Usmc Sniper Maual
Usmc Sniper Maual
Usmc Sniper Maual
MCTP 3-01E
(Formerly MCWP 3-15.3)
Sniping
US Marine Corps
USMC
CD&I (C 116)
2 May 2016
ERRATUM
to
MCWP 3-15.3
SNIPING
E R R A T U M
to
MCWP 3-15.3
SNIPING
28January 1981
FOREWORD
1. PURPOSE
FMFM 1-38, Snipitw, aeta forth the techniques and proeedurea for aelecting, training, and employing ecout-enipers within the
Fleet Marine Forcea.
2. SCOPE
FMFM 1-38 complements, and ia daigned to be utilized with, FMFM 1-3, &uic Rifk Morbmaiulaip, and FMFM l-3A, Field
Firin6 Techniquu. Thie manual addreae the ecout...Uper'1 aelection, training, and equipment and ib care. It aho provides guid-
ance in the proper and effective methodl of employment of ecout-enipen.
3. SUPERSESSION
4. CHANGES
Commanding General
Doctrine Division (C 42)
Marine Corps Combat Development Command
2042 Broadway Street Suite 210
Quantico, VA 22134-5021
5. CERTIFICATION
DISTRIBUTION: T AE
From:
1. In accordance with the foreword to FMFM 1-3B, which invites individuals to submit
suggestions concerning this FMFM directly to the above addressee, the following
unclassified recommendation is forwarded:
(reverse blank)
FMFM l-3B
RECORD OF CHANGES
I
FMFM1-3B
SNIPING
TABLE OF CONTENTS
Paragraph Page
iil
FMFM l-3B
APPENDIXES
INDEX
iv
FMFM 1-38
SECTION 1
THE SCOUT-SNIPER
The Marine Corps sniper is a Marine who ~as been carefully screened, selected, and has undergone comprehensive training in
advanced infantry and marksmanship techniques. The sniper's trilining, combined with the inherent accuracy of his rifle, firmly
establishes him as a valuable addition to the Supporting arms available to the infantry commander.
101. DEFINITION
The scout..Uper is a Marine highly skilled in fieldcraft and marksmanship who delivers long range, precision fire at selected targets
from concealed positions.
The primary mission of a sniper in COIJlbat is to support combat operations by delivering precision fi~ on selected targets from
eoncealed positions. The sniper also has a secondary mission of gathering information for intelligence purpOllel.
1-1
FMFM l-3B
Selected Targets. Those targets that will have a definite influence on the outcome of the battle and the enemy's ability to wage
battle, such targets as:
ENEMY OFFICERS
SN CO'S
NCO'S
A two-man team is the basic operational organization for the employment of BDipers. Both team members are trained ecout-
snipers with the additional MOS of 8541.
Each sniper team consists of a team leader and a scout-lllliper. Both are trained 8541 's. Each team is equipped with:
Either member of the team can fill the function of the BDiper(with the M40Al sniper rifle); the other member is armed with the
standard service rifle and fills the function of the observer.
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FMFM 1-3B
Besides actual sniper skills, the sniper team is additionally trained in:
( INFANTRY TACTICS )
MAP AND AERIAL PHOTO READING/
LAND NAVIGATION
INFORMATION GATHERING
AND REPORTING
( COMMUNICATIONS/ZONE BRIEFS )
J,-3
FMFM l-3B
105. ORGANIZATION
Sniper teams are currently maintained on an additional/collateral duty basis within the infantry battalions. There is a contingency
plan for sniper billets at the regimental level as well.
I BN S-2 (INTELL) I
I SNIPER EMPLOY OFF I
SCOUT SECTION
RIFLE CO RIFLE CO
COHQMeG PVTl CO HQ MSG PVTl
WPNPLATMSG PVTl WPNPLATMSG PVT 1
RIFLE CO RIFLE CO
CO HQ MSG PVT! CO HQ MSG PVTl
WPNPLATMSG PVTl WPNPLATMSG PVTl
1-4
FMFM 1-3B
SNIPER ORGANIZATION
CONTINGENCY MANNING
HO SECTION
PLATCMDR LT 1
PLAT SGT GYSGT 1
RTE REPAIRMAN SGT 1
* CONTINGENCY MANNING
106. DUTIES
The miper employment officer is directly responsible to the battalion commander. for the operatioml efficiency of his designated
sniper teams. He advises the battalion and company commanders on the correct employment of their lllliper teams. He emwe1
that proper maintenance and 1ecurity ii provided for miper toeaponl and equipment.
The miper team-leader is responsible for the effective employment of his teain and the care of ill weapons and equipment.
When attached, he assists the commander of the supported unit in the control of the team and llllke1 recommendations relative
to proper sniper team employment.
1..S
FMFM 1-38
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Candidates for sniper training must be carefully screened. The rigorous training program and the great personal risk in combat
require high mo' ivation and the ability to learn a variety of highly technical skills. Potential snipers must have an excellent record
and mwt be carefully 1creened by their unit commanders to determine their potential aptitude as a sniper.
1-6
FMFM 1-38
Battalion and company commanders must ensure that only the but Marinu are selected for sniper training. Anything less than
the best will not be able to meet the graduation standards of the sniper course and will waste valuable Marine Corps time and
money.
coNO\'T\ON
PHYS\CAL PFT scoRES
- FIRST CLASS
- STAMEINT~/COOROINATION
ATHL
LEFT HANDED
LIABILITY UNLESS
HIGHL y QUALIFIED
1-7
FMFM 1-38
SECTION 2
SNIPER EQUIPMENT
The sniper rifle used by the Marine Corps is a Marine Corps designed and produced bolt action, 7.62mm rifle with a stainless steel
barrel for improved accuracy. It weighs 14 pounds and has a maximum effective range of 1,000 yards. The rifle is fitted with a
top- mounted telescope base, to which the sniper scope can be readily attached without special tools. The rifle is furnished with a
lightweight fiberglass carrying case with force fitted sponge rubber top and bottom liners.
I
The safety lever is located at the right rear of the receiver,
behind the bolt handle. When pulled to the rear, the weapon
is on safe.
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FMFM l-3B
The bolt stop release is located inside the trigger guard just
forward of the trigger. When depressed, it allows the bolt to
be removed from the rifle.
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FMFM I-38
'
Figure 2-3. UNERTL Sniper Scope.
2.3
FMFM l-3B
FOCUS CHECK
PARALLAX
~Ee
Parallax is defined as the apparent movement of an object as
seen from two different points not on line with the object.
Observe a target at a range of 300 yards. While looking
through the scope, move the head vertically and horizontally
... ...
-m------
in small increments. The reticle should not appear to change
position on the target. If it does, parallax is present and the
objective lens must be focused. Tia IMCf 18 1'1111 - TM - llmlLY TII TIE un - Tia IMCf
2-4
FMFM l-3B
PARALLAX ADJUSTMENT
To focus the objective lens, first loosen the lock ring at the
end of the scope using the proper "spanner" wrench. Loosen
this ring only enough to allow the . focusing ring adjacent to it
to rotate. To focus, rotate the focus ring with one hand,
while holding the lock ring with the other to prevent its
rotation and to keep it tight against the focus ring. After the
focus has been set, tighten the lock ring using the "spanner"
wrench while holding the focusing ring with the hand.
Figure 2-7. Focusing Objective Lens. Figure 2-8. Final Stage of Focusing Objective Lens.
2-5
FMFM 1-38
EYE RELIEF
THE RETICLE
The dota on the fine cr088hairs are 1 mil apart with a total of
5 mils from the center to the thick p08t in each dift:ction. 1112 ...
2
-
x 1000
2,.
171,.
u
2-7
FMFM 1-38
The lug and recess are mated with the telescopic sight at a
90-degree angle to the weapon.
Figure 2-14. Mounting Scope Sequence (Step 2). Figure 2-15. Mounting Scope Sequence (Step 3).
2-8
FMFM l-3B
203. AMMUNITION
Match quality ammunition will normally be issued because of its greater accuracy and reduced sensitivity to the wind. However, if
match ammunition is not available, or if the situation dictates, a different grade of ammunition may have to be used. In ammu
nition other than match, accuracy and point of impact may vary noticeably. Among different lots, an especi3lly accurate lot
can be identified through use, and it should be used as long as it is available.
2-9
FMFM l-3B
The sniper's success in detecting targets, or the signs of enemy presence, is dependent on his powers of observation. To increue
his ability to observe well, he is aided by the use of the M49 telescope, binoculars, and the starlight scope. The starlight scope will
be discussed in paragraph 205.
Figure 2-18. M49 Telescope and Tripod (Camouflaged). Figure 2-19. M49 Telescope and Tripod.
2-10
FMFM 1-38
The shaft rotation locking thumb screw cl11Dp1 1he tripod MIS TRIPOD
shaft at any desired azimu1h.
Spread the legs and place the tripe.cl on a level p08ition on 1he
ground so the cradle is level with the target areL
SETTING UP THE Place the telescope 1hrough the strip loop of the tripod and
SCOPE AND TRIPOD tighten 1he strap to keep the scope in place and steady.
2-11
FMFM 1-38
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2-12
FMFM 1-38
With both eyes open, look through the glasses at a distant object
Place one hand over the objective lens of the right monocle and tum the focusing ring of the
left monocle until the object is sharply defined.
Rotate the focusing ring of the right monocle until the object is sharply defined
Uncover the left monocle. The object should then be clear to both eyes.
Read the diopter scale on each focusing ring and record for future reference.
2-13
FMFM 1-38
RETICLE
In addition to observing and adjusting fire and range estimation, binoculars may be ADDITIONAL
used to: USES FOR
BINOCULARS
Prolonged use of the binoculars or telescope will cause eye fatigue, reducing the
effectiveness of observation. Periods of observation with optical devices should be EYE FATIGUE
limited to 30 minutes, followed by a minimum of 15 minutes rest
2-14
FMFM l-3B
The starlight scope is a handheld, battery powered, electro-optical viewing device. The scope u.ses natural moonlight and/or
natural starlight for target illumination. It detects distant and obscure objects at night by amplifying available ambient light to
illuminate the objects to such a degree as to make them visible on a screen through the eyepiece. The starlight scope can he used
for visual observation or for aimed fire of weapons at night while the user remains free of enemy detection.
The starlight scope is designed for use on the Ml4 and MI6 APPLICATION
rifles. Separate weapons adapter brackets are available for
mounting the scope to each of these weapons. The starlight is
not mounted on the sniper rifle since the effective range of a
starlight scope is usually about 300 yards.
2-15
FMFM 1-38
INST ALLATIO N
Ml 6 RIFLE. The wing nut is unthreaded all the way to the
thread stops. The tab is pulled away from the bracket and
the mounting ear is pushed under the carrying handle of the
rifle. The slotted groove is positioned in the base of the
bracket over the top of the receiver group, inside the open-
ing of the carrying handle. The wing nut is firmly tightened
until the tab is pulled tightly against the carrying handle
and bracket
2-16
FMFM 1-38
ZEROING The ataJlight scope may be zeroed during the hoWll of day-
light, dawn and dUlk, or darknesS. When making adjustments
MOVE THE RETICLE PATTERN IN THE for erron in elevation or windage. the sight. or reticle, must
DmECTION OF THE IMPACT be moved in the direction of the error, or impact.
The lens cap must be positioned over the objective lens dur- ZEROING DURING DAYLIGHT
ing daylight. When zeroing in daylight. it may be neeeauy to
cover one or two of the small pinholes in the lens cap to
reduce the amount of light entering the stadight scope. Pro-
visions should be made to pennit the sniper to conflnn his
uro during the hours of darkne&& without the lens cap. This
will en&llft! the zero is maintained when one or more holes in
the Jens cap are covered.
Difficulty may also be experienced when attempting to zero ZEROING DURING DAWN OR DUSK
the starlight scope just prior to dayli@ht or just prior to dark-
ne1111. The light level during this time is too low to pennit the
image intensifier tube to resolve the target with the lens cap
in place; however. it is intense enough to cause the intensifier
tube to automatically cut off when the lens cap is removed
from the objective lens.
When the reticle ind rifle sights are aligned to the ame point
of aim, the starlight scope and weapon are zeroed for dlat
range. The sniper should fin a few rounds to eonfinn the
zero.
2-17
FMFM l-3B
2~"
2
/06 Sight settings obtained at 25 meters should be confirmed by
firing at the actual range of 150 meters.
POINT OF IMPACT
Figure 2-26. 25-Meter Zero.
The sniper and observer pick out a taJget that provides a def-
inite point of aim and one that will show the strike of the
bullet. This can be a brick building, dirt hillside, or any such
surface.
FIELD EXPEDIENT ZERO
Place the aiming reticle at the point of aim and fire one
round. The observer estimates the distance between strike
of the bullet and the aiming point and gives the change
necessary to bring it to the point of aim. At ISO.meters, the
correction of an impact 2 feet high and 3 feet right of the
aiming point would be up 8 clicks (24 inches) and right 12
clicks (36 inches). These adjustments are made and a con-
firming round is fired.
Although the starlight scope does not give the width, depth,
or clarity of daylight vision, the individual can see well enough
at night to aim and fire his weapon and observe its effect
2-18
~\.
J
FMFM 1-38
' '
E.:i_rZ2:; :
FACTORS AFFECTING The effectiveness of the starlight scope will depend on:
EMPLOYMENT
LIGHT LEVEL
WEATHER CONDITIONS
DENSITY OF TERRAIN
EYE FATIGUE
2-19
FMFM 1-38
LIGHT. The starlight scope functions using ambient light of the night sky. Effective operation may
be expected with
Clarity of vision is better with a starlight scope than with the naked eye under illumination. As the
ambient light decreases, the viewing capabilities decrease, such as on a dark, overcast night.
WEATHER CONDITIONS. Clear nights provide the most favorable operating conditions, though
limited viewing capabilities may be possible in sleet, snow, smoke, or fog conditions.
EVALUATION OF TERRAIN
When viewing from open terrain into densely wooded terrain. penetration of the wood line is
limited to a few yards. Also, targets against a very dark background are difficult to detect
When viewing into sparsely wooded terrain under moon or starlight conditions, penetration is
greatly improved depending on the depth of the woods, location of the moon, and range.
When viewing from wooded terrain into open terrain under moonlight, viewing capabilities
are excellent. Care must be taken not to limit the field of view with trees.
When moving through densely wooded terrain under all conditions, viewing capabilities may be
limited to a few meters.
When moving through sparsely wooded terrain under moonlight, viewing capabilities are good,
though depth perception may be difficult with the magnification of objects by the starlight
scope.
Little difficulty should be experienced in following trails or roads under moonlight conditions.
Viewing across rivers, streams, or lakes under moonlight provide excellent viewing with the
reflection of light off the water.
EYE FATIGUE. The starlight scope will cause eye fatigue in most operators after 5 or 10 minutes
of continuous observation. With practice, an observer will be able to look through the starlight
scope for longer periods of time. To lessen eye fatigue, alternating eyes during the viewing will
help.
REMINDERS The starlight scope can still be used for a short time after the power switch has been turned off.
This will help conserve battery life.
If the rubber eyeshield is not positioned around the eye and against the face, light can leak around
the eyeshield and illuminate the sniper's face.
