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UNIVERSIDAD DE MANILA

Cecilia Munoz Palma Corner Aj. Villegas St. Ermita, Manila

A Captivating 3D Journey through Universidad De Manila’s


Interactive Campus Map

A Capstone Project
Presented to the faculty of the
College of Engineering and Technology
Universidad De Manila

In Partial Fulfillment of the Course


Capstone Project leading to the degree
Bachelor of Science in Information Technology

Dalisay, Camille
Gabac, Ian Russel
Guevarra, Alvin
Maasin, Edilbert
Magnaye, Jayvee
Ubalde, Mery Joy
Vinluan, Archie

September 2023
Chapter 1

Project context

We intend to begin an exciting journey to reimagine campus

navigation and engagement. The project's goal is to build an immersive

and interactive 3D map of the Universidad De Manila campus in order to

improve the overall university experience. The main purpose is to provide

newcomers, students, faculty members, and visitors with an easy-to-use

tool that not only provides accurate navigation but also provides a visually

appealing tour of the campus's numerous facilities, landmarks, and

resources. The concept aims to develop a stronger sense of belonging and

connection to the campus environment while optimizing efficiency in

navigating the large university grounds by seamlessly combining

technology with a user-friendly design. Through this endeavor, the team

endeavors to revolutionize the way individuals interact with their

academic surroundings, promoting a dynamic and engaging journey

within the university’s vibrant ecosystem.

Our project is motivated by a set of strategic goals that work

together to offer an innovative and practical solution. To begin, the project

intends to create a thorough 2D and 3D map of the Universidad De Manila

campus. Buildings, walkways, and landmarks are intricately detailed. This


map will be user-friendly and available across several platforms, ensuring

extensive use by newcomers, students, professors, and visitors.

Furthermore, the initiative aims to incorporate interactive components

such as points of interest and supplemental information, promoting deeper

involvement with the campus environment. One critical goal is to improve

orientation for newcomers and streamline for regular users, reducing

confusion and optimizing time management. The project hopes to

modernize campus mapping technologies and set a new benchmark for

smooth, compelling, and efficient navigation inside the Universidad De

Manila campus by attaining these numerous goals.

The scope includes the creation of an easy-to-use user interface

that allows for smooth navigation and interaction with the map across

numerous platforms such as smartphones, tablets, and PCs. Testing, fine-

tuning, usability, and dependability. The final scope also involves the

development of user manuals and support systems to help users get the

most out of the interactive map. In essence, the project's scope includes

the entire lifecycle of developing a technologically advanced, visually

appealing, user-centered interactive campus map for Universidad De

Manila.
Our project is organized around many key milestones that will

influence its progress and completion. The first phase entails extensive

study and data collection, which includes mapping out the campus's

physical qualities, architectural quirks, and landmarks. This is followed by

the critical step of 3D modeling, in which the campus layout is precisely

replicated in a digital environment. As a result, the incorporation of

interactive components such as GPS-based navigation and information

annotations represents an important turning point. Extensive testing and

refinement ensure accuracy, responsiveness, and seamlessness, setting the

way for user trials and feedback collecting, all of which contribute to

future improvements. The last milestones include the compilation of

support documentation, the deployment of a user-friendly interface that is

accessible across devices, and the ultimate launch of the interactive map.

Each milestone achieved signifies a step closer to realizing the project’s

vision: a captivating, comprehensive, and cutting-edge map that

transforms the campus navigation experience at Universidad De Manila.

Even though it takes an innovative and engaging approach to

campus navigation and exploration. While the initiative has enormous

potential to improve the user experience for students, professors, and

visitors, it also has significant risks and resource considerations. The

creation of a 3D interactive map necessitates the collaboration of a skilled


team of programmers, graphic designers, and UI/UX professionals, which

may pose problems in terms of skill acquisition and teamwork.

