US Army Ranger Handbook 2011 Edition
US Army Ranger Handbook 2011 Edition
US Army Ranger Handbook 2011 Edition
HANDBOOK
Not for the weak
or fainthearted
Let the enemy come till he's almost close enough to touch.
Then let him have it and jump out and finish him with your hatchet.
Major Robert Rogers, 1759
FEBRUARY 2011
RANGER CREED
Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to
uphold the prestige, honor, and high esprit de corps of the Rangers.
Acknowledging the fact that a Ranger is a more elite Soldier who arrives at the cutting edge of battle by land, sea, or air, I
accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other Soldier.
Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will
shoulder more than my share of the task whatever it may be, one hundred percent and then some.
Gallantly will I show the world that I am a specially selected and well trained Soldier. My courtesy to superior officers,
neatness of dress, and care of equipment shall set the example for others to follow.
Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will
fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy
and under no circumstances will I ever embarrass my country.
Readily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission, though I
be the lone survivor.
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RANGER HISTORY
The history of the American Ranger is a long and colorful saga of courage, daring, and outstanding leadership. It is a story of men
whose skills in the art of fighting have seldom been surpassed. Only the highlights of their numerous exploits are told here.
Rangers mainly performed defensive missions until, during King Phillips War in 1675, Benjamin Churchs Company of Independent
Rangers (from Plymouth Colony) conducted successful raids on hostile Indians. In 1756, Major Robert Rogers, of New Hampshire,
recruited nine companies of American colonists to fight for the British during the French and Indian War. Ranger techniques and
methods of operation inherently characterized the American frontiersmen. Major Rogers was the first to capitalize on them and
incorporate them into the fighting doctrine of a permanently organized fighting force.
The method of fighting used by the first Rangers was further developed during the Revolutionary War by Colonel Daniel Morgan,
who organized a unit known as Morgans Riflemen. According to General Burgoyne, Morgans men were .the most famous
corps of the Continental Army, all of them crack shots.
Francis Marion, the Swamp Fox, organized another famous Revolutionary War Ranger element known as Marions Partisans.
Marions Partisans, numbering anywhere from a handful to several hundred, operated both with and independent of other elements
of General Washingtons Army. Operating out of the Carolina swamps, they disrupted British communications and prevented the
organization of loyalists to support the British cause, substantially contributing to the American victory.
The American Civil War was again the occasion for the creation of special units such as Rangers. John S. Mosby, a master of the
prompt and skillful use of cavalry, was one of the most outstanding Confederate Rangers. He believed that by resorting to
aggressive action he could compel his enemies to guard a hundred points. He would then attack one of the weakest points and be
assured numerical superiority.
With Americas entry into the Second World War, Rangers came forth to add to the pages of history. Major William O. Darby
organized and activated the 1st Ranger Battalion on June19, 1942 at Carrickfergus, North Ireland. The members were all hand
picked volunteers; 50 participated in the gallant Dieppe Raid on the northern coast of France with British and Canadian
commandos. The 1st, 3rd, and 4th Ranger Battalions participated with distinction in the North African, Sicilian and Italian
campaigns. Darbys Ranger Battalions spearheaded the Seventh Army landing at Gela and Licata during the Sicilian invasion and
played a key role in the subsequent campaign, which ended in the capture of Messina. They infiltrated German lines and mounted
an attack against Cisterna, where they virtually annihilated an entire German parachute regiment during close in, night, bayonet,
and hand to hand fighting.
The 2nd and 5th Ranger Battalions participated in the D Day landings at Omaha Beach, Normandy. It was during the bitter fighting
along the beach that the Rangers gained their official motto. As the situation became critical on Omaha Beach, the division
commander of the 29th Infantry Division stated that the entire force must clear the beach and advance inland. He then turned to
Lieutenant Colonel Max Schneider, Commander of the 5th Ranger Battalion, and said, Rangers, lead the way. The 5th Ranger
Battalion spearheaded the breakthrough. This enabled the Allies to drive inland, away from the invasion beaches.
The 6th Ranger Battalion, operating in the Pacific, conducted Ranger-type missions behind enemy lines. These missions involved
reconnaissance and hard hitting, long-range raids. These Rangers were the first American group to return to the Philippines,
destroying key coastal installations prior to the invasion. A reinforced company from the 6th Ranger Battalion formed the rescue
force that liberated American and Allied POWs from the Japanese prison camp at Cabanatuan.
Another Ranger type unit was the 5307th Composite Unit (Provisional), organized and trained as a long range penetration unit for
employment behind enemy lines in Japanese occupied Burma. The unit commander was Brigadier General (later Major General)
Frank D. Merrill. Its 2,997 officers and men became popularly known as Merrills Marauders.
The men of Merrills Marauders were volunteers from the 5th, 154th, and 33rd Infantry Regiments and from other Infantry regiments
engaged in combat in the Southwest and South Pacific. These men responded to a call from Chief of Staff, General George C.
Marshall, for volunteers for a hazardous mission. These volunteers were to have a high state of physical ruggedness and stamina
and were to come from jungle trained and jungle tested units.
Before joining the Northern Burma Campaign, Merrills Marauders trained in India under British Major General Orde C. Wingate.
From February to June 1943, they learned long range penetration tactics and techniques like those developed and first employed by
General Wingate. The operations of the Marauders were closely coordinated with those of the Chinese 22nd and 38th Divisions in a
drive to recover northern Burma and clear the way for the construction of Ledo Road, which was to link the Indian railhead at Ledo
with the old Burma Road to China. The Marauders marched and fought through jungle and over mountains from Hukwang Valley in
Northwest Burma, to Myitkyina and the Irrawaddy River. In 5 major and 30 minor engagements, they met and defeated the veteran
soldiers of the Japanese 18th Division. Operating in the rear of the main force of the Japanese, they prepared the way for the
Southward advances of the Chinese by disorganizing supply lines and communications. The climax of the Marauders operations
was the capture of Myitkyina Airfield, the only all weather strip in northern Burma. This was the final victory of Merrills Marauders,
which disbanded in August 1944. Remaining personnel merged into the 475th Infantry Regiment, which fought its last battle on
February 3 and 4, 1945, at Loi Kang Ridge, China. This Infantry Regiment is the father of the 75th Ranger Regiment.
Soon after the Korean War started in June 1950, the 8th Army Ranger Company was formed of volunteers from American units in
Japan. The Company was trained in Korea and distinguished itself in combat during the drive to the Yalu River, performing task
force and spearhead operations. During the massive Chinese intervention of November 1950, this small, vastly outnumbered unit
withstood five enemy assaults on its position.
In September 1950, a D.A. message called for volunteers to train as Airborne Rangers. Five thousand regular Army paratroopers
from the 82nd Airborne Division volunteered. Nine hundred were chosen to form the first eight Airborne Ranger companies. Nine
more companies were formed from regular Army and National Guard Infantry division volunteers. These seventeen Airborne
Ranger companies were activated and trained at Fort Benning, Georgia. Most received more training in the Colorado mountains.
In 1950 and 1951, some 700 men of the 1st, 2nd, 3rd, 4th, 5th, and 8th Airborne Ranger companies fought to the front of every
American Infantry Division in Korea. Attacking by land, water, and air, these six Ranger companies raided, penetrated, and
ambushed North Korean and Chinese forces. They were the first Rangers to make combat jumps. After the Chinese intervention,
these Rangers were the first Americans to re cross the 38th parallel. The 2nd Airborne Ranger Company was the only African
American Ranger unit in the history of the American Army. The men of the six Ranger companies who fought in Korea paid the
bloody price of freedom. One in nine of this gallant brotherhood died on the battlefields of Korea.
Other Airborne Ranger companies led the way while serving with Infantry divisions in the U.S., Germany, and Japan. These
volunteers fought as members of line Infantry units in Korea. They volunteered for the Army, the Airborne, the Rangers, and for
combat. The first men to earn and wear the coveted Ranger Tab, these men are the original Airborne Rangers. One Ranger, Donn
Porter, received the Medal of Honor posthumously. Fourteen Korean War Rangers rose to general officer. Dozens more became
colonels, senior NCOs, and civilian leaders.
In October 1951, the Army Chief of Staff, General J. Lawton Collins, directed that Ranger training extend to all Army combat units.
He directed the Commandant of the Infantry School to establish a Ranger Department. This new department would develop and
conduct a Ranger course of instruction. His goal was to raise the standard of training in all combat units. The program built on
lessons learned from World War II and the Korean conflict.
During the Vietnam Conflict, fourteen Ranger companies consisting of highly motivated volunteers served with distinction from the
Mekong Delta to the DMZ. Assigned to separate brigade, division, and field force units, they conducted long range reconnaissance
and exploitation operations into enemy held areas. They provided valuable combat intelligence. Initially designated as long-range
reconnaissance patrol (LRRP), then long-range patrol (LRP) companies, these units were later designated as C through P
(there is no Juliet Company) Rangers, 75th Infantry.
After Vietnam, the Army Chief of Staff, General Abrams, recognized the need for a highly trained and highly mobile reaction force.
He activated the first battalion sized Ranger units since World War II, the 1st and 2nd Battalions (Ranger), 75th Infantry.
The 1st Battalion trained at Fort Benning, Georgia and was activated February 8, 1974 at Fort Stewart, Georgia. The 2nd Battalion
was activated on October 3, 1974. The 1st Battalion is now based at Hunter Army Airfield, Georgia; the 2nd Battalion is based at
Fort Lewis, Washington.
General Abrams farsighted decision and the combat effectiveness of the Ranger battalions were proven in the U.S. invasion of
Grenada, Operation Urgent Fury, October 1983. The mission was to protect American citizens and restore democracy. The
Ranger battalions led the way with a daring, low level airborne assault (from 500 feet) to seize the airfield at Point Salines. They
continued operations for several days, eliminating pockets of resistance and rescuing American medical students. Due to this
success, in 1984, D.A. increased the strength of Ranger units to their highest levels in 40 years. To do this, it activated another
Ranger battalion as well as a Ranger Regimental Headquarters. After these units, the 3rd Battalion (Ranger), 75th Infantry, and
Headquarters Company (Ranger), 75th Infantry, were activated, there were over 2,000 Soldiers assigned to Ranger units. On
February 3, 1986, the 75th Infantry was renamed the 75th Ranger Regiment.
On December 20, 1989, the 75th Ranger Regiment was again called to show its effectiveness in combat. For the first time since
reorganizing in 1984, the Regimental Headquarters and all three Ranger battalions deployed together. During Operation Just
Cause in Panama, the 75th Ranger Regiment spearheaded the assault into Panama by conducting airborne assaults on the
Torrijos/Tocumen Airport and Rio Hato Airfield. Their mission: to facilitate the restoration of democracy in Panama and to protect the
lives of American citizens. Between December 20, 1989 and January 7, 1990, the regiment performed many follow on missions in
Panama.
Early in 1991, elements of the 75th Ranger Regiment deployed to Saudi Arabia in support of Operation Desert Storm.
In August 1993, elements of the 75th Ranger Regiment deployed to Somalia in support of Operation Restore Hope, and returned
November 1993.
In 1994, elements of the 75th Ranger Regiment deployed to Haiti in support of Operation Uphold Democracy.
In 2000 2001, elements of the 75th Ranger Regiment deployed to Kosovo in support of Operation Joint Guardian.
Since September 11, 2001, the 75th Ranger Regiment has led the way in the Global War on Terrorism. In October 2001, elements
of the 75th Ranger Regiment deployed to Afghanistan in support of Operation Enduring Freedom. In March 2003, elements of
the Regiment deployed in support of Operation Iraqi Freedom.
The performance of the Rangers significantly contributed to the overall success of these operations and upheld the Ranger
tradition. As in the past, the Regiment stands ready to execute its mission to conduct special operations in support of the United
States policies and objectives.
Captain .....................................
Sergeant...................................
Sergeant...................................
Staff Sergeant ..........................
Captain .....................................
Staff Sergeant ..........................
Captain .....................................
Staff Sergeant ..........................
Sergeant First Class ................
Specialist 4...............................
Lieutenant ................................
1st Lieutenant ..........................
Staff Sergeant ..........................
Sergeant First Class ................
Lt Colonel .................................
Master Sergeant ......................
Sergeant First Class ................
*Awarded posthumously
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TABLE OF CONTENTS
RANGER CREED ............................................................................................................................... i
STANDING ORDERS ROGERS RANGERS .................................................................................... i
RANGER HISTORY ........................................................................................................................... ii
PREFACE.......................................................................................................................................... vi
CHAPTER 1
LEADERSHIP
CHAPTER 2
OPERATIONS
CHAPTER 3
FIRE SUPPORT
CHAPTER 4
COMMUNICATIONS
EQUIPMENT
MILITARY RADIOS ........................................................................................................... 4-1
MAN-PACK RADIO ASSEMBLY (AN/PRC-119F) ........................................................... 4-4
AUTOMATED NET-CONTROL DEVICE .......................................................................... 4-5
BASIC TROUBLESHOOTING .......................................................................................... 4-6
ANTENNAS
REPAIRS ............................................................................................................................ 4-6
CONSTRUCTION AND ADJUSTMENT ........................................................................... 4-7
FIELD EXPEDIENT (FE) OMNI DIRECTIONAL ANTENNAS ......................................... 4-8
CHAPTER 5
DEMOLITIONS
CHAPTER 6
MOVEMENT
CHAPTER 7
PATROLS
PRINCIPLES
PLANNING ......................................................................................................................... 7-1
RECONNAISSANCE ......................................................................................................... 7-1
SECURITY ......................................................................................................................... 7-1
CONTROL .......................................................................................................................... 7-1
COMMON SENSE ............................................................................................................. 7-1
PLANNING
TASK ORGANIZATION ..................................................................................................... 7-1
INITIAL PLANNING AND COORDINATION .................................................................... 7-3
COMPLETION OF PLAN .................................................................................................. 7-3
RECONNAISSANCE PATROLS
FUNDAMENTALS OF RECONNAISSANCE ................................................................... 7-5
TASK STANDARDS .......................................................................................................... 7-5
ACTIONS ON THE OBJECTIVE, AREA RECONNAISSANCE ...................................... 7-5
ACTIONS ON THE OBJECTIVE, ZONE RECONNAISSANCE ...................................... 7-8
COMBAT PATROLS
ix
CHAPTER 8
BATTLE DRILLS
CHAPTER 9
MILITARY MOUNTAINEERING
CHAPTER 10
REACT TO CONTACT (VISUAL, IED, DIRECT FIRE [RPG]) (07-3-D9501) ................. 8-1
BREAK CONTACT (07-3-D9505) ..................................................................................... 8-6
REACT TO AMBUSH (FAR) (07-3-D9503) ...................................................................... 8-9
REACT TO AMBUSH (NEAR) (07-3-D9502) ................................................................. 8-12
KNOCK OUT BUNKER (07-3-D9406) ............................................................................ 8-15
ENTER AND CLEAR A ROOM (07-4-D9509)................................................................ 8-18
ENTER A TRENCH TO SECURE A FOOTHOLD (07-3-D9410) .................................. 8-21
BREACH A MINED WIRE OBSTACLE (07-3-D9412) ................................................... 8-25
REACT TO INDIRECT FIRE (07-3-D9504) .................................................................... 8-28
CHAPTER 11
CONVOY OPERATIONS
CHAPTER 12
URBAN OPERATIONS
CHAPTER 13
WATERBORNE OPERATIONS
CHAPTER 14
EVASION/SURVIVAL
EVASION
PLANNING CONSIDERATIONS .................................................................................... 14-1
INITIAL EVASION POINT ............................................................................................... 14-1
EVASION MOVEMENT ................................................................................................... 14-1
ROUTES .......................................................................................................................... 14-1
COMMUNICATIONS ....................................................................................................... 14-2
HIDE SITE ........................................................................................................................ 14-2
HOLE-UP AREA .............................................................................................................. 14-2
CAMOUFLAGE ................................................................................................................ 14-2
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SURVIVAL
MEMORY AID .................................................................................................................. 14-3
SURVIVAL KITS .............................................................................................................. 14-3
NAVIGATION ................................................................................................................... 14-3
TRAPS AND SNARES .................................................................................................. 14-11
PROCESSING OF FISH OR GAME ............................................................................. 14-15
SHELTERS .................................................................................................................... 14-19
FIRES ............................................................................................................................. 14-21
METHODS ..................................................................................................................... 14-23
CHAPTER 15
AVIATION
CHAPTER 16
FIRST AID
APPENDIX A
RESOURCES
APPENDIX B
GLOSSARY
INDEX
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PREFACE
The MCOE SH 21-76 (Ranger Handbook) is mainly written for U.S. Army Rangers and other light Infantry units, however it should
also serve as a handy reference for other U.S. military units. It covers how Infantry squad- and platoon-sized elements conduct
combat operations in varied terrains. It cites other Army resources to ensure continuity.
This handbook provides squad and platoon leaders with the roles, tactics, knowledge, and operational requirements to employ
combat multipliers in a combat environment.
The proponent of this publication is the U.S. Army Maneuver Center of Excellence (MCoE). The preparing agency is the U.S. Army
Ranger School.
Send comments, recommendations, and other correspondence related to this manual to the following address:
E-Mail
Office/Fax
US Mail
[email protected]
(706) 544-6448 / - 6421 (DSN 834)
Commander, Ranger Training Brigade
ATTN: ATSH-RB / Edmunds
10850 Schneider Rd, Bldg 5024
Ft Benning, GA 31905
Chapter 1
LEADERSHIP
Leadership, the most essential element of combat power, gives purpose, direction, and motivation in combat. The leader balances
and maximizes maneuver, firepower, and protection against the enemy. This chapter discusses how he does this by exploring the
principles of leadership (Be, Know, Do); the duties, responsibilities, and actions of an effective leader; and the leader's assumption
of command.
1-1.1. PRINCIPLES. (Figure 1-1).
Figure 1-1. BE, KNOW, DOTHE PRINCIPLES OF LEADERSHIP
BE
KNOW
The four major factors of leadership and how they affect each other are
Led
Leader
Situation
Communications
Yourself, and the strengths and weaknesses in your character, knowledge, and skills. Seek continual self-improvement, that
is, develop your strengths and work to overcome your weaknesses.
Your Rangers, and look out for their well being by training them for the rigors of combat, taking care of their physical and
safety needs, and disciplining and rewarding them.
DO
Seek responsibility and take responsibility for your actions; exercise initiative; demonstrate resourcefulness; and take
advantage of opportunities on the battlefield that will lead to you to victory; accept fair criticism, and take corrective actions
for your mistakes.
Assess situations rapidly, make sound and timely decisions, gather essential information, announce decisions in time for
Rangers to react, and consider the short- and long-term effects of your decision.
Set the example by serving as a role model for your Rangers. Set high but attainable standards; be willing do what you
require of your Rangers; and share dangers and hardships with them.
Keep your subordinates informed to help them make decisions and execute plans within your intent, encourage initiative,
improve teamwork, and enhance morale.
Develop a sense of responsibility in subordinates by teaching, challenging, and developing them. Delegate to show you trust
them. This makes them want more responsibility.
Ensure the Rangers understand the task; supervise them, and ensure they accomplish it. Rangers need to know what you
expect, when and what you want them to do, and to what standard.
Build the team by training and cross-training your Rangers until they are confident in their technical and tactical abilities.
Develop a team spirit that motivates them to go willingly and confidently into combat.
Know your unit's capabilities and limitations, and employ them accordingly.
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1-1.2. DUTIES, RESPONSIBILITIES, AND ACTIONS. To complete all assigned tasks, every Ranger in the patrol must do his job.
Each must accomplish his specific duties and responsibilities and be a part of the team (Figure 1-2).
Figure 1-2. DUTIES, RESPONSIBILITIES, AND ACTIONS
P LATOON LEADER
Is responsible for what the patrol does or fails to do. This includes tactical employment, training, administration,
personnel management, and logistics. He does this by planning, making timely decisions, issuing orders, assigning
tasks, and supervising patrol activities. He must know his Rangers and how to employ the patrol's weapons. He is
responsible for positioning and employing all assigned or attached crew-served weapons and employment of supporting
weapons.
Establishes time schedule using backwards planning. Considers time for execution, movement to the objective, and the
planning and preparation phase of the operation.
Takes the initiative to accomplish the mission in the absence of orders. Keeps higher informed by using periodic
situation reports (SITREP).
Plans with the help of the platoon sergeant (PSG), squad leaders, and other key personnel (team leaders, FO,
attachment leaders).
Stays abreast of the situation through coordination with adjacent patrols and higher HQ; supervises, issues FRAGOs,
and accomplishes the mission.
If needed to perform the mission, requests more support for his patrol from higher headquarters.
Directs and assists the platoon sergeant in planning and coordinating the patrol's sustainment effort and casualty
evacuation (CASEVAC) plan.
During planning, receives on-hand status reports from the platoon sergeant and squad leaders.
Reviews patrol requirements based on the tactical plan.
Ensures that all-round security is maintained at all times.
Supervises and spot-checks all assigned tasks, and corrects unsatisfactory actions.
During execution, positions himself where he can influence the most critical task for mission accomplishment; usually
with the main effort, to ensure that his platoon achieves its decisive point
Is responsible for positioning and employing all assigned and attached crew-served weapons.
Commands through his squad leaders IAW the intent of the two levels higher commanders.
Conducts rehearsals.
P LATOON S ERGEANT (P S G)
The PSG is the senior NCO in the patrol and second in succession of command. He helps and advises the patrol leader, and
leads the patrol in the leader's absence. He supervises the patrol's administration, logistics, and maintenance, and he
prepares and issues paragraph 4 of the patrol OPORD.
DUTIES
Organizes and controls the patrol CP IAW the unit SOP, patrol leaders guidance, and METT-TC factors.
Receives squad leaders requests for rations, water, and ammunition. Work with the company first sergeant or XO to request
resupply. Directs the routing of supplies and mail.
Supervises and directs the patrol medic and patrol aid-litter teams in moving casualties to the rear.
Maintains patrol status of personnel, weapons, and equipment; consolidates and forwards the patrols casualty reports (DA
Forms 1155 and 1156); and receives and orients replacements.
Directs positioning of near-side security (usually conducted by the trail squad or team).
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S QUAD LEADER (S L)
Is responsible for what the squad does or fails to do. He is a tactical leader who leads by example.
DUTIES
Completes casualty feeder reports and reviews the casualty reports completed by squad members.
Directs the maintenance of the squad's weapons and equipment.
Inspects the condition of Rangers' weapons, clothing, and equipment.
Keeps the PL and PSG informed on status of squad.
Submits ACE report to PSG.
Obtains status report from team leaders and submits reports to the PL and PSG.
Makes a recommendation to the PL/PSG when problems are observed.
Delegates priority task to team leaders, and supervises their accomplishment IAW squad leaders guidance.
Uses initiative in the absence of orders.
Follows the PLs plan and makes recommendations.
Ensures heavy equipment is rotated among members and difficult duties are shared.
Notifies PL of the status of the squad.
Maintains proper movement techniques while monitoring route, pace, and azimuth.
Ensures the squad maintains security throughout the movement and at halts.
Ensures special equipment has been prepared for actions at the objective.
Maintains positive control of squad during the execution of the mission.
Positions key weapons systems during and after assault on the objective.
Obtains status reports from team leaders and ensures ammunition is redistributed and reports status to PL.
15
Warning Order
Assists in control of the squad
Monitors squad during issuance of the order
OPORD Preparation
Posts changes to schedule
Posts and updates team duties on warning order board
Submits ammunition and supply requests
Picks up ammunition and supplies
Distributes ammunition and special equipment
Performs all tasks given in the SL's special instructions paragraph
OPORD Issuance and Rehearsal
Monitors squad during issuance of the order
Assists SL during rehearsals
Takes actions necessary to facilitate movement
Enforces rear security
Establishes, supervises, and maintains security at all times
Performs other tasks as SL requires, and helps him in every way possible, particularly in control and security
ACTIONS IN THE ORP
Inspects the perimeter to ensure team has interlocking sectors of fire; prepares team sector sketch.
MEDIC
Assists the PSG in directing aid and litter teams; monitors the health and hygiene of the platoon.
DUTIES
Treats casualties, conducts triage, and assists in CASEVAC under the control of the PSG.
Aids the PL or PSG in field hygiene matters. Personally checks the health and physical condition of platoon members.
Requests Class VIII (medical) supplies through the PSG.
Provides technical expertise to and supervision of combat lifesavers.
Ensures casualty feeder reports are correct and attached to each evacuated casualty.
Carries out other tasks assigned by the PL or PSG.
RADIO OP ERATOR
Is responsible for establishing and maintaining communications with higher headquarters and within the patrol.
DUTIES DURING PLANNING
17
Selects targets to support the platoons mission based on the company OPORD, platoon leaders guidance, and analysis
of METT-TC factors.
Prepares and uses situation maps, overlays, and terrain sketches.
DUTIES DURING EXECUTION
Informs the FIST headquarters of platoon activities and of the fire support situation
Selects new targets to support the platoon's mission based on the company OPORD, the platoon leader's guidance, and
an analysis of METT-TC factors.
Calls for and adjusts fire support.
Operates as a team with the radio operator.
Selects OPs.
Maintains communications as prescribed by the FSO.
Maintains the current 8-digit coordinate of his location at all times.
1-1.3. ASSUMPTION OF COMMAND. Any platoon/squad member might have to take command of his element in an emergency,
so every Ranger must be prepared to do so. During an assumption of command, situation permitting, the Ranger assuming
command accomplishes the tasks (not necessarily in this order) based on METT-TC shown in Figure 1-3.
Figure 1-3. TASKS FOR ASSUMPTION OF COMMAND
INFORMS
CHECKS
CHECKS
PINPOINTS
COORDINATES and CHECKS
CHECKS
ISSUES
REORGANIZES
MAINTAINS
CONTINUES
RECONNOITERS
FINALIZES
EXECUTES
19
Chapter 2
OPERATIONS
This chapter provides techniques and procedures used by Infantry platoons and squads throughout the planning and execution
phases of tactical operations. Specifically, it discusses the troop leading procedures, combat intelligence, combat orders, and
planning techniques and tools needed to prepare a platoon to fight. These topics are time sensitive and apply to all combat
operations. When they have time, leaders can plan and prepare in depth. If they have less time, they must rely on previously
rehearsed actions, battle drills, and standing operating procedures (SOPs).
2-1. TROOP LEADING PROCEDURES. Figure 2-1 shows the steps in the troop leading procedures (TLPs). These steps are
what a leader does to prepare his unit to accomplish a tactical mission. The TLP starts when the leader is alerted for a mission or
receives a change or new mission. He can perform Steps 3 through 8 in any order, or at the same time. He can also use the tools of
the tactician shown in Figure 2-2:
Figure 2-1. STEPS IN THE TROOP LEADING PROCEDURE
1. Receive the mission.
5. Reconnoiter.
4. Initiate movement.
8. Supervise.
2-1
a. STEP 1RECEIVE THE MISSION. The leader may receive the mission in a warning order, an operation order (OPORD),
or a fragmentary order (FRAGO). He should use no more than one third of the available time for his own planning and for issuing
his OPORD. The remaining two thirds is for subordinates to plan and prepare for the operation. Leaders should also consider other
factors such as available daylight and travel time to and from orders and rehearsals.
b. STEP 2ISSUE A WARNING ORDER. The leader provides initial instructions in a warning order. The warning order
contains enough information to begin preparation as soon as possible. The warning order mirrors the five paragraph OPORD
format. A warning order may include
The mission or nature of the operation (mission statement).
Time and place for issuance of the operation order (coordinating instructions).
Who is participating in the operation (coordinating instructions).
Time of the operation (timeline).
c. STEP 3MAKE A TENTATIVE PLAN. The leader develops an estimate of the situation to use as the basis for his
tentative plan. This is the leader's mission analysis. He will use METT-TC when developing his tentative plan.
(1) Conduct a Detailed Mission Analysis.
(a) Concept and Intent. Higher commanders' concepts and intents two levels up. This information is found in
paragraph 1b for two levels up and in paragraphs 2 and 3 for one higher.
(b) Unit Tasks. Tasks that are clearly stated in the order (Specified Tasks) or tasks that become apparent as the
OPORD is analyzed (Implied Tasks).
IMPLIED TASKS
Provide security during movement.
Conduct resupply operations.
Coordinate with adjacent units.
(c) Unit Constraints. The leader identifies any constraints placed on his unit. Constraints can take the form of a
requirement (for example, maintain a reserve of one squad) or a prohibition on action (for example, no
movement beyond phase line orange prior to H hour).
(d) Mission Essential Task(s). After reviewing all the factors shown in previous paragraphs, the leader identifies the
mission essential task(s). Failure to accomplish a mission essential task equals failure to accomplish the
mission. The mission essential task should be in the maneuver paragraph.
(e) Restated Mission. The restated mission focuses the remainder of the estimate process. It clearly, concisely
states the mission (purpose to be achieved) and the mission essential task(s) required to achieve it. It identifies
WHO, WHAT (the task), WHEN (the critical time), WHERE (usually a grid coordinate), and WHY (the purpose
the unit must achieve).
EXAMPLES
OF
RESTATED MISSIONS
(Who?) 1st Platoon attacks (What?) to seize (Where?) Hill 482 vic NB 457371 (OBJ Blue) (When?) NLT 090500Z Dec 92 L
482 (Why?) to enable the company's main effort to destroy enemy command bunker.
(Who?) 1st Platoon, C Company defends (What?) to destroy from (Where?) AB163456 to AB163486 to AB123486 to
AB123456 (When?) NLT 281530Z Oct 97 (Why?) to prevent enemy forces from enveloping B Company, 1-66 Infantry (L)
from the South.
(2) Analyze the situation and develop a course of action. Each COA must be:
Feasible: It accomplishes the mission and supports the commanders concept.
Reasonable: The unit remains an effective force after completing the mission.
Distinguishable: It is not just a minor variation of another COA.
(3) Upon developing a COA, the unit leader will assign C2 headquarters, complete generic task organization assigning
all organic and attached elements, and prepare COA statement and sketch.
(4) With the restated mission from Step 1 to provide focus, the leader continues the estimate process using the
remaining factors of METT-TC:
(a) What is known about the enemy (Figure 2-3)?
(b) How will terrain and weather affect the operation? Analyze terrain using OACOK.
Figure 2-3. ENEMY
Composition
This is an analysis of the forces and weapons that the enemy can bring to
bear. Determine what weapons systems they have available, and what
additional weapons and units are supporting him.
Disposition
Strength
Recent Activities
Identify recent and significant enemy activities that may indicate future
intentions.
Reinforcement
Capabilities
Possible COAs
Observation and Fields of Fire. Determine locations that provide the best observation and fields of fire along the approaches, near
the objective, or on key terrain. The analysis of fields of fire is mainly concerned with the ability to cover the terrain with direct fire.
Avenues of Approach. Avenues of approach are developed next and identified one level down. Aerial and subterranean avenues
must also be considered. Use Figure 2-4 for offensive considerations to avenues of approach.
Figure 2-4. OFFENSIVE CONSIDERATIONS
Offensive
Considerations
(Friendly)
Offensive
Considerations
(Enemy)
2-3
Cover and Concealment. The analysis of cover and concealment is often inseparable from the fields of fires and observation.
Weapon positions must have both to be effective and to be survivable. Infantry units are capable of improving poor cover and
concealment by digging in and camouflaging their positions. When moving, the terrain is used to provide cover and concealment.
Obstacles. Identify the existing and reinforcing obstacles and hindering terrain that will affect mobility.
Key Terrain. Key terrain is any location or area that the seizure, retention, or control of affords a marked advantage to either
combatant. Using the map and information already gathered, look for key terrain that dominates avenues of approach or the
objective area. Next, look for decisive terrain that if held or controlled will have an extraordinary impact on the mission.
(5) Analyze Courses of Action (War Game). This analysis is conducted by war gaming the friendly courses of action
against the enemy's most probable courses of action.
(6) Compare Courses of Action. The leader compares the COAs and selects the one that is most likely to accomplish
the assigned mission. He considers the advantages and disadvantages for each COA. He also considers how
the critical events impact on COAs.
(7) Make a Decision. The leader selects the COA that he believes has the best chance of accomplishing the mission.
d. STEP 4START NECESSARY MOVEMENT. The unit may need to begin movement while the leader is still
planning or forward reconnoitering. This step may occur anytime during the TLP.
e. STEP 5RECONNOITER. If time allows, the leader makes a personal reconnaissance. When time does not
allow, the leader must make a map reconnaissance. Sometimes the leader must rely on others (for example,
scouts) to conduct the reconnaissance.
f. STEP 6COMPLETE THE PLAN. The leader completes his plan based on the reconnaissance and any changes
in the situation.
g. STEP 7ISSUE THE COMPLETE ORDER. Platoon and squad leaders normally issue oral operation orders to
aid subordinates in understanding the concept for the mission. If possible, leaders should issue the order with
one or both of the following aids: within sight of the objective, on the defensive terrain, or on a terrain model or
sketch. Leaders may require subordinates to repeat all or part of the order or demonstrate on the model or
sketch their understanding of the operation. They should also quiz their Rangers to ensure that all Rangers
understand the mission.
h. STEP 8SUPERVISE AND REFINE. The leader supervises the unit's preparation for combat by conducting
rehearsals and inspections.
(1) Rehearsals. Rehearsals include the practice of having squad leaders brief their planned actions in
execution sequence to the platoon leader. The leader should conduct rehearsals on terrain that resembles the
actual ground and in similar light conditions.
(a) Purpose. The leader uses rehearsals to:
Practice essential tasks (improve performance).
Reveal weaknesses or problems in the plan.
Coordinate the actions of subordinate elements.
Improve Ranger understanding of the concept of the operation (foster confidence in Rangers).
(b) Times and Tasks. The platoon may begin rehearsals of battle drills and other SOP items before the
receipt of the operation order. Once the order has been issued, it can rehearse mission specific tasks.
Some important tasks to rehearse include
Actions on the objective.
Assaulting a trench, bunker, or building.
Actions at the assault position.
Breaching obstacles (mine and wire).
Using special weapons or demolitions.
Actions on unexpected enemy contact.
(c) Types.
Backbrief.
- Key leaders sequentially brief the actions required during operation.
- Patrol leader controls.
- Conducted twice: right after FRAGO (confirmation brief) and again after subordinates
develop their own plan.
Reduced force.
- Conducted when time is key constraint.
- Conducted when security must be maintained.
- Key leaders normally attend.
- Mock ups, sand tables, and small scale replicas used.
Full force.
- Most effective type.
- First executed in daylight and open terrain.
- Secondly conduct in same conditions as operation.
- All Rangers participate.
- May use force on force.
Techniques.
- Force on force.
- Map (limited value and limited number of attendees).
- Radio (cannot mass leaders; confirms communications).
- Sand table or terrain model (key leaders; includes all control measures).
- Rehearsal of Concept (ROC) drill (similar to sand table / terrain model; subordinates actually
move themselves).
(d) Inspections. Squad leaders should conduct initial inspections shortly after receipt of the warning order.
The platoon sergeant spot checks throughout the unit's preparation for combat. The platoon leader and
platoon sergeant make a final inspection. They should inspect
Weapons and ammunition.
Uniforms and equipment.
Mission essential equipment.
Soldier's understanding of the mission and individual responsibilities.
Communications.
Rations and water.
Camouflage.
Deficiencies noted during earlier inspections.
2-2.
COMBAT INTELLIGENCE. Gathering information is one of the most important aspects of conducting a patrolling
operation. This paragraph details what information to collect and how to report it:
a. Reports. All information must be quickly, completely, and accurately reported. Use the SALUTE report format
(Figure 2-5) for reporting and recording information.
Figure 2-5. SALUTE REPORT FORMAT
SIZE Seven enemy personnel
ACTIVITY Traveling SW
LOCATION GA123456
UNIT / UNIFORM OD uniforms with red six-point star on left shoulder
TIME 210200JAN10
EQUIPMENT Carry one machine gun and one rocket launcher
2-5
b. Field Sketches. Try to include a sketch with each report. Include only any aspects of military importance such as
targets, objectives, obstacles, sector limits, or troop dispositions and locations (use symbols from FM 1-02). Use NOTES to explain
the drawing, but they should not clutter the sketch. Leave off personnel, weapons, and equipment; these items go on the SALUTE
report, not on this one.
c. Captured Documents. The leader collects documents and turns them in with his reports. He marks each document
with the time and place of capture.
d. Prisoners. If prisoners are captured during a patrolling operation, they should be treated IAW the Geneva Convention
and handled by the 5 S & T rule:
(1) Search
(2) Silence
(3) Segregate
(4) Safeguard
(5) Speed to rear
(6) Tag
e. Debrief. Immediately upon return from a mission, the unit is debriefed using the standard NATO report format.
2-3.
WARNING ORDER. A warning order (WARNO) gives subordinates advance notice of an upcoming operation. This gives
them time to prepare. A warning order is brief but complete. Figure 2-6 shows an example format; Figure 2-7 shows an example
warning order.
NOTE: A warning order only authorizes execution when it clearly says so.
Figure 2-6. WARNING ORDER FORMAT
WARNING ORDER ________
*Roll call, pencil/pen/paper, RHB, map, protractor, leaders monitor, hold all questions till the end.
References: Refer to higher headquarters OPORD, and identify map sheet for operation.
Time Zone Used throughout the Order: (Optional)
Task Organization: Optional; see paragraph 1c.
1. SITUATION. Find this in highers OPORD para 1a(1-3).
a. Area of Interest. Outline the area of interest on the map.
(1) Orient relative to each point on the compass (N, S, E, W)
(2) Box in the entire AO with grid lines
b. Area of Operations. Outline the area of operation on the map. Point out the objective and current location of your unit.
(1) Trace your Zone using boundaries
(2) Familiarize by identifying natural (terrain) and man-made features in the zone your unit is operating.
c. Enemy Forces. Include significant changes in enemy composition, dispositions, and courses of action. Information not
available for inclusion in the initial WARNO can be included in subsequent warning orders (WHO, WHAT, WHERE).
d. Friendly Forces. Optional; address only if essential to the WARNO.
(1) Give higher commander's mission (WHO, WHAT, WHEN, WHERE, WHY).
(2) State higher commander's intent. (Highers [go to mapboard] OPORD para 1b[2]), give task and purpose.
(3) Point out friendly locations on the map board
e. Attachments and Detachments. Give initial task organization, only address major unit changes, and then go to the
map board.
2. MISSION. State mission twice (WHO, WHAT, WHEN, WHERE, WHY).
3. EXECUTION.
a. Concept of Operations. Provide as much information as available. The concept should describe the employment of
maneuver elements. Give general direction, distance, time of travel, mode of travel, and major tasks to be conducted. Use grids and
terrain features. Cover all movements. Specify points where the ground tactical plan starts and stops.
b. Tasks to Subordinate Units. Provide specified tasks to subordinate units. Focus on non-tactical instructions for planning
and preparation of the operations order. Leaders should also include tactical instructions for executing the mission using control,
movement, AOO for each element in task organization. Planning guidance consists of tasks assigned to elements in the form and
order of teams, special teams, and key individuals.
c. Coordinating Instructions. Include any information available at that time. If you know it, then at least cover the following
items:
Uniform and equipment common to all.
Consider the factors of METT-TC and tailor the load for each Ranger.
Timeline. (State when, what, where, who and all specified times. Reverse plan. Use 1/3 - 2/3 rule).
Give specific priorities in order of completion.
Give information about coordination meetings.
Time of OPORD.
Rehearsals / Inspections by priority.
Earliest movement time.
4. SUSTAINMENT. Include any known logistics preparation for the operation.
a. Logistics.
(1) Maintenance. Include weapons and equipment DX time and location.
(2) Transportation. State method and mode of transportation for infil/exfil. Identify any coordination needed for external
assets. Task subordinate leader (if needed) to generate load plan, number of lifts/serials, and bump plan.
(3) Supply. Only include classes of supply that require coordination or special instructions (rations, fuel, ammo etc).
b. Personnel Services Support. State any pertinent services for Soldiers (religious services etc).
c. Army Health System Support. Identify any medical equipment, support, or preventative medicine that needs to be
coordinated.
5. COMMAND AND CONTROL.
a. Command. Succession of Command. State the succession of command if not covered in the units SOP.
b. Control.
(1) Command Posts. Describe the employment of command posts (CPs), including the location of each CP and its time of
opening and closing, as appropriate. Typically at platoon level the only reference to command posts will be the company CP.
(2) Reports. List reports not covered in SOPs.
c. Signal. Describe the concept of signal support, including current SOI edition or refer to higher OPORD. Give subordinates
guidance on tasks to complete for preparation of the OPORD and the mission. Give time, place, and uniform for the OPORD. Give
a time hack and ask for questions.
Figure 2-7. EXAMPLE WARNING ORDER
WARNING ORDER (SQUAD)
Roll call, Camp Darby Special (CDS) 1:50,000 map, pen, paper, pencil, protractor, Ranger Handbook (RHB),
hold all questions, and TLs monitor task organization. ATM-SEC/BRM-ASLT/HQ SUPPORT
1. SITUATION. (BRIEF).
a. Area of Interest. Orient the Map (N,S,E,W) Our squads area of interest is boxed in by the 86 grid line to the north, the 18
grid line to the east, the 77 grid line to the south, and the 13 grid line to the west.
b. Area of Operation. We will be operating in Zone C. Trace Zone C with boundaries. Familiarize Zone C with three natural
and man-made features. Our objective is located here (point on map) at GA 152 796, and our current location is here (point on map)
at GA 196 790.
c. Enemy. 3 Ws
Para 1c(1-3). Describe enemy recent locations and activities.
WHO? The Aragon Liberation Front (ALF).
WHAT? Ambushed an ACDC patrol
WHERE? GA 156 804
2-7
d. Friendly. 4 Ws
Para 2. Mission and intent one and two levels up. Task and purpose of adjacent patrols. Provide the
big picture concept.
Highers Mission and Intent
Mission
WHO? 1st PLT, B CO.
WHAT? (Task) Conduct area ambushes to destroy enemy forces.
WHERE? On OBJ Black NLT 302300NOV2010
WHY? (Purpose) To prevent the enemy from maintaining control of OBJ Black.
Intent
-Find, fix, and finish enemy forces in Zone C.
-Enemy personnel and equipment are destroyed
-ALF resupply denied
e. Attachments / Detachments. MG TM 300530NOV2010.
2. MISSION. Clear and Concise, 5 Ws, PARA 3, X2, Task and Purpose
1st SQD, 1st PLT, B CO (DO) conducts a point ambush to destroy (TASK) enemy personnel and equipment on OBJ Red
(GA 152 793) NLT 302300NOV10 in order to prevent (PURPOSE) the enemy from maintaining control of OBJ Red.
3. EXECUTION.
a. Concept of Operations: (Orient Rangers to sketch or terrain model). We are currently located at Camp Darby, GA 1962
7902. We will depart Camp Darby moving generally northwest for 6,000 meters. The movement should take approximately 20
minutes. We will be travelling by truck to our insertion point, GA 176 812, where we will dismount the trucks. Our ground tactical
plan will begin when we will move generally southwest for 3,000 meters. The movement should take 3 hours as we will be travelling
by foot to our tentative ORP at Grid GA 154 795. Here will we finalize the preparing of M, W, and E. We will then move generally
southwest for 400 meters to our objective at Grid GA 152 793. It will take us 30 minutes to an hour to complete our movement by
foot. The reason for this is stealth on the objective while we occupy our positions. From our objective we will travel generally
northwest for 3,000 meters, to our link-up site, GA 152 819. It will take four hours to move by foot since we will be travelling during
limited visibility. Once complete with link-up, we will move generally southeast for 8,000 meters. The movement should take
approximately 30 minutes as we will be travelling by truck back to Camp Darby. Once back on Camp Darby we will debrief and
prepare to conduct follow-on operations.
b. Tasks to Subordinate Units. NON-TACTICAL AND TACTICAL INSTRUCTIONS METT-TC
Planning Guidance- Teams / / Special Teams / / Key Individuals (ControlMovementObjective)
HQs: 2nd in the OOM / / M240 will provide supporting fires into the kill zone during AOO / / RTO will be the recorder en
route and during actions on the OBJ. You will write Para 5 of the SQD OPORD, ensure all radios are operational with proper
frequencies loaded, also ensure we enter the net on time.
ATM: ATM will be 1st OOM / Responsible for land navigation / ATM is flank security for AOO / / 1-2 Ranger EPW TM /
1-2 Ranger aid and litter TM / 1-2 Ranger DEMO TM / 1-2 Ranger ORP clearing TM / 2-2 Ranger flank security TM for AOO / 1-2
Ranger Linkup Security TM / / 1 SAW gunner to ASSLT element for AOO / 1 compass man / 1 pace man / ATL will be the security
TM LDR for AOO. You are responsible for writing Para 1 and Linkup Annex of SQD OPORD, draw all sketches (FOOM, DAs, BDs,
Linkup, Truck, AOO), Terrain Model, Routes, Fire Support Overlay (sterile and non-sterile).
