1 Kender Bard1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Bard 1 matthewtopping201

CLASS & LEVEL PLAYER NAME


Dustin the Bold
Kender Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+3 Constitution +3 13 11 --
-1 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage to avoid or end the
frightened condition on yourself
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P
-1

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

16 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Bagpipes, Disguise Kit, Drum, Dulcimer,
+3 Deception CHA
Tantan
-1 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic
-1 +3 Intimidation CHA
-1 Investigation INT
8 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


P +5 Performance CHA === ACTIONS === Taunt • 2 / Long Rest
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action you can unleash a string of
provoking words at a creature within 60 ft. of you that
Help, Hide, Ready, Search, Use an Object, can hear and understand you. The target must
-1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, succeed on a WIS saving throw (DC 13) or it has
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object disadvantage on attack rolls against targets other than
you until the start of your next turn.
P +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Bardic Inspiration • 3 / Long Rest === SPECIAL ===
-1 Survival WIS
As a bonus action, a creature (other than yourself) Fearless • 1 / Long Rest
Once per long rest, if you fail a saving throw to
+3 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
avoid or end the frightened condition on yourself, you
can choose to succeed instead.
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 matthewtopping201
CLASS & LEVEL PLAYER NAME
Dustin the Bold
Kender Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Creature Type • SotDQ 27
* Additional Bard Spells • TCoE 27 You are a Humanoid.
Your Bard has additional spells available to them, as
designated in Tasha's Cauldron of Everything. * Size • SotDQ 27
You are Small.
* Hit Points • PHB 52
* Speed • SotDQ 27
* Proficiencies • PHB 52 Your walking speed is 30 ft.

* Spellcasting • PHB 52 * Fearless • SotDQ 27


You can cast known bard spells using CHA as your You have advantage on saving throws made to avoid
spellcasting modifier (Spell DC 13, Spell Attack +5) or end the frightened condition on yourself.
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a Once per long rest, if you fail a saving throw to avoid
spellcasting focus. or end the frightened condition on yourself, you can
choose to succeed instead.
* Bardic Inspiration • PHB 53
As a bonus action, a creature (other than you) within | 1 / Long Rest • Special
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability * Kender Aptitude • SotDQ 27
check, attack roll, or saving throw. This can be added You gain proficiency with one of the following skills:
after seeing the roll, but before knowing the outcome. Insight, Investigation, Sleight of Hand, Stealth, or
Survival.
| 3 / Long Rest • 1 Bonus Action
* Taunt • SotDQ 27
As a bonus action you can unleash a string of
=== KENDER RACIAL TRAITS === provoking words at a creature within 60 ft. of you that
can hear and understand you. The target must
* Ability Score Increases • SotDQ 26 succeed on a WIS saving throw or it has disadvantage
When determining your character’s ability scores, on attack rolls against targets other than you until the
increase one score by 2 and increase a different score start of your next turn.
by 1, or increase three different scores by 1.
You can use this bonus action 2 times per long rest.
| Increase three scores (+1 / +1 / +1) •
Increase three different scores by 1. | Charisma •
Charisma is your chosen ability modifier.
* Languages • SotDQ 26
Your character can speak, read, and write Common | Taunt: 2 / Long Rest • 1 Bonus Action
and one other language that you and your DM agree is
appropriate for the character.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Soap 1 --

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Chest 1 25 lb.
EP 0 Clothes, Costume 1 4 lb.

Bagpipes 1 6 lb.
GP 15 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
PP 0 Case, Map or Scroll 2 2 lb.

Clothes, Fine 1 6 lb.


WEIGHT CARRIED

59 lb. Lamp 1 1 lb.

ENCUMBERED Oil (flask) 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Paper (one sheet) 5 --

PUSH/DRAG/LIFT Perfume (vial) 1 --

240 lb. Sealing Wax 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Dustin the Bold
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like