2-20
FMFM 1-38
Inspect and service main housing of starlight scope for dents, cracks, or looee or missing
parts. Tighten loose parts. Report missing parts or damaged main housing to organizational
maintenance.
Inspect and service objective and focal lenses for dirt, dust, cracks, scratches, and signs of
fogginess or moisture. If lenses are scratched, cracked, or fogginess or moisture appears with-
in either lens assembly, report condition to organizational maintenance.
Inspect range focus ring for dirt, free operation, or damage. Clean the focus ring; report
faulty operation of focus ring or range ring to organizational maintenance.
Inspect the azimuth and elevation adjustment knobs for dirt, damage, and freedom of oper-
ation. Clean dirty knobs. Report faulty operation to organizational maintenance.
Remove battery cap from battery housing and inspect for dirt, cracks, dents, and damaged
battery spring, or 0-ring. Inspect battery for corrosion, leaks, and othe.r damage. lnatall new
battery, if necessary, and reassemble battery cap.
Inspect exterior of oscillator cap for dirt, cracks, and dents. DO NOT remove oscillator cap
from oscillator housing. Clean outside surfaces only. Report damaged oscillator cap to organ-
izational maintenance.
Although the operator is not authorized to remove the oscillator cap, it is possible to check
the functioning of the oscillator. Move the control switch to the "on" position and listen for
the operating hum which is audible if oscillator is working. If operating hum cannot be
heard, report condition to organizational maintenance.
With control switch in the "on" position, look into the eyepiece and inspect for operation
of the image intensifier tube. DO NOT attempt removal of the image tube from the main
housing. Return control switch to the "off" position. Report all failures or malfunctions of
image tube to organizational maintenance.
Inspect boresigh t mount assembly for cracks, breaks, dents, dirt, and operability of locking
knobs. Service and replace as required.
Inspect rubber eyeshield for dirt, oil, cracks, flexibility, and other damage. Clean with a
clean wet cloth. Replace damaged eyeshield and assemble new eyeahield onto eyepiece
assembly.
Ensuring the control switch is in the "off" position, remove the lens cap and inspect for dirt,
obstructed holes, cracks, or other damages. Clean with wet cloth and reassemble to objec-
tive lens assembly. Replace damaged Jens cap and reassemble.
2-21
FMFM l-3B
The sniper candidate, already 111 expert marksman, will be well aware of the benefits of keeping his equipment in a state of per-
fect repair and cleanliness. Nevertheless, his sniper training program must include a review of basic maintenance procedlll'e8 uid
must stress the maintenance requirements for the special conditions he will encounter aboard ship, in weather extremes, and in
combat. Additionally, he must be taught the methods for cleaning and safeguarding his sniper optical equipment.
RIFLE MAINTENANCE Rifle maintenance is any measure taken to keep the weapon
in top operating condition. It includes inspection, repair,
cleaning, and lubrication.
The sniper, himself, can accomplish only the most superficial REPAIR
repair tasks, such as screw tightening or replacement. He has
no disassembly authority (except that he may strip the bolt
to clean and lubricate it), nor does he have a required variety
of tools or parts. Field repair of the rifle is the responsibility
of the rifle team equipment (RTE) repairman.
2-22
FMFMl-38
BEFORE FIRING. The rifle must always be cleaned prior to WHEN TO CLEAN THE RIFLE
firing. Firing a weapon with a dirty bore or chamber will mul-
tiply and speed up any corrosive action which may have be-
gun. Oil in the bore and chamber of even a clean rifle will
cause pressures to vary and first-round accuracy will be lost.
In combat, the sniper will clean and dry the bore and cham-
ber prior to departure pn a mission and will be extremely
careful to keep his rifle clean and dry en route to his objec-
tive area. Firing a rifle with oil or moisture in the bore will
cause a puff of smoke that can disclose the sniper's position.
CLEANING PROCEDURES
Assemble the brass cleaning rod with a bore brush on the end.
Lay the rifle on a cleaning table or other flat surface with the muzzle away from the bOdy
and the sling down. Make sure you do not strike the muzzle or telescopic sight on the table.
Always clean the bore from the chamber toward the muzzle:
With the bore brush, push the brush all the way through until it protrudes from the
muzzle, then pull it back SLOWLY until it clears the chamber.
While cleaning, keep the muzzle lower than the chamber to prevent bore cleaner from
running into the receiver or firing mechanism. Be careful not to get any type of fluid
between the receiver and the stock. If fluid does get between the stock and receiver,
the receiver will actually "slide" on the glass bedding every time the rifle recoils,
thereby decreasing accuracy and increasing wear and tear on the receiver and glass
bedding.
e Using a section of the cleaning rod and a .45 caliber bore brush, clean the chamber by
rotating the brush 8 to 10 times. DO NOT scrub the brush in and out of the chamber.
2-23
FMFM 1-3B
Reassemble the cleaning rod with a swab holder attached. Insert a clean patch and run the
patch through the bore. Change patches and continue the process until a patch comes out
clean.
Using the same procedure for cleaning the chamber, wrap a patch around the .45 caliber
bore brush and rotate four or five times (in the chamber). Change patches and continue
the process until a patch comes out clean.
Finally, with a clean patch, apply a very light coat of cleaning solvent to the bore and
chamber.
BOLT. Scrub the face of the bolt with the stiff bristle brush. Remove the grease, oil, and dirt
from the bolt with a clean, dry cloth. In lubricating the bolt, put a light coat of rifle grease
(if available) on the face and slides of the bolt
STOCK. Since the M40Al sniper rifle has a fiberglass stock. the only cleaning that is required
is to use a clean rag with soap and water. Then, dry thoroughly to prevent moisture from ac
cumulating beneath the receiver.
BARREL (Outside). Since the barrel is stainless steel, outer lubrication is not absolutely neces-
sary.
OTHER PARTS. All metal parts are "blued" in manufacturing but still require lubrication,
especially if scratched or if the bluing has rubbed off. Use a toothbrush to remove excessive
grease, oil, and dirt. Use the soft-haired paintbrush to dust out recesses and to remove lint
Lubricate accordingly.
LUBRICATING THE RIFLE. All moving parts of the rifle should be lubricated with rifle
grease or something similar.
OPTICAL EQUIPMENT MAINTENANCE Dirt, rough handling, or abuse of optical equipment will
result in inaccuracy and malfunctio!L When not in use, the
rifle and scope should be cased, and the lenses should be
capped.
2-24
FMFM l-3B
Lenses are coated with a special light-gathering material CLEANING THE LENSES
(HELR). The coat is a very thin and great care is required to
prevent damage to it.
Telescopes are delicate instruments and must be handled with HANDLING TELESCOPES
care. The following precautions will prevent damage:
2-25
FMFM 1-38
MAINTENANCE AND CARE In temperatures below freezinf the rifle must be kept free of
IN COLD CLIMATE moisture and heavy oil, both of which will freeze, causing
working parts to freeze or operate sluggishly. The rifle should
be stored in a room with the temperature equal to the out-
RIFLE side temperature. If the rifle is taken in to a warm area, con-
densation will occur, thus requiring a thorough cleaning and
drying before being taken into the cold. Otherwise, the con-
densation will cause icing on exposed metal parts and optics.
MAINTENANCE AND CARE Salt water and salt water atmosphere have extreme and very
AFTER SALT WATER EXPOSURE rapid corrosive effects on metal. During periods of this ex-
posure, the rifle must be checked frequently and cleaned as
often as possible, even if it means only lubricating the weap-
RIFLE on. The weapon should always be well lubricated, including
the bore, except when actually firing. Before firing, always
run a dry patch through the bore, if possible.
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FMFM 1-38
Use let111 lubricant and preservative oil due to the fact that . MAINTENANCE AND CARE,
oil collects sand and dust DESERT OPERATIONS
Keep rifle free of sand by use of a carrying sleeve or the
case when not in use.
Keep the sight protected from the direct rays of the sun. RIFLE
Keep ammunition clean and protected from the direct
rays of the sun.
Use a toothbrush to remove sand from the bolt and
receiver.
Clean the bore and chamber daily.
Protect the muzzle and receiver from blowing sand by
covering with a clean cloth.
Optics are especially vulnerable to hot, humid climates and MAINTENANCE AND CARE,
salt water atmosphere. HOT CLIMATE AND
SALT WATER ATMOSPHERE
Sunruy1. Optical equipment must NOT be exposed to
direct sunlight in a hot climate.
OPTICAL EQUIPMENT
Humidity and Salt Air. In these environments, the
optical instruments must be inspected and cleaned
frequently to avoid rust and corrosion. A light film of
oil is beneficial.
2-27
FMFM 1-38
SECTION 3
MARKSMANSHIP TRAINING
301. PURPOSE
The purpose of sniper marksmanship training is to teach the sniper the principles and techniques of precision shooting with
special sniper equipment.
302. FUNDAMENTALS
Rifle marksmanship fundamentals are those basic factors that must be practiced constantly in order for a shooter to deliver
accurate hits on a target, to effectively provide support for his rifle, to correctly align his sights on a target, and finally, to fire
without disturbing his sight alignment.
Effective training in fundamentals can be provided by a six step program involving the following sequence of instruction:
3-1
FMFM l-3B
Sighting and Aiming. The proper relationship between the eye, rifle sights, and target.
Positions. Proper applications of all sniper positions.
Trigger Control. Firing a rifle without disturbing the sights.
Sight Adjustment. Proper manipulation of sights to regulate the strike of the bullet.
Weather Effects. How weather conditions affect the sniper and the bullet and how to compensate for those conditions.
Zeroing. Adjusting sights to hit a given target at a given range. How to bore sight a new scope.
General. The arrangement of an optical sight allows aiming without the use of a front and rear sight. The role of a front sight in
a telescope is filled by the crossh;tirs. The image (target) and crosshairs are on the same line of sight.
The sniper sees the crosshairs and the image (target) at the
same time. Both crosshairs and target have the same degree
of clarity. The sniper's head must be placed at the exit pupil
of the telescope. He then positions his head so that he has a
full field of view with no shadows, places the crosshairs on
the target, and QUARTERS the target.
EYE RELIEF
3-3
FMFM 1-38
BULLET STRIKE
Figure 3-4. Sluidow Effecte.
Extreme accuracy in aiming, which enablea the sniper to fire at distant, barely perceptible, and camouftaged targets
which are not visible to the naked eye.
Rapid aiming because the snipers' eye sees the erOllhalrs and the target with equal clarity, at the same time.
Accuracy of lire under conditions of unfavorable illumination, such as at dawn and dusk and during periods of limited
visibility (moonlight, fog, etc.).
CANTING
Canting is the act of tipping the rifle to either aide of the vertical. If the horizontal crosshair is canted, the strike of the bullet
will hit in the direction of the cant. The more the cant, the further off the target the strike of the bullet will be.
3-4
FMFM 1-38
Trigger control is the skillful manipulation of the trigger by which the sniper causes the GENERAL
rifle to fire without disturbing the alignment of the rifle with the tatget.
The trigger finger should contact the trigger at some point between the tip and the FINGER PLACEMENT
second joint. The exact placement is a matter of individual preference and depends on
the size of the sniper's hand and the manner in which he grips the stock.
During the firing process, a gradual increase of pressure is applied straight to the rear on the
trigger insuring the crosshairs continue to quarter the target. The crosshairs cannot be held
indefinitely on the point of aim; therefore, the sniper must practice to stop the finger pressure
on the trigger when the crosshairs move off the point of aim. The sniper applies the remaining
pressure when the crosshairs come to rest on the point of aim.
The upper part of the trigger finger should be kept clear of the stock to allow a front-to-rear
movement in applying pressure on the trigger. When the finger toui!hes the stock, there is a
tendency to cause pressure at a slight angle rather than straight to the rear, this will cause the
sights to be pulled off the aiming point. A firm grip on the rifle stock is essential for good
trigger control. A loose grip tends to cause the hand and trigger finger to squeeze the stock and
thus lose trigger control. ,
Trigger control is the most important steady hold factor. However, it is the most difficult
fundamental to master. The majority of errors stem directly or indirectly from the improper
application of this technique. Missing the point of aim frequently results from the shooter
jerking the trigger or applying pressure on both the trigger and the side of the rifle. Improper
trigger control can start a chain reaction of other errors.
Flinch. An involuntary muscular tension in anticipation of recoil. It is indicated by: BAD HABITS
Jerk. An attempt to make the rifle fire at an exact time by sudden pressure on the trigger thus
disturbing the alignment of the rifle with the target.
Followthrough is the continued mental and physical application of the fundamentals after each FOLLOWTHROUGH
round has been fired. The sniper does not shift his position, move his head, or let the muzzle of
the rifle drop until a few seconds after the rifle has been fired.
3-5
FMFM l-3B
CALLING THE SHOT The sniper calls his shot after the rifle is fired. Seeing the last sight picture as the rifle is fired,
the sniper must make a determination as to where his sights were when the round broke. If
he believes his shot to be at the aiming point and the shot is misplaced, the sniper could have
violated one of the marksmenship principles. If the sniper is sure none of these fundamentals
were violated, then a zero change is necessary. Calling the shot assists the sniper in constantly
confirming his zero.
GENERAL A correct shooting position is essential to sniping. The more solid the position, the easier it is
to hold the rifle and control the trigger without disturbing the sight picture.
RIFLE SLINGS Leather slings are most used by snipers. The sling is constructed in two different lengths with
two leather sling keepers to secure the sling once it is on the arm.
The leather sling is preferred over the web sling because of its strength and durability. It is
easier to use once the sniper is taught the basic way to attach it to the rifle and how it is placed
on the arm.
Another advantage of the leather sling is, once adjusted for a position, the adjustment need not
be changed to tighten the sling on the rifle for carrying.
MUSCULAR RELAXATION
Bone Support. A strong foundation is just as necessary to a rifle as to a well-built house. Good
shooting positions employ bone support and not muscle support.
Mwcular Relaxation. The sniper learns to relax in various shooting positions. Undue strain or
tension causes trembling and is transmitted to the rifle. Through practice and natural point of
aim, the sniper will be able to achieve muscular relaxation.
Natural Point of Aim. In a shooting position, once the target is spotted, the sniper closes his
eyes, takes a deep breath, exhales, and concentrates on making his body completely relaxed.
The rifle will fall to its natural point of aim. He opens his eyes and adjusts the position by
slightly shifting his body until the rifle points to the target exactly where the bullet is to strike.
3-6
FMFM 1-3B
The five basic shooting positions used in sniper training are prone, sitting, kneelirig, standing, and the Hawkins position. These
positions are flexible to allow modifications according to the individual body structure. On the battlefield, a sniper must assume
the steadiest position possible which will allow observation of the target area and provide cover and concealment. Depending on
the terrain, vegetation, and tactical situation, there are innumerable possibilities; however, in most instances they will be
variations of the five basic positions. Some snipers will have more difficulty in assuming a particular position than others. The
sniper must apply the fundamentals of relaxation and maximum support for his rifle. He should be permitted to adjust the
position to best fit his own body structure.
The sniper places the rifle butt firmly into the pocket of the shoulder. The proper placement
of the butt helps steady the rifle and prevents it from slipping out of the shoulder. With the
rifle butt firmly in the shoulder, the recoil is lessened.