BTM: BTM 3rd OOM / BTM is assault for AOO / / 1-2 man EPW TM / 1-2 Ranger aid and litter TM / 1-2 Ranger DEMO
TM / 1-2 Ranger S/O TM / / 1 GDR to Security Team for AOO / 1 compass man / 1 pace man / BTL is the assault TL for AOO. You
are 2nd in the chain of command and in charge at all times during my absence. You must write Para 4 and the Truck Annex of the
SQD OPORD, prepare Supply, DX, and AMMO Lists, draw and issue all items. Ensure that everyone does a test fire and that all
equipment is tied down IAW 4th RTB SOP. Update the squad status card and hand receipt.
TL: You will update the WARNO Board with all the correct information. As a task is accomplished, you will line it out. Post
your COC, DP, and JD (Special Teams and Key Individuals). Come see me for further guidance at the conclusion of this Warning
Order.
c. Coordinating Instructions. (METT-TC) Tailor the load, per Ranger, no SOPs.
(1) Packing List. IAW RTBs seasonal packing list. Write on note cards or paper and read off by item
WHERE
Bay Area
Bay Area
CO TOC
CO TOC
Sqd Bays
T / F Area
Plt Bay
Bay Area
Bay Area
Bay Area
Bay Area
Co Toc
Co Toc
TBD
TBD
GA 152 793
TBD
TBD
Bn TOC
WHO
All
All
BTL / RB
BTL / Detail
ATL / CM
All
SL / RTO
RTO
All
All
All
All
All
All
All
All
All
All
All
F
3D1
4B1
4B1
3D1
3D1
3D1
3D1
2-9
(a) CLI. Each man will have two MREs and six quarts of water for the operation.
(b) CLV. Bravo team leader will draw enough ammunition for each man to carry a basic load IAW the squad SOP.
(Example Squad Ammunition SOP)
b. Personnel Services Support. Religious services will be held at the 0800 in the chapel.
c. Army Health System Support. Alpha team leader, coordinate for one additional CLS bag.
5. COMMAND AND CONTROL.
a. Command.
(1) Location of Commander/Patrol Leader. The patrol leader will be located in the squad bay during phase I (Mission
Preparation). Location of patrol leader for all other phases will be briefed in the OPORD.
(2) Succession of Command. State the succession of command if not covered in the units SOP. SL, BTL, ATL, RTO.
b. Control.
(1) Command Posts. The platoon CP is located at GA 166 807, and the company CP is located at GA 196 790.
(2) Reports. Pertinent reports will be covered in the OPORD.
c. Signal.
(1) The battalion will be operating on 37.950 SC/PT, Call sign Darby 74
(2) Our squad frequency is 77.000 SC/PT, Call sign Bravo One One
(3) All other signals such as frequencies, call signs, challenges and passwords will be given during the OPORD.
*Additional Guidance:
1. Give subordinates additional guidance on tasks to complete for preparation of the OPORD and the mission
2. Give time, place and uniform of the OPORD
3. Give a time hack and ask for questions
2-4. OPERATION ORDER. An operation order (OPORD) is a directive issued by a leader to his subordinates in order to effect the
coordinated execution of a specific operation. A five paragraph format (example shown in Figure 2-8) is used to organize the
briefing, to ensure completeness, and to help subordinate leaders understand and follow the order. Use a terrain model or sketch
along with a map to explain the order. When possible, such as in the defense, give the order while observing the objective. The
platoon/ squad leader briefs his OPORD orally off NOTES that follow the five paragraph format. Before the issuance of the OPORD,
the leader ensures that the following resources are in place: pencil, pen, paper, RHB, map, protractor. Leaders monitor
subordinates. Then he calls roll and says, "Please hold all questions till the end."
2 - 11
(2) Mission of Adjacent Units. State locations of units to the left, right, front, and rear. State those units tasks and purposes;
and say how those units will influence yours, particularly adjacent unit patrols.
a. Show other units locations on map board.
b. Include statements about the influence each of the above patrols will have on your mission, if any.
c. Obtain this information from highers OPORD. It gives each leader an idea of what other units are doing and where
they are going. This information is in paragraph 3b(1) (Execution, Concept of the Operation, Scheme of Movement and Maneuver).
d. Also include any information obtained when the leader conducts adjacent unit coordination.
e. Attachments and Detachments. Avoid repeating information already listed in Task Organization. Try to put all information
in the Task Organization. However, when not in the Task Organization, list units that are attached or detached to the headquarters
that issues the order. State when attachment or detachment will be in effect, if that differs from when the OPORD is in effect such
as on order or on commitment of the reserve. Use the term remains attached when units will be or have been attached for some
time.
2. MISSION. State the mission derived during the planning process. A mission statement has no subparagraphs. Answer the 5 W's:
Who? What (task)? Where? When? and Why (purpose)?
State the mission clearly and concisely. Read it twice.
Go to map and point out the exact location of the OBJ and the units present location
3. EXECUTION
a. Commanders Intent. State the commanders intent which is his clear, concise statement of what the force must do and the
conditions the force must establish with respect to the enemy, terrain, and civil considerations that represent the desired end state.
b. Concept of Operations. Write a clear, concise concept statement. Describe how the unit will accomplish its mission from
start to finish. Base the number of subparagraphs, if any, on what the leader considers appropriate, the level of leadership, and the
complexity of the operation. The following subparagraphs from FM 5-0 show what might be required within the concept of the
operation. Ensure that you state the purpose of the war fighting functions within the concept of the operation (Figure 1).
Figure 1. WARFIGHTING FUNCTIONS
Fire support
Movement and Maneuver
Protection
Command and Control
Intelligence
Sustainment (formerly called "CSS")
c. Scheme of Movement and Maneuver. Describe the employment of maneuver units in accordance with the concept of
operations. Address subordinate units and attachments by name. State each ones mission as a task and purpose. Ensure that the
subordinate units missions support that of the main effort. Focus on actions on the objective. Include a detailed plan and criteria for
engagement / disengagement, an alternate plan in case of compromise or unplanned enemy force movement, and a withdrawal
plan. The brief is to be sequential, taking you from start to finish, covering all aspects of the operation.
Brief from the start of your operation, to mission complete.
Cover all routes, primary and alternate, from insertion, through AOO, to link-up, until mission complete.
Brief your plan for crossing known danger areas.
Brief your plan for reacting to enemy contact.
Brief any approved targets/CCPs as you brief your routes.
d. Scheme of Fires. State scheme of fires to support the overall concept and state who (which maneuver unit) has priority of
fire. You can use the PLOT-CR format (purpose, location, observer, trigger, communication method, resources) to plan fires. Refer
to the target list worksheet and overlay here, if applicable. Discuss specific targets and point them out on the terrain model (Chapter
3, Fire Support).
e. Casualty Evacuation. Provide a detailed CASEVAC plan during each phase of the operation. Include CCP locations,
tentative extraction points, and methods of extraction.
f. Tasks to Subordinate Units. Clearly state the missions or tasks for each subordinate unit that reports directly to the
headquarters issuing the order. List the units in the task organization, including reserves. Use a separate subparagraph for each
subordinate unit. State only the tasks needed for comprehension, clarity, and emphasis. Place tactical tasks that affect two or more
units in Coordinating Instructions (subparagraph 3h). Platoon leaders may task their subordinate squads to provide any of the
following special teams: reconnaissance and security, assault, support, aid and litter, EPW and search, clearing, and demolitions.
You may also include detailed instructions for the platoon sergeant, RTO, compass-man, and pace-man.
h. Coordinating Instructions. This is always the last subparagraph under paragraph 3. List only the instructions that apply to
two or more units, and which are seldom covered in unit SOPs. Refer the user to an annex for more complex instructions. The
information listed below is required.
(1) Time Schedule. State time, place, uniform, and priority of rehearsals, backbriefs, inspections, and movement.
(2) Commander's Critical Information Requirements. Include PIR and FFIR
(a) Priority intelligence requirements. PIR includes all intelligence that the commander must have for planning and
decision making.
(b) Friendly force information requirements. FFIR include what the commander needs to know about friendly forces
available for the operation. It can include personnel status, ammunition status, and leadership capabilities.
(3) Essential elements of friendly information. EEFI are critical aspects of friendly operations that, if known by the
enemy, would compromise, lead to failure, or limit success of the operation.
(4) Risk-Reduction Control Measures. These are measures unique to the operation. They supplement the unit SOP and
can include mission-oriented protective posture, operational exposure guidance, vehicle recognition signals, and fratricide
prevention measures.
(5) Rules of Engagement (ROE).
(6) Environmental Considerations.
(7) Force Protection.
4. SUSTAINMENT. Describe the concept of sustainment to include logistics, personnel, and medical.
a. Logistics.
(1) Sustainment Overlay. Include current and proposed company trains locations, CCPs (include marking method),
equipment collection points, HLZs, AXPs, and any friendly sustainment locations (FOBs, COPs etc).
(2) Maintenance. Include weapons and equipment DX time and location.
(3) Transportation. State method and mode of transportation for infil/exfil, load plan, number of lifts/serials, bump plan,
recovery assets, recovery plan.
(4) Supply.
Class I--Rations plan.
Class III--Petroleum.
Class V--Ammunition.
Class VII--Major end items.
Class VIII--Medical.
Class IX--Repair parts.
Distribution Methods.
(5) Field Services. Include any services provided or required (laundry, showers etc).
b. Personnel Services Support.
(1) Method of marking and handling EPWs.
(2) Religious Services.
2 - 13
2 - 15
Class III:
Class V:
Class VII:
Class VIII:
Class IX:
Distribution Methods:
(5) Field Services.
b. Personnel Services Support.
(1) Method of marking and handling EPWs.
(2) Religious Services.
c. Army Health System Support.
(1) Medical Command and Control.
(2) Medical Treatment.
(3) Medical Evacuation.
(4) Preventive Medicine.
5. COMMAND AND CONTROL. Only brief changes to base order. If there are changes state where command and control facilities
and key leaders are located during the operation.
a. Command.
(1) Location of Commander/Patrol Leader. State where the commander intends to be during the operation, by phase if the
operation is phased.
(2) Succession of Command. State the succession of command if not covered in the units SOP.
b. Control.
(1) Command Posts. Describe the employment of command posts (CPs), including the location of each CP and its time of
opening and closing, as appropriate. Typically at platoon level the only reference to command posts will be the company CP.
(2) Reports. List reports not covered in SOPs.
c. Signal. Describe the concept of signal support, including current SOI edition or refer to higher OPORD.
(1) Identify the SOI index that is in effect
(2) Identify methods of communication by priority
(3) Describe pyrotechnics and signals, to include arm and hand signals (demonstrate)
(4) Give code words such as OPSKEDs
(5) Give challenge and password (use behind friendly lines)
(6) Give number combination (use forward of friendly lines)
(7) Give running password
(8) Give recognition signals (near/ far and day/ night)
*Field FRAGO Guidance:
1. The field FRAGO should take no more than 40 minutes to issue, with 30 minutes for the target. The proposed planning guide is
as follows:
a. Paragraphs 1 and 2:
5 minutes
b. Paragraph 3:
20 to 30 minutes
c. Paragraphs 4 and 5:
5 minutes
2. The FRAGO should focus on actions on the objective. The PL may use subordinates to prepare para 1, 4, 5 and routes and fires
for the FRAGO. It is acceptable for subordinates to brief the portions of the FRAGO they prepare.
3. Use of sketches and a terrain model are critical to allow rapid understanding of the operation/FRAGO.
4. Rehearsals are critical as elements of the constrained planning model. The FRAGO used with effective rehearsals reduces
preparation time and allows the PL more time for movement and recon.
5. Planning in a field environment will necessarily reduce the amount of time leaders have for in-depth mission planning. The TLP
give leaders a framework to plan missions and produce orders when time is short.
2-6. ANNEXES. Operation order annexes are issued after an OPORD only if more information is needed about truck movement,
air assault, patrol bases, small boats, linkups, or stream crossings, for example. Brevity is standard. Annexes are always issued
after the operation order. Figure 2-11 shows example formats for some types of annexes.
Figure 2-11. EXAMPLE ANNEX FORMATS
AIR MOVEMENT ANNEX
1. SITUATION.
a. Enemy.
(1) Enemy air capability.
(2) Enemy ADA capability.
(3) Include in Weather: % Illum, Illum angle, NVG Window, Ceiling and Visibility.
2. MISSION.
3. EXECUTION.
a. Concept of Operations.
b. Tasks to Subordinate Units.
c. Coordinating instructions.
(1) Pickup Zone.
(a) Name/Number.
(b) Coordinates.
(c) Load Time.
(d) Takeoff Time.
(e) Markings.
(f) Control.
(g) Landing Formation.
(h) Approach/Departure Direction.
(i) Alternate PZ Name/Number.
(j) Penetration Points.
(k) Extraction Points.
(2) Landing Zone.
(a) Name/Number.
(b) Coordinates.
(c) H-Hour.
(d) Markings.
(e) Control.
(f) Landing Formation/Direction.
(g) Alt LZ Name/Number.
(h) Deception Plan.
(i) Extraction LZ.
(3) Laager Site.
(a) Communications.
(b) Security Force.
(4) Flight Routes and Alternates.
(5) Abort Criteria.
(6) Down Aircraft/Crew (Designated Area of Recovery (DAR).
(7) Special Instructions.
(8) Cross-FLOT Considerations.
(9) Aircraft Speed.
(10) Aircraft Altitude.
(11) Aircraft Crank Time.
(12) Rehearsal Schedule/Plan.
2 - 17
e. Coordinating instructions.
(1) Occupation plan.
(2) Operations plan.
Security Plan.
Alert Plan.
Priority of work.
Evacuation plan.
Alternate patrol base (used when primary is unsuitable or compromised).
4. SUSTAINMENT. Only brief specifics not covered in base order.
a. Logistics.
(1) Sustainment Overlay. Include water plan, maintenance plan, hygiene plan, rations plan, and rest plan.
(2) Maintenance.
(3) Transportation.
(4) Supply.
Class I:
Class III:
Class V:
Class VII:
Class VIII:
Class IX:
Distribution Methods:
(5) Field Services.
b. Personnel Services Support.
(1) Method of marking and handling EPWs.
(2) Religious Services.
c. Army Health System Support.
(1) Medical Command and Control.
(2) Medical Treatment.
(3) Medical Evacuation.
(4) Preventive Medicine.
5. COMMAND AND CONTROL.
a. Command.
(1) Location of Commander/Patrol Leader. State where the commander intends to be during the operation, by phase if the
operation is phased.
(2) Succession of Command. State the succession of command if not covered in the units SOP.
b. Control.
(1) Command Posts. Describe the employment of command posts (CPs), including the location of each CP and its time of
opening and closing, as appropriate. Typically at platoon level the only reference to command posts will be the company CP.
(2) Reports. List reports not covered in SOPs.
c. Signal. Describe the concept of signal support, including current SOI edition or refer to higher OPORD.
(1) Identify the SOI index that is in effect
(2) Identify methods of communication by priority
(3) Describe pyrotechnics and signals, to include arm and hand signals (demonstrate)
(4) Give code words such as OPSKEDs
(5) Give challenge and password (use behind friendly lines)
(6) Give number combination (use forward of friendly lines)
(7) Give running password
(8) Give recognition signals (near/ far and day/ night)
2 - 19
Class VII:
Class VIII:
Class IX:
Distribution Methods: Include method of distribution of paddles and life jackets.
5. COMMAND AND CONTROL.
a. Command.
(1) Location of Commander/Patrol Leader. State where the commander intends to be during the operation, by phase if the
operation is phased.
(2) Succession of Command. State the succession of command if not covered in the units SOP.
b. Control.
(1) Command Posts. Describe the employment of command posts (CPs), including the location of each CP and its time of
opening and closing, as appropriate. Typically at platoon level the only reference to command posts will be the company CP.
(2) Reports. List reports not covered in SOPs.
c. Signal. Describe the concept of signal support, including current SOI edition or refer to higher OPORD.
(1) Identify the SOI index that is in effect
(2) Identify methods of communication by priority
(3) Describe pyrotechnics and signals, to include arm and hand signals (demonstrate)
(4) Give code words such as OPSKEDs
(5) Give challenge and password (use behind friendly lines)
(6) Give number combination (use forward of friendly lines)
(7) Give running password
(8) Give recognition signals (near/ far and day/ night)
STREAM CROSSING ANNEX
1. SITUATION.
a. Area of Operations.
(1) Terrain.
(a) River width.
(b) River depth and water temperature.
(c) Current.
(d) Vegetation.
(e) Obstacles.
(2) Weather.
b. Enemy Forces. Enemy (location, identification, activity).
c. Friendly Forces.
d. Attachments and Detachments.
2. MISSION.
3. EXECUTION.
a. Concept of Operations.
b. Scheme of Movement and Maneuver.
c. Scheme of Fires.
d. Tasks to Subordinate Units.
(1) Elements.
(2) Teams.
(3) Individuals.
e. Coordinating Instructions.
(1) Crossing procedure/techniques.
2 - 21
(2) Security.
(3) Order of crossing.
(4) Actions on enemy contact.
(5) Alternate plan.
(6) Rallying points.
(7) Rehearsal plan.
(8) Time schedule.
4. SUSTAINMENT. Only brief specifics not covered in base order.
a. Logistics.
(1) Sustainment Overlay.
(2) Maintenance.
(3) Transportation.
(4) Supply.
Class I:
Class III:
Class V:
Class VII:
Class VIII:
Class IX:
Distribution Methods:
5. COMMAND AND CONTROL.
a. Command.
(1) Location of Commander/Patrol Leader. State where the commander intends to be during the operation, by phase if the
operation is phased.
(2) Succession of Command. State the succession of command if not covered in the units SOP.
b. Control.
(1) Command Posts. Describe the employment of command posts (CPs), including the location of each CP and its time of
opening and closing, as appropriate. Typically at platoon level the only reference to command posts will be the company CP.
(2) Reports. List reports not covered in SOPs.
c. Signal. Describe the concept of signal support, including current SOI edition or refer to higher OPORD.
(1) Identify the SOI index that is in effect
(2) Identify methods of communication by priority
(3) Describe pyrotechnics and signals, to include arm and hand signals (demonstrate)
(4) Give code words such as OPSKEDs
(5) Give challenge and password (use behind friendly lines)
(6) Give number combination (use forward of friendly lines)
(7) Give running password
(8) Give recognition signals (near/ far and day/ night)
TRUCK ANNEX
1. SITUATION.
a. Enemy.
b. Friendly.
c. Attachments and Detachments.
2. MISSION.
3. EXECUTION.
a. Concept of Operations.
b. Scheme of Movement and Maneuver.
c. Scheme of Fires.
d. Tasks to Subordinate Units.
e. Coordinating Instructions.
(1) Times of departure and return.
(2) Loading plan and order of movement.
(3) Route (primary and alternate).
(4) Air guards.
(5) Actions on enemy contact (vehicle ambush) during movement, loading, and downloading.
(6) Actions at the detrucking point.
(7) Rehearsals.
(8) Vehicle speed, separation, and recovery plan.
(9) Broken vehicle instructions.
4. SUSTAINMENT. Only brief specifics not covered in base order.
a. Logistics.
(1) Sustainment Overlay.
(2) Maintenance.
(3) Transportation.
(4) Supply.
Class I:
Class III:
Class V:
Class VII:
Class VIII:
Class IX:
Distribution Methods:
(5) Field Services.
b. Personnel Services Support.
(1) Method of marking and handling EPWs.
(2) Religious Services.
c. Army Health System Support.
(1) Medical Command and Control.
(2) Medical Treatment.
(3) Medical Evacuation.
(4) Preventive Medicine.
5. COMMAND AND CONTROL.
a. Command.
(1) Location of Commander/Patrol Leader. State where the commander intends to be during the operation, by phase if the
operation is phased.
(2) Succession of Command. State the succession of command if not covered in the units SOP.
b. Control.
(1) Command Posts. Describe the employment of command posts (CPs), including the location of each CP and its time of
opening and closing, as appropriate. Typically at platoon level the only reference to command posts will be the company CP.
(2) Reports. List reports not covered in SOPs.
c. Signal. Describe the concept of signal support, including current SOI edition or refer to higher OPORD.
(1) Identify the SOI index that is in effect
(2) Identify methods of communication by priority
(3) Describe pyrotechnics and signals, to include arm and hand signals (demonstrate)
(4) Give code words such as OPSKEDs
2 - 23
2 - 25
2 - 27
Assault
Block
Attack by Fire
Canalize
Breach
Linkup
Contain
Bypass
Occupy
Defeat
Clear
Reconstitute
Destroy
Reduce
Disrupt
Consolidation and
Reorganization
Retain
Fix, Interdict
Control
Secure
Isolate
Counterreconnaissance
Seize
Neutralize
Disengagement
Support by Fire
Penetrate
Exfiltration
Suppress
Turn
Figure 2-14. PURPOSE
Allow
Cause
Create
Deceive
Deny
Divert
Enable
Envelop
Influence
Open
2 - 29
Prevent
Protect
Support
Surprise
Movement to Contact:
Search and Attack
Attack:
Ambush
Demonstration
Feint
Raid
Spoiling Attack
Exploitation
Pursuit
Forms of Offensive
Maneuver:
Envelopment
Frontal Attack
Infiltration
Penetration
Turning Movement
Area Defense
Mobile Defense
Retrograde Ops:
Delay
Withdrawal
Retirement
Recon Ops
Security Ops
Information Ops
Information Ops
Combined Arms
Breach
Passage of Lines
Relief in Place
River Crossing Ops
Troop Movement
Admin
Approach March
Road March
2-11. TERRAIN MODEL. During the planning process, the terrain model (Figure 2-16) offers an effective way to visually
communicate the patrol routes and also detailed actions on the objective. At a minimum, the model is used to display routes to the
objective and to highlight prominent terrain features the patrol will encounter during movement. A second terrain model of the
objective area is prepared. It should be large enough and detailed enough to brief the patrols actions on the objective.
a. Checklist. Make sure you include these on your terrain models:
(1) North seeking arrow.
(2) Scale.
(3) Grid lines.
(4) Objective location.
(5) Exaggerated terrain relief and water obstacles.
(6) Friendly patrol locations.
(7) Targets (indirect fires, including grid and type of round).
(8) Routes, primary and alternate.
(9) Planned RPs (ORP, L/ URP, RP).
(10) Danger areas (roads, trails, open areas).
(11) Legend.
(12) Blowup of objective area.
b. Construction. Here are some field expedient techniques to help you construct your terrain models:
(1) Use a 3 x 5 card, MRE box, or piece of paper to label the objective or key sites.
(2) Use string from the guts of 550 cord or use colored tape to make grid lines. Identify the grids with numbers written
on small pieces of paper.
(3) Replicate trees and vegetation using moss; green or brown spray paint; pine needles; crushed leaves; or cut grass.
(4) Use blue chalk, blue spray paint, blue yarn, tin foil, or MRE creamer to designate bodies of water.
(5) Make North seeking arrows from sharpened twigs, pencils, or colored yarn.
(6) Use red yarn, M16 rounds, toy Rangers, or poker chips to designate enemy positions.
(7) Construct friendly positions such as security elements, support by fire, and assault elements using M16 rounds, toy
Rangers, poker chips, small MRE packets of sugar and coffee, or preprinted acetate cards.
(8) Use small pieces of cardboard or paper to identify target reference points (TRPs) and indirect fire targets. Show the
grids for each point.
(9) Construct breach, support by fire, and assault positions using the same methods, again using colored yarn or string
for easy identification.
(10) Construct bunkers and buildings using MRE boxes or tongue depressors/sticks.
(11) Construct perimeter wire from a spiral notebook.
(12) Construct key phase lines with colored string or yarn.
(13) Use colored tape or yarn to replicate trench lines, by digging a furrow and coloring it with colored chalk or spray
paint.
NOTE: Clearly identify in a legend all symbols used on the terrain model.
Figure 2-16. TERRAIN MODEL
2 - 31
Chapter 3
FIRE SUPPORT
Indirect fire support can greatly increase the combat effectiveness and survivability of any Infantry unit. The ability to plan for and
effectively use this asset is a task that every Ranger and small unit leader should master. Fire support assets can help a unit by
suppressing, fixing, destroying, or neutralizing the enemy. Leaders should consider employing indirect fire support throughout every
offensive and defensive operation. This chapter discusses plans, tasks, capabilities, risk estimate distances, target overlays, close
air support, elements and sequence of calls for fire, and example call for fire transmissions.
3-1.
BASIC FIRE SUPPORT TASKS. The effectiveness of the fire support system depends on successful performance of its
four basic tasks:
Support forces in contact
Support the battle plan
Synchronize the fire support system
Sustain the fire support system
3-2.
TARGETING. Objectives are the overall effects the leader hopes to achieve through the use of fire support assets.
a. Decide is the first functional step in the targeting process. A decision defines the overall focus and sets priorities for
collecting intelligence and planning the attack. The leader must address targeting priorities for each phase or critical event of an
operation. At all echelons, he analyzes one or more alternative COAs. Each is based on
Mission analysis.
Current and projected battle situations.
Anticipated opportunities.
b. Detect is the second critical function. The G-2 or S-2 directs the effort to detect the HPTs identified in the Decide
step. To identify the exact Who, What, When, and How of target acquisition, he works closely with the
Analysis and control element.
FAIO.
Targeting officer and/ or FSO.
3-3.
INTERDICTION. This is an action to divert, disrupt, delay, intercept, board, detain, or destroy the enemys military surface
capabilities, such as vessels, vehicles, aircraft, people, and cargo, before they can be used effectively against friendly forces, or to
otherwise achieve friendly objectives.
a. Limit. Reduce enemy options. For example, direct air interdiction and fire support to limit enemy avenue(s) of
approach and fire support.
b. Disrupt. Stop effective interaction between the enemy and his support systems. Reduce enemy efficiency and
increase his vulnerability.
c. Delay. Disrupt, divert, or destroy enemy capabilities or targets. In other words, change when the enemy reaches a
point on the battlefield, or change his ability to project combat power from it.
d. Divert. Create a distraction that forces the enemy to tie up critical resources. For example, attack targets that cause
the enemy to move capabilities or assets from one area or activity to another.
e. Destroy. Ruin the structure or condition of a vital enemy target. You can define destruction as an objective by stating
a do able number or percentage of an enemy asset or target that the weapon system(s) can realistically achieve. For example,
artillery normally says that destruction comprises a 30 percent reduction in capability or structural integrity; maneuver combat forces
normally use 70 percent.
f. Damage. This can be a subjective or objective assessment of battle damage, or it can describe the damage to the
objective as light, moderate, or severe.
3-1
3-4.
CAPABILITIES. Table 3-1 and Table 3-2 show capabilities of field artillery and mortars.
Table 3-1. CAPABILITIES OF FIELD ARTILLERY
MAX RANGE
(meters)
MIN RANGE
(meters)
MAX RATE
(rds per min)
Burst Radius
(meters)
SUSTAINED RATE
(rds per min)
105-mm Howitzer
M119, Towed
14,000m
0m
6 for 2 min
35m
155-mm Howitzer
M198, Towed
18m,100m
30,000m (RAP)
0m
4 for 3 min
2 for 30 min
50m
155-mm Howitzer
M109A6 SP
18m, 100m
30,000m (RAP)
0m
4 for 3 min
50m
WEAPON
WEAPON
MUNITION
AVAILABLE
MAX RANGE
(meters)
MIN RANGE
(meters)
MAX RATE
(rds per min)
Burst
Radius
(meters)
SUSTAINED RATE
(rds per min)
60mm
HE,WP,Illum
3,500m (HE)
70 m (HE)
30 for 4 min
30 m
20
81mm
HE,WP,Illum
5,600m (HE)
70 m (HE)
25 for 2 min
38 m
120mm
HE,Smoke,
Illum
7,200m (HE)
180 m (HE)
15 for 1 min
60 m
DANGER
DANGER CLOSE
1. WHEN THE TARGET IS WITHIN 600 METERS OF ANY FRIENDLY TROOPS (FOR MORTARS AND FIELD ARTILLERY),
ANNOUNCE DANGER CLOSE IN THE METHOD OF ENGAGEMENT PORTION OF THE CALL FOR FIRE.
2. WHEN ADJUSTING 5 INCH OR SMALLER NAVAL GUNS ON TARGETS WITHIN 750 METERS, ANNOUNCE DANGER
CLOSE. FOR LARGER NAVAL GUNS, ANNOUNCE DANGER CLOSE FOR TARGETS WITHIN 1,000 METERS. FAILURE TO
ADHERE TO THIS GUIDANCE CAN RESULT IN FRATRICIDE.
3. AVOID MAKING CORRECTIONS USING THE BRACKETING METHOD OF ADJUSTMENT, BECAUSE DOING SO CAN
CAUSE SERIOUS INJURY OR DEATH. USE ONLY THE CREEPING METHOD OF ADJUSTMENT DURING DANGER CLOSE
MISSIONS. MAKE CORRECTIONS OF NO MORE THAN 100 METERS BY CREEPING THE ROUNDS TO THE TARGET.
3-5.
RISK ESTIMATE DISTANCES. RED applies to combat only. Minimum safe distances (Table 3-3) apply to training
IAW AR 350 1. RED takes into account the bursting radius of particular munitions and the characteristics of the delivery
system. It associates this combination with a percentage representing the likelihood of becoming a casualty, that is, the
percentage of risk. RED is defined as the minimum distance friendly troops can approach the effects of friendly fires without
suffering appreciable casualties of 0.1 percent PI or higher.
WARNING
[Commanders] use RED formulas to determine acceptable risk levels in combat only.
Specifically, use them to identify the risk to your Rangers at various distances from
their targets. Risk estimate distances apply only in combat. In training, use minimum
safe distances (MSD).
a. Casualty Criterion. The casualty criterion is the 5 minute assault criterion for a prone Ranger in
winter clothing and helmet. Physical incapacitation means that a Ranger is physically unable to function in an
assault within a 5 minute period after an attack. A PI value of less than 0.1 percent can be interpreted as being less
than or equal to one chance in one thousand.
Table 3-3. RISK ESTIMATE DISTANCES FOR MORTARS AND CANNON ARTILLERY
Risk Estimate Distances (Meters)
1/ 3
Range
60
Description
60-mm mortar
10 % PI
2/ 3
Range
65
Max
Range
65
1/ 3
Range
100
2/ 3
Range
150
0.1 % PI
Max Range
175
81-mm mortar
75
80
80
165
185
230
120-mm mortar
100
100
100
150
300
400
105-mm howitzer
85
85
90
175
200
275
155-mm howitzer
100
100
125
200
280
450
155-mm DPICM
150
180
200
280
300
475
b. Risk. Using echelonment of fires within the specified RED for a delivery system requires the unit to assume some risks.
The maneuver commander determines by delivery system how close to his forces he will allow fires to fall. Although he makes the
decision at this risk level, he relies heavily on the FSO's expertise.
3-6.
TARGET OVERLAYS
a. Fire Support Overlay. Figure 3-1 shows contents of fire support overlay.
(1) Non Sterile Fire Support Overlay (Figure 3-2).
(2) Sterile Fire Support Overlay (Figure 3-3). This includes
(a) Index marks to position overlay on map
(b) Target symbols
Point target
Linear target
Circular target
Figure 3-1. CONTENTS OF FIRE SUPPORT OVERLAY
Unit and official capacity of person making overlay
Date the overlay was prepared
Map sheet number
Effective period of overlay (DTG)
Priority target
ORP location
Call signs and frequencies (PRI/ ALT)
3-3
b. PLOT CR Checklist. Using one of these (Table 3-4) helps ensure the leaders fire support plan is
complete. He uses it in identifying all aspects of individual targets before coordination and the OPORD.
Table 3-4. PLOT CR CHECKLIST
Purpose
Planned indirect fires.
Location
Plan targets with an 8-digit grid (minimum)
Observer-Planned Observer
See the impact of the rounds and adjust
Trigger
Method of initiating fires
Communication
Method of communicating between observer and the supporting unit
Resources
Planned allocated resource for each target
3-7.
CALL FOR FIRE. Asterisks indicate required elements for a basic call for fire mission. Example call for fire
transmissions are shown in Table 3-5.
a. Observers Identification - Call Signs.**
b. Warning Order.**
(1) Type of mission.
Adjust fire
Fire for effect
Suppress
Immediate suppression/immediate smoke
(2) Size of element to fire for effect. When observer does not specify size element to fire, battalion
FDC decides.
c. Method of Target Location.**
3-5
Polar plot
Shift from a known point
Grid
d. Location of Target.**
(1) Grid Coordinate. Six or, if greater accuracy is required, eight digit.
(2) Shift from a Known Point. Send OT direction:
Mils (nearest 10).
Degrees.
Cardinal direction.
Send lateral shift, right/left, nearest 10m
Send range shift, add/drop, nearest 100m
Send vertical shift, up/down, nearest 5m; use only if it exceeds 35m)
(3) Polar Plot.
Send direction to nearest 10 mils
Send distance to nearest 100m
Send vertical shift to nearest 5m
e . Description of Target.**
(1) Type.
(2) Activity.
(3) Number.
(4) Degree of protection.
(5) Size and shape (length/width or radius).
f. Method of Engagement.
(1) Type of Adjustment. When observer does not request a specific type of fire control
adjustment, issue area fire.
(a) Precision fire point target.
(b) Area fire moving target.
(2) Danger Close. This condition exists when friendly troops are within
(a) 600 meters for mortars.
(b) 600 meters for artillery.
(c) 750 meters for naval guns 5 inches or smaller.
(3) Mark. Used to orient observer or to indicate targets.
(4) Trajectory.
Low angle (standard).
High angle (mortar fire or if requested).
(5) Ammunition. Use HE quick unless specified by the observer.
Projectile (HE, ILLUM, ICM, SMOKE and so on).
Fuse (quick, timed, and so on).
Volume of fire (observer may request the number of rounds to be fired).
(6) Distribution.
100 meter sheaf (standard).
Converged sheaf (used for small hard targets).
Special sheaf (any length, width and attitude).
Open sheaf (separate bursts).
Parallel sheaf (linear target).
g. Method of Fire and Control.
(1) Method of Fire. Specific guns and a specific interval between rounds. Normally adjust fire, one
gun is used with a 5 second interval between rounds.
(2) Method of Control:
3-7
Firing Unit
J42, this is F24, AJUST FIRE, OUT.
GRID WM180513, DIRECTION 0530, OUT.
Infantry platoon dug in, OUT.
SHOT OVER.
SPLASH, OVER.
End of mission, 15 casualties,
platoon dispersed, OUT.
POLAR
Firing Unit
F24, this is J42, ADJUST FIRE, POLAR, OUT
DIRECTION 2300, DIST 4,000, OUT.
Infantry platoon dug in, OUT
SHOT OVER.
SPLASH, OVER.
End of mission, 15 casualties, platoon dispersed, OUT.
3-8. CLOSE AIR SUPPORT. The two types of close air support requests are planned and immediate. Planned requests are
processed by the Army chain to Corps for approval. Immediate requests are initiated at any level and processed by the battalion
S-3, FSO, and Air Liaison Officer.
a. Format for Requesting Immediate CAS. (Figure 3-4)
(1) Observer identification.
(2) Warning order (request close air).
(3) Target description. This must include, as a minimum, type and number of targets, activity or movement, and
point or area targets.
(4) Target location (grid) should include elevation.
(5) Desired time on target (TOT).
(6) Desired effects on target.
(7) Final control.
(8) Remarks.
(a) Friendly locations.
(b) Wind direction, hazards.
(c) Threats such as ADA, small arms.
3-9
SERVICE
AF
F-16 *
AF
F-18 *
N/ MC
AC-130
AF/ R
*FM capability.
CHARACTERISTICS
Specialized CAS aircraft, 30-mm gun; subsonic
Typical load 6,000 lbs; max load 16,000 lbs
Multirole aircraft; complements the F-4 and F-15 in an air-to-air role; supersonic
Most accurate ground delivery system in the inventory
Typical load 6,000 lbs; max load 10,600 lbs.
Multirole fighter scheduled to replace the F-4
20-mm gun mounted in the nose fires air-to-air missiles
Wide variety of air-to-surface weapons
Typical load 7,000 lbs; max load 17,000 lbs
Specialized CAS/ RACO aircraft, propeller driven
Two models, both of which have advanced sensors and a target-acquisition system, including FLIR
and low light TV. Very accurate. Vulnerable to enemy air defense systems, so must operate in a
low-threat environment.
A model Two 40-mm guns
Two 20-mm guns
Two 7.62-mm miniguns
H model 105-mm howitzer replaces one of the 40-mm guns
Lacks the 7.62-mm minigun
3-9.
CLOSE COMBAT ATTACK AVIATION. Close combat attack (CCA) is defined as a hasty or deliberate attack in support of
units engaged in close combat. During CCA, armed helicopters engage enemy units with direct fire that impacts nearby friendly
forces. Targets may range from a few hundred meters to a few thousand meters. Close combat attack is coordinated and directed
by a team, platoon, or company-level ground unit soldiers using standardized CCA procedures in unit SOPs.
a. Aircraft Capabilities and Limitations.
(1) AH 64D (Apache).
(a) Capabilities.
Air speed (knots): 164 max, 120 cruise combat radius: 200 km
30 mm chain gun: 1,200 rds, 3,500 m range
2.75 inch rockets: 19 per pod (76), 3 to 5 km range
Hellfire missile: 8 per side (16), 5 to 8 km range
Mobility: AO can cover corps or division area
Speed: 100 to 120 knots day/80 to 100 knots night
APACHE
Versatility: scout weapons teams vs. pure attack
Lethality: Attack battalion can engage 288 targets
Video reconnaissance: Provide near real-time intelligence
(b) Limitations. Threat ID with FLIR, low ceilings (clouds) less than 500 feet AGL degrade hellfire capability, combat service
support consumes large amounts of Classes III, V, and IX
3 - 11
3 - 13
Chapter 4
COMMUNICATIONS
The basic requirement of combat communications is to provide rapid, reliable, and secure interchange of information.
Communications are vital to mission success. This chapter helps the Ranger squad/ platoon maintain effective communications and
correct any radio antenna problems.
Section I. EQUIPMENT
This section discusses military radio communications equipment and automated net control devices (ANCDs).
4-1.
MILITARY RADIOS. Each military radio has a receiver and transmitter. Rangers use several different types of radios
(Table 4-1), with various features. Knowing what each radio has and can be crucial in planning and requesting the most reliable and
effective communications equipment for a particular mission. Military operations use five primary frequency ranges (Table 4-2).
Table 4-1. MILITARY RADIOS
MODELS
CHARACTERISTICS
AN/PRC-117F(c)
AN/PRC-152
AN/PRC-148
AN/PRC-119F
AN/PRC-150C
Description
MultiBand
Man-Pack
Receiver/
Transmitter
Multiband
Hand-Held
Receiver/
Transmitter
Multiband
interteam or
intrateam radio
Multiband,
Multimission
Man-pack
Advanced
Man-Pack
Transceiver
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Partial
(1.6 to 60 MHz)
Up to 20W
Up to 10W
TACSAT
Up to 5W all else
Rechargeable
Lithium-Ion
(included with
Radio)
Yes
Yes
Yes
(Up to 5W)
Up to 5W
Yes
(Up to 5W)
Frequency(ies)
Ranges
HF
VHF Low
VHF High
UHF
TACSAT
Power Output
Battery
Requirements
Scanning:
Can scan up to
Two of any of
these:
BB-390
BB-2590
BB-590
BA-5590
10 userprogrammed nets
(TACSAT or LOS
frequencies)
10 userprogrammed nets
(TACSAT or LOS
frequencies)
20W
Up to 10W
Up to 20W
Rechargeable
Lithium-Ion
Battery (included
with Radio)
Two of any of
these:
BB-390
BB-2590
BB-590
BA-5590
10 userprogrammed nets
(TACSAT or LOS
frequencies)
4 channels
in FM mode
100 channels
in FM mode
4-1
MODELS
AN/PRC-117F(c)
AN/PRC-152
AN/PRC-148
AN/PRC-119F
AN/PRC-150C
LOS AM/FM
Yes 1
Yes
Yes
Yes
Yes
GPS:
Commercial 2
Optional Internal
Yes 2
Yes 2
Yes
Yes 2
CHARACTERISTICS
Data Transmission
Yes
Yes 2
TACSAT 1
DAGR
PLGR
NMEA-183
Internal
Optional Internal
Yes
Yes 3
Yes 3
Yes 3
Yes 3
Yes 3
Yes 3
Yes
Yes
Yes
Yes
Dimensions and
Weight
Disadvantages
Requires
additional
batteries for
extended
operations
Lower Power
Output than AN/
PRC-117F(c)
Lower power
output than AN/
PRC-117F(c) and
AN/ PRC-152
Lower power
output than
AN/ PRC-117F(c)
Limited frequency
range
Cannot
communicate
with USAF
aircraft
Limited
frequency range
HF
communication
poor in
mountainous
terrain
Heavier than
AN/ PRC-119F
Yes
MODELS
CHARACTERISTICS
AN/PRC-117F(c)
AN/PRC-152
AN/PRC-148
AN/PRC-119F
AN/PRC-150C
Encryption
Type:
ANDVT
Vinson
KG84
Fascinator
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
AN/PRC-117F(c)
AN/PRC-152
AN/PRC-148
MBITR
AN/PRC-119F
AN/PRC-150C
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
1 meter
Yes
Yes
Yes
Yes
Yes
Yes
20 meters
Yes
Yes
Yes
Yes
Yes
Yes
2 to 20 meters
Yes w/ RGU
Special features
Ship-to-Shore,
Ground-toGround, and
Air-to-Ground
Capable
Terrain
Restrictions
Ship-to-Shore,
Ground-toGround, and
Air-to-Ground
Capable
Submersible to
20 meters.
Ship-to-Shore,
Ground-toGround, and
Air-to-Ground
Capable
Submersible
to 20 meters
LOS: open to
slightly rolling
terrain
LOS: open to
slightly rolling
terrain
LOS: open to
slightly rolling
terrain
TACSAT:
any terrain
TACSAT:
any terrain
TACSAT:
any terrain
Yes
MODELS
CHARACTERISTICS
Method:
SINCGARS
Havequick I
Havequick I
Serial Tone
ECCM
Freq Hop
Fill Devices:
KYK-13
KOI-18
KYX-15
SKL
AN/CYZ-10
Immersion Depth
SA Reporting
Capable
1
2
3
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
1 meter
If equipped with
optional internal
GPS
NA
Yes
Yes
Yes
Yes
Yes
0.9 meter
No
LOS: open to
slightly rolling
terrain
Ground wave:
wide open,
flat terrain
4-3
Advanced
Automatic Link
Establishment
(ALE),
Sky wave:
long-range
communication
Very High
Frequency
(VHF) Low
Very High
Frequency
Ultra High
Frequency
(UHF)
TACSAT
UHF SATCOM
1.6 to 29.999
MHz
long range
LOS 1
30.000 to 89.999
MHz
90.000 to
224.999 MHz
225.000 to
512.000 MHz
243.000 to
270.000 MHz
292.000 to
318.00 MHz
LOS 2
LOS 2
LOS 2
Satellite
Satellite
Long-range LOS; capable of round-theworld communication due to longer physical wavelengths, which cause HF
transmissions to bounce off terrain and be reflected by the Earths ionosphere instead of absorbed like VHF and UHF
transmissions. This keeps the transmission bouncing, essentially trapped, between the ground and the Earths
atmosphere. For this volatile capability to offer effective communications, several factors must be ideal.
Line of sight (LOS) frequencies; meaning that the range of radios is limited to direct line of sight for maximum
effectiveness. Curvature of the earth, mountainous terrain, and dense vegetation will degrade LOS radio maximum
range capabilities.
Modern military communications rely on UHF Satellite Communication (SATCOM) or Dedicated Tactical Satellite
Communication (TACSAT) for round-theworld real time secure voice and data communication.
4-2.
MAN-PACK RADIO ASSEMBLY (AN/PRC 119F). To assemble a man-pack radio, you must first check and install a
battery.
a. Inspect the battery box for dirt or damage.
b. Stand radio on its side with the battery cover facing up.
c. Check battery life condition (you will be using the rechargeable BB 390 batteries).
d. Place battery in box.
e. Close and latch the battery cover.
f. Return radio to upright position.
g. If you installed a used battery, then enter the battery life condition into the radio:
(1) Set FCTN to LD.
(2) Press BAT, then CLR.
(3) Enter number recorded on side of battery.
(4) Press STO.
