(Up For Adoption) SB Generic Superhero Jump

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Generic Superhero Jump

By TheIdeaGuy

Heroes, those whose tales have engraved themselves into the world and influenced
generations upon generations after their first telling.

Whether it's the classic heroes of myth and folklore or the more modern versions, it isn’t hard
to see that heroes have had a massive effect on your world and countless others.

Many people wished to be like the storied heroes they’ve read about, the world you are
about to jump into will provide you the chance to make your own legend Jumper.

Whatever choices you make Jumper, remember, this is your chance to forge a legend to
extend to all of existence.

As usual, 1000 cp to decide your legend.

But first, when do you start?

Era Selection:
Choose Freely or Roll 1d4 In Exchange For +50CP

1 Before the Dawn


Instead of appearing when heroes are publicly known, you find yourself appearing in a time
before the first hero made their debut. In roughly 5 years the first hero will make their first
appearance.

2 Among the First


Heroes have only been around for a few years when you arrived. While most of the
excitement, surprise, and fear has subsided, it still remains beneath the surface.

3 Changing of the Guard


It seems you’ve arrive during a transition period, a time when the guard of old pass on their
torches and mantles to a younger generation. Which transition period you arrive in is up to
you (2​nd​, 13​th​, 1,000,000​th​ etc.).

4 Twilight of Legends
It seems you are a bit late to the party Jumper. The time of heroes and villains is nearing its
end. The specifics aren’t clear (aka, fanwank) but there just aren’t that many heroes
anymore. Perhaps they are no longer needed or no one was there to carry on their work.
Whatever happened one thing is clear, you are part of the dying breed known as the
superhero Jumper.

Now that we know when you’ll be showing up, what tone will the conflict of Heroes and
Villains take?
Tone of the Conflict:
Choose Freely or Roll 1d5 In Exchange For +50CP

1] Campy
The battle between the forces of Good and Evil is… a lot less serious than we were
expecting. Heroes save the day and almost nothing is out of place after the daily battle
against the villains. The villains themselves are actually fairly nice as well, purposely
avoiding endangering bystanders. Most of them could be ‘redeemed’ by showing them a
better means of fulfilling their goals.

2] Optimistic
The battle between the forces of Good and Evil is a grueling one, but not one without hope.
No matter how hard or cruel things become the people of this world stand up again along
with the heroes. Heroes and villains would put aside their differences to work together to
face larger threats without any betrayal and afterwards the villains would keep their heads
down for a week to recover.

3] “Realistic”
The battle between the forces of Good and Evil is something very common, present even in
a mundane world. The conflict between heroes and villains can be considered a mixed bag,
their actions are simply the result of ordinary people receiving powers.

4] Pessimistic
The battle between the forces of Good and Evil is harsh on all sides and sometimes it’s hard
to see the bright side at the end of the day. It’s often hard to trust other people, even more
so if they’ve hurt you in some way. Temporary truces rarely end without some form of
backstab.

5] Grimdark
The conflict you are about to enter is as harsh as it possibly can be, no rule is sacred nor is
there a boundary either side wouldn’t cross given the right circumstance. Scars will run deep
and kindness will become a rarity. This conflict will be mercilessly cruel Jumper. This world
is steeped in darkness, can you bring a new light to this world?

And now that we know the when and the tone only one thing remains to be asked, who are
you and what does this world give and challenge you with.

Origins:
You can freely pick your age and gender.

Drop-In
You appear in this world with no one aware of your existence, you have no enemies to
oppose you, but also no allies beyond those you’ve brought with you. As you look around
you begin to think of ways to use your lack of history to your advantage.
Super Support
You never thought of yourself as a flashy person or above those around you, instead you
find yourself particularly gifted with leading others to get a particular task done. You were an
expert haggler and held enough social skills to have nearly anyone wrapped around your
finger.

Ward / Sidekick
You’ve always looked up to heroes, whether they were in comic books or in the world around
you. So much so that you’ve dreamed of standing by their side and aiding them in their duty.
A dream that has- or very soon will- become reality as you join an established hero(ine) as
their ward/apprentice.

Super-Hero
You are no stranger to this world. In fact, you’ve saved it once or twice already. You are an
established player in the Hero/Villain scene. While you aren’t small time, you are not quite in
the big leagues yet.

Perks:

100cp Perks are free to their respectful origins with the other perks of the same origin half
price.

-General:

Required Superpower​ free


This world will be pretty demanding physically and mentally for you Jumper. It only seems
fair to offer you this. Your physical and mental abilities have risen to the peak of human
ability, improving your appearance as a result as well. Oddly enough, if you create any alter
egos (hero, villain, civilian, etc.), you find that it’s harder for people to uncover your identity.

Secondary Powers​ free


Not getting burned by the fire you create or staying in place while you lift something heavy,
sometimes heroes have secondary powers to support their main one or have comic logic
supporting them. Thankfully, you have this as well.