The shooting hand grips the small of the stock firmly but not rigidly. A firm rearward pressure
is exerted by the gripping hand to keep the rifle butt in its proper position in the pocket of the
shoulder to reduce effects of recoil. The thumb lays on the small of the stock in its natural
position, and also forms a rest for the chin. In this way it creates a spot weld. The trigger finger
is placed on the trigger in a natural position to enable the shooter to manipulate his trigger
independently of the rest of his hand. This permits the trigger to be squeezed directly to the
rear without disturbing the point of aim.
REAR ELBOW
The placement of the rear elbow gives balance to the sniper's position. Correctly positioned, the
elbow helps form the shoulder pocket. The exact location of the elbow varies with each
position and will be described in the explanation of each position.
SPOT WELD
The spot weld is the point of firm contact between the sniper's cheek and thumb on the small
of the stock. The firm contact between the head, hand, and ritle enables the head and weapon
to recoil as one unit, facilitating rapid recovery between rounds. The spot weld also enables
the eye to be positioned the same distance behind the eyepiece (eye relief) of the scope each
time the rifle is aimed and fired. This guarantees the same field of view with each sight picture,
further assisting in accurate aiming. If the sniper is unable to obtain a spot weld, he should use
the stock weld.
3-7
FMFM l-3B
BREATHING
Normal breathing will cause the rifle to move while aiming and firing. To avoid this movement,
the sniper holds his breath for a few seconds and, during this time, he should fire his round.
He takes a normal breath, releases part of it, and holds the remainder. He should not hold his
breath for over 10 seconds, becau8e his vision may blur and lung strain may cause muscular
tension.
SUPPORTED POSITIONS
These positions should be used extensively by snipers. The support or rest almost guarantees
no movement of the rifle. The rest prevents muscular tension and pulse beat which is trans-
mitted to the rifle, and throws the shot off target. The longer the range the steadier the rifle
must be. Use of the supported positions allows a much lower silhouette and therefore offers
more cover and concealment. There are four types of positions using the supported rest-prone,
sitting, kneeling, and the Hawkins. These positions may be modified to fit the sniper's location,
depending on the terrain, vegetation, and situation on the battlefield. When using a supported
rest, the rest itself can be any material available, such as sandbags, logs, fencing, and even the
partner's back.
The prone position is the most common position used. The sniper rests his rifle on a solid
object somewhere near the front sling swivel, making sure the rifle barrel is NOT resting on the
support. If the barrel touches the support in any way, the accuracy of the weapon is greatly
PRONE decreased. The nonshooting arm grasps the sling on the rear sling swivel, in this way the sniper
can adjust the weapon on the target. With a firm hold on the rifle, the sniper places the stock
into the pocket of the shoulder and applies rearward pressure into the pocket. The shooting
hand is placed in the normal manner on the small of the stock; the sniper then makes hi.a mental
checklist.
3-8
FMFM l-3B
Is the nonshooting hand grasping the sling and rear swivel with a firm pressure towards the pocket of the shoulder?
.
Does the sniper have proper eye relief? Does the sniper have full field of view in scope?
ls the grip on small of stock firm? Is trigger finger applying pressure straight to the rear?
ls the sniper breathing so that crosshairs are moving from 12 o'clock to 6 o'clock (straight up and down)?
This position is one in which the sniper can modify for use behind any cover
which provides a platform on which his rifle can be rested. The sniper must be SITTING
careful not to rest the barrel of the rifle in any way on the support as this
could affect accuracy.
Kneeling positions are used when the position has to be higher to shoot over
an obstacle. The rifle is supported on a rest, making sure rest is not touching KNEELING
the barrel. The nonshooting hand may be placed on the leg to ensure a solid
position.
3.9
FMFM 1-38
, ..
3-10
FMFM 1-38
The Hawkins position is used when a low silhouette is desired, such as when shooting
on flat ground, off a roof, or down grade. The position is the same as the prone,
except the support is provided by the nonshooting hand. The sniper assumes a prone HAWKINS
position, slides his nonshooting hand up to the front sling swivel, and grasps the sling
firmly. The wrist and elbow are locked straight. This takes up most of the recoil.
The rear, or toe of the stock is placed under the armpit and rests on the ground if
possible. It will appear that the sniper is lying on the rifle.
3-11
FMFM 1-38
x:.-~
When the rifle is raised to shoot, the eye is looking at the target. As the sniper looks at his target, the front sight comes into view,
and at that same moment the shot is fired without actually looking for a sight picture.
3-12
FMFM 1-3B
'' ~ ,
~l )_;:.?~1~
,,:
... ".,\\
When the sniper and observer are operating together in position, the observer should be close to the sniper's right side (if a right
handed shooter) to be able to converse with him in a low voice. The team should be close to each other so both members can look
on a single range card or map. The observer should also be in a position to watch the vapor trail of the bullet down range. This
will help the observer spot the splash of the impact of the round to give the sniper a correction for his next shot, if it is needed.
3-13
FMFM 1-38
309. ZEROING
DEFINITION OF ZERO
The zero of a rifle is the sight setting in elevation and windage required to place a shot in
the center of a target, at a given range, when no wind is blowing.
CONDUCT Boresighting with Unertl sniper scope is conducted only in respect to coarse windage
OF adjustment.
BORESIGHTING
The sniper first must insure that:
With the bolt removed from the rifle, the rifle is placed on a solid support such as a
sandbag or an ammo can.
Looking through the barrel (at the chamber end), the sniper adjusts the rifle until the
desired aiming point is visible through the center of the bore.
Without disturbing the lay of the rifle, he looks through the telescope and observes the
position of the croBshairs in relation to the aiming point. If the crosshairs do not
coincide with the aiming point, he loosens the rear mounting screws on the scope mount.
He turns the screws to move the scope left or right, depending on the direction the
croBshairs need to go.
Example: To move the crosshairs (vertical) onto the aiming point, he looks through the
scope, turns the left screw against the scope mount to push the rear of the scope right.
The croBshairs will be moving to the left.
3-14
FMFM l-3B
t
~
~
...:.\,,
~.
...
.....
. ~
Zero acope tU follows: Set range knob to "3" (300 yards). Set windage and elevatim.
vernier to "O". Fire a group at 300 yards. If the point of aim/point of impact difference
is greater than 12 feet ( asswning center allen screws are set as received from factory; i.e.,
elevation screw .035 inches below knob surface and windage screw .035 inches below
surface), the scope mounting should be adjusted. Approximately .001 incl:t cl:tange in
one end of mount will cl:tange point of aim/point of impact distance by 1 foot. The mount
base should be milled as. required to bring the elevation to within 12 minutes. Windage
should be adjusted to as close to "O" as possible using the rear mount windage adjusting
screws (course adjustment).
Final zeroing may now be done using the allen screws in the center of the elevation and
windage knobs. Loosen set screws and carefully adjust large allens until point of aim and
point of impact are coincident. No more than + or -~ turn should be required if
mounting has been adjusted as described above. After scope is zeroed, securely tighten
set screws. The rifle should now shoot point of aim/point of impact at all ranges from
3-15
FMFM l-3B
Figure 3-15. Zeroing with Allen Wrench Figure 3-16. Zeroing with Allen Wrench
Elevation Control (View 1) . Elevation Control (View 2).
100 to 1,000 yards when the range knob is set to the corresponding range. Windage may be
adjusted + or -4 minutes (via fine tune knob) as needed. Elevation may be adjusted+ or -3
minutes as needed to compensate for temperature and other variables, using the elevation fine
tune knob.
Figure 3-17. Zeroing with Allen Wrench Figure 3-18. Zeroing with Allen Wrench
Windage Control (View 1). Windage Control (View 2).
3-16
FMFM 1-38
Wind, light, temperature, and humidity all have 10me effect on the bullet, the sniper, or both. Under average conditions, some
weather effects, such as temperature and humidity, are inalpificant. Sniping sometime& is done in extremes, so all effects must be
eonsidered.
Winds are classified according to the direction from whieh CLASSIFICATION OF WINDS
they are blowing.
CLOCK SYSTEM
There are three common field expedient methods of approx. WIND VELOCITY
imating wind speed. Due to the anipere situation, all three
llhould be learned.
3-17
FMFM 1-38
FLAG METHOD
318
FMFMl-38
By detennining whether the waves appear to be slow or fast and from left or right, 9'e sniper will be able to determine wind
velocity and wind direction. Only after constant use can a sniper become proficient in detennining how much windage adjustment
to put on his rifle.
Rx V divided by 15:
R=Range in hundreds of yards
V =Wind velocity in miles per hour
15 is a constant number.
3-19
FMFM l-3B
Holds and leads are advanced techniques of marksmanship that enable the sniper to hit his target without holding his crosshairs
directly on the target.
3-20
FMFM 1-38
Figures 3-22 A and B show FULL LEAD. One arm and side
are visible.
A I
FULL WD HALF WD
c D
HALF LEAD llO LEAD
3-21
FMFM 1-38
SECTION 4
FIELD SKILLS
4-1
FMFM l-3B
INDEXING TARGETS
The sniper team must have an accurate method of relaying the locations of possible targets to one another. The following is a con-
0
It is easy to see how ineffective this team would be. The indexing of targets prevents confusion and provides a quick reference
guide. This is a conversation with the targets indexed:
4-2
FMFM l-3B
Targets with poor aiming points are easily lost. When two
targets of the same value, that are equally dangerous,
present themselves, the sniper will engage the POOR aim-
ing point first.
TARGET DETECTION Depending on the skill of the enemy the sniper is employed
against, the difficulty in locating that enemy will range from
difficult in detecting a carefully moving patrol to almost im-
possible detecting scouts or other snipers.
4-3
FMFM 1-38
A sniper's target may be forced upon him. He may lose a CONSIDERATIONS OF SELECTION
rapidly moving target if he waits to identify it in detail. He
must consider any enemy who threatens his position as a very
high-value target. When able to make a choice, there are cer-
tain factors to consider:
4-4
FMFM 1-38
INFORMATION COLLECTION When in position close to the enemy, the sniper must be
absolutely sure of his decision to fire. He must ask himself
if he observed longer, would the information he gathered
far exceed the value of a kill. The well-trained sniper will
sensibly evaluate such situations.
There are a number of methods that can be used for esti- RANGE ESTIMATION METHODS
mating range:
4-5
FMFM l..SB
ESTIMATING BY EYE
100-Yard Increment Method To use this method, the sniper must be able to visualize a
distance of 100 yards (football field) on the ground. For
distances up to 500 yards. he detennines the number of
100-yard increments between himself and the target. At
ranges beyond. 500 yards, the sniper selects a point midway
to the target. He then detennines the number of JOO.yard
increments to the halfway point, then DOUBLES the result.
The 100-yard increment method depends on how much
ground is visible to the sniper. If only a small portion of the
ground is visible, the 100-yard method is not accurate.
Appearance-of-Objects Method The sniper must know the sizes and details of personnel and
equipment at known ranges. He can compare these charac-
teristics to similar objects at unknown distances and thus
estimate objects at unknown distances. Snipers must be
thoroughly familiar with characteristic details of objects as
they appear at various ranges (such as appearance of men)
in various positions (prone, kneeling, or standing). The sniper
establishes a series of mental images which will help him
detennine ranges on unfamiliar terrain. Successful use of
this method depends on visibility.
Combination of Methods Under proper conditions, the 100-yard unit of measure or the
appearance-of-objects methods are effective ways of deter-
mining range. However, proper conditions rarely exist on the
battlefield. Terrain with a lot of deadspace limits the accu-
racy of the 100-yard increment method, and visibility limits
the accuracy of the appearanceof-objects method. The sniper
will get a more accurate estimate of range if he utilizes a com-
bination of several methods to support his answer. If both
team members come up with a different estimate of range to
a target, an average between the two answers is taken.
Bracketing Method This method is used if the sniper assumes the target is no
more than "X" meters away, but no less than "Y" meters.
He then estimates a distance somewhere between "X" and
"Y."
Range Card Method lnfonnation contained on the sniper's range cards establishes
reference points from which the sniper can judge distance
rapidly and accurately. When a target appears, its position
and range are quickly determined.
Range Estimation F onnula Method This method requires the use of either binoculars or tele-
scopic sights, equipped with mil scales. To use the formula,
the sniper must know the average height of a man or any
given piece of equipment, and he must be able to express the
height of the target in YARDS as follows:
4-6
FMFM 1-38
(See appendix A for the formula worked out for various aver-
age sizes of men ar:id objects. When entering a conflict, the
sniper shoUid determine the average size of enemy soldiers as
soon as possible.) Figure 4-2. Mil Scale Reticle in Use During
Range Estimation.
Once the formula is understood, the sniper need only estimate the actual height of any target (in mils) and he can determine the
range to that target with extreme accuracy. If estimating range to a half-sized target (head to waist-36 inches or 3 feet), cut the
formula in half: 1yardx1,000
Number mils head to waist
4-7
FMFM l-3B
FACTORS TO BE CONSIDERED IN OBJECTS APPEAR NEARER THAN OBJECTS APPEAR MORE DISTANT
DETERMINING RANGE BY EYE THEY REALLY ARE THAN THEY REALLY ARE
THE TARGET-ITS CLEARNESS WHEN MOST OF THE TARGET IS WHEN ONLY A SMALL PART OF
OF OUTLINE AND DETAILS VISIBLE AND OFFERS A CLEAR THE TARGET MAY BE SEEN OR IS
OUTLINE. SMALL IN RELATION TO ITS SUR
ROUNDINGS.
LIGHT AND ATMOSPHERE WHEN LOOKING OVER UNIFORM IN POOR LIGHT SUCH AS DAWN
SURFACES LIKE WATER, SNOW, AND DUSK, IN RAIN, SNOW, OR
DESERT, OR GRAIN FIELDS. FOG, OR WHEN THE SUN IS IN
IN BRIGHT LINE OR WHEN THE THE OBSERVER'S EYES.
SUN IS SHINING FROM BEHIND
THE OBSERVER. WHEN THE TARGET BLENDS INTO
THE BACKGROUND OR TERRAIN.
WHEN THE TARGET IS IN SHARP
CONTRAST WITH THE BACKGROUND
OR IS SILHOUETTED BY REASON OF
SIZE, SHAPE, OR COLOR.
403. CAMOUFLAGE
CamouOage, to the sniper, is the personal concealment he uses in combat to remain undetected by the enemy. Along with know-
ing how to adapt his dress for the best concealment, the sniper must also know how to use the ground, proper firing pOllitions,
and routes during movement to remain hidden.
When using a position for concealment, a background &hould CONTRAST WITH BACKGROUND
be chosen that will absorb the appearance of the sniper and
his gear. Contrast means standing out against the background,
such as a man in a dark uniform standing on a hilltop against
the sky. A different color or shape from the background will
usually be spotted. Therefore, a sniper must use the coloring
of his background and s~ay in shadows as much as pomhle.
TYPES OF CAMOUFLAGE
STICK CAMOUFLAGE In ueing stick camouflage, all the expoeed skin &hould be
covered, to include the hands, back of the neck, ears, and
faec. The parts of the face that naturally form shadowa
lhould be lightened. The predominate features that ehine
lhould be darkened, such as the forehead, cheeks, noae, and
chin.
