Puss in Boots - The Last Wish Jumpchain

Download as pdf or txt
Download as pdf or txt
You are on page 1of 38

Puss in Boots: The Last Wish

By Sentry342
Sadly, Puss in Boots, the
undaunted Spanish lover and
hero, is now down to the last of
his nine lives, a decade after we
last saw the hero. And as if that
weren't enough, the unstoppable
bounty hunter known as The Big
Bad Wolf is after him. To restore
all of his precious lives and
escape an inglorious fate, Puss
must pluck up his courage to
embark on a dangerous quest
into the Dark Forest to find the
legendary Wishing Star.

However, Puss isn't the only one


seeking the map to the magical
star. As the daring outlaw puts his
skills to good use to stay one step
ahead of formidable adversaries
determined to get their hands on
it, a crucial question arises: Does
he have what it takes to face his
most skilled and terrifying
opponent and get his life back on
track?

Take these 1000 Choice Points,


they will allow you to gain a few
skills to help this world. You will
be spending the next ten years in
this world.
Location
You can either choose one of the locations below or roll d6 and receive +100 CP to let
the whims of fate decide your path.

1.) Del Mar


Del Mar is the location in which our story starts. Currently Puss in Boots is hosting a
party here having taken over the governor's mansion. During his scuffle with the
governor the Giant of Del Mar will be awakened and Puss will end up dying for the
eighth time here. If you wish you could actually prevent Puss’s death though the
consequences of doing so could cause some major fallout. You will start at the main
entrance of the governor's mansion.

2.) Mama Luna Cat’s Rescue


Mama Luna Cat’s Rescue is a care facility recommended to Puss in Boots by the town
doctor after he awakens from his latest death. This building is home to dozens of cats
along with the aforementioned Mama Luna. In addition to this she seems to have some
sort of issues with the Health Department as she believes that their agents are coming
for her. You will start at the gates of Mama Luna’s home.

3.) Horner Pie Company Headquarters


Jack Horner's Pie Company is the main business enterprise run by the criminal Big Jack
Horner. The main headquarters of the company is in the middle of a city surrounded by
walls and other defenses. I would not recommend staying here long unless you have
business with Jack as he does not treat intruders kindly. While you are here however, I
would recommend getting a few of his pies. They are supposed to be some of the best
that you’ll ever have. You will start on top of the wall surrounding the factory.

4.) Santa Coloma


Santa Coloma is the location in which Puss and Kitty’s wedding was supposed to take
place. Admittedly nothing else of note actually occurs here so you could simply leave if
you have no interest in exploring the small town. Alternatively this would be an excellent
place to start if you don’t care about the plot. You will start right outside of the church
entrance.

5.) The Dark Forest


The Dark Forest is the area surrounding the Wishing Star. After the forest was
destroyed by the star's impact the energy of the star revitalized the area giving it
magical properties. Most notably the forest will activity shift based on the individual
carrying the map. You will arrive in front of the portal leading into the forest. I would not
recommend you enter without the map. Supposedly many have entered and never
returned. This is likely due to the realm not shifting without the map's presence.

6.) Free Choice


Lucky you, feel free to pick any of the locations above or choose a location not listed.
You could even choose to arrive in one of the lands of Far Far Away if you wanted to.

Time
You will be starting out a few days before the main plot of the story begins.

Age and Gender


Age is freely chosen or whatever makes sense for your origin. Your gender remains the
same as the previous jump or you may pay 50 CP to change instead.
Origins
You may choose one origin below. Any of the origins may be taken as a drop-in if you
wish.

The Heroes - Free


This land is based around fairy tales so it shouldn't be surprising that there are quite a
few heroes in this world. You are one of the individuals who fights for justice or at the
very least you are on the more positive side of the spectrum. More than likely however,
you are one of Puss’s allies or working with one of his friends such as Kitty. You may
specify your exact origins if you wish.

The Mixed Bag - Free


While the battles between good and evil occupy the majority of fairy tales sometimes
these stories are simply meant to impart a lesson. You are one of these so-called
neutral entities similar to Goldilocks and the Three Bears. Rather than belonging to one
of the action packed stories you are from the greater masses of fairy tales. Perhaps you
are Goldie’s sibling or you belong to one of the numerous lesser known stories. You
may specify your exact origins if you wish.
Classic Fairy Tales - Free
While the tales woven for children nowadays are very nice, most of them possess
significantly darker origins. For example, Jack Horner acts like a character from the old
fairy tales far more than almost every other character. You are one of the darker or evil
aligned characters within this world. This doesn’t actually require you to be evil, but your
story is more than likely much darker than normal. You may specify your exact origins if
you wish.

Death - Free
Ah, it would appear that you don’t actually belong to a mere fairy tale instead you serve
a higher power. You are associated with Death in some way. Perhaps you are a
previously unknown ally or a member of currently unknown mythology within this world.
By default you will be Death’s ally or a being who works to assist him in some way.
Races
This section allows you to specify which species you belong to. There are a number of
various races to choose from in the jump.

Myriad of Fairy Tales - +100 CP/Free


Aside from all of the main characters of our story there are a number of various other
species within the jump. This option allows you to become one of these unlisted
species. If you choose any of the weaker species that lack advantages then you will
receive +100 CP. Some examples of this option include the Ethical Cricket and the
Gingerbread Man due to their incredibly small size. If you want to choose any of the
other normal species or ones with minor advantages then you don’t have to pay
anything. Sine examples of this option include being a Puppet like Pinocchio or even a
talking animal.

Human - Free
They may not be the most common target of various fairy tales; humans are still the
most common species in this world. If you wish to be boring then you may optionally
become a normal human. You will receive the body of a human in peak condition. You
lack any special advantages possessed by the various other races, but on the same
end you lack all of the weaknesses other species possess.

Cat - Free CP
You shouldn’t be surprised that this option is here given the hero in which our story
follows. This option allows you to become a cat similar to Puss in Boots and Kitty
Softpaws. Cats here retain all of the abilities associated with them and a few unique
traits. For example, cats are able to stand straight on their back legs similar to humans.
If you wish you may now become a cat similar to our heroes. You may choose your
specific species and colors if you wish. Cats will receive a version of the Nine Lives
Perk for Free, but their lives will never be replaced if they don’t purchase the perk.
Dog - Free/100 CP
Let's be honest who doesn’t like dogs. They are man’s best friend and some of the
nicest beings you can encounter. So if you want to become one of these fluffy creatures
then this option is the one for you. For Free you may become a normal type of dog like
Perrito or design a similar body. You may freely choose to become any type of canine
as long as this does not grant you any supernatural abilities. If you pay 100 CP
however, then you may acquire a much stronger body resembling Deaths. This will not
give you his power or anything special, but it will make you much more physically
imposing. Your stature will be similar to Death making you slightly larger than an
average human male in this world. Your natural speed, strength, and agility will allow
you to match veteran warriors even with little training.