The Return of Jumper​ free -100cp -400cp to make 1-ups renewable


Death in the world you are about to enter is cheap, to put it politely. Heroes and Villains
come back to life in some truly bizarre and often contrived means, due to the fact the beings
of this world are more open to a revolving door policy regarding life and death. You can also
come back to life. This perk will allow you to revive somewhere safe after your death. If you
want more extra lives you’ll need to pay 100cp for each extra life. Yes, death is that cheap
here. However, you’ll need to pay 400cp to have them regenerate each jump.
Power Shared​ -300cp
Throughout these tales of heroes and villains there are times when one’s powers and skills
are copied or transferred to another, thereby creating new additions to either heroes or
villains. You have the ability to share any Power, Skill or Perks you have with someone else
through whatever means you want. Whether it’s consuming something with your DNA (Hair,
Blood, etc.), items you create, or a ritual, you can change the means of this process once
per jump.
However, the more powers, skills, or even perks you wish to pass on, the less powerful
they’ll be in the beginning. While it is possible for those gifts given to become as strong as
they were when you passed them on with time and training, don’t expect to see the full
results in less than 5 years.
You can remove or weaken the gifts you give with this Perk at any time you want, just know
it might take anywhere from a few seconds to a couple of days for the perks, powers and
skills to completely fade away. Can be stacked with other power/perk sharing abilities. You
do not lose or weaken your own powers or abilities when you choose to share them.

-The Genuine Article ​-600cp


There’s just something about you Jumper, something that makes you stand above your
fellows. It isn’t powers, skills, tech or costumes. It’s substance! You are more than a pretty
face, a mountain of muscle or a human supercomputer. You are a Hero, or at least have the
makings of one. The powers and skills you gain from this Jump are increased, along with
your Out of Jump abilities to a lesser degree, and you seem to get that little bit more out of
training. Your charisma has greatly increased allowing you to easily inspire others to better
themselves and believe in heroes. But above all else you have awoken a new power within
yourself, the ability to use your own willpower to enhance any and all aspects of yourself.
However, the amount of power you gain is dependent on your heroic spirit. The strength of
your desire to help others and make the world a better place, in your own way [Cap Booster]

-Drop-In

The Unknown Jumper​ -100cp


Keeping your identity a secret is a must for most of the extraordinary of this world, though
you seem to have skills with this that seem supernatural. It would be nearly impossible for
someone to uncover your identity or pin any actions you’ve committed on you so long as you
try to cover your tracks. It would take a Godly Intervention (as in a trustworthy being from a
higher plane of existence/dimension) for others to unmask you.

Puppeteer​ -200cp
You excel at manipulating others and working off people’s personalities, no matter how alien
they are to yourself or others.
It’s rather amusing watching all these beings of great power and skill waltzing around as if
their choices are their own, when you’ve been in control the entire time. You have natural
talent for manipulating others to do what you want, regardless of their origins or alien nature,
that borders on the supernatural. After a few conversations and perhaps a sponsored article
on a website or in a newspaper you’ll have them dancing to your tune. You know just how to
bend others to your will without them ever realising it. unless they had some form of
omniscience to discover your actions.

The One Behind The Curtain ​-400cp


Whether it's going out for dinner, going on a date, sneaking into a base to deactivate the
lasers or even robbing a bank, it doesn’t hurt to have a plan. You’ve cultivated a talent for
creating long term plans with vague enough outlines that any sudden changes won’t make
the entire plan useless, and even if it did, it would only take you a moment to improvise a
backup plan that has at least a better chance of success then your previous one.

The Architect​ -600cp


So much to do, so little time. A phrase you’ve become accustomed to muttering as of late,
you have so many plans and goals to achieve that you wonder if you’ll ever finish half of
them in your lifetime. Luckily, you have a solution for this situation (beyond immortality, mind
uploading, time travel and other such means). You have the ability to build up organizations
to follow your wishes.
These organizations and all their members will be loyal to you with each one being an
incredibly skilled jack-of-all-trades. Any further training provided to them will be highly
effective, letting them become experts in various fields in short order.
Any attempts to corrupt and turn these groups against you will fail and those who try to
infiltrate them will find themselves joining the organizations wholeheartedly. The only way for
these groups’ agendas to change is by you telling them to change it. These organizations
are long lasting- as in they could begin at the dawn of the universe and still be around after
it, with connections anywhere they have access to.

-Super Support

Acquisition Intuition ​-100cp


You are an expert at knowing the most beneficial ways to acquire needed resources using
your current assets.
You have had to set up things on short notice many times and, although the first couple of
times weren’t good, you’ve learned how to trade or purchase things with what you have no
matter how little that is. Your innate skill with gathering supplies and resources have allowed
you to know the most beneficial way (financial, political, etc) to gain the items and resources
you want.

Networking ​-200cp
It pays to know people, not just in high places either, you are a master at meeting influential
people and building a connection with them. It's also easy for you to have them help you with
something such as lowering prices on their products, providing small favors such as
transportation, or helping someone else (who may or may not be another contact) get
elected to a position of power. This perk isn’t something to help you build lasting bonds with
others but it is helpful with creating a long list of contacts who can help you out with nearly
any situation, however their loyalty isn’t totally assured.