The pattem and coloring that ahould be used is one that will
blend with the natural vegetation and shadows. For jllftlle or
woodland, dark and light green are good. White and gray
lhould be used for anow areas, and light brown and aand
coloring for deaerts.
PATTERNS The types of facial patte11111 can vary from irregular 1tripe1
aero. the face to bold splotching. The best pattern, perhapl,
ii a combination of both stripes and splotches. What one doea
not want la a wild type deaign and coloring that stands out
from the background.
CLOTHING-GHILLIE SUIT The ghillie suit is a camouflage uniform or outer smock that
ii covered with irrqular patte11111 of garnish of blending
color. Stripe of prniah are folded in half and sewn mainly on
the back, lep, urns, and shoulders. Then the atripa are fraye4
or cut longways to give the suit the appearance of vegetation.
The suit can allo incorporate a cloae-meah netting aewn to
the back of the neck and ahoulden, and then draped over the
head to form a veil. The veil ii 111ed while in position to bre8k
up the outline of the head, hide the rifle scope, allow mOft.
ment of the handi without fear of detection, and conceal die
4-10
FMFM 1-38
Figure 4-4. Ghillie Suit, Front View. Figure 4-5. Ghillie. Suit, Back View.
WHEN WEARING THE GHILUE SUIT, THE SNIPER WOULD CONTRAST WITH
REGULAR TROOPS, MAKING HIM A PRIME TARGET, SO IT SHOULD ONLY BE
WORN WHEN THE SNIPER IS OPERATING ON HIS OWN.
I
The garnish can be replaced by cloth discarded from socks,
blankets, canvas sacks, or any other material that is readily
available. The material is then attached to the suit in the
same way. What is important is that the texture and outline
of the unifonn are broken up. The cloth or any other mate-
rial can be varied in color by using mud, coffee grounds, char-
coal, dye, or paint. Oil and grease should not be used because
of their strong smell. Natural foliage helps greatly, when at-
tached to the artificial camouflage, to blend in the suit with
the background. As the foliage grows old, or the terrain
changes, it must be changed on the suit. A normal field cover
can be camouflaged with garnish or a garnish substitute
(when netting is not available) to break up the outline of the
head.
CAMOUFLAGING EQUIPMENT
4-12
FMFM l-3B
PACKS AND WEB GEAR Web gear can be camouflaged by dying, tying garnish to it, or
attaching netting with garnish. The pack can be camouflaged
by laying a piece of netting over it, tied at the top and bot-
tom. Garnish is then tied into the net to break up the out-
line. Natural vegetation should also be used when possible,
but not in excess, because of noise, movement, and wilting.
Naturally, one type of camouflage can not be used in all CAMOUFLAGE IN DIFFERENT
types of terrain and geographic areas. Before operations in an GEOGRAPHIC AREAS
area, a sniper should study the terrain, vegetation, and lay of
the land to determine the best possible type of personal cam-
ouflage.
4-13
FMFM 1-38
URBAN AREAS When deployed with regular troops in a built-up area, the
sniper should be dressed as the troops are. But when the
sniper is in position, he should be camouflaged to match the
area he is in. A bulky, shapeless camouflage suit can be used
that has been colored to match rubble and debris of the
urban area, making sure the outline of the head is broken up
by some type of hood. Movement should be extremely slow
and careful, if at all, during daylight hours because of the un-
limited amount of possible enemy sniper positions. Move-
ment under the cover of darkness is preferable, being set in
position by first light.
4-14
FMFM l-3B
4-15
FMFM 1-38
Probably at no other time during the course of the mission RETURN TO FRIENDLY AREA
will the sniper have more of a tendency to be careless than
when he is returning to a friendly area. Fatigue and undue
haste may override caution and planning. The enemy will
have more intensive intelligence as the sniper's activities be-
come known. Camouflage, concealment, and cautious move
inent then become of paramount importance. Attention to
every detail and careful planning will enable the sniper to
return safely to his unit and be available to execute another
mi88ion.
Before a mission, there are a few items of preparation with PREPARATION FOR MOVEMENT
which a sniper needs to pay particular attention. One is to
plan a primary and an alternate route to and from the objec-
tive. This is done by studying, in depth, large-scale maps and
aerial photographs of the area, and talking to people who
have been through the areas before. He must know asmuch
as possible about an area before moving through it. He must
allow enough time for proper camouflage, which should
match the type of terrain he will be moving through.
4-16
FMFM l-3B
TYPES OF MOVEMENT
SLOW AND DELIBERATE
4-17
FMFM l-3B
LOW CRAWL The low crawl is used when cover and concealment are
low or scarce, when the enemy is near or has a clear
field of view to the sniper's position, or when moving
into a final firing position. It is slow, so speed cannot
be essential.
To move forward, the sniper extends his arms ,to the front
and digs his toes into the ground. Then very slowly, he pulls
with his arms and pushes with the feet. He is careful not to
raise his head or heels of his feet into the air.
4-18
FMFM I-3B
MEDIUM CRAWL
HIGH CRAWL
4-19
FMFM 1-38
Figures 16, 17, and 18. Sequence for Turning While Crawling.
4-20
FMFM l-3B
Whep cover is adequate, or silence is necessary, crawl- HANDS AND KNEES CRAWL
ing on hands and knees can be used.
NIGHT MOVEMENT Night movement is essentially the same as in the day, except
that it must be slower and more deliberate because of the
limited visibility. One has to rely on the senses of touch and
hearing to a greater extent.
NIGHT VISION Before moving at night, the sniper lets his eyes adjust to the
darkness for at least 30 minutes. To distinguish an object in
the dark, he should look 5 to 10 degrees away from the ob-
ject, getting low to the ground in order to silhouette the ob-
ject against the sky. If one looks directly at an object in the
dark, it will distort, or when the eyes are tired, it will com-
pletely disappear.
4-21
FMFM 1-38
While moving, the sniper listens to the night noises for any-
thing out of place or unusual, and he continually scans for
movement. Also, he takes advantage of wind and other noises
to mask movements.
Stalking is the sniper art of moving unseen into a firing poei- STALKING
tion within a range that will ensure a first-round kill and then
withdrawing undetected. The stalk incorporates all aspects of
fieldcraft and can only be effectively learned by repeated
practice over various types of ground.
4-22
FMFM I-38
WHILE STALKING It is easy to loee the sense of direction while stalking, partic-
. ularly if the sniper has to crawl for any appreciable distance.
The chances of this happening can he reduced if:
4-23
FMFM l-3B
Often it will be necessary for the sniper to stalk at night in NIGHT STALKING
order to occupy an ohllervation post or a firing position
under the cover of darkness. The problems are much the
same as stalking in daylight, except that a man is less adapted
for movement at night. When at all possible, the sniper
should stalk at night to be in position by first"light.
4.-24
FMFM 1-38
ENEMY DETECTION DEVICES It must be remembered that the enemy may be using various
types of detection devices. The sniper should be aware of the
type of detection device utilized by the enemy and its capa
bilities. This will enhance the sniper's chance of aucceaa.
With these devices, a sniper may not know that he is under STARLIGHT SCOPE
observation, so the same principles of day movement would AND
apply to the night, considering that his route of advance is INFRARED SCOPE
always under observation.
4-25
FMFM l-3B
INFRARED Sensors that locate body heat may be used to detect the
HEAT sniper. Even a motionless and camouflaged sniper would be
-bETECTORS located. One possible way to confuse such a detector would-
be to attach a space blanket (Mylar) to the inside of the
camouflaged suit. This would reflect the body heat inward
and possibly keep the sniper from being distinguished from
the heat pattern of the surrounding terrain. This would work
best when the temperature is warm and the greatest amount
of radiant heat is rising from the ground.
Once a sniper has learned camouflage and movement to per- TRACKS AND SIGNS
fection, he must go one step further. He must develop the
skill of leaving no trace o.f his presence, activities, or passage
in or through an area.
ENEMY TRACKERS AND SCOUTS The greatest danger to a sniper is not the regular enemy
soldier but, in fact, the hidden boobytrap, the enemy
scout, or the enemy sniper who can hunt the sniper on
his own terms.
-
Figure 4-20. Enemy Scout Tracking a Sniper.
4-26
FMFM I-38
Depending on the weather and terrain, a tracker will be able THERE IS LITTLE OR NO WAY TO HIDE A
to detennine the exact age of the trail, the nwnber of per- TRAIL FROM A PROFESSIONAL TRACKER.
sons in the party, whether or not they are carrying heavy
loads, how well trained they are (determined by how well
they moved), their nationality (indicated by their habits and smashed, buried, and camouflaged. The smell of urine on
prints left by boot soles), how fast they are moving, and ap- grass and bushes lasts for many days in a hot, hwnid environ-
proximately where they are at the moment. Sometimes, the ment; therefore, a hole should be dug for urination. A hole
type of movement indicated by a trail will give an indication for excrement should also be dug and camouflaged. Other
whether or not the group is in the actual conduct of a mis- objects of importance are the fired casings from the sniper
sion or returning from one. If scouts determine a trail to rifle which must ALWAYS be brought back, for they are a
be that of a sniper or reconnaissance team, the enemy will go sure sign of a sniper's presence.
to almost any extreme to capture or kill them.
4-27
FMFM 1-38
READING TRACKS AND SIGNS To be proficient at tracking takes many years of experience,
but a knowledgeable sniper can gain much information from
signs left by the enemy. For instance, he can estimate the
amount of enemy movement through a given area, the size
units they move in, and which areas they frequent the most.
If an area is found where the enemy stopped, it may be pcs-
sible to determine the size of the unit and how well disci-
plined they are by the security that was kept. It can be fairly
certain that the enemy is well fed if pieces of discarded food
or ration cans containing uneaten food are found. The oppo-
site will be true for an enemy with little food. lmprin ts in the
dirt or grass can reveal the presence of crew-served weapons,
such as machineguns or mortars. Ammunition cans, water-
cans, radio gear, or other supplies may also leave pnnts. The
enemy's habits may come to light by studying tracks in order
that the enemy may be engaged at a specific time and place
of the sniper's choosing.
Once the sniper has received his mission, issued his warning order, and made his detailed plan, he must consider possible routes
and how he is going to follow these routes to and from the objective. He also must consider locations for hasty positions or
"fast find" positions, such as he mil!ht have to use in danger areas if an enemy patrol was to intersect the patrol route.
4-28
FMFM 1-3~
On some lllliper missions, a specific route may have to be fol- SELECTING ROUTES
lowed by the lllliper team; on other missions, the lllliper may
select his own routes to and from the objective area. Listed
below are principles to aid the sniper in selecting his routes:
4-29
FMFM l-3B
FOLLOWING ROUTES Keeping continually oriented while moving along, the sniper
observes the terrain carefully and mentally checks off the dis-
tinctive features noted in studying and planning the route.
Many aids are available to help check and doublecheck the
route, such as:
4-30
FMFM 1-38
llOlml _ .
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SOUlll Ill'
HASTY POSITIONS A hasty position (fast find) provides protection from enemy
fire or observation. It may he natural or artificial. Natural
cover (ravines, hollows, reverse slopes, etc.) and artificial
cover (foxholes, trenches, walls, etc.) protect the sniper from
flat trajectory f"ues and enemy observation. Snipers must
form the habit of looking for, and taking advantage of, every
bit of cover and concealment the terrain offers. Combine this
habit with proper use of movement techniques to provide
excellent protection from enemy f"ue and observation.
4-31
FMFM l-3B
CONCEALMENT IN HASTY POSITIONS Concealment and cover in hasty positions provides protection
from enemy observation and/or fire. It may be artificial or
natural. CONCEALMENT MAY NOT BE PROTECTION
FROM ENEMY FIRE. A sniper should not make the mistake
of believing he is protected from enemy fire merely because
he is concealed from enemy eyes.
~32
FMFM 1-38
The sniper obeerves and fires around the side of an object. OBSERVATION TECHNIQUES
never over it. This conceals most of the head and body. He
stays low to obeerve and fire whenever possible.
POSITION SELECTION The sniper, having decided upon an area of operation, must
choose a specific spot from which to operate. A POSITION
THAT LOOKS OBVIOUS AND IDEAL FOR A SNIPER
WILL APPEAR AS SUCH TO THE ENEMY. A sniper should
avoid obvious positions and stay away from prominent,
readily identifiable objects. The position a sniper looks for
represents an optimum balance between two considera-
tions-it provides maximum fields of observation and fire,
and it provides maximum concealment from enemy observa-
tion.
The position should be sited to provide the best fields of fire SITING
and observation (and natural drainage, if po88ible). Advantage
should be taken of available natural camooflage to reduce
construction effort.
The plan for the position must include ways to dispose of the
soil.
First, the sniper slices off and sets aside the topsoil and grass,
digging down about 4 to 6 inches. He then starts to dig the
"pit." If necessary, the sniper has a position from which to
fight, if seen by the enemy. THE PIT IS ALWAYS DUG
FIRST.
4-34
FMFM l-3B
Sandy soil is apt to cave in at any time, and almost any soil REINFORCING
will cave in when wet. To prevent this, the sniper can cut and
weave saplings. This weaving requires a lot of saplings, all
about the same size, and something With which to hammer
them into the ground. Shell boxes, sandbags, scrap metal,
chicken wire, corrugated metal, and scrap lumber can also be
used for reinforcing the side walls.
4-35
FMFM3-l
--~;,,,.
..
~'
' :GHllllDI WMP 4S CM LOllG. 10 CM DIMIETU
. AllD SLAllTID DOllll AT JO ANGLE
ELBOW REST Some form of rest for the firer and observer will have to be
constructed. Such a rest can be constructed with sandbags
to the rear of the firing and observation loopholes.
COVER Covering the sniper p08ition gives the sniper team cover,
concealment, protection, and some comfort. To get this
protection and comfort, the sniper team must construct the
cover of the position with at least 18 inches of soil and, if
time permits, logs, soil, rocks, and the eod, IN THAT
ORDER. If waterproofing is desired, place it between the
sod and rock layers and between the rock and soil layers
(ponchos can be used). Place paper, canvas, or empty sand-
bags, if available, between the log and soil layers to prevent
water from seeping through.
4-36
FMFM l-3B
CARDBOARD
EN~NY WATERPROOFING
It is essential that the natural appearance of the ground in FRONT AND REAR APPEARANCE
front and rear of the position or hide remains unaltered and
that any camouflage done is of the highest order. Movement
in front of the position must be held to a minimum.
4-37
FMFM l-3B
REAR EXIT HOLE The aniper team must have a way in and out of the poeition.
Thil hole should be only big enough for the snipel'll to enter
and leave. Once inside the position, they must cover this
hole from light Light coming from the rear will caat a light
through the loopholes. A canvas curtain is used to cover the
hole. Thia rel!I' entrance must be well camouflaged, and move
ment in and o~t of the hide must be held to a minimum. nae
moat vulnerable part of the sniper is his rear; therefore, clay
more mines should be taken along on the sniper miesion and
emplaced to the rear of the hide.
BELLY HIDES Thia type hide is best used in mobile situations or when the
sniper does not plan to be in position for any extended
period of time. An advantage is that it can be quickly built; it
is good when the sniper is not going to stay in position long.
Diaadvantagies are:
Figure 4-35. Belly Hide (Side View~ Figure 4-36. Belly Hide (Top View~
4-38
FMFM 1-38
Figure 4-37. Camouflaged Belly Hide. Figure 4-38. Camouflaged Belly Hide.
