Fantasy Definition History Characteristi
Fantasy Definition History Characteristi
Fantasy Definition History Characteristi
Abstract
A short overview of the genre of fantasy literature and art regarding its
development and its relation to reality. Lecture given at the University
of Aachen, May 2011
But this does not mean that genre is not a useful term to think about.
There is no such thing as a discussion about art and literature which is
able to abstain from classifying their topics. So go ahead and classify,
define, build genres. You should only keep in mind that the terms are
a bit fluid and that one time or another you will have to repeat and
perhaps re-evaluate your understanding of genres and their
boundaries.
Having said this, I hope it seems to still make sense to have invited me
to give a talk about the genre of fantasy literature and, to a lesser
extent, about its kin in the department of fantastic literature and art,
such as for example science fiction, fairy tale, horror, myth and legend.
Before I begin with the definition, please allow me one word about my
somewhat annoying habit of talking all the time about fantasy
literature and art. I think it is important to thus emphasize that I do
not talk about just books, but about all artistic media the fantastic can
appear in. What I say applies to books just as well as it applies to
movies, and computer games, pen and paper role playing games or
live re-enactments. And it also applies to music, pictures and
sculpture.
But now let´s get down to work. What is this thing called fantasy? A
very early attempt to characterize fantasy from Everett Frances Bleiler
in 1948 (Checklist, 3) states that “Fantasy may be almost all things to
all men”, and Helmut Pesch, in a canonical dissertation on fantasy in
1982 (Fantasy, Kap. 1), reiterates that there is no such thing as a
widely agreed upon definition of fantasy. There are many more
attempts in literature to avoid the definition problem with
observations of this kind. They still do not seem very helpful, though.
Although I said at the beginning that genre definitions and boundaries
are fluid and need to incorporate a certain kind of flexibility, it would
nonetheless be nice to do better than just saying that fantasy are the
books which the bookseller places in the shelf that is labelled fantasy.
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And, of course, there are definitions around out there in secondary
literature, earlier mentioned concerns notwithstanding. But most of
those do not cover the whole terrain of fantasy. Fantasy tells chivalric
tales as well as talking about demons in post-apocalyptic settings or
taking us on voyages imaginaires into brains of otherdimensional
beings. Fantasy tells of books coming to life and depicts the wizard
living next door. So the definition has to cover all this ground and
more, and most definitions do not succeed in accomplishing this.
Darko Suvin published a study on science fiction in 1979 (Suvin
Poetik, 42) in which he called the fantastic as a whole “metaphysical
literature”, and I thought that this was the track on which fantasy as a
specific sub-genre of the fantastic might be found. Science Fiction can
be metaphysical literature, but it must not and for the most part is not
metaphysical. But Fantasy … that´s quite another thing.
This is one half of the definition of fantasy. Please let me dwell one
moment on a particular aspect before I introduce the second part of
the definition. I said the supernatural is to be found in the content of
the art in discussion. That´s an important point, since this means that
the definition is dependent on an act of interpretation regarding what
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is told or shown in fantasy. There are other approaches of scientific
analysis, especially in literature, and if you take one of those paths, the
definition of fantasy as I have given it does not make sense anymore.
Myth back then was believed to tell true stories, faith today expresses
beliefs about certain supernatural things and circumstances. Religious
and mythological assumptions are not compatible with the scientific
and empirical world view in the same way as the matter of fantasy
stories is not compatible with it. As well as myths once did, faith today
claims that its legends, parables and the history it tells about are true;
that they did and do happen exactly as they are told. The decisive
point with fantasy is that fantasy does not claim its stories are true.
Fantasy stories necessarily are fiction. Good fantasy does have a claim
of utter sincerity and tells coherent stories which take their
mythopoeic endeavours seriously. There is truth in fantasy, but it lies
within the stories. With reference to the real world we live in, its
contents are fiction.
With regard to the history of the genre, about which I would like to
talk now, one can say that fantasy is the progeny of myth. Myth in
ancient times was a means to explain the world as a whole. And
myth´s task also was to console and cheer people in the face of the
dramatic tides of fate, which man could not comprehend in the way
we do today: famine, war, plague, injustice, natural disasters as well as
more pleasant incidents like a plentiful harvest, health and numerous
offspring. But myth was also entertaining. From the beginning, myths
also were good stories, which made for a good time at the campfires in
the stone age, on the agorae of ancient Greece, the forums of the
Roman Empire and in front of the fireplaces of medieval castles. It is
my belief that the folk that listened eagerly to the myths of ancient
times did so not only for their spiritual and educational value but also
because they liked a good story the same way we do today; and myths
regularly are good stories which tell of those things which move
mankind most effectively. There are only so many gripping topics –
love, hate, betrayal, courage, sacrifice, greed, altruism – and myths tell
them all. And they tell them on a scale larger than life, which makes
for an astounded and fascinated audience back than as well as today.