Furthermore, ensuring the map's accuracy and real-time updates

necessitates a consistent data input process, which may strain existing

administrative resources. The possibility of technological faults and

maintenance requirements emphasizes the importance of a dedicated

support system. However, the rewards are promising – a captivating and

user-friendly virtual campus tour that can significantly ease navigation,

showcase the institution’s technological prowess, and foster a strong sense

of belonging within the Universidad De Manila community.

Purposes and Description

The campus mapping is a solution to represent the university to

newcomers, students, visitors, parents, and professors informs volumes

about your university's technological and aesthetic capability. A 3D map

provides a realistic view of a location that can be utilized by students or

faculty. A 3D map is as useful as a blueprint is. It is very easy to visualize

floor plans on a 3D map and identify information and guide to the users

that provides a much more intuitive navigation experience with highly

detailed visualizations. Helping college freshmen feel at home prior to


arrival because when it comes to culture shock, the struggle is real for

freshmen students.

Universidad de Manila is one of the public college schools in

Manila. Therefore, the majority of residents of Manila choose to study in

UDM because of tuition fee is free, so that is the reason why many

students enrolled in the university. Hence, the proponents want to make a

system to guide the freshmen students inside the campus. Thus, the

proponents will deliberate the layout of the system.

If you open the system the three buttons display it, the object consists

menu (start, about, exit).

Three buttons in Menu:

 Start- This is the button where you can begin to explore the

campus map.

 About- This button tells you who is the developer and the objective

of the system. It also has the Terms and Conditions.

 Exit- This button is if you want to exit the application.

In case you click the start button, you can see on the interactive

campus map is the search bar that you can explore the location that you

are looking for including the departments, classrooms, administrative


offices, library, and other buildings inside the campus. Also, you can see

the three lines on the upper left button, including the first floor, second

floor, third and fourth floor and the other building. If you want to know

the details of every building you can click the landmark then, it can be

shown to you the information on the right side.

The interactive map is a noble tool to help freshmen students

familiarize themselves with campus and learn about the Universidad de

Manila.

Problem Definition

1. Is it challenging for visitors and freshmen to navigate the campus

easily? Newcomers, such as visitors and freshmen, might not have

access to sufficient information about the campus. They may not be

familiar with the locations of various departments, classrooms,

administrative officers, library, recreational areas, and more.

2. What is the impact of the lack of information about the campus

facilities? The lack of information about campus facilities can lead to

missed opportunities for students and staff to engage in various

activities or take advantage of resources that could enhance their

learning or work experience.


3. What are the consequences of having insufficient points of interest

in Universidad De Manila? It highlights emergency response

facilities and evacuation routes, potentially endangering campus safety

during critical situations.

Objectives of the study

The general objective is to develop an application software for

Universidad De Manila that will allow the students, visitors, faculty

members, employees, and especially the newcomer to identify their

current location inside the campus and direct them toward their chosen

destination. Specially aims:

 To highlight key information of landmarks, and facilities, and to

include facility descriptions and key information.

 To enhance the campus signage and directional aids to provide clear

guidance for visitors and freshmen, making it easier for them to

navigate the campus.

 To identify areas on the campus that lack sufficient points of interest

and assess their importance in terms of student needs, safety and

convenience.

Scope and limitations


This interactive map will be designed to benefit students and

newcomers by allowing them to easily highlight key information

landmarks and facilities. The project will also focus on enhancing campus

signage and directional aids to provide clear guidance for visitors and

freshmen, thereby facilitating seamless navigation on campus.

Additionally, the interactive map will include detailed facility descriptions

and key information to enrich the user experience. It will also identify

areas on the campus that lack sufficient points of interest and assess their

importance in terms of student needs, safety, and convenience, leading to

potential improvements and optimizations.

Despite the fact that its interactive nature, it will come with

specific limitations. The major limitation is that both administrators and

students will only have view-only access, which implies they won't be

able to modify or add additional information to the map. This decision is

to ensure data accuracy and maintain consistency in the provided

information.