What The People See​ -400cp


A majority of people’s opinions on things or people can often times change at the drop of a
hat the second a piece of information is spread, regardless if it’s true or not. However, you
aren’t part of the majority. Not only do you have a sixth sense telling you if a piece of
information is true, false, or partially true/false, but also telling you what information to
spread to get a desired result. Whether it’s reassuring the public that your superhero friend is
only there to help them or painting a villain as a tragic revolutionary, you know just what you
say to affect what the people see.

When The Lives Of Man And Eldritch Cross Paths​ -600cp


Beings of Divine and Infernal origins, creatures from the farthest star in the night sky and
those who came from other dimensions or beyond them. These are beings who exist outside
of mankind and often disregard the qualities of humanity as something pointless or are
simply unable to comprehend them. But you, you can change that.

No matter how alien or abstract, you are able to understand these eldritch beings without
losing sight of who you are or what you value and even teach them the human traits they
wouldn’t have had a chance to experience. It isn’t an instant process but it’d only take a few
hours to start working. Whether you use this ability to uplift these eldritch beings and help
them live a more fulfilling life or use it to bring them to their knees so they can be slain, that
is for you to choose.

-Ward / Sidekick

The Seed of Potential ​-100cp


There’s something inside you, Jumper. A little light that shines with untapped potential and
possibilities, a light that would draw the attention of those with useful skills to pass on. You
seem to soak up all the information and directions given, allowing you to learn skills a
hundred times faster than normal, even if the information or instructions weren’t being
directed at you. You could complete 10 years worth of training in 4 or 5 weeks.

The Wonder​ -200cp


Wards/sidekicks aren’t usually as strong as their mentors or possess a similar reach. In
order to work around this you’ve developed your ability to work with others and cover their
weaknesses. An odd quirk, that made itself known during your training, when you perform a
task that requires a certain amount of strength, speed, etc., you can still perform while not
having the required ability to perform it. Nothing Earth shatter but you could toss aroun those
bigger and stronger than you with the right skills. [Skill boost abilities, i.e., physical and
exotic]

Non-Linear Problem Solving​ -400cp


You have an odd knack for problem solving. It seems that the more apparently useless or
odd methods you use work out just as well as any master plan, though your ridiculous
amount of luck while doing so is a notable component. Just be careful, your enemies will be
sure to take note of that bubble gum trick when they have you near sharks again.

From Student to Master​ -600cp


Though it's hard to accept, heroes aren’t unbeatable. Sooner or later heroes will have to
stop, but before they do most heroes prepare their successor for the role. And you Jumper,
have the makings to be the successor of any superhero. You are able to learn and master
the skills your mentor has in a fraction of the time it took them to learn them, if they had
some kind of unique power you can’t replicate you are able to find a suitable replacement or
workaround. As the successor to your mentor you are able to continue their legacy being
able to perform feats comparable to your heroic mentor given time to come into your own
and, if your mentor had a symbol you now bear it or a variation of it, while it will grant you
some fame it will also pass on all the contacts and favors your mentor had. While you won’t
be as iconic as your mentor, people will still connect you with the heroes symbol you
inherited.

-Super-Hero

An Ever Soft Heart​ -100cp


Having skills and powers beyond the common man can change people easily, it can cause
those who are good natured to slide down a slippery slope of apathy and cruelty or
indifference. Luckily, this isn’t an issue with you. No matter how powerful or skilled you
become you won’t lose your ability to empathise with other others. In fact, you are able to
understand people more easily, allowing you to convey your own intent without
misunderstanding. Of course, should you ever wish to repress your empathy for any reason,
this perk is toggle-able.

For The People​ -200cp


Super strength, elemental manipulation, arcane energies and super tech flying around, these
things are likely to cause a great deal of damage to the surrounds and put innocent civilians
in danger. However, it never seems to happen when you are around.
Accidental damage to buildings decreases massively, a punch that would cause the whole
building to collapse will only moderately damage a wall, and bystanders/onlookers are never
in danger- almost as if they had a mix of incredible luck and powerful plot armor. Though
that goes away if they are actively being targeted or decide to join the fight.

To Change The World​ -400cp


A bastion of safety, a light in a darkened world, an ideal to strive for. These are some of the
things people associate with heroes, believing they can brighten any situation they intervene
in. While this isn’t always true with you it seems to be, the atmosphere and tone of events
can be changed based on what you intend to do there. Whether it’s brightening it up with a
benevolent intent and making those you are there to help feel at ease or to darken the mood
and have your targets become terrified of your… less than benevolent intent.

A Prayer Answered ​-600cp


Be it from a mortal with a wide arsenal of skills or those of divine power, chances are you’ll
face off against one of these mighty opponents during your time here. Many say it would
take a miracle for even a hero to defeat them, a miracle that’s very likely to happen when
you are involved. When you fight powerful enemies your overall skills and abilities slowly
increase in accordance with the power of the enemy, and the threat they pose to the general
populace. The average increase is a 0.1% for every 10 seconds at minimal and 1.5% for
every 5 seconds. But that’s not all. Your efforts against these enemies seem to be more
effective than they should, a punch causing them to move backwards instead of them
shrugging it off, with spontaneous events happening as a direct result of your heroic actions
(for example, punching the godly power out someone abusing or misusing it)

Powers and Skills:


Different powers and skills can have additional effects due to a mixture of different powers
and skills.