(5) Set FCTN to SQ ON.
h. Inspect and position the antenna.
(1) Inspect whip antenna connector on antenna and on radio for damage.
(2) Screw whip antenna into base.
(3) Hand tighten.
(4) Carefully mate antenna base with RT ANT connector.
(5) Hand tighten.
(6) Position antenna as needed by bending goose neck.
NOTE: Keep the antenna straight, if possible. If the antenna is bent to a horizontal position,
you might have to turn the radio before you can receive and transmit messages.
i. Set up the handset.
(1) Inspect the handset for damage.
(2) Push handset on AUD/ DATA and twist clockwise to lock in place.
j. Pack.
4-5
Send
Receive
h. When the Choose menu opens, press the Enter key on the set, either 1 5 or 6 10.
i. After you choose the applicable set, the ANCD will return you to the SOI menu.
j. Using the keypad, scroll to Tmpd. Enter the number for the set you need that day. After you do this, the ANCD will
automatically return you to the SOI menu.
k. Using the arrow keys on the keypad, scroll over to Net and press Enter. The Net menu should look like this:
T05 < (time period) 1 < (platoon) / A < (company) / A3Q < (prefix).C 60.000.
NOTE: Get your frequency and the first part of your call sign from the Net menu.
l. After you get the information you need from Net, press the abort button on the keypad to return to the SOI menu.
m. Using the keypad, scroll to Sufx and press the Enter button.
n. Once you are in the Sufx menu, use the up and down arrow keys on the ANCD to locate your two digit designator.
These two digits go at the end of your Prefix and together they are your call sign.
o. Once you finish, press the Off button on the ANCD to end operation.
4-4.
BASIC TROUBLESHOOTING. You need basic troubleshooting skills in order to correct the simple communications
problems that occur during a mission. Being able to quickly troubleshoot can make the difference in successful accomplishment of
the mission and mission failure.
a. Check Radio Settings.
(1) Radio frequency: load proper frequency.
(2) Power output: set to HIGH power.
(3) Time if using frequency hop (FH): reset time.
(4) Crypto fill if using cipher text (CT): reload crypto from ANCD.
(5) Control knob: ensure radio is in ON position.
b. Check Radio Assembly/ Battery.
(1) Check antenna fitting: attach long whip or field expedient antenna
(2) Check hand mike fitting: ensure contacts are clean and fitting is properly secured to radio
(3) Check battery: install fresh battery
c. With line of sight (LOS) radios, you might have to move to higher ground to make radio contact, especially in densely
vegetated or uneven terrain.
This section discusses repair techniques, construction and adjustment, field expedient antennas, antenna length and orientation,
and improvement of marginal communications.
4-5.
REPAIRS. Antennas are sometimes broken or damaged, causing communications degradation or failure. If you have a
spare antenna, replace the bad one. When you have no spare, you [Ranger squad/ platoon] might have to construct an emergency
antenna. The following paragraphs suggest some ways to repair antennas and antenna supports, and to construct and adjust
emergency antennas.
DANGER
RADIO TRANSMITTER
SERIOUS INJURY OR DEATH CAN RESULT FROM CONTACT WITH
THE RADIATING ANTENNA OF A MEDIUM-POWER OR HIGH-POWER
TRANSMITTER.
TURN OFF THE TRANSMITTER WHILE ADJUSTING THE ANTENNA.
a. Whip Antennas. When a whip antenna breaks in two, connect the broken part to the part attached to the base by
joining the sections. To restore the antenna to its original length, add a piece of wire that is nearly the same length as the missing
part of the whip. Lash the pole support securely to both sections of the antenna. Before connecting the two antenna sections to the
pole support, clean them well to ensure good contact. If possible, solder the connections.
b. Wire Antennas. Emergency repair of a wire antenna may involve the repair or replacement of the wire used as the
antenna or transmission line; or the repair or replacement of the assembly used to support the antenna.
(1) When one or more wires of an antenna are broken, you can repair the antenna by
reconnecting the broken wires. To do this, lower the antenna to the ground, clean the ends of the wires,
and twist the wires together. Whenever possible, solder the connection.
(2) If the antenna receives damage beyond repair, construct a new one. Make sure that the length of the substitute
antenna wires are the same length as those of the original.
(3) Antenna supports may also require repair or replacement. You can use anything as a substitute for the
damaged support provided it is strong enough and insulated. If the radiating element were not properly insulated, then field
antennas could short to ground, and will no longer work. Many common items make good field expedient insulators.
(4) The best are plastic or glass, for example, plastic spoons, buttons, bottle necks, and plastic bags. Though wood
and rope are less effective insulators than plastic or glass, they are better than nothing. The radiating element (the antenna wire)
should touch only this supporting (nonconductive) insulator and the antenna terminal. It should remain physically separated from
everything else.
4-6.
CONSTRUCTION AND ADJUSTMENT. Ranger squad/ platoons may use the following methods
to construct and adjust antennas:
a. Construction. The best wire for antennas is copper or aluminum. However, in an emergency, use any wire you can
find.
(1) The exact length of most antennas is critical. Make sure that the emergency antenna is the same length as the
original antenna.
(2) Antennas can usually survive heavy wind storms if supported by a tree trunk or strong branch. To keep the
antenna tight and keep it from breaking or stretching when the trees sway, attach a spring or old inner tube to one end of the
antenna. Another technique is to pass a rope through a pulley or eyehook. Attach the rope to the end of the antenna, and heavily
weight the rope to keep the antenna tight.
(3) To ensure the rope or wire guidelines do not interfere with the operation of the antenna, cut the wire into several
short lengths and connect the pieces with insulators.
b. Adjustment. An improvised antenna may change the performance of a radio set. The following methods can be used
to determine if the antenna is operating properly:
(1) A distant station may be used to test the antenna. If the signal received from this station is strong, the antenna is
operating satisfactorily. If the signal is weak, adjust the height and length of the antenna and the transmission line to receive the
strongest signal at a given setting on the volume control of the receiver. This is the best method of tuning an antenna when
transmission is dangerous or forbidden.
4-7
(2) In some radio sets, use the transmitter to adjust the antenna. First, set the controls of the transmitter to normal;
then, tune the system by adjusting the antenna height, the antenna length, and the transmission line length to obtain the best
transmission output.
4-7.
FIELD EXPEDIENT (FE) OMNI DIRECTIONAL ANTENNAS. Vertical antennas are omni directional. The omni directional
antenna transmits and receives equally well in all directions. Most tactical antennas are vertical; for example, the man pack portable
radio uses a vertical whip and so do the vehicular radios in tactical vehicles. A vertical antenna can be made by using a metal pipe
or rod of the correct length, held erect by means of guidelines. The lower end of the antenna should be insulated from the ground by
placing it on a large block of wood or other insulating material. A vertical antenna may also be a wire supported by a tree or a
wooden pole. For short vertical antennas, a pole may be used without guidelines (if properly supported at the base). If the length of
the vertical mast is not long enough to support the wire upright, it may be necessary to modify the connection at the top of the
antenna.
a. End Fed, Quarter, Half, or Full Wave Antenna. An emergency, end fed half wave antenna (Figure 4-1) can be
constructed from available materials such as field wire, rope, and wooden insulators. Compute the length of the (one quarter, one
half, or full wave) antenna by using the formula provided previously. Cut the wires as close as possible to the correct length (better
the wire is too long than too short). The electrical length of this antenna is measured from the antenna terminal on the radio set to
the far end of the antenna. The best performance can be obtained by constructing the antenna longer than necessary and then
shortening it, as required, until the best results are obtained. Connect the antenna to the radio using either method (Figure 4-2A
and Figure 4-2B).
Figure 4-1. FIELD EXPEDIENT, END-FED QUARTER, HALF, OR FULL WAVE ANTENNA
4-9
b. Expedient 292-Type Antenna. Developed for jungle, these antennas, properly used, can improve communications.
Their weight and bulk render them impractical for most squad or platoon operations, but the unit can carry the masthead and
antenna sections only, and mount them on wood poles or from trees; or they can construct an expedient version (Figure 4-3, Figure
4-4, and Figure 4-5) using any insulated wire and other available material. For example, most any plastic, glass, or rubber items or,
if these are unavailable, dry wood, can serve as insulators:
(1) Use the planning considerations discussed in the next paragraph to determine the length of the elements (one
radiating wire and three ground plane wires) for the desired frequency. Cut these elements (A) from claymore or similar wire. The
heavier the gauge, the better, but insulated copper core wire works best. Cut spacing sticks (B) the same length as the ground
plane wires. Place the sticks in a triangle and tie their ends together with wire, tape, or rope. Attach an insulator (C) to each corner
and one end of each ground-plane wire to each insulator. Bring the loose ends of the ground-plane wires together, attach them to an
insulator (C), and tie securely. Strip about 3 inches of insulation from each wire and twist them together.
(2) Tie one end of the radiating element wire to the other side of insulator and the other end to another insulator (B).
Strip about 3 inches of insulation from the radiating element (C).
(3) Cut enough wire to reach from the proposed location of the antenna to the radio set. Keep this line as short as
possible, because excess length reduces the efficiency of the system. Tie a knot at each end to identify it as the "hot" lead. Remove
insulation from the "hot" wire and tie it to the radiating element wire at insulator (C). Remove insulation from the other wire and
attach it to the bare ground plane element wires at insulator (C). Tape all connections and do not allow the radiating element wire to
touch the ground plane wires.
(4) Attach a rope to the insulator on the free end of the radiating element and toss the rope over the branches of a
tree. Pull the antenna as high as possible, keeping the lead in routed down through the triangle. Secure the rope to hold the antenna
in place.
(5) At the radio set, remove about 1 inch of insulation from each end of the wire. Connect the ends to the positive
side of the cobra head connector. Be sure the connections are tight or secure.
(6) Set up correct frequency, turn on the set, and proceed with communications.
4 - 11
ELEMENT LENGTH
(RADIATING ELEMENTS AND
GROUND-PLANE ELEMENTS)
30
2.38 m
(7 ft 10 in)
32
2.23 m
(7 ft 4 in)
34
2.1 m (6 ft 11 in)
36
1.98 m
(6 ft 6 in)
38
1.87 m
(6 ft 2 in)
40
1.78 m
(5 ft 10 in)
43
1.66 m
(5 ft 5 in)
46
1.55 m
(5 ft 1 in)
49
1.46 m
(4 ft 9 in)
52
1.37 m
(4 ft 6 in)
55
1.3 m (4 ft
58
1.23 m
(4 ft 0 in)
61
1.17 m
(3 ft 10 in)
64
1.12 m
(3 ft 8 in)
68
1.05 m
(3 ft 5 in)
72
0.99 m
(3 ft 3 in)
76
0.94 m
(3 ft 1 in)
3 in)
4 8.
ANTENNA LENGTH PLANNING CONSIDERATIONS. The length of an antenna must be considered in the construction of
field expedients. At a minimum a quarter of the frequency wavelength should be used as the length of the FE Antenna. Another
important factor in LOS communications is the height of the antenna with relation to the receiving station. The higher the antenna
the greater the range the radio transmission will have. Terrain and curvature of the Earth affect LOS communication by absorbing
VHF and UHF communications into the Earths surface. This can be overcome by increasing antenna height, power output, and
radio frequency. Since radio frequencies are pre designated and power output is limited by the capabilities of the radio set, antenna
length and height are the two variables that can be manipulated to increase radio communication range. Using the following
formulas it will be possible to plan for the use of field expedient antennas, determine the best location to gain/ maintain
communication, and plan for communication windows as necessary.
a. To calculate the physical length of an antenna in feet, use the following equation. It will give you the antenna length in
feet for a 1/ 4 wavelength of the frequency. To determine the antenna length in feet for a full wavelength antenna, multiply the
antenna length by 4:
X = 234/ Freq
(X = the length of the antenna in feet; Freq = the radio frequency used)
EXAMPLE
b. Curvature of the earth allows for a person 5 foot 7 inches looking across a flat surface to see a distance of about 4.7
km (Figure 4-6), anything beyond this distance is below the horizon and essentially dead space. To overcome this, the person must
move to a higher elevation to see beyond 4.7 km. LOS communication is subject to this same principle. Use the following formula to
calculate the required antenna height for a given distance (keep in mind that if you are in low ground such as a valley, draw,
depression, the height of the antenna will be greater; when on high ground the antenna height may be shorter). Use the following
formula to compute height of antenna to compensate for curvature of the earth:
X = 234/ Freq
(X = the length of the antenna in feet; Freq = the radio frequency used
Distance in km (Dkm) from receiving station = square root of (12.7 x Am)
where Am is the antenna height in meters.
EXAMPLE
Known height:
Dkm = (12.7 x Am), Dkm = (12.7 x 1.7m) or
Unknown height: Am= 0.07874 x (Dkm), Am= 0.07874 x (4.7km)
Figure 4-6. CURVATURE OF THE EARTH
4 - 13
4 - 15
Chapter 5
DEMOLITIONS
This chapter introduces Rangers to the characteristics of explosives (low and high, Table 5-1), to initiation systems, modernized
demolition initiator (MDI) components, detonation systems, safety considerations, expedient explosives, breaching charges, and
timber cutting charges (FM 5-250).
Low explosives have a detonating velocity up to 1,300 feet per second, which produces a pushing or shoving effect.
High explosives have a detonating velocity of 3,280 to 27,888 feet per second, which produces a shattering effect.
5-1
RE
MIN/ SEC FT/ SEC FACTOR*
FUME
TOXICITY
WATER
RESISTANCE
NAME
APPLICATIONS
Ammonium nitrate
Cratering charge
2,700
8.800
0.42
Dangerous
Poor
PETN
Det cord
blasting caps
demolition charges
8,300
27,200
1.66
Slightly
dangerous
Excellent
RDX
Blasting caps
composition explosive
8,350
27,400
1.60
Dangerous
Excellent
Trinitrotoluene (TNT)
Demolition charge
composition explosive
6,900
22,600
1.00
Dangerous
Excellent
Tetryl
Booster charge
composition explosive
7,100
23,300
1.25
Dangerous
Excellent
Nitroglycerin
Commercial dynamite
7,700
25,200
1.50
Dangerous
Good
Black powder
Time fuse
400
1,300
0.55
Dangerous
Poor
Amatol 80 / 20
Bursting charge
4,900
16,000
1.17
Dangerous
Poor
Composition A3
Booster charge
bursting charge
8,100
26,500
---
Dangerous
Good
Composition B
Bursting charge
7,800
25,600
1.35
Dangerous
Excellent
Composition C4
(M112)
8.040
26,400
1.34
Slightly
dangerous
Excellent
Composition H6
Cratering charge
7,190
23,600
1.33
Dangerous
Excellent
Tetrytol 75 / 25
Demolition charge
7,000
23,000
1.20
Dangerous
Excellent
Pentolite 50 / 50
7,450
24,400
---
Dangerous
Excellent
M1 Dynamite
Demolition charge
6,100
20,000
0.92
Dangerous
Fair
Det cord
Priming
demolition charge
6,100 to
7,300
20,000
to
24,000
---
Slightly
dangerous
Excellent
Cutting charge
7,300
24,000
1.14
Dangerous
Excellent
Bangalore torpedo
M1A2
Demolition charge
7,800
25,600
1.17
Dangerous
Excellent
Shaped charges
M2A3, M2A4, and
M3A1
Cutting charge
7,800
25,600
1.17
Dangerous
Excellent
5-1.
INITIATING (PRIMING) SYSTEMS. The best way to prime demolition systems is with MDIs. These are blasting caps
attached to various lengths of time fuse or shock tube. They can be used with a fuse igniter and detonating cord to create many
firing systems. In the absence of MDI, field expedient methods may be used.
a. Shock Tube.
(1) Thin, plastic tube of extruded polymer with a layer of special explosive material on the interior surface.
(2) Explosive material propagates a detonation wave that moves along the shock tube to a factory crimped and
sealed blasting cap.
(3) Detonation is normally contained within the plastic tubing. However, burns may occur if the shock tube is
held.
WARNING
Burns may occur if the shock tube is held.
(4) Advantages of shock tube:
(a) It is extremely reliable.
(b) It offers instant electric initiation, and it also prevents radio transmitters, static electricity, and such from
accidentally causing an initiation.
(c) It may be extended using leftover sections from previous operations.
b. Blasting Caps. Five types of MDI blasting caps are available to replace the M6 electric and M7 non-electric blasting
cap. Three are high-strength, and two are low-strength. High-strength blasting caps can prime all standard military explosives
(including detonating cord) or and can initiate the shock tube for other MDI blasting caps.
(1) M11.
Factory crimped to 30 feet of shock tube.
A movable "J" hook is attached for quick and easy attachment to det cord.
A red flag is attached 1 meter from the blasting cap and a yellow flag 2 meters from the blasting cap.
(2) M14.
Factory crimped to 7.5 feet of time fuse.
May be initiated using a fuse igniter or match.
Burn-time for total length is about five minutes.
Yellow bands indicate calibrated one-minute time intervals.
(3) M15.
Two blasting caps factory crimped to 70 feet of shock tube.
Each blasting cap has delay elements to allow for staged detonations.
Low-strength blasting caps. Used as a relay device to transmit a shock tube detonation impulse from an
initiator to a high strength-blasting cap.
(4) M12. This is factory crimped to 500 feet of shock tube on a cardboard spool.
(5) M13. This is factory crimped to 1,000 feet of shock tube.
c. Matches. If fuse igniter is unavailable, light the time (blasting) fuse with a match. Split the fuse at the end (Figure 51), and place the head of an unlit match in the powder train. Light the inserted match head with a flaming match, or rub the abrasive
on the match box against it. You may have to retry this in windy conditions.
NOTE: High altitudes and colder temperatures increase burn time.
d. M81 Fuse Igniter. This is used to ignite time blasting fuse or to initiate the shock tube of MDI blasting caps.
5-3
5-2.
DETONATION (FIRING) SYSTEMS. The two types of firing systems are MDI alone, or MDI plus detonating cord.
a. MDI Alone. An MDI firing system is one in which the initiation set, transmission and branch lines are constructed
using MDI components and the explosive charges are primed with MDI blasting caps. Construct the charge in the following manner.
(1) Emplace and secure explosive charge, such as C4, TNT, cratering charge, on target.
(2) Place a sandbag or other easily identifiable marker over the M11, M14, or M15 blasting cap to be used.
(3) Connect to an M12 or M13 transmission line if desired.
(4) Connect blasting cap with shock tube to an M14 cap with time fuse. Cut time blasting fuse to desired delay
time.
(5) Prime the explosive charge by inserting the blasting cap into the charge.
(6) Visually inspect firing system for possible misfire indicators such as cracks, bulges, or corrosion.
(7) Return to the firing point and secure a fuse igniter to the cut end of the time fuse.
(8) Remove the safety cotter pin from the igniter's body.
(9) Actuate the charge by grasping the igniter body with one hand while sharply pulling the pull ring.
b. MDI and Detonating Cord. Construct the charge using the above steps for MDI stand-alone system. Incorporate
detonating cord branch lines into the system using the "J" hooks of the M11 shock tube. Taping the ends of the detonation cord
reduces the effect of moisture on the system.
5-3.
SAFETY. MDI is not recommended for below ground use, except in quarry operations with water-gel or slurry explosives.
Use detonating cord when it is necessary to bury primed charges.
a. Do not handle misfires downrange until the required 30 minute waiting period for both primary and secondary
initiation systems has elapsed and other safety precautions have been accomplished.
b. Never yank or pull hard on the shock tube. This may actuate the blasting cap.
c. Do not dispose of used shock tubes by burning because of potentially toxic fumes given off from the burning plastic.
d. Do not use M1 dynamite with the M15 blasting cap. The M15 delay blasting cap should be used only with water-gel
or slurry explosives.
e. Always use protective equipment when handling demolitions. Minimum protection consists of leather gloves, ballistic
eye protection, and helmet.
5-4.
EXPEDIENT EXPLOSIVES- IMPROVISED SHAPED CHARGE. An improvised shaped charge (Figure 5-2) concentrates
the energy of the explosion released on a small area, making a tubular or linear fracture in the target.
a. The versatility and simplicity of these charges make them effective against targets, especially those made of
concrete or those with armor plating.
(1) Bowls, funnels, cone shaped glasses, (champagne glasses with stem removed) used as cones.
Champagne or cognac bottles are excellent.
(2) Charge characteristics.
(a) Cavity Liners. These are made of copper, tin, or zinc. If none is available, cut a cavity out of the
plastic explosive.
(b) Cavity Angle. This will work with 30 to 60 degree angles. The cavity angle in most high-explosive
antitank (HEAT) ammunition is 42 to 45 degrees.
(c) Explosive Height (In Container). This is 2 times the height of the cone measured from the base of
the cone to the top of the explosive.
(d) Standoff. Normal standoff is one and one half times the cones diameter.
(e) Detonation Point. The exact top center of the charge is the detonation point. Cover the blasting cap
with a small amount of C4 if any part of the blasting cap is exposed.
b. Remove the narrow neck of a bottle or the stem of a glass by wrapping it with a piece of soft, absorbent twine or by
soaking the string in gasoline and lighting it. Place two bands of adhesive tape, one on each side of the twine, to hold the twine
firmly in place. The bottle or stem must be turned continuously with the neck up, to heat the glass uniformly.
c. A narrow band of plastic explosive placed around the neck and burned gives the same result. After the twine or
plastic has burned, submerge the neck of the bottle in water and tap it against some object to break it off. Tape the sharp edge of
the bottle to prevent cutting hands while tamping the explosive in place.
d. Do not immerse the bottle in water before the plastic has been completely burned, or it could detonate.
Figure 5 2. IMPROVISED SHAPED CHARGE
5-5.
EXPEDIENT EXPLOSIVES-PLATTER CHARGE. This device (Figure 5-3) turns a metal plate into a powerful blunt-nosed
projectile. The plate should be steelpreferably round, but square will workand it should weigh from 2 to 6 pounds.
a. The weight of the explosive should equal the weight of the platter.
b. Uniformly pack the explosive behind the platter. You will only need a container if the explosives fail to remain firmly
against the platter. You can use tape to anchor the explosives, if needed.
c. Prime the charge at the exact, rear center of the charge. If any part of the blasting cap is exposed, cover it with a
small quantity of C4.
5-5
d. Aim charge at the direct center of the target, and ensure that the charge is on the opposite side of the platter from the
target. Effective range is 35 yards for a small target. With practice, you might hit a 55-gallon drum at 25 yards 90 percent of the
time. A gutted fuse igniter can serve as an expedient aiming device.
Figure 5-3. PLATTER CHARGE
5-6.
EXPEDIENT EXPLOSIVES-GRAPESHOT CHARGE. To use this antipersonnel fragmentation mine (Figure 5-4)-a. Hole. Create a hole in the center, bottom of the container, for the blasting cap.
b. Explosives. Place explosives evenly on the bottom of the container. Remove all voids and air pockets by pressing
the C4 into place using a non-sparking instrument.
c. Buffer. Place buffer material directly over the top of the explosives.
d. Projectiles. Place projectiles over top of the buffer materials, then cover to prevent spilling from movement.
e. Aim. Aim at target from about 100 feet. Use a small amount of C4 on any exposed portion of the blasting cap.
Figure 5-4. GRAPESHOT CHARGE
5-7.
DEMOLITION KNOTS. Several knots are used in demolitions. Figure 5-5 and Figure 5-6 show a few simple knots that
can join demolitions to detonation cord.
Figure 5-5. VARIOUS JOINING KNOTS USED IN DEMOLITIONS
5-7
5-8.
MINIMUM SAFE DISTANCES. Rangers must remain especially aware of their situations when using demolitions. Table 5-2
shows minimum safe distances for employing up to 500 pounds. For charges over 500 pounds, see Figure 5-7.
EXPLOSIVE
WEIGHT (LB)
27 OR LESS
30
35
40
45
50
60
70
80
90
100
125
150
Table 5-2. MINIMUM SAFE DISTANCE FOR PERSONNEL IN OPEN (BARE CHARGE)
SAFE DISTANCE
SAFE DISTANCE
EXPLOSIVE
FEET
METERS
WEIGHT (LB)
FEET
METERS
985
300
175
1,838
560
1,021
311
200
1,920
585
1,073
327
225
1,999
609
1,123
342
250
2,067
630
1,168
356
275
2,136
651
1,211
369
300
2,199
670
1,287
392
325
2,258
688
1,355
413
350
2,313
705
1,415
431
375
2,369
722
1,474
449
400
2,418
737
1,526
465
425
2,461
750
1,641
500
500
2,625
800
1,752
534
------Figure 5-7. MINIMUM SAFE DISTANCE FOR CHARGES OVER 500 POUNDS
DANGER
CHARGES ON TARGETS
FOR CHARGES ON TARGETS, THE MINIMUM RADIUS OF DANGER
IS 1,000 METERS. MINIMUM SAFE DISTANCE WHEN IN A MISSILE-PROOF
SHELTER FROM THE POINT OF DETONATION IS 100 METERS.
5-9.
BREACHING CHARGES. For Table 5-3, the left column represents the thickness of reinforced concrete wall. The
remaining 7 columns show the number of packages of C4 required to breach the wall using the charge placements shown in the
drawings above the columns.
a. Use Table 5-3, Table 5-4, and Table 5-5 for breaching charges.
b. Use the formula in Figure 5-8 to calculate the charges (Table 3-5 and Figure 3-15 for more information).
c. Multiply number of packages of C4 from Table 5-3 by conversion factor from Table 5-4 for materials other than
reinforced concrete.
Reinforced
Concrete
Thickness
(ft)
C = 1.0
2.0
2.5
3.0
3.5
4.0
4.5
5.0
5.5
6.0
6.5
7.0
7.5
8.0
1
2
2
4
5
7
9
12
13
17
21
26
31
C = 1.0
C = 1.0
C = 1.8
C = 2.0
C = 2.0
C = 3.6
10
18
26
41
62
88
95
126
163
207
222
273
331
17
33
47
74
111
157
170
226
293
372
399
490
595
5
9
13
21
31
44
48
63
82
104
111
137
166
9
17
24
37
56
79
85
113
147
186
200
245
298
5-9
10
18
26
41
62
88
95
126
163
207
222
273
331
Table 5-4. CONVERSION FACTORS FOR MATERIALS OTHER THAN REINFORCED CONCRETE
MATERIAL
CONVERSION FACTOR
EARTH
ORDINARY MASONRY
HARD PAN
SHALE
ORDINARY CONCRETE
ROCK
GOOD TIMBER
EARTH CONSTRUCTION
DENSE CONCRETE
FIRST-CLASS MASONRY
0.1
0.5
0.7
Earth
All values
0.07
0.32
0.29
0.88
0.48
0.40
0.32
0.27
1.14
0.62
0.52
0.41
0.35
1.76
0.96
0.80
0.63
0.54
P = R3KC
Where
P = TNT required (in pounds)
R = Breaching radius (in feet)
K = Material factor, which reflects the strength, hardness, and
mass
of the material to be demolished
C = Tamping factor, which depends on the location and
tamping
of the charge
5-10. TIMBER CUTTING CHARGES. Table 5-6 shows timber-cutting charge sizes. Figure 5-9 through Figure 5-15 show the
types of charges and the formulas to use with each.
Table 5-6. TIMBER-CUTTING CHARGE SIZE
5 - 11
P = D/50 = P = 0.02D
Where
P = TNT required per tree (in pounds)
D = Diameter or least dimension of dimensioned timber; in inches
Figure 5-11. TIMBER-CUTTING RING CHARGE
P = D/40 or P = 0.025D
Where
P = TNT required per target (in pounds)
D = Diameter or least dimension of dimensioned timber; in inches
Figure 5-14. TIMBER-CUTTING CHARGE (INTERNAL)
5 - 13
P = D/250 or P = 0.004D
Where
P = TNT required per target (in pounds)
D = Diameter or least dimension of dimensioned timber; in inches
5 - 15
Chapter 6
MOVEMENT
To survive on the battlefield, stealth, dispersion, and security must be enforced in all tactical movements. The leader must be skilled
in all movement techniques (FM 3-21.8).
6-1.
FORMATIONS. Movement formations include elements and Rangers arranged in relation to each other. Fire teams,
squads, and platoons use several formations. Formations give the leader control based on a METT-TC analysis. Leaders position
themselves where they can best command and control the formations, which are shown in Figure 6-1. Formations
a. Allow the fire team leader to lead by example, Follow me and do as I do. All Rangers in the team must be able to
see their leader.
b. Reflect fire team formations. Squad formations are very similar with more Rangers. Squads can operate in lines and
files similar to fire teams. When squads operate in wedges or in echelon, the fire teams use those formations, and simply arrange
themselves in column or with one team behind the other. Squads may also use the vee, where one team forms the lines of the vee
with the squad leader at front (at the point of the vee) for command and control. Platoons use the same formations as squads.
When the unit operates as a platoon, the platoon leader must carefully select the location for his machine guns in the movement
formation.
Figure 6-1. FORMATIONS
6-2.
MOVEMENT TECHNIQUES. Selecting a movement technique is based on the likelihood of enemy contact and the relative
need for speed. Specifically, the factors to consider include control, dispersion, speed, and security. Movement techniques are
neither fixed nor are they formations. Instead, movement techniques are distinguished by a set of criteria such as distance
between individual Rangers and between teams or squads. Movement techniques vary depending on METT-TC. However, Rangers
always must be able to see their fire team leaders, and the platoon leader should be able to see his lead squad leader. Leaders
control movement with hand and arm signals and use radios only when needed. Leaders match the movement technique to the
situation as follows:
a. Traveling. Use when enemy contact is not likely, but speed is necessary. Leave 10 meters between Rangers, and
20 meters between squads.
More control than traveling overwatch but less than bounding overwatch.
Minimum dispersion.
Maximum speed.
6-1
Minimum security.
b. Traveling Overwatch. Use when enemy contact is possible. This is the most used movement technique. Leave 20
meters between Rangers, and 50 meters between teams.
(1) Only the lead squad should use traveling overwatch; however, in cases where greater dispersion is desired, all
squads may use it.
(2) In other formations, all squads use traveling overwatch unless the platoon leader specifies not to. Traveling
overwatch offers good control, dispersion, speed, and security forward.
(3) The lead squad must be far enough ahead of the rest of the platoon to detect or engage any enemy before the
enemy observes or fires on the main body. However, the lead squad must stay between 50 and 100 meters in
front of the platoon so the platoon can support them with small arms fires. This is normally between 50 to 100
meters, depending on terrain, vegetation, and light and weather conditions.
c. Bounding Overwatch. Use when enemy contact is likely, or when crossing a danger area. Both squad and platoon
have bounding and overwatch elements. The bounding element moves while the other one occupies a position where it can
overwatch by fire the bounding elements route. The bounding element must remain within firing range of the overwatching element
at all times.
(1) Characteristics. Bounding overwatch offers maximum control, dispersion, and security with minimum speed.
(2) Types of Bounds.
(a) Successive bounds. One element moves to a position, then the overwatching element moves to a position
generally online with the first element.
(b) Alternating Bounds. One element moves into position, then the overwatching element moves to a position in
front of the first element.
(3) Length. The length of a bound depends on the terrain, visibility, and control.
(4) Instructions. Before a bound, the leader gives the following instructions to his subordinates:
Direction of the enemy if known
Position of overwatch elements
Next overwatch position
Route of the bounding element
What to do after the bounding element reaches the next position
How the elements receive follow on orders
(5) Squad Bounding Overwatch. Rangers leave about 20 meters between them. The distance between teams
and squads varies (Figure 6-2).
(6) Platoon Bounding Overwatch. When platoons use bounding overwatch (Figure 6-3), one squad bounds, a
second squad overwatches, and a third awaits orders. Rangers leave about 20 meters between them. The
distance between teams and squads varies. Forward observers stay with the overwatching squad to call for
fire. Platoon leaders normally stay with the overwatching squad, which uses machine guns and attached
weapons to support the bounding squad. Another way is to have one squad use bounding overwatch while the
other two use traveling or traveling overwatch. When deciding where to move the bounding element, consider
The enemys likely location
The mission
The routes to the next overwatch position
The weapons ranges of the overwatching unit
The responsiveness of the rest of the unit
The fields of fire at the next overwatch position
6-3
6-3.
STANDARDS. Unit moves on designated route or arrives at specified location IAW OPORD, maintaining accountability of
all assigned/ attached personnel.
a. Unit uses the movement formation and technique ordered by the leader (based on METT-TC).
b. Leaders remain oriented (within 200 meters) and follow a planned route, unless METT-TC dictates otherwise.
c. (During movement) unit maintains 360-degree security and remains 100 percent alert.
d. (During halts) unit maintains 360-degree security and at least 75 percent security.
e. If the unit makes contact with the enemy, they do so with the smallest element possible.
f. The unit uses control measures during movement such as head counts, rally points, or phase lines.
6-4.
FUNDAMENTALS.
a. Mission Accomplishment. Mission accomplishment depends on successful land navigation. The patrol should use
stealth and vigilance to avoid chance contact. Designate a primary and alternate compass and pace man per patrol. All leaders
except fire team leaders move inside their formations to best control the platoon.
NOTE: The point man is never tasked to perform compass or pace
duties. His sole responsibility is forward security for the element.
(1) Stealth. Patrols must use stealth, and use the cover and concealment of the terrain to its maximum advantage.
Whenever possible, the patrol should move during limited visibility to maximize the technological advantages of
night vision devices and hinder the enemys ability to detect the patrol. They exploit the enemys weaknesses,
and try to time movements to coincide with other operations that distract the enemy.
(2) Security. The patrol must continue to use both active and passive security measures. The leader assigns
subunit responsibilities for security at danger areas, patrol bases and, most of all, in the objective area.
(3) Fire Support. The leader plans fire support (mortars, artillery, tactical air, attack helicopter, naval gunfire).
(4) Choice of Technique. The enemy threat and terrain determines which of the three movement techniques to
use:
(a) Fire teams maintain visual contact, but the distance between them is such that the entire patrol does not
become engaged if it makes contact. Fire teams can spread their formations as necessary to gain better
observation to the flanks. Although widely spaced, men retain their relative positions in their wedge, and
follow their team leader. Only in extreme situations should the file be used.
(b) The lead squad must secure the front, and is responsible for navigation. For a long movement, the PL may
rotate lead squad responsibilities. The fire team/squad in the rear is charged with rear security.
(c) Vary movement techniques to meet the changing situation.
(5) Three Dimensional Battlefield. The patrol achieves 360-degree security high and low. Within a fire team,
squad and so on, the leader assigns appropriate sectors of fire to subordinates. This ensures the battlefield is
covered. This includes trees, multiple storied structures, tunnels, sewers, and ditches.
6-5.
TACTICAL MARCHES. Platoons conduct two types of marches with the company: foot marches and motor (road)
marches.
a. Purpose/ General. A foot march is successful when troops arrive at the destination at the prescribed time, physically
able to execute their tactical mission.
b. Standard.
The unit crosses the start point and release point at the times specified in the order.
The unit follows the prescribed route, rate of march, and interval without deviation unless required otherwise
by enemy action or higher headquarters action.
c. Fundamentals.
Effective control
Detailed planning
Rehearsals
d. Considerations.
(1) METT-TC.
Mission--Task and purpose
Enemy--Intentions, capabilities, and course of action
Terrain and Weather--Road condition/ trafficability, and visibility
Troops/Equipment--Condition of Rangers and their loads; number and types of weapons and radios
Time--Start time, release time, rate of march, and time available
Civilians--Movement through populated areas, refugees, OPSEC
(2) Task Organization
Security Advance and trail teams
Main Body Two remaining line squads and weapons squad
Headquarters Command and Control
Control measures
(3) Start Point and Release Point (given by higher)
Check Points at check points report to higher and use to remain oriented
Rally or rendezvous points used when elements become separated
Locations of Leaders where they can best control their elements
Communications Plan location of radios, frequencies, call signs, and OPSKEDs
Dispersion between Rangers
3 to 5 meters/day
1 to 3 meters/night
(4) March Order. May be issued as an OPORD, FRAGO, or annex to either (must use operational overlay or strip
map). The march order includes
Formations and order of movement
Route of march, assembly area, start point, release point, rally points, check points, break/ halt points
Start point time, release point time, and rate of march
March interval for squads, teams and individuals
Actions on enemy contactair and ground
Actions at halts
6-5
b. Navigation. While navigating during limited visibility, the unit uses the same techniques are they do in daylight, but
leaders exercise more care to keep the patrol oriented.
c. Security.
Enforce strict noise and light discipline.
Use radio listening silence.
Use camouflage.
Use terrain to avoid detection by enemy surveillance or night vision devices.
Make frequent listening halts; conduct SLLS (Stop, Look, Listen, Smell).
Mask the sounds of movement when possible. (Rain, wind, and flowing water will mask the sounds of
movement.)
d. Rally Points. Leaders plan actions to be taken at rally points in detail. All elements must maintain communications at
all time. The two techniques for actions at rally points follow:
Minimum Force: Patrol members assemble at the rally point, and the senior leader assumes command.
When the minimum force (designated in the OPORD) is assembled and organized, the patrol will continue the
mission.
Time Available: The senior leader determines if the patrol has enough time remaining to accomplish the
mission.
e. Actions at Halts. During halts, the unit posts security and covers all approaches into the sector with key weapons.
Short Halt. This typically takes 1 to 2 minutes long. Rangers seek immediate cover and concealment and
take a knee. Leaders assign sectors of fire.
Long Halt. This typically takes more than 2 minutes. Rangers assume the prone position behind cover and
concealment. Leaders ensure Rangers have clear fields of fire, and assign sectors of fire.
6-7.
DANGER AREAS. A danger area is any place on a units route where the leader determines his unit may be exposed to
enemy observation or fire. Some examples of danger areas are open areas, roads and trails, urban terrain, enemy positions, and
natural and manmade obstacles. Bypass danger areas whenever possible.
a. Standards.
The unit prevents the enemy from surprising the main body.
The unit moves all personnel and equipment across the danger area.
The unit prevents decisive engagement by the enemy.
b. Fundamentals.
Designate near and far side rally points.
Secure near side, left and right flank, and rear security.
Recon and secure the far side.
Cross the danger area.
Plan for fires on all known danger areas.
c. Technique for Crossing Danger Areas.
(1) Linear Danger Area (LDA; Figure 6-4) Actions for a Squad.
STEP 1. The alpha team leader (ATL) observes the linear danger area and sends the hand and arm signal to
the SL, who determines to bound across.
STEP 2. SL directs the ATL to move his team across the LDA far enough to fit the remainder of the squad on
the far side of the LDA. Bravo team moves to the LDA to the right or left to provide an overwatch position prior
to A team crossing.
STEP 3. SL receives the hand and arm signal that it is safe to move the rest of the squad across (B team is still
providing overwatch).
STEP 4. SL moves himself, RTO and B team across the LDA. (A team provides overwatch for squad
missions.)
STEP 5. A team assumes original azimuth at SLs command or hand and arm signal.
(2) LDA Crossing for a Platoon.
(a) The lead squad halts the platoon and signals danger area.
6-7
(b) The platoon leader moves forward to the lead squad to confirm the danger area, and then decides if current
location is suitable for crossing.
(c) The platoon leader confirms danger area/ crossing site and establishes near and far side rally points.
(d) On the platoon leaders signal, the trail squad moves forward to establish left and right near side security.
(e) Once near side security is established, the A team of the lead squad with the squad leader, moves across
to confirm there is enough room to fit the rest of the platoon on the far side of the LDA.
(f) Once he conducts Stop, Look, Listen, and Smell (SLLS), squad leader signals platoon leader All Clear.
Day timehand and arm signal such as a thumbs up
Night timeclandestine signal such as infrared, red lens
(g) The platoon leader then directs the B team of the lead squad to bound across by team and link up with the
A team of the lead squad and pick up a half step while the rest of the platoon crosses.
(h) Platoon leader then crosses with RTO, FO, WSL, and two gun teams.
(i) Once across, PL signals the 2nd squad in movement to cross.
(j) PSG with medic and one gun team crosses after second squad is across (sterilizing central crossing site).
(k) PSG signals security squad to cross at their location.
(l) PSG calls PL via FM to confirm all elements are across.
(m) PL directs lead squad to pick up normal rate of movement.
Figure 6-4. LINEAR DANGER AREA
6-9
6 - 11
Chapter 7
PATROLS
This chapter describes the principles and types of (reconnaissance and combat), and planning considerations and supporting tasks
for patrols by Infantry platoons and squads. It also discusses patrol bases and movements to contact (FM 3-21.8, FM 3-0, and FM
1-02). Here, the terms "element" and "team" refer to the squads fire teams, or buddy teams that perform the tasks as described.
All patrols are governed by five principles.
Section I. PRINCIPLES
7-1.
PLANNING. Quickly make a simple plan and effectively communicate it to the lowest level. A great plan that takes forever
to complete and is poorly disseminated isnt a great plan. Plan and prepare to a realistic standard and rehearse everything.
7-2.
RECONNAISSANCE. Your responsibility as a Ranger leader is to confirm what you think you know, and to learn that which
you do not already know.
7-3.
SECURITY. Preserve your force as a whole. Every Ranger and every rifle counts; anyone could be the difference between
victory and defeat.
7-4.
CONTROL. Clarify the concept of the operation and commanders intent, coupled with disciplined communications, to bring
every man and weapon available to overwhelm the enemy at the decisive point.
7-5.
COMMON SENSE. Use all available information and good judgment to make sound, timely decisions.
7-1
rifle company. Unlike operations in which the Infantry platoon or squad is integrated into a larger
organization, the patrol is semi-independent and relies on itself for security. Elements and teams for
platoons conducting patrols include
b. Common Elements of Patrols.
(1) Headquarters Element. The headquarters consists of the platoon leader, RTO, platoon sergeant (PSG),
FO, RTO, and medic. It may include any attachments that the PL decides that he or the PSG must control
directly.
(2) Aid and Litter Team. Aid and litter teams are responsible for buddy aid and evacuation of casualties.
(3) Enemy Prisoner of War Team. EPW teams control enemy prisoners using the five Ss and the leaders
guidance.
(4) Surveillance Team. The surveillance team keeps watch on the objective from the time that the leaders
reconnaissance ends until the unit deploys for actions on the objective. They then rejoin their parent
element.
(5) En Route Recorder. Part of the HQ element, maintains communications with higher and acts as the
recorder for all CCIR collected during the mission.
(6) Compass Man. The compass man assists in navigation by ensuring the patrol remains on course at all
times. Instructions to the compass man must include initial and subsequent azimuths. As a technique, the
compass man should preset his compass on the initial azimuth before the unit moves out, especially if the
move will be during limited visibility conditions. The platoon or squad leader should also designate an
alternate compass man.
(7) Point/ Pace Man. As required, the PL designates a primary and alternate point man and a pace man for the
patrol. The pace man aids in navigation by keeping an accurate count of distance traveled. The point man
selects the actual route through the terrain, guided by the compass man or team leader. In addition, the
point man also provides frontal security.
c. Common Elements of Combat Patrols.
(1) Assault Element. The assault element seizes and secures the objective and protects special teams as
they complete their assigned actions on the objective.
(2) Security Element. The security element provides security at danger areas, secures the ORP, isolates the
objective, and supports the withdrawal of the rest of the patrol once actions on the objective are complete.
The security element may have separate security teams, each with an assigned task or sequence of tasks.
(3) Support Element. The support element provides direct and indirect fire support for the unit. Direct fires
include machine guns, medium and light antiarmor weapons, small recoilless rifles. Indirect fires available
may include mortars, artillery, CAS, and organic M203 weapon systems.
(4) Demolition Team. Demolition teams are responsible for preparing and detonating the charges to destroy
designated equipment, vehicles, or facilities on the objective.
(5) EPW and Search Teams. The assault element may provide two-Ranger (buddy teams) or four-Ranger (fire
team) search teams to search bunkers, buildings, or tunnels on the objective. These teams will search the
objective or kill zone for any PIR that may give the PL an idea of the enemy concept for future operations.
Primary and alternate teams may be assigned to ensure enough prepared personnel are available on the
objective.
(6) Breach Element. The breach team conducts initial penetration of enemy obstacles to seize a foothold and
allow the patrol to enter an objective. This is typically done IAW METT-TC and the steps outlined in the
Conduct an Initial Breach of a Mined Wire Obstacle battle drill in Chapter 6 of this Handbook.
d. Common Elements, Recon Patrols.
(1) Reconnaissance Team. Reconnaissance teams reconnoiter the objective area once the security teams
are in position. Normally these are two-Ranger teams (buddy teams) to reduce the possibility of detection.
(2) Reconnaissance and Security Teams. R&S teams are normally used in a zone reconnaissance, but may
be useful in any situation when it is impractical to separate the responsibilities for reconnaissance and
security.