Significance of the Study

The significance of this study lies in its ability to save time when

locating specific departments within the university. The recipients of this

study are students who are unfamiliar with various university departments,
newly appointed faculty members, and newcomers to the university.

Through the execution of this research, the process of locating particular

departments and offices across the university can become more efficient

and effortless. This research has the potential to provide a valuable

contribution to the university as it aligns with innovative research

endeavors This study will be beneficial to the following:

To the Students/Newcomers. The system provides students, especially

freshmen, with visual and interactive tools for efficiently navigating

campus. They can easily locate classrooms, libraries, and other important

landmarks. This helps students save time and reduce stress when trying to

find their way around the campus.

To the Visitors. The system provides a detailed and interactive

representation of the campus and allows visitors to take virtual tours of

buildings, facilities, and sights. This helps visitors gain a thorough

understanding of the campus environment.

To the Future Researchers. This study will help future researchers as a

sample study guide if they ever conduct a study to develop a system

related to campus maps. This can serve as its reference they can use the

data to further studies in this project.


To the Developers. The proposed study will benefit and help the future

researcher as their guide. The study can also open in development of this

study.

To the University/Institutions. This study will serve the university

visitors as their guide in locating their destination.

Definition of Terms

These definitions should help clarify the terminology associated

with the project titled, "A Captivating 3D Journey through Universidad De

Manila’s Interactive Campus Map."

Interactive Campus Map. A digital representation of a physical location,

in this case, Universidad De Manila’s campus, allows users to interact

with the map through various user interfaces. It provides features like

zooming, searching, and clicking on specific areas to retrieve information.

2D Modeling. The creation of two-dimensional digital representations or

graphical elements using software tools. Unity, in this case, was used for

2D modeling to create the map interface and overlay it with 3D models.

3D Modeling. The process of creating of three-dimensional digital

representation of an object or environment using specialized software. In


this project, 3D modeling was employed to create a virtual replica of the

campus buildings, rooms, departments, and landmarks.

Wayfinding. The process of determining one's location within a space and

finding a path to a desired destination. The interactive campus map assists

users in effective wayfinding by providing visual cues, route suggestions,

and location-based information.

Navigation. The act of moving through space, either physically or

virtually. In the project, navigation refers to users' movement within the

interactive 3D campus map to explore different areas, locate points of

interest, and reach specific destinations.

GIS Technology. Geographic Information System (GIS) technology

involves capturing, storing, analyzing, and presenting geographical and

spatial data. It's used to create accurate maps and facilitate data-driven

decision-making related to geographical information.

Augmented Reality (AR). A technology that superimposes digital

elements, such as images, information, or animations, onto the real-world

view, often through the use of devices like smartphones or AR glasses.

While not explicitly mentioned, AR could potentially enhance the

interactive campus map experience further.


Virtual Reality (VR). A technology that creates a fully immersive digital

environment that simulates a physical presence in a different location or

context. While not part of the project, VR could offer an even more

immersive 3D journey through the campus.

Chapter 2

Review of Related Literature and Studies

Technical Background

The “Captivating 3D Journey through Universidad De Manila’s

Interactive Campus Map” is a cutting-edge digital application designed to

provide an immersive and engaging experience for students, faculty

members, employees, visitors and newcomers.

The interactive campus map leverages advanced 3D modeling and

rendering techniques to create a realistic representation of the UDM

campus. Modern 3D modeling software like Unity3D and Sketch Up is

used to create detailed 3D models of buildings, rooms, landmarks,


pathways, and landscaping. These models are textured and optimized to

ensure smooth rendering and navigation within the application.

Review of Related Literature

“This study develops a 3D campus map for sustainable

development and infrastructure management at Universiti Pertahanan

Nasional Malaysia (UPNM). The reasoning behind the selection of the

study area is due to the data needed to produce a functional, informative

3-dimensional web-based map that holds the entire topography,

geographical and physical features, and information about UPNM.