Bear - 100/200 CP
The story of Goldilocks and the Three Bears is one of the most well known fairy tales.
Perhaps you are interested in joining their family. Well by taking this option you may
become one of these magical bears. By paying 100 CP you may become a relatively
normal bear similar to Baby Bear. If you are not satisfied with this however, then you
may choose the second level. By paying 200 CP you may become a large bear like
Papa Bear. Papa Bear was significantly larger than both Baby and Mama. Lastly, as you
are becoming a bear you may choose to join their family if you wish. Perhaps you are
Baby’s sibling or you are a previously unknown Aunt/Uncle Bear.

Witch - 200 CP
Witches are a race of green skinned humanoids predominantly female. Most of them
use brooms to fly, wear pointy hats, and are recognized by their evil cackle. The two
main weaknesses that the witches possess are water and shamanism. Water is capable
of melting a witch while shamanism is capable of driving them off due to their darker
innate energy. Being a witch however, does come with some boons. The most notable
is a large amount of magical energy, the innate ability to use magic, and enhanced
durability. Lastly, if you wish you may remain normal looking rather than gaining green
skin as some witches are known to resemble normal humans.
Phoenix - 200 CP
The noble Phoenix is a mighty creature who possesses the power of flames and rebirth.
The Phoenix is a mythical red feathered avian creature a few feet long. The phoenix is
capable of flying at high speeds through the air. If the Phoenix is slain it can be reborn
from its ashes. You will be capable of using this ability as well should you purchase this
race. Next, as previously mentioned the phoenix possesses powerful abilities to
manipulate fire. The flames of the phoenix were easily capable of burning the magical
plants throughout the Dark Forest demonstrating their destructive potential. Lastly, you
will possess all other abilities said to be possessed by the phoenix in its legends.

Giant - 400 CP
The Giants are a race of giant beings as their name implies. The exact height of these
beings varies, but they tend to be approximately one hundred feet tall on average.
Going along with this size they also possess incredible physical prowess far beyond any
other being in the setting. For example, the Sleeping Giant of Del Mar was easily
capable of tearing apart large buildings and destroying a whole town in minutes. You
may become one of these giants by purchasing this option. Lastly, there are a wide
variety of giants which you can become. Many of them resemble elemental beings, but
some of them simply are gigantic humanoids. You may freely choose what type of giant
you are as long as it doesn’t make you overwhelmingly strong compared to the rest of
your species.

Hybrid - Varies
This option allows you to choose from any of the species above. You may become a
freak of nature or just a bizarre existence that appeared one day. Granted more than
likely you were created by one of the various beings that live here. The other option is
that you could use this to gain a set of unique parents. The total price is number of
species * 100 CP + Species cost. So becoming a Witch x Giant hybrid would cost 800
CP (200 + 400 + (100*2) = 800). You will gain unique advantages that are related to the
species you choose.
Skills and Perks
All perks are discounted to their origins and the 100cp perks are free to their origin.

General Perks

Favorite Fearless Hero - Free


While this story was produced by DreamWorks instead of Disney it still contains a lot of
high quality music. By taking this perk you may take this music with you. In addition to
this you will also receive your own theme similar to Puss in Boots Favorite Fearless
Hero. You will be able to play this music whenever you wish though it will automatically
adjust to fit the situation by default. Lastly, if you already possess a similar power or
perk you may combine these options together.

DreamWorks Animation - Free


The animation within this movie is truly spectacular. It truly excels in some situations
such as Puss’s battle with Death. This perk will allow you to alter the visual appearance
of this and future settings giving it the DreamWorks animation style. This also may affect
some of the characters and beings within the setting. For example, the animals may
gain the ability to talk and gore may be reduced if not eliminated. You can freely toggle
this as though it were on a slider ranging from completely ineffective all the way to full
kids movie quality.

Hablas Español?! - Free/100 CP


While the majority of characters speak English, a number of them use Spanish
expressions and occasionally slip into other languages. To ensure that you understand
everything mentioned here this perk will give you a comprehensive understanding of
both languages. This knowledge is Free even after the jump finishes, but it can be
boosted if you pay 100 CP. Doing so will grant you the same comprehensive knowledge
of every major language used in a setting that you visit. For simplicity’s sake as long as
it isn’t made up or only used by a very small group you will learn it.

Lets Tango - 100 CP


Puss in Boots is a surprisingly skilled singer pulling off a wonderful performance for your
Favorite Fearless Hero and later demonstrates a similar skill level for dancing. This perk
gives you singing and dancing skills on par with the various members of the cast. Pull
off a gravity defying performance similar to Kitty or a serenading song like some of our
other heroes. This will also grant you the sub skills to perform at your best such as the
ability to freely perform at any vocal range and the flexibility needed to pull even the
most difficult dances. At least if adventuring doesn’t work then you will always have the
option to become a renowned performer.

Together Forever - 100 CP


Puss and Kitty prove their chemistry on many occasions and get back together after
once their journey is complete. You could potentially end up with a similarly happy story
given your sheer charm and romantic nature. Your charming demeanor can allow you to
melt the hearts of even the coldest maiden. In addition, this will also ensure that you
never get cold feet and a sixth sense letting you avoid any obvious screw ups. As long
as you put in at least some effort none of your relationships will ever fall apart.

Never Been Touched By A Blade - 200 CP


One of the greatest aspects of Puss’s reputation is that no one has ever actually injured
him in a fight drawing his blood. You might not share Puss in Boots actual combat skills,
but you are equally irritating to it. This is due to a combination of natural instincts, quick
reaction time, speed, and luck. Due to these factors it is unbelievably hard for anyone to
hit you. You could be surrounded by a dozen men at once attacking simultaneously and
none of them would be able to touch you. Just remember that running away will only get
you so far in these sorts of situations.

I'm Jumper’s Therapy Dog - 200 CP


Perrito’s dream is to become a therapy dog and to help others. Doing this however,
requires a number of skills which you have developed. These skills include being able to
talk to others about their problems, being able to help people move past issues, and
having them become comfortable with you. An example of this is that your presence
seems to relax others. Even cold hearted and violent individuals will not be bothered by
you. They might not be willing to open up immediately, but they will at least be willing to
tolerate you and not harm you. Also touching you has a remarkably calming effect on
others, draining them of all tension and stress. It might be less silly looking if you are a
dog, but otherwise this means that you literally can solve virtually any mental issue with
a hug. The more complex the problem the longer it will take. For example, curing
someone of PTSD might take a few seconds, but curing complete insanity would take a
full minute at least.

Man of Many Skills - 300 CP


The doctor in Del Mar is a remarkably skilled individual. In addition to his medical duties
he also functions as the town Barber, Veterinarian, Dentist, and Shaman/Witch Hunter.
Perhaps he trained you or you were forced to take up an equal amount of positions. You
can be considered a true master of five different fields. Though if you pick similar fields
they may be able to synergize allowing you to pull off even more impressive feats. Post
jump you may choose an additional five fields to gain an equal level of skill in. The
mastery you receive will however, depend on the setting. For example, a doctor in this
setting would not be as advanced as one from a more modern setting. You might
however gain knowledge of fantasy and mystical healing methods unavailable in a sci-fi
setting.