+1000 Power Points

-I need more! Variable


Convert 50cp into 100pp

-Non-Human ​free
This is essentially the opinion to make yourself into a robot whose software/hardware lets
you perform all of your powers or an alien species with these powers, can include out of
jump powers as well.

-Packages:​ First free, 150pp each for another package


--Brick Package
A standard strength package. You can easily lift and throw 75 tons without breaking a sweat
with durability to match your impressive strength. Optionally, you can make yourself look
more muscular if you take this.

--Speedster Package
A standard speed package. You can easily run at mach 2 with reflexes able to keep up with
them, you could make turns every half a second at full speed and still remain in full control.
Optionally, you can make yourself leaner if you take this.

--Brain Package
A standard brain package. You possess an intellect with such depth that you could easily
graduate even the most difficult of colleges with nearly no effort, with being able to graduate
early at the top of your class with even a little effort. However, you don’t just possess a grand
intellect, you also have a wit/cunning on par with it allowing you to use you knowledge to it
fullest extent.

-​What Lies Within​ -100pp


Power is something many wish to have for themselves, even if it means stealing it from
others. With this, that isn’t something for you to worry about. Any attempt by others to steal,
suppress, copy, remove or control the powers you have will fail completely. This also applies
to any sources of power you may have as well.

-Excellent Fighter [Range and melee] -200pp


Whether it’s up close and personal or far away and professional, you are a master in the art
of combat. You have the hand to hand skills to take on an entire army of elite fighters without
breaking a sweat and skills with projectiles of all kinds to fire a bullet to take out an entire
room of thugs by only using the trajectory of the bullet to have it ricochet off the
surroundings.

-Expanded restrictions​ ​-100pp / -200pp


Certain powers have strict limits placed on them, so as to not make them too overpowered,
however when you use these types of powers the limits aren’t as strict. It won’t do much on
it’s own but instead of a power being touched activated you only need to get near them or
instead of needing to make eye contact you just need to look at your target in person. For an
additional 200pp your powers can now work through a beings projects or items/beings
directly connected to them

Quantum Thoughts -200pp


Your mind isn’t like most others, it has far, far, far, FAR more power. Namely, your mind
seems to exist as a type of Quantum Entanglement allowing for unlimited multitasking. A
trick you’ve learned to make the most of this power is creating numerous lines of thought
and allowing them to run parallel to each other.

True Prodigy -200pp


There are quick learners and then there’s you, you seem to absorb and process knowledge
a hundred times faster than the other members of your species. Not only that, but you can
see how different fields of expertise can help you in others. Understanding psychology will
help you diagnosis something in the brain, understanding neuroscience will help you making
computers and knowing how to cook will help you with engineering. Basically, regardless of
how incompatible they seem to be you can use everything you know to complete a task even
if you lack specific knowledge in the most relevant fields.

Knowledge is Power -200pp


An expression you have taken to the extreme. Whenever you learn something you
understand not only mentally but also physically and spiritually, the more intelligent you are
the more powerful you become with all your abilities. Your physical ability, and your exotic
abilities[magic, psychic spiritual, etc], will improved in every conceivable way the more
knowledge you gain. Not only that but your knowledge is not stored solely in your mind
anymore, with it also being stored in your entire body and soul. Meaning, you could write a
formula purely on muscle memory or use your intellect as a ghost to better interact with the
environment.

-​Scientist​ -100pp per specialty


Congratulations Jumper, you're a scientist! You’re not only intelligent, but you also have a
wide enough breadth of knowledge that you could pass any university easily, though you
would still need to do the work itself. Beyond having a diploma and doctorate or an
equivalent in future worlds from every course you’ve completed, you have specialized in a
particular field of study.

--Genetic Engineer
You’re a master at biological science, able to create any naturally occuring life easily and
create unnatural creatures that border on the supernatural. If you wish, you could easily
create hybrid species or use your knowledge to grant yourself or others biological powers

--Robotics
When it comes to working with machines, very few can claim to be anywhere near your level,
you could create fully functional robots and power armour from scrap with even something
as simple as household appliances being able to come together to create devices that make
those made in labs elsewhere seem outdated. You can also create fully sapient A.I. easily
and know how to make them perfectly loyal and/or develop them into well-balanced
individuals.

--Dimensional
While many have focused on time or space, you have studied something else entirely. With
trials and errors, you have learned how to manipulate dimensions. You are able to create
devices to pass through dimensional barriers into other worlds/universe/planes and can
create means to survive in them. You’ve also managed to discover a means of tracking
signals and travellers between dimensions.

--Time
The manipulation of time is a slippery subject to master, with the closest nearly anyone could
hope to achieve any form of control of it from powerful gravity, but not just anyone. You have
learned to control time itself, slowing down or speeding up time in an area is a simple feat for
you to make with you potentially greatest being the use of multiple forms of time travel! You
could even turn back the passage of time to restore something or accelerate it to see it
waste away.