(3) Security Element. When the responsibilities of reconnaissance and security are separate, the security
element provides security at danger areas, secures the ORP, isolates the objective, and supports the
withdrawal of the rest of the platoon once the recon is complete. The security element may have separate
security teams, each with an assigned task or sequence of tasks.
7-7
INITIAL PLANNING AND COORDINATION. Leaders plan and prepare for patrols using the troop leading procedures and
the estimate of the situation, as described in Chapter 2. Through an estimate of the situation, leaders identify required actions on
the objective (mission analysis) and plan backward to departure from friendly lines and forward to reentry of friendly lines. Because
patrolling units act independently, move beyond the direct fire support of the parent unit, and operate forward of friendly units,
coordination must be thorough and detailed. Coordination is continuous throughout planning and preparation. PLs use checklists to
preclude omitting any items vital to the accomplishment of the mission.
a. Coordination with Higher Headquarters. This coordination includes intelligence, operations, and fire support IAW
Chapter 2, Coordination Checklists (page 2-34). This initial coordination is an integral part of Step 3 of Troop Leading Procedures,
Make a Tentative Plan.
b. Coordination with Adjacent Units. The leader also coordinates his units patrol activities with the leaders of other
units that will be patrolling in adjacent areas at the same time, IAW Coordination Checklists (Chapter 7).
7-8.
COMPLETION OF PLAN. As the PL completes his plan, he considers
a. Specified and Implied Tasks. The PL ensures that he has assigned all specified tasks to be performed on the
objective, at rally points, at danger areas, at security or surveillance locations, along the route(s), and at passage lanes. These
make up the maneuver and tasks to maneuver units subparagraphs of the Execution paragraph.
b. Key Travel and Execution Times. The leader estimates time requirements for movement to the objective, leader's
reconnaissance of the objective, establishment of security and surveillance, completion of all assigned tasks on the objective, and
passage through friendly lines. Some planning factors are
Movement: Average of 1 kmph during daylight hours in woodland terrain; average limited visibility 1/2 kmph.
Add additional time for restrictive, or severely restrictive terrain such as mountains, swamps, or thick
vegetation.
Leaders recon: NLT 1.5 hour.
Establishment of security and surveillance: 0.5 hour.
c. Primary and Alternate Routes. The leader selects primary and alternate routes to and from the objective. The
return routes should differ from the routes to the objective. The PL may delegate route selection to a subordinate, but is ultimately
responsible for the routes selected.
d. Signals. The leader should consider the use of special signals. These include hand and arm signals, flares, voice,
whistles, radios, and infrared equipment. Primary and alternate signals must be identified and rehearsed so that all Rangers know
their meaning.
e. Challenge and Password Forward of Friendly Lines. The challenge and password from the units ANCD must not
be used beyond the FLOT.
(1) Odd Number System. The leader specifies an odd number. The challenge can be any number less than
the specified number. The password will be the number that must be added to it to equal the specified
number, for example, the number is 7, the challenge is 3, and the password is 4.
(2) Running Password. ANCDs may also designate a running password. This code word alerts a unit that
friendly Rangers are approaching in a less than organized manner and possibly under pressure. The
number of Rangers approaching follows the running password. For example, if the running password is
Ranger," and five friendly Rangers are approaching, they would say Ranger five."
f. Location of Leaders. The PL considers where he and the PSG and other key leaders are located during each phase
of the mission. The PL positions himself where he can best control the actions of the patrol. The PSG is normally located with the
assault element during a raid or attack to help the PL control the use of additional assaulting squads, and will assist with securing
the OBJ. The PSG will locate himself at the CCP to facilitate casualty treatment and evacuation. During a reconnaissance mission,
the PSG will stay behind in the ORP to facilitate the transfer of Intel to the higher headquarters, and control the recon elements
movement into and out of the ORP.
7-3
g. Actions on Enemy Contact. Unless required by the mission, the unit avoids enemy contact. The leaders plan must
address actions on chance contact at each phase of the patrol mission. The units ability to continue will depend on how early
contact is made, whether the platoon is able to break contact successfully (so that its subsequent direction of movement is
undetected), and whether the unit receives any casualties because of the contact. The plan must address the handling of seriously
wounded Rangers and KIAs. The plan must also address the handling of prisoners who are captured because of chance contact
and are not part of the planned mission.
h. Contingency Plans. The leader leaves his unit for many reasons throughout the planning, coordination, preparation,
and execution of his patrol mission. Each time the leader departs the patrol main body, he must issue a five point contingency plan
to the leader left in charge of the unit. The patrol leader will additionally issue specific guidance stating what tasks are to be
accomplished in the ORP in his absence. The contingency plan is remembered using the memory aid GOTWA shown in Figure 71.
Figure 7-1. GOTWA.
i. Rally Points. The leader considers the use and location of rally points. A rally point is a place designated by the
leader where the unit moves to reassemble and reorganize if it becomes dispersed. Rangers must know which rally point to move to
at each phase of the patrol mission should they become separated from the unit. They must also know what actions are required
there and how long they are to wait at each rally point before moving to another.
(1) Criteria. Rally points must be
Easily identifiable in daylight and limited visibility.
Show no signs of recent enemy activity.
Covered and concealed.
Away from natural lines of drift and high speed avenues of approach.
Defendable for short periods of time.
(2) Types. The most common types of rally points include initial, en route, objective, and near and far side rally
points.
j. Objective Rally Point. The ORP typically lies 200 to 400m from the objective, or at a minimum, one major terrain
feature away. Actions at the ORP include
Conduct SLLS and pinpoint location.
Conduct a leaders recon of the objective.
Issue a FRAGO, if needed.
Make final preparations before continuing operations, for example, recamouflage, prepare demolitions,
line up rucksacks for quick recovery; prepare EPW bindings, first aid kits, and litters; and inspect weapons.
Account for Rangers and equipment after completing actions at the objective.
Reestablish the chain of command after actions at the objective are complete.
Disseminate information from reconnaissance, if no contact was made.
k. Leaders Reconnaissance of the Objective. The plan must include a leaders reconnaissance of the objective once
the platoon or squad establishes the ORP. Before departing, the leader must issue a 5 point contingency plan. During his
reconnaissance, the leader pinpoints the objective, selects reconnaissance, security, support, and assault positions for his
elements, and adjusts his plan based on his observation of the objective. Each type of patrol requires different tasks during the
leaders reconnaissance. The platoon leader will bring different elements with him. (These are discussed separately under each
type of patrol). The leader must plan time to return to the ORP, complete his plan, disseminate information, issue orders and
instructions, and allow his squads to make any additional preparations. During the Leader's Reconnaissance for a Raid or Ambush,
the PL will leave surveillance on the OBJ.
l. Actions on the Objective. Each type of patrol requires different actions on the objective. Actions on the objective are
discussed under each type of patrol.
Section III. RECONNAISSANCE PATROLS
This section discusses the fundamentals of reconnaissance, task standards for the two most common types of recon (area and
zone), and actions on the objective for those types of recon. Both types of recon patrol provide timely and accurate information on
the enemy and terrain and confirm the leaders plan before it is executed. Units on reconnaissance operations collect specific
information (priority intelligence requirements [PIR]) or general information (information requirements [IR]) based on the instructions
from their higher commander.
7-9.
FUNDAMENTALS OF RECONNAISSANCE. In order to have a successful area reconnaissance, the platoon leader applies
the fundamentals of the reconnaissance to his plan during the conduct of the operation.
a. Obtain Required Information. The parent unit tells the patrol leader what information is required. This is in the form
of the information requirement and priority intelligence requirements. The platoons mission is then tailored to what information is
required. During the entire patrol, members must continuously gain and exchange all information gathered, but cannot consider the
mission accomplished unless all PIR has been gathered.
b. Avoid Detection by the Enemy. A patrol avoids letting the enemy know that it is in the objective area. If the enemy
knows he is being observed, he may move, change his plans, or increase his security measures. Methods of avoiding detection are
Minimize movement in the objective area (area reconnaissance).
Move no closer to the enemy than necessary.
If possible, use long range surveillance or night vision devices.
Use camouflage, stealth, and noise and light discipline.
Minimize radio traffic.
c. Employ Security Measures. A patrol must be able to break contact and return to the friendly unit with what
information is gathered. If necessary, they break contact and continue the mission. Leaders emplace security elements where they
can overwatch the reconnaissance elements. They suppress the enemy so the reconnaissance element can break contact.
d. Task Organize. When the platoon leader receives the order, he analyzes his mission to ensure he understands what
must be done. Then he task organizes his platoon to best accomplish the mission IAW METT-TC. Reconnaissances are typically
squad sized missions.
7-10.
ASK STANDARDS
a. Area Reconnaissance. The area recon patrol collects all available information on PIR and other intelligence not
specified in the order for the area. The patrol completes the recon and reports all information by the time specified in the order. The
patrol is not compromised.
b. Zone Reconnaissance. The zone recon patrol determines all PIR and other intelligence not specified in the order for
its assigned zone. The patrol reconnoiters without detection by the enemy. The patrol completes the recon and reports all
information by the time specified in the order.
7-11. ACTIONS ON THE OBJECTIVE, AREA RECONNAISSANCE. The element occupies the ORP as discussed in the section
on occupation of the ORP (A, Figure 7-2). The RTO reports to higher that the unit has occupied the ORP. The leader confirms his
location on map while subordinate leaders make necessary perimeter adjustments. The PL organizes the platoon in one of two
ways: separate recon and security elements, or combined recon and security elements.
a. The PL takes subordinates leaders and key personnel on a leaders recon to confirm the objective and plan.
(1) Issues a 5 point contingency plan before departure.
(2) Establishes a suitable release point that is beyond sight and sound of the objective if possible, but that is
definitely out of sight. The RP should also have good rally point characteristics.
(3) Allows all personnel to become familiar with the release point and surrounding area.
7-5
(4) Identifies the objective and emplaces surveillance. Designates a surveillance team to keep the objective
under surveillance. Issues a contingency plan to the senior man remaining with the surveillance team. The
surveillance team is positioned with one man facing the objective, and one facing back in the direction of
the release point.
(5) Takes subordinate leaders forward to pinpoint the objective, emplace surveillance, establish a limit of
advance, and choose vantage points.
(6) Maintains communications with the platoon throughout the leaders recon.
b. The PSG maintains security and supervises priorities of work in the ORP.
(1) Reestablishes security at the ORP.
(2) Disseminates the PLs contingency plan.
(3) Oversees preparation of recon personnel (personnel recamouflaged, NVDs and binoculars prepared,
weapons on safe with a round in the chamber).
c. The PL and his recon party return to the ORP.
(1) Confirms the plan or issues a FRAGO.
(2) Allows subordinate leaders time to disseminate the plan.
d. The patrol conducts the recon by long range observation and surveillance if possible. R&S element (B, Figure 7-2).
(1) Moves to observation points that offer cover and concealment and that are outside of small arms range.
(2) Establishes a series of observation posts (OP) if information cannot be gathered from one location.
(3) Gathers all PIR using the SALUTE format.
e. If necessary, the patrol conducts its recon by short range observation and surveillance (C, Figure 7-2).
(1) Moves to an OP near the objective.
(2) Passes close enough to the objective to gain information.
(3) Gathers all PIR using the SALUTE format.
f. R&S teams move using a technique such as the cloverleaf method to move to successive OPs (D, Figure 7-2). In this
method, R&S teams avoid paralleling the objective site, maintain extreme stealth, do not cross the limit of advance, and maximize
the use of available cover and concealment.
g. During the conduct of the recon, each R&S team returns to the release point when any of the following occurs (E,
Figure 7-2):
They have gathered all their PIR.
They have reached the limit of advance.
The allocated time to conduct the recon has elapsed.
Contact has been made.
h. At the release point, the leader analyzes what information has been gathered and determines if he has met the PIR
requirements.
i. If the leader determines that he has not gathered sufficient information to meet the PIR requirements, or if the
information he and the subordinate leader gathered differs drastically, he may have to send R&S teams back to the objective site. In
this case, R&S teams alternate areas of responsibilities. For example, if one team reconnoitered from the 6 3 12, then that team
will now recon from the 6 9 12.
j. The R&S element returns undetected to the ORP by the specified time.
(1) Disseminates information to all patrol members through key leaders at the ORP, or moves to a position at
least one terrain feature or one kilometer away to disseminate. To disseminate, the leader has the RTO
prepare three sketches of the objective site based on the leader's sketch and provides the copies to the
subordinate leaders to assist in dissemination.
(2) Reports any information requirements and/ or any information requiring immediate attention to higher
headquarters, and departs for the designated area.
k. If contact is made, the R&S element moves to the release point. The recon element tries to break contact and return
to the ORP, secure rucksacks, and quickly move out of the area. Once they have moved a safe distance away, the leader informs
higher HQ of the situation and takes further instructions from them.
(1) While emplacing surveillance, the recon element withdraws through the release point to the ORP, and
follows the same procedures as above.
(2) While conducting the reconnaissance, the compromised element returns a sufficient volume of fire to allow
them to break contact. Surveillance can fire an AT 4 at the largest weapon on the objective. All elements
pull off the objective and move to the release point. The senior man quickly accounts for all personnel and
return to the ORP. Once in the ORP, leadership follows the procedures previously described. Figure 7-3
shows the critical tasks for a patrol.
Figure 7-2. ACTIONS ON THE OBJECTIVE, AREA RECONNAISSANCE
7-7
Patrol
7-12. ACTIONS ON THE OBJECTIVE, ZONE RECONNAISSANCE. The element occupies the initial ORP as discussed in the
section occupation of the ORP. The radio operator calls in spare for occupation of ORP. The leader confirms his location on map
while subordinate leaders make necessary perimeter adjustments.
a. Organization. The recon team leaders organize their recon elements.
(1) Designate security and recon elements.
(2) Assign responsibilities (point man, pace man, en route recorder, and rear security), if not already assigned.
(3) Designates easily recognizable rally points.
(4) Ensure local security at all halts.
b. Actions. The patrol reconnoiters the zone.
(1) Moves tactically to the ORPs.
(2) Occupies designated ORPs.
(3) Follows the method designated by the PL (fan, converging routes, or box method, Table 7-1).
(4) The recon teams reconnoiter.
During movement, the squad will gather all PIR specified by the order.
Recon team leaders will ensure sketches are drawn or digital photos are taken of all enemy hard sites,
roads, and trails.
Return to the ORP, or link up at the rendezvous point on time.
When the squad arrives at new rendezvous point or ORP, the recon team leaders report to the PL with all
information gathered.
(5) The PL continues to control the recon elements.
PL moves with the recon element that establishes the rendezvous point.
PL changes recon methods as required.
PL designates times for the elements to return to the ORP or to linkup.
PL collects all information and disseminates it to the entire patrol. PL will brief all key subordinate leaders
on information gathered by other squads, establishing one consolidated sketch if possible, and allow
team leaders time to brief their teams.
PL and PSG account for all personnel.
(6) The patrol continues the reconnaissance until all designated areas have been reconnoitered, and returns
undetected to friendly lines.
Table 7 1. COMPARISON OF ZONE RECONNAISSANCE METHODS
FAN METHOD
BOX METHOD
7-9
used in close terrain that restricts the enemy's ability to maneuver against the platoon, or in open terrain provided a means of
keeping the enemy in the kill zone can be effected.
L Shaped. In an L shaped ambush, the assault element forms the long leg parallel to the enemy's direction of
movement along the kill zone. The support element forms the short leg at one end of and at right angles to the assault element. This
provides both flanking (long leg) and enfilading fires (short leg) against the enemy. The L shaped ambush can be used at a sharp
bend in a trail, road, or stream. It should not be used where the short leg would have to cross a straight road or trail.
Figure 7-4. AMBUSH FORMATIONS
7-15 HASTY AMBUSH. The platoon moves quickly to concealed positions. The ambush is not initiated until the majority of the
enemy is in the kill zone. The unit does not become decisively engaged. The platoon surprises the enemy. The patrol captures, kills,
or forces the withdrawal of the entire enemy within the kill zone. On order, the patrol withdraws all personnel and equipment in the
kill zone from observation and direct fire. The unit does not become decisively engaged by follow on elements. The platoon
continues follow on operations. Actions on the objective follow (Figure 7-5).
a. Using visual signals, any Ranger alerts the unit that an enemy force is in sight. The Ranger continues to monitor the
location and activities of the enemy force until his team or squad leader relieves him, and gives the enemy location and direction of
movement.
b. The platoon or squad halts and remains motionless.
The PL gives the signal to conduct a hasty ambush, taking care not to alert the enemy of the patrols
presence.
The leader determines the best nearby location for a hasty ambush. He uses arm and hand signals to direct
the unit members to covered and concealed positions.
c. The leader designates the location and extent of the kill zone.
d. Teams and squads move silently to covered and concealed positions, ensuring positions are undetected and have
good observation and fields of fire into the kill zone.
7 - 11
e. Security elements move out to cover each flank and the rear of the unit. The leader directs the security elements to
move a given distance, set up, and then rejoin the unit on order or, after the ambush (the sound of firing ceases). At squad level, the
two outside buddy teams normally provide flank security as well as fires into the kill zone. At platoon level, fire teams make up the
security elements.
f. The PL assigns sectors of fire and issues any other commands necessary such as control measures.
g. The PL initiates the ambush, using the greatest casualty producing weapon available, when the largest percentage
of enemy is in the kill zone. The PL
Controls the rate and distribution of fire.
Employs indirect fire to support the ambush.
Orders cease fire.
(If the situation dictates) orders the patrol to assault through the kill zone.
h. The PL designates personnel to conduct a hasty search of enemy personnel and process enemy prisoners and
equipment.
i. The PL orders the platoon to withdraw from the ambush site along a covered and concealed route.
j. The PL gains accountability, reorganizes as necessary, disseminates information, reports the situation, and continues
the mission as directed.
Figure 7-5. ACTIONS ON THE OBJECTIVEHASTY AMBUSH
7-16. DELIBERATE (POINT/ AREA) AMBUSH. The ambush is emplaced NLT the time specified in the order. The patrol
surprises the enemy and engages the enemy main body. The patrol kills or captures all enemy in the kill zone and destroys
equipment based on the commanders intent. The patrol withdraws all personnel and equipment from the objective, on order, within
the time specified in the order. The patrol obtains all available PIR from the ambush and continues follow on operations. Actions on
the objective follow (Figure 7-6).
a. The PL prepares the patrol for the ambush in the ORP.
b. The PL prepares to conduct a leaders reconnaissance. He
Designates the members of the leaders recon party (typically includes squad leaders, surveillance team, FO,
and possibly the security element.
Issues a contingency plan to the PSG.
c. The PL conducts his leaders reconnaissance. He
Ensures the leaders recon party moves undetected.
Confirms the objective location and suitability for the ambush.
Selects a kill zone.
Posts the surveillance team at the site and issues a contingency plan.
Confirms suitability of assault and support positions, and routes from them to the ORP.
Selects position of each weapon system in support by fire position, then designates sectors of fire.
Identifies all offensive control measures to be used. Identifies the probably line of deployment (PLD), the
assault position, LOA, any boundaries or other control measures. If available, the PL can use infrared
aiming devices to identify these positions on the ground.
d. The PL adjusts his plan based on info from the reconnaissance. He
Assigns positions.
Designates withdrawal routes.
e. The PL confirms the ambush formation.
f. The security team(s) occupy first, securing the flanks of the ambush site, and providing early warning. The security
element must be in position before the support and assault elements move forward of the release point. A security team remains in
the ORP if the patrol plans to return to the ORP after actions on the objective. If the ORP is abandoned, a rear security team should
be emplaced.
g. Support element leader assigns sectors of fire. He
Emplaces claymores and obstacles as designated.
Identifies sectors of fire and emplaces limiting stakes to prevent friendly fires from
hitting other elements.
Overwatches the movement of the assault element into position.
h. Once the support element is in position, or on the PLs order, the assault element
Departs the ORP and moves into position.
Upon reaching the PLD, the assault element transitions from the movement formation to the battle formation.
Identifies individual sectors of fire as assigned by the PL. Emplaces aiming stakes or uses metal to metal
contact with the machine gun tripods to prevent fratricide on the objective.
Emplaces claymores to help destroy the enemy in the kill zone.
Camouflages positions.
i. The security element spots the enemy and notifies the PL, and reports the direction of movement, size of the target,
and any special weapons or equipment carried. The security element also keeps the platoon leader informed if any enemy forces
are following the lead force.
j. The PL alerts other elements, and determines if the enemy force is too large, or if the ambush can engage the enemy
successfully.
k. The PL initiates the ambush using the highest casualty producing device. He may use a command detonated
claymore. He must also plan a backup method for initiating the ambush, in case his primary means fails. This should also be a
casualty producing device such as his individual weapon. He passes this information to all Rangers, and practices it during
rehearsals.
l. The PL ensures that the assault and support elements deliver fire with the heaviest, most accurate volume possible
on the enemy in the kill zone. In limited visibility, the PL may use infrared lasers to further define specific targets in the kill zone.
m. Before assaulting the target, the PL gives the signal to lift or shift fires.
n. The assault element
7 - 13
7-17. PERFORM RAID. The patrol initiates the raid NLT the time specified in the order, surprises the enemy, assaults the
objective, and accomplishes its assigned mission within the commanders intent. The patrol does not become decisively engaged
en route to the objective. The patrol obtains all available PIR from the raid objective and continues follow on operations.
a. Planning Considerations. A raid is a form of attack, usually small scale, involving a swift entry into hostile territory
to secure information, confuse the enemy, or destroy installations followed by a planned withdrawal. Squads do not conduct raids.
The sequence of platoon actions for a raid is similar to those for an ambush. Additionally, the assault element of the platoon may
have to conduct a breach of an obstacle. It may have additional tasks to perform on the objective such as demolition of fixed
facilities. Fundamentals of the raid include
Surprise and speed. Infiltrate and surprise the enemy without being detected.
Coordinated fires. Seal off the objective with well synchronized direct and indirect fires.
Violence of action. Overwhelm the enemy with fire and maneuver.
Planned withdrawal. Withdraw from the objective in an organized manner, maintaining security.
b. Actions on the Objective (Raid) (Figure 7-7).
(1) The patrol moves to and occupies the ORP IAW the patrol SOP. The patrol prepares for the leaders recon.
(2) The PL, squad leaders, and selected personnel conduct a leaders recon.
PL leaves a five-point contingency plan with the PSG.
PL establishes the RP, pinpoints the objective, contacts the PSG to prep men, weapons, and
equipment, emplaces the surveillance team to observe the objective, and verifies and updates
intelligence information. Upon emplacing the surveillance team, the PL will provide a five-point
contingency plan.
7 - 15
Leaders recon verifies location of and routes to security, support, and assault positions.
Security teams are brought forward on the leader's reconnaissance and emplaced before the leaders
recon leaves the RP.
Leaders conduct the recon without compromising the patrol.
Leaders normally recon support-by-fire position first, then the assault position.
(3) The PL confirms, denies, or modifies his plan and issues instructions to his squad leaders.
Assigns positions and withdrawal routes to all elements.
Designates control measures on the objective (element objectives, lanes, limits of advance, target
reference points, and assault line).
Allows SLs time to disseminate information, and confirm that their elements are ready.
(4) Security elements occupy designated positions, moving undetected into positions that provide early warning
and can seal off the objective from outside support or reinforcement.
(5) The support element leader moves the support element to designated positions. The support element
leader ensures his element can place well aimed fire on the objective.
(6) The PL moves with the assault element into the assault position. The assault position is normally the last
covered and concealed position before reaching the objective. As it passes through the assault position the platoon deploys into its
assault formation; that is, its squads and fire teams deploy to place the bulk of their firepower to the front as they assault the
objective.
Makes contact with the surveillance team to confirm any enemy activity on the objective.
Ensures that the assault position is close enough for immediate assault if the assault element is
detected early.
Moves into position undetected, and establish local security and fire-control measures.
(7) Element leaders inform the PL when their elements are in position and ready.
(8) The PL directs the support element to fire.
(9) Upon gaining fire superiority, the PL directs the assault element to move towards the objective.
Assault element holds fire until engaged, or until ready to penetrate the objective.
PL signals the support element to lift or shift fires. The support element lifts or shifts fires as directed,
shifting fire to the flanks of targets or areas as directed in the FRAGO.
(10) The assault element attacks and secures the objective. The assault element may be required to breech a
wire obstacle. As the platoon, or its assault element, moves onto the objective, it must increase the
volume and accuracy of fires. Squad leaders assign specific targets or objectives for their fire teams.
Only when these direct fires keep the enemy suppressed can the rest of the unit maneuver. As the
assault element gets closer to the enemy, there is more emphasis on suppression and less on
maneuver. Ultimately, all but one fire team may be suppressing to allow that one fire team to break into
the enemy position. Throughout the assault, Rangers use proper individual movement techniques, and
fire teams retain their basic shallow wedge formation. The platoon does not get "on line" to sweep across
the objective.
Assault element assaults through the objective to the designated LOA.
Assault element leaders establish local security along the LOA, and consolidate and reorganize
as necessary. They provide ACE reports to the PL and PSG. The platoon establishes security,
operates key weapons, provides first aid, and prepares wounded Rangers for MEDEVAC.
They redistribute ammunition and supplies, and they relocate selected weapons to alternate
positions if leaders believe that the enemy may have pinpointed them during the attack. They
adjust other positions for mutual support. The squad and team leader provide ammunition,
casualty, and equipment (ACE) reports to the platoon leader. The PL/PSG reorganizes the
patrol based on the contact.
On order, special teams accomplish all assigned tasks under the supervision of the PL,
who positions himself where he can control the patrol.
Special team leaders report to PL when assigned tasks are complete.
(11) On order or signal of the PL, the assault element withdraws from the objective. Using prearranged signals, the
assault line begins an organized withdrawal from the objective site, maintaining control and security
throughout the withdrawal. The assault element bounds back near the original assault line, and begin a
single file withdrawal through the APL's choke point. All Rangers must move through the choke point for an
accurate count. Once the assault element is a safe distance from the objective and the headcount is
confirmed, the platoon can withdraw the support element. If the support elements were a part of the assault
line, they withdraw together, and security is signaled to withdraw. Once the support is a safe distance off the
objective, they notify the platoon leader, who contacts the security element and signals them to withdraw. All
security teams link up at the release point and notify the platoon leader before moving to the ORP. Personnel
returning to the ORP immediately secure their equipment and establish all round security. Once the security
element returns, the platoon moves out of the objective area as soon as possible, normally in two to three
minutes.
Before withdrawing, the demo team activates demo devices and charges.
Support element or designated personnel in the assault element maintain local security during the
withdrawal.
Leaders report updated accountability and status (ACE report) to the PL and PSG.
(12) Squads withdraw from the objective in the order designated in the FRAGO to the ORP.
Account for personnel and equipment.
Disseminate information.
Redistribute ammunition and equipment as required.
(13) The PL reports mission accomplishment to higher and continues the mission.
Reports raid assessment to higher.
Informs higher of any IR/ PIR gathered.
Figure 7-7. ACTIONS ON THE OBJECTIVE-RAID
7 - 17
7 - 19
7-21. PATROL BASE. A patrol base is a security perimeter that is set up when a squad or platoon conducting a patrol halts for
an extended period. Patrol bases should not be occupied for more than a 24 hour period (except in emergency). A patrol never uses
the same patrol base twice.
a. Use. Patrol bases are typically used
To avoid detection by eliminating movement.
To hide a unit during a long detailed reconnaissance.
To perform maintenance on weapons, equipment, eat and rest.
To plan and issue orders.
To reorganize after infiltrating on an enemy area.
To establish a base from which to execute several consecutive or concurrent operations.
b. Site Selection. The leader selects the tentative site from a map or by aerial reconnaissance. The sites suitability
must be confirmed and secured before the unit moves into it. Plans to establish a patrol base must include selecting an alternate
patrol base site. The alternate site is used if the first site is unsuitable or if the patrol must unexpectedly evacuate the first patrol
base.
c. Planning Considerations. Leaders planning for a patrol base must consider the mission and passive and active
security measures. A patrol base (PB) must be located so it allows the unit to accomplish its mission.
Observation posts and communication with observation posts.
Patrol or platoon fire plan.
Alert plan.
Withdrawal plan from the patrol base to include withdrawal routes and a rally point, rendezvous point, or
alternate patrol base.
A security system to make sure that specific Rangers are awake at all times.
7 - 21
TECHNIQUES. The two techniques of conducting a movement to contact are search and attack and approach march.
a. Search and Attack. The S&A technique is used when the enemy is dispersed, is expected to avoid contact,
disengage or withdraw, or you have to deny his movement in an area. The search and attack technique involves the use of multiple
platoons, squads, and fire teams coordinating their actions to make contact with the enemy. Platoons typically try to find the enemy
and then fix and finish him. They combine patrolling techniques with the requirement to conduct hasty or deliberate attacks once the
enemy has been found.
(1) Planning Considerations.
The factors of METT-TC.
The requirement for decentralized execution.
The requirement for mutual support.
The length of operations.
Minimize Soldiers Load to improve stealth and speed.
Resupply and MEDEVAC.
Positioning key leaders and equipment.
Employment of key weapons.
Requirement for patrol bases.
Concept for entering the zone of action.
The concept for linkups while in contact.
(2) Critical Performance Measures.
The platoon locates the enemy without being detected.
Once engaged, fixes the enemy in position and maneuvers against the enemy.
Maintains security throughout actions to avoid being flanked.
b. Approach March. The concept of the approach march is to make contact with the smallest element, allowing the
commander the flexibility of destroying or bypassing the enemy. A platoon uses the approach march method as part of a larger unit.
It can be tasked as the advance guard, move as part of the main body, or provide flank or rear security for the company or battalion.
They may also receive on order missions as part of the main body.
7 - 23
7 - 25
Chapter 8
BATTLE DRILLS
REACT TO CONTACT (Visual, IED, Direct Fire [includes RPG]) (07-3-D9501)
CONDITIONS (CUES)
This drill begins when any of these three types of cues occur:
Visual Contact
(Dismounted)The unit is stationary or moving, conducting operations, and makes visual contact with the enemy.
(Mounted)Unit is stationary or moving, conducting operations, and makes visual contact with the enemy.
IED (Dismounted/Mounted)The unit is stationary or moving, conducting operations, when it identifies and confirmsor
detonatesan IED.
Direct Fire (Dismounted/Mounted)The unit is stationary or moving, conducting operations, when the enemy initiates contact
with a direct-fire weapon.
STANDARDS
Visual Contact
(Dismounted) The unit destroys the enemy with a hasty ambush or an immediate assault through the enemy position.
(Mounted) Based on the composition of the mounted patrol, the unit either suppresses and reports the enemy position,
and then continues its mission, or the patrol suppresses to fix the enemy position for a follow-on assault to destroy the
enemy.
IED (Dismounted/Mounted) The unit takes immediate action by using the 5 Cs procedure (Confirm, Clear, Call, Cordon,
and Control).
Direct Fire (Dismounted/Mounted) The unit immediately returns well aimed fire and seeks cover. The unit leader reports the
contact to higher headquarters.
PERFORMANCE MEASURES
1. Visual (Dismounted)
a. Hasty Ambush
(1) Unit leader determines that the enemy has not seen the unit.
(2) Unit leader signals Rangers to occupy best available firing positions.
(3) The leader initiates the ambush with the most casualty producing weapon available, immediately followed by a
sustained, well aimed volume of effective fire.
(4) If prematurely detected, the Ranger(s) aware of the detection initiates the ambush.
(5) The unit destroys the enemy or forces him to withdraw.
(6) The unit leader reports the contact to higher headquarters.
b. Immediate Assault
(1) The unit and the enemy simultaneously detect each other at close range.
(2) All Rangers who see the enemy should engage and announce "Contact" with a clock direction and distance to
enemy, for example, "Contact three o'clock, 100 meters."
(3) Elements in contact immediately assault the enemy using fire and movement.
(4) The unit destroys the enemy or forces him to withdraw.
(5) The unit leader reports the contact to higher headquarters.
2. Visual (Mounted)
a. The Ranger who spots the enemy announces the contact.
b. The element in contact immediately suppresses the enemy.
c. The vehicle commander of the vehicle in contact sends contact report over the radio.
d. The unit maneuvers on the enemy or continues to move along route.
e. Vehicle gunners fix and suppress the enemy positions.
f. The unit leader reports the contact to higher headquarters.
8-1
Figure 8-1
8-3
Figure 8-2
Figure 8-3
f. The element leaders (visually or orally) check the status of their Rangers.
g. The element leaders maintain contact with the unit leader.
h. The unit leader reports the contact to higher headquarters.
5. Direct Fire (Mounted)
a. If moving as part of a logistics patrol, the vehicle gunners immediately suppress enemy positions and continue to
move.
b. The vehicle commanders direct their drivers to accelerate safely through the engagement area.
c. If moving as part of a combat patrol, vehicle gunners suppress and fix the enemy allowing others to maneuver
against and destroy the enemy.
d. The leaders (visually or orally) check the status of their Rangers and vehicles.
e. The unit leader reports the contact to higher headquarters.
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8-5
e. The bounding squad/team uses the terrain and/or smoke to conceal its movement, and bounds to an
overwatch position.
f. The bounding element occupies their overwatch position and suppresses the enemy with "well aimed fire"
(Figure 8-5).
Figure 8-5
g. The base of fire element moves to its next covered and concealed position. (Based on the terrain and volume and
accuracy of the enemy's fire, the moving element may need to use fire and movement techniques (Figure 8-6).
8-7
Figure 8-6
h. The unit continues to suppress the enemy and to bound, until it is no longer in contact with enemy.
i. The unit leader reports the contact to higher headquarters.
2. Mounted
a. The unit leader directs the vehicles in contact to place well aimed suppressive fire on the enemy positions.
b. The unit leader orders distance, direction, a terrain feature, or last ORP over the radio for the movement of the first
section.
c. The unit leader calls for and adjusts indirect fire to suppress the enemy positions.
d. Gunners in the base of fire vehicles continue to engage the enemy. They attempt to gain fire superiority to support
the bound of the moving section.
e. The bounding section moves to assume the overwatch position.
(1) The section uses the terrain and/ or smoke to mask movement.
(2) Vehicle gunners and mounted Rangers continue to suppress the enemy.
f. The unit continues to suppress the enemy and bounds until it is no longer receiving enemy fire.
g. The unit leader reports the contact to higher headquarters.
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8-9
Figure 8-8
c. The unit leader or forward observer calls for and adjusts indirect fires and close air support, if available. On order, lifts
or shifts fires to isolate the enemy position or to attack with indirect fires as the enemy retreats (Figure 8-9).
d. Rangers in the kill zone shift suppressive fires as the assaulting Rangers fight through and destroy the enemy.
e. The unit leader reports the contact to higher headquarters.
Figure 8-9
2. Mounted
a. Gunners and personnel on vehicles immediately return fire.
b. If the roadway is clear, all vehicles proceed through the kill zone.
c. The lead vehicle deploys vehicle smoke to obscure the enemy's view of the kill zone.
d. Vehicle commanders in disabled vehicles order Rangers to dismount IAW METT-TC, and to set up security while
awaiting recovery.
e. The remainder of the unit follows the lead vehicle out of the kill zone while continuing to suppress the enemy.
f. The unit leader reports the contact to higher headquarters.
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8 - 11
Figure 8-10
a. Rangers in the kill zone return fire immediately, as follows (Figure 8-11):
(1) No Cover: Immediately, without order or signal, assault through the kill zone.
(2) Cover: Without order or signal, occupy the nearest covered position and throw smoke grenades.
Figure 8-11
b. Rangers in the kill zone assault through the ambush using fire and movement.
c. Rangers not in the kill zone identify the enemy location, place well aimed suppressive fire on the enemy's position
and shift fire as Rangers assault the objective (Figure 8-12).
d. Rangers assault through and destroy the enemy position.
e. The unit leader reports the contact to higher headquarters.
8 - 13
Figure 8-12
2. Mounted
a. Vehicle gunners in the kill zone immediately return fire and deploy vehicle smoke, while moving out of the kill zone.
b. Rangers in disabled vehicles in the kill zone immediately obscure themselves from the enemy with smoke, dismount
if possible, seek covered positions, and return fire.
c. Vehicle gunners and Rangers outside of the kill zone identify the enemy positions; place well aimed suppressive fire
on the enemy, and shift fire as Rangers assault the objective.
d. The unit leader calls for and adjusts indirect fire and request Close Air Support IAW METT-TC.
e. Rangers in the kill zone assault through the ambush and destroy the enemy.
f. The unit leader reports the contact to higher headquarters.
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8 - 15
Figure 8-13
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(1) The first Ranger enters the room and moves left or right along the path of least resistance to one of two corners.
He assumes a position of domination facing into the room. During movement he eliminates all immediate threats.
(2) The second Ranger (normally the team leader) enters the room immediately after the first Ranger. He moves in
the opposite direction of the first Ranger to his point of domination. During movement he eliminates all immediate
threats in his sector.
NOTE: During high-intensity combat, the Rangers enter immediately after the grenade detonates. Both Rangers enter firing aimed
bursts into their sectors engaging all threats or hostile targets to cover their entry.
NOTE: If the first or second Ranger discovers that the room is small or a short room (such as a closet or bathroom), he announces,
"Short room" or "Short." The clearing team leader informs the third and fourth Rangers whether or not to stay outside the room or to
enter.
b. The third Ranger moves opposite direction of the second Ranger, scanning and clearing his sector as he assumes
his point of domination (Figure 8-15).
Figure 8-15
c. The fourth Ranger moves opposite of the third Ranger to a position that dominates his sector (Figure 8-16).
8 - 19
Figure 8-16
d. All Rangers engage enemy combatants with precision aimed fire, and identify noncombatants to avoid collateral
damage.
NOTE: If necessary or on order, number one and two Rangers of the clearing team may move deeper into the room while
overwatched by the other team members.
e. The team leader announces to the element leader when the room is "Clear."
3. The element leader enters the room.
a. Quickly assesses room and threat.
b. Determines if squad has fire power to continue clearing their assigned sector.
c. Reports to the unit leader that the first room is clear.
d. Requests needed sustainment to continue clearing his sector.
e. Marks entry point IAW unit SOP.
4. The element consolidates and reorganizes as necessary.
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8 - 21
Figure 8-17
Figure 8-18
(1) The next two Rangers position themselves against the edge of the trench to roll right and left of the entry point
to clear far side of obstacle and establish foothold. They engage all identified or likely enemy positions with rapid, short bursts of
automatic fire and scan the trench for concealed enemy positions. The rest of the squad provides immediate security outside the
trench.
(2) The team clears enough room for the squad or to the first trench junction and announces, "Clear."
(3) Squad leader marks entry point in accordance with platoon SOP, then sends next team in to increase the size
of the foothold by announcing, "Next team in."
(4) Team moves into trench and secures assigned area (Figure 8-19).
8 - 23
Figure 8-19
(5) Squad leader reports to platoon leader that the foothold is secure.
(6) Platoon leader moves to the maneuver squad leader to assess the situation.
(7) Platoon sergeant moves forward to control supporting squads outside the trench.
(8) The platoon leader sends necessary teams to clear an area large enough for the platoon, and then reports to the
commander that the foothold is secure. He also requests additional support, if needed to continue clearing the trench.
6. The platoon/ squad leaders account for Rangers, provide a SITREP to higher headquarters, reorganize as necessary,
and continue the mission.
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8 - 25
squad.
8. The platoon sergeant moves forward to the base of fire squad with the second machine gun and assumes control of the
9. The platoon leader leads the breach and assault squads along the covered and concealed route.
10. The platoon FO calls for and adjusts indirect fires as directed by the platoon leader to support the breach and assault.
11. The breach squad executes actions to breach the obstacle (footpath).
a. The squad leader directs one fire team to support the movement of the other fire team to the breach point.
b. The squad leader designates the breach point.
c. The base of fire team continues to provide suppressive fires and to isolate the breach point.
d. The breaching fire team, with the squad leader, moves to the breach point using the covered and concealed route.
(1) The squad leader and breaching fire team leader employ smoke grenades to obscure the breach point. The
platoon base of fire element shifts direct fires away from the breach point and continues to suppress adjacent
enemy positions.
(2) The breaching fire team leader positions himself and the automatic rifleman on one flank of the breach point to
provide close in security.
(3) The grenadier and rifleman (or the antiarmor specialist and automatic rifleman) of the breaching fire team probe
for mines and cut the wire obstacle, marking their path as they proceed. (Bangalore is preferred, if available.)
(4) Once the obstacle is breached, the breaching fire team leader and the automatic rifleman move to the far side
of the obstacle using covered and concealed positions. They signal the squad leader when they are in position
and ready to support.
e. The squad leader signals the base of fire team leader to move his fire team up and through the breach. The
squad leader then moves through the obstacle and joins the breaching fire team, leaving the grenadier (or
antiarmor specialist) and rifleman of the supporting fire team on the near side of the breach to guide the rest of
the platoon through.
f. Using the same covered and concealed route as the breaching fire team, the base of fire team moves through the
breach and to a covered and concealed position on the far side.
12. The breach squad leader reports the situation to the platoon leader and posts guides at the breach point.
13. The platoon leader leads the assault squad through the breach in the obstacle and positions it on the far side to support
the movement of the remainder of the platoon or to assault the enemy position covering the obstacle.
14. The breaching squad continues to widen the breach to allow vehicles to pass through.
15. The platoon leader provides a SITREP to the company commander, and directs his breaching squad to move through
the obstacle. The platoon leader appoints guides to guide the company through the breach point (Figure 8-20).
Figure 8-20
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8 - 27
8 - 29
Chapter 9
MILITARY MOUNTAINEERING
In the mountains, commanders face the challenge of maintaining their units combat effectiveness and efficiency. To meet this
challenge, commanders conduct training that provides Rangers with the mountaineering skills necessary to apply combat power in
a rugged mountain environment, and they develop leaders capable of applying doctrine to the distinct characteristics of mountain
warfare.
9 1.
TRAINING. Military mountaineering training provides units tactical mobility in mountainous terrain that would otherwise be
inaccessible. Rangers are trained in the fundamental mobility and climbing skills necessary to move units safely and efficiently in
mountainous terrain. Rangers conducting Combat Operations in a mountainous environment should receive extensive training to
prepare them for the rigor of mountain operations. Some of the areas are as follows:
Characteristics of the mountain environment.
Care and use of basic mountaineering equipment.
Mountain bivouac techniques.
Mountain communications.
Mountain travel and walking techniques.
Mountain navigation, hazard recognition and route selection.
Rope management and knots.
Natural and artificial anchors.
Belay and rappel techniques.
Installation construction and use such as rope bridges.
Rock climbing fundamentals.
Rope bridges and lowering systems.
Individual movement on snow and ice.
Mountain stream crossings (to include water survival techniques).
9-2.
DISMOUNTED MOBILITY. Movement in class four and five terrain demands specialized skills and equipment. Before
Rangers can move in such terrain, a technical mountaineering team might have to secure the high ground. Some basic SOPs for
executing combat missions will work in this scenario with small modifications. PL will develop the plan, issue the plan to the squad
leaders; the squad leaders only need to disseminate the PL's plan to their units with the details of who conducts what tasks.
9-3.
TASK ORGANIZATION. Your platoon will be organized into four different elements, all of which are necessary for mission
accomplishment.
a. Headquarters. HQ provides overall command and control of the mission:
Patrol leader (PL)
Patrol leader's RTO
Assistant patrol leader (APL)
APLs RTO
Forward observer (FO)
Medic
b. Support (Evacuation Team). This team is responsible for care and transportation of the casualty. The Platoon
medic, though part of the HQs element, moves with the Support Squad leader.
c. Assault (R/ S and Installation Teams). These will each consist of one squad. Assault has the primary missions of
route reconnaissance, navigation, and installation construction.
d. Security. This will consist of one squad. Primary focus is to provide security for the platoon at all obstacles and
installations as well as serve as back up support/ evacuation.
9-1
NOTE: As the PL, you must ensure that the duties are rotated periodically within the platoon to keep any one squad from becoming
fatigued.
e. Equipment. Once task organization has been completed, the platoon must organize and consolidate all rescue and
mountaineering equipment.
9-4.
RESCUE EQUIPMENT. In the mountains, Rangers use a rescue stretcher system to transport casualties. The easy-gliding
polyethylene stretcher travels easily while supporting and protecting the patient. For spine injuries, add a spinal immobilizer. For
shoulder or other injuries, add a short or long backboard. The stretcher also holds a scoop stretcher or other immobilization add
ons.
a. Temperatures. The rescue stretcher is made of easy gliding polyethylene. Breakage occurs at 120 degrees
(Fahrenheit), and melting occurs at 449 degrees (Fahrenheit).
b. Size.