True Innocence - 400 CP


Perrito is a truly pure soul feeling no grief despite all that he has suffered. It is revealed
that his family attempted to get rid of him multiple times and even attempted to murder
him by drowning him in a lake. Even after everything all he wants in life is some friends
who care about him. You share this spark and have been granted the kindness of the
world. Even the most cold hearted beings will treat you favorably and your path will be
one of leisure. Much like how Perrito’s path was one of simplicity, the challenges you
face will be of a lower difficulty. For example, all of the other challenges posed by the
Wishing Star were incredibly dangerous, but Perrito’s was simple as long as your heart
was peaceful. The world will provide plenty of opportunities for you to grow personally
and to build up your forces if you wish to claim them.
The Heroes

Spanish Splinter - 100 CP


A Spanish splinter is when you get a splinter that digs underneath the nail in your finger.
It is said to be one of the single most painful things that you can experience. Puss in
Boots and Kitty Softpaws employ a similar tactic against giant enemies to great effect.
By studying their strategies you have figured out how to wound anyone and deal critical
damage to them. At the very least these injuries will be debilitating and in the worst
cases they can be outright crippling. Even a tower giant wearing armor could be
wounded by an ordinary man with this technique. Just keep in mind that you still might
have difficulty actually pulling your attack off in the first place.

Cats Always Land on Their Feet - 100 CP


One of Puss in Boots' most stupid deaths is when he got drunk and jumped off a clock
tower. He wanted to prove that he would land on his feet no matter what. Well actually
are capable of pulling off this feat. You might not actually land on your feet, but you find
that you are never injured from falls no matter how high. Even if you are wearing heavy
armor and jump off a cliff you will not be hurt. Perhaps you land in the perfect spot
cushioning yourself. This effect will also extend to anything and anyone you are
carrying. For example, if you picked someone up and jumped off of a clock tower
neither of you would be hurt by the impact. They might be terrified asking if you are
crazy, but they will be unharmed by the fall.

Too Cute - 200 CP


While cuteness seems to be an innate ability possessed by cats here that doesn’t mean
others can’t learn how to do it as well. For example, Kitty teaches Perrito how to pull off
a proper cute look as they search for the Wishing Star. Perhaps Kitty taught you at
some point or you were naturally blessed with an adorable appearance. This can be
used both passively and actively. Passively your appearance is improved and others will
be far more likely to treat you with kindness. Actively you can channel your cuteness
greatly amplifying it. Doing so will allow you to touch the hearts of others. Only the most
cold hearted of individuals like Jack Horner will be able to resist your cuteness.

I’m the Best Thief You Ever Hired - 400 CP


While Puss is styled as a hero he more often than not moves in the shadows. Like
Robin Hood he steals from the rich giving to the poor. The title of the best thief however,
is constantly being tossed between himself and Kitty. If you take this perk however, then
this will become a three-way battle for the title. For you now are just as skilled as Puss
and Kitty in the art of theft. You can move silently through the night easily infiltrating a
fortress filled with dozens of guards completely undetected. Even if unexpected factors
came up revealing your presence you would still be capable of escaping with your target
with ease leaving behind no evidence.

I Have Nine Lives - 600 CP


Like Puss in Boots you have nine lives which you can use as you see it. Should you die
during this jump you will only lose one of these lives. This means that you have to be
killed nine times to fail the jump with this perk. Post jump you will still have nine lives,
but you will only regain one every 10 years. Just keep in mind that being careless with
these lives will earn the ire of Death even if you avoid the Dead or Alive Drawback. You
will be revived in a safe location nearby more than likely some sort of medical facility or
doctor’s office. That way you don’t end up getting killed in the exact same situation that
got you in the first place. Lastly, assuming you somehow manage to die of old age you
may choose to either come back in the prime of your life or to be reborn as an infant.
Both options have their own advantages and disadvantages.
● Cats will receive a special version of this perk for Free. They will receive nine
lives, but they will not be replaced if they do not purchase the perk shown above.
The Mixed Bag

The Nose Knows - 100 CP


While Baby might not be as strong or experienced as his family he does have a gift they
don’t. His sense of smell is remarkably strong allowing him to track literally anyone
across an insurmountable distance. This was what allowed Goldi to locate Kitty and
Puss’s grave initally. You have equally heightened senses and a mastery of tracking. As
long as there is some form of trail for you to locate you can do so no matter how hidden
or small it is. Good luck on your future hunts and adventures.

Ever So Humble - 100 CP


Before he is humbled by Death Puss is honestly an incredibly arrogant individual.
Although he acts this way as he actually has the skills to back his attitude up the
majority of the time. This perk will ensure that as long as you have the capabilities to
prove yourself no one will ever care about what you do or how you act. For example if
you were strong enough to beat everyone in your current setting then you could do
practically anything and no one would care. Well they might care, but they won’t do
anything or feel the urge to. Being rude will still make people mad, but no one is going
to punch you if they know you could kill them in a split second. Lastly, this also will allow
you to receive any position you apply for as long as your skills qualify for it. Want to be a
doctor, but you never went to medical school. Who cares? If you care to treat people
then any hospital will gladly hire you.

Part of the Family - 200 CP


Even though Goldie was human the Three Bears were happy to take her in. To them it
didn’t matter where she came from. She simply would always be a member of the
family. You will find that you receive this type of treatment from others regardless of any
traits, identities, or distinguishing factors that you possess. You will also find that you will
easily make lifelong friends and even become a part of a new family in no time if you
are willing to accept them. The beings you meet will treat you as one of their own and
do their best to build you up. You have been given a chance that many wish they had so
please try to cherish them.

You Can't Crime Us Back - 400 CP


After the Bears rob Puss in Boots they get angry when Puss tries to steal the map back.
This is both hypocritical and amusing as they have no moral ground to stand on.
Despite this your enemies are actually willing to follow this code when it involves you.
For example, if you steal something then it will be impossible for the original owner to
steal it back. Essentially once you have used a tactic it cannot be used against you.
Using the theft example they could trade you for their item or challenge you for it, but
they would not be able to stealthily take it.

It’s Just Right - 600 CP


The overarching theme of the Goldilocks story was about maintaining balance. You
need to avoid going too far in a particular direction and to control yourself. You have
harnessed the essence of the story and learned true balance within yourself. This has
allowed you to resolve any conflicting powers you possess and to remain unaffected by
other influences. Two examples of how this would work are learning opposing powers
and corruptive influences. For opposing powers you will be able to calm this allowing
you to use them without issue. For example, you could use dark and light based magics
without issue. The corruptive aspect would ensure that you would be unaffected by any
foreign influences. You will always remain balanced as these effects slide off of you
without causing you harm.
Classic Fairy Tale

You Like My Collection - 100 CP


Jack Horner has amassed a truly massive collection of legendary and magical relics.
Similar to Big Jack Horner you have a knack for seeking out and finding various unique
treasures. These relics will practically fall into your lap and you will gain an instinctive
sense of their location when nearby. In addition, you will also be capable of using these
relics regardless of any special requirements they possess. For example, Jack was able
to draw Excalibur as the stone came along with it. The relics might simply give up on
resisting you or simply choose to accept you when you refuse to give up on them. So
why don’t you build a collection unrivaled given that you have access to the rest of the
universe.