--Particles
Particles, the building blocks of all things from the subatomic to universal scales. You have
learned how to control and manipulate them to your desire. You are able to create devices
that manipulate energy, the elements and matter itself. You have even discovered means of
creating new particles to fulfill whatever task you need done, whether it’s changing size to
changing something into another. However; you don’t fully understand particles after they’ve
been exposed to the more mystical forces, at least for now

--Space
Space, often referred to as the final frontier but also a fundamental piece of existence. You
have discover means to create devices able to manipulate the very fabric of space itself,
expanding or compressing space, trapping foes or items within folded space and so much
more are at your fingertips.

--Energy

-Gadget Inventor -100pp


Not everyone has superpowers to help them out of sticky situations, and not all powers are
ideal for getting out of certain situations, sometimes the more humble approach is needed.
You are able to craft an arsenal of gadgets to fit any situation. Whether it’s saving people
from a house fire or dethroning a multiversal emperor, so long as you have prep time to build
what you need, you have a chance at victory.

-Brilliant Magic Practitioner -100pp


Wizard, Magician, Magus, Sorcerer. Titles given to those proficient in the mystical arts and
titles you can call yourself. You are a genius magic user with training in all of Earth’s various
magic cultures dating back to the dawn of human civilization and a little from before it, with
such skill you could easily be called a leading expert.

-External Empowerment -100/200/300pp


You are empowered by an outside force that greatly increases your abilities. There are
three tiers you can pick from with the higher ones offering more power. For 100pp its
something mundane like being strengthened by nature or an element (e.g., fire, lighting,
water). For 200pp, it’s something more impactful such as a celestial body (e.g., the sun,
moon, mars). For 300pp, you’ll gain a connection to another/higher dimension or a plane of
existence.

-​Self-Atomic Manipulation​ -300pp


You have perfect control over the atoms in your body, allowing you to alternate the shape
and density of your body. With time and practice you could learn to become Intangibile for a
short period of time.

-Psionic

-​Mode Shifter​ -200pp


You are able to create ‘Modes’, different forms that enhance certain aspects of yourself.
There’s no real limit on what ‘Modes’ you can create but the more powerful, complex or
vague the Mode you want to create is the more time it will take to make. You can create
modes around a certain weapon to give greater proficiency can be made in a few hours
while a super form might take weeks to months to make at minimal, depending the power
boost. The more you use a single mode the more powerful it can become.

-Future Sight -100pp


You are able to look into the future at the countless possibilities and what actions are
needed to make them the present, however the future is an ever changing thing making it
unlikely you’ll get the exact future you want. The further you look into the future the more
possible timelines will appear and will cause similar ones to bleed over to an extent.

-Past Visions 100pp


You are able to look into the distant past to see events you could never have been there for,
all the way to the creation of the universe you are currently in. The visions of the past are
usually very generalized and vague but you can use an item or being in the present to get a
clear view of their origins. Warning, you can’t see yourself or your allies if they have
somehow found a way back in time, but you can see what your enemies have done in the
past if they time travelled.

-Kinesis ​100pp
You are able to generate and manipulate a specific element, such as air, water, light, or a
non-elemental type, such as plants.
--Embodiment ​-100pp
Instead of simple generating and controlling a certain element you’ve become the living
embodiment of it. Not only does this grant even greater control over your element but it also
increases your range of these abilities to be planetary.

-Chameleon

-​Minion Creation​ -200pp


You are able to create other beings to serve your wishes, however beyond cosmetic
changes their forms are limited to what alternate forms you have available. The powers of
these creations are only slightly weaker then yourself but retain the full might of your
knowledge and skills, you can pick and choose what powers/skills these creations gain.

-​Connection​ -200pp
You have a powerful and personal connection to an otherworldly being, whether if it’s a
divine, demonic or something more eldritch doesn’t matter. Whatever your connection it’s up
to you make the details, whether through a pact, by lineage or something else entirely, and
the powers you gain from you connection. Keep in mind that any powers/abilities/skills you
gain from your connection stays within the theme with your connection and be careful, for
your mind, body and soul might not be ready to wield the fully power of your connection.

-Beastial Mimic​ 100pp


You possess the traits of any one animal ever found on Earth with their abilities scaled to a
human. How this looks is up to you.
--Mythical Mimic​ -100p
Or, perhaps your interested in something closer to legends of old. For an additional 100cp
you can instead choose to receive the traits of a mythical being, Angel, Demon, Fae, Yokai
and other such beings so long as they are non-human. Yes Jumper, you can be the Dragon.

Items:

Utility Item free


You have a certain piece of clothing that people will connect with you, a handy item with
access to a pocket dimension. Besides allowing you to store anything that can fit in your
hand, it also provides you an infinite supply of throwing weapons shaped to your preference
along with smoke pellets, high powered handheld lasers and any mundane item so long as it
can fit in the palm of your hand. Strangely, if it’s ever lost or stolen you always seem to get it
back within a few hours and in the event it’s destroyed another one will appear in your
warehouse with all the same items that was in the one that was destroyed.