Shell holes save a lot of digging, but they need plenty of SHELL HOLES
wood and rope to secure the sides. Drainage is the main dis-
.tvantage of occupying a shell hole.
~~
Hf. . _....: jal'I: KNE2.~l OR SITTING
TREE OR STUMP HIDES In selecting trees for a hide, trees should be used that have a
good deep root, such as oak, chestnut, or hickory. During
heavy winds, these trees tend to remain steadier than pines
which have a surface root system. A large tree should be used
that is in back of the tree line. This may limit the field of
view, but it will afford better cover from enemy observation.
POSITIONS IN A BUILT-UP AREA There are two types of firing positions utilized in a built-up
area-hasty and prepared.
Corners of buildings.
Firing from behind walls.
Firing from windows. (The sniper does not hang
out the window, but he stays back in the shadows
of the room).
4-40
FMFM l-3R
The peak of a roof provides a vantage point for snipers to increase their field of vision and the
range at which they can engage targets. The sniper in figure 4-43 is failing to take maximum advan-
tage of the available cover.
Right Wrong
4-41
FMFM l-3B
Particular area,
Avenue of approach, or
Enemy position.
4-42
FMFM 1-38
A B
Figure 4-45. Window Positions.
Buildings
l
always firing from windows, other locations for firing posi-
I
tions must be found. One that can be selected and made into
'
a firing position is the corner or side of a building as shown
in figure 4-47. A loophole is cut or blown in the wall to allow
the sniper to fire or observe. Sandbags are used to reinforce
the walls below, around, and above the loophole. Care should
be taken to camouflage this type of hide. This is accom-
plished by utilizing dummy holes in the building to make it
more difficult to determine which loophole the sniper fire
is coming from. These dummy holes will also provide the
sniper with alternate positions. The siding material should be
removed from the building in several places to make the looP-
holes less noticeable.
Chimney
4-44
FMFM 1-38
Rooftops
Other Locations
4-45
FMFM 1-38
GENERAL RULES Some general rules and considerations for selecting and
AND occupying sniper positions (hides) are:
CONSIDERATIONS
Make maximum use of available cover.
Avoid silhouetting against light-colored back-
grounds.
New firing positions must be carefully selected be-
fore occupation.
Keep exposure time to a minimum.
Avoid setting a pattern.
Do not fire continually from barricaded windows.
Never fire from unbarricaded windows unless the
hide is constructed back in the shadows of the
room.
o When the situation pennits, a sniper position from which to observe and shoot is
selected and constructed. The slightest movement is the only requirement for detec-
tion; therefore, even during the hours of darkness, caution must be exercised as the
enemy may employ night vision equipment, and sound travels great distances at niglit.
4-46
FMFM l-3B
The sniper should not be located against a contrasting background or near prominent
terrain features. These are usually under obeervation or used as registration points.
In selecting a position, th01Je areas that are least likely to be occupied by the enemy
are considered.
The position must be located within effective range of the expected targets and must
afford a clear field of fire.
It must be 888Umed that, at all times, the sniper position is under enemy observation.
Therefore, while moving into position, the sniper team should take full advantage of
all available cover and concealment and individual camouflage discipline; i.e., face
and exposed skin areas camouflaged with appropriate material. The face veil should
completely cover the face, and upon moving into position, the veil should cover the
bolt, receiver, and entire length of the scope.
Observing over a skyline or the top of cover or concealment which has an even out-
line or contrasting background is avoided.
The use of binoculars or the telescope where light may reflect from lenses is avoided.
Sleeves that extend over the lenses may be constructed from cardboard or garnish.
The sniper should avoid moving the foliage concealing his position when he is ob-
serving.
When observing from a sniper post within a building, the sniper should stay in the
shadows.
Careful consideration must be given to the route into or out of the postion. A worn
path can easily be detected. The route should be concealed, and.if possible, a covered
route acquired.
When possible, the sniper should choose a position so that a terrain obstacle (ditch,
stream bed, dead trees, etc.) lies between it and the target and/or known or suspected
enemy location.
While on the move and, subsequently, while moving into or out of position, all
mapons will be loaded with a round in the chamber and the weapon on SAFE (with
the po88i.ble exception of the sniper rifle, unless the safety of that weat1on can be
taped in the SAFE position to prevent accidental discharge).
4.-47
FMFM 1-38
ACTIONS IN POSITION After arriving in position and conducting their hasty, then
detailed searches, the sniper team organizes any and all equip-
ment in a convenient manner so that it is readily accessible, if
needed. The sniper team continues to observe and collect any
and all pertinent infonnation for intelligence purposes. They
establish their own system for observing, eating, sleeping,
resting, and making head calls when necessary. This is usually
done in time increments of 30 to 60 minutes and worked
alternately between the two snipers for the entire time they
are in position, allowing one of the individuals to relax to
some degree for short periods. Therefore, it is possible for the
snipers to remain effective for longer periods of time. The
sniper team must practice noise discipline at all times while
occupying their position.
FMFM 1-38
. . . . . . . . QID
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~iA' sntltkE
SECTION S
SNIPER SKILLS
The primary mission of a sniper is to deliver precision fire on selected targets from concealed positions. His secondary mission is
to collect infonnation a.bout the enemy, To do this, he must be observant to locate prospective targets and be able to identify
what he sees. However ob8ervant, the sniper cannot be expected to remember all the ranges to possible targets or to recall all
tidbits of infonnation he may come across. The means designed to assist him in these tasks are:
The range card is a handy reference guide which the sniper RANGE CARD
uaea to make rapid, accurate estimates of range to targets
which he may locate in the course of his observation.
5-1
FMFM 1-38
SNIPERS RANGE CARD
RANGE 1000 900 IGO 700 600 500 ... - - - - ... 500 600 700 . . 900 lOID RANGE
5-2
FMFM 1-38
(See fig. 5-4.) The observer locates a target at the well in USE. OF RANGE CARDS
sector "B" at 1100 from their position. From his range card,
the observer quickly determines the range to the well (750
yards). The observer announces the location of the target
(sector B - 1100 750 yards) by arm-and-hand signals, and by
pointing to the target on the range card. (Arm-and-hand
signals are prearranged and understood by both team
members. The sniper then dials 750 on the elevation drum of
the scope, dials the windage on the scope (as per the partners
instruction), centers the crosshairs on the target's chest, and
fires (one shot, one kill).
5-3
FMFM1-3B
,..... 4'JS3_75'""
r VilYty (!LEAR... - .. ~.
OBSERVATION LOG The sniper log is a factual. chronological record of his em-
ployment, which will be a pennanent scource of operational
data. It will provide information to intelligence personnel,
unit commanders, other snipers, and the sniper himself.
Name of observers.
Hours of observation and date.
Position (grid coordinates/longitude/latitude~
Visibility.
Number of serials (sightings) in chronological order.
Time of observation.
Grid reference of observation.
Event.
Remarks or action taken.
5-4
FMFM l-3B
A field (panoramic) sketch is a drawn reproduction of a view FIELD SKETCH (PANORAMIC SKETCH)
obtained from any given point, and it is vital to the value of
the sniper's log. As is the case for all drawings, artistic ability
is an asset, but satisfactory sketches can be produced by any-
one, regardless of artistic skill.
The sniper studies the ground with his naked eye and through GENERAL PRINCIPLES TO FOLLOW
the binoculars before putting pe'.lcil to paper. Doing so, he
decides what is the extent of the country that is to be in-
cluded in the drawing, and selects the major features which
will form the framework of the sketch.
He should not attempt to put too much detail into the draw-
ing. Minor features should be omitted, unless they are of tac-
tical importance. As far as possible, everything is drawn in
perspective.
The further away the object is, the smaller it will appear in GENERAL PRINCIPLES OF PERSPECTIVE
the drawing. The horizon line is the line formed by the
intersection with the ground of a horizontal plane at the
height of the sketcher's eye.
In level country and over water, the horizon line is coinciden~ with the skyline. In rolling country, the horizon line is a little
below the lowest point in the skyline, or where the skyline would be if the country were flat. In figure 5-6, the horizon line
is approximately on line with the floor of the building.
5-5
FMFM I:3B
VANISHING POINT
5-6
FMFM 1-38
V. P.
Parallel lines, which on the ground slope downward away
from the observer, vanish at a point below the horizon.
5-7
FMFM 1-38
00
0
8 xNllllllll"
mrcm
I
I
I
I A D
!- - - -
I E
The apparent size of any object varies with its distance from
the observer. The farther away the object, the smaller it
appears to the observer.
DELINEATION
The skyline, crests, and roads fonn the main "control line"
of the sketch and are drawn in first to fonn a framework
within which the details are properly placed.
El
as shown in f'igure 5-13. Hatching should follow the natural
lines of an object.
GOOD POOR
Figure 5-13. Good and Poor Hatching.
5-9
FMFM 1-38
""'
PROMINENT FEATURES The actual shape of all prominent features which might
readily be selected as reference points when describing targets.
such as oddly shaped .trees, outstanding buildinp, towers,
etc., should be shown if possible. They must be accentuated
with an arrow and a line with a description; e.g., prominent
tree with large withered branch.
S.10
FMFM 1-38
Definite rectangular shapes denote houses; towers, factory TOWNS AND VILLAGES
chimneys, and prominent buildings should be indicated
where they occur.
Cuts and tills may be shown by the usual topographic sym- CUTS AND FILLS
bols, ticks diminishing in thickness from top to bottom, and
with a firm line running along the top of the slope in the case
of a cut.
COMPASS METHOD
5-11
FMFM 1-38
Observation
Communications
Reports
Rumors
Imagery
Other sources from which intelligence is produced
5-12
FMFM 1-38
AREA OF INFLUENCE Area of influence is that portion of the assigned zone or area
of operations in which the commander is capable of directly
affecting the course of combat by the employment of his
own available combat power.
AREA OF INTEREST Area of interest is that area from which information and
intelligence are required to permit planning for the extension
of the area of influence or for the displacement of potential
targets into the area of influence.
IMMEDIATE ZONE Immediate zone is the area bounded by the distance which a
commander must have immediate knowledge of an enemy
presence in order to act effectively when the enemy reaches
the area of influence.
5-13
FMFM 1-38
.,,,,.
-- ... - ..............
'
/ '' \
I
I I
ENCOMPASSES AREA I I
---OF ..FLUINCE I I
- -ENCOMPASSES AREA OF .. IEllDT I
I
I
I
I
Figure 5-15. Relationship of Area of Influence, Area of Interest, and Immediate Zone.
INTELLIGENCE CYCLE
FOUR PHASES:
I. Directing the collection effort.
2. Collecting the information.
3. Processing the collected
information.
4. Di.seeminating and using the
resulting intelligence.
5-14
FMFM 1-38
5-15
FMFM 1-38
ESTIMATE OF ENEMY
PLANS AND CAPABILITIES (WEATHER AND TERRAIN)
(LOCATION OF OBSTACLES)
5-16
FMFM 1-3B
KNOWLEDGE ON ENEMY'S COMMAND, CONTROL
AND COMMUNICATIONS
5-17
FMFM l-3B
En route to the hide, or a firing position from friendly lines, the sniper may find it difficult to record informa-
tion. The Kim's game (discuseed in paragraph 4, appendix B) will strengthen the mind to remember, in detail,
information obtained. If time permits, a rapid field sketch is drawn and entries recorded on an observation card,
as well as recording changes to maps.
Once in the hide or the final firing position, the sniper team will start recording by drawing a field sketch of the
area to be observed, preparing a range card, and starting an observation log. Information observed should be
described in detail. Hard to explain items should be sketched.
An intelligence journal should be kept on the order of battle and terrain analysis to be utilized by the sniper in
his debrief and if he should operate in the same area in the future. All missions should be detailed in the personal
journal. Continued referral to an updated sniper journal can provide the sniper and his commander with a de-
tailed insight into the enemy mind, actions, and possible future reactions.
S..19
FMFM 1-38
COMPOSITION
DISPOSITION
STRENGTH
TRAINING STATUS
TACTICS
LOGISTICS
COMBAT EFFECTIVENESS
MISCELLANEOUS DAT A
TERRAIN
ANALYSIS AVENUES OF APPROACH
5-20
FMFM 1-38
IDENTIFICATION
OBSERVER'S LOCATION
DAMAGE
SALUTE REPORT s ju
A ctivity
L ocation
u nit/unifonn
T ime
E quipment
S.21
FMFM 1-38
The sandtable is used to brief about the terrain and the route
to and from the objective.
The sniper teams must always keep in mind that they have a econdary mu.rion of gathering
information for intelligence purposes in support of the iniper mwion and the muion of the
1upported infantry unit, but alway in conjunction with the long range precision sniper fire
capability.
5-22
FMFM 1-38
SECTION 6
601. GENERAL
The sniper is a Marine, highly trained in field skills and marksmanship, who delivers long-range precision fire at "selected targets,"
from concealed positions. These "selected" targets set him apart from the ordinary rifleman. The method by which snipers are
employed will be governed by many factors, such as the nature of the terrain, weather, and distance between forward troops and
the enemy, degree of initiative shown by the enemy, general nature of combat, number of snipers available, and whether or not
the enemy employs snipers.
The sniper is a highly specialized supporting arm and the CONCEPT OF EMPLOYMENT
sniper teams (two men) should be employed independently,
when at all possible, to take full advantage of their skills and
to increase their probability of survival. The Jniper should
continue to move so as to keep the enemy off balance, and
should ordinarily take no more than three "selected" shots at
any one position. The sniper cannot be utilized to his full
potential whe~ he operates directly with the supported
infantry unit. The sniper should not be used as just another
rifleman. He should maintain freedom of action at all times.
His mission, movement, location, and targets should be
described in only the most general terms by the supported
infantry commander. The principles of sniper employment
must be applied with imagination and guided by a command-
er's sound grasp of the sniper team's capabilities.
6-1
FMFM l-3B
Figure 6-2. Sniper Team in Final Firing Position. Figure 6-3. Two Snipers in Semipermanent Hide.
6-2
FMFM l-3B
SCOPE
Their advanced techniques of range estimation will
allow extreme accuracy and a high degree of
proficiency in the control of fire support, in the quest
of first-round fire for effect.
6-3
FMFM 1-38
With their map reading and aerial photo knowledge, the The sniper will disrupt enemy movement, ob8ervation,
sniper team will be able to brief the supported commander infiltration, and negate the possibility of surprise. The Marine
on the terrain over which they pass and detail any changes, scout-sniper will be both the "eyes" and "trigger finger" of
obstacles, and likely avenues of approach. the infantry and will have a profound effect on the enemy's
confidence and fighting spirit.
Figure 6-7. Sniper Viewing Through M49 Scope. Figure 6-8. Reticle Superimposed.
., . .-1;-.
FMFM 1-38
In keeping with the fundamentals of offensive combat, the snipers should be used to gain and maintain contact with the enemy.
This enhances security and prevents surprise. They will keep constant unrelenting pressure on the enemy, day and nil#I t. They will
not allow the enemy to regroup effectively or to set up an orderly withdrawal.
AB the "trigger finger" of the infantry, the sniper will select key
targets for reduction immediately prior to or during the offensive.