I Need A Thief - 100 CP


Sometimes you need to find a special individual to handle a specific job. For example,
you obviously are going to need a master thief if you want to steal a priceless treasure.
Well it appears that whenever you need one of these individuals you’ll realize that you
already have a contact or that you can find one with ease. Regardless of difficulty or the
size of the field you can easily get into contact with these experts. Although actually
getting them to agree to your job might require some more convincing.

Can’t Bake a Pie Without Losing a Dozen Men - 200 CP


It is genuinely amazing that no one tried to overthrow Jack or kill him before the events
of this story. Jack is cruel to his employees, anyone he meets, and particularly cruel to
anyone who stands against him. Despite this everyone, employee and hired individual
follows him loyally without any hesitation.
Your followers appear to share a similar
level of devotion to you. No matter what
you do, those serving you have an
unbreakable sense of loyalty and will give
their all for your cause.

Big Jumper - 400 CP


Jack has a number of imposing traits, but
one of the simplest is his sheer size. Jack
Horner is an incredibly large individual.
Papa Bear is the only individual who is
physically bigger than him and he is
nearly twice as large as his wife Mama Bear. Like Mr. Horner you are an incredibly
imposing figure towering over those around you. This perk is also capable of effecting
any alt form you possess as well. If you need a solid number then you are
approximately three times as large as other members of your species (technically 27
times since you are 3 times taller, 3 times wider, and have 3 times as much depth).
Keep in mind this includes factors such as your strength as well. While Horner was
much taller he also possessed the appropriate amount of muscle with his size meaning
that he was likely far stronger than any other human in the setting.

All I Had Was... - 600 CP


Jack Horner was blessed with a truly incredible life even if he didn't appreciate it. To
quote the man himself he had "Loving parents, stability, a mansion, and a baked goods
enterprise that he would inherit". To summarize it even if nothing else happened Jack
would easily have been in the top 1% of his world and had a perfect life. Maybe you
could show a bit more appreciation than he did since you are now going to be given
similar conditions. This will be demonstrated in two main ways. First, whenever you
arrive into a new jump you will be inserted into the upper echelon of the world. In a
world like this you would likely become a prince or princess set to inherit a powerful
kingdom. Second, your life will be blessed and seemingly everything that can go right
will go right. As long as you don’t deliberately choose the worst decisions possible you
are practically guaranteed to only go upwards in the future.
Death

I Love the Smell of Fear - 100 CP


Despite appearing in a DreamWorks movie Death is actually an incredibly terrifying
villain. You share this ability allowing you to easily intimidate others. The shadows cling
to you, your bloodlust leaks just enough to create an unsettling atmosphere, and
everyone else gets put off foot enough for you to take advantage of it. This effect is
amplified if your target is already afraid or if you actually try to be scary. Lastly, also
grants you the ability to whistle perfectly should you wish to mimic Death’s haunting
tune or make one of your own instead.

I Came Here to Kill An Arrogant Legend - 100 CP


When Death starts to hunt Puss in Boots he does so because not only did Puss have
nine lives, but he wasted each and every one of them. He never treasured any of the
opportunities that he was given and disrespected Death. Once Puss changed however,
Death was satisfied. So in a way Death quite literally struck Puss straight teaching him
this lesson although he did have help from Puss’s friends. You will find that you can
perform a similar action. By either beating sense into someone or by quite literally
putting the fear of death into them. This can be used to impart lessons and teachings
into others who would otherwise never learn them. You could teach an arrogant
individual to be humble or even beat personal value into someone who thinks they are
worthless.

Run I Enjoy the Chase - 200 CP


After Puss changes for the better Death becomes irritated, claiming that he spent too
long playing with his food. While the chase may be fun it is still important to not let your
target escape. You will find that any target you pursue will be incapable of escaping you.
This includes treasures, individuals, and anything else that can be classified as a target.
You will always catch up to them simply bypassing any defenses meant to stop you.
This could be metaphorically as you slip by guards or literally walking through barriers.
Regardless the only way a target you seek will ever escape is if you willingly allow them
to leave.

No One Can Best Death - 400 CP


Death has a number of skills that make him a terrifying adversary. His most dangerous
skill however, is likely his sheer combat prowess. Death is possibly the most skilled
fighter in this world due to his overwhelming experience and role in the world. Death is
the only being to ever draw Puss’s blood in combat and even Puss himself
acknowledged that he was unable to actually defeat Death. He believed that he could
only hold him off temporarily at most. Well now it appears that there is indeed someone
who can challenge Death at least in regards to skill. You are just as skilled as Death
himself when it comes to various types of combat as well as methods of killing. Should
you actually possess the physical abilities and weaponry to match Death then you could
truly be his equal in any form of combat. Post-jump this knowledge will be updated
giving you knowledge of any new methods of ending another’s life.

I'm Death Straight Up - 600 CP


Perhaps the most intimidating moment for this story is when Death reveals himself. The
embodiment of Death now walks the world hunting down Puss for his disrespect. By
taking this Death will no longer be alone as you share his domain. You may optionally
choose to replace Death or to split your duties with him. For example, you might be in
charge of peaceful death while he deals with violent deaths. Either way you are now a
god and one of if not the most dangerous beings here.

Post jump you may step into this role gaining all of the qualities associated with your
new universe's concept of death. This will give you all of the powers associated with the
title as well. Before you think about that however, you should examine the abilities this
power grants you. First, you are now capable of killing anything due to your conceptual
power. Second, you gain the ability to manipulate fire. While it was unclear it appears to
be some sort of soul burning properties making it an incredibly dangerous form of magic
with great potential. Third, you gain the ability to freely travel anywhere and to teleport
to others regardless of location. For example, Death was capable of appearing
wherever Puss was and could bypass the Star Wall which killed anyone else that went
through it. Lastly, there are a number of miscellaneous abilities you will receive, but the
ones mentioned above are some of the more important ones. There is a list in the notes
going over these various abilities.
Items
All items are discounted to their origins and the 100 CP items are free for their origin. In
addition, you gain 400 CP to spend freely in the Items section. Further purchases will be
discounted for items that can be purchased multiple times. If applicable you may import
an item should you already possess something similar. Lastly, any items that update
post jump will also receive a retroactive update.

General Items
The Last Wish: Ogre Edition - Free/100
This is a copy of the Shrek Franchise given that Puss in Boots is a spin off. It contains
detailed copies of the events that occurred throughout the movies and allow you to view
events that would normally be unknown. You may take this copy with you; it will contain
a large amount of relevant information should you be unfamiliar with the setting or need
a refresher. For an additional 100 CP it will come with a wiki. This version will have
detailed information on character profiles, abilities, and anything about the setting you
could want to know.