So in a way fantasy begins in the caves and at the camp fires of the
stone age, but only in the sense of being the progeny of the myths told
then. Fantasy is not myth because no spiritual effects are intended and
an educational moment might be intended, but it is by no means a
defining or necessary characteristic as it was in myth. Fantasy is myth
no one believes in. Though one might say it is myth no one should
believe in, because time and again I do experience fans who seem to
forget that fantasy is fiction.
But fantasy is fiction and this also distinguishes it from one of its
direct predecessors, the gothic novel, which very much likes to play
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with the ontological status of the occurrences it reports. Fantasy in its
beginnings abstained from playing with reality, instead it invented
whole different worlds of magic and weirdness, which stated
unmistakably that they lead beyond the borders of reality. Which
fantasy´s most influential cousin in the realm of the fantastic, the
genre of science fiction, deliberately does not. Its other direct
predecessor is romanticism, which instead shares the supernatural
topics of fantasy. Romantic authors most of the time were in search of
the supernatural and the enigmatic, but they searched for it in our
world. The best expression of this attitude is to be found in a saying of
Novalis, when he claimed: “Indem ich dem Gemeinen einen hohen
Sinn, dem Gewöhnlichen ein geheimnisvolles Ansehen, dem
Bekannten die Würde des Unbekannten, dem Endlichen einen
unendlichen Schein gebe, so romantisiere ich es” (Novalis II, 334).
Fantasy instead invents its own worlds, fantasy is an act of sub-
creation as J.R.R. Tolkien put it in 1937, when fantasy thanks to
Tolkien himself began to outgrow its first clothes.
The first really great work of fantasy, which captures the probably
strongest effect of fantasy literature, is Lord Dunsany´s masterpiece
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The King of Elfland´s Daughter from 1924, still one of the best books
of fantastic literature ever written. And the effect I am talking about is
the power of enchantment. J.R.R. Tolkien who, besides being the most
influential fantasy author with his Lord of the Rings, also was one of its
most important theorists, called enchantment the crucial and most
noble function of fantasy. And indeed, besides certain aspects I will
dwell upon later, this is probably the most attractive thing about
fantasy: it tells about wondrous and magical worlds and events and
thereby enchants its audiences for the duration of their stay in the
books or the films or the games. Enchantment is what Novalis in the
quote above described as mysterious appearance, as the unknown, and
as infinity.
There are other examples of fantasy from the time after the Great War,
even very distinguished ones like The Worm Ouroboros by E.R.
Eddison or the really fantastic, weird and disturbing Voyage to
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Arcturus by David Lindsay. Both had a strong impact on the genre at a
later point. But with regard to the timeline of fantasy what came next,
was the development in the USA in the Twenties and Thirties of the
Twentieth Century.
This was the time of pulp magazines and with them came the Golden
Age of Science Fiction. But it was not only about SciFi in those days, in
fantasy also some remarkable authors made their appearance. The
most popular of those were Howard P. Lovecraft and Robert E.
Howard.
Not all of fantastic literature works like this, although saga, legend and
fairy tale certainly do, but these are very close to fantasy, anyway.
Horror on the other hand usually plays with the breakdown of
personal strengths and beliefs. And Science Fiction with regard to
conflict is a kind of an antagonist to fantasy, at least the philosophical
and political works of SciFi. In SciFi conflict more often appears as a
struggle between the individual and circumstance or it discusses the
competition of concepts and ideas.
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SciFi therefore has the means to criticise certain socio-political
developments, as for example Jewgenij Zamjatin did in We, as George
Orwell did in 1984 or Aldous Huxley in Brave New World. SciFi also is
a great testing field of sociological, technological and political ideas.