Rolled in storage bag: 9" x 36"
Flat: 3' X 8'
c. Weight. 19 lbs with all accessories.
d. Strength.
Horizontal lift slings, tensile strength: 10,000 lbs
Vertical lift Slings: 5,000 lbs (depending on the size of the rope.
e. Components.
Stretcher
Nylon backpack
Horizontal lift slings
Vertical lift sling (3/ 8" rope)
Locking steel carabiner
Tow strap
Four webbing handles
f. Loading Procedure.
(1) Unpack and unroll the rescue litter.
(2) Bend litter in half backwards to make it and it will lay flat. And lay out flat.
(3) Place a patient in the litter.
g. Logroll Method.
(1) Place litter next to patient.
(2) Roll patient on to side and slide litter as far under his as possible.
(3) Roll patient on to litter and carefully slide patient into center of litter.
(4) Secure patient to litter.
h. Slide Method.
(1) Place foot end of stretcher at the head of the patient.
(2) One person straddles the stretcher and supports the patient head, neck and shoulders.
(3) Two people grab straps and pull stretcher under patient while slightly lifting patient head and shoulders.
i. Fastening Straps and Buckles.
(1) Lift sides of stretcher and fastens straps to buckles directly across from them.
(2) Feed foot straps through unused buckles at the foot of the stretcher and fasten to buckles.
j. Rigging For Horizontal Lift. When rigging for a horizontal lift remember the head strap is 4" shorter than the foot
strap.
(1) Insert one end of head strap through slot at head end and route under stretcher and then through slot on
opposite side.
(2) Repeat at the foot end with foot strap.
(3) Equalize weight on all straps and insert steel carabiner through sewn loops on all 4 straps.
(4) Ensure you remove horizontal lift straps if the stretcher is to be dragged to prevent damage to the straps.
k. Rigging For Vertical Lift.
(1) Create a fixed loop in the middle of the rope by tying a double figure knot.
(2) Pass tails through grommet on either side of the head and snug knot against stretcher.
(3) Feed ropes through grommets along the sides, pass through the handles and through the grommets at the foot
end of the stretcher and secure with a square knot.
(4) Route the pigtails through the lower carrying handles outside to in, and secure ends with a square knot with two
overhand safeties.
l. Ascending Vertical Terrain with a Casualty.
(1) Package a casualty in a stretcher for carrying and dragging
(2) Package a casualty in a stretcher for helicopter evacuation horizontally and vertically
(3) Task organization for a platoon for moving a casualty (carrying squad, security squads, machine guns, and key
leaders). Emphasize that the PL focuses on the entire tactical situation and controlling the platoon and having a
rotation of the carrying squad if they have to move the casualty over long distances. The PSG focuses on
controlling the CASEVAC.
(4) Establish the primary anchor (sling rope and 2 opposite and opposed carabiners) and the secondary anchor for
the 6 to 8 wrap Prusik safety.
(5) Having teams moving ahead to set up anchors to expedite moving the casualty up multiple pitches
m. Descending Vertical Terrain with a Casualty.
(1) Lower the casualty on a Munter Hitch with a 6 to 8 wrap Prusik safety
(2) Everyone else uses a retrievable rappel with the hasty or body rappel to descend
(3) Have teams move down and establish anchors to expedite the lowering if you have multiple pitches
9 5.
MOUNTAINEERING EQUIPMENT. Mountaineering equipment refers to all the parts and pieces that allow the trained
Ranger to accomplish many tasks in the mountains. The importance of this gear to the mountaineer is no less than that of the rifle to
the infantryman.
a. Ropes and Cords. Ropes and cords are the most important pieces of mountaineering equipment. They secure
climbers and equipment on steep ascents and descents. They are also used to install rope and hauling equipment. From WWII until
the 1980s, the US military mostly used 7/16-inch nylon laid rope, often referred to as green line for all mountaineering operations.
Since the introduction of kernmantle ropes, ropes designed for more specific purposes are replacing the old allpurpose green line.
Kernmantle ropes are constructed similar to parachute cord. It consists of a smooth sheath, surrounding a braided or woven core.
Laid ropes are still in use today however, should never be used in situations where rope failure could result in injury or loss of
equipment. There are two classifications of kernmantle ropes; static and dynamic.
(1) Dynamic Ropes. Ropes used for climbing are classified as dynamic ropes. These rope stretch or elongate 8 to
12 percent once subjected to weight or impact. This stretching is critical in reducing the impact force on the
climber, anchors, and/or belayer during a fall by softening the catch. 11mm X 150m is generally considered the
standard for military use however more specialized ropes in different length and diameters are available.
(2) Static Ropes. Static ropes are used in situations where rope stretch is undesired, and when the rope is
subjected to heavy static weight. Static ropes should never be used while climbing, since even a fall of a few feet
could generate enough impact force to injure climber and belayer, and/or cause anchor failure. Static ropes are
usually used when constructing rope bridges, fixed rope installations, vertical haul lines, and so on.
(3) Sling Ropes and Cordelettes. A short section of static rope or static cord is called a sling rope or
cordelette. These are critical pieces of personal equipment in mountaineering operations. Diameter usually
ranges from 7mm to 8mm, and up to 21 feet long. 8mm X 15 feet is the minimum Ranger standard.
(4) Care of Rope. Rope that is used daily should be used no longer than one year. Occasionally used rope can be
used generally up to five years if properly cared for.
Inspect ropes thoroughly before, during and after use for cuts, frays, abrasions, mildew, and soft or worn
spots.
Never step on a rope or drag it on the ground unnecessarily.
Avoid running rope over sharp or rough edges (pad if necessary).
9-3
Keep ropes away from oil, acids and other corrosive substances.
Avoid running ropes across one another under tension (nylon to nylon contact will damage ropes).
Do not leave ropes knotted or under tension longer than necessary.
Clean in cool water, loosely coil and hang to dry out of direct sunlight. Ultraviolet light rays harm synthetic
fibers. When wet, hang rope to drip dry on a rounded wooden peg, at room temperature (do not apply heat).
(5) Webbing and Slings. Loops of tubular webbing or cord, called slings or runners, are the simplest pieces of
equipment and some of the most useful. The uses for these simple pieces are endless, and they are a critical link
between the climber, the rope, carabiners, and anchors. Runners are predominately made from either 9/16 inch
or 1 inch tubular webbing and are either tied or sewn by a manufacturer.
b. Carabiners. The carabiner is one of the most versatile pieces of equipment available in the mountains. This simple
piece of gear is the critical connection between the climber, his rope, and the protection attaching him to the mountain. Carabiners
must be strong enough to hold hard falls, yet light enough for the climber to easily carry a quantity of them. Today's high tech metal
alloys allow carabiners to meet both of these requirements. Steel carabiners are still widely used in the military but are being
replaced by lighter and stronger materials. Basic carabiner construction affords the user several different shapes.
c. Protection. Protection is the generic term used to describe a piece of equipment (natural or artificial) that is used to
construct an anchor. Protection is used with a climber, belayer, and climbing rope to form the lifeline of the climbing team. The rope
connects two climbers, and the protection connects them to the rock or to ice. Figure 9-1 shows removable artificial protection, and
Figure 9-2 shows fixed (usually permanent) artificial protection.
Figure 9-1. EXAMPLES OF TRADITIONAL (REMOVABLE) PROTECTION USED ON ROCK
9-6.
ANCHORS. Anchors are the base, for all installations and roped mountaineering techniques. Anchors must be strong
enough to support the entire weight of the load or impact placed upon them. Several pieces of artificial or natural protection may be
incorporated together to make one multi point anchor. Anchors are classified as Artificial or Natural.
a. Artificial Anchors. Artificial anchors are constructed using all manmade material. The most common anchors
incorporate traditional or fixed protection (Figure 9-3).
b. Natural Anchors. Natural anchors are usually very strong and often simple to construct using minimal equipment.
Trees, shrubs and boulders are the most common. All natural anchors simply require a method of attaching a rope. Regardless of
the type of natural anchor used, the anchor must be strong enough to support the entire weight of the load.
(1) Trees. These are probably the most widely used of all anchors. In rocky terrain, trees usually have a very
shallow root system. Check this by pushing or tugging on the tree to see how well it is rooted. Anchor as low as
possible to prevent excess leverage on the tree. Use padding on soft, sap producing trees to keep sap off ropes
and slings.
(2) Rock Projections and Boulders. You can use these, but they must be heavy enough, and have a stable
enough base to support the load.
(3) Bushes and Shrubs. If no other suitable anchor is available, route a rope around the bases of several bushes.
As with trees, place the anchoring rope as low as possible to reduce leverage on the anchor. Make sure all
vegetation is healthy and well rooted to the ground.
(4) Tensionless Anchor. This is used to anchor rope on high load installations such as bridging. The wraps of the
rope around the anchor (Figure 9-4) absorb the tension of the installation and keep the tension off the knot and
carabiner. Tie it with a minimum of four wraps around the anchor; however a smooth anchor (small tree, pipe, or
rail) may require several more wraps. Wrap the rope from top to bottom. Place a fixed loop into the end of the
rope and attached loosely back onto the rope with a carabiner.
9-5
Figure 9-3. CONSTRUCTING A 3 POINT, PRE EQUALIZED ANCHOR USING FIXED ARTIFICIAL PROTECTION
9-7
9- 7.
KNOTS
a. Square Knot. This joins two ropes of equal diameter (Figure 9-5): Two interlocking bites, running ends exit on same
side of standing portion of rope. Each tail is secured with an overhand knot on the standing end. When you dress the knot, leave at
least a 4 inch tail on the working end.
Figure 9-5. SQUARE KNOT
b. Round Turn with Two Half Hitches. This is a constant tension anchor knot (Figure 9-6). The rope forms a
complete turn around the anchor point (thus the name round turn), with both ropes parallel and touching, but not crossing. Both
half hitches are tightly dressed against the round turn, with the locking bar on top. When you dress the knot, leave at least a 4 inch
tail on the working end.
Figure 9-6. ROUND TURN WITH TWO HALF HITCHES
c. EndoftheRope Clove Hitch. This is an intermediate anchor knot (Figure 9-7) that requires constant tension.
Make two turns around the anchor (1). A locking bar runs diagonally from one side to the other. Leave no more than one rope width
between turns of rope (2). Locking bar is opposite direction of pull. When you dress the knot, leave at least a 4-inch tail on the
working end.
d. MiddleoftheRope Clove Hitch. This knot (Figure 9-8) secures the middle of a rope to an anchor. The knot
forms two turns around the anchor (1, 2). A locking bar runs diagonally from one side to the other. Leave no more than one rope
width between turns (3). Ensure the locking bar is opposite the direction of pull.
Figure 9-8. MIDDLEOFTHEROPE CLOVE HITCH
9-9
e. Rappel Seat. The rappel seat (Figure 9-9) is a rope harness used in rappelling and climbing. It can be tied for use with
the left or right hand (1). Leg straps do not cross, and are centered on buttocks and tight (2). Leg straps form locking half hitches on
rope around waist. Square knot properly tied on right hip (3) and finished with two overhand knots. Tails must be even, within 6
inches (4). Carabiner properly inserted around all ropes with opening gate opening up and away (5). Carabiner will not come in
contact with square knot or overhand knot. Rappel seat is tight enough not to allow a fist to be inserted between the rappellers body
and the harness.
Figure 9-9. RAPPEL SEAT
f. Double Figure 8. Use a Figure 8 loop knot (Figure 9-10) to form a fixed loop in the end of the rope. It can be tied at the
end of the rope or anywhere along the length of the rope. Figure 8 loop knots are formed by two ropes parallel to each other in the
shape of a Figure 8, no twists are in the Figure 8. Fixed loops are large enough to insert a carabiner. When you dress the knot,
leave at least a 4 inch tail on the working end.
Figure 9-10. DOUBLE FIGURE 8 LOOP KNOT
g. Rerouted Figure 8 Knot. This anchor knot also attaches a climber to a climbing rope. Form a Figure 8 in the rope, and
pass the working end around an anchor. Reroute the end back through to form a double Figure 8 (Figure 9-11). Tie the knot with no
twists. When you dress the knot, leave at least a 4 inch tail on the working end.
Figure 9-11. REROUTED FIGURE 8 KNOT
9 - 11
h. Figure 8 Slip Knot. The Figure 8 slip is used to form an adjustable bight in the middle of a rope. Knot is in the shape of a
Figure 8. Both ropes of the bight pass through the same loop of the Figure 8. The bight is adjustable by means of a sliding section
(Figure 9-12).
Figure 9-12. FIGURE 8 SLIP KNOT
i.
EndoftheRope Prusik. This knot (Figure 9-13) attaches a movable rope to a fixed rope. The knot has two round
turns, with a locking bar perpendicular to the standing end of the rope. Tie a bow line within 6 inches of the
locking bar. When you dress the knot, leave at least a 4 inch tail on the working end.
Figure 9-13. ENDOFTHEROPE PRUSIK
j. MiddleoftheRope Prusik. The MiddleoftheRope Prusik (Figure 9-14) attaches a movable rope to a fixed rope
anywhere along the length of the fixed rope. To make this knot, make two round turns with a locking bar perpendicular to the
standing end. Ensure the wraps do not cross and that the overhand knot is within 6 inches from the horizontal locking bar. Ensure
the knot does not move freely on the fixed rope.
Figure 9-14. MIDDLEOFTHEROPE PRUSIK
9-8.
BELAYS. Belaying is any action taken to arrest a climber that has fallen, or to control the rate of descent of a load from a
higher to lower elevation. The belayer also helps manage a climbers rope or the rate of the climbers or rappellers descent by
controlling the amount of rope that is taken out or in. The belayer must be anchored in a stable position to prevent him from being
pulled out of position, and losing control of the rope. Two types of belays are body and mechanical.
a. Body Belay. This belay (Figure 9-15) uses the belayer's body to apply friction. The belayer routes the rope around his
body. He must be careful, because his body might have to bear the entire weight of the load.
Figure 9-15. BODY BELAY
9 - 13
b. Mechanical Belay. This belay (Figure 9-16) uses mechanical devices to help the belayer control the rope, as in
rappelling. A variety of mountaineering devices are used to construct a mechanical belay.
Figure 9-16. MECHANICAL BELAY
(1) Munter Hitch. One of the most often used belays; the Munter Hitch (Figure 9-17) requires very little equipment.
The rope is routed through a locking pear-shaped carabiner, then back on itself. The belayer controls the rate of descent by
manipulating the working end back on itself with his brake hand.
Figure 9-17. MUNTER HITCH
(2) Air Traffic Controller. The ATC (air traffic controller) is a locking mechanical belay device (Figure 9-18). It locks
down on itself once tension is applied in opposite directions. This requires the belayer to apply very little force with his brake hand to
control the rate of descent or to arrest a climbers fall.
Figure 9 -8. AIR TRAFFIC CONTROLLER
9-9.
CLIMBING COMMANDS. Table 9-1 shows the sequence of commands used by climber and belayer.
Table 9-1. SEQUENCE OF CLIMBING COMMANDS
Command
Given By
SLACK
Climber
ROCK
Anyone
POINT
Climber
STAND-BY
DO YOU HAVE ME?
I HAVE YOU
OFF-BELAY
3-METERS
Climber or
Belayer
Climber
Belay
Climber
Belayer
BELAY-OFF
Belayer
Belayer
Climber
Climber
Climber
Climber
Climber
Meaning
9-10. ROPE INSTALLATIONS. Rope installations may be constructed by teams to help units negotiate natural and man-made
obstacles. Installation teams consist of a squad-sized element with 2 to 4 trained mountaineers. Installation teams deploy early and
prepare the AO for safe, rapid movement by constructing various types of mountaineering installations. Following construction of an
installation, the squad, or part of it, remains on site to secure and monitor the system, assist with the control of forces across it, and
adjust or repair it during use. After the unit passes, the installation team may disassemble the system and deploy to another area.
9 - 15
a. Fixed-Rope Installations. A fixed rope is anchored in place to help Rangers move over difficult terrain. Its simplest form
is a rope tied off on the top of steep terrain. As terrain becomes steeper or more difficult, fixed rope systems may require
intermediate anchors along the route. Planning considerations follow:
Does the installation allow you to bypass the obstacle?
(Tactical) Can obstacle be secured from construction through negotiation, to disassembly?
Is it in a safe and suitable location? Is it easy to negotiate? Does it avoid obstacles?
Are natural and artificial anchors available?
Is the area safe from falling rock and ice?
b. Vertical Hauling Line. This installation (Figure 9-19) is used to haul men and equipment up vertical or near vertical
slopes. It is often used with the fixed rope.
(1) Planning Considerations.
Does the installation allow you to bypass the obstacle?
(Tactical) Can you secure the installation from construction through negotiation to disassembly?
Does it have good loading and off loading platforms? Are the platforms natural and easily accessible? Do they
provide a safe working area?
Does it allow sufficient clearance for load? Is there enough space between the slope and the apex of the A frame
to allow easy loading and off loading of troops and equipment?
Does it have an A frame for artificial height?
Does it allow you to haul line in order to move personnel and equipment up and down slope?
Does the A frame have a pulley or locking carabiner to ease friction on hauling line?
Does it have a knotted hand line to help Rangers up the installation?
Does it allow for Rangers top and bottom to monitor safe operation?
(2) Equipment.
Three 120 foot (37-meter) static ropes.
Three 15 foot sling ropes for constructing A frame.
Two A frame poles, 7 to 9 feet long, 4 to 6 inches in diameter (load dependent).
Nine carabiners.
One pulley with steel locking carabiner.
Figure 9-19. VERTICAL HAULING LINE
c. Bridging. Rope bridges are employed in mountainous terrain to bridge linear obstacles such as streams or rivers where
the force of flowing water may be too great or temperatures are too cold to conduct a wet crossing.
(1) Construction. The rope bridge is constructed using static ropes. The max span that can be bridged is half the
length of the rope for a dry crossing, three-fourths for a wet crossing. The ropes are anchored with an anchor knot
on the far side of the obstacle, and tied off at the near end with a transport-tightening system. Rope bridge planning
considerations follow:
Does the installation allow you to bypass the obstacle?
(Tactical) Can you secure the installation from construction through negotiation to disassembly?
Is it in the most suitable location such as a bend in the river? Is it easily secured?
Does it have near and far side anchors?
Does it have good loading and off loading platforms?
(2) Equipment (1 Rope Bridge).
One sling rope per Ranger.
One steel locking carabiner.
Two steel ovals.
Two 120 foot static ropes.
(3) Construction Steps. The first Ranger swims the rope to the far side and ties a tensionless anchor (Figure 9-4),
between knee and chest level, with at least 6 to 8 wraps. The BTC ties a transport-tightening system (Figure 9-20)
to the near side anchor point. Then, he ties a Figure 8 slipknot and incorporates a locking half hitch around the
adjustable bight. Insert two steel oval carabiners into the bight so the gates are opposite and opposed. The rope is
then routed around the near side anchor point at waist level and dropped into the steel oval carabiners.
(a) A three Ranger pulling team moves forward from the platoon. No more than three are used to tighten the
rope. Using more can cause over tightening of the rope, bringing it near failure.
(b) Once the rope bridge is tight enough, the bridge team secures the transport tightening system (Figure 9-20)
using two half hitches, without losing more than 4 inches of tension.
(c) Personnel cross using either the Commando Crawl (Figure 9-21), Rappel Seat (Figure 9-22), or Monkey
Crawl (Figure 9-23) method.
Figure 9-20. TRANSPORT-TIGHTENING SYSTEM
9 - 17
(4) Bridge Recovery. Once all except two troops have crossed the rope bridge, the bridge team commander (BTC)
chooses either the wet or dry method to dismantle the rope bridge. If the BTC chooses the dry method, he should have anchored
his tightening system with the transport knot.
(a) The BTC back stacks all of the slack coming out of the transport knot, ties a fixed loop, and places a
carabiner into the fixed loop.
(b) The next to last Ranger to cross should attach the carabiner to his rappel seat or harness, and then move
across the bridge using the Tyrolean traverse method.
(c) The BTC removes all knots from the system. The far side remains anchored. The rope should now only
pass around the near side anchor.
(d) A three-Ranger pull team, assembled on the far side, takes the end brought across by the next to last
Ranger, pulls and holds the rope tight again.
(e) The BTC attaches himself to the rope bridge and moves across.
(f) Once across, the BTC breaks down the far side anchor, removes the knots, and then pulls the rope across.
If it is a wet crossing, any method can be used to anchor the tightening system.
(g) All personnel cross except the BTC or the strongest swimmer.
(h) The BTC then removes all knots from the system.
(i) The BTC ties a fixed loop, inserts a carabiner, and attaches it to his rappel seat or harness. He then
manages the rope as the slack is pulled to the far side.
(j) The BTC then moves across the obstacle while being belayed from the far side.
d. Suspension Traverse. The suspension traverse is used to move personnel and equipment over rivers, ravines, and
chasms, or up or down a vertical obstacle. By combining the transport-tightening system used during the rope bridge, an A Frame
used for the vertical haul Line (Figure 9-24), and belay techniques device, units can make a suspension traverse (Figure 9-25 and
9 - 19
Figure 9-26). Installing a suspension traverse can be slow and equipment intensive. Everyone must be well-trained and rehearsed
in the procedures.
(1) Construction. The suspension traverse is constructed with static ropes. The max span that can be bridged is
generally 75 percent length of the shortest rope. Planning considerations include those for rope bridge and vertical
haul line.
(2) Equipment.
Three static installation ropes.
Seven sling ropes.
Nine carabiners.
One heavy duty double pulley.
One locking carabiner.
One canvas pad.
Figure 9-24. ANCHORING THE TRAVERSE ROPE TO THE A FRAME
9 - 21
9-11. RAPPELLING. Rappelling is a quick method of descent, but it can be extremely dangerous. Dangers include failure of the
anchor or other equipment, and individual error. Anchors used in mountainous environments should be chosen carefully. Great care
must be taken to load the anchor slowly and to avoid placing too much stress on the anchor. To ensure this, bounding rappels are
prohibitedonly walk-down rappels are permitted.
a. Hasty and Body Rappels. These quick and easy rappels (Figure 9-27 and Figure 9-28) should only be used on
moderate pitchesnever on vertical or overhanging terrain. Gloves are used with both to prevent rope burns.
Figure 9-27. HASTY RAPPEL
b. Seat Hip Rappel. This rappel uses either a Figure 8 descender or a carabiner wrap descender (Figure 9-29). Whichever is
used, it is inserted in a sling rope seat, then fastened to the rappeller. This gives the Ranger enough friction for a fast, controlled
descent (Figure 9-30).
9 - 23
Figure 9-31. SEAT HIP RAPPEL (SHOWN WITH CARABINER WRAP DESCENDER)
c. Site Selection. The selection of the rappel point depends on factors such as mission, cover, route, anchor points, and
edge composition (loose or jagged rocks). Personnel working near the edge must tie in, and the rappel point must have
Smooth route, free of loose rock and debris.
Good primary and secondary anchors.
Anchor point above rappellers departure point.
Equal tension between all anchor points.
Suitable loading and off-loading platforms
Double rope, if possible.
Long enough ropes to reach the off-loading platform.
9 - 25
9 - 27
Chapter 10
SPECIFICATIONS. Table 10-1 shows references and specifications for various machine guns.
Table 10-1. SPECIFICATIONS
WEAPON
M249
M240B
M2
MK 19
Field Manual
TM
Description
3-22.68
9-1005-201-10
5.56-mm
gas-operated
automatic
3-22.68
9-1005-313-10
7.62-mm
gas-operated
medium
3-22.65
9-1005-213-10
.50-caliber
recoiloperated heavy
Weight
27.6 lbs
(gun w/ barrel)
20 lbs (tripod)
110.5 cm
3,725 m
Bipod/point: 600m
Tripod/point: 800m
Bipod/area: 800m
Tripod/area:1,100m
Suppression:
1,800 m
Grazing: 600 m
900 m
100 RPM
6 to 9 rounds
4 to 5 sec
Every 10 min
128 lbs
(gun w/ barrel
and tripod)
Tracer Burnout
Sustained Rate of Fire
Rounds/ burst
Interval
Barrel change
16.41 lbs
(gun w/barrel)
16 lbs (tripod)
104 cm
3,600 m
Bipod/ point:
600 m
Bipod/ area:
800 m
Tripod/ area:
1,000 m
Grazing: 600 m
900 m
50 RPM
6 to 9 rounds
4 to 5 sec
Every 10 min
3-22.27
9-1010-230-10
40-mm
air- cooled,
blowbackoperated
automatic GL
140.6 lbs
(gun w/ barrel
and tripod)
100 RPM
6 - 9 rounds
2 - 3 sec
2 minutes
200 RPM
10 - 13 rounds
2 - 3 sec
2 minutes
850 RPM,
continuous
burst/ min
Length
Maximum Range
Maximum Effective Range
10 - 1
156 cm
6,764 m
Point: 1,500 m
(single shot)
Area: 1,830 m
Grazing: 700 m
109.5 cm
2,212 m
Point: 1,500 m
Area: 2,212 m
1,800 m
40 RPM
6 to 9 rounds
10 to 15 sec
End of day
or if damaged
40 RPM
6 - 9 rounds
5 - 10 sec
Change barrel end
of day or if
damaged
450 - 550 RPM,
continuous burst
40 RPM
60 RPM
325 375
RPM,
continuous
burst
10-2.
DEFINITIONS. Table 10-2 defines machine gun terms and Figure 10-1 shows some of them.
Table 10-2. MACHINE GUN TERMS
Line of Sight
Burst of Fire
Trajectory
Maximum
Ordinate
Cone of Fire
Beaten Zone
Sector of Fire
Primary Sector
of Fire
Secondary
Sector of Fire
Final Protective
Fire (FPF)
Final Protective
Line (FPL)
Principal
Direction of Fire
(PDF)
The imaginary line drawn from the firer's eye through the sights to the point of aim.
A number of successive rounds fired with the same elevation and poi nt of aim when the trigger is
held to the rear. The number of rounds in a burst can vary depending on the type of fire employed.
The c urved path of the projectile i n i ts flight from the muzzle of the weapon t o i ts i mpact. As t he
range to the target increases, so does the curve of trajectory.
The height of the highest point above the line of sight the trajectory reaches between the muzzle of
the weapon and the base of the target. It always occurs at a point about two-thirds of the distance
from weapon to target and increases with range.
The pattern formed by the different trajectories in each burst as they travel downrange. Vibration of
the w eapon and v ariations i n am munition and at mospheric conditions al l c ontribute t o t he
trajectories that make up the cone of fire.
The elliptical pattern formed when the rounds in the cone of fire strike the ground or target. The size
and shape of the beaten zone change as a function of the range to and slope of the target, but is
normally oval or cigar shaped and the density of the rounds decreases toward the edges. Gunners
and automatic riflemen should engage targets to take maximum effect of the beaten zone. Due to
the right-hand twist of the barrel, the simplest way to do this is to aim at the left base of the target.
An area to be c overed by fire that is assigned to an i ndividual, a w eapon, or a unit. Gunners are
normally assigned a primary and a secondary sector of fire.
The pr imary sector of fire is assigned to the gun team to c over the m ost l ikely avenue of enemy
approach from all types of defensive positions.
The secondary sector of fire is assigned to the gun team to cover the second most likely avenue of
enemy approach. It is fired from the same gun position as the primary sector of fire.
An i mmediately av ailable, pr earranged bar rier of f ire t o s top enem y m ovement ac ross def ensive
lines or areas.
A pr edetermined l ine al ong w hich gr azing f ire i s pl aced t o s top an enemy assault. I f an F PL i s
assigned, the machine gun is sighted along it except when other targets are being engaged. An FPL
becomes the machine gun's part of the unit's final protective fires. An FPL is fixed in direction and
elevation. However, a s mall shift for search must be employed to prevent the enemy from crawling
under the FPL and to compensate for irregularities in the terrain or the sinking of the tripod legs into
soft soil during firing. Fire must be delivered during all conditions of visibility.
Assigned to a gunner to cover an area that has good fields of fire, or that has a l ikely dismounted
avenue of approach. A PDF also provides mutual support to an adj acent unit. If no F PL has been
assigned, then sight machine guns using the PDF. If a P DF is assigned and other targets are not
being engaged, then machine guns remain on the PDF. It is used only if an FPL is not assigned; it
then becomes the machine gun's part of the unit's final protective fires.
10-3. CLASSES OF AUTOMATIC WEAPONS FIRE. The U.S. Army classifies automatic weapons fires with respect to ground,
target, and weapon.
a. Respect to Ground. (See Table 10-3 and Figure 10-2)
Table 10-3. CLASSES OF FIRE - RESPECT TO THE GROUND
Grazing Fires
Automatic w eapons graze f ire w hen t he c enter of t he c one of f ire f ails t o r ise m ore t han 1 m eter
aboveground. Grazing fire is employed in the final protective line (FPL) in defense. It is possible only when
the terrain is level or uniformly sloping. Any dead space encountered along the FPL must be c overed by
indirect fire, s uch as from an M 203. W hen firing over level or uniformly s loping t errain, t he m achine gun
M240B and M249 can attain a maximum of 600 meters of grazing fire. The M2 can attain a maximum of 700
meters.
Plunging Fires
Plunging fire occurs when there is little or no danger space from the muzzle of the weapon to the beaten
zone. It occurs when weapons fire at long range, from high to low ground, into abruptly rising ground, or
across uneven terrain, resulting in a loss of grazing fire at any point along the trajectory.
10 - 3
b. Respect to Target. Leaders and gunners should strive at all times to position their gun teams where they can best
take advantage of the machine gun's beaten zone with respect to an enemy target. Channeling the enemy by use of terrain or
obstacles so they approach a friendly machine gun position from the front in a column formation is one example. In this situation,
the machine gun would employ enfilade fire on the enemy column, and the effects of the machine gun's beaten zone would be
much greater than if it engaged the same enemy column from the flank. Table 10-4 defines and compares the four classifications of
fire with respect to the target, and Figure 10-3A and Figure 10-3B show them.
ENFILADE FIRE
Best COF/ T
FRONTAL FIRE
ColumnYes
Line..No
ColumnNo
Line..Yes
OBLIQUE FIRE
FLANKING FIRE
10 - 5
c. Respect to the (Machine) Gun. Fires with respect to the weapon include fixed, traversing, searching, traversing and
searching, swinging traverse, and free gun fires. (See Table 10-5 and Figure 10-4.)
Fixed
Traversing
Searching
Traversing
and
Searching
Swinging
Traverse
Free Gun
10 - 7
10-4. OFFENSE. Successful offensive operations depend on effective employment of fire and movement. They are both
essential, and they depend on each other. For example, without the support of covering fires, maneuvering in the presence of
enemy fire can produce huge losses. Covering fires, especially those that provide fire superiority, allow maneuvering in the offense.
However, fire superiority alone rarely wins battles. The primary objective of the offense is to advance, occupy, and hold the enemy
position.
a. Medium Machine Guns. In the offense, the platoon leader can establish his base of fire element with the M240B,
the M249 light machine gun, or a combination of the weapons. When the platoon scheme of maneuver is to conduct the assault with
the Infantry squads, the platoon sergeant or weapons squad leader may position this element and control its fires. The M240B
machine gun is more stable and accurate at greater ranges, but takes longer to maneuver, on the tripod than on the bipod. Machine
gunners can
Target key enemy weapons until the enemys assault element masks the machine gunners fires.
Suppress the enemy's ability to return accurate fire
Hamper the maneuver of the enemy's assault element.
Fix the enemy in position
Isolate the enemy by cutting off his avenues of reinforcement.
Shift fire to the flank opposite the one being assaulted and continue targeting any automatic weapons providing
enemy support
Engage enemy counterattack, if any.
Cover the gap created between the forward element of the friendly assaulting force and terrain covered by indirect
fires when the direct fires are lifted and shifted.
On signal, displace (along with the base of fire element) to join the assault element on the objective.
b. MK 19 and M2. As part of the base-of-fire element, the MK 19 and M2 can help the friendly assault element. They can
do this by suppressing enemy bunkers and lightly armored vehicles. Even if their fire is too light to destroy enemy vehicles, well
aimed suppressive fire can keep the enemy buttoned up and unable to place effective fire on friendly assault elements. The MK 19
and M2 are particularly effective in preventing lightly armored enemy vehicles from escaping or reinforcing. Both vehicle-mounted
weapons can fire from a long range standoff position, or be moved forward with the assault element.
c. Base of Fire. Machine gun fire from a support by fire (SBF) position must be the minimum possible to keep the enemy
from returning effective fire. Ammunition must be conserved so the guns do not run out of ammunition. The weapon squad leader
positions and controls the fires of all machine guns in the element. Machine gun targets include key enemy weapons or groups of
enemy targets either on the objective or attempting to reinforce or counterattack. The nature of the terrain, desire to achieve some
standoff, and the other factors of METT-TC prompt the leader to the correct tactical positioning of the base of fire element. There
are distinct phases of rates of fire employed by the base of fire element:
Initial heavy volume (rapid rate) to gain fire superiority.
Slower rate to conserve ammunition (sustained rate) while still preventing effective return fire as the assault
moves forward.
Increased rate as the assault nears the objective.
Lift and shift to targets of opportunity.
Machine guns in the SBF role should be set in and assigned a primary and alternate sector of fire as well as a
primary and alternate position.
Machine guns are suppressive fire weapons used to suppress known and suspected enemy positions. Therefore,
gunners cannot be allowed to empty all of their ammunition into one bunker simply because that is all they can
identify at the time.
Shift and shut down the weapon squad gun teams one at a time, not all at once. M203 and mortar or other indirect
fire can be used to suppress while the machine guns are moved to where they can shoot.
Leaders must take into account the SDZ of the machine guns when planning and executing the lift and or shift of
the SBF guns. The effectiveness of the enemy on the objective will play a large role in how much risk should be
taken with respect to the lifting or shifting of fires.
Once the SBF line is masked by the assault element, fires are shifted and or lifted to prevent enemy withdrawal or
reinforcement.
assault unit.
d. Maneuver Element. Under certain terrain conditions, and for proper control, machine guns may join the maneuver or
(1) When this is the case, they are assigned a cover fire zone or sector. The machine guns seldom accompany
the maneuver element. The gun's primary mission is to provide covering fire. The machine guns are only
employed with the maneuver element when the area or zone of action assigned to the assault or company is
too narrow to permit proper control of the guns. The machine guns are then moved with the unit and readied to
employ on order from the leader and in the direction needing the supporting fire.
(2) When machine guns move with the element undertaking the assault, the maneuver element brings the
machine guns to provide additional firepower. These weapons are fired from a bipod, in an assault mode, from
the hip, or from the underarm position. They target enemy automatic weapons anywhere on the unit's objective.
(3) After destroying the enemy's automatic weapons, if any, the gunners distribute fire over their assigned zones
or sectors. The machine gunner in the assault position engages within 300 meters of his target, often at point
blank ranges.
(4) If the platoons organic weapons fail to cover the area or zone of action, the company commander can assign
more machine guns and personnel. This might help the platoon accomplish its assigned mission. Each
machine gunner is assigned a zone or a sector to cover, and they move with the maneuver element.
e. Controlled Occupation of the Support-by-Fire Position. This is one of the key elements in setting up an SBF
position. To remain undetected, use stealth and control.
(1) The WSL must move to and establish a release point just short of the SBF position.
(a) Order of movement for the Weapons Squad during movement to their position is the WSL, Gun Team 2
(Gunner, AB, AG), Gun Team 1 (AG, Gunner, AB), and Gun Team 3 (AG, Gunner, AB).
(2) The WSL then moves forward from the release point with the Gun 2 Gunner. The gunner will get into position
and remain in bipod mode to provide security.
(3) The WSL will then bring forward the Gun 2 AG and AB.
(a) The AG moves to the left of the gun and emplaces the tripod.
(b) The AB drops off all ammunition at the gun position and then moves to pull flank or rear security.
(4) Once Gun 2 is in place, the WSL brings the Gun 1 AC forward with the tripod (T&E already attached). The
WSL emplaces the tripod.
(5) Once the tripod is emplaced, the WSL brings the gunner forward. The gunner places the gun on the tripod.
The WSL gets down behind the gun to ensure it covers down on its sector of fire, and that everything is IAW
the PLs guidance.
(6) The WSL directs the Gun 1 AB to move forward, drop off the ammunition, and then assume his security
position.
(7) Once Gun 1 is emplaced, Gun 3 is occupied exactly the same as Gun 1.
(8) Once Gun 1 and Gun 3 are both on tripods, the Gun 2 gunner also places his gun on the tripod.
(9) The WSL calls the PL to notify him that the SBF position is occupied.
f. Controlled Withdrawal of the Support-by-Fire Position. The platoon leader can use this method to cover the
withdrawal of the platoon as well as to provide security for the support-by-fire position itself.
(1) Before the platoon moves off an objective, the weapons squad leader shifts the machine guns sectors of fire
to cover the objective.
(2) After he has the guns covering the objective, the weapons squad leader starts breaking down the gun
positions, one at a time.
(3) After the main body of the platoon starts to moves off the objective, the gun teams move one at a time into the
order of movement, with the last gun breaking down as soon as the platoon is completely off the objective.
(4) The entire weapons squad moves tactically to link up with the rest of the platoon.
10-5. DEFENSE. The platoon's defense centers on its machine guns. The platoon leader positions the rifle squad to protect the
machine guns against the assault of a dismounted enemy formation. The machine gun provides the necessary range and volume of
fire to cover the squad front in the defense.
a. Position.
10 - 9
(1) Requirements. The main requirement of a suitable machine gun position in the defense is its effectiveness in
accomplishing specific missions. The position should be accessible and afford cover and concealment.
Machine guns are positioned to protect the front, flanks, and rear of occupied portions of the defensive position,
and to be mutually supporting. Attacking troops usually seek easily traveled ground that provides cover from
fire. For each machine gun, the leader chooses three positions: primary, alternate, and supplementary. In
choosing them, he ensures they cover his sector and have protection on their flanks.
(2) Employment. The leader positions each machine gun to cover the entire sector or to overlap sectors with the
other machine guns. The engagement range may extend from over 1,000 meters where the enemy begins his
assault to point blank range. Machine gun targets include enemy automatic weapons and command and
control elements.
b. Distribution of Fire. Machine gun fire is distributed in width and depth in a defensive position. Machine guns are the
backbone or framework of the defense, because the leader can use them
To subject the enemy to increasingly devastating fire from the initial phases of his attack, and
To neutralize any partial enemy successes the enemy might attain by delivering intense fires in support of
counterattacks.
To help the unit hold ground (thanks to its tremendous firepower).
c. Medium Machine Guns. In the defense, the medium machine gun provides sustained direct fires that cover the
most likely or most dangerous enemy dismounted avenues of approach. It also protects friendly units against the enemy's
dismounted close assault. Platoon leader positions his machine guns to concentrate fires in locations where he wants to inflict the
most damage to the enemy. He also places them where they can take advantage of grazing enfilade fires, stand off or maximum
engagement range, and best observation of the target area. Machine guns provide overlapping and interlocking fires with adjacent
units and cover tactical and protective obstacles with traversing or searching fires. When final protective fires are called for, machine
guns (aided by M249 fires) place an effective barrier of fixed, direct fire across the platoon front. Leaders position machine guns
to
Concentrate fires where they want to kill the enemy.
Fire across the platoon front
Cover obstacles by direct fire.
Tie in with adjacent units.
d. MK 19 and M2. In the defense, MK 19 and M2 machine guns may be fired from the vehicle mount or dismounted
from the vehicle and mounted on a tripod at a defensive fighting position designed for the weapon system.
These guns provide sustained direct fires that cover the most likely enemy mounted avenue of approach.
Their maximum effective range enables them to engage enemy vehicles and equipment at far greater ranges
than the platoon's other direct-fire weapons.
When mounted on the tripod, the M2 and MK 19 are highly accurate to their maximum effective ranges.
Predetermined fires can be planned for likely high payoff targets. The trade off is that these weapon systems
are heavy, and thus slow to move.
These guns are less accurate mounted on vehicles than when fired from the tripod mounted system.
However, they are more easily maneuvered to alternate firing locations should the need arise.
10-6. CONTROL OF MACHINE GUNS. Leaders use control measures, coordinating instructions, and fire commands to control
the engagements of their machine guns. Rehearsals are key in a leaders ability to control his machine guns.
a. Methods of Fire Control. The noise and confusion of battle may limit the ability of a leader to control his machine
guns. Therefore a leader must be able to use a combination of methods that will accomplish the mission. The following are several
successful methods for a leader to control fires:
Oral
Hand and arm signals
Prearranged signals
Personal contact
Range cards
b. Fire Commands. A fire command is given to deliver effective fire on a target quickly and without confusion. It is
essential that the commands delivered by the weapons squad leader are understood and echoed by the assistant gunner/ gun team
leader and the gunner. The elements of a fire command follow:
(1) Alert. Lets the gun crew know that they are about to engage a target
(2) Direction. Lets the gun team know where to engage
(3) Description. Lets the gun team know what they are engaging
(4) Range. If not already set on predestined target, the gun team can adjust the T&E
(5) Method of Fire. This element includes manipulation and rate of fire. Manipulation dictates the class of fire
with respect to the weapon. It is announced as FIXED, TRAVERSE, SEARCH, or TRAVERSE AND
SEARCH. Rate controls the volume of fire (Sustained, rapid, and cyclic).
(6) Command to Open Fire. Initiates the firing of the weapon system
10-7. AMMUNITION PLANNING. Leaders must carefully plan for the rates of fire to be employed by machine guns as they relate
to the mission and the amount of ammunition available. The weapons squad leader must fully understand the mission, the amount
of available ammunition, and the application of machine gun fire needed to fully support all key events of the mission. Careful
planning helps ensure the guns do not run out of ammunition.
a. A mounted platoon might have access to enough machine gun ammunition to support the guns throughout any
operation. A dismounted platoon with limited resupply capabilities has to plan for only the basic load to be available. In either case,
leaders must take into account key events the guns must support during the mission. They must plan for the rate of machine gun
fire needed to support the key events, and the amount of ammunition needed for the scheduled rates of fire.
b. The leader must estimate how much ammunition is needed to support all the machine guns. He adjusts the amount
used for each event to ensure enough ammunition remains for all phases of the operation. Examples of planning rates of fire and
ammunition requirements for a platoon's machine guns in the attack are shown in Figure 10-5.
Figure 10-5. WEAPONS SQUAD TACTICS, TECHNIQUES, AND PROCEDURES
a. Use a starter belt when moving (about 50 to 70 rounds).
b. Ensure ammo and NVDs are in packs, such as an assault pack for mounted and city operations, rucksack for long
sustainment missions, and are readily accessible.
c. Carry T&E and tripod together.
d. Mission dependent on when you take the tripod. (Urban operations)
e. Use optics, lasers, NVDs. For example, in urban operations, think about using a reflexive sight, because most of your
engagements will be 150m or less. Also, zero your iron sights.
f. Use your terrain analysis to help decide how best to employ your machine guns.
g. A support-by-fire position will not always be at a 90-degree angle to the assault element. Emplace it where the weapon
system can best support the platoon and cause the most damage.
h. Senior Ranger on the gun team is the AG for command and control; gunner is next in charge, then the AB.
i. Plan time to perform maintenance on the weapon systems.
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Chapter 11
CONVOY OPERATIONS
This chapter outlines a technique for conducting vehicle convoy operations. Convoy operations present a challenge to the Ranger
leader. Trucks and other combat vehicles produce a large signature on the battlefield and increase your units value as a target.
Vehicle movement is restricted to roads and terrain that they can traverse; therefore, a sound plan must be implemented to
minimize the possibility of compromise (FM 3-21.8 and FM 55-30).
11-1. PLANNING. When conducting a vehicle convoy as part of your operation, it is important to incorporate the convoy as a
leader uses the eight steps of the troop leading procedures. The following information should be included when conducting a
mission analysis using METT-TC:
a. Mission. The PL will extract the following information from the Company OPORD.
Vehicle support (number and type of vehicles, ACL)
Weather: road conditions
Vehicle pickup and drop off location/ marking
Vehicle movement timeline (pick up time, movement time and so on.)
Vehicle routes (primary and alternate, checkpoints)
b. Enemy.
Known or suspected enemy locations in the AO or along planned routes.
Potential locations for enemy ambush or IED emplacement.
Recent enemy activities or reactions to convoy operations.
c. Terrain.
Identify potential pick up and drop off locations.
Evaluate routes, pick up and drop off locations using OAKOC.
Consider weather/ road conditions.
d. Troops.
Number of PAX per vehicle
Chalks and Chalk Leaders identified
Tactical cross load
Linkup and marking teams identified
Pick up and drop off security plan.
e. Time. Backwards planning sequence:
Ground tactical plan
Unload plan
Ground movement plan
Loading plan
Staging plan
NOTE: Allocate time for movement/ recon/ establishment of security.
f. Civilians.