People, especially visitors, have difficulty getting information about

UPNM. The explanation is that the UPNM map that holds information

about the campus is not available both on the internet and on the official

website of the UPNM. It will significantly help raise knowledge of UPNM

among students and staff by classifying campus areas into other regions.

It will also make zoning campus areas easier for future planning and

growth, maintenance, and restoration.”

Syafuan, W. M., Husin, R. M., & Azizi, M. I. F. (2022). 3D Campus Map

Towards Sustainable Development and Infrastructure Management In

UPNM. IOP Conference Series, 1019(1), 012035.

https://doi.org/10.1088/1755-1315/1019/1/012035
“One of the best benefits of 3D mapping is that it provides the

latest technical methods for visualization and gathering information.

Knowledge visualization and science mapping become easier when a 3D

map is available for the object/area under study. A 3D map provides a

realistic view of a location that can be utilized by local authorities and

planners. For the construction sector, a 3D map is as useful as a blueprint

is. It is very easy to visualize floor plans on a 3D map and identify

possible obstructions which may occur during construction.”

Geospatial. (2021, December 12). What is 3D Mapping - The Geospatial -

Medium. Medium. https://medium.com/@thegeospatialnews/what-is-3d-

mapping-5fb86944a96

“Being able to provide viewers an accurate 3D map helps them

get a sense for what a campus feels like.  The ability to add in desired

video and pictures for different stops around campus also allows viewers

to take a step inside the buildings and learn about what goes on there,”

they wrote. “It helped our potential families and prospective employees

learn more about our campus when they couldn't come in-person.”
4 reasons your school needs campus map software.

(n.d.). https://moderncampus.com/blog/4-reasons-your-school-needs-

campus-map-software.html#_ftnref1

“By using the proposed system, students that are not able to visit

the school campus in-person before admission will have a way to take a

look in their prospective schools. This will help them get to know the

school campus by having an interactive map that contains the different

areas on the school campus, with additional information, videos and even

photographs about each location. This system would bring the school

campus to the students with just a few clicks. Unlike the manual way of

campus tours, adapting virtual tours would lessen the hassle of both, the

students and the school personnel.”

iNetTutor.com. (2021, February 21). Interactive virtual tour of school

campus -iNetTutor.com. iNetTutor.com. https://www.inettutor.com/source-

code/interactive-virtual-tour-of-school-campus/

“The campus mapping solution you choose to represent your

university to visitors, students, parents, and faculty speaks volumes about


the technological and artistic prowess of your university. A best-in-breed

interactive campus mapping solution will include 3D artistic re-creations

of your campus that will amaze even the most casual viewer. One of the

most useful aspects of artistic renderings is that they allow you to

highlight key features of your campus buildings and facilities without

cluttering them with extraneous detail.”

Pickens, A. (2023). How Universities Are Utilizing 3D Mapping for

Campus-wide Solutions. Concept3D. https://concept3d.com/blog/campus-

map/how-universities-are-utilizing-3d-mapping-for-campus-wide-

solutions/

“The map of a university is an essential tool for students, not only

for navigation but also to promote the campus. When the map is outdated,

students don’t find it functional and it cannot compete its purpose.”

Maple, T. (2020, May 11). Designing a School: Creating a Map for Pace

University.https://digitalcommons.pace.edu/cgi/viewcontent.cgi?

article=1309&context=honorscollege_theses

“This study focuses on the development of the Interactive 3D

Directory for the University of La Salette. Computer Engineers, want to

showcase their skills and knowledge to the locality and to help the end-
users, i.e., visitors, new students, and transferees, to locate buildings and

departments in this University. We used Unity3d, c# programming, and

SketchUp to develop this project. This study used the survey method to

acquire related data. Questionnaires were floated before and after the

implementation of the system. The results found out that most of the time,

new students, transferees, visitors ask directions and feel the need for a

system that gives accurate directions. The results also found out that most

of the respondents agree that the developed system was effective and easy

to use.”