He takes out those targets that will have a profound effect on the
enemy's ability to wage battle and those that will cause the maximum
amount of confusion on the battlefield. He will eliminate such targets
as:
Enemy officers.
SNCO's or NCO's.
Crew served weapons, personnel, or equipment.
Communications.
Observation equipment.
Hopefully, the enemy will not be able to replace these targets in the
confusion of battle and in the presence of the sniper's continued
accurate fire. He will also direct aupporting arm1 fire on known
enemy concentrations, buildups, and equipment which could
endanger the mission. These fires should be preplanned by the sniper
prior to the commencement of the assault; scheduled fires are planned
when possible.
The snipers can also be used to protect the flanks or rear of the
attacking unit, or be used in the rear of the enemy positions to
disrupt withdrawals and counterattack plans.
6-6
FMFM l-3B
FRONTAL ATTACK
SINGLE ENVELOPMENT Snipers can greatly increase the probability of success of this most
difficult form of maneuver. They can prevent the enveloping force
from getting lost or from coming up long or short of the objective,
and increase the chances of surprise by giving accurate intelligence
Snipers: on the route, enemy positions, ambush sites, fortifications
o Prevent enveloping force from coming demolitions, and enemy security activities along the route. When
up long or short of the objective. operating with the base of fue, it will not always be necessary for
o Increase the commander's chances of the snipers to shift their fires when they become masked, due to
surprise. their pinpoint accuracy.
6-7
FMFM 1-38
Snipers move into position, prior to the assault, along the same
ground to be covered by the enveloping force, marking the route
if necessary, and providing security near the tentative final
coordination line. At the moment of decision, they take out
selected targets on the objective or on those forces threatening
the advance; e.g., ambushes, enemy outposts, demolitions, and
boobytraps (point B). They can also be used to protect the
flanks of the enveloping force from ambush and surprise (point*>
6-8
FMFM 13B
Snipers are best used outside the scope of nonnal flank TACTICAL COLUMNS
security. They dominate key terrain; cover avenues of
approadi; confuse the enemy; provide detailed intelligence
infonnation on the terrain, route, and enemy; and control
fire support.
When operating with the MAIN BODY, the snipers move out
prior to the intended movement and occupy blocking p08i
tions (on key terrain) that will be to the "flanks" of normal
flank security activities from the main body. In other words,
1hey set up a protective "slot" in a preplanned area for the
column to move 1hrough. As the column reaches the snipers'
blocking position, the snipers fall in with the rear guard and
operate with the rear guard until the column stops again. At
1hat time, the snipers can move out ahead of the column and
set up another set of blocking positions to fonn another
protective "slot".
NORMAL FLANK
6 SECURITY
~ SNl'llt TEAMS FORM A PllOTECTIVE
REAR
'-SL.OT" OF aLOCKING POSITIONS FOii
GUARD THE COLUMN TO MOVE INTO.
~
6 ADVAMCI:
MAIN BODY GUAllD
6.9
FMFM 1-38
MAIN BODY
ADVANCE
GUARD
Figure 6-13. Sniper Employment Option (Series of Blocking Positions).
6-10
FMFM 1-38
The l!llipers go out with the patrol and deploy either near the NIGHT ATTACKS
probable line of deployment or as flank security at the
probable line of deployment Here they collect detailed
information on:
6-11
FMFM 1-38
Primary targets:
6-12
FMFM1-3B
'f ~1~
. .f
.;;
~
.i
~
6-13
FMFM 1-38
Snipers can:
COMBAT IN
BUILT-UP AREAS
6-14
FMFM l-3B
RETROGRADE OPERATIONS Snipers are assigned missions of supporting the action by:
6-15
FMFM 1-38
The sniper is best used outside of the forward edge of the battle area (FEBA) to provide early warning of enemy approach, dis-
rupt it, and if possible, cause him to deploy prematurely. However, positions should also he prepared by the infantry under the
supervision of the snipers, within the defensive perimeter. Primary, alternate (snipers are actually comparable to a crew-served
weapon), and supplementary positions should be prepared, when time permits, complete with range cards, to cover the following:
avenues of approach, crew-aerved weapons, tanks, obstacles, deadspace in final protective lines, and dangerous terrain features.
Snipers can be used on terrain outside of the FEBA to cover gaps (breaks in continuity that cannot be covered by small arms fire
from the FEBA), when a final protective fire from supporting arms fire cannot be used. Positions are not directly on the front.
lines but are "within" the FEBA due to the sniper's limited firepower.
LINEAR DEFENSE When operating with the reserves in a linear defense, snipers
cover intervals (breaks in continuity that can he covered by
small arms fire) between frontline units, maintain flexibility,
man combat outpost positions, man outposts/listening posts,
limit penetrations and infiltrations, and cover the flanks and
rear.
PERIMETER DEFENSE In a perimeter defense, the sniper positions within the FEBA
should not be located on the topographic crest, so as to
protect them from the enemy's supporting arms fire, nor
should they be directly on the frontlines.
REVERSE SLOPE DEFENSE In a reverse slope defense, the snipers are best employed with
the security element. They could also possibly be employed
with the reserves if the terrain was acceptable.
6-16
FMFM 1-38
REVERSE
SLOPE
A SECURITY ELEMENT
B MAIN BODY
C RESERVES
6-17
FMFM 1-38
6-18
FMFM 1-38
Theanipen:
As part of an ambush patrol, the sniper can be used to aecure AMBUSH PATROL
the objective rallying point, or move into a position between
the objective rallying point and the releaae point to cover the
withdrawal by delaying and haraasing enemy punuit, or they
can be used at the ambush site only if there is a need to
reduce a specific target.
As part of a reconnaissance patrol the anipen are used either RECONNAISSANCE PATROL
u part of the security team or the reconnaissance team. They
can also be used to provide objective rallying. point security
or rendezvous point security.
6-19
FMFM 1-38
PATROL BASES When there is a need for more distant sniping operations, the
sniper teams establish a platoon patrol base in conjunction
with an infantry unit (platoon). The sniper teams operate
from the platoon patrol base, and the normal infantry
patrolling activities from the platoon patrol base provide the
necessary backup for the snipers and help in construction of
the hides. The snipers establish their positions within normal
patrolling range of the platoon patrol base.
RAIDS Snipers are used with the security forces to isolate the
objc;ctive, cover avenues of approach into the objective,
cover the routes of friendly withdrawal, prevent enemy
reinforcement, and assist in the observation of the objective
and surrounding areas, The snipers can be used with the
support element if a specific enemy target is to be eliminated.
DEEP INSERTIONS The teams can be inserted, at night, by low level treetop-high
insertion by helicopter. The snipers can rappel if need be.
The helicopters should fool the enemy as to the true location
of the insertion by conducting "touch and goes" or by
hovering over multiple locations prior to and after the actual
insertion. Thesniper teams would be supplied with "spie rigs"
for rapid immediate extraction by helicopter if necessary.
Immediate extraction would be covered by fire support or
helicopter.gunship support controlled by the sniper. Normal
extraction would be accomplished by helicopter.
6-20
FMFM 1-38
SUMMARY
A smart commander makes maximum use of all his assets in a fight. All infantry commanders
must be strongly versed in the employment of 111ipers and employ them effectively and
correctly in all forms of tactical training. The classical sniper definitely has an application on
the modern battlefield, .and if utilized correctly will greatly contribute to our quest of winning
the first battle of the next war.
6-21
FMFM 1-38
SECTION 7
701. INTRODUCTION
All aspects of planning and preparation of a sniper mission are contained in this section, from the sniper employment officer's
responsibilities to the sniper team's responsibilities in planning, preparing, and executing a mission. A sniper patrol is always
"tailored" for the mission it is to execute.
The responsibilities of the sniper employment officer/staff noncommissioned offi~r (SNCO) in the planning and preparation of a
sniper mission are:
7-1
FMFM 1-38
ISSUANCE OF NECESSARY ORDERS TO If the sniper employment officer/SNCO is not available, such
THE SNIPER TEAM LEADERS as when sniper teams are attached out to the company level,
the sniper team leader assumes the sniper employment
officer's/SNCO's responsibilities.
DEPENOIN<; ON TllE
TD1E A\ .\ILAHLE
7-2
FMFM 1-3B
COORDINATION
The commander may, in his briefing t4:1 his staff, inform the
sniper employment officer or sniper team leader that snipers
may be needed in the overall "big picture."
7-3
FMFM l-3B
SUPERVISION
7-4
FMFM 1-38
p (DESIGNATION OF PATROL)
TO:
A MAPS:
R B.
C.
TASK (MISSION)
TIME OF DEPARTURE
0 D. TIME OF RETURN
STRENGTH, DISPOSITION, CONDITION
L E.
F.
ROUTES (OUT AND BACK)
TERRAIN (COMPLETE DESCRIPTION)
OF DEFENSE, EQUIPMENT, WEAPONS
ATTIT4DE, MORALE, EXACT LOCATION,
G. ENEMY
MOVEMENTS, AND ANY SHIFTS IN DIS-
0 J.
K.
MISCELLANEOUS INFORMATION
RESULTS OF ENEMY .ENCOUNTERS (KILLS)
7-5
'-'V ~
FMFM l-3B
RECEIVING THE ORDER During the issuance of the order (briefing by the sniper em-
ployment officer/SNCO, battalion commander, or supported
company commander), the sniper team leader listens care-
fully to ensure that he clearly understands all information,
instructions, and guidance. He takes notes (or uses a check-
list) for later use in planning. After the briefing, he asks
questions if points are not understood or not covered.
MAKE RECONNAISSANCE
7-6
FMFM 1-38
Terrain. The sniper team leader and his team study the ter-
rain over which they will be moving, the friendly and enemy
situations, and areas of operation.
7.7
FMFM 1-38
The sniper team leader should put himself in the mind of the
enemy and come up with an educated guess as to where the
enemy is likely to be and what he is likely to do before and
after the long-range, precision sniper shot. He should ask him-
self questions about the enemy:
The sniper team leader makes his tentative plan of action. MAKE A TENT ATI VE PLAN
The plan may include:
Type of position.
Location of position.
Type employment.
Security backup needs (fire team, squad, etc.).
Target location.
Passwords of frontline infantry units.
Time of departure and return.
Equipment needed.
Route selection.
Communications.
Call signs and frequencies needed.
Fire support available.
ORGANIZE THE PATROL AND If the sniper team is to be inserted as an extension of patrol-
INFANTRY BACKUP TEAM ling activities (by a security patrol). the security patrol leader
AND SELECT WEAPONS AND EQUIPMENT maintains operational and logistic conntrol over the sniper
team until the sniper team is dropped off, and then resumes
control when the snipers are picked up on the return of the
patrol. (The sniper team leader coordinates with the patrol
1.a
FMFM l-3B
The sriiper team leader ensures that nothing is left out from COMPLETE DETAILED PLAN
the predeparture of friendly lines to reentry of friendly lines.
The way an order is issued is the way it will be received and ISSUE PATROL ORDER
understood. The order is issued confidently and in a loud and
clear voice, continually referring to a detailed sa!ldtable or
rough terrain sketch.
7-9
FMFM 1-38
SUPERVISE The sniper leader inspects his team and rehearses them.
The key to effective execution is detailed planning to cover EXECUTE THE MISSION
every contingency during the previous patrol steps. "What
can go wrong, will go wrong." The only defense is detailed
plaiuting and never letting his guard down. The sniper is
always thinking, putting himself in the mind of the enemy,
asking himself what would he do if he were in the enemy's
shoes.
7-10
FMFM 1-38
The time needed to prepare for a mission depends on such factors as the nature of the mission, the proficiency of the sniper teams,
the time allowed for reconnaissance, etc. The sniper team leader provides maximum preparation time possible by issuing a warn-
ing order. If an infantry backup force is to be utilized, the sniper team leader will coordinate and issue his warning order in
conjunction with the patrol/backup leader.
The patrol warning order consists of the following: PATROL WARNING ORDER
DISCUSSION OF WARNING ORDER Situation. Minimum details are given to include only the in-
formation the team needs to prepare for the mission. The
complete situation is given in the team leader's patrol order.
General Instructions:
7-11
FMFM 1-38
The patrol order ia iasued in a standanl five-paragraph operation order sequence u shown below. A detailed orientation should be
given first from a sandtable.
7-12
FMFM 1-3B
C. Coordinating Instructions:
1. Times of departure and return.
2. Primary and alternate routes.
3. Departure and reentry of friendly lines.
. 4. Organization for movement.
5. Actions at danger areas.
6. Actions on enemy contact.
7. Rallying points and actions at rallying points.
8. Actions at objective areas.
9. Debriefing.
10. Other actions.
11. Rehearsals and inspections.
ADMINISTRATION AND LOGISTICS (The "what" was covered in the warning order, now here in
the patrol order, the "how" and "when" are covered.)
A. Rations (when to eat).
B. Arms and ammunitions (how to carry).
C. Unifonns and equipment (how to rig).
D. Method of handling wounded and prisoners.
Employment of sniper teams in support of infantrY units requires the sniper to be thoroughly familiar with arm-and-hand signals
used by the infantry. The team's members must thoroughly understand the methods of silent communications that will be uti-
lized during the mission. ANY SIGNAL THAT IS UNDERSTOOD IS CORRECT. Any properly given arm-and-hand signal is
considered an order or command to be obeyed INSTANTLY. All standard ann-and-hand signal!! are listed in FMFM 6-5, Marine
Rifle Squad. .
Only the basics of fue supp~rt plln:riing and control are, covered in this paragraph. Further details can be found in FMFM 7-1,
Fire SupiJort Coordinatw~i FMFM 7-4, Field Artillery Support; FM 23-91, Mortar Gunnery; FM 6-40, Field Artillery Cannon
Gunnery; and FM 6-40-5, Modern Battlerield Cannon Gunnery
7-13
fMFM 1..38
I.ME.MY
7-14
FMFM 1-38
FmE PLAN SKETCH (OVERLAY) The sniper team. leader should submit a fire support plan
sketch for approval to the sniper employment officer or the
supported infantry commander for preplanned 8lmm mortar
and artillery fires to support the sniper mission. These fires
are assigned a target number and become "on call" targets.
FIRE SUPPORT CONTROL Only basic, initial calls for fire are covered, enough to allow
the snipers to get that first round or rounds out. For more
detailed information on subsequent corrections and control
of fire support, see FM 6-40 and FM 6-40-5.
7-15
FMFM 1-38
CHECKPOINT NO.
1+
79
1 836615 (Grid Co:ordinatea)
2 845627
3 846634
/
4 801628
AB 105
TENTATIVE FINAL FIRING POSITION
TIC MARKS TO ORIENT AB
OVERLAY TO MAP
'\
AB 103
'
PRIMARY ROUTE (OUT) '
- - - - ALTERNATE ROUTES (RETURN)
85
60~
TGT NO. DESCRIPTION LOCATION
7-16
FMFM 1-38
If the target is an "on call" target already planned for and l88igned a target number on the fire plan sketch, the call for fire con-
siata of the following:
(Call Sign of Fire Direction Center (FDC)) (Call Sign of Sniper) (Target Number)
If the target la in an "on call" status and Jw taken the sniper under rue, the call for rue conaiaU of the following:
If a target of opportunity ,,_nu ibelf, the grid coordinate method of target location ii the easiest. The call for rue consist& of
the following:
The fire direction center will then read back the call for rue;
the sniper tranlmib the grid coordinates of the target.