The Land of Far Far Away - 600 CP


The Kingdom of Far Far Away is a magical continent in which the story of Shrek takes
place. This is also Puss’s home and the location in which he seeks to return to at the
end of his quest. If you wish you may take this realm of fantasy with you if you are
willing to pay for it. The kingdom is filled with hundreds of fairy tale figures including
Shrek, Cinderella, Arthur Pendragon, and many other famous figures. This option will
grant you control over the land and the authority as its owner. All of the inhabitants will
acknowledge this and respect your authority. Though their willingness to obey will still
have some limits so no going cruel overlord just because you bought this.
Heroes
A Hero’s Attire - 100 CP
This is a set of pristine adventure outfits fitting for any occasion. This outfit will be highly
resistant to most forms of damage and will come in a few variations. These variations
will primarily be based around different environments. For example, a desert variant
may be lighter and come with a filled canteen. In addition to the outfits this will also
come with a set of high quality weapons such as Puss’s cutlass and Kitty’s Gatito Blade.
Should any of these items be damaged they will be repaired and sent to your
warehouse within a day or two.

Unlimited Leche - 200 CP


Leche or milk for those that don’t understand Spanish is a wonderful beverage
particularly for Puss in Boots. Admittedly though there are some other beverages that
shouldn’t be ignored. This item grants you a cellar filled containing cask with an
unlimited amount of leche stored within. You may however add additional cask by
bringing various liquids/beverages down to the cellar. Doing so will create a new cask
with the new liquid. Lastly, the cellar will keep everything stored within in perfect
condition if you want to stock up for a party.

Combat Mariachi - 400 CP


During his battle against the Giant of Del Mar the mariachi band actually provided great
assistance to Puss. Not only do they continue playing their song the entire time,
adjusting it to match the speed of the battle, but they also directly assist Puss by
launching him. This is a group of combat capable performers sworn to serve you. They
will play their songs during battle providing a suitable atmosphere and assisting you.
This could come in the form of directly fighting your foes or simply providing support as
needed. Lastly, if only because it is funny, the mariachi will be capable of launching you
regardless of how big you are using their instruments.

Map to the Wishing Star - 600 CP


The map to the Wishing Star was a magical relic that revealed the star's location in
addition to being the key needed to use the star. Settings that you travel to in the future
are unlikely to have the star, but many of them will have their own special macguffin.
This map will act as a guide and key to any unique relics in future settings. First the map
will alter itself revealing the location of hidden treasures and legendary relics. Secondly,
if there is any type of restriction or barrier on the relic this map will somehow provide you
with a key to bypass these challenges. The only restriction is that there must be a
treasure to locate, but no matter where you go this map will always provide you with at
least one quest if you wish to seek it out.
The Mixed Bag
Goldi’s Staff - 100 CP
Goldi’s Staff is a wooden staff that functions as Goldilocks main weapon and tool. The
staff resembles a bident with a set of beads tied around it. This staff is incredibly strong
allowing Goldi to grab onto various heavy objects and to fling herself through the air.
This gives you a similar staff though you may adjust the style if you wish. Perhaps you
would rather have a trident or a glaive. If you alter the staff it will retain any modifications
you make.

The Bears Cottage - 200 CP


Before they left to hunt for the
Wishing Star, Goldi and the
bears lived in a cottage. This
cottage was a lovely home
filled with all of the things that
the bears could ask for. This
includes enough beds for
everyone, an unlimited supply
of porridge, honey, and the
single most comfortable chair
that you have ever seen. This
cottage is large enough for a family to live in perfect comfort. It will expand as your
family does creating new rooms. No matter what happens they will always be welcome
in this house.

Jumper’s Home for Fairy Tale Orphans - 400 CP


Honestly Goldi was one of the luckier kids compared to a number of the darker
fairytales. She was accepted into a home with a lovely family who treated her right. A lot
of kids don’t get such a happy ending and are left alone. Maybe though things would be
different if they had somewhere to go which is where this option comes in. This is an
orphanage placed under your care. It will come fully staffed with skilled and caring
individuals to handle things when you are busy or if you don’t wish to be directly
involved. The special part is that aside from being a nice play talented and skilled
youngsters will be drawn here in droves. This orphanage will expand as needed and will
appear within all territories that you have dominion over.
Our Criminal Empire - 600 CP
After Jack is consumed by the Wishing Star, Baby Bear realizes that Jack’s business is
now up for grabs. So he suggests that the family go take it over starting a criminal
empire controlled by their family. This option allows you to claim one such empire for
yourself. This criminal empire will be spread throughout the world and have their fingers
in almost every field. If you look down on any criminal activities such as some of the
more extreme fields you may remove them from your influence. Post jump this empire
will expand into future settings granting you a similar level of control. For example in a
setting like Worm you would acquire an organization on par with The Elite in their
entirety. All of the individuals within this empire will become your followers and a smaller
percentage of them will be made up of true elites.
Classic Fairy Tale
Lifetime Supply of Pie - 100 CP
While Jack is evil his pies are said to be some of the most delicious deserts in this
world. In fact when Goldi and the Three Bears show up they demand a dozen pies
alongside the map. This grants you an unlimited supply of Horner pies. They will come
in all available flavors of pristine quality. They will be delivered to your warehouse inside
of a large box. Whenever you close and open the box it will be refilled.

The Bakers Dozen - 200 CP


The Bakers Dozen are a team of “elite” warriors who serve Jack Horner alongside their
massive armored wagon. Each of them are skilled warriors capable of combating
various types of opponents and are armed with a variety of weapons. The armored
wagon is a modified version of Cinderella’s carriage. It is practically a tank with a dozen
equally armored horses. Should any of the Baker’s Dozen be slain or the carriage be
destroyed then they will be replaced within a week.

Horner's Pies - 400 CP


Horner Pies is the company that Jack Horner controls. This enterprise is spread
throughout the land granting Jack a massive degree of wealth. You have somehow
come into possession of an equally large company. By default this will be some sort of
baking company or restaurant. You however, are free to choose any type of business
that you desire. This business will come with hundreds of trained employees and a
virtually unlimited amount of supplies to maintain the company. Post jump this company
can be imported taking on a similar role in the new setting.

The Bottomless Bag of Wonders - 600 CP


Jack Horner has acquired numerous legendary treasures including Excalibur, the
Phoenix, the Talking Cricket, and dozens of other wonders. Somehow you managed to
get your hands on Jack's bag containing all of his mythical items. The only treasure not
stored within is the map to the Wishing Star. In addition, this bag also is truly bottomless
allowing you to store an infinite amount of trinkets inside. The bag will also expand
allowing items to freely be pushed into the bag and pulled out of it. Lastly, post jump this
bag will expand providing you with a similar collection of legendary relics and beings
stored within.
Death
Death’s Wrath - 100 CP
There are a surprisingly large number of people who are willingly to insult death.
Admittedly most of them don’t live long enough to do anything. To keep track of these
individuals a list is maintained of everyone deserving of Death’s and in this case your
wrath. This list contains the identity and active location of anyone that you consider a
foe to be reaped. If you wish you may designate additional conditions for someone to
appear in this list as well. Perhaps you only wish to know about the most grievous of
offenses or maybe instead you want to unleash your inner dwarf creating grudges with
everyone.