Merchandising Free/100cp
You have your own line of merchandising based on your adventures in this world and
previous ones with everything from action figures and plushies to comic books. You receive
part of the money earned since you’ll be listed either as one of the creators or a relative of
theirs. For an extra 100cp all merchandise relating to you is of the highest quality, along with,
on average, some of the best storytelling and art of any medium. You’ll have long running
animated series with such fame that it will be on par with Batman the Animated Series and
your comic series will always be decent sellers all across the Multiverse. Those who work on
products relating to you- designers, artists, writers, etc.- will gain a noticeable boost in ability
and put aside any biases or agendas they have and work on making your products as good
as their ability will allow them. This item is affected by the Capstone booster.

Signature Item 100cp


You have a specific item that has become your favorite to use, as long as you're able to use
it without outside aid. You can summon this item at will and any modifications made to it will
be treated as an Alt-form of the item that you can change at any time.

Costumes Free for All


A collection of costumes designed to your and your companions wishes, form-fitting, always
comfortable, self-repairing, stylish and will change to work with and complement and powers
or skills you have. Comes with a massive warehouse attachment where you and your
companions can acquire variations of your original costume and can provide costumes for
non-companions.

Base​ free/-100cp/-200cp/-300cp
What kind of hero would you be if you didn’t have your own little home away from, your
secret base, your base comes fully stocked with the the supplies you need to start your
heroic career. Can be located in future jumps or can be added as a Warehouse attachment.
Free: Your base is something small that’s a bit of a fixer upper, like an abandoned gas
stations or a junkyard.
100cp: Your base is a decently large piece of land where you could live comfortable all your
life and very easy to defend. Such as an office building or a series of caverns.
200cp: Your base is a fortress and would be all but suicidal for the unprepared if they tried to
attack it, it is also quite large. Such as a secret fortress in a harsh environment or an
Underground city beneath another city, such as Manchester
300cp Your base is mind bogglingly large, its entire size is comparable to the American
continent. It can function as a space station and can be moved outside of time and space,
though you’ll need to figure out a way to get in and out of it if it’s outside time and space.
Business

Companions:

Companion Creation/Import:

League Assemble!:

Mass Import

OC Companions

-An Analytical/Mystical Inventor

Drawbacks:

-Crossover! Heroes are on the way!​ +0cp


Do you have a world in mind that could use some heroes? Well now you can give them their
own homegrown heroes. By choosing this you can add this Jump Doc to another. Choose
another Jump Doc and fill it out normally before adding what you choose here.

-​Ahem, I’m not a HERO​ +0cp


AH! My deepest apologies I shouldn’t have assumed anything, instead of starting out as a
hero you begin here as a villain.

-​The Jumper Comics ​+0cp


Each world you visit after this will have a comic book series, or the closest alternative,
featuring you and your companions based around your previous adventures.

-OH [Insert Idol of Worship Here] THEY’RE HOT!​ +100cp


When you see your fellow Champions you can’t help but feel inadequate, whether it’s
because of appearance, skills, powers or something else entirely, you can’t get rid of the
feeling that you aren’t worthy to stand with other heroes/villains.

Super Fan​ +100cp


Well, aren't you the popular one. Unfortunately, this doesn't always mean good things. You
now have a super fan that will somehow manage to find you whenever you try to do
something and will manage to get in your way. Despite this, they will always manage to
survive anything they get into, and will also annoy the hell out of you at times.

Escalation​ +200CP
So, you think you're safe huh? You think you've got everything under control? Well, that
might not last much longer if you let your guard down. Everyone around you won’t sit idly by
and use the same tricks every time, no they’ll refine what they can do and will go out to
expand their abilities. The plant villain will start looking into getting a measure of political
power to try and stop the heroes next time, the flying brick hero will try and learn more
reliable fighting techniques or have one of their allies help them make equipment for them.
While things won’t get ​too crazy, a common street thug could bring you down if they had 8
years of prep time and knew what your capable of.

-Redemption isn’t easy​ +200cp


You have chosen to become a Hero, though you’ve ran into some difficulties, namely your
past. Before you started your path to heroism you were widely known as one of the world’s
most infamous villains. Needless to say this reputation stains any good you do. As you
begin to do more and more heroic things people will start to think you MIGHT have turned
over a new leaf, however you will have to prove this to your former enemies to have
everyone accept you as a hero. If you are a Drop-In, then your appearance, mannerisms,
skills, and powers have an unnerving resemblance to an infamous villain who is either dead
or has gone into hiding. For an additional 100cp it physically pains you to do certain good
things. (i.e. apologising, accepting that you are wrong, etc.).

-Civilian Responsibilities​ +200cp


Many heroes have civilian alter egos and live as normal as possible lives when they are not
out saving the world. You are one of them. However, unlike most other heroes your civilian
responsibilities conflict with your heroic ones more often than not. Whether it’s helping
someone in your care, keeping your job, or just trying to make rent, you’ll find yourself stuck
between these two lives of responsibilities. It’s impossible to choose one over the other
without consequences and coming to regret your decision within a month before going back
to those responsibilities.

