Mécaniques - Rolling With Emphasis
Mécaniques - Rolling With Emphasis
Mécaniques - Rolling With Emphasis
occur when…
1. Your DM considers ability checks not
by DC but by the quality of the roll.
According to the Dungeon Master’s Guide, ability
checks are judged on predetermined Difficult Class
(DC), where if a player does not meet the required
number, their intended action fails. Many dungeon
masters several years out from the start of fifth edition
no longer adjudicate in such a binary manner, and this
mechanic only works if the DM judges rolls on a curve
instead of pass/fail.
Sometimes a special ability or spell tells you that you 3. The situation is so that either success
have advantage or disadvantage on an ability check, a or failure are the only two outcomes,
and great success and failure at that.
saving throw, or an attack roll. When that happens, you
roll a second d20 when you make the roll - Use the This mechanic is at its best when it deals with tense,
higher of the two rolls if you have advantage, and use consequential rolls.
the lower roll if you have disadvantage. 4. When the DM would traditionally ask a
“Rolling With Emphasis” is a new mechanic introduced player to roll a d20 without modifiers to
by Brennan Lee Mulligan, where the player is prompted determine an outcome, and binary
to roll two d20s and take the result furthest away from outcomes are expected.
10, which increases the likelihood for either a natural 1 Many times in a campaign the outcome of a certain
or a natural 20. course of action is determined by the roll of a d20, from
random encounter tables to even the result of whether
Rolling 2D20 & taking the result furthest or not a character lives or dies in a narrative moment.
away from 10 This method could replace a flat determinant roll for an
“I’d call that an emphasis* roll; when you’re in a situation exciting moment.
where you’ll likely succeed well (get past the moss without
5. (Optional) You want to replace the
slipping) or fail miserably (slip badly and slide back down to cancellation of Advantage/Disadvantage
where you were but now wet and muddy), and where with this new mechanic
middling results are less likely (if you slip a little you’re not This is a deviation for what this was intended for, but
likely to be able to grab on and then keep going without still works quite well if you don’t mind the crunch.
additional difficulty).”
-Random Youtube Theorist
Variant Rule: Tiebreakers
This kind of roll could be sparsely called for but makes If you roll two numbers equidistant from 10 (such as 7 and
13), you take the higher result.
for more definitive narrative results when employed.
This is a tool to build suspense, and allow more
coherent results when weaving together the outcome of
a narrative.
If you roll two numbers equidistant from 10 (such as 7
and 13), you roll again.