Teodor Mihalcea CV

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Teodor Mihalcea

Game Designer

Contact Details

Email: [email protected]
Contact number: +40 0721566871
Skype ID: live:teodor_mihalcea
Website/portfolio: http://teodormihalcea.weebly.com/
Current address: Bucharest, Romania

Personal statement

I’m creative and persistent, hard working and always keen to learn new things. Artistic and
a big consumer of art. If I’m not working I’m trying to self improve. My best quality is my
imagination which helps me constantly to come up with creative solutions.

Key Skills

• I dabbled through all the areas of game development, from working on personal
projects with UE4, Blender, Fuse, Audacity to working professionally with Frostbite,
Maya, Photoshop. Can do 3D modelling, animation, environment creation and
even a little scripting, mostly through visual scripting systems.
• Writing and directing, with two short films produced, short stories and novellas
and a novel which I self-published.

Technical Skills

*List skills and experience levels for each skill:

Software Experience Level Software Experience Level


Game Engine (i.e. Good Adobe After Effects Intermediate
Frostbit, UE4)
Maya/Blender Good Photoshop Good
Employment History

Game Designer/Level Designer, Electronic Arts (Ghost Games), Bucharest, Romania


(Nov 2019 – Mar 2020)

Need For Speed: Heat; PC&Consoles

Responsibilities: Designed Day/Night Events, Polishing existing Events and Activities and
fixing world issues. After launch I worked on Black Market challenges and started
prototyping new Game Mods and events ideas for next title. Also learned working with
Cinematic Tools and doing animations/cinematics.

Done one short cinematic with Maya and Frostbite, where I animated the camera and cars
(https://www.youtube.com/watch?v=WTn1IgjhrP8&t=3s)

Achievements: Fixed over 600 bugs during the production of the game. Learned to use Maya
with FrostEd and do cinematics, helped on delivering one of the most loved NFS games.

Content Editor/Level Designer, Electronic Arts (Ghost Games), Bucharest, Romania


(Mar 2019 – Oct 2019)

Need For Speed: Heat; PC&Consoles

Responsibilities: Road Network AI/GPS/Off Road (for AI pathing); Activities, world


collectibles, parked cars, traffic level, collision walls, Billboards, and other stuff related to
world, environment, and activity scripting. Placing and moving 3D assets in the world to
better fit the environment and activities and events close to them. Repairing collisions and
navmesh.
Also some Tech Art responsibilities as: preparing 2D art to be imported in engine using
Photoshop, importing it and implementing it in game as thumbnails, flags, decals, graffities.

Achievements: Learned a lot of new skills and tricks to do a high quality high efficient job.

Narrative Designer/Game Designer, Game Dev Academy (Game Lab), Bucharest, Romania
(Sep 2018 – Dec 2018)

I've worked with a team of 6 talented people to design and create a game in the Game Lab
Bucharest training and development program.

Our game, Game Break, won.

Some details about the game and the competition:


https://www.facebook.com/GameBreakVideogame/
https://youtu.be/dBigWmZNq0Y (a review made by a youtuber)

Also, check on my portfolio website to read the Story Document.


Live Monitoring Tester, Electronic Arts, Bucharest, Romania
(Nov 2017 – Apr 2018)

FIFA mobile, Live production.

Responsibilities: testing, communicating with producers and DevOps, monitoring servers


and user activity, checking and filtering user comments on social media in regard to the
game, help checking all features of the app on each new deploy on live, communicate with
core QA team.

Achievements: Learned the maintenance secrets of a game that is Live.

Quality Assurance Tester, Electronic Arts, Bucharest, Romania


(Feb 2015 – Sep 2015)

FIFA mobile, from concept to launch.

Achievements: Learned the development process of games.

Education

Titu Maiorescu University


Computer Science
(2015-2018)
Grade: Bachelor’s degree.

Hobbies & Interests

I love writing, working on a film idea and shooting it, driving.

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