-AH! MY ONE WEAKNESS!! ​+100/200/300cp


Oftentimes heroes have a weakness their enemies- or allies depending on the situation- can
use to their advantage to bring a titan of power down. By taking this you gain a weakness
that your enemies can exploit against you. For 100cp its something hard to obtain and very
specific, such as an irradiated piece of a destroyed alien world from the universe you started
in. For 200cp, its something hard to find but present on nearly all worlds and can be
synthesized with a delicate process. For 300cp it's something laughably common and easy
to obtain- such as wood, water, fire, or a certain colour.

-Annual Crisis​ +300cp


You know how in comic books there are these company wide events that shake the world of
the comics to their foundations, yeah those are happening here too. Whether it’s eldritch
beings with sinister plans, an alliance of villains prepared to bring the world to its knees,
invasions, or time / dimension travel. Expect many deaths and resurrections to come from
this, along with retcons. However this doesn’t change the fact that if you die during these
events (without any 1-ups) your chain ends.
-SUPER Baseline​ +300cp
When you enter this world you’ll notice that your attacks do less damage than they should
and you take more damage even if you shield yourself. This is the same with everyone-
hero, villain, civilian, or a rank-and-file mook. No Jumper, you haven’t been depowered.
Everyone else in this world simply has a different definition of… regular baseline. The
baseline level of the people of this world is on par with the comic book version of Captain
America, with no limits on what they can do. The only thing stopping Linda from Human
Resources or Greg from across the street from becoming the next Mage King or
Technological Revolutionary is time, effort and resources, and that’s not including the
powers they could gain. You’ll have to put a heck of a lot more effort in Jumper if you want to
keep up.

-DC / Marvel​ +600cp [Supplement Mode not available if this is taken]


Instead of making a name for yourself somewhere new you’ll instead begin your heroic
journey in the Multiverse of DC or the Multiverse of Marvel. Or you can take a third option.
You can choose to merge the two Multiverses together and explore their Amalgam Universe
or insert characters from one Multiverse into another. Whatever you choose, remember that
the universe you’ll enter will be at the comics level and you’re guaranteed to get into at least
one fight with one of the heavy hitters.
--And Their Super Friends!
However, if you are not satisfied with just DC or Marvel and wish to add your own original
setting then you can add them all together, along with other Comic Publishers’ settings and
characters, or any other settings that have western Superheroes or Supervillains themes.

Special Scenario

The Burden of Atlas


Era is changed to either: Before the Dawn or Twilight of Legends.
Tone is changed to: Grimdark

The world your about to enter isn’t far from pleasant, villains run rampant with no heroes to
stop them. This world desperately needs a hero to save it, and unfortunately your the only
one around to do it. For now, you must bear the weight of the world on your shoulders to
stop it from falling into darkness.

However, in order to save this from falling further into darkness, you must inspire the people
to believe in heroes once more and help guide those who would take on the mantle of a
hero. A feat better said than done due to how beaten and jaded this world and it’s people
have become.

This undertaking is something you won’t be able to complete in the usual 10 years, instead
you’ll be here for 70 years and face challenges that will take you from dangerous ghettos, to
beyond the farthest stars in the night sky and into alternate universes in this multiversal
cluster. Luckily, you won’t enter conflicts that are completely out of your ability.
Near the end of your stay here a major crisis will take place, we don’t know what it’ll be only
that it has the power to destroy worlds and its desire to destroy everything.

In order to come out victorious you’ll need to gather every possible ally you have made, and
maybe even worked together with enemies, to have the best chance at victory.

Whatever happens you must deal the final blow to finish the crisis facing the universe itself,
however there is a high chance you may need to sacrifice yourself in order to do so. Fret not
if you have no more one ups, so long as it ends the threat and the general tone of the setting
has been risen to realistic levels this won’t count as a death. Instead you’ll wake up in your
warehouse afterwards.

Rewards: After overcoming this apocalyptic crisis and saving the world from its end you’ve
seemed to have changed slightly, your feats/deeds seem to have more conceptual weight
behind them then they did before. Succeeding in a grand tasks such as protecting a nation
or slaying a powerful foe will make any similar future deed easier and more efficient. Not
only that but the gravity of your past deeds seem to stay with you and subconsciously hint at
others what you’ve done, allowing all who see you to know who you are. A savior, a
conquer, a liberator, a destroyer, a scholar, a traveller. Regardless of what path you choose
to walk people will give respect or fear worthy of your deeds, of course you can toggle this
aura representing past deeds off.

Ending

You have completed your journey in this world Jumper, your adventures were truly worthy of
legend. Though, what shall you do now?

A Hero’s work is never done!


So you wish to stay in this world, I’m confident everyone will be thrilled that your staying.
Things back in your original world will be sorted out so you won’t need to worry about it.

I have to go, my planet needs me.


Calling the end of your journey here to return home, I understand completely. We all wish
you the best of luck and know in our hearts your world will be better with a hero like you
there.

Till we meet again


Continuing your hero’s journey into new realms, I see the joys of adventuring haven’t left you
yet. Farewell my friends, don’t forget about us for we shall never forget about you.