Nowadays discussions in bioethics seldom forego the chance to
explain their arguments by revealing scenarios taken from SciFi and
with their aid showing which turns developments might take. Fantasy
can do this also, and SciFi can also focus on the individual and their
strengths and needs and fears. But typically fantasy focuses on the
individual and explores his behaviour. This dates back to the Greek
philosopher Plato, who told fantasy stories in order to explain his
system of ethics. It also was the Greeks who coined the motto which
might as well stand above fantasy literature in general: Gnothi
seauton. That means “know thyself”, and indeed fantasy explores the
self of man by putting him in existential situations which threaten not
only his life and that of his beloved ones and his people, but also his
immortal soul which, in contrast to reality, in fantasy can be presented
as a matter of fact.
The importance of the individual and his or her struggles are of course
an observation which is true for many genres, and so it would make a
poor criterion for the definition of fantasy. But it is an aspect which
explains some of the appeal fantasy holds for its audiences. Modern
life is just not a life where personal strength of mind and will makes a
difference, since we experience that impersonal powers in unknown
offices filled with faceless bureaucrats are the driving forces behind
everyone´s daily lives. The reality of modern life is much more akin to
SciFi dystopias than to fantasy. So diving into a preindustrial world
and witnessing examples of personal bravery make for a fine
entertainment or even a good role model. Especially when it is made
up so touchingly and offers scope for identification like Frodo´s
struggle with the Ring. Frodo is the embodiment of common man,
which makes the key difference. It is no wonder that since then, Frodo
has lived through a thousand incarnations such as Pug the Magician,
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Shea Ohmsford, Eragon and other folks like those.
Frodo was a Hobbit, and Hobbits are people that possess an inner
strength that their author, J.R.R. Tolkien wished his fellow man to
have, and which he saw in some people, especially during World War
I. While Conan had just conquered his world in grand style, Tolkien
in 1937 invented these small heroes, which in effect turned out to be
the most attractive heroes in all fantasy. But it was not until a few years
following the publication of The Lord of the Rings in 1954 that fantasy
grew into the successful genre it is today. And this overall success
depended to a great extent on the single success of LotR.
The Lord of the Rings is the epitome of fantasy literature and some
people said that after the Ring you could only write fantasy like
Tolkien or deliberately not like Tolkien. This is due to a variety of
facts. The first thing is that Tolkien created a world of great depth,
which appears both credible and desirable. Two years ago I undertook
a content analysis of LotR and found that 34 % of the text consist of
mere descriptions, which do nothing to drive on the plot. The second
point is an optimal balance between familiarity and enchantment in
Middle-earth. The world Tolkien created is very similar to our world
but still has enough components of Elfland in it to provide the
fascination which makes the reader enter it as far as possible. The
third point is the epic structure of the plot, which derives from the
millennia old corpus of sagas, which has captured man's imagination
at all times. This Tolkien combines with modern aspects like the
crucial role of common man and the importance of friendship and
cooperation throughout the story. This appeals to our modern
understanding of individuality and society and thus facilitates
identification and compassion with people and events. The fifth point,
and this is not necessarily the end of the list of important reasons for
the success of LotR, the fifth point is the timelessness of greater as well
as minor topics the story tells of. By that for example I think of the
struggle of good versus evil, which Tolkien does not talk about in plain
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pictures of black and white. I think of the ethics as are expressed in the
behaviour of Gandalf, Denethor, Saruman, Frodo and Gollum. I think
of the wider scope he provides in the background material as
published in the Silmarillion or in the more or less 6,000 pages of the
Complete History of Middle-earth. There for example immortality is
made a topic, as well as art and creativity discussed. And one must not
forget that Tolkien wrote about writing and the creative act in an
enlightening way, which inspired a host of authors to try their luck in
the sub-creative process, though this is beyond the narrower reasons
for the success of LotR. All in all, Tolkien´s writings are a rich trove to
dig in, and this Professor from Oxford University definitely is the one
who had the single greatest impact on fantasy art.
This, by the way, was not known as fantasy in the times of Tolkien´s
writing. In the Sixties of the last century Lin Carter published a series
of books under the title of “adult fantasy” and it was not before then
that the genre received its name (Weinreich 63). Up till then some
good fantasy was written independently from Tolkien. Some is still in
print, like for example Fritz Leiber´s stories about Fafhrd and the Grey
Mouser. Or the Gormenghast trilogy by Mervyn Peake, which is
absolutely not mainstream fantasy and definitely hard to understand.
But most fantasy from 1965 on had a Tolkienian flavour for the next
thirty years. In 1965 LotR became a roaring success in the USA
because of an unauthorized publication by ACE Books and its
aftermath. After that it spread throughout the world and became the
bestselling work of fiction of all times. And many authors followed in
that wake.