Death’s Cloak - 200 CP


This is Death’s cloak which possesses a number of features. First and foremost the
cloak is fashionable, granting the wearer a stylish appearance. Second, the cloak
conceals the user from all allowing them to remain hidden even from the watchful eyes
of Death. Lastly, while it may not look like it, the cloak is incredibly resilient armor.
Magical and physical damage alike is incapable of bypassing this fabric. Although
sufficient force will still fling the wearer and could damage them. Should the cloak
somehow be damaged then it will be restored within a day.

Death’s Sickles - 400 CP


These are divine weapons of Death himself. They take the form of two sickles that can
be combined into a single double-ended glaive. They allow him to harvest the souls of
the damned, summon forth red flames, and slay anyone. As these blades contain the
essence of death any being cut short by their edge will truly die. There will be no second
chances, no resurrections, or tricks that allow them to escape. So make sure not to drop
them or cut yourself on accident. In all seriousness though these are incredibly
dangerous weapons and they will be returned to your warehouse if you are
irresponsible enough to lose them.

Death’s Abode - 600 CP


While we never are brought here Death has to spend his time somewhere when he isn’t
gathering the souls of the fallen. This realm is a territory within a hidden dimension. It is
both your home and a gathering place for the souls of the fallen that you reap. Any
being who dies that you have a claim on will be brought here. Currently this place is
small and empty, but given time it could grow to become a proper afterlife. If you are a
god of death then this realm will automatically collect any beings not claimed by another
god of death like Hades.
Companions
If it is not otherwise specified then each companion receives 600cp to customize
themselves, and may choose one origin. All companions are allowed to take drawbacks
as well. Lastly companions may also purchase other companions.

Import/Create companion 50-400 CP


Depending on how much you pay you can import a number of companions into this
jump. For 50 CP you can do this with 2, For 100 CP you can create or import 4, for 200
CP you can create/import 8 companions, and lastly for 400 CP you can import all of
your companions. Each companion receives 600cp each and gets to pick an origin.

Canon Companion - 0/100 CP


If you befriend any of the various beings in this multiverse you may recruit them as
companions. After all, if you're going to put that much effort in you shouldn’t have to pay
for it. If you pay 100 CP you may guarantee that you start out with a positive relationship
with a character of your choice. This could be a good friendship or some other
relationship of your choice.

Someone I Can Trust - 100 CP (Free Heroes)


When kitty sought out the Wishing Star she hoped to wish for a companion that she
could truly trust no matter what. This kind of relationship is difficult to come by and one
that should be treasured when encountered. You have had the luck to end up acquiring
one such relationship with this individual. By default this being is both your spouse and
partner in crime, but you may change this if you wish. They can be trusted with literally
anything and they will always act in your best interest. Just make sure to return this in
kind. You may freely customize the appearance, personality, and species of this
individual as well.

The Orphan Lottery - 100 CP (Free Mixed Bag)


When Perrito speaks with Goldi he tells her that she had won the orphan lottery. She
was adopted into a loving family that cared about her. Hearing this touched the hearts of
both Goldi and Mama to the point that Mama wanted to keep Perrito. You seem to have
won the metaphorical lottery as well and been blessed with an equally loving family.
Each time you purchase this companion you may create three individuals and expand
your family. By default you will receive parents and a sibling, but you may alter this if
you wish to change the ratio. Perhaps you want a single parent and two siblings
instead. Optionally if you don’t want to be the orphan then instead you may become the
adoptee. You will instead become the caretaker of three young orphans. Perhaps they
are siblings who were abandoned or kids who grew close in the streets. You may design
their personality, appearance, and species if you wish.

The Ethical Advisor - 100 CP (Free Classic Fairytale)


Now as a proper evil fairytale you probably don’t care about others, but this attitude is
how most of them get killed. To prevent this from happening you have been given an
advisor. They will do their best to guide you and prevent you from doing anything that
will harm you. They could be a good person trying to change you for the better or they
might be a competent minion wanting to safeguard their new master. You may freely
customize the appearance, personality, and species of this individual as well. By default
they will be a small being who can stand on your shoulder, but you may make them a
normally sized individual if you wish

A Worthy Soul - 100 CP (Free Death)


Given his nature and the circumstances that bring him to others Death doesn’t actually
have that many friends. The people that he gets to interact with are the souls of the
dead who remain in the afterlife with him. You have somehow befriended one of these
souls. Perhaps you visited them after talking to Death or you may have even known
them in life. Either way this is an incredibly skilled individual standing at the peak of a
field. Perhaps they were a legendary adventurer or they were a wizard of unparalleled
skill. Death has allowed them to leave the afterlife and go with you. They will be willing
to teach you all they know and assist you in any way possible. Though if you want to
give them a body you are going to have to figure that out yourself. You may freely
customize the appearance, personality, and species of this individual as well.

Ethical Bug - Free


The Ethical Bug also called the Talking Cricket is one of the magical treasures
possessed by Jack Horner. He originally freed the cricket believing him to be a powerful
weapon, but in reality the Ethical Bug takes on the role of the user’s conscience. It
would appear that he had heard about you and decided that he wants to tag along on
your adventures. He will do his best to guide you to more positive outcomes and to help
you deal with issues. Alternatively you could simply be as evil as possible and try to
push him to his breaking point. Please don’t be too mean to him, he really does mean
well.

Team Friendship - 200 CP


Team Friendship is the workshop name chosen by Perrito. He however, did mention it to
the police leading to it becoming their official designation. Team Friendship is made up
of Puss in Boots, Kitty Softpaws, and Perrito. By taking this option you may recruit Team
Friendship bringing them along with you on your future adventures. All of them will be
close to you though you may choose your exact relationship with them.

Goldie and the Three Bears - 200 CP


This option allows you to make Goldie and the Three Bears into your companions. This
group includes Goldilocks, Mama Bear, Papa Bear, and Baby Bear. Goldi is the
youngest member of the group though she also acts as their leader most of the time.
Mama is the caretaker of the group. Papa is the muscle ready to bring the pain. Baby is
the out of the box thinker and the one who causes trouble. Despite their occasional
issues they truly care about each other more than anything. For one reason or another
they have decided to join you and treat you as part of the family. Depending on some
factors you may literally be so already. All of them will be close to you though you may
choose your exact relationship with them.

Death Incarnate - 300 CP


Depending on your experiences and other abilities you may already be familiar with
death or perhaps you might befriend him during your stay. Unfortunately Death can not
leave this world as he is one of its concepts, but he can create an incarnation to do so.
This incarnation could retain his current appearance or take on a different form. This
incarnation will start out slightly weaker than Death in the movie, but over time it could
grow even more powerful than its progenitor. You may optionally customize the
appearance, personality, and species that this incarnation takes on.
Drawbacks
There is no drawback limit, but make sure you can handle whatever you take.

Supplement Mode - 0 CP
Well it turns out this entire time you only filled out part of the paperwork. You may take
this jump and use it as a supplement to a second jump. This will allow you to either
merge the two jumps or for you to take all of your purchases into a new world. Just
remember you can't run from the drawbacks, no matter how hard you try to.

Self-Insert - 0 CP
So you want to be one of the named characters huh, well if you take the appropriate
background, and then you will get to take their place. This won’t give you any of their
skills unless you buy them however. Otherwise you are free to go in as any character
you would like.