Known civilian locations along route
ROE/ Actions with civilians and civilian vehicles during movement
11-2. FIVE PHASES OF TRUCK MOVEMENT. Each phase must support the ground tactical plan, which specifies actions in the
objective area to accomplish the commanders intent for the assigned mission, be it a raid, ambush, recon or other follow on
missions.
a. Staging Plan.
(1) Establish security of entrucking/ pickup point.
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Chapter 12
URBAN OPERATIONS
Todays security environment demands more from leaders than ever before. Leaders must not only be able to lead Rangers but
also influence other people. They must be able to work with members of other Services and governmental agencies. They must win
the willing cooperation of multinational partners, both military and civilian. Urban offensive operations pose the greatest risks to
Army forces and noncombatants. Yet, ultimately, the military demands self aware and adaptive leaders who can compel enemies to
surrender in war and master the circumstances facing them in peace. Victory and success depend on the effectiveness of these
leaders organizations. Developing effective organizations requires hard, realistic, and relevant training.
12-1. AN URBAN PERSPECTIVE. Urban operations include full spectrum operationsoffensive, defensive, and stability or civil
supportthat may be executed, either sequentially or (more likely) simultaneously during an urban operation. For further study, see
FM 3-06, FM 3-06.11, FM 3-21.8, 75th Ranger Regiment Advanced UO SOP, and Ranger Training Circular 350-1-2, where
asterisks (*) represent collective guidance and tactics acquired from lessons learned throughout several units.
12-2.
STRATEGIC IMPORTANCE OF URBAN AREAS. Several factors attract armies to combat in urban areas:
Use the defensive advantages of urban environment
Develop allegiance and support of populace
Adapt urban resources for operational or strategic purposes: infrastructure, capabilities, and other resources.
Draw the enemy in
Play on areas symbolic importance
Use the areas geographical advantages
Dominance of a region
Avenue of approach
12-3. MODERN ARMY URBAN OPERATIONS. Conflict is not the goal. Conflict is just the inevitable means of transition from a
(perceived) unsatisfactory state of affairs to a better one. To achieve a successful transition, leaders must carefully orchestrate
military and civilian capabilities.
12-4. TASK ORGANIZATION. Task-organizing subordinate units for urban operations depend largely on the nature of the
operation. Some units, however, are always part of the task organization to ensure the success of UO. Infantry, SPECOPS, CA,
aviation, military police, PSYOP, military intelligence, and engineers are units required for all urban operations across full spectrum
operations. Other type forcessuch as armor, artillery, and chemicalhave essential roles in specific types of urban operations,
and may apply less to other operations. When using armor, consider the destructive power of the weapon system and its limitations.
12-5. FULL SPECTRUM OPERATIONS. Military forces conduct full spectrum operations within urban areas. Commanders
conduct full spectrum operations abroad by executing offensive, defensive, and stability urban operations as part of a joint,
interagency, and multinational effort. The situation will mandate that one type of operationoffense, defense, stability, or civil
supportdominates the urban operation. Commanders will often find themselves executing offensive, defensive, stability, or civil
support operations at the same time. In fact, waiting until all combat operations are concluded before beginning stability or civil
support operations often results in lost, sometimes irretrievable, opportunities. The dominant type of operation will vary between
different urban areas even in the same campaign.
a. Offense.
(1) Characteristics.
Surprise
Concentration
Tempo
Audacity
(2) Organization.
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Decisive
Shaping
Sustaining
(3) Movement to Contact. In an urban area where the threat situation is vague, Army forces often conduct a
movement to contact to establish or regain threat contact and develop the situation. A movement to contact in an
urban area occurs as both sides try to establish their influence or control over a contested urban area. The situation
determines whether the movement to contact or its specific technique, the search and attack, is appropriate.
(4) Attack. The attack is the most common and likely offensive operation that Army forces conduct in an urban
environment. Commanders conducting major operations and commanders of large tactical units usually execute
deliberate attacks. Hasty attacks normally occur at company level or bellow as units use their initiative to take
advantage of tactical opportunities.
(5) Exploitation. Exploitation follows a successful attack to disrupt the threat in depth. The exploitation focuses on
the urban area as well as on the remnants of the threat. A successful exploitation to seize an urban area works
efficiently because the attack preempts the defense and denies the threat the full advantages of urban terrain.
Commanders conducting exploitation must acknowledge the vulnerability of their forces to counterattack and
ambush in urban areas. An urban area provides ideal cover and concealment to hide threat reserves,
reinforcements, or reorganized forces. Constrictions of routes into and through the urban area make exploitation
forces a potentially dense target and limit maneuver options.
(6) Pursuit. The pursuit is designed to destroy threat forces attempting to escape. It focuses on the threat and not on
urban areas. The agility of Army aviation forces for attack, reconnaissance, and transportation is essential to
execute a successful pursuit around and through urban areas. Against a large conventional enemy in a major
urban area with a large civil population present, offensive operations might require a greater commitment of Army
resources than in other environments.
b. Defense. Defensive UO are generally conducted as a shaping operation within a larger major operation. These
temporary operations often set conditions for successful offensive operations, stability operations, or civil support operations.
Commanders often conduct defensive UO within other types of operations to protect essential facilities in the urban area, protect
flanks against counterattack, prevent the breakout of isolated enemies, or protect valuable supply bases or vulnerable convoy
routes. In UO, essential facilities will likely include urban ports and airfields required by sister services to support ground operations.
There are five general characteristics of a successful UO defense: preparation, security, disruption, massing effects, and flexibility.
c. Stability. Stability operations in an urban environment require offensive and defensive operations, combined with
other tasks unique to each stability operation. Military forces conduct urban stability operations for various reasons, including
noncombatant evacuation operations and peace operations. Urban stability operations will require an offensive capability to destroy
any military capability that overtly threatens its objectives. Various stability operations will also require the distribution of food or aid
and the protection or assistance of agencies conducting economic or humanitarian activities.
d. Civil Support. Army civil support operations in an urban environment aid other U.S. agencies and organizations in
mitigating the consequences of natural and manmade disasters. In response to the disaster, civil support operations require the
equipment, personnel, or organizational abilities of Army forces rather than the Armys combat capabilities.
12-6. PREPARATIONS FOR FUTURE URBAN OPERATIONS. To operate successfully in a complex urban environment
requires a thorough understanding of the urban environment and rigorous, realistic UO training. Training should cover full spectrum
operations to include appropriate tactics, techniques, and procedures. Training should also replicate the following:
a. The psychological impact of intense, close combat against a well trained, relentless, and adaptive enemy.
b. The effects of noncombatants, including governmental and nongovernmental organizations and agencies in close
proximity to Army forces. This necessitates
An in depth understanding of culture and its effects on perceptions.
An understanding of civil administration and governance.
The ability to mediate and negotiate with civilians including the ability to effectively communicate through an
interpreter.
The development and use of flexible, effective, and understandable rules of engagement.
c. A complex intelligence environment requiring lower echelon units to collect and forward essential information to
higher echelons for rapid synthesis into timely and useable intelligence for all levels of command. The multifaceted urban
environment requires a bottom fed approach to developing intelligence.
d. The communications challenges imposed by the environment as well as the need to transmit large volumes of
information and data.
e. The medical and logistic problems associated with operations in an urban area including constant threat interdiction against
lines of communications and sustainment bases.
12-7. CONDUCT OF LIVE, VIRTUAL, AND CONSTRUCTIVE TRAINING. Force preparedness mandates integrating the actual
use of urban terrain, exercises at urban training sites, simulations, or any combination into tactical and operational level intra and
inter service training.
12-8. RANGERS URBAN WARRIORS. In a complex urban environment, every Rangerregardless of branch or military
occupational specialtymust be committed and prepared to close with and kill or capture threat forces in an urban environment.
Every Ranger must also be prepared to effectively interact with the urban areas noncombatant population and assist in his units
intelligence collection efforts. In UO, every Ranger will likely be required to
a. Perform advanced rifle marksmanship to include advanced firing positions, short range marksmanship, and night
firing techniques (unassisted and with the use of optics).
Operate units crew served weapons.
Conduct urban reconnaissance and combat patrolling.
Enter and clear buildings and rooms as part of an urban attack or cordon and search operation.
Tactical site exploitation (SSE)
Defend an urban area.
Act as a member of a combat convoy (including specific drivers training).
Recover own vehicles.
Control civil disturbances.
Navigate in an urban area.
Prepare for follow on missions.
Identify explosives, bombs, booby traps, materials used, and methods for marking and clearing them.
Link up with battlespace owner.
b. While not all inclusive and necessarily urban specific, other critical individual and collective UO tasks (often modified
for the urban environment) might include
Conduct troop leading procedures.
React to contact, ambush, snipers, indirect fire, and improvised explosive devices.
Set up personnel or vehicle checkpoint, or blocking positions around TGT location.
Establish overwatch positions and support-by-fire positions such as sniper positions.
Simultaneous clearing of top and bottom floors of the building.
Assign climbing and roof-clearing teams for overwatch or sniper support.
Teach how to use LRS, scout, and sniper teams effectively.
Secure a disabled vehicle or downed aircraft.
Call for indirect fire and close air support.
Create and employ explosive charges.
Handle detainees and enemy prisoners of war. Know how to extract HVTs.
Treat and evacuate casualties.
Accurately report information.
Understand the society and culture specific to the area of operations.
Use basic commands and phrases in the regions dominant language.
Conduct tactical questioning.
Interact with the media.
Conduct thorough after action reviews.
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12-9.
PRINCIPLES
a. Surprise. Strike the enemy when, where, or how he is unprepared. Surprise is key to success. It gives the assaulting
element the advantage.
b. Security. Never let the enemy gain an unexpected advantage. Maintaining security while moving through an ever
changing urban environment is an art. It requires all members of the clearing team to remain at a high level of security and to
maintain total situational awareness. Transitioning security of a sector from one team member to another needs to occur smoothly
after cross-talk coordination between team members. The mission is only complete once you leave the urban environment. An
urban environment offers less security than does open terrain. The key to survivability is a constant state of situational awareness.
Maintain during all phases of the operation.
Secure the four dimensional battlefield (height, depth, width, subterranean).
Always maintain 360 degree security (include elevated and subterranean areas).
c. Simplicity. Prepare clear, uncomplicated plans, and provide subordinates with concise orders to ensure thorough
understanding.
Always keep plans simple.
Ensure everyone understands the mission and the commanders intent.
Plan and prepare for the worst.
.
d. Speed. Rate of military action.
Move in a careful hurry.
Smooth is fast and fast is smooth.
Never move faster than you can accurately engage targets.
Exercise tactical patience; let the situation develop, stay several steps ahead so the situation does not turn bad.
e. Violence of Action. Eliminate the enemy with sudden, explosive force.
Combined with speed gives surprise.
Prevents enemy reaction.
Both physical and mental.
12-10. METTTC. To effectively plan combat operations in urban environments, leaders must use troop-leading procedures and
conduct a thorough analysis using METTTC factors. The following lists specific guidance for planning urban operations. For more,
see Chapter 2:
a. Mission. Know correct task organization to accomplish the mission (offense, defense, or stability and support
operations).
b. Enemy.
(1) Disposition. Analyze the arrayal of enemy forces in and around your objective, known and suspected.
Example: Known or suspected locations of minefields, obstacles, and strong points.
(2) Composition and Strength. Analyze the enemy's task organization, troops available, suspected strength, and
amount of support from local civilian populace based on intelligence estimates. Is the enemy a conventional or
unconventional force?
(3) Morale. Analyze the enemy's current operational status based on friendly intelligence estimates. For example,
is the enemy well supplied? Has he recently won against friendly forces or taken many casualties? What is the
current weather?
(4) Capabilities. Determine what the enemy can employ against your forces, for example, what weapon systems
does he have? Does he have snipers? What IED, artillery assets, engineer assets, air defense assets, NBC
threats, thermal/ NVD capabilities, close air support, armor threat, and so on. Be able to discriminate between
threats and nonthreats such as suicide vests.
(5) Probable Course(s) of Action. Based on friendly intelligence estimates, determine how the enemy will fight
within his AO (in and around yours). Know the enemy AO TTPs such as trip wires, pressure plate IEDs, or
snipers. Analyze historical data from attacks, where, what, how and time of day.
c. Terrain. Leaders conduct a detailed terrain analysis of each urban setting, considering the types of BUAs and
composition of existing structures. They use OCOKA when analyzing terrain, in and around the AO.
d. Observation and Fields of Fire. Always be prepared to conduct UO under limited visibility conditions.
e. Cover and Concealment. Thoroughly analyze areas inside and on the edge of urban areas. Identify routes to
objectives to give assault forces the best possible cover and concealment. Take advantage of limited visibility, which allows forces
to move undetected to their final assault/ breaching positions. Use overwatch elements and secondary entry teams for security
while initial entry/ breaching teams move forward. When in the final assault position, forces should move as rapidly as tactically
possible to access structures, which afford cover and concealment.
(1) It is human nature to stick together and to seek safety, but you must try to avoid bunching up at entry points,
funnels, walls, or indoors. Maintain a safe but securable distance between teams and squads. This helps ensure
that one grenade cannot take out the whole team at once.
(2) Learn to properly use obscurants, and use tactical patience to fully take advantage of these effects.
(3) Practice noise and light discipline. Avoid unnecessary voice communications, learn the proper use of white light,
and limit contact with surfaces that could draw the enemys attention.
f. Obstacles. Many man-made and natural obstacles exist on the periphery, as well as within the urban environment.
Conduct a detailed reconnaissance of routes and objectives, including subterranean complexes, and consider route adjustments
and special equipment needs. Ensure routes are clear (not blocked). Avoid roads that run along or thru market places, these roads
can become blocked easily.
g. Key Terrain. Analyze which buildings, intersections, bridges, LZ/ PZ, airports, and elevated areas that provide a
tactical advantage to you or the enemy. The leader must also identify critical infrastructure within his area of operations, which
would provide the enemy with a tactical advantage on the battlefield. These may include, but are not limited to, communication
centers, medical facilities, governmental facilities, and facilities with psychological significance.
h. Avenues of Approach. Consider roads, intersections, inland waterways, and subterranean constructions (subways,
sewers, and basements). Leaders should classify areas as go, slow go, or no go based on the navigability of the approach. *Always
have alternate infiltration and exfiltration routes. Keep in mind that a wall can be breached as an emergency exfiltration route.
NOTE: Military maps may provide too little detail for urban terrain analysis, and they
may or may not show the underground water and sewer systems, subways, and mass
transit routes. You might have to obtain some current aerial photographs.
i. Troops. Analyze your forces using their disposition, composition, strength, morale, capabilities, and so on. Leaders
must also consider the type and size of the objective to plan effective use of troops available.
j. Time. Operations in an urban environment have a slower pace and tempo. Leaders must consider the amount of time
required to secure, clear, or seize the urban objective and stress and fatigue Rangers will encounter. Additional time must also be
allowed for area analysis efforts; these may include, but are not limited to
Maps and urban plansrecon and analysis. Collect historical data from other units as well as indigenous forces.
Hydrological data analysis.
Line of sight surveys.
Long range surveillance and scout reconnaissance.
Is artillery supporting you and someone else at the same time?
How long does it take to shift a 155-mm howitzer and prep the gun?
How close is Armor to your target? Will their presence compromise your mission? How long will it take them to
move to a location?
If Armor assets are not previously coordinated, how long will it take to get them?
What is your priority level for getting Armor assets?
How close is Armor to your target?
Will their presence compromise your mission?
How long will it take them to move to a location?
Engineers. How much prep, survey and emplacement time of charges do they need?
k. Civilians. Authorities such as the National Command establish the Rules of Engagement. Commanders at all levels
may provide further guidance for dealing with civilians in the AO. Leaders must daily remind subordinates of the latest ROE/to
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subordinates, and immediately inform them of any changes to the ROE. Rangers must have the discipline to identify the enemy
from noncombatants and to ensure civilians understand and follow all directed commands.
NOTE: Civilians may not speak English, may be hiding (especially small children), or may be dazed
from a breach. Do not give them the means to resist. Rehearse how clearing/ search teams will react
to these variables. Never compromise the safety of your Rangers. Consider having the TERP use a
marking system to separate MAMs from women and children. Have designated dirty and clean rooms
as well as a tactical questioning area.
12-11. CLOSE QUARTERS COMBAT. Due to the nature of a CQC encounter, engagements will be very close (within 10 meters)
and very fast (targets exposed for only a few seconds). Most close quarter's engagements are won by who hits first and puts the
enemy down. It is more important to knock an enemy down as soon as possible than it is to kill him. In order to win a close quarters
engagement, Rangers must make quick, accurate shots by mere reflex. This is accomplished by reflexive fire training. Remember,
no matter how proficient you are, always fire until the enemy goes down. All reflexive fire training is conducted with the eyes open.
NOTE: Research has determined that only three out of ten people actually fire their weapons when
confronted by an enemy during room cleaning operations. Close quarters combat success for the
Ranger begins with the Ranger being psychologically prepared for the close quarters battle. The
foundation for this preparedness begins with the Rangers proficiency in basic rifle marksmanship.
Survival in the urban environment does not depend on advanced skills and technologies. Rangers
must be proficient in the basics.
12-12. REHEARSALS. Similar to the conduct of other military operations, leaders need to designate time for rehearsals. UOs
require a variety of individual, collective, and special tasks that are not associated with operations on less complex terrain. These
tasks require additional rehearsal time for clearing, breaching, obstacle reduction, casualty evacuation, and support teams.
Additionally, time must be identified for rehearsals with combined arms elements. These may include, but are not limited to
a. Stance. Feet are shoulder width apart, toes pointed straight to the front (direction of movement). The firing side foot
is slightly staggered to the rear of the non firing foot. Knees are slightly bent and the upper body leans slightly forward. Shoulders
are not rolled or slouched. Weapon is held with the butt stock in the pocket of the shoulder maintaining firm rearward pressure into
the shoulder. This will allow for more accurate shot placement on multiple targets. The firing side elbow is kept in against the body
and the hand should be forward on the weapon not on the magazine well. This allows for better control of the weapon. The stance
should be modified to ensure the Ranger maintains a comfortable boxer stance.
b. Low Carry Technique. The butt stock of the weapon is placed in the pocket of the shoulder. The barrel is pointed
down so the front sight post and day optic are just outside of Rangers field of vision. The head is always up identifying targets. This
technique is safest and is recommended for use by the clearing team once inside the room.
c. High Carry Technique. The butt stock of the weapon is held in the armpit. The barrel is pointed slightly up with the
front sight post in the peripheral vision of the individual. To assume the proper firing position, push out on the pistol grip, thrust the
weapon forward, and pull the weapon straight back into the pocket of the shoulder. This technique is best suited for the line up
outside the door. Exercise caution with this technique always maintaining situational awareness, particularly in a multi floored
building.
NOTE: Muzzle awareness is critical to the successful execution of close quarters operations.
Rangers must never, at any time, point their weapons at or cross the bodies of their fellow Rangers.
Rangers should also avoid (always) exposing the muzzle of their weapons around corners; this is
referred to as flagging."
d. Malfunction. If a Ranger has a malfunction with his weapon during any CQC training, he will take a knee to conduct
immediate action. Once the malfunction is cleared, there is no need to immediately stand up to engage targets. Rangers can save
precious seconds by continuing to engage from one knee. Whenever other members of the team see a Ranger down, they must
automatically clear his sector of fire. Before rising to his feet, the Ranger warns his team members of his movement and only rises
after he has checked his rear to make sure no one is shooting over him, and after they acknowledge him. If a malfunction occurs
after he has committed to a doorway, the Ranger must enter the room far enough to allow those following him to enter, and then
move away from the door. This drill must be continually practiced until it is second nature.
e. Approach to a Building or Breach Point. One of the trademarks of Ranger operations is the use of limited visibility
conditions. Whenever possible, breaching and entry operations should be executed during hours and conditions of limited visibility.
Rangers should always take advantage of all available cover and concealment when approaching breach and entry points. When
natural or manmade cover and concealment is not available, Rangers should employ obscurants to conceal their approach. There
are times when Rangers will want to employ obscurants to enhance existing cover and concealment. Members of the breach/ entry
team should be numbered for identification, communication, and control purposes.
The Ranger #1 should always be the most experienced and mature member of the team, *other than the team
leader. The Ranger #1 is responsible for frontal and entry and breach point security.
The Ranger #2 is directly behind the Ranger #1 in the order of movement, and he moves through the breach point
in the opposite direction from the Ranger #1.
The Ranger #3 will simply go opposite the Ranger #2 inside the room at least 1 meter from the door.
The Ranger #4 moves the opposite the Ranger #3 and is responsible for rear security (and is normally the last
Ranger into the room). An additional duty of the Ranger #4 is breaching.
The team leader is responsible for initiating all voice and physical commands. He must exercise situational
awareness at all times with respect to the task, friendly force, and enemy activity. He must be in a position to
maintain control his team.
The possibility of civilians in the building or rooms, Rangers may decide to only enter with precision weapons such
as M 4s not M 249s to avoid civilian casualties.
NOTE: Consider how much firepower each Ranger delivers. Where do you put the SAW gunner
in the order? Weigh firepower against quick, accurate shots. If the # 4 Ranger has breaching
responsibilities, it should not be the SAW gunner, because this would reduce your firepower.
f. Actions Outside the Point of Entry. Entry point position and individual weapon positions are important. The clearing
team members should stand 1 to 2 feet from the entry point, ready to enter. They should orient their weapons so the team can
provide its own 360degree security at all times. Team members must signal to each other that they are ready at the point of entry.
This is best accomplished by sending up a "squeeze or rocking motion. If a tap method is used, an inadvertent bump may be
misunderstood as a tap.
g. Entering Building/ Clearing a Room. See Battle Drill 6, Chapter 8.
h. Locking Down the Room.
Control the situation within the room.
Use clear, concise arm and hand signals. Voice commands should be kept to a minimum to reduce the amount of
confusion and to prevent the enemy who might be in the next room from discerning what is going on. This
enhances the opportunity for surprise and allows the assault force the opportunity to detect any approaching
force.
Physically and psychologically dominate.
*Assess the situation. In a less hostile situation it may be better to slow clear instead of dominating the room with
brute force. This will keep noncombatants calm and more manageable.
Establish security and report status.
Cursory search of the room to include the ceiling (three-dimensional fight).
Identify the dead using reflexive response techniques (eye thump method or kick to the groin for males).
Search the room for PIR, precious cargo as per the mission and time available.
Evacuate personnel.
Mark room clear using chemical lights, engineer tape, chalk, paint, VS 17 panels, and so on.
12 - 7
12-13. TTPS FOR MARKING BUILDINGS AND ROOMS. Units have long identified a need to mark specific buildings and rooms
during UO. Sometimes rooms need to be marked as having been cleared, or buildings need to be marked as containing friendly
forces. The US Army Infantry School is currently testing a remote marking device that can be used to mark doors from as far away
as across a wide street. In the past, units have tried several different field expedient marking devices; some with more success than
others. Chalk has been the most common. It is light and easily obtained but less visible than other markings. Other techniques
include spray paint and paintball guns.
a. NATO Standard Marking SOP. The North Atlantic Treaty Organization (NATO) has developed a standard marking
SOP for use during urban combat. It uses a combination of colors, shapes, and symbols. These markings can be fabricated from
any material available. (Figure 12-1 shows examples.)
b. Spray Paint. Canned spray paint is easily obtained and comes in a wide assortment of colors including florescent
shades that are highly visible in daylight. Spray paint cannot be removed. Cans are bulky and noisy, and hard to carry with other
combat equipment. Paint is invisible during darkness and it does not show up well through thermal sights.
c. Paintball Guns. Commercial paintball guns have been purchased by some units and issued to small unit leaders.
Some models can be carried in standard military holsters. They can mark a building or door from about 30 meters. The ammunition
and propellant gas is hard to obtain. The ammunition is fragile and, if it gets wet, will often jam the gun. Colors are not very bright
and, like spray paint, cannot be seen at night or through thermal sights.
Figure 12-1. EXAMPLE NATO STANDARD MARKINGS
NOTE: Avoid permanently marking buildings and rooms, as this may not only cause
collateral damage, but will most likely also deteriorate relationships built with local nationals.
d. Chemlights and 100 Mile-an-Hour Tape. These are available and reliable.
RED CCP
GREEN room clear
ORANGE UXO
e. Wolf Tail. A simple, effective, easy to make, lightweight device called a "wolf tail" can be fabricated to mark buildings,
doorways, and windows. A unit has changed its tactical SOP to require that each Infantryman carry one of these devices in his ACU
cargo pocket. Wolf tails, when used IAW a simple signaling plan understood by all members of the unit, can aid in command and
control, reduce the chances of fratricide, and speed up casualty collection during urban combat.
12 - 9
12 - 11
Chapter 13
WATERBORNE OPERATIONS
This chapter discusses rope bridges, poncho rafts, and other watercraft.
13-1. ROPE BRIDGE. The Ranger patrol seldom has ready made bridges, so they must know how to employ field expedient
stream-crossing techniques.
a. Personnel.
(1) Ranger #1 Lead safety swimmer and far side lifeguard.
(2) Ranger #2 Rope puller; swims water obstacle pulling 150 foot rope, ties off rope on far side anchor point.
(3) Ranger #3 Near-side lifeguard is the last Ranger to cross water obstacle.
(4) Ranger #4 Bridge team commander (BTC; most knowledgeable person on team).
(5) Rangers #5 and # 6 Rope tighteners.
b. Wet Crossing (One-Rope Bridge). Special equipment:
Two carabiners for each piece of heavy equipment.
Two more carabiners for each 120 feet of rope.
One 14 foot utility rope per person (swimmer safety line).
Two carabiners per person.
One waterproof bag per RTO.
Two B 7 life preservers.
Three flotation work vests.
Two 150 foot nylon ropes.
c. Planning Considerations. A stream-crossing annex is prepared with the unit's OPORD. Special organization is
accomplished at this time. For a platoon-sized patrol, a squad is normally given the task of providing the bridge team. The squad
leader designates the most technically proficient Ranger in the squad as the bridge team commander (BTC).
d. Rehearsals and Inspections.
(1) Rehearse the entire stream crossing, emphasizing
Security and actions on enemy contact.
Actual construction of the rope bridge on dry land within the 8 minute time standard.
Individual preparation.
Order of crossing.
All signals and control measures.
Reorganization.
(2) Conduct rehearsals as realistically as possible.
(3) Ensure personnel are proficient in the mechanics of a stream-crossing operation.
(4) Inspect for equipment completeness, correct rigging and preparation, personnel knowledge, and understanding
of the operation.
(5) During the preparation phase, Ranger #4 (BTC) rehearses the bridge team, accounts for all equipment in the
bridge kit, and ensures the 150 foot rope is coiled.
e. Execution Phase.
(1) Establish and conduct a bridge stream crossing:
(a) [Leader] Halts short of the river, establishes local security, and reconnoiters the area for the presence of
the enemy and for crossing site suitability or necessity. He directs the BTC to construct the bridge.
(b) The BTC constructs a one rope bridge and selects near side and (visibility permitting) far side anchor
points. To anchor himself to the bridge, he ties a swimmers safety line around his waist and secures it with
an overhand knot. He ties the free running end of the bow line into an overhand knot, and attaches a
carabiner to the loop in the knot. He ensures the bow line is just long enough to place the carabiner at
arms length. This ensures he remains within reach of the rope bridge, should he lose his grip.
(c) The bridge team begins to establish the rope bridge while unit members begin individual preparation.
13 - 1
(d) Each Ranger puts a carabiner in his end of the bow line and in the front sight assembly of every M 4,
M16, or M203. M240 gunners put a carabiner through the front sight assembly and rear swivel of their
M240 MG. RTOs (and others with heavy rucksacks) place an additional carabiner on the top center of their
rucksack frames.
(e) Team establishes security upstream and downstream, while unit leader briefs the BTC on anchor points.
The leader counts the Rangers across.
(f) The BTC enforces noise and light discipline, and maintains security.
(2) The bridge team is responsible for constructing the rope bridge as follows:
(a) Ranger #1 (Lead Safety Swimmer and Far Side Lifeguard) grounds his rucksack (with carabiner through
top of frame) to the rear of the near side anchor point. He wears equipment in the following order (body
out). He carries a safety line to assume duties of far side lifeguard:
Waterborne uniform (top zipped up, neck collar fastened, and pants unbloused)
B7 life preserver or engineer work vest
FLC
Weapon (across the back)
(b) Ranger #1 enters the water upstream from Ranger #2 and stays an arms length away from Ranger #2 on
the upstream side. Ranger #1 identifies the far side anchor point upon exiting the water. Once Ranger #2
has exited the water, he moves to his far side lifeguard position downstream of the rope bridge, with
knotted safety line on wrist, FLC/ weapon grounded, and work vest held in throwing hand. He continues to
wear the B7.
(c) Ranger #2 (Rope Puller) in waterborne uniform (same as Ranger #1) wears his equipment in the following
order. He grounds his rucksack (with Ranger through top of frame) to the rear of the near side anchor
point. His duties are to swim across the water obstacle pulling the rope. He ties off the rope on the anchor
point identified by Ranger #1 with a round turn and two half hitches with a quick release. The direction of
the round turn is the same direction as the flow of water (current) to facilitate exit off the rope bridge:
Weapon (across the back)
Swimmer safety line
Work vest
FLC
(d) Ranger #3 positions himself on the downstream side of the bridge before Rangers #1 and #2 enter the
water.
(e) Ranger #3 (Near Side Lifeguard) wears the same type (waterborne) uniform as the far side lifeguard. He
grounds his rucksack (with carabiner through top of frame) on rear of near side anchor point. After the PSG
crosses and verifies the headcount, Ranger #1 unties the quick release at the near side anchor point.
Ranger #3 reties his safety line into an Australian rappel seat, hooks the end-of-line bow line into his
carabiner, and connects his carabiner to the one on the end of line bow line. Ranger #3 is the last pulled
across the water obstacle. Before crossing the water obstacle, he dons his equipment in the following
order:
B7
Work vest
FLC
Weapon
(f) Ranger #4 (BTC). He wears the standard waterborne uniform with FLC and sling rope tied in safety line
(around the waist bow line with end-of-line bow line no more than one arms length). He is responsible for
construction of the rope bridge and organization of bridge team. He is also responsible for back-feeding the
rope and tying the end-of-line bow lines. He designates the near side anchor point, ties the Figure 8 slip of
the transport-tightening system, and hooks all personnel to the rope bridge. He ensures that the transporttightening knot is on the upstream side of the rope bridge. He ensures that all individuals are in the
waterborne uniform, hooked into the rope facing the current with the safety line routed through the trailing
shoulder of the individual's FLC and rucksack. He ensures that the weapon is hooked onto the rope. He
controls the flow of traffic on the bridge. He is responsible for crossing with Ranger #1's rucksack. He is
generally the next to the last Ranger to cross (follows PSG, who is keeping a head count).
(g) Rangers #5 and #6 (Rope Tighteners) wear the waterborne uniform with FLC and safety line. They
tighten the transport-tightening knot. They also take the rucksacks of Ranger #2 and #3 across. Once they
reach the far side, Rangers #5 and #6 pull the last Ranger (#3) across.
(h) Rangers #4, #5, and #6 transport the rucksacks of Rangers #1, #2, and #3 across. To do so, they hook
the rucksacks into the rope by running the carabiner through the top of the frames, then pulling the
rucksacks across. They attach their own weapons between themselves and the rucksack they are pulling
across the bridge.
(i) BTC rehearses the bridge team during the planning sessions, and then directs the construction and
emplacement. The unit leader selects the crossing site, which complements the tactical plan.
Ranger #3 positions himself downstream of crossing site.
Ranger #1 enters water upstream of #2. He stays one arm's length from Ranger #2 and is prepared
to render any assistance to Ranger #2. They stay together to help compensate for the current.
BTC feeds rope out of the rucksack positioned on the downstream side of the near side anchor
point.
(j) Ranger #1 exits and identifies the far side anchor point (if BTC cannot identify it for Ranger #2). Ranger #2
exits on the upstream side of the far side anchor point. The rope is now routed to facilitate movement on
and off the bridge.
(k) Radios and heavy equipment are waterproofed and rigged. Rangers don waterborne uniform and tie
safety lines. PSG moves to anchor point and maintains accountability by counting heads.
(l) Ranger #2 signals the BTC that the rope is temporarily attached to the far side anchor point, and the BTC
pulls out excess slack and ties the transport-tightening system using a Figure 8 slip. The BTC signals
Ranger #2 to pull the knot 12 to 15 feet from the near side anchor point. After this, Ranger #2 ties round
turns 18 to 24 inches off the water with the remaining rope, and secures the rope to itself, with a carabiner.
Ranger #2 signals the BTC and the pulling team (Rangers #4, #5, and #6) tightens the bridge, pulling the
transport-tightening system as close as possible to the near side anchor point.
(m) Ranger #1 moves downstream and assumes his duties as the far side lifeguard. The bridge team
commander ties off the rope with a round turn and two half hitches around the near side anchor point. The
BTC places himself on the upstream side of the bridge (facing downstream) and starts hooking individuals
into the rope and inspecting them for safety.
NOTE: Any Ranger identified as a weak swimmer crosses alone
so the near and far side lifeguards can watch him without distraction.
(n) Ranger #2 moves to the upstream side of the rope bridge, assists personnel off the rope on the far side,
and keeps the head count going. Rangers #5 and #6 cross with the rucksacks of Rangers #1 and #2.
(o) The BTC maintains the flow of traffic, ensuring that no more than three Rangers are on the bridge at any
one time (one hooking up, one near the center, and one being unhooked). Once the PSG has accounted
for everyone on the near side, he withdraws left and right (L/ R) security and sends them across. PSG
follows security across. Ranger #3 hooks the BTC (with #3's rucksack) onto the rope. Once the BTC
crosses, Ranger #3 unhooks the near side anchor point and the BTC unties the far side anchor point.
Ranger #3 ties an Australian rappel seat with carabiner to the front. He hooks onto the carabiner that is in
the end of the line bow line on the 120 foot rope, and then signals Rangers #4 to #6 to take in slack.
Ranger #3 extends his arms in front of his head, slightly upstream, to fend off debris, and then he is pulled
across by the #4, #5, and #6. Except for Rangers #1 through #3, everyone wears a rucksack across.
Rangers #4 through #6 hook the rucksacks of Rangers #1/ 2/ 3 onto the bridge by the carabiners. All the
Rangers cross facing upstream.
13 - 3
(p) The PSG and Ranger #5 verify weapons and equipment between PSG and Ranger #5. After that,
personnel reorganize, and then they continue the mission.
(q) Personnel with heavy equipment:
M240. All major groups are tied together with 1/ 4 inch cord. An anchor line bow line runs through the rear swivel, down
the left side of gun. Tie a round turn through the trigger guard. Route the cord down the right side and tie off two half
hitches around the forearm assembly with a round turn and two half hitches through the front sight posts. Tie off the
rest of the working end with an end of the rope bow line about one foot from the front sight post large enough to place
leading hand through. The M240 is secured to the bridge by carabiners on the front sight post and rear swivel. The
M240 is pulled across by the trailing arm of the M240 gunner.
AN/PRC1l9s. These are waterproofed before crossing a one rope bridge. Once far-side FM communications are set up,
the near side RTO breaks down and waterproofs his radio, and prepares to cross the bridge. He puts a carabiner in the
top center of the rucksack frame (same as for Rangers #1/ 2/ 3). The BTC will hook the rucksack to the rope.
NOTE: Using two carabiners binds the load on the rope. Adjust arm straps all
the way out. RTO pulls radio across the rope bridge.
13-2. PONCHO RAFT. Normally a poncho raft is constructed to cross rivers and streams when the current is not swift. A poncho
raft is especially useful when the unit is still dry and when the platoon leader wants to keep their equipment dry also.
a. Equipment Requirements.
Two serviceable ponchos.
Two weapons (poles can be used in lieu
of weapons).
Two rucksacks per team.
10 feet of utility cord per team.
One sling rope per team.
b. Conditions. Poncho rafts are used to cross water obstacles when at least one of the following conditions is found:
The water obstacle is too wide for a 150 foot-long section of rope.
No sufficient near or far shore anchor points are available to allow rope bridge construction.
Under no circumstances will poncho rafts be used to cross a water obstacle if current is unusually swift.
c. Choosing a Crossing Site. Before a crossing site is used, a thorough reconnaissance of the immediate area is
made. Analyzing the situation using METT-TC, the patrol leader chooses a crossing site that offers as much cover and concealment
as possible and has entrance and exit points that are as shallow as possible. For speed of movement, it is best to choose a
crossing site that has near and far shore banks that are easily traversed by an individual Ranger.
d. Execution Phase. To construct a poncho raft
(1) Pair off the unit/ patrol in order to have the necessary equipment.
(2) Tie off the hood of one poncho and lay out on the ground with the hood up.
(3) Place weapons in the center of the poncho, about 18 inches apart, muzzle to butt.
(4) Place rucksacks and FLC between the weapons, with the two people placing their rucksacks as far
apart as possible.
(5) Start to undress, bottom to top, boots first. Take the laces completely out for subsequent use as tie
downs if necessary).
(6) Place the boots over muzzle/ butt of weapon toe in.
(7) Continue to undress, folding each item neatly and placing it on top of boots.
(8) Once all of the equipment is placed between the two weapons or poles, snap the poncho together. Lift
the snapped portion of the poncho into the air and tightly rolled it down to the equipment. Start at the
center and work out to the end of the raft creating pigtails at the end. This is faster and easier with two
Rangers working. Fold the pigtailed ends inward and tie them off with a single boot lace.
(9) Lay out the other poncho on the ground with the hood up. In the center of this poncho, place the other
poncho, with equipment. Snap, roll, and tie the whole package up as you did before. Tie the third and
fourth boot laces (or utility cord) around the raft about one foot from each end for added security. The
poncho raft is now complete.
NOTE: The patrol leader must analyze the situation using METT-TC and
make a decision on the uniform for crossing the water obstacle such as
whether to place weapons inside the poncho raft or slung across the back,
and whether to remain dressed or strip down with clothes placed inside raft.
13-3. OTHER WATERCRAFT. Use of inland and coastal waterways may add flexibility, surprise, and speed to tactical
operations. Use of these waterways will also increase the load-carrying capacity of normal dismounted units. Watercraft are
employed in reconnaissance and assault operations.
a. Inflation Method. Inflate watercraft using foot pumps. There are four separate valves inside the buoyancy tubes.
There are eight separate airtight compartments. To pump air into the boat, turn all valves into the orange or "inflate section of the
valve. Once the assault boat is filled with air, turn all valves onto the "green" or "navigation" section. This will section the assault
boat into eight separate compartments.
b. Characteristics.
Maximum payload: 2,756 pounds.
Crew: 1 coxswain + either 10 paddlers or a 65 HP short shaft
outboard motor.
Overall length: 15 feet, 5 inches.
Overall width: 6 feet, 3 inches.
Weight: 265 pounds.
c. Preparation.
(1) Rubber Boat.
Each rubber boat will have a 12-foot bow line secured to the front starboard D ring. This rope will be tied with
an anchor line bow line, and the knot will be covered with 100 MPH tape.
Each rubber boat will have a 15-foot center line tied to the rear floor D ring. The same procedure for securing
the bow line will be used for the centerline.
Each rubber boat will be filled to 240 millibars of air, and checked to ensure that all valve caps are tight, and
set in the NAVIGATE position.
Each rubber boat will have one foot pump, which will be placed in the boats front pouch or, if no pouches are
present, the foot pumps will be placed on the floor.
Each rubber boat must be inspected using the maintenance chart.
(2) Personnel and Equipment.
All personnel will wear work vest or kapok (or another suitable positive flotation device).
FLC is worn over the work vest, unbuckled at the waist.
Individual weapon is slung across the back, muzzle pointed down and facing toward the inside of the boat.
Crew-served weapons, radios, ammunition, and other bulky equipment are lashed securely to the boat to
prevent loss if the boat should overturn. Machine guns with hot barrels are cooled prior to being lashed
inside the boats.
Radios and batteries are waterproofed.
Pointed objects are padded to prevent puncturing the boat.
d. Positions. Assign each Ranger a specific boat position (Figure 13-1).
e. Duties.
Designate a commander for each boat, (normally coxswain)
Designate a navigator (normally a leader within the platoon)observer team as necessary.
Position crew as shown in Figure 13-2.
13 - 5
g. Commands. Commands are issued by the coxswain to ensure the boat is transported over land and controlled in the
water. All crew members learn and react immediately to all commands issued by the coxswain. The various commands are as
follows:
(1) "Short count...count off," Crew counts off their position by pairs, such as 1, 2, 3, 4, 5 (Passenger #1, #2, if
applicable), coxswain.
(2) Long countcount off, Crew counts off the position by individual, such as 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
(Passenger #1, #2, if applicable), coxswain.
(3) Boat stations," Crew takes positions alongside the boat.
(4) High carrymove" (used for long distance move overland).
(a) On the preparatory command of High carry," the crew faces the rear of the boat and squats down,
grasping carrying handles with the inboard hand.
(b) On the command Move," the crew swivels around, lifting the boat to their shoulders so that the crew is
standing and facing to the front with the boat on their inboard shoulders.
(c) Coxswain guides the crew during movement.
(5) Low carrymove," (used for short distance moves overland).
(a) On preparatory command of Low carry," the crew faces the front of the boat, bent at the waist, and
grasps the carrying handles with their inboard hands.
(b) On the command of Move," the crew stands up straight raising the boat about 6 to 8 inches off the
ground.
(c) Coxswain guides the crew during movement.
(6) Lower the boat move," Crew lowers the boat gently to the ground using the carrying handles.
(7) Give way together," Crew paddles to front with #2 setting the pace.
(8) Hold," Entire crew keeps paddles straight downward motionless in the water stopping the boat.
(9) Left side hold" (right), Left crew holds, right continues with previous command.
(10) "Back paddle," Entire crew paddles backward propelling the boat to the rear.
(11) ''Back paddle left" (right), left crew back paddles causing the boat to turn left, right crew continues with
previous command.
(12) "Rest paddles," crewmembers place paddles on their laps with blades outboard. This command may be
given in pairs such as "#1s, rest paddles").
h. Securing of Landing Site.
(1) If the patrol is going into an unsecured landing site, it can have a security boat land and reconnoiter the
landing site, and then signal to the remaining boats to land. This is the best way.
(2) If the landing site cannot be secured prior to the waterborne force landing, some form of early warning, such
as scout swimmers, should be considered. These Rangers swim to shore from the assault boats and signal
the boats to land. All signals and actions are rehearsed prior to the actual operation.
(3) The landing site can be secured by force with all the assault boats landing simultaneously in a line
formation. While this is the least desirable method of securing a landing site, it is rehearsed in the event the
tactical situation requires its use.
(4) Arrival at the debarkation point.
(a) Unit members disembark according to leaders order (Figure 13-3).
(b) Local security is established.
(c) Leaders account for personnel and equipment.
(d) Unit continues movement.
Rangers pull security initially with work vest on.
Coxswains and two men unlash and de rig rucksacks.
Rangers return in buddy teams to secure rucksack and drop off work vest.
Boats are camouflaged/ cached if necessary prior to movement.
13 - 7
i. Capsize Drill. The following commands and procedures are used for capsize drills or to right an overturned boat:
(1) Prepare to Capsize. This command alerts the crew and they raise paddles above their heads, with the
blades pointed outward. Before capsizing, the coxswain will conduct a long count.
(2) Pass Paddles. All paddles are passed back and collected by Rangers #9/ 10.
(3) Capsize the Boat. All personnel slide into the water except Rangers #3/ 5/ 7. Ranger #1 secures the bow
line. The three men in the water grasp the capsize lines (ensuring the lines are routed under the safety
lines) and stand on the buoyancy tubes opposite the capsize lines anchor points. The boat is then turned
over by Rangers #3/ 5/ 7 men, who lean back and straighten their legs while pulling back on the capsize
lines. As the boat lifts off the water, Ranger #4 grasps the center carrying handle and rides the boat over.
Once the boat is over, Ranger #4 helps Rangers #3/ 7 men back onto the boat. Ranger #5 holds onto the
center carrying handle and turns the boat over the same way. Ranger #5 rides the boat back over and
helps the rest of the crew into the boat. As soon as the boat is capsized, the coxswain commands a long
count to ensure that no one sank or was trapped under the boat. Every time the boat is turned over, he
conducts another long count.
j. River Movement.
(1) Characteristics of River.
(a) Know local conditions prior to embarking on river movement.
(b) A bend is a turn in the river course.
(c) A reach is a straight portion of river between two curves.