Orprecio, D. B. (2020, June 30). Interactive 3D Directory: University of

La Salette. http://ijasc.ascons.org/digital-library/2020/2/2/25

“The primary goals of this research are to understand the benefits

of fast and easy access through the interactive touch screen way-finder.

The Interactive Way-Finder and E-Notices on Display for University

campus is a collaborative map locator using a touch screen monitor with

kiosk, plotting schedule for the faculty and announcement display. the

system is running smoothly, it is ready to be implemented and can be used

by the beneficiary.”
Ganiron, T., Mantulac, K., Castro, M., & Jerusalem, C. (2019, May 11).

Development of User Guide on Interactive Way-Finder and E-Notices

System. https://bibliotekanauki.pl/articles/1059524.pdf

“In this paper, we developed a web-based 2D view, bird’s eye view

and VR view campus map tool for the shortest path called path advisor,

which allows users to find and visualize the shortest path between two

rooms or buildings in the Hong Kong University of science and

technology (HKUST) campus.”

Wong, R. & Yan, Y. (2021). Path Advisor: A Multi-Functional Campus

Map Tool for Shortest Path. http://vldb.org/pvldb/vol14/p2683-yan.pdf

“Virtual campus is the concrete application of virtual reality

technology in digital campus. Virtual campus can reproduce the real

campus scene, which can make the people who have no chance to visit the

site have the immersive experience. It can also build a 3D virtual

university on this basis and then provide corresponding online education,

with high application value.”

Yali, L & Huijie, Z. (2018, July 2). Three-Dimensional Campus 360-

degree video encoding VR technology based on OpenGL.

https://link.springer.com/article/10.1007/s11042-018-6306-9
Review of Related Studies

“Our research represents our insights from applying the second

step of the DITP. The aim was to develop a digital prototype for indoor

navigation as a mobile application that can be utilized by different

universities for the same purpose. The results were verified based on user

opinions through a usability test. This research is relevant for IT experts

and UI designers, as well as enterprise architects, who are interested in

developing a mobile indoor navigation application for universities.”

Paetow, T., Wichmann, J., & Wibotzki, M. (2021, May 29). Campus

Navigation-System Design for Universities – A Method Approach for

Wismar Business School. https://link.springer.com/chapter/10.1007/978-

981-16-3264-8_1

“Having our own, dynamic campus map that we’ve created gives

us a much better level of control, allows us to use many options, improves

the level of aesthetic, makes it more interactive.”

Smith, J. (2018, August 6). University rolls out new, real time, interactive

campus map - University of Alabama News. University of Alabama

News. https://news.ua.edu/2018/08/university-rolls-out-new-real-time-

interactive-campus-map/
“Wan Mohamed Syafuan et al (2022) conducted a study to develop

a 3D campus map for sustainable development and infrastructure

management at Universiti Pertahanan Nasional Malaysia (UPNM). For

the reason that, holds the entire topography, geographical, physical

features and information about UPNM to those people especially the

visitors have difficulty getting information about UPNM.”

Syafuan, W. M., Husin, R. M., & Azizi, M. I. F. (2022). 3D Campus Map

Towards Sustainable Development and Infrastructure Management In

UPNM. IOP Conference Series, 1019(1), 012035.

https://doi.org/10.1088/1755-1315/1019/1/012035

“The 3D interactive map is a great tool to help prospective

students familiarize themselves with campus and learn about the

University.”

New interactive map gives incoming and prospective families a sense of

place | University of Redlands. (n.d.).

Redlands. https://www.redlands.edu/bulldog-blog/2018/august-2018/new-

interactive-campus-gives-new-and-prospective-families-a-sense-of-place/
“The new map and calendar will help improve user engagement

with a more realistic view of campus, wayfinding functionality and social

media components.”

New Map, Comet Calendar offer greater user experience, engagement.