If a target not in an "on call" status takes the lllipera under fire, the grid miaaion ii tranamitted as follows:
Smoke ia termed the "thinking man' ammunition" and can be placed between the sniper and the advancing enemy to conceal the
sniper's withdnwal. The call for fire ia u follows:
To REPEAT rues(when the llliper deairea more rounda in the eune location specified in the call for fire), the sniper says:
7-17
FMFM l-3B
The sniper team leader must plan for immediate extraction, should it become necessary. This should be preplanned, when possi-
ble, to be picked up at a specific checkpoint or the objective rallying point (ORP). When in uouble, the snipers should call for
frre, pouibly 1moke, and withdraw along a preplanned route to a pickup zone where they can be picked up by helicopter. If
unable to withdraw, the sniper can be picked up by "spie rig," again under the cover of sniper planned fire support.
If an infantry backup force is employed, they can aid in extracting the sniper team.
When giving a zone brief, the sniper must talk clearly, quickly, and accurately.
Snipers MUST know the frequency and call sign of the helicopters.
TALK THE PILOT INTO THE SNIPER POSITION USING THE CLOCK
SYSTEM-THE DffiECTION HIS NOSE IS POINTING IS 12 O'CLOCK
7-18
FMFM 1-38
APPENDIX A
RANGE ESTIMATION TABLES
A-1
FMFM l-3B
FEET 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
YARDS I 1.3 1.7 2 2.3 2.7 3 3.3 3.7 4 4.3 4.7 5 5.3 5.7 6
2
2.5
500
400
650
520
850
680
1000
800 -
1150
920
1350
1080
1500
1200
1650
1320
1850
1480
2000
1600
2150
1720
2350
1880
2500
2000
2650
2120
2850
2280
3000
2400
3 333 425 566 665 766 900 999 1100 1230 1332 1433 1566 1665 1766 1900 1998
3.5 285 371 486 571 657 771 855
-943 1057 !140 1229 1343 1425 1514 1629 1710
4 250 325 425 500 575 675 750 825 925 1000,.._..
1075 1175 1250 1325 1425 1500
Ill 4.5 222 289 370 444 511 600 666 733 822 888 950 1044 1110 1178 1267 1332
:::!
:i!
5
5.5
200
182
260
236
340
309
400
362
460
418
540
491
600
543
660
600
740
673
800
724
860
782
940
855
1000
905 -
1060
964
1140
1036
1200
1036
6 167 217 283 334 383 450 500 550 617 668 717 783 835 883 950 1000
6.5 154 200 262 308 354 415 432 503 569 616 662 723 770 815 877 924
7 143 186 243 286 329 386 429 471 529 572 614 671 715 757 814 858
7.5 133 173 227 266 307 360 399 440 493 532 573 627 665 707 760 795
8 125 163 213 250 288 338 375 413 463 500 538 588 625 663 713 750
8.5 118 153 200 234 271 318 351 388 435 468 506 553 585 624 671 702
9 111 144 189 222 256 300 333 367 411 444 478 522 555 589 633 646
9.5 105 137 178 210 242 284 315 347 389 420 453 495 525 559 600 630
Ul
.J 10 100 130 170 200 230 270 300 330 370 400 430 470 500 530 570 600
:i! 10.5 314 352 381 410 448 476 505 543 511
II 300 336 367 390 427 455 482 518 545
11.5 322 348 374 409 435 461 496 522
12 308 333 353 392 417 442 475 500
12.5 320 344 376 400 424 456 480
13 308 331 362 385 408 438 462
13.5 319 348 370 393 422 444
14 307 336 357 379 407 429
14.5 1) ESTIMATE HEIGHT OF TARGET AND LOCATE 324 345 366 393 414
15 ACROSS THE TOP 313 333 353 380 400
15.5 2) MEAS.JRE HEIGHT OF TARGET IN MILS AND 303 323 342 368 387
Ul
:::! 16 LOCATE DOWN THE SIDE 313 325 356 375
:i! 16.5 3) MOVE DOWN FROM THE TOP AND RIGHT FROM. 303 321 345 364
17 THE SIDE TO FIND THE RANGE IN YARDS 312 335 153
17.5 302 326 143
18 317 333
18.5 HEIGHT OF TARGET (YARDS) X 1,000 308 324
= RANGE (YARDS)
19 HEIGHT OF TARGET {MILS} 300 316
19.5 308
A-2
FMFM l-3B
APPENDIX B
HOURS SUBJECT
4 Zeroing
20 Unknown Distance Firing
46 Stationary Target Firing
31 Moving Target Firing
8 Night FiriQg Under Artificial IDumination
15 Shooting Tests-Stationary/Moving Targets
30 Sniper/Marksmanship Related Classes
20Yz Fire Support Planning/Control
50 Mission Planning
llYz Employment
16 Close Combat
42 Mapping/Aerial Photograph Instruction (6 Application Exercises)
rn Written Test
44 Stalking Exercises 11 Exercises)
11 Range Estimation Exercises (11 Exercises)
11 Observation Exercises (11 Exercises)
6 Concealment Exercises (3 Exercises)
10 Hide Construction (1 Exercise) ,
48 Mission Exercises (2 Exercises, Each Covering a 24-Hour Period)
16 Tactical Exercise Without Troops (TEWT) (4 Exercises)
8Yz Kim's Game
The purpose of proficiency training is to enable the qualified Proficiency training should be conducted to the same degree
sniper to maintain the degree of skill and proficiency to of standards as it was originally taught so as not to lose any
which he was trained. Proficiency training should be con- effectiveness in combat. If a sniper is not retrained quarterly,
ducted quarterly in all sniper skills, although special emphasis his quality of performance. will decrease; therefore, he will
should be made on marksmanship and stalking. These should not meet the standards of the Marine Corps scout sniper.
be practiced as frequently as pollllible. Every effort should be
made to maintain sniper proficiency.
SNIPERS MUST BE INCLUDED, IN THE SNIPER ROLE,
Snipers should be requalified each year in all sniper skills. IN ALL NORMAL INFANTRY TACTICAL TRAINING
They should also be "quizzed" and/or tested every quarter. AND IN TACTICAL EXERCISES.
8-1
FMFM 1-38
APPENDIX C
MARKSMANSHIP EXERCISES
Marksmanship takes up a large portion of sniper training, both in schools and in proficiency training. The sniper may be proficient
in all other areas of training, hut without marksmanship, other areas are 118eless. There are five different marksmanship phases a
sniper student must complete. They are:
Stationary targets.
Moving tar~ts.
Unknown distance firing.
Firing under artificial illumination.
Marksmanship test.
The following pages will consist of a lesson. plan-type explanation of how to set up and conduct each of the firing exercises
mentioned above.
The purpose of stationary target firing is to make the sniper proficient in firing at stationary targets ranging from 300 to 1,000
yards.
C-1
FMFM 1-38
The class must be split in half so that there is an even number of personnel in the pits and on
the line.
On the line, the student will be issued his ammunition and briefed on the following:
There should be two students per target on the line and in the pits.
The students will be positioned on each firing point so that one is firing, while the other
is laying behind and to the right of the shooter observing wind conditions and plotting the
shots (for a right handed shooter).
On the command, "LOAD AND BE READY," the student will chamber a round and place
the weapon in his shoulder with the safety on.
On the command, "COMMENCE FIRING WHEN YOUR TARGET APPEARS," the students
will fire all their allotted rounds for that yard line, one at a time, while the observer calls
the wind and plots each shot.
At this point of the exercise, the line officer and/or instructors should be e~pecially watchful
for safety violations and weapon and ammo malfunctions.
Once the first student has fired all of his allotted rounds, the command, "CEASE FIRING
ON THE LINE," will be given, followed by, "IS THE LINE CLEAR?" The weapons will be
taken out of the shoulders and placed on "safe." The instructors will check the chambers.
The students on the line will then exchange positions on each firing point and wait for the
commands.
The line officer will notify the pit officer when he will commence firing. The pit officer will,
in turn, notify the target pullers with the command, "STAND BY TO RUN YOUR TARGETS
IN THE AIR."
The pit officer will then say, "TARGETS, RUN THEM UP," upon which the students will
raise the targets.
C-2
FMFM l-3B
When a shot hole appears in the target, the puller will pull down the target, put a spotter in
the shot hole and run thP. target back up, showing the shooter where he hit.
When the next shot hole appears, the puller will again pull down the target, move the spotter
from the old shot hole to the new shot hole, paste the old shot hole and run the target back
up. This procedure will be repeated until all rounds have been fired and the pit officer
announces, "THE PITS ARE CLEAR. CHANGE OVER."
The personnel in the pits will replace the personnel on the line and vice versa.
The targets used for all stationary firing will be the Standard "B" Modified Requalification
Target, or an FBI silhouette. Student should fire from the upported prone polition in moat
case&
40 In 6 ft
6 ft
Figure C.1. Standard "B"-Modified Requalification Target.
C.3
FMFM 1-38
The class is split in half so that there is an even number of personnel on the line and in the pita.
On the line, the student will be issued ammunition and briefed on the following:
In the pits, the students will be given all the necessary equipment; i.e., targeta, spotters, etc.,
and will be briefed on the following:
There should be two students for each target on the line and in the pits.
The target used for moving targets will be the "E" type pistol silhouette (cut to 12 inches wide)
attached to a long stick or pole (usually 2 target frame sticks nailed together) and carried across
the catwalk between 8 to 10 target frames, usually referred to as a "sector."
When the pit officer/NCO gives the command, "PUT YOUR TARGETS IN THE AIR," the
students will raise the target approximately 2 to 3 feet above the butts.
The next command is "GO," where the students will walk at a normal pace (approximately
2 to 3 miles per hour) from their left limit to their right limit.
If the student gets a hit on the target while he is walking, he immediately pulls the target down
and puts a spotter in the shot hole. He then runs the target back up while walking to his far
limit, where he will quickly clear and paste the target, waiting for the commands to be
repeated.
C-4
FMFM 1-3B
On the next shot, the pit puller walks back to his original point, at the same pace, with his target
in the air to be shot at. He will repeat this back and forth procedure (by commands) until the
shooter has completed firing. While one man is walking the target, the other is keeping score.
Scoring is a hit-or-miss system. If the shot hits the silhouette, it is scored as a hit. If it does
not hit the silhouette, it is a zero.
On the line, the students will be positioned in teams on separate firing points, two men per
point. One man shoots, while the other observes wind, adjusts the shooter's leads, and plots the
shots in his partner's data book.
The line officer/NCO will give the command, "LOAD AND BE READY," and the student will
assume a supported prone position, chamber a round, put the safety switch on safe, and wait
for the next command.
The next command will be "COMMENCE FIRING WHEN YOUR TARGETS APPEAR.".
The targets will come up and move to the right or left, and the sniper student must shoot the
target before it reaches its sector limit. At this point, the line officer and/or instructors must be
especially watchful for safety violations and weapon or ammunition malfunctions.
When the student is finished firing all his rounds, the "clearing" commands will be given and
the student will change positions with his partner, and the above procedures will be repeated.
Once the two students on the line have finished firing all the yard lines, they will switch with
the students in the pits.
r-1
I I
I I
40 ..
. I
12 ..
7TOlnPOLE
C-5
FMFM 1-38
The purpose of this exercise is to make the sniper student knowledgeable in range estimation and proficient in engaging targets at
unknown ranges.
DESCRIPTlON The sniper team must iill out a range card and field sketch
prior to the firing exercise. They must then use their range
estimations on the range card to engage their targets.
The students will be brol.!ght out to the area, prior to firing, and told to fill out range cards and
make field sketches (which will be graded 811 well 811 the firing scores).
Each team will be given five targets, set at ranges unknown to the students.
Each sniper student will fire two rounds per target at ranges up to 1,000 yards. Each target will
have the team's 8lllligned nwnber painted on them and will be set at five different unknown
ranges;
On command from the conducting officer/NCO, the students will engage their targets with a
time limit of 20 minutes per team.
After each student h88 completed firing, the line will be cleared and the students allowed to go
out to score and paste the targets.
Targets will be scored u 5 points per hit. Total team points is 100. Passing score for this firing
exercise will be 80 percent of the total points available per man ( 40 points).
The targets used for unknown distance firing will be the full and partial "M" type standing
silhouette.
C-6
FMFM I-3B
(PARTIAL)
KNIEDJNQ
I
40 In
lll'TINQ (FULLJ
The purpose of this exercise is to make the sniper proficient in the proper holds for stationary targets and the proper leads for
moving targets at distances ranging from 300 to 600 yards under artificial illumination.
The sniper students will fire at stationary targets and moving DESCRIPTION
targets under artificial illumination at distances ranging from
300 to 600 yards. Both stationary and moving target fuirig
.should be conducted on separate nights due to the time
involved to conduct one exercise.
C-7
FMFM 1-38
RECONNAISSANCE BY THE Most of the requirements are the same as for other firing exercisea,
CONDUCTING OFFICER/NCO but there are some requirements unique to artificial illumination
firing.
CONDUCT OF THE EXERCISE The conduct of the exercise will be explained in two sections
(stationary targets and moving targets), since both exercises should
not be fired on the same night.
STATIONARY TARGET Three to four hours should be set aside to fire this night exercise.
FIRING UNDER ARTIFICIAL ILLUMINATION
Set up the range and pits in the same manner as in the d1ytime
stationary target firing exercises.
The time limit per round will be the time during which the flare is
illuminating the range. When a flare goes up, firing commences.
Firing ceases after each round when the flare goes out.
An initructor fires the flares one at a time, either from the line or
pits, whichever is more convenient in adjusting the flare to the wind.
The initructor fires the flare according to the wind, so that the
maximum amount of light will be on the targets for a maximmn
amount of time (duration of the flare).
When the initructor fires the flare, the student must fire one round
while the flare is lit. The pit puller will pull and spot the target and
run it back up before the flare goes out so the partner on the line
can plot the shot in the data book.
FMFM 1-38
The line procedures are the same as in the stationary target MOVING TARGET
illumination firing. FIRING UNDER ARTIFICIAL ILLUMINATION
When the flare ignites, the pit puller starts walking the target
across his assigned sector.
S. MARKSMANSHIP TEST
The purpose of the marksmanship test is to evaluate the student in his ahility to enpge 35 designated targets at varioua ranges.
scoring one point per hit with 80 percent accuracy.
C9
FMFM 1-38
Scorecard! for the pits and line mu8t be available (only the
pit BCore will be valid); verifien should be preaent.
The firat Btage of fire at each yard line (300, 500, 600, 700,
800, 900, and 1,000) will be Btationary targets from the
8Upported prone position. Command will be given from the
center of the line to load one round. The sniper and partner
will have 3 minute8 to judge wind, light condition, proper
elevation hold, and fire three round8 with the target being
pulled and marked after each !!hot. After the 3-minute time
limit hu expired, all stationary target8 will be pulled down,
cleared, and will remain in the pits. There will not be a
changeover between sniper and observer until the miper has
engaged his moving targets, which should begin immediately
after pulling the stationary target8 in the pits.