(d) A slough (pronounced sloo) is a dead end branch from a river. They are normally quite deep and can
be distinguished from the true river by their lack of current.
(e) Dead water is a part of the river, due to erosion and changes in the river course that has no current.
Dead water is characterized by excessive snags and debris.
(f) An island is usually a pear shaped mass of land in the main current of the river. Upstream portions of
islands usually catch debris and are avoided.
(g) The current in a narrow part of a reach is normally greater than in the wide portion. The current is
greatest on the outside of a curve; sandbars and shallow water are found on the inside of the curve.
(h) Sandbars are located at those points where a tributary feeds into the main body of a river or stream.
(j) Because Rangers #1 and #2 are sitting on the front left and right sides of the boat, they observe for
obstacles as the boat moves downriver. If either notices an obstacle on either side of the boat, he
notifies the coxswain. The coxswain then adjusts steering to avoid the obstacle.
(2) Navigation. The patrol leader is responsible for navigation. The three acceptable methods of river navigation
are
(a) Checkpoint and General Route. These methods are used when the drop site is marked by a well
defined checkpoint and the waterway is not confused by a lot of branches and tributaries. They are
best used during daylight hours and for short distances.
(b) Navigator Observer Method. This method is the most accurate means of river navigation and is used
effectively in all light conditions.
(c) Equipment Needed.
Compass
GPS
Photo map (1st choice)
Topographical map (2nd choice)
Poncho (for night use)
Pencil/ Grease pencil
Flashlight (for night use)
(d) Procedure. Navigator is positioned in center of boat and does not paddle. During hours of darkness, he
uses his flashlight under the poncho to check his map. The observer (or Ranger #1) is at the front of
the boat.
The navigator keeps his map and compass oriented at all time.
The navigator keeps the observer informed of the configuration of the river by announcing bends,
sloughs, reaches, and stream junctions as shown on his map.
The observer compares this information with the bends, sloughs, reaches, and stream junctions
he actually sees. When these are confirmed, the navigator confirms the boats location on his
map.
The navigator also keeps the observer informed of the general azimuths of reaches as shown on
his map and the observer confirms these with actual compass readings of the river.
The navigator announces only one configuration at a time to the observer and does not
announce another until it is confirmed and completed.
A strip map drawn on clear acetate backed by luminous tape may be used. The drawing is to
scale or a schematic. It should show all curves and the azimuth and distance of all reaches. It
may also show terrain features, stream junctions, and sloughs.
k. Formations. Various boat formations are used (day and night) for control, speed, and security (Figure 134). The choice of which is used depends on the tactical situation and the discretion of the patrol leader. He
should use hand and arm signals to control his assault boats. The formations are:
Wedge
Line
File
Echelon
Vee
13 - 9
13 - 11
Chapter 14
14 - 1
After carefully considering your approach route, make voice contact with the unit as soon as possible.
14-5. COMMUNICATIONS. During your evasion, you may be required to relay your location to higher over unsecure means such
as cell phone, radio that has either lost or expired, COMSEC or that has been zeroed) you can use one of the following methods.
They can be found in ATOSPINS along with authentication means:
Search and Rescue Numeric Encryption Grid. SARNEG is a 10-letter word with no repeating letters; each letter
corresponding to a number 0 to 9.
Search and Rescue DOT. SARDOT is a geographic location that is used as a reference to relay your location. It is
relayed as an azimuth and distance from you to the SARDOT.
Code Words. Words used to send vital information quickly and in a secure manner so that the meaning cannot be
understood by an intercepting element. Words are either pulled from the ATOSPINS, passed down from higher, or
generated by the element in planning. Words may have a theme for ease of remembering such as Types of liqueur,
animals or sports.
14-6. HIDE SITE. Should be an isolated, covered and concealed site selected during evasion. In the hide site you should take
inventory of your situation and accomplish tasks such as camouflage, resting, and planning the next movement. It is seldom used
or occupied for more than 24 hrs. When selecting a site consider the following:
Distance from natural lines of drift (water, roads and trails, ridges, and key terrain)
Vegetationthick?
Concealed from all directions?
Away from populated or built up areas
Escape route
Location where humans do not normally habitat
14-7. HOLE UP AREA. This is an isolated area selected during movement. Use it when your physical condition requires that you
stop for food, water, equipment maintenance, and rest. Generally, avoid occupying such a position for more than 72 hrs. When
selecting a hole up area, consider
Abundance of food and water
Isolated
Low population density
Security at all times
Movement in or around hole up area is still kept to a minimum
Decentralizeseparate rest, food procurement, food preparation and so on.
14-8. CAMOUFLAGE. While evading, you may need to use field-expedient means to camouflage yourself, your equipment, and
your site. Mud, charcoal, berries, vegetation, ash and blood can all be used to camouflage exposed skin and equipment. Natural
vegetation can be fixed to clothing and equipment by using vines to secure it or cutting small holes in the rip stop uniform material
and feeding vegetation into it. Whenever a site is constructed and camouflaged keep the following memory aid in mind. B L I S S
B LENDS IN
L OW IN SILHOUETTE
I RREGULAR IN SHAPE
S MALL IN SIZE
S ECLUDED
Section II. SURVIVAL
With training, equipment, and the will to survive, you can overcome any obstacle you may face. You will survive. Understand the
emotional states associated with survival. "Knowing thyself" is extremely important in a survival situation. It bears directly on how
well you cope with serious stresses, anxiety, pain, injury, illness; cold, heat, thirst, hunger, fatigue, sleep deprivation, boredom,
loneliness and isolation.
14-9. MEMORY AID. You can overcome and reduce the shock of being isolated behind enemy lines if you keep the key word
S-U-R-V-I-V-A-L foremost in your mind. Its letters can help guide you in your actions.
S S ize up the situation, the surroundings, your physical condition, and your equipment.
U U ndue haste makes waste; dont be too eager to move. Plan your moves.
R R emember where you are relative to friendly and enemy units and controlled areas; water sources (most important in the
desert); and good cover and concealment. This information will help you make intelligent decisions.
V V anquish fear and panic.
I
I mprovise/Imagine. You can improve your situation. Learn to adapt what is available for different uses. Use your imagination.
V V alue living. Remember your goal to get out alive. Remain stubborn. Refuse to give in to problems and obstacles. This will
give you the mental and physical strength to endure.
A A ct like the natives; watch their daily routines and determine when, where, and how they get their food and water.
L L ive by your wits. Learn basic skills.
14-10. SURVIVAL KITS. Upon finding yourself in a survival situation you will be required to provide for your basic needs; water,
food, fire, shelter, medical, signaling and protection. This will be accomplished by using the resources you have on hand and those
that may be found or constructed. The more detailed your survival kit the less scavenging or constructing you will have to do. Some
examples of individual survival kits follow. All items should be small, portable and most importantly multipurpose.
Level 1 Kit (carried on individual) should consist of at a minimum of a knife, some form of fire starter, such as lighter
matches or flint striker, watch, signal mirror and some 550 cord.
Level 2 Kit (carried in FLC or rack) waterproof container, water purification tabs, 2ft sq. aluminum foil, fishing kit (line,
hooks and weights) medical supplies, snare wire, signaling devices, compass and survival knife.
Level 3 Kit (carried in assault pack or ruck) water proof container with more of the materials listed in the level 1 and 2
kits plus shelter making materials (poncho, tarp, bungee cords, or space blanket) and a hatchet or saw.
14-11. NAVIGATION. In a survival situation, you might find yourself without a compass. The ability to determine direction can
enable you to navigate back to your unit or to a friendly sanctuary. In sunlight, there are two simple ways to determine direction: the
shadow tip and the watch.
a. Shadow Tip. Use the sun to find approximate true North. Use this in light bright enough to cast shadows. Find a
fairly straight stick about 3 feet long, and follow the diagram below (Figure 14-l).
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b. Watch Method. You can also determine direction using a watch (Figure 14-2). The steps you take will depend on
whether you are in the Northern Temperate Zone or in the Southern Temperate Zone. The Northern Temperate Zone is located
between 23.4 North and 26.6 North. The Southern Temperate Zone is located between 23.4 South and 66.6 South.
Figure 14-2. WATCH METHOD
c. Northern Temperate Zone. Procedures in the Northern Temperate Zone using a conventional watch are as follows:
(1) Place a small stick in the ground so that it casts a definite shadow.
(2) Place your watch on the ground so that the hour hand points toward and along the shadow of the stick.
(3) Find the point on the watch midway between the hour hand and 12 o'clock and draw an imaginary line from that
point through and beyond the center of the watch. This imaginary line is a North South line. You can then tell
the other directions.
NOTE: If your watch is set on daylight savings time, then use the midway point between
the hour hand and 1 oclock to draw your imaginary line.
d. Southern Temperate Zone. Procedures in the southern temperate zone using a conventional watch are as follows:
(1) Place a small stick in the ground so that it casts a definite shadow.
(2) Place your watch on the ground so that 2 o'clock points to and along the shadow.
(3) Find the midway point between the hour and 12 o'clock and draw an imaginary line from the point through and
beyond the center of the watch. This is a North South line.
(4) A hasty shortcut using a conventional watch is simply to point the hour hand at the sun in the Northern
temperate zone (or point the 12 at the sun in the Southern temperate zone). Follow the last step of the watch
method above to find your directions. This shortcut is less accurate than the regular method, but quicker. Your
situation will dictate which method to use.
e. Moon. Because the moon has no light of its own, we can only see it when it reflects the suns light. As it orbits the
earth on its 28 day circuit, the shape of the reflected light varies according to its position. We say there is a new moon or no moon
when it is on the opposite side of the earth from the sun. Then, as it moves away from the earths shadow, it begins to reflect light
from its right side and waxes to become a full moon before waning, or losing shape, to appear as a sliver on the left side. You can
use this information to identify direction. If the moon rises before the sun has set, the illuminated side will be the west. If the moon
14 - 5
rises after midnight, the illuminated side will be the east. This obvious discovery provides us with a rough East West reference
during the night.
f. Stars. Your location in the Northern or Southern Hemisphere determines which constellation you use to determine
your North or South direction. Each sky is explained below.
g. The Northern Sky. The main constellations to learn are the Ursa Major, also known as the Big Dipper or the Plow,
and Cassiopeia, also known as the Lazy W (Figure 14 3). Use them to locate Polaris, also known as the polestar or the North Star.
Polaris is considered to remain stationary, as it rotates only 1.08 degrees around the northern celestial pole. The North Star is the
last star of the Little Dippers handle and can be confused with the Big Dipper. However, the Little Dipper is made up of seven rather
dim stars and is not easily seen unless you are far away from any town or city lights. Prevent confusion by attempting to use both
the Big Dipper and Cassiopeia together. The Big Dipper and Cassiopeia are generally opposite each other and rotate
counterclockwise around Polaris, with Polaris in the center. The Big Dipper is a seven star constellation in the shape of a dipper.
The two stars forming the outer lip of this dipper are the pointer stars because they point to the North Star. Mentally draw a line
from the outer bottom star to the outer top star of the Big Dippers bucket. Extend this line about five times the distance between the
pointer stars. You will find the North Star along this line. You may also note that the North Star can always be found at the same
approximate vertical angle above the horizon as the northern line of latitude you are located on. For example, if you are at 35
degrees north latitude, Polaris will be easier to find if you scan the sky at 35 degrees off the horizon. This will help to lessen the area
of the sky in which to locate the Big Dipper, Cassiopeia, and the North Star .Cassiopeia or the Lazy W has five stars that form a
shape like a W. One side of the W appears flattened or lazy. The North Star can be found by bisecting the angle formed on the
lazy side. Extend this line about five times the distance between the bottom of the W and the top. The North Star is located
between Cassiopeia and the Ursa Major (Big Dipper). After locating the North Star, locate the North Pole or true North by drawing
an imaginary line directly to the earth.
Figure 14-3. NORTHERN SKY
h. The Southern Sky. Because there is no single star bright enough to be easily recognized near the South celestial
pole, you can use a constellation known as the Southern Cross. You can use it as a signpost to the South. The Southern Cross or
Crux has five stars. Its four brightest stars form a cross. The two stars that make up the Crosss long axis are used as a guideline.
To determine south, imagine a distance 4.5 to 5 times the distance between these stars and the horizon. The pointer stars to the left
of the Southern Cross serve two purposes. First, they provide an additional cue toward South by imagining a line from the stars
toward the ground. Second, the pointer stars help accurately identify the true Southern Cross from the False Cross. The intersection
of the Southern Cross (Figure 14-4) and the two pointer stars is very dark and devoid of stars. This area is called the coal sac. Look
down to the horizon from this imaginary point and select a landmark to steer by. In a static survival situation, you can fix this location
in daylight if you drive stakes in the ground at night to point the way.
Figure 14-4. SOUTHERN SKY
i. Water. Water is one of your most urgently needed resources in a survival situation. You cant live long without it,
especially in hot areas where you lose so much through sweating. Even in cold areas, you need a minimum of 2 quarts of water a
day to maintain efficiency. More than three fourths of your body is composed of fluids. Your body loses fluid as a result of heat, cold,
stress, and exertion. The fluid your body loses must be replaced for you to function effectively. So, one of your first objectives is to
obtain an adequate supply of water.
(1) Purification. Purify all water before drinking. Either
Boil it for at least one minute (plus 1 more minute for each additional 1,000 feet above sea level) or
for a maximum of 10 minutes anywhere.
Use water purification tablets.
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Add eight drops of 2 1/ 2 percent iodine solution to a quart (canteen full) of water. Let it stand for 10
minutes before drinking.
Collect rain water directly in clean containers or on plants. This is generally safe to drink without
purifying. Never drink urine or sea water; the salt content is too high. Use old, bluish sea ice, but
newer, grayer ice may be salty. Glacier ice is safe to melt and drink.
(2) Desert Environment. In a desert environment, water has a huge effect on Rangers. If a unit fails to plan
properly for water, and resupply is unavailable, then they can run out of water. In the desert, look for four signs
of water: animal trails, vegetation, birds, and civilization. Adequate water is critical in a hot environment if a unit
is to survive and maintain the physical condition necessary to accomplish the mission. Unit leaders must
enforce water discipline and plan for water resupply. The leader can use the following planning considerations
for water resupply:
Units average water consumption.
Drop sites.
Aviation support.
DZ and LZ parties.
Caches.
Targets of opportunity (enemy).
(3) Survival Water Still. Dig a below-ground still (Figure 14 5). Select a site where you believe the soil will contain
moisture such as a dry stream bed or a spot where rain water has collected. The soil should be easy to dig,
and be in sunlight most of the day:
(a) Dig a bowl shaped hole about 3 feet across and 2 feet deep.
(b) Dig a sump in center of the hole. The depth and the perimeter of the sump will depend on the size
of the container that you have to set inside of it. The bottom of the sump should allow the container
to stand upright.
(c) Anchor the tubing to the bottom of the container by forming a loose overhand knot in the tubing.
(d) Place the container upright in the sump.
(e) Extend the unanchored end of the tubing up, over, and beyond the lip of the hole.
(f) Place plastic sheeting over the hole and cover the edge with soil to hold it in place.
(g) Place a rock in the center of the plastic.
(h) Allow the plastic to lower into the hole until it is about 15 inches below ground level. The plastic now
forms an inverted cone with the rock at its apex. Make sure that the apex of the cone is directly over
your container. Also, make sure the plastic cone does not touch the sides of the hole, because the
earth will absorb the condensed water.
(i) Put more soil on the edges of the plastic to hold it securely in place and to prevent loss of moisture.
(j) Plug the tube when not being used so that moisture will not evaporate.
NOTE: You can drink water without disturbing the still by using the tube as a straw. You
may want to use plants in the hole as a moisture source. If so, when you dig the hole you
should dig out additional soil from the sides of the hole to form a slope on which to place
the plants. Then proceed as above.
j. Plant Food. There are many plants throughout the world. Tasting or swallowing even a small portion of some can
cause severe discomfort, extreme internal disorders, or death. Therefore, if you have the slightest doubt as to the edibility of a plant,
apply the universal edibility test described below before eating any part of it.
(1) Universal Edibility Test. Before testing a plant for edibility, make sure there are a sufficient number of plants
to make testing worth your time and effort. You need more than 24 hours to apply the edibility test outlined
below:
Test only one part of a potential food plant at a time.
Break the plant into its basic components, leaves, stems, roots, buds, and flowers.
Smell the food for strong or acid odors. Keep in mind that smell alone does not indicate a plant is
edible.
Do not eat for 8 hours before starting the test.
During the 8 hours you are abstaining from eating, test for contact poisoning by placing a piece of the
plant you are testing on the inside of your elbow or wrist. Usually 15 minutes is enough time to
allow for reaction.
During the test period, take nothing by mouth except purified water and the plant part being tested.
Select a small portion and prepare it the way you plan to eat it.
Before putting the prepared plant part in your mouth, touch a small portion (a pinch) to the outer
surface of the lip to test for burning or itching.
If after 3 minutes there is no reaction on your lip, place the plant part on your tongue, holding there for
15 minutes.
If there is no reaction, thoroughly chew a pinch and hold it in your mouth for 15 minutes. Do not
swallow.
If no burning, itching, numbing, stinging, or other irritation occurs during the 15 minutes, swallow the
food.
Wait 8 hours. If any ill effects occur during this period, induce vomiting and drink a lot of water.
If no ill effects occur, eat 1/ 2 cup of the same plant part prepared the same way. Wait another 8
hours. If no ill effects occur, the plant part as prepared is safe for eating.
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14-12. TRAPS AND SNARES. For an unarmed survivor or evader, or when the sound of a rifle shot could be a problem, trapping
or snaring wild game is a good alternative. Several well placed traps have the potential to catch much more game than a Ranger
with a rifle is likely to shoot.
a. To be effective with any type of trap or snare, you must
Know the species of animal you intend to catch.
Know how to construct a proper trap.
Avoid alarming the prey with signs of your presence.
b. There are no catchall traps you can set for all animals. You must determine what species are in a given area and set
your traps specifically with those animals in mind. Look for the following:
Runs and trails.
Tracks.
Droppings.
Chewed or rubbed vegetation.
Nesting or roosting sites.
Feeding and watering areas.
c. Position your traps and snares where there is proof that animals pass through. You must determine if it is a "run" or a
"trail." A trail will show signs of use by several species and will be rather distinct. A run is usually smaller and less distinct and will
only contain signs of one species. You may construct a perfect snare, but it will not catch anything if haphazardly placed in the
woods. Animals have bedding areas, waterholes, and feeding areas with trails leading from one to another. You must place snares
and traps around these areas to be effective.
d. An evader in a hostile environment must conceal traps and snares. It is equally important, however, to avoid making
a disturbance that will alarm the animal and cause it to avoid the trap. Therefore, if you must dig, remove all fresh dirt from the area.
Most animals will instinctively avoid a pitfall type trap. Prepare the various parts of a trap or snare away from the site, carry them in,
and set them up. Such actions make it easier to avoid disturbing the local vegetation, thereby alerting the prey. Do not use freshly
cut, live vegetation to construct a trap or snare. Freshly cut vegetation will "bleed" sap that has an odor the prey will be able to
smell. It is an alarm signal to the animal.
e. You must remove or mask the human scent on and around the trap you set. Although birds do not have a developed
sense of smell, nearly all mammals depend on smell even more than on sight. Even the slightest human scent on a trap will alarm
14 - 11
the prey and cause it to avoid the area. Removing the scent from a trap is difficult but masking it is relatively easy. Use the fluid from
the gall and urine bladders of previous kills. Do not use human urine. Mud, particularly from an area with plenty of rotting vegetation,
is also good. Use it to coat your hands when handling the trap and to coat the trap when setting it. In nearly all parts of the world,
animals know the smell of burned vegetation and smoke. It is only when a fire is actually burning that they become alarmed.
Therefore, smoking the trap parts is an effective means to mask your scent. If one of the above techniques is not practical, and if
time permits, allow a trap to weather for a few days and then set it. Do not handle a trap while it is weathering. When you position
the trap, camouflage it as naturally as possible to prevent detection by the enemy and to avoid alarming the prey.
f. Canalize traps or snares you place on a trail or run. To build a channel, construct a funnel shaped barrier extending
from the sides of the trail toward the trap, with the narrowest part nearest the trap. Canalization should be inconspicuous to avoid
alerting the prey. As the animal gets to the trap, it cannot turn left or right and continues into the trap. Few wild animals will back up,
preferring to face the direction of travel. Canalization does not have to be an impassable barrier. You only have to make it
inconvenient for the animal to go over or through the barrier. For best effect, the canalization should reduce the trail's width to just
slightly wider than the targeted animal's body. Maintain this constriction at least as far back from the trap as the animals body
length, and then begin the widening toward the mouth of the funnel.
(1) Use a treadle snare against small game on a trail (Figure 14-8). Dig a shallow hole in the trail. Then drive a
forked stick (fork down) into the ground on each side of the hole on the same side of the trail. Select two fairly
straight sticks that span the two forks. Position these two sticks so that their ends engage the forks. Place
several sticks over the hole in the trail by positioning one end over the lower horizontal stick and the other on
the ground on the other side of the hole. Cover the hole with enough sticks so that the prey must step on at
least one of them to set off the snare. Tie one end of a piece of cordage to a twitch up or to a weight
suspended over a tree limb. Bend the twitch up or raise the suspended weight to determine where you will tie a
5 centimeter or so long trigger. Form a noose with the other end of the cordage.
(2) Route and spread the noose over the top of the sticks over the hole. Place the trigger stick against the
horizontal sticks and route the cordage behind the sticks so that the tension of the power source will hold it in
place. Adjust the bottom horizontal stick so that it will barely hold against the trigger. As the animal places its
foot on a stick across the hole, the bottom horizontal stick moves down, releasing the trigger and allowing the
noose to catch the animal by the foot. Because of the disturbance on the trail, an animal will be wary. You must
therefore use canalization.
Figure 14-8. TREADLE SNARE
g. Trapping game can be accomplished through the use of snares, traps, or deadfalls. A snare is a noose that will slip
and strangle or hold any animal caught in it. You can use inner core strands of parachute suspension lines, wire, bark of small
hardwood saplings as well as hide strips from previously caught animals to make snares.
(1) Drag Noose Snare. The drag noose snare, Figure 14-9, is usually the most desirable in that it allows you to
move away from the site, plus it is one of the easiest to make and fastest to set. It is especially suitable for
catching rabbits. To make the drag noose snare
(a) Make a loop in the string using a bow line or wiremans knot. When using wire, secure the loop by
intertwining the end of the wire with the wire at the top of the loop.
(b) Pull the other end of the string (or wire) through the loop to form a noose that is large enough for the
animals head but too small for its body
(c) Tie the string (or attach the wire) to a sturdy branch. The branch should be large enough to span the
trail and rest on the bush or support (two short forked sticks) you have selected. A snared animal will
dislodge the drag stick, pulling it until it becomes entangled in the brush. Any attempt to escape
tightens the noose, strangling or holding the animal.
Figure 14-9. DRAG NOOSE SNARE
(2) Locking Snare Loop. Another type snare is the locking type snare loop (Figure 14-10) that will lock when
pulled tight, ensuring the snared animal cannot escape.
(a) Use lightweight wire to make this snare such as trip wire, or the wire from a vehicle or aircraft electrical
system. To construct this snare, cut a piece of wire twice the length of the desired snare wire.
(b) Double the wire and attach the running ends to a securely placed object, such as the branch of a tree.
Place a stick about 1/ 2 inch in diameter through the loop end of the wire; holding the wire taut, turn the
stick in a winding motion so that the wire is twisted together. You should have four to five twists per
inch.
(c) Detach the wire from the branch and then remove the loop from the stick.
(d) Make a Figure 8 in the l/ 2 inch loop by twisting the loop over itself then fold the Figure 8 so the small
loops are almost overlapping; run the loose wire ends through these loops. This forms a stiff noose that
is strong. Tie the loose end to the stick (for a drag noose square) or branch you are using to complete
the snare. This is an excellent snare for catching large animals.
14 - 13
(3) Deadfall Trap. Another means of obtaining game is the use of the deadfall trap (Figure 14-11 and Figure 14-12).
Figure 14-11. TRIGGER WITH DEADFALL
14-13 PROCESSING OF FISH OR GAME. Once you have obtained your fish or game, you must clean/ butcher and cook/ store it.
Improper cleaning storing can result in inedible fish and game.
a. Fish. You must know how to tell if fish are free of bacterial decomposition that makes the fish dangerous to eat.
Although cooking may destroy the toxin from bacterial decomposition, do not eat fish that appear spoiled.
(1) Spoilage. Eating spoiled or poisoned fish may cause diarrhea, nausea, cramps, vomiting, itching; paralysis, or
a metallic taste in the mouth. These symptoms appear suddenly 1 to 6 hours after eating. If you are near the
sea, drink sea water as soon as you notice this set of symptoms, or, force yourself to vomit. Signs of spoilage
include
Peculiar odor.
Suspicious color. Gills should be red or pink. Scales should be a pronouncednot fadedshade of gray.
Dent that remains after pressing the thumb against the flesh then removing it.
Slimy rather than moist or wet body.
Sharp or peppery taste.
(2) Preparation. Fish spoil quickly after death, especially on a hot day, so prepare fish for eating as soon as
possible after you catch them.
(a) Cut out the gills and large blood vessels that lie next to the backbone. (You can leave the head if you
plan to cook the fish on a spit).
(b) Gut fish that are more than 4 inches long cut along the abdomen and scrape out the intestines.
(c) Scale or skin the fish.
(d) You can impale a whole fish on a stick and cook it over an "open fire." However, boiling the fish with the
skin on is the best way to get the most food value. The fats and oil are under the skin, and by boiling
the fish, you can save the juices for broth. Any of the methods used for cooking plant food can be used
for cooking fish.
(e) Fish is done when the meat flakes off.
(f) To dry fish in the sun, hang them from branches or spread them on hot rocks. When the meat has dried,
splash it with sea water, if available, to salt the outside. Keep seafood only if it is well dried or salted.
b. Snakes. All poisonous and nonpoisonous fresh water and land snakes are edible. To prepare snakes for eating use
the following steps (Figure 14-13):
(1) Grip the snake firmly behind the head and cut off the head with a knife.
(2) Slit the belly and remove the innards. (You can use the innards for baiting traps and snares).
(3) Skin the snake. (You can use the skin for improvising, belts, straps, or similar items).
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DANGER
VENOMOUS SNAKES
TAKE EXTREME CARE IN SECURING SNAKES--THE BITE OF SOME POISONOUS SNAKES
CAN BE FATAL. EVEN AFTER A SNAKE'S HEAD IS CUT OFF, ITS REFLEX ACTION CAN
CAUSE IT TO BITE, INJECTING POISON.
THE BEST TIME TO CAPTURE SNAKES IS IN THE EARLY MORNING OR LATE EVENING
WHEN TEMPERATURES ARE LOW AND THEY MOVE SLOWLY.
KILL IT, OR USE A LONG STICK TO PIN DOWN ITS HEAD AND CAPTURE IT.
TO PICK UP A SNAKE, PLACE YOUR INDEX FINGER ON THE TOP REAR OF ITS HEAD
WITH YOUR THUMB AND MIDDLE FINGER ON EITHER SIDE OF THE SNAKES HEAD
BEHIND THE JAWS.
KEEP YOUR INDEX FINGER ON TOP OF SNAKES HEAD TO PREVENT IT FROM TURNING
AND BITING YOU.
Figure 14-13. CLEANING A SNAKE
c. Fowl. Your first step after killing a fowl for eating or preserving is to pluck its feathers. If plucking is impractical, you
can skin the fowl. Keep in mind, however, that a fowl cooked with the skin on retains more food value. Waterfowl are easier to pluck
while dry, but other fowl are easier to pluck after scalding. After you pluck the fowl
(1) Cut off its neck close to the body.
(2) Cut an incision in the abdominal cavity and clean out the insides. Save the neck, liver, and heart for stew.
Thoroughly clean and dry the entrails to use for cordage.
(3) Wash out the abdominal cavity with fresh clean water. You can boil fowl or cook it on a spit over a fire. You
should boil scavenger birds such as vultures and buzzards for at least 20 minutes to kill any parasites. Use the
feathers from fowl for insulating your shoes clothing, or bedding. You can also use feathers for fish lures.
d. Medium Sized Mammals. The game you trap or snare will generally be alive when you find it and is therefore
dangerous. Be careful when you approach a trapped animal. Use a spear or club to kill it so you can keep a safe distance from it.
After you kill an animal, immediately bleed it by cutting its throat. If you must drag the carcass any distance, do so before you cut off
the hide so that the carcass is protected from dirt and debris that might contaminate it. Clean the animal near a stream if possible so
that you can wash and cool the carcass and edible parts. Fleas and parasites will leave a cooled body so if the situation allows, wait
until the animal cools before cleaning and dressing the carcass. To skin and dress the animal (Figure 14-14 and Figure 14-15).
Figure 14-14. SKINNING AND BUTCHERING LARGE GAME
(1) Position. Place carcass, belly up, on a slope if available. You can use rocks or brush to support it.
(2) Genitals and or Udder. Remove genitals or udder.
(3) Musk Glands. Remove these to avoid tainting meat.
(4) Hide. Split hide from tail to throat. Make the cut shallow so that you do not pierce the stomach.
(5) Skin. Insert your knife under the skin, taking care not to cut into the body cavity. Peel the hide back several
inches on each side to keep hair out of the meat.
(6) Chest Cavity. Open the chest cavity by splitting the sternum. You can do this by cutting to one side of the
sternum where the ribs join.
(7) Windpipe and Gullet. Reach inside and cut the windpipe and gullet as close to the base of the skull as
possible.
(8) Internal Organs. With the forward end of the intestinal tract free, work your way to the rear, lifting out internal
organs and intestines. Cut only where necessary to free them.
(9) Bladder. Carefully cut the bladder away from the carcass so that you do not puncture the bladder (urine can
contaminate meat). Pinch the urethra tightly and cut it beyond the point you are pinching. Remove the bladder.
(10) Anus. From the outside of the carcass, cut a circle around the anus. Pull the anus into the body cavity and out
of the carcass.
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(11) Blood. Lift or roll the carcass to drain all blood. Blood, which contains salts and nutrients, is a good base for
soups (remember to boil the blood first).
NOTE: Try to save as much blood as you can it contains food and salt and then boil the blood.
(12) Hide. Remove the hide, and make cuts along the inside of the legs to just above the hoof or paw. Peel the skin
back, using your knife in a slicing motion to cut the membrane between the skin and meat. Continue this until
the entire skin is removed.
(13) Entrails. Most of the entrails are usable. The heart, liver, and kidneys are edible. Cut open the heart and
remove the blood from its chambers. Slice the kidneys and if enough water is available, soak or rinse them. In
all animals except those of the deer family, the gall bladder (a small, dark colored, clear textured sac) is
attached to the liver.
14) Sac. Sometimes, the sac looks like a blister on the liver. To remove the sac, hold the top portion of it and cut
the liver around and behind the sac. If the gall bladder breaks and gall gets on the meat, wash the gall off the
meat immediately so the gall does not taint the meat. Dispose of the gall.
(15) Preservation. Clean blood splattered on the meat will glaze over and help preserve the meat for a short time.
However, if an animal is not bled properly, the blood will settle in the lowest part of its body and spoil the meat
quickly. Cut out any meat contaminated this way. If the situation and time allow, you should preserve the extra
meat for later use. If the air is cold enough, you can freeze the meat. In warmer climates, preserve by drying or
smoking. One night of heavy smoking will make meat edible for about 1 week. Two nights will make it remain
edible for 2 to 4 weeks. To prepare meat for drying or smoking, cut it with the grain in quarter inch strips. To air
dry the meat, hang it in the wind and hot sun out the reach of animals; cover it so that blow flies cannot land on
it.
(16) Temperature. When temperatures are below 40 degrees, you can leave meat hanging for several days
without danger of spoilage. If maggots get on the meat, remove the maggots and cut out the discolored meat.
The remaining meat is edible. Maggots, which are the larvae of insects, are also edible.
(17) Intestines. Thoroughly clean the intestines and use them for storing or smoking food or lashings for general
use. Make sure they are completely dry to preclude rotting.
(18) Head. The head of most animals contains a lot of meat, which is fairly easy to get out. Skin the head and save
the skin for leather. Clean the mouth thoroughly and cut out the tongue. After cooking the tongue, remove its
outer skin. Cut or scrape the meat from the head. Or, you can roast the head over an open fire before cutting
off the meat. Eyes are edible. Cook them but discard the retina (this is a plastic-like disc). The brain is also
edible; in fact, some people consider it a delicacy. Each animals brain matter is considered sufficient to tan the
animals hide.
(19) Tendons and Ligaments. Use the tendons and ligaments of the body of large animals for lashings.
(20) Bone Marrow. The marrow in bones is a rich food source. Crack the bones and scrape out the marrow, and
use bones to make weapons or fish hooks.
(21) Smoke. To smoke meat, you will need an enclosed area for instance, a teepee (Figure 14-16) or a pit. You
will also need wood from deciduous trees, preferably green. Do not use conifer trees such as pines, firs,
spruces, or cedars, as the smoke from these trees give the meat a disagreeable taste and the resin is inedible.
(a) Para Teepee or Other Enclosed Area with a Vent at the Top. When using this, set the fire in the center
and let it burn down to coals, then stoke it with green wood. Place the strips of meat on a grate or hang
them from the top of the enclosure so that they are about 2 feet above the smoking coals.
(b) Pit Method. To use the pit method of smoking meat, dig a hole about a yard/meter deep and 1/2
yard/meter in diameter. Make a fire at the bottom of the hole. After it starts burning well, add chipped
green wood or small branches of green wood to make it smoke. Place a wooden grate about 1/ 2
yard/meter above the fire, and then lay the strips of meat on the grate. Cover the pit with poles,
boughs, leaves, or other material. (A half a yard/meter is about 18 inches or 1 1/2 feet.)
14-14. SHELTERS. A shelter can protect you from the sun, insects, wind, rain, snow, hot or cold temperatures, and enemy
observation. In some areas your need for shelter may take precedence over your need for food, possibly even your need for water.
After determining your shelter site, you should keep in mind the type of shelter (protection) you need. You need to know how to
make different types of shelters. Only two are described in this handbook. Additional information is available in FM 3 05.70, Survival
(not releasable to foreigners).
a. Planning Considerations.
How much time and effort are needed to build the shelter?
Will the shelter adequately protect you from the elements (rain, snow, wind, sun, and so on)?
Do you have tools to build it? If not, can you improvise tools from materials in the area?
Do you have the type and amount of manmade materials needed to build it? If not, are there sufficient natural
materials in the area?
b. Poncho Lean To. You need only a short time and minimal equipment to build this lean to (Figure 14-17). You need
a poncho, 6 to 10 feet of rope, three stakes about 6 inches long, and two trees (or two poles) 7 to 9 feet apart. Before you select the
trees you will use (or decide where to place the poles), check the wind direction. Make sure the back of your lean to will be into the
wind. To make the lean to
(1) Tie off the hood of the poncho. To do this, pull the draw cord tight; roll the hood long ways, fold it into thirds, and
tie it with the draw cord.
(2) Cut the rope in half. On one long side of the poncho, tie half of the rope to one corner grommet, and the other
half to the other corner grommet.
(3) Attach a drip stick (about a 4 inch stick) to each rope 1/ 4 to 3/ 4 inches away from the grommet. These drip
sticks will keep rainwater from running down the ropes into the lean to. Using drip lines is another way to
prevent dripping inside the shelter. Tie lines or string about 4 inches long to each grommet along the top edge
of the shelter. This allows water to run to and down the line without dripping into the shelter.
(4) Tie the ropes about waist high on the trees (uprights). Use a round turn and two half hitches with quick release
knot.
(5) Spread the poncho into the wind and anchor to the ground. To do this, put three sharpened sticks through the
grommets and into the ground.
14 - 19
(6) If you plan to use the lean to for more than one night, or if you expect rain, make a center support to the lean to.
You can do this by stretching a rope between two upright poles or trees that are in line with the center of the
poncho.
(7) Tie another rope to the poncho hood; pull it upward so that it lifts the center of the poncho, and tie it firmly to the
rope stretched between the two uprights.
(8) Another method is to cut a stick to place upright under the center of the lean to. This method, however, will
restrict your space and movements in the shelter.
(9) To give additional protection from wind and rain, place boughs, brush, your rucksack, or other equipment at the
sides of the lean to.
(10) To reduce heat loss to the ground, place some type of insulating material, such as leaves or pine needles,
inside your lean to.
NOTE: When at rest, as much as 80 percent of your body
heat can be lost to the ground.
(11) To increase your security from enemy observation, lower the silhouette of the lean to by making two
modifications.
(a) Secure the support lines to the trees at knee height rather than waist height.
(b) Use two knee high sticks in the two center grommets (sides of lean to), and angle the poncho to the
ground, securing it with sharpened sticks as above.
c. Field Expedient Lean To. If you are in a wooded area and have sufficient natural materials, you can
make an expedient lean to (Figure 14-18) without the aid of tools or with only a knife. You need
more time to make it than the shelter previously mentioned, but it will protect you from most
environmental elements. You will need two trees, (or two upright poles), about 6 feet apart; one pole
about 7 feet long and 1 inch in diameter. Five to eight poles about 10 feet long and 1 inch in diameter
for beams, cord or vines for securing, the horizontal support to the trees and other poles, saplings, or
vines to crisscross the beams. To make this lean to:
(1) Tie the 7 foot pole to the two trees at point about waist to chest high. This is your horizontal support. If there is a
fork in the tree, you can rest the pole in it instead of tying the pole in place. If a standing tree is not available,
construct a bipod using an Y shaped sticks or two tripods.
(2) Place one end of the beams (10 foot poles) one side of the horizontal support. As with all lean to type shelters,
make sure the backside of the lean to is placed into the wind.
(3) Criss-cross sapling or vines on the beams.
(4) Cover the framework with brush, leaves, pine needles, or grass, starting at the bottom and working your way up
like shingling.
(5) Place straw, leaves, pine needles, or grass inside the shelter for bedding.
(6) In cold weather, you can add to the comfort of your lean to (Figure 14-18) by building a fire reflective wall. Drive
four stakes about 4 feet long into the ground to support the wall. Stack green logs on top of one another
between the support stales. Bind the top of the support stakes so the green logs will stay in place. Fill in the
spaces between the logs with twigs or small branches. With just a little more effort, you can have a drying rack.
Cut a few 3/ 4 inch diameter poles. The length depends on distance between the lean to support and the top of
the fire reflective wall. Lay one end of the poles on the lean to horizontal support and the other ends on top of
the reflector wall. Place and tie into place smaller sticks across these poles. You now have a place to dry
clothes, meat, or fish.
14-15 FIRES. A fire can full fill several needs. It can keep you warm, it can keep you dry: you can use it to cook food, to purify
water, and to signal. It can also cause you problems when you are in enemy territory: it creates smoke, which can be smelled and
seen from a long distance: It causes light which can be seen day or night and it leaves signs of your presence. Remember you
should always weigh your need for a fire against your need to avoid enemy protection. When operating in remote areas you should
always take a supply of matches in a waterproof case and keep them on your person.
a. Selection. When selecting a site to build a fire, you should consider the following:
Where (terrain and climate) you are operating.
What materials and tools are available.
How much time you have.
Why you need a fire.
Where is the enemyhow near is he?
b. Preparation. If you are in a wooded or brush covered area, clear brush away and scrape the surface soil from the
spot you selected. The cleared circle should be at least 3 feet (1 meter) in diameter so that there is little chance of the fire
spreading. To prepare the site for a fire, ensure that it is dry and that it look for a dry spot that
14 - 21
d. Aboveground Fire. If you are in a snow covered or wet area, you can use green logs to make a dry base for your fire
(Figure 14-20). Trees with wrist-sized trunks are easily broken in extreme cold. Cut or break several green logs and lay them side
by side on top of the snow. Add one or two more layers, laying the top layer logs in a direction opposite those of the layer below it.
14-16. METHODS. There are several methods for laying a fire for quick fire making. Three easy methods follow (Figure 14-21):
a. Tepee. Arrange tinder and a few sticks of kindling in the shape of a cone. Fire the center. As the cone burns away,
the outside logs will fall inward, feeding the heart of the fire. This type of fire burns well even with wet wood.
b. Lean To. Push a green stick into the ground at a 30-degree angle. Point the end of the stick in the direction of the
wind. Place some tinder (at least a handful) deep inside this lean to stick. Light the tinder. As the kindling catches fire from the
tinder, add more kindling.
c. Cross Ditch. Scratch a cross about 1 foot in size in the ground. Dig the cross 3 inches deep. Put a large wad of tinder
in the middle of the cross. Build a kindling pyramid above the tinder. The shallow ditch allows air to sweep under the fire to provide a
draft.
Figure 14-21. METHODS FOR LAYING A FIRE
14 - 23
14 - 25
Chapter 15
AVIATION
Army aviation and Infantry units can be fully integrated with other members of the combined arms team to form powerful and flexible
air assault task forces. These forces can project combat power throughout the depth and width of the modern battlefield, with little
regard for terrain barriers. These combat operations are deliberate, precisely planned, and vigorously executed. They strike the
enemy when and where he is most vulnerable. See Figure 2-11, Air Movement Annex, and Figure 2-12, Coordination Checklists,
which include the Army Aviation Coordination Checklist.
15-1. REVERSE PLANNING SEQUENCE. Successful air assault execution is based on a careful analysis of METT-TC and
detailed, precise reverse planning. Five basic plans that comprise the reverse planning sequence are developed for each air assault
operation. The battalion is the lowest level that has sufficient personnel to plan, coordinate, and control air assault operations. When
company size or lower operations are conducted, most of the planning occurs at battalion or higher headquarters. The five plans
are
a. Ground Tactical Plan. The commanders ground tactical plan forms the foundation of a successful air assault
operation. All additional plans must support this plan. It specifies actions in the objective area to ultimately accomplish the mission
and address subsequent operations.
b. Landing Plan. The landing plan must support the ground tactical plan. This plan outlines a sequence of events that
allows elements to move into the area of operations, and ensures that units arrive at designated locations at prescribed times, and
that as soon as they arrive, they are prepared to execute the ground tactical plan.
c. Air Movement Plan. The air movement plan is based on the ground tactical and landing plans. It specifies the
schedule and provides instructions for air movement of troops, equipment, and supplies from PZs to LZs.
d. Loading Plan. The loading plan is based on the air movement plan. It ensures that troops, equipment, and supplies
are loaded on the correct aircraft. Unit integrity is maintained when aircraft loads are planned. Cross loading may be necessary to
ensure survivability of command and control assets, and that the mix of weapons arriving at the LZ is ready to fight.
e. Staging Plan. The staging plan is based on the loading plan and prescribes the arrival time of ground units (troops,
equipment and supplies) at the PZ in the order of movement
15-2.
15 - 1
(2) Night. The code letter "Y" (inverted "Y") is used to mark the landing point of the lead aircraft at night
(Figure 15-1). Chemical lights or beanbag lights are used to maintain light discipline. A swinging chemlight
may also be used to mark the landing point.
Figure 15-1. INVERTED "Y"
15-3. AIR ASSAULT FORMATIONS. Aircraft supporting an operation may use any of the following PZ/ LZ configurations
(Table 15-1), which are prescribed by the air assault task force (AATF) commander working with the air mission commander (AMC).
Table 15-1. AIR ASSAULT FORMATIONS
FORMATION
Heavy
Left or Right
PROS
Provides firepower to front and flank
Diamond
Vee
Echelon
Left or Right
Trail
Staggered Trail
Left or Right
CONS
Requires a relatively long, wide landing area
Presents difficulty in pre-positioning loads
Restricts suppressive fire by inboard gunners
Presents some difficulty in pre-positioning
loads
Restricts suppressive fire of inboard gunners
Presents some difficulty in pre-positioning
loads
Presents some difficulty in pre-positioning
loads
Requires a relatively long, wide landing area
None
15 - 3
15 - 5
15 - 7
15-5. SAFETY. Safety is the primary concern of all leaders when operating in/around aircraft. The inclusion of aircraft into Ranger
operations brings high risks. Consider the following:
a. Approach the aircraft from 45 to 90 degrees off the nose.
b. Point upward the muzzles of weapons with blank firing adapters.
c. Point downward the muzzles of weapons loaded with live ammunition.
d. Wear the ballistic helmet.
e. When possible, conduct an air crew safety brief with all personnel.
f. At a minimum, cover loading/ off loading, emergency, and egress procedures.
g. [Leaders] Carry a manifest and turn in a copy to higher.
