing them from returning within 30
seconds.
- If a defender is touched by the raider, they are declared "out."
7. **Scoring:**
- Points are awarded for each defender tagged by the raider. If all defenders are
tagged in a single raid, an "all-out" is declared, earning additional points.
- Bonus points are awarded for crossing the bonus line.
9. **Fouls:**
- Players are not allowed to use forceful or dangerous actions when tagging or
defending.
- If a raider touches any part of their opponent's body outside the field of play,
it's considered a foul.
11. **Tiebreaker:**
- In case of a tie, a "sudden death" round may be played to determine the
winner. The first team to score a point wins.
Kabaddi rules can vary slightly in different regions and versions of the game, but
the fundamental principles mentioned above are generally followed in standard
kabaddi matches. It's important for players and officials to be well-versed in the
rules to ensure the game is played fairly and safely.