Onto A New Adventure - 0 CP


The story of The Last Wish is actually very short. It's unclear exactly how long Puss was
at Mama Luna’s cat sanctuary, but it should have only been a few weeks at most.
Adding this period to the hunt for the Wishing Star itself and it should only be a month or
two total. So if you wish you may optionally leave when the story of the world is over.
You will not have to stay for the full 10 years if you do not wish to.

Some Old Friends - 0 CP


Puss in Boots has been on many other adventures before his battle with Death. Given
that you may have been around to assist him in some of these situations you may
optionally import your history in this world. Maybe Puss will rejoice upon seeing an old
friend or he may leap into battle should you have been an old foe instead. In fact
depending on what you did Puss may never have even left the lands of Far Far Away,

Extended Stay +100 CP


For each purchase of this your time here is extended 10 years. Just be careful this
world has a number of dangers even to those who stand at its peak. Staying here may
give you some more opportunities, but it also carries many perils. Lastly, depending on
how long you plan to stay you may need to find some method of extending your
lifespan.

The Glory +100 CP


While Puss is a hero for the most part he is a bit obsessed with being seen as a hero.
For example, he left Kitty at their wedding because he didn't want to be tied down and
abandon his legend. You might not be quite this bad, but whenever a chance arises for
you to acquire some glory you will not hesitate to do so. This will inevitably drag you into
a great deal of trouble and make you some enemies.

The Bounty +100 CP


Ok well it seems that you have become renowned in this world already. Unfortunately
this has also resulted in you earning a bounty. Someone powerful has placed a price on
your head to be claimed regardless of whether you are dead or alive. This means that
you're going to have to deal with a number of bounty hunters over the course of your
stay. The vast majority of them are little more than common thugs, but everyone now
and then you might have to deal with a more notable opponent.

Pickles +100 CP
After Puss in Boots arrives at Mama Luna’s Cat Rescue his name is changed to Pickles.
He considers this name stupid and humiliating. Somehow you have been branded with
an equally stupid nickname. This name is not outright stupid, but it is quite humiliating
for someone of your stature. Also somehow your friends and enemies will be
guaranteed to learn about this name. They will use it quite a bit and each time it will
definitely get on your nerves.

Words Cannot Express His Greatness +100 CP


After Puss is defeated by Death he gives up on his identity believing himself to no
longer be worthy of it. Despite this he still continues to honor his legend to a great
degree. For example, as he is walking away he repeatedly returns to praise himself and
sing. You appear to have a similarly inflated ego regarding your personal identity. This
will likely have a major effect on your personality, making you egoistic and arrogant. You
can control this side of yourself with effort, but it will likely show itself whenever you are
praised.

It Looks Like a Possum Died on Your Face +100 CP


Dear god that is ugly, you appear to have a nightmarish beard on your face or some
other equally disturbing trait on your body. This beard will be scruffy looking ruining any
attempt at a serious appearance and to make it worse it will be incredibly itchy. This
horrific itch will haunt you becoming unbearable should you not take the time to
feverishly scratch it. As a mercy you can cut your hair or treat it in some way, but the
problem will return if you do not take diligent care of yourself.
You Really Need to Stop Losing That +200 CP
Why do you keep losing your main weapon? Like Puss you seem to keep losing your
primary weapon. Not only does this happen at random moments, but it seems as
though it occurs at least once in every battle you are a part of. Your weapon will typically
find its way back to you either by being handed back to you or appearing in your
warehouse. You however, will probably need to get used to fighting unarmed or carrying
some back up weapons though given the frequency at which this occurs.

You Left Her at the Altar +200 CP


Ok well I hate to say it, but you blew it. At some point in your stay you managed to
create a wonderful relationship with someone perfectly suited for you. Unfortunately
you ruined the relationship with your lover. Perhaps you failed to show up to the
wedding like Puss or maybe something else went wrong. It however, seems that you
are going to end up being stuck with your old paramour for quite a while in this jump.
This is going to lead to a number of awkward situations and well deserved insults
against you. if you somehow manage to repair this relationship then you may take them
as a companion for Free. This might not be as hard as you think given that you two
really do care about one another.

Stop, You're Going to Give Yourself a Hernia +200 CP


When Perrito tries to learn how to be cute from Kitty he nearly gives himself a hernia
from the sheer amount of effort he uses. Even when he actually succeeded in being
cute he still ended up with a nose bleed. You are going to have to deal with some similar
issues during your stay in this jump. Whenever you put an immense amount of effort
into something there is a chance you will hurt yourself. Granted this will occur when you
are really pushing yourself say in a fight in a life or death battle. The consequences can
vary depending on your condition and just how far you pushed yourself. These
consequences could range from something minor like a nosebleed all the way to
bursting one of your internal organs. So I would advise you to try to be careful if you can
and to take it easy.

Don't Trust Anyone +200 CP


Ah, it would seem that you have not had much luck making good friends or perhaps you
were hurt by those you thought you could trust. Like Kitty you are extremely hesitant to
trust anyone even if they give you no reason to distrust them. It is possible for you to
overcome your internal suspicion, but this requires an immense amount of effort and for
you to spend a significant amount of time around someone. Maybe if you really try you
can make at least a few real friends before your stay here is up.
You Stupid Dog +400 CP
You have not had a good life so far. Sadly this is not even due to your own actions. For
one reason or another the world has been cruel to you. You have been cast out from
your family, likely been abused, and dealt with many issues that have left their own
scars on you. You may put up a cheerful persona, but in reality you are actually quite
depressed. All you want however is for someone to care and you are willing to do quite
a bit to earn this affection. If someone was willing to show you kindness you would be
willing to do almost anything to return the favor. If you are lucky this could result in you
getting the family you crave, but this means that those with darker motivations could
easily take advantage of you.

Forgotten Payments +400 CP


It seems that your benefactor forgot to pay the fee when you arrived at the jump or
failed to upgrade your deal. As a result you have been restricted and aren’t allowed to
use items that don’t belong here. In addition, you have been banned from accessing
your warehouse while you are here. You get to keep access to your powers, but any
items that don’t belong to this universe are forbidden.

Powers Begone +400 CP


So you thought that you could just use your other powers in order to blitz the setting did
you? Well now you can’t, your out of jump powers have been locked away. If you are
going to survive in this world then you’re going to do it with the powers that belong to
this setting. As a small mercy you will be allowed to use any powers that can fit this
setting such as any abilities from the How to Train Your Dragon jump, the various Shrek
jumps, the Kung Fu Panda jumps, and any other jump related to the DreamWorks
franchise.

You Need To Retire +600 CP


After he died facing the giant Puss in Boots learned that he was down to his last life. As
a result the doctor ordered him to retire. Honestly Puss didn’t actually need to retire, but
he now had to realize that he would truly die. You however, truly need to retire as you
are a hollowed version of your former self. You still retain all of your abilities, but you are
only capable of mustering a fragment of your strength. For example, if you could
normally defeat an entire army with ease then you would currently struggle to defeat a
squad of normal soldiers. You are not in any danger of dying, but you are nowhere near
your peak performance.