CONDUCT OF Each Btudent will remain at their respective f"uing point after
ENGAGING MOVING TARGETS engaging stationary target8, so they can engage their moving
FROM 300 TO 800 YARDS target8 withirl' the 888igned block of eight targets. One of the
butt pullers will po8ition him8elf at the left limit with the
moving target, ready to move when the 8tationary stage is
completed.
c.10
FMFM I-38
The second stage of fire at each yard line (300. 500. 600.
700, and 800) will be moving targets. The command will be
given from the center of the line to load two rounds. Once
the entire line is ready. a moving target will appear on the left
limit of each block of targets, moving left to right. The sniper
and partner will have approximately 15 to 20 seconds (the
amount of time it takes the student to walk from the left
limit to the right limit) in which to fire one round. The next
target will move from the right limit to the left. and again.
the sniper and his partner will have 15 to 20 seconds to fire
one round. The target will be run up after each hit. It will
also be up to the partner to advise the sniper on where his
roi.ands are impacting (h~. low, left, and right).
It will be the responsibility of the pit officer/NCO to see that CONDUCT OF THE
the test is run smoothly and safely for all personnel in the PIT OFFICER/NCO
pits. He will:
C-11
FMFM 1-38
TEST SCORING Scoring will be conducted on the fning line as well as in the
pits. Each student will fire 35 rounds at an assortment of
stationary and moving targets from 300 to 1,000 yards. Each
round will be valued at 1 point with a total value of 35
points. Passing score for the test is 80 percent of a "possible"
score, which is 28 hits. A miss will be scored as zero. Final
score will be determined by the pit score, and the verifiers.
NO.ROUNDS
STAGE YARD LINE *TARGET TYPE TARGETS FIRED RECEIVED ON TARGET SCORE
1 300 s 3 3 3
2 300 M 2 2 2
3 500 s 3 3 3
4 500 M 2 2 2
5 600 s 3 3 3
6 600 M 2 2 2
7 100 s 3 3 3
8 100 M 2 2 2
9 800 s 3 3 3
10 800 M 2 2 2
11 900 s s s 5
12 1,000 s s s 5
35 Points
*S =STATIONARY
M=MOVING
C-12
FMFM 1-38
APPENDIX D
1. STALKING EXERCISES
The purpose of stalking exercises is to give the sniper confidence in his ability to approach and occupy a firing position without
being observed.
The area used for a stalking exercise must be chosen with RECONNAISSANCE BY THE
great care. An area in which a student must do the low crawl CONDUCTING OFFICER/NCO
for the complete distance would be unsuitable. The follow-
ing items should be considered:
D-1
FMFM 1-38
CONDUCT OF THE EXERCISE In a location near the jumpoff point for the stalk, the student
is briefed on the following:
To create interest and to give the students practice in obser- CREATING INTEREST
vation and stalking skillll, one-half of the class could he
positioned to ob8erve the conduct of the stalk. Seeing an
error made is an effective way of teaching better stalking
skillll. When a student is caught, he should he sent to the
ob8ervation post (OP) to observe the exercise.
D-2
FMFM 1-38
Range estimation exercises are to make the sniper proficient in accurately judging distance.
Each exercise must take place in a different area, offering a RECONNAISSANCE BY THE
variety of terrain. The exercise areas should include dead CONDUCTING OFFICER/NCO
space as well as places where the student will be observing
uphill or downhill. Extra objects should be selected in case
those originally chosen cannot be seen due to weather, or
for other reasons.
CONDUCT OF THE EXERCISE The students are brought to the observation post, issued a
record card, and given a review on methods of judging dis-
tances and causes of miscalculation. They are then briefed
on the following:
D-3
FMFM 1-38
3. OBSERVATION EXERCISES
The purpOl!e of observation exercises is to practice the sniper's ability to observe an enemy and accurately record the results of
his observations.
RECONNAISSANCE BY THE In choosing the location for the exercise, the following points
CONDUCTING OFFICER/NCO should be considered:
Students are given half a point for each object correctly SCORING
plotted and another half point for naming the object cor-
rectly.
D-4
FMFM 1-38
The purpose of the memory exercise is to teach the sniper student to obeerve and remember a number of unrelated objects. In
combat, the sniper requires a good memory in order to report facts accurately, becauae he may not be in a position to write them
down. The Kim's game is to help the student in obeervation technique& The better he does on the Kim's games, the more confi-
dent he will be during the obeervation exercises.
The students are placed in a circle around a covered tabJe and CONDUCT OF THE EXERCISE
told the purpose of the exercise. The instructor tella the
students there are 12 objects on the table. He explains that
they have a small amount of time to look and a elighdy
lon!Jlr amount of time to write. This could range from 2
minutes to look and 2% minutes to write on the first exer-
cise to 20 seconds to look and 30 seconds to write on the
last exercise. After the "looking" time limit is up, the stu-
dents are given a time limit to write down what they lll!W
Papers are collected, and the objects .art. again displayed to
show the students what they missed.
The purpose of the hide construction exercise is to show the sniper how to build a hide and remain undetected while being ob-
served. The purpose of a hide is to camouflage a sniper or sniper team which is not in movement.
D-5
FMFM l-3B
The hide exercise area should be selected with great care. It RECONNAISSANCE BY THE
can be in any type of terrain, but there should be more than CONDUCTING OFFICER/NCO
enough prospective spots in which to bulld a hide. The area
should be easily bounded by left and right, far and near limits
so that when the instructor points out the limits to the stu-
dents, they can Le easily and quickly identified. There should
be enough tools (i.e., axes, picks, shovels, and sandbags)
available to accommodate the entire class. 1 here must be
sufficient rations and water available to the students to last
the entire exercise, which is about 9% hours total-8 hours
construction, 1Y. hours testing.
CONDUCT OF THE EXERCISE The students are issued a shovel, ax, pickax, and approxi-
mately 20 sandbags per team. The students are brought to
the area and briefed on the purpose of the exercise, their
time limit for construction, and their area limits. The stu-
dents are then allowed to begin construction of their hides.
D-6
FMFM 1-3B
OTHER REQUIREMENTS The sniper teams should also be re~ed to fill out a range
card and a sniper's log book and make a field sketch. One
way of helping them achieve this is to have an instructor
showing "flash cards" from 150 yards away, beginning when
the observer arrives and ending when the observer moves to
within 25 yards. The sniper teams should record everything
they see on the flash cards and anything going on at the ob-
servation post during the exercise.
STANDARDS The sniper teams are required to pass all phases in order to
pass the exercise. All range cards, log books, and field
sketches must be turned in for grading and a final determina-
tion of pass or fail.
Camouflage and concealment exercises are held to help the sniper student to select final firing positions.
In choosing the location for the exercise, the instructor RECONNAISSANCE BY THE
ensures that certain conditions are met. These are: CONDUCTING OFFICER/NCO
There must be adequate space to ensure students
are not crowded together in the area. There should
be at least twice the number of potential positions
as there are students. Once the area has been estab-
lished, the limits should be marked in some manner
(e.g., flags, trees, prominent features, etc.). Stu-
dents should then be allowed to choose any posi-
tion within the limits for their final firing position.
D-7
FMFM l-3B
CONDUCT OF THE EXERCISE The sniper is given a specified area with boundaries in which
to conceal himself properly. The observers turn their hacks
to the area and allow the students 5 minutes to conceal them-
selves. At the end of 5 minutes, the observers turn and com.
mence observation in their search for concealed snipers. This
observation should last approximately one-half hour (more
time is allotted, if desired). At the conclusion of observation,
the observer will instruct, by radio, one of the two observers
(walkers) in the field to move to within 10 meters of one of
the snipers. The sniper is given one blank. If he cannot hr
seen after the walker moves within the 10 meters, the walker
will tell him to load and fire his blank. The observer is look-
ing for muzzle blast, vegetation flying after the shot, and
movement by the sniper before and after he fires. If the
student cannot be seen, the walker then extends his arm in
the direction of the sniper, indicating his position. If the
sniper remains unseen after indication-, the walker goes to
the sniper's position and places his hand, palm facing the
observer, directly on top of the sniper's head. If the sniper
passes all of the above, he must then state his elevation,
windage, and what type of movement the observer is making.
D-8
RANGE WIND 2 MPH 4 MPH 6 MPH 8 MPH 10 MPH 12 MP'H 14 MPH II MPH 18MP'H ZO MPH
IN YARDS VALUE MIN. IN. MIN. IN. MIN. IN. MIN. IN. MIN. IN. MIN. IN. MIN. IN. MIN. IN. MIN, IN. MIN. IN.
100
1/2 0 .073 1/8 .146 1/4 .219 1/4 . 292 1/4 .365 1/2 ."38 t/2 .511 t/2 .... 3/4 .657 3/4
"
FULL
1/2
1/8
0 ..
.146 1/4
0
.292
.6
t/2
1/2
.C38
.. 1/2
1/2
.084
1.2
3/4
I
.73
1.0
3/4
I
.87t5
1.8
t
t
1.022
2.t
t t/4
I
1.168
2.4
t t/4
I
1.11
2.7
t t/2
t t/2 ..
1.490
.,,
>
200
FULL 0 .6 1/2 1.2 I 1.8 t 2.4 1 1/2 3 2 3.8 2
...
4.2 2 t/2
...
4.8 2 1/2 ... 3 6.
"ti
~
300
400
1/2
FULL
1/2
FULL
0
1/2
1 /2
t/2
1.4
1.25
2.5
.7 t/2
I
I /2
1
1.4
2.8
2.5
5.0
1/2
t 1/2
2
1
2.1
4.2
4.
8.
1
2
1
2 1/2
2.8
...
5.25
10,5
1
2
1 1/2
3
3.0
7
6.5
13
1 1/2
2 1 /2
2
4
.2
8.4
7.75
15.5
1 1/2
4 1/2
t.8
9.
18.
2
2 1/2
11.2
10.5
2t
2
8
6.3
12.
11.75
2S.5
...
2 t/2
8 1/2
7.
...
13.
28.
-
0
><
t'Tl
"
. ..
1/2 1/2 2.0 I 4.0 1 6.5 1 1/2 8,5 2 II. 2 1/2 3 15 3 1/2 17 19 1/2 21.5
500
FUl.L I 4.5 I 1/2 8.5 2 1/2 13. t/2 t7. 4 21.5 5 26. 30 7 34,5 8 8 112 ...
800
700
1/2
FULL
1/2
t/2
1
1
3.0
...
5.
1
2
1
6.5
..
13.
1 1/2
3
2
10.
...
19.5
2
1/2
2 1/2
. 13.
26.
18.5
2 1/2
1/2
3
16
32.5
23
3
6 1/2
4
19.5
30.
28
3 t/2
7 1/2
4 1/2
23
45.5
32.5
1/2
8 1/2
5
26
02
37
t/2
8
2t
....
42
5 1/2
II
t5 1/2
...
32.5
49,5
.. .. ~
FULL 1 9.5 2 1/2 18.5 4 28. 5 37 6 1/2 46.5 8 1/2 60 10 t/2 74.5 12 IS.5 13 93.0
1/2 1 1 1/2 13. 2 19. 3 25.5 4 32 38 5 1 /2 44.5 6 1/2 7 57 8 63.5
800
FULL
1/2
1 112
1
12.5
8.5
3
2
25.5
17
4 112
3
38
2
6 112
4
..
34
8
4 1 /2
63.5
42
9 112
5 I /2 ..
78 II
6 1/2
80
59
12 1/2
7 1/2
101,5
67
..
8 1/2
114.5
78
16
1/2
127
84.>
0
>
900
FULL 2 17. 4 34 5 1/2 50.5 7 t/2 67.5 9 1 /2 84.5 II 101.5 13 lt8.5 15 135 17 152 .. 189
108.5
~
8z
t/2 1 ti. 2 22 3 32.5 4. 43.5 5 1/2 54 t/2 65 7 t /2 76 8 1 /2 87 10 98 II
1000
FULL
t/2
2
1
21.5
13.5
4
2 1 /2
43.5
27
6 1/2
4 ..
65. 8 1 /2
5
87
5'.5
10 1 /2
6
108.5
68
13
7 1/2
130
81.5
15
152
17 1/2
10
17U
tot
.. t/2
II
145.5
122.s
21 t /2
12
217
t:ie
~
1100
FULL 2 1/2 27. 5 .... 7 1/2 81.5 10 too 12 136 15 183 17 190.5 .. t/2 217.5 22 245 .. 1/2 272
:::c
6z
NOTE: All measurements of inches beyond 400 yards rounded off to nearest 1/2 inch. ~
All computations from the Small Arms Ammunition Manufacturing Institute are for 173-grams boattail, at 2 ,600 feet per second;
the difference between this and the 2,580 feet per second of the sniper rifle is negligible.
~
"ll
::::
~
....
t"l ~
,:.... =
FMFM 1-38
APPENDIX F
BUILDING TERRAIN MODELS
F-1
FMFM 1-38
F-2
FMFM I-3B
APPENDIX G
LIST OF REFERENCES
G-1
FMFM I.SB
INDEX
Pap
Adjwbnenll
Foe acQtment .28' 2-13
InteipupW..,. .......... . .28' 2-13
Anunwaition. 203 2-9
B
Buie lniper t,.lnc.,...._
Building terrain modell.
........ .App B
.AppF
B.l
F-1
c
CalllOufl.,e 403 '-9
Blending/deeeirinc .403 '-15
c.mouflqing equipment. .403 '-12
Field expedienta. .403 '-11
GCC11raphic are .403 '-13
Patlernll .403 '-10
Stick camoun.,e . .403 '-10
Cue and cleaning of rifle_. elplip1I ..206 2-22
Collection and repartin1 of iaf...._.
Conventional repraenulion of lea..._ ... 502
501
S.12
S.10,S.ll
D
Dual million , . . ... ..... . . . .... .. . .. . .. . . .......... .... . .102
Defensive employment
Ambush patrol 603 6.19
Combat outpolt. 603 6.20
Deep inMrtiom 603 6.20
Linear defeme. 603 6.16
Patrol biles . 603 6.20
Perimeter defeme 603 6.16
Raicla I I I I I I I I .603 6.20
Revene elope defeme. .603 6.16
RiYertine defe111e 603 6.17
Duties 106 1-5
I
Effect of weather , .310 3-17
Elevation and windap .202 2-7
F
Facton affecting ranp eltlmalloa
Fire aupport control
.... .402
.705
408
7-15
Index-I
FMFM 1-38
Paragrsph
lndex-2
FMFM 1-38
Paragraph Page
0
s
SALUTE report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502 5.21
Scout-sniper, defmition . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 1-1
lndex-3
FMFM 1-38
Parauaph Page
u
UNERTL USMC sniper scope, tabulated data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202 2-3
w
Warning order . . . . . . . . . . . . . . . , . . . . . . . . . . . . . . . . . . . . . . . , . . . . . . . . 704 7-11
Discll8sion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704 7-11
Weather, effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 3-17
Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . , . . . . . . . . 310 3-17
Classification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 3-17
Detennine windage adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 3-19
Flag method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 3-18
Observation method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .310 3-18
Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .310 3-17
Windage conversion table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . App E E-J.
lndex-4
FMFM I-3R
Paragraph Page
z
Zeroing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309 3-14
Zone .briefs. . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . .708 7-18
lndex-5