15-6. REQUIREMENTS. Minimum landing space requirements and minimum distance between helicopters on the ground
depend on many factors. If the aviation unit SOP does not spell out these requirements, the aviation unit commander works with the
Pathfinder leader. The final decision about minimum landing requirements rests with the aviation unit commander. In selecting
helicopter landing sites from maps, aerial photographs, and actual ground or aerial reconnaissance, he considers the following
factors:
a. Number of Helicopters. To land a large number of helicopters at the same time, the commander might have to
provide another landing site(s) nearby. Or, he can land the helicopters at the same site, but in successive lifts.
b. Landing Formations. Helicopter pilots should try to match the landing formation to the flight formation. Pilots should
have to modify their formations no more than necessary to accommodate the restrictions of a landing site. However, in order to land
in a restrictive area, they might have to modify their formation somewhat.
c. Surface Conditions. Rangers choose landing sites that have firm surfaces. This prevents helicopters from bogging
down, creating excessive dust, or blowing snow. Rotor wash stirs up any loose dirt, sand, or snow. This can obscure the ground,
especially at night. Rangers remove these and any other debris from landing points, since airborne debris could damage the rotor
blades or turbine engine(s).
d. Ground Slope. Rangers choose landing sites with relatively level ground. For the helicopter to land safely, the slope
should not exceed 7 degrees. Whenever possible, pilots should land upslope rather than downslope. All helicopters can land where
ground slope measures 7 degrees or less (Figure 15-13).
(1) Day Operation Signals. For daylight operations, you can use different smoke colors for each landing site.
You can use the same color more than once, just spread them out. Use smoke only if you have to, because the
enemy can see it, too. Try to use it only when the pilot asks for help locating his helicopter site.
(2) Night Operation Signals. For night operations, use pyrotechnics or other visual signals in lieu of smoke. As
in daylight, red signals mean "Do not land," but you can also use them to indicate other emergency conditions.
All concerned must plan and know emergency codes. Each flight lands at the assigned site according to CC
messages and the visual aids displayed. You can use arm and hand signals to help control the landing,
hovering, and parking of helicopters.
15 - 9
15-7. DESERT. The typical desert is a dry, barren region, generally treeless and sandy. It suffers environmental extremes, with
violent and unpredictable weather changes. Its terrain conforms to no particular model. Frequent clear days offer unequaled visibility
and flight conditions, but a sudden sandstorm immediately halts all operations. Successful desert operations require special training,
acclimatization, and great self discipline.
a. Communications. In desert operations, the radio offers the best way to communicate. The low, rolling terrain allows
good radio range. Due to the increased distances involved in military desert operations, FM radio communications may prove
inadequate, especially in the higher FM frequencies. Rangers, aircraft, and ground crew must all have high frequency radio
equipment. Sand or dust in equipment or a poor electrical ground cause most communication problems. Due to the increased
distances between land force units engaged in desert operations, helicopters may provide air or ground relay or help deploy ground
radio rebroadcast facilities. Table 15-2 shows an example ground-to-air radio transmission.
Table 15-2. GROUND TO AIR TRANSMISSIONS
Pilot:
Ranger:
Pilot:
Ranger:
Pilot:
Ranger:
ALPHA ONE LIMA ONE SIX [A1L16], THIS IS ROMEO TWO BRAVO TWO SEVEN [R2B27], OVER.
ROMEO TWO BRAVO TWO SEVEN, THIS IS ALPHA ONE LIMA ONE SIX, OVER.
THIS IS BRAVO TWO SEVEN, CCP INBOUND, OVER.
THIS IS LIMA ONE SIX, STATE TYPE, NUMBER, AND INTENTIONS, OVER.
THIS IS BRAVO TWO SEVEN, FOUR UNIFORM HOTEL SIXTIES [UH-60s], TROOP DROP-OFF AND
SLING LOAD, FOR YOUR SITE, OVER.
THIS IS LIMA ONE SIX, ROGER, HEADING THREE TWO FIVE [325], THREE THOUSAND [3,000]
METERS. LAND THREE TWO FIVE, SIGNAL ON CALL, LAND ECHELON RIGHT, SLING-LOAD
AIRCRAFT USE NUMBER FOUR LANDING POINT, CONTINUE APPROACH FOR VISUAL CONTACT,
OVER.
b. Navigation. Many of the conditions experienced in cold weather operations resemble those in desert operations.
Rangers and pilots find distances and altitudes hard to judge in the desert. The lack of definable terrain features makes navigation
difficult, especially at night and over long distances. Also, the sameness of the terrain can influence a pilot to pay less attention to
his surroundings. Rangers may have to mark and man release points.
c. Landing Sites. The climatic conditions in the desert profoundly affect the setup and operation of landing sites. Most
importantly, the Ranger must consider density altitude, wind, and sand (dust). Sand on a landing site can produce brownout
conditions similar to those in snowy areas, so the same precautions apply. This makes a rocky area a better landing site than a
sandy hollow, depression, or valley.
d. Wind. Desert winds generally calm down for an hour or two around sundown. Another calm occurs before sunrise.
Other than those times, desert winds can drive dense clouds of dust and sand with hurricane force, and rapid temperature changes
often follow strong winds. The Pathfinder leader must consider what times of day the wind will allow him to operate the landing site.
(1) The extreme heat often experienced in the desert also affects the aircraft's ACL. When supporting a ground
unit, the Ranger leader coordinates with the aviation element to determine the ACL for each type of aircraft.
Both the minimum distance between aircraft and the size of the landing point increase in desert operations: 100
meters between aircraft, 100 meter diameter landing points. In daylight hours, ground crew members mark the
touchdown points. They paint sandbags a bright color or mark them using some other quick method. Ideally,
they use signalmen.
2) When establishing a landing site, the Ranger leader considers taxi procedures. When an aircraft must taxi, the
pilot moves it into a vertical position as quickly as possible to reduce the amount of sand (dust) the engine
sucks in as well as to avoid a brownout. Pilots should avoid taxiing over the same area repeatedly.
e. Liftoffs. Pilots will not try a normal liftoff in a sandstorm. Helicopters with wheels and airplanes should make a
running type takeoff. Helicopters with skids should make a maximum performance liftoff.
15 - 11
f. Landings. When they can, pilots should use a running type landing to reduce sand intake. If a pilot can make a
running landing, he keeps the touchdown roll to a minimum to keep from overloading the landing gear. If the terrain does not permit
a running landing, the pilot lands at a greater than normal angle. He should never land from a hover.
g. Safety. Ground crew personnel should wear clothing that will protect them against the sand blown around by the
rotor wash. Each person on the ground should take special care to keep the sand out of his eyes, ears, nose, and mouth. Goggles,
earplugs, and cloth masks provide adequate protection for facial areas. Other ground crew procedures resemble those for cold
weather operations.
15-8. MOUNTAINS. Mountains have rugged, divided terrain with steep slopes and few natural or manmade lines of
communication. Weather fluctuates seasonally from extreme cold, with ice and snow, to extreme heat. Also, it can switch between
the two extremes very quickly. This unpredictability greatly affects operations.
a. Communications. Mountainous terrain often limits or restricts communications. To maintain communications within
the AO, aircraft may have to limit operations to the vicinity of the unit. Other aircraft can serve as radio relay stations. Ranger units
may also have to set up radio relays at the RP, CCP, or both.
(1) Mountain conditions challenge aviators in Ranger operations more than any other conditions. For precise
flying in mountainous areas, pilots need large scale terrain maps.
(2) Since intervening terrain degrades GTA communications, providing navigational aid and control over
extended ranges might prove difficult.
b. Wind. The main weather hazard in the mountains is wind. Even moderate winds (11 to 20 knots) can produce
significant turbulence over mountain ridges. Predicting wind conditions is difficult. The windward side of a mountain maintains a
steady direction of airflow, though the strength of the wind may vary. The leeward side has turbulent winds with strong vertical
currents. This turbulence might prevent assault landings and require pilots to fly at higher altitudes. This naturally increases the risk
of detection and destruction.
c. Density Altitude. In the mountains, density altitude can vary a lot between PZs and LZs. It can also vary greatly
from one time of day to another. It normally peaks in the late afternoon, and drops to its lowest point at dawn.
d. Navigation. In the mountains, the helicopter offers the best way to rapidly move forces. In the offense, air assault
operations can insert forces into the enemy's rear area and bypass or envelop his defenses. In the defense, helicopters can move
reinforcements and reserves rapidly.
e. Landing Sites. Mountainous regions offer few, if any airfields for fixed wing aircraft, and few LZs suitable for multiple
helicopters.
(1) If the enemy situation allows, Rangers to set up LZs on the windward side of the mountain, since that side
offers more stable winds.
(2) When they can only find LZs designed for single aircraft, planners increase in flight spacing. This places an
extra load on each crew. When conducting multiship operations into a small LZ, the Ranger controller should
allow sufficient time between liftoff and landing for the turbulent air generated during the departure of the
previous helicopter to stabilize. Otherwise, the pilot of the incoming craft will experience that turbulence and
lose lift.
(3) A pilot must touchdown very carefully on the typical small, rough, sloped mountain LZ. Depending on the
angle of the slope and on the aircraft's available torque, the pilot might be able to make a normal slope landing.
Pilots of larger craft, such as cargo helicopters, may have trouble positioning the entire fuselage in the
available area. Once the cockpit extends over the landing area, the pilot cannot see the ground. He must rely
on the crew chief and signalman to direct him.
(4) During a mountain approach to an LZ surrounded by uneven terrain, the pilot has a hard time determining the
actual aircraft altitude and rate of closure. Where the terrain slopes up to the LZ, a visual illusion occurs. The
pilot may think he is flying too high and closing too slowly. If the terrain slopes down to the LZ, he may feel he
is flying too low and closing too fast. Employing a signalman on the ground gives the pilot a visual reference to
adjust his controls. He may need more than one signalman.
f. Site Assessment. Rangers should determine the following information while reconnoitering and selecting a mountain
site:
(1) The size, slope, amount of surface debris, and the area covered by shadows and obstacles in and around the
site.
(2) The approximate direction, speed, and characteristics of the wind.
(3) The inbound route, if necessary. When the pilot cannot land due to a steep slope, the aircraft may terminate
at a hover to off load troops and supplies.
(4) The departure route, which should orient into the wind and over the lowest obstacles.
15-9.
OBSERVATION HELICOPTERS. This category includes the OH 58D Kiowa and the OH 6A Cayuse.
a. OH 58D Kiowa. Table 15-3 shows specifications for the Kiowa; Figure 15-14 shows the aircraft from three angles.
Table 15-3. SPECIFICATIONS FOR THE OH 58D (KIOWA)
Rotor Diameter
35 feet
Length:
Rotor Operating
42 feet 2 inches
Blades Removed
33 feet 10 inches
Height to Top of Turret
12 feet 9-1/2 inches
Tread (Skids)
6 feet 2 inches
Main Rotor
Disk Area
0.962 square feet
Blade Area
38.26 square feet
Clear Area Needed for Rotor
12.5 meters
TDP # 1
25 meters diameter
Figure 15-14. OH 58D (KIOWA)
15 - 13
b. OH 6A Cayuse. Table 15-4 shows specifications for the Cayuse; Figure 15-15 shows the aircraft from three angles.
Table 15-4. SPECIFICATIONS FOR THE OH 6A CAYUSE
Rotor Diameter
26 feet 4 inches
Length:
Rotor Operating
39 feet 3-3/4 inches
Rotor Folded
22 feet 9 1/2 inches
Span, Maximum Lateral
26 feet
Height
8 feet 9 inches
Tread (Skids)
6 feet 3 inches
Clear Area Needed for Rotors
9.3 meters
TDP # 1
25 meters diameter
Figure 15-15. OH 6A (CAYUSE)
15 - 15
a. AH 64A (Apache). Table 15-6 shows three views and final specifications for the AH 64A Apache; Figure 15-17 shows
the aircraft from three angles.
Table 15-6. SPECIFICATIONS FOR THE AH 64A (APACHE)
Rotor Diameter
48 feet
Length:
Rotors Operating
58 feet 3-1/8 inches
Rotors Static
57 feet 4 inches
Fuselage
48 feet
Height
15 feet 3-1/2 inches
Clear area needed for Rotors
17.9 meters
Minimum TDP without commanders
approval is #3
50 meters
Figure 15-17. AH 64A (APACHE)
15 - 17
b. UH 60A Blackhawk. Table 15-8 shows specifications for the UH 60A Blackhawk; Figure 15-19 shows the aircraft
from above and from the left side.
Table 15-8. SPECIFICATIONS FOR THE UH 60A (BLACKHAWK)
Rotor Diameter
53 feet 8 inches
Length:
Rotors Operating or Folded
64 feet 10 inches
Fuselage
50 feet 71/2 inches
Span, Maximum Lateral
9 feet 81/2 inches
Height
16 feet 5 inches
Tread
8 feet 101/2 inches
Ground Clearance (Static),
Against Stops
8 feet 9 inches
Clear area needed for Rotors
19.5 meters
TDP # 3
50 meters diameter
Allowable Cargo Load
8,000 pounds
Figure 15-19. UH 60A (BLACKHAWK)
15 - 19
15 - 21
Chapter 16
FIRST AID
Patrolling, more than some other types of missions, puts Rangers in harms way. CASEVAC planning is vital. Also, because trained
medical personnel might be unavailable at the initial point of injury, everyone must know how to diagnose and treat injuries, wounds,
and common illnesses. The unit should also have a plan for handling KIAs.
16-1. LIFESAVING STEPS. Whatever the injury, (1) stop life-threatening bleeding; (2) open the airway and restore breathing; (3)
stop the bleeding and protect the wound; (4) check, treat, and monitor for shock; and (5) MEDEVAC the casualty.
16-2. CARE UNDER FIRE. When still under fire, (1) maintain situational awareness; (2) return fire; (3) protect the casualty; (4)
move the casualty to cover; and (5) identify and control severe bleeding with bandage or tourniquet.
16-3. PRIMARY SURVEY. Use the alphabet to remember how to deal with life threatening injures such as blocked airway, not
breathing, or uncontrollable bleeding (hemorrhaging) (Table 16-1).
Table 16-1. The ABCs.
16-4.
CIRCULATION .. Identify uncontrolled bleeding and control with pressure or tourniquet. Start IV if needed.
AIRWAY MANAGEMENT. The airway is usually obstructed (blocked) at the base of the tongue.
a. If this happens, open the airway using the chin lift (for nontraumatic injuries, shown in Figure 16-1) or the jaw thrust (for
trauma, Figure 16-2).
b.
Figure 16-1. CHIN LIFT
Figure 16-2. JAW THRUST
16 - 1
b. Remove debris (teeth, blood clots, bone) from the oral cavity; use suction if you have it; and place airway adjuncts to
allow the victim to breathe through their nose (Figure 16-3) or mouth (Figure 16-4).
Figure 16-3. NASAL AIRWAY
16-5
16-6.
16-7.
16-8. EXTREMITY INJURIES. Identify and control bleeding. If you suspect a fracture, splint it as it lies. Do not reposition the
injured extremity.
1
16-9. ABDOMINAL INJURIES. Identify and control bleeding, and then
a. Treat for shock.
b. If internal organs are exposed, cover them with dry, sterile dressing. Do not place them back in the abdominal cavity.
c. Place patient in comfortable position. Flex knees to relax abdomen.
d. Do not give anything by mouth to the patient.
16-10. BURNS
a. Remove patient from burn source.
b. Remove all clothing and jewelry from the areas of the body with burns.
c. Cover burns with dry, sterile dressings. Ensure fingers and toes have dressings between them before covering entire
area.
d. Evacuate immediately any casualties with burns of the face, neck, hands, genitalia, or over 20 percent (one fifth) of
his body surface (Figure 16-5).
Figure 16-5. Percentages of body area.
16 - 3
16-11. HOT WEATHER (HEAT) INJURIES. Table 16-2, Table 16-3, and Table 16-4 show first aid for heat injuries, cold injuries,
and environmental injuries.
INJURY
Heat Cramps
Heat Exhaustion
Heat Stroke
(Sunstroke)
SIGNS/ SYMPTOMS
FIRST AID
DANGER
SUNSTROKE
THIS IS A MEDICAL EMERGENCY! SEEK MEDICAL AID AND EVACUATE ASAP. PERFORM ANY
LIFESAVING MEASURES.
INJURY
Chilblain
Immersion
(trench) foot
Frostbite
Snow
Blindness
Dehydration
Hypothermia
SIGNS/ SYMPTOMS
FIRST AID
SUPERFICIAL
1. Keep casualty warm; gently warm affected parts.
2. Decrease constricting clothing, increase exercise and insulation.
DEEP
1. Protect the part from additional injury.
2. Seek medical treatment as fast as possible.
1. Cover the eyes with a dark cloth.
2. Seek medical treatment.
1. Keep warm, loosen clothes.
2. Replace lost fluids, rest, and additional medical treatment.
MILD HYPOTHERMIA
1. Warm body evenly and without delay. (Heat source must be
provided.)
2. Keep dry, protect from elements.
3. Warm liquids may be given to conscious casualty only.
4. Be prepared to start CPR.
5. Seek medical treatment immediately.
SEVERE HYPOTHERMIA
1. Quickly stabilize body temperature.
2. Attempt to prevent further heat loss.
3. Handle the casualty gently.
4. Evacuate to nearest medical treatment facility as soon as
possible.
16 - 5
TYPE
Snake bite
Brown recluse
or black widow,
spider bite
Tarantula bite,
scorpion sting,
ant bite
Human and
Other animal
Bites
FIRST AID
16-12. POISONOUS PLANT IDENTIFICATION. Poison plants include, among others, poison ivy, oak, and sumac, as well as a
few more such as stinging nettles, which we will not discuss here (Figure 16 6).
a. Poison Ivy. Poison ivy is grows as a vine or shrub. The compound leaves of poison ivy have three pointed leaflets.
The middle one has a much longer mini-stalk than the two side ones. The leaflet edges can be smooth or toothed but are rarely
lobed (lobed leaves look something like a hand with fingers). The leaves vary greatly in size, from 1/3 inch to just over 2 inches
long. In spring, the leaves appear reddish. They turn green in the summer, and turn red, orange, and yellow in fall. Small greenish
flowers grow in bunches right where the leaf joins the main stem. The flowers are later replaced by clusters of poisonous white,
waxy, plump, droopy fruit.
b. Poison Oak. Poison oak is a widespread deciduous shrub throughout mountains and valleys of North America,
generally below 5,000 feet elevation. It commonly grows as a climbing vine with airy roots that cling to the trunks of oaks and
sycamores. Poison oak can also form dense thickets. Leaves typically have three leaflets (sometimes five), with the terminal one on
a slender mini-stalk, as opposed to Eastern poison ivy, whose terminal leaf is often on a longer mini-stalk, and whose leaves tend to
be less ragged and serrated (less "oak like"). Like many members of the sumac family (Anacardiaceae) new foliage and autumn
leaves often turn brilliant shades of pink and red.
c. Poison Sumac. Poison sumac is a woody perennial shrub or small tree. It grows from 5 to 25 feet tall, and favors
swampy areas. To identify it, look for the fruit that grows between the leaf and the branch. Look for red stems that stay red all year.
Leaves grow adjacent to each other and grow in odd numbers totaling 5- 13 per stem. They have a glossy, waxy look and they turn
bright red and orange during the fall.
Figure 16-6. POISONOUS PLANTS
16-13. FOOT CARE. Use moleskin to prevent blisters prior to movement or foot march. Drain large blisters. Clean area, puncture
with needle, drain blister. Place moleskin over area. Observe for signs of infection. Keep feet as clean and dry as possible. Use foot
powder and change socks. Let feet air dry as mission permits.
16-14. LITTER. The proper procedures for employing a litter follow:
a. Unroll Stretcher
(1) Remove the stretcher from the pack and place on the ground.
(2) Unfasten retainer strap, step on foot end of the stretcher, and unroll the stretcher completely, to the opposite
end.
(3) Bend the stretcher in half and back roll. Repeat with opposite end. The stretcher will lay flat and is ready to load
patient.
b. Place Patient on the Stretcher
16 - 7
16-15. HYDRATION AND ACCLIMATIZATION. Table 16-5 shows strategies for minimizing dehydration and increasing
acclimatization and good hydration practices.
Table 16-5. HYDRATION MANAGEMENT AND ACCLIMATIZATION
STRATEGY
Start early
Teach yourself
to drink and eat
1. Your thirst mechanism will improve as you acclimatize to the heat, but you will still under drink
if you wait until you feel thirst.
2. Acclimatizing to heat increases your water requirements!
3. Dehydration offsets most benefits of physical fitness and heat acclimatization.
4. You will sweat out more electrolytes during the first week of heat acclimatization, so add salt to
your food or drink electrolyte solutions.
5. A convenient way to learn how much water your body needs to replace is to weigh yourself
before and after the 100 minutes of exercise in the heat. For each pound lost, you should
drink about one-half quart of fluid so, for example, if you lose 8 pounds, 8 times 1/2 quart = 4
quarts or one gallon of fluid.
6. Do not skip meals, as this is when your body replaces most of its water and salt losses.
16-16. WORK, REST, AND WATER CONSUMPTION. Table 16-6 shows a work, rest, and water consumption table. The
guidance applies to the average size, heat-acclimated Ranger wearing ACU (not hot weather gear, except as noted). The work and
rest times and fluid replacement volumes shown will help the Ranger sustain his performance and hydration for at least 4 hours of
work in the specified heat category. Fluid needs can vary based on individual differences (give or take one quart per hour).
a. "NL" means that there is no limit to work time per hour. "Rest" means minimal physical activity such as sitting or
standing, preferably in the shade.
b. Consume no more than 1.5 quarts of fluid per hour, and no more than 12 quarts per day.
c. If you are wearing body armor in a humid climate, then add 5 F to the WBGT. If wearing MOPP 4 clothing, add 10 F
to the WBGT.
d. Work categories include easy, moderate, and hard.
1) Easy Work. This includes, for example, maintaining weapons; walking on hard surfaces at 2.5 mph with a load
of no more than 30 pounds; participating in marksmanship training; and participating in drills or ceremonies.
2) Moderate Work. This includes, for example, walking in loose sand at 2.5 mph (maximum) or with no load;
walking on a hard surface at 3.5 mph (maximum) with a load weighing no more than 40 pounds; performing
calisthenics; patrolling; or conducting individual movement techniques such as the low or high crawl.
3) Hard Work. This includes, for example, walking on a hard surface at 3.5 mph with a load weighing 40 or more
pounds; walking in loose sand at 2.5 mph while carrying a load; and conducting field assaults.
16 - 9
2
(GREEN)
EASY WORK
WORK/
REST
NL
WATER
INTAKE
(QT/ H)
0.50
82 to 84.9
NL
3
(YELLOW)
95 to 87.9
4
(RED)
HEAT
CATEGORY
1
5
(BLACK)
MODERATE WORK
HARD WORK
WORK/
REST
NL
WATER
INTAKE
(QT/ H)
0.75
WORK/
REST
40/ 20
WATER
INTAKE
(QT/ H)
0.75
0.50
50/ 10
0.75
30/ 30
1.00
NL
0.75
40/ 20
0.75
30/ 30
1.00
88 to 89.9
NL
0.75
30/ 30
0.75
20/ 40
1.00
90 or more
50/ 10
min
1.00
20/ 40
1.00
10/ 50
1.00
16 - 11
Appendix A
RESOURCES
A-1
A-3
A-5
A-7
A-9
A - 11
A - 13
A - 15
A - 17
LEADERS RECONNAISSANCE
A - 19
Appendix B
B-1
B-3
B-5
B-7
B-9
GLOSSARY
1SG
5-Cs
5-Ws
5-Ss
AA
AAR
AATF
ABCDE
ACE
ACL
ACP
ACU
ADA
AG
ATC
ALT
AMC
ammo
ANCD
AO
AOO
AR
ABF
ATL
ATM
bangalore torpedo
belay
binos
BMNT
BN
body belay
bow line on a coil
first sergeant
Confirm, Clear, Call, Cordon, Control (reactions to contact with an IED)
Who, What, Where, When, Why?
S earch, S ilence, S egregate, S afeguard, S peed to rear
(rules for handling prisoners)
avenue(s) of approach
after-action review
air assault task force
method of identification and response to life-threatening conditions:
Airway, Breathing, Circulation, Disability, Exposure
ammunition, casualties, and equipment
allowable combat load
aerial checkpoint
Army combat uniform
air defense artillery
assistant gunner
air traffic controller; a mechanical belay device that locks down on itself when tension
is applied in opposite directions
alternate
air mission commander
ammunition
automated net-control device
area of operations
actions on the objective
automatic rifleman
attack by fire
Alpha team leader
Alpha Team
A manually emplaced, 1.5-meter long explosive-filled tube used to breach wire
and detonate simple, pressure-activated antipersonnel mines. Ten tubes will clear
a 1- by 15-meter lane.
Any action taken to stop a climber's fall or to control the rate a load descends
Binoculars
begin morning nautical twilight
battalion
belay that uses the belayer's body to apply friction by routing the rope around the his body
knot used to secure a climber to the end of a climbing rope
Glossary - 1
battle position
knot used to join the ends of detonation cords from multiple charges
to one initiation system
BTC
bridge team commander
BTL
Bravo Team leader
BTM
Bravo Team
C2
command and control
CAS
close air support
CASEVAC
casualty evacuation
CCA
close combat attack
CCIR
commander's critical information requirements
CCP
casualty collection point
CDR
commander
CDS
Camp Darby Special (map)
CLS
combat lifesaver
CO
company
COA
course of action
COMSEC
communications security
cordelette
short section of static rope or static cord. Also called "sling rope"
COTS
commercial off the shelf
CP
command post
CPR
cardiopulmonary resuscitation
CQC
close quarters combat
CS
combat support
CSS
obsolete: now referred to as sustainment
CTT
common task test
DAR
designated area of recovery
DOL
direction of landing
double Figure 8 knot
knot used to form a fixed loop in the end of the rope;
loops are large enough to insert a carabiner
double overhand knot
knot used to secure the end of detonation cord
DP
duty position; decision point (depending on context)
DST
distance
DTG
date-time group
dynamic ropes
one of two classifications of kernmantle rope; used for climbing; see also static rope
DZ
drop zone
EA
engagement area
EEFI
essential elements of friendly information
EENT
end evening nautical twilight
End-of-the-Rope Clove Hitchintermediate anchor knot that requires constant tension
BP
British junction knot
End-oftheRope Prusik
ENY
EPW
FA
FDC
FFIR
Figure 8 slip knot
FLIR
FLOT
FO
FPF
FRAGO
FSC
FSO
GOTWA
GPS
GRN
HDG
HE
H-Hour
HI
HPT
HQ
IAW
ICM
ID
IP
IR
ERRP
JAAT
JD
KIA
LAW
LBV
LD
knot used to attach a movable rope to a fixed rope; see also Middle-oftheRope Prusik
enemy
enemy prisoner of war
field artillery
fire direction center
friendly force information requirements
knot used to form an adjustable bight in the middle of a rope
forward looking infrared
forward line of own troops
forward observer
final protective fires
fragmentary order
fire support coordinator
fire support officer
G
Where leader is Going
O
Others he is taking with him
T
Time he plans to go
W
What to do if the leader does not return in time
A
The units and the leaders actions on chance contact while the leader is gone
global positioning system
grenadier
heading
high explosive
hit hour (the time the unit plans to accomplish the mission)
high temperature (weather)
high-payoff target
headquarters
in accordance with
improved conventional munitions
identification
initial point
information requirements
en route to release point
joint air attack team
Julian date
killed in action
light antiarmor weapon
load-bearing vest
line of departure
Glossary - 3
LDA
LO
LOA
LOGSTAT
LP
LZ
material factor
mb
MDI
ME
mechanical belay
MEDEVAC
METL
METT-TC
Middle oftheRope
Clove Hitch
Middle-of-the-Rope
Prusik
MG
MOPP
MR
MRE
MS
MSD
MSL
Munter hitch
NATO
NAV
NFA
NLT
NVD
NVS
OAKOC
OBJ
occlusive dressing
OD
OOM
OP
OPORD
OPSKED
ORP
OT
PB
PCC
PCI
PDF
PI
PIR
PL
PLD
PLOT-CR
PLT
POL
PRI
protection
PSG
PSI
PZ
R
R&S
RACO
RAP
rappel seat
RED
REQ
rerouted figure 8 knot
RFA
RFL
RFLM
RHB
ROE
round turn
with two half hitches
RP
RTO
S-2
S-3
operation order
operational schedule
objective rally point
observer-target
patrol base
precombat checks
precombat inspection
principal direction of fire
probability of incapacitation
priority intelligence requirements
platoon leader
probable line of deployment
purpose, location, observer, trigger, communication method, resources (a format for
planning fire support)
platoon
petroleum, oils, and lubricants
primary
a piece of equipment, natural or artificial, that is used to construct an anchor
platoon sergeant
pounds per square inch
pickup zone
rifleman
reconnaissance and surveillance
rear area combat operations
rocket-assisted projectile
a rope harness used in rappelling and climbing
risk-estimate distance
required
anchor knot that also attaches a climber to a climbing rope
restrictive fire area
restrictive fire line
rifleman
Ranger Handbook
rules of engagement
a constant tension anchor knot
release point
radio operator
intelligence staff officer
operations staff (and training) officer
Glossary - 5
SALUTE
SAW
SBF
SDT
SE
SEAD
SITREP
SITTEMP
SL
sling rope
SLLS
SOC
SOI
SOP
SP
square knot
SR
SS
STANO
static ropes
SURVIVAL
suspension traverse
TAC
tamping factor
technical climbing
tensionless anchor
WIA
XO
team leader
troop-leading procedures
team leader
tactical operations center
knot used to join branches of detonation cord
tactics, techniques, and procedures
knot used to securely fasten detonation cord to explosive
video image crosslink
warning order
wet bulb globe temperature
warfighting functions (fire support, movement and maneuver, protection, command and
control, and sustainment)
wounded in action
executive officer
WSL
TL
TLP
TL
TOC
triple roll knot
TTP
uli knot
VIXL
WARNO
WBGT
WFFs
Glossary - 7
INDEX
5 Cs, 81
abatis, 511 (illus)
ABCs, 161
aboveground fire, 1422
acclimatization, 169 (illus)
accountability, 16
ACE report, 14, 714,
717
actions
at danger areas, 13
at halts, 65, 67
in the objective area,
13, 15
in the patrol base, 13,
15, 16
on the objective, 75,
77 (illus), 79,
712 (illus),
715, 717
AH1S Cobra, 1515 (illus)
AH64A Apache, 1516
(illus)
aid and litter team, 72
air
assault formations,
152 (illus)
movement
annex, 217
traffic controller, 915)
aircraft
capabilities and
limitations, 310
request, B3 (illus)
air tasking order special
instructions
(ATOSPINS), 141
airway management, 161
alert plan, 719
alternate routes, 73
alternating bounds, 62
ambush, 710, 711, 712
boards, A-17 (illus)
deliberate, 7-15 (illus)
formations, 7-11 (illus)
SOP, A-16 (illus)
types, 7-10
ammunition, 2-10
planning, 10-11
anchoring traverse rope,
9-20 (illus)
anchors, 9-5
annexes, 2-17
antennas, 4-6, 4-7, 4-8
base, 4-9 (illus)
field expedient, 4-8
(illus), 4-9, 4-10
(illus), 4-11 (illus)
length considerations,
4-12
whip, 4-7
wire, 4-7
Apache , AH-64A, 15-15,
15-16 (illus)
approach
march, 7-23, 7-24
to building or breach
point, 12-7
area
ambush, 7-10, 7-12
reconnaissance, 7-5
through 7-9
Army aviation coordination
checklist, 2-26
artificial
anchors, 9-1
protection, 9-4 (illus),
9-6 (illus)
assault
element, 7-2, 7-10,
7-15, 7-16, 7-17
assumption of command,
1-8
ATOSPINS, 14-1
attachments and
detachments, 2-12
attack helicopters, 15-15
automated net control
device (ANCD), 4-1,
4-5
avenues of approach, 2-3,
12-5
aviation operations, 15-1
B
backbrief, 2-4
battle drills, 8-1
beaching a boat, 13-4
beaten zone, 10-2
begin morning nautical
twilight (BMNT), 2-11,
2-23
Be, Know, Do, 1-1 (illus)
belays, 9-13
Big Dipper, 14-6
bites, 16-6
Blackhawk , UH-60A, 15-18
blasting caps, 5-3
bleeding, 16-2
boats, crew positions on,
13-6 (illus)
body
belay, 9-13
rappel, 9-22 (illus)
bounding overwatch, 6-2,
6-3 (illus), 6-4 (illus)
box method, 7-9 (illus)
breach.
mined wire obstacle,
825
point, approach to,
127
breaching
charge, 57
material factors, 510
through 514
radius (R), 511 (illus)
break contact, 86
breathing, 162
bridges, 93, 917, 131
british junction, 57 (illus)
buddy teams, 72
burns, 163
burst of fire, 102
butchering large game,
1417 (illus)
C
call for fire, 35, 38 (illus)
Index - 1
intelligence, 224
rehearsal area, 226
chemlights, 129
chillblain, 165
Chinook, CH47B, 1519
(illus)
circulation, 161
civilians, 125
classes of fire, 103
through 107 (illus)
clear a room, 818
climbing commands, 915
(illus)
close
air support, 38, 39
(illus), 310 (illus)
combat attack (CCA),
310, 311
quarters combat, 126
Clove Hitch, 99, 910
Coal Sac, 147 (illus)
Cobra , AH1S, 1515
cold injuries, 165 (illus)
cobra head, 410 (illus)
combat
intelligence, 25
patrols, 72, 79
commando crawl, 917,
918 (illus)
common sense, 71
communication, 41, 142
desert, 1511
compass man, 72
complete plan, 25
concrete, breaching
charges for, 59 (illus)
conduct a detailed mission
analysis, 22
cone of fire, 102
constant tension anchor
knot, 98 (illus)
constellations, 146 (illus),
147 (illus)
contingency plan, 74
converging routes method,
79 (illus)
conversion factors,
materials other than
concrete, 510 (illus)
convoy operations, 111
coordinated fires, 715
cordelette, See sling rope
and static rope, 93
cords, 93
correction of errors, 37
course of action, 22, 23
cover and concealment,
23, 125
coxswain, duties, 136
crossing a small open area,
A10 (illus)
crossing site, 134
current, 139
D
DA Form 1155, 12
DA Form 1156, 12
DA Form 5517R, B7
(illus)
Dakota fire hole, 1422
(illus)
danger
area, 13, 67 through
610, A8, A9
dead
space, 14, 103
water, 138
deadfall trap, 1414 (illus)
debarkation, 136, 138
(illus)
defense, 109
in urban operations,
122
definitions, 71, 102
dehydration, 165
delay, 31
demolition, 51
explosives, 52
knots, 57
team, 72
density altitude, mountain,
1512
descender
carabiner wrap, 923
(illus), 924(illus),
925 (illus)
figure 8, 922,
923 (illus)
desert, 148, 1511
detonation (firing) systems,
54
detonation point, 55
diamond formation, 153
(illus)
direct fire, 81, 82, 85
dismounted mobility, 91
distribution of fire, 1010
documents, captured, 26
drag noose snare, 1413
(illus)
duties, responsibilities,
actions, 12 through
18
dynamic ropes, 93
E
edibility test, 149
embarkation, 136
end evening nautical
twilight (EENT), 722
endfed antenna, 48
enfilade fire, 105
en route recorder, 72
enter
and clear a room, 818
a trench to secure a
foothold, 821
environmental injuries, 16
4 (illus)
equipment, 41, 722
mountain, 1517
navigation, 139
personnel and, 135
poncho raft, 134
rescue, 92
rope bridge, 917
suspension traverse,
920
wet crossing (One
Rope Bridge), 131
essential elements of
friendly information
(EEFI), 213
estimate process, 23
evacuation team, 91
evasion, 141
expedient
antenna, 48
explosives, 54 through
56
(illus)
exploitation, 122
explosives
demolition, 52 (illus)
expedient, 54 through
55 (illus)
extremities, 162
F
factor K, 510 (illus)
False Cross, 147 (illus)
fan method, 79 (illus)
field
artillery, 32 (illus)
sanitation, 66
fieldexpedient (FE)
omnidirectional
antennas, 48
figure 8
descender, 922, 923
(illus)
double, 911
rerouted, 911 (illus)
slip knot, 912 (illus)
final
protective fire (FPF),
102
protective line (FPL),
102, B6 (illus)
fire
aboveground, 1422
classes, 103 through
107 (illus)
commands, 1011
control, 1010
Dakota fire hole, 1422
fixed, 107
laying methods, 1423
(illus)
leanto, 1421 (illus)
512 (illus)
internal charge, 513
safe distances for large
charges, 58
size of charge to
breach concrete,
masonry, rock, 59
(illus)
forward observer (FO), 18
(illus)
fragmentary order
(FRAGO), 714, 715,
717
free gun, 107
frequency ranges, 44
frontal fire, 105
frostbite, 165
full spectrum operations,
121
fundamentals
of movement, 64
of reconnaissance, 75
fuse igniter, M81, 53
G
game, 1415 through
1418 (illus)
gill net, 1410 (illus)
grapeshot charge, 56
(illus)
graphic training aid (GTA),
0701038, B2 (illus)
grenades, 818
ground
movement plan, 112
slope, 159, 1510
(illus)
tactical plan, 112,
151
H
halts, 67
heat injuries, 164
heavy formation, 153
(illus), 154 (illus)
helicopters, 1513 (illus)
through 1519 (illus)
attack, 1515 (illus)
cargo, 1519 (illus)
observation, 1513
(illus)
utility, 1517 (illus)
Hellfire missile, 310
hide site, 142
highcarry technique, 126
holeup area, 142
hydration, 169 (illus)
hypothermia, 165
I
IED/UXO report, B4 (illus)
immediate assault, 81
implied task, 22, 73
improvised
explosive device (IED),
81
shaped charge, 54,
55 (illus)
indirect fire, 31, 828
Infantry Leaders Reference
Card, B2 (illus)
inflation of watercraft, 135
initial
evasion point, 141
planning and
coordination, 71
initiating (priming) systems,
53
injuries, 164 through 166
(illus)
inspection, 25, 131
insulator, 47
intelligence, 25, 224
interdiction, 31
intermediate anchor knot
Clove Hitch, 98, 99
(illus)
internal charge, 513, 514
Iroquois, UH1H, 1517
(illus)
island, 138
issue
Index - 3
a warning order, 26
the complete order,
210
K
key terrain, 24, 125
Kiowa, OH48D, 1513
(illus)
knock out bunker, 815
knots
demolition, 57
double figure 8, 911
(illus)
double overhand, 57
(illus)
EndoftheClove
Hitch, 98, 99 (illus)
EndoftheRope
Prusik, 912 (illus)
figure 8 slip, 912 (illus)
MiddleoftheRope
Clove Hitch, 99
(illus)
MiddleoftheRope
Prusik, 913 (illus)
rappel seat, 910
rerouted figure 8, 911
(illus)
round turn, 98 (illus)
square, 98 (illus)
uli, 57 (illus)
L
laid rope, 93
landing formations, 159
landing
plan, 151
sites, 137, 1511,
1512
zones, 151
landings, desert, 1511
large open danger area,
A9 (illus)
laying a fire, 1421, 1422
(illus), 1423 (illus)
lazy W, 144
lead team, 66
leaders reconnaissance,
74, A18 (illus)
leadership, 11, 71
leanto, 1419, 1420
(illus), 1421 (illus)
lifesaving steps, 161
mark, 36
matches, 53
material factor K, 510
(illus)
meat, smoking, 1419
(illus)
mechanical belay, 914
(illus)
medic, 17(illus), 66
medical evacuation
(MEDEVAC),
nineline report, B9
(illus)
plan, 66
request, B3 (illus)
memory aids, GOTWA, 74
(illus)
mess plan, 722
message to observer, 37
method
of engagement, 36
of fire, 1011
of fire and control, 36
METTTC, 65, 124
military mountaineering,
91
minimum safe distances,
58 (illus)
mission, 21
accomplishment, 65
analysis, 22, 111
essential tasks, 22
grid, 38 (illus)
preparation, 723
receive the, 21
restarted, 22
MK 19, 108, 1010
monkey crawl, 919 (illus)
mortars, 32 (illus), 33
(illus)
mountain
aircraft operations,
151
density altitude, 1512
landing sites, 1512
navigation, 1512
site assessment, 1513
winds, 1512
mountaineering
equipment, 93
training, 91
movement, 61
during limited visibility
conditions, 66
formations, 61
plan, 212, 112, 151
techniques, 61
to contact, 723, 122
munter hitch, 914 (illus)
N
NATO standard markings,
128
natural anchors, 95
navigation, 139, 143
navigatorobserver
method, 139
night vision devices, 64,
67
nineline MEDEVAC report,
B9 (illus)
North star, 146
O
objective
actions on the, 75,
76, 77 (illus)
area, 13, 15
rally point (ORP), 74,
719, 720 (illus)
oblique fire, 105 (illus)
observation helicopters,
1513 (illus), 1514
(illus)
observed fire reference
card, B8 (illus)
obstacles, 23, 512, 125,
151
occupation, controlled,
109
offense, 108, 121
offensive considerations,
23 (illus)
OH48D Kiowa, 1513
(illus)
OH6A Cayuse, 1514
(illus)
operation
order (OPORD), 210,
211 through 214
(illus)
pickup zone, 156
signals, 159
operations, 21
convoy, 111
types, , 230
orders. See also
fragmentary, operation,
and warning orders
annexes, 217
of movement, A6
(illus)
standing, Rogers
Rangers, inside
front cover
overlay, fire support, 33
through 35 (illus)
overwatch, 62, 63 (illus),
64 (illus)
P
packing list, 29 (illus)
paintball guns, 128
passive patrol base, 721
passwords, 73
patrol, 71
base, 721, 722, 723
(illus)
personal hygiene, 722
pickup zones, 151, 156
(illus)
pitons, 95 (illus)
plan, 73
alert, 719
communications, 65
completion, 73
contingency, 74
loading, 112
medical evacuation
(MEDEVAC), 66
mess, 722
movement, 112
tactical, 112, 151
withdrawal, 722
planning, 71
ammunition, 1011
completion, 73
considerations, 720,
141
initial, 73,
planning considerations,
141
plant edibility, 149
plants, poisonous, 149,
167
platoon
bounding overwatch,
62, 63 (illus) 64
(illus)
leader, 12 (illus), 66
ORP, 74, 719, 720
(illus)
sergeant, 12 (illus),
13, 14 (illus),
platter charge, 55, 56
(illus)
point ambush, 710, 712
pointer stars, 146 (illus)
poisonous plants, 167
(illus)
polar, 38 (illus)
Polaris, 146 (illus)
poncho
leanto, 1421 (illus)
raft, 134
preparation
actions during, 16
mission, 722
site, 1421
primary
routes, 73
principal direction of fire,
102, B5 (illus)
principles, 71
of leadership, 11
priorities of work, 721
priority intelligence
requirements (PIR),
213
prisoners, 26
probable line of deployment
(PLD), 713
processing fish or game,
1415
protection, 94 (illus)
Prusik knots, 913 (illus)
purpose, location, observer,
trigger, communication,
resources (PLOTCR),
35 (illus)
pursuit, 122
R
radiating element, 410,
412 (illus)
radio, 41
AN/PRC 119F, 44
frequencies, 44 (illus)
operator, 17
transmitter, 47
raid, 715
assessment, 717
(illus)
boards, A12 (illus)
through A15,
(illus), A19
(illus)
rally point, 67, 74, 719
rappel
seat, 910 (illus), 918,
922 (illus)
site selection, 925
rappelling, 922 (illus)
rate of fire, 101 (illus)
reach, 139
react to
ambush, 89, 812,
116 (illus), 117
(illus)
contact, 81, A2
(illus)
far ambush, A4 (illus)
indirect fire, 828, A1
(illus)
near ambush, A3
(illus)
reconnaissance, 71, 75
through 79
method comparison,
79
recovery operations, 1111
(illus)
Index - 5
S
safe distances, minimum,
58 (illus)
safety, 53, 159
SALUTE format, 25
sandbar, 139
sanitation, 66
search, 723
and attack, 723
and rescue numeric
encryption grid
(SARNEG),
142
team, 72
searching fire, 107
seathip rappel, 910,
918 (illus)
security, 14, 64, 66,
67, 71, 91, 124
continuous, 722
element, 73, 75,
79, 714, 716
measures, 75, 721
squad, 66
semipermanent protection,
95 (illus)
shadow tip, 143, 144
(illus)
shelters, 1419, 1420,
1421 (illus)
shift from a known point,
36
shock, 161
tube, 53
short
count, 136
halt, 67
range surveillance,
78 (illus)
signals, 159
simplicity, 124
site
assessment, mountain,
1513
selection, 718, 720,
925
situation.report (SITREP),
12
Index - 7