(n.d.). News Center. https://news.utdallas.edu/campus-community/new-

map-calendar-2020/

“DENVER (2019) A leader in creating immersive online

experiences with 3D modeling, interactive maps and virtual tour software,

announced that Louisiana State University (LSU) is the latest higher

education institution to launch on the Concept3D platform. “The 3D

interactive map integrates a wayfinding system that allows users to get

directions from their location or to enter a location, and find the best way

to any location on the campus. Also included is an interactive point-to-

point tour of LSU’s points of interest - which includes Mike the Tiger’s

state of the art habitat on campus.”


Concept3D platform launched by Louisiana State University for

Immersive Campus Map.

(n.d.). https://www.directionsmag.com/pressrelease/8654

“In this study, they fill these research gaps by developing a playable and

interactive campus virtual tour where potential enrollees can visit and

tour the campuses remotely.”

Garcia, M., Mansul, D., Pempina, E., Perez, M.R., & Adao, R. (2023, July

7). A Playable 3D Virtual Tour for an Interactive Campus Visit

Experience: Showcasing School Facilities to Attract Potential Enrollees.

https://manuelgarcia.info/media/full_paper/playable-virtual-tour.pdf

“The case study assessed the degree of seamlessness of the

wayfinding experience pertaining to routes that traverse both indoor and

outdoor spaces under different modalities of technology-aided pedestrian

travel. Specifically, an adult deafblind pedestrian traveler completed three

indoor/outdoor routes on an urban college campus using three

supplemental wayfinding support tools: a mobile application, written

directions, and a tactile map.”


Swobodzinski, M., Parker, A. T., Wright, J., Hansen, K., & Morton, B.

(2021). Seamless wayfinding by a deafblind adult on an urban college

campus: A case study on wayfinding performance, information

preferences, and technology requirements. Frontiers in Education, 6.

https://doi.org/10.3389/feduc.2021.723098

“This study, new interactive map gives incoming and prospective

families a sense of place. According to Jennifer Alvarado, director of

creative services believes the interactive map is an asset for the

University. “We have a gorgeous main campus and we want to highlight it

in as many ways as possible,” she says. “The 3D interactive map is a

great tool to help prospective students familiarize themselves with campus

and learn about the University.”

New interactive map gives incoming and prospective families a sense of

place | University of Redlands. (n.d.-b).

Redlands. https://www.redlands.edu/bulldog-blog/2018/august-2018/new-

interactive-campus-gives-new-and-prospective-families-a-sense-of-place/

“This study focuses on developing a 3D interactive map for

Queen’s campus; this map brings campus to life and reflects the

university’s commitments to accessibility, inclusion, and sustainability.


The new map uses 3D models of the campus buildings to give users a

sense of what it feels like to experience campus in person. While exploring

the map, users can take advantage of the 360-degree functionality to see

how buildings look from different directions or help plan routes for a

campus visit.”

A new way to navigate campus. (2021, November 11). Queen’s Gazette |

Queen’s University. https://www.queensu.ca/gazette/stories/new-way-

navigatecampusfbclid=IwAR3_a8brn3kyNyklgmm2uQgtaxD5iFySaDEd

mjFWtZd5JTNNwW0o6FoWW90

Chapter 3

Research Design and Methodology

Research design

The methods and designs that were used to build the system are

discussed in this chapter. The "Waterfall model" was proposed, which

entails splitting the project into phases and places an emphasis on ongoing
collaboration and improvement. This approach will fully take advantage of

how the application will continue to change as testing and development

proceed.

The software development process is divided into distinct phases

using the Waterfall Model, a linear and sequential methodology. There is a

cascading "waterfall" effect because each phase must be finished before

moving on to the next. The model follows a structured approach to

software development, where requirements are gathered and analyzed

upfront, followed by design, implementation, testing, deployment, and

maintenance. The major aspect of the Waterfall Model is its rigorous

adherence to the predetermined sequence of phases, making it well-suited

for projects with steady and well-defined needs.


Figure 1. Waterfall Model

Phase 1: Requirements Gathering and Analysis

In this phase, we identified and gathered all the necessary requirements for

our interactive campus map. This includes understanding the features,

functionalities, and user expectations.