Most of those were entertainment only, and some of them were good
entertainment. But the most remarkable works of fantasy after Tolkien
had little to do with his style of High Fantasy. Despite a permeating
sense of melancholy, Tolkien´s work at the core is an optimistic one.
Tolkien himself once wrote that fantasy mirrors the great Christian
story of creation and salvation and thus has to have a happy ending as
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had the arrival of Christ, albeit possibly accompanied by tragic events
(cf. On Fairy Stories). But there is true tragedy in fantasy and those
usually are more noteworthy than the common happy-go-lucky-
hack´n-slash as is found in John Norman, Alan Burt Akers (or Simon
Green, to name a boring example from Urban Fantasy). Michael
Moorcock´s novels about Elric of Melniboné come to mind for
example. Elric is a weakling, a drug addict and still wants to change
the world he lives in for the better. But all his endeavours result in
tragic losses and unintended betrayals, and in the end he destroys the
world. Or try your hand at Stephen R. Donaldson´s Chronicles of
Thomas Covenant, the Unbeliever, whose hero is a leper and a rapist,
who most of the time is trying to flee his vocation though the world is
doomed when he abandons his role. Both series by the way have found
an audience: Donaldson sold more than 10 million copies of his books
on Thomas Covenant and Moorcock also sold millions of Elric-novels.
Movies like Clash of the Titans or Krull have contributed to the history
of fantasy. Admittedly these movies have not been a great source of
growing diversity in the genre, but that is easy to explain. Where it is
mandatory to take up a couple million dollars to produce a film,
producers are not very likely to try out their luck with lepers and drug
addicts as the main hero. But fantasy has benefited from movies
enormously with regard to publicity and public attention. Though I
have had a lot of discussion about it, Star Wars in my opinion is
crystal clear and unpolluted fantasy, not science fiction. And thus the
six movies, and the first three from the Seventies and Eighties much
more than the second trilogy, had a great impact on the genre.
Millions of people learned for the first time how fascinating fantasy
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can be while they were following Master Yoda, Luke, Han Solo and the
ways of the evil Emperor. While LotR was still somewhat intellectual
and very, very thoughtful at times, Star Wars was popcorn and party
and fun. And it was a revolutionary experience from a technical point
of view, a movie like no one ever seen before, comparable to Avatar
nowadays, which by the way carries its own share of fantasy elements.
The public awareness Star Wars had found was accomplished
regarding LotR not before Peter Jackson brought out the movies in
2000, and those do differ in comparison to the book in many ways.
The next big thing in fantasy was of course Harry Potter. And this is
because it takes up all the topics which fantasy makes so appealing:
magic, mystery, heroism, love, and friendship on the first level and the
topic of the struggling individual which has to rely on nothing but its
inner strength on the level underneath. Harry versus Voldemort is an
archetypical fight, which gains even more relevance for the audiences
when in the later books it becomes clear that Voldemort is not only an
epitome of evil but also a human with very human motivations.
Joanne K. Rowling wraps up all this in a gripping story and puts that
story in a language and a setting which especially young people are
familiar with and which concerns them. And even old people like
myself enjoy the really intelligent and enthralling structure of the plot,
at least along the line of the first five books.
The books by Joanne K. Rowling and the movies by Peter Jackson are
two important pillars on which fantasy today stands, and from which
derive most successful works within the genre. There are
independently successful works like Stephanie Meyers's Twilight
stories, which led to the current wave of former horror protagonists
like werewolves, vampires and so on, but it might be too early to
estimate their impact on the fantasy genre. For now I am tempted to
say that at least Meyers will make no lasting impression on the genre
since her books are really not about the supernatural and the fantastic
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but naïve love-stories in fantastic disguise.1 The only positive effect
Meyers´s work has on fantasy is that their success led to the
rediscovery of mature fantasy writers like Tanya Huff, who invented
excellent vampire stories, which came to broader attention only after
the hype around Twilight.
But there is another important pillar on which the genre stands, and
by that I mean the whole universe of fantasy games and whatever is
connected to them. Mainly this kind of fantasy consists of pen & paper
as well as live action role playing games (LARPs) and of computer
games, beginning with Richard Garriot´s Ultima series in the Eighties
and leading to the massive multiple online role playing games
(MMORPGs) of today like World of Warcraft and its rivals.
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the world, every single game is unique.
