Text Doc Skill Challenges TDC
Text Doc Skill Challenges TDC
Text Doc Skill Challenges TDC
Skill Challenges 7) The DC for these are ten lower, but they still count
towards the failures if they fail, and can't repeat.
Group Challenge where you need to get "X" successes
before you get three failures. There is a set DC for what is
required to get a success (DC can be static throughout the • Optional Rule: "Lair Actions" can be taken at the
check or dynamic). start or end of a round if appropriate.
o Saving throws for danger, be attacked by
Once the challenge starts, players go around and describe something, spell effects, or anything.
what they want to do (not explicitly asking for a check
directly, be creatively descriptive). The DM asks them for 8) Critical Success and failures are worth 2 in their
that check. respective category.
Check 3:
The Paladin looks out at the village and sees that things
are looking grim as the guards in villagers start to cower in fear.
He unsheathes his Sun Sword and holds it high, like a beacon of
dawn atop the wall. He starts a counter charge for a final stand to
push them back. The DM calls for an Attack Roll, and the Paladin
rolls a 9+3(STR)+3(PROF) for a 15, a success. He becomes a literal
beacon of hope, hacking, and slashing through the beasts. The
guards seeing this, overcome those primal fears charge into the
fray! With silver-tipped, spears clutched tightly in their white-
knuckled hands.