1. Requirement elicitation: We were able to meet with the

stakeholders from Universidad De Manila (UDM) and potential

users to understand their needs and expectations for the interactive


campus map. Gathered requirements for features, user interface,

3D elements, navigation, and user interactions.

2. Requirement Analysis: The proponents organized and

documented the gathered requirements. Defined the scope of our

project, including what features will be included, what will be

excluded, and what constitutes success for this project.

3. System Design: Based on the requirements, the proponents created

a functional system design that outlines the architecture,

components, and technologies that will be used. Determine the

technical feasibility of incorporating 3D elements and interactivity.

Phase 2: System Design

During this phase, the proponents created a detailed design of the

interactive campus map based on the requirements gathered in the

previous phase.

1. User Interface Design: The proponents created wireframes and

mockups of the user interface for the interactive map. This

includes designing the 3D representation of the campus, navigation

controls, information pop-ups, and any interactive elements.

2. System Architecture Design: The proponents developed a

detailed technical architecture that outlines how different


components of the system will interact. The proponents used C# as

the programming language, and UNITY, Google SketchUp as our

tools used for development.

Phase 3: Implementation

This is the phase where the actual coding and development of the

interactive campus map takes place.

1. Back-end Development: The proponents developed the user

interface according to the design specifications. Implement the 3D

rendering, interactive features, and navigation controls using

appropriate libraries or frameworks.

Phase 4: Testing

Thorough testing ensures that our interactive campus map functions as

expected.

1. Unit Testing: We've tested individual components, functions, and

modules to ensure they work correctly.

2. Integration Testing: The proponents verified that different

components of the system work harmoniously when integrated.


3. User Acceptance Testing (UAT): The proponents collaborated

with UDM stakeholders and potential users to conduct UAT.

Validated that the map meets their requirements and expectations.

Phase 5: Deployment

In this phase after successful testing, the interactive campus map is ready

for deployment.

1. Deployment: The proponents deployed the interactive map to a

server or hosting such as smartphones, and tablets accessible to

users.

2. User Training: The proponents provided a user manual or

documentation on how to use the interactive map effectively.

Phase 6: Maintenance and Support

The final phase involves maintaining and supporting the deployed

interactive map.

1. Maintenance: To maintain the system, the admin of the system of

the main programmer needs to address any bugs, issues, or

improvements that arise post-deployment.


2. Support: The admin needs to provide ongoing user support and

updates as needed to ensure the map remains relevant and

functional.

Data Gathering Techniques

We approached our professor with a formal request to help us

gather data at UDM. Face-to-face interviews were the method we used

since they allowed us to connect directly with participants and delve into

the depth of their feedback. We used our mobile devices to capture crucial

components of the interviews, including pictures as well as audio

recordings, to ensure accuracy and comprehensive documentation. This

multidimensional strategy enabled us to collect an array of diverse data,

which we feel will considerably improve the quality and depth of our

project.

We began the development part of our project by utilizing the

extensive information obtained through our face-to-face interviews and

rigorous documentation. In response to our participants' feedback, we

planned and built the system to be as near to their input as possible. We


concentrated on creating a 2D map view of the system using the C#

programming language within the UNITY framework, augmented with a

variety of extra functions. Concurrently, we used Google Sketchup to

create a visually appealing 3D map view of the system. This holistic

approach to development offers a dynamic and all-encompassing depiction

of our project, allowing us to meet the goals specified during our data

collection at UDM.

Software and Hardware Design

A. Hardware Requirements

CORE Requirements
(minimum)
Random Access Memory 8 GB RAM

(RAM)

Read Only Memory (ROM) 128GB ROM

Display 1080x2400 pixels

CPU Octa-core

Processor Snapdragon 680

Figure 2. Hardware Requirements to run the 3D map system.

B. Software Requirements

Software Minimum Recommended


Android Android 10 Android 10

Refresh Rate 90Hz 90Hz

Figure 3. Software Requirements to run the 3D map system.

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