Notes:

The setting of the world you’ll enter has both super science and magic, set during the
20-21st century, by default. However, you can change it to your liking only if you make it
consistent with what you buy here. If you are going to make yourself the sole magic user in a
cyberpunk setting then you are going to need to explain WHY you are the last magic user in
a cyberpunk setting and what happened to those before you.

-The Genuine Article


The willpower converter boost lasts as long as your are in need of it for a problem. It will
automatically shut off when you are no longer in need of it. Think of using the willpower
converter as a super-form that can be used to enhance specific things. For an idea of the
power the willpower converter offers: average amount of willpower needed to become a
green lantern in the DC Universe would provide a 100% to overall abilities with even greater
increases if the enhanced areas were narrowed down [e.g., arms, legs, sight, strength,
intelligence] Remember this isn’t a means to infinite power, the soft-cap limit of this boost is
x10,000.​.000.000.000

If this jump is used as a supplement for another Jump, then there is a chance characters
from that Jump will develop powers from the Skills and Powers Section.

A prayer answered ​doesn’t make you invisible, it gives you plot related boosts according to
the situation but they won’t let you win the fight on their own. Plot boosts disappears when
primary conflict is over.

SUPER Baseline​ is designed mainly around humans so they will always gain the benefit of
it. If you belong to another species, then those sharing your current species will also gain the
benefits of SUPER Baseline. The comic Captain America is Steve Rogers from Earth-616,
the main Marvel world.

And Their Super Friends​ will allow you to add any western comic publishers series mainly
due to the fact that western comic books are where the superhero genre became massively
popular. You can add other medias to the mix but they must be directly Superhero related.
[I.e. Hancock, Unbreakable/Split, My Hero Academia, Heroman, One Punch Man, Worm,
Sidekicks, Kamen Rider, and Super Sentai = Yes. High School DxD, Highschool of the
Dead, The Ring, Game of Thrones = NO] (western comics include those from Europe)

If ​Redemption isn’t easy​ is taken along with ​Ahem, I’m not a HERO​ then instead of
everyone initially thinking you are a villain they’ll confuse you for a past hero and will try to
‘save you’ from yourself.

Power Shared​ can be used on anything- including machines.

Future Sigh​t’s awareness of timelines is like a cone, you’ll see a few if you are looking
forward by a week but it will start to grow rapidly in number from there.

Connection ​please don’t try and cheese this option to get


Omnipotence/Omniscience/Omnipresence or Jump Chan will be upset.
While you can learn other fields of study during this Jump, however you’ll need to buy a
Specialization from the Scientist Skill/Power to pull the more Conceptual BS present in
comics.

Base​: American continent refers to North America and South America, so your base is the
same as those three combined.

[Cap Boosted]
-The Genuine Article+The Architect=
The Founder
Any attempt to erase or alter any organisation you’ve created seems to either fail or be a
partial success with the organisation being gone but another similar one taking its place and
being in the same position as the old one with those in power very sharing the same opinion
of you as the old one, if not they’ll hold you in higher regards. Organisations will update to
modern times.

-The Genuine Article+When the lives of Man and Eldritch cross paths=
The Heart
The process of teaching Eldritch beings human emotions and values is greatly accelerated
and now they can develop a human form of their own. Strangely, these forms will be
influenced by your preferences.

-The Genuine Article+From Student to Master=


The Successor
You don’t carry your mentor’s legacy, you build upon it and make it grander. You’ll be able to
perform feats your mentor never thought possible and be more memorable / effective than
them. Now, when people think of the symbol you inherited they’ll be more likely to think of
you. Or, alternatively, you can make small changes to your inherited symbol to make it more
your own and set yourself apart from your mentor.

-The Genuine Article+A prayer answered


The Miracle
Heroes risk their lives constantly in order to make the world a better place and protect the
innocent and oftentimes- either through mundane(bad luck, accidents) or exotic means (time
travel, etc)- they may fail and lose what they worked so hard for. Not for you, now your
efforts won’t be in vain. The survivors of a tragedy will mourn but they won’t let their despair
take them over and will understand that you did all you could. Others attempting to turn
those you reformed back into their villainous ways will find the process near impossible as
the reformed refuse to go back to what they were, so long as their desire to change was their
own (meaning no brainwashing). And those who retcon entire universes and timelines to
undo your work will be shocked to see your allies still retain their skills, powers, items and
memories from their original incarnations and those who were the worst affected will still help
you out as the emotions from the previous world still remain.

-The Genuine Article+Merchandising=


Lessons beyond time and space.
Your stories are not just entertaining, they are more than that, they are able to impact the
lives of countless people and help them in numerous ways by passing on lessons to them.
The simple and most common is that it’ll help form bonds of friendship that will last for most
of a lifetime at least, but it can have a much greater effect than that. It can help those going
through a rough patch or depression, and help them get through it. It can inspire people to
make themselves better and go out and make groundbreaking discoveries. You‘ll not only
save the world Jumper, you’ll improve all those who read of your adventures. Tales of your
adventures will not only improve worlds but save them as well.(The series won’t give away
any real weakness you have but will make some up for plot reasons and won’t put all your
abilities on display unless you want to. Alternatively, this can be applied to any artistic
medium that you have had a hand in either as a creator or narrative focus).

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