What Did I Do To Deserve This +600 CP


To be blunt Jack Horner is a monster plain and simple. He has no empathy for others, is
more than willing to sacrifice everyone loyal to him, and is incapable of being satisfied
by anything. It would appear however, that you are just as bad as Jack himself. You are
a horrible person more than willing to watch the world burn for your sheer amusement.
You will be considered one of the most hated and feared beings in the world given your
new personality. Lastly, your reputation will be spread on a similar level to Jack Horner
himself ensuring that everyone is aware of you. Few if any beings that are not evil will
even consider working with you.

Dead or Alive +600 CP


Death truly despises those who waste their lives particularly those with multiple lives
such as Puss and you should you take this drawback. Death has been given knowledge
of your chain and found you lacking. As a result he will hunt you down for the entirety of
the jump. He will be willingly to play with you initially, but he will start to take his task
much more seriously as time goes on. Eventually he will trap you forcing you into a final
showdown.

At this point there will be two options that will allow you to succeed. The first is that
should you be strong enough then you can attempt to beat Death himself in battle, but
remember you are far from the first who attempted this. The second option is for you to
grow. Death is hunting you primarily due to your arrogance and disrespect towards him.
If you are truly capable of learning the value of a life then Death will be satisfied. Death
will leave you in peace though he will promise to meet you in the future.

Lastly, should you fend off Death using either method you will receive a reward. As you
are the only mortal to have ever bested Death or to have earned his respect you shall
receive the renown deserving of this deed. All entities related to death or associated
with the afterlife will feel great reverence towards you. They will recognize you as a
figure who stood above their master. In addition, if you accomplished this feat by
earning his respect then you will never fear Death. You have come to understand that
death is inevitable and that it should be welcomed when your time comes. Until then
however, you will enjoy your life to the fullest never regretting anything.
Scenarios
You may take any number of scenarios unless there are any specific requirements. In
addition you are unable to proceed to the next jump until you accomplish this goal.
● All scenarios can take place after the main jump so there is no need to worry
about conflicting goals or lack of time. To clarify, you will essentially be taking the
jump again, only you will have a specific goal instead of just needing to survive.
There is no punishment for failure aside from losing access to the reward of the
Scenario. You will not chain-fail if you give up unless explicitly stated otherwise.
● Each scenario you take will give you 500 CP as well to spend on the document
upon successful completion.

Quest for the Wishing Star


The great journey in this story is the quest for the Wishing Star. A number of different
factions are currently on the hunt for it including Puss and his allies, Goldi and the Three
Bears, and Big Jack Horner. You could optionally throw your hat in the ring as well or
join up with one of these other parties. Either way you must find the Wishing Star to
complete this scenario and ensure that your faction claims the wish. You must defeat all
of the other groups and ensure the canon path plays out or an equally positive outcome
occurs. This means Puss must learn to accept Death, Kitty must reconcile with Puss,
and Goldie must come to terms with her family, and Jack cannot be allowed to make his
wish.

Rewards:
For completing this scenario you will receive a variety of rewards.
● First, there are two options depending on how you did things.
○ Should you have followed the canon path then the Wishing Star will have
been destroyed then you will not get to make your wish. You however, will
be dusted in the essence of the fallen star blessing you with incredible
luck. This may not seem like much, but from now on the winds of fortune
will be blown your way.
○ Alternatively, if you claimed the Wishing Star somehow then you will get to
make one wish. This can be anything that you desire as long as it isn’t a
Meta wish like increasing your CP budget or getting your Spark
immediately.
● Second, having made some friends along the way you will get to the companions
Team Friendship, Goldie and the three Bears, and Death Incarnate for Free. You
may optionally combine all of them into a single companion slot if you wish.

All the World’s Magic


When Jack Horner sets off to claim the Wishing Star he wanted a single simple wish.
His wish was for him to be given all of the magic in the world. You are going to be
replacing Jack in this quest and must claim the Wishing Star for yourself. You will either
be inserted into the story taking over Jack Horner's role or alongside him. You will need
to either defeat or bargain with the other groups to secure the wish. To make this more
complicated the other factions will believe that you are going to wish for something
incredibly destructive. Admittedly given that you are essentially stealing all the world's
magic they aren't wrong. So you will have to put up with much fiercer resistance than
normal. If the other groups believe there is no chance of stopping you they will do every
in their power The scenario will be completed once you successfully make the wish. If
the map or the Wishing Star is destroyed before this then you will fail the scenario.

Rewards:
For completing this scenario you will receive a variety of rewards.
● First, having claimed your wish you will receive its power. You will be filled with all
of the magic this world has making you incredibly powerful. In addition to the raw
power you will also be filled with the combined knowledge of every fairy tale and
mythology.
● Second, having been used this time instead of being destroyed the Wishing Star
is now yours. The Wishing Star will be brought into your warehouse where it will
recharge. You will be capable of repeatedly asking for different wishes. The
wishes will determine how much time is needed for it to recharge. For example,
requesting a single weaker spell might take a day's charge, but knowledge of an
entire field could take a year.
● Lastly, if you manage to ally with any of the other groups then you may take them
with you as companions for Free. Given that none of them actually (aside from
Horner) wished for anything you might actually have a fair chance to recruit them.
Ending

Go Home: Maybe your time in this world made you realize life wasn’t that bad. Go
home with the abilities you’ve gathered and enjoy your life.

Stay Here: Maybe you’ve gotten attached and are determined to make this your home.
If you really want to stay here, take +1000 CP for additional purchases and get ready for
the long-haul here.

Keep Going: Perhaps this is just one more stop on the road for you. Maybe you did
nothing or maybe you changed everything. Regardless, you're determined to continue
your journey. Maybe the next world will be a bit nicer than here.
Notes
All perks that have active and passive effects may be freely toggled on and off.

Puss in Boots: The Last Wish Wiki


● https://shrek.fandom.com/wiki/Puss_in_Boots:_The_Last_Wish

Jack Horner’s Treasures


● https://shrek.fandom.com/wiki/%22Big%22_Jack_Horner%27s_Magic_Possessio
ns

I’m Death Straight Up Powers


● God of Death domain / divinity
● Ability kill anything permanently / possibly conceptually
● Pyromancy, Soul Fire / Hell Fire
● Supernatural strength
● Supernatural speed
● Immortality
● Soul Collecting/Harvesting
● Teleportation / Reality Warping (able to instantly teleport to his targets, those
about to die, and ignoring lethal dimensional barriers)
● Likely immune to any instant kill attacks
● Concealment (despite appearing multiple times Puss was the only one who could
see Death until he willingly allowed himself to be noticed.)
● Likely Shapeshifting
● Creating Avatars / Incarnations

Photo sources
● Goldilocks and the 3 bears - a In Boots - Goldilocks and The Three Bears [1] -
DeviantArt
● Death - Puss In Boots: The Last Wish Review (2022 Movie) - Mama's Geeky
● All other pictures are screenshots from Trailers and clips released for the movie.

Changelog
● Jump in Progress
● V1 completed
● Minor grammar changes
● Clarified issues on some perks

You might also like