Le Guin herself gives more than one answer to that question but on
top of her list is this: “The use of it is to give you pleasure and delight”
(43). So have the critics of fantasy been right? Is it a genre for
entertainment only? (And we all know, the critic might add, that in
entertainment unfathomable shallows are observable.)
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I think that indeed entertainment is the function of fantasy that is
most sought after. But there are reasons why it is fantasy that is visited
when entertainment is sought. And in these reasons the real appeal of
fantasy and its possible functions are to be found.
In a short but seminal work on fantasy, J.R.R. Tolkien gave some really
convincing reasons for the attractiveness of fantasy. In 1937, when he
himself had just finished The Hobbit, he gave the lecture On Fairy
Stories in which he identified fantasy, recovery, consolation and escape
as main functions of fairy stories (which is a term that can loosely be
equated to fantasy as it is understood today).
Fantasy, Tolkien said, is the ability to see the common world anew and
let oneself be enchanted by this uncommon, new way of looking at the
world. Fantasy is a prerequisite of the audience of fantasy. And in fact
fantasy worlds are nothing other than a different perspective on the
real world, and you have to be able to let the fantastic parts of a story
carry you away, else you will not be able to experience it.
Escape is the big topic of every critic of fantasy. They say fantasy is
escapist literature, which is sought after because of its reality denying
value. There is some truth in this point, because one can use fantasy to
escapist means, especially now where there are whole computer worlds
which one can dive into in a way that lets one neglect one's real world
responsibilities. But the same can be said about almost all other
fiction, and there are much more effective means to escape reality if
you wish to do that. The escapist problem is a problem of the fugitive,
not of the means he or she tries to use for the escape. Tolkien was
aware of this accusation and he took it head on. He compared the
escapism, that fantasy allows for, with the escape of a prisoner who is
unrightfully sentenced to jail (On Fairy Stories 148). Would he not be
expected to try to flee? Fantasy offers an escape from the trite modern
world, but only, one should carefully add, on the basis of a vacation.
We are people of the here and now and have to cope with the real
world. But it is absolutely okay to take a short trip to Middle-earth in
the evening, after the work is done. Providing the means for this trip is
a function of fantasy, most akin, but not similar to its entertainment
value.
If the reasons given above are true for the audiences or at least parts of
them, it is probably the case that every reader, gamer or viewer has
one or more reasons of his own and that it is a very personal bunch of
impressions and uses the individual seeks and finds in fantasy. But
even if the reason for the consumption of or the engagement in
fantasy is just entertainment, it still is a question why of all things
impossible realms and worlds that never can be entered or
experienced are so attractive. Would not something closer to personal
experiences be of much more interest than cloud-cuckoo-land?
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“[T]he work of people from Zamyatin to Lem has shown that when
science fiction uses its limitless range of symbol and metaphor
novelistically, with the subject at the center, it can show us who we are,
and where we are, and what choices face us, with unsurpassed clarity,
and with a great and troubling beauty.” (135).
Le Guin was talking about science fiction in this last quote, but the
same holds true for fantasy. In fact a really “limitless range of symbol
and metaphor” is the domain of fantasy which can tell us about
everything including the supernatural and myth, which is the deepest
trove of metaphors and symbols man has invented. Take for example
the One Ring in Tolkien, which on the one hand lends absolute power
to its bearer and on the other hand tries to subvert the bearer to an evil
end: that is a fantastic metaphor with the subject Frodo as substitute
for humanity at its center. This telling metaphor shows, in a much
more condensed way than history could, the meaning of Lord Acton´s
all too true observation: “Power tends to corrupt, and absolute power
corrupts absolutely” (Appendix). In Fantasy the jump to supernatural
powers can take pictures and observations to heights that otherwise
could not be achieved. In fantasy eternity itself can be threatened if it
seems necessary to make a certain point. That may seem childish since
reality delivers enough material to explain a circumstance. But man
does not learn on the path of rationality alone. Appealing to emotions
reaches deeper levels. That of course can also be abused, and has been
abused in exploiting fantasy for indoctrination. But that is a point I
will not dwell upon today.
Literature:
Morris, Williams. The Wood Beyond the Worlds. The Collected Works
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William Morris, Vol. 17. London: Routledge. 1992.
Morris, Williams. The Well at the World's End. 2 Vol. New York:
Ballantines. 1970.
Tolkien, J.R.R. “On Fairy Stories.” The Monster & the Critics and
Other Essays. London: HarperCollins. 1997. 109-161.
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