(Up For Adoption) SB Generic Superhero Jump
(Up For Adoption) SB Generic Superhero Jump
(Up For Adoption) SB Generic Superhero Jump
By TheIdeaGuy
Heroes, those whose tales have engraved themselves into the world and influenced
generations upon generations after their first telling.
Whether it's the classic heroes of myth and folklore or the more modern versions, it isn’t hard
to see that heroes have had a massive effect on your world and countless others.
Many people wished to be like the storied heroes they’ve read about, the world you are
about to jump into will provide you the chance to make your own legend Jumper.
Whatever choices you make Jumper, remember, this is your chance to forge a legend to
extend to all of existence.
Era Selection:
Choose Freely or Roll 1d4 In Exchange For +50CP
4 Twilight of Legends
It seems you are a bit late to the party Jumper. The time of heroes and villains is nearing its
end. The specifics aren’t clear (aka, fanwank) but there just aren’t that many heroes
anymore. Perhaps they are no longer needed or no one was there to carry on their work.
Whatever happened one thing is clear, you are part of the dying breed known as the
superhero Jumper.
Now that we know when you’ll be showing up, what tone will the conflict of Heroes and
Villains take?
Tone of the Conflict:
Choose Freely or Roll 1d5 In Exchange For +50CP
1] Campy
The battle between the forces of Good and Evil is… a lot less serious than we were
expecting. Heroes save the day and almost nothing is out of place after the daily battle
against the villains. The villains themselves are actually fairly nice as well, purposely
avoiding endangering bystanders. Most of them could be ‘redeemed’ by showing them a
better means of fulfilling their goals.
2] Optimistic
The battle between the forces of Good and Evil is a grueling one, but not one without hope.
No matter how hard or cruel things become the people of this world stand up again along
with the heroes. Heroes and villains would put aside their differences to work together to
face larger threats without any betrayal and afterwards the villains would keep their heads
down for a week to recover.
3] “Realistic”
The battle between the forces of Good and Evil is something very common, present even in
a mundane world. The conflict between heroes and villains can be considered a mixed bag,
their actions are simply the result of ordinary people receiving powers.
4] Pessimistic
The battle between the forces of Good and Evil is harsh on all sides and sometimes it’s hard
to see the bright side at the end of the day. It’s often hard to trust other people, even more
so if they’ve hurt you in some way. Temporary truces rarely end without some form of
backstab.
5] Grimdark
The conflict you are about to enter is as harsh as it possibly can be, no rule is sacred nor is
there a boundary either side wouldn’t cross given the right circumstance. Scars will run deep
and kindness will become a rarity. This conflict will be mercilessly cruel Jumper. This world
is steeped in darkness, can you bring a new light to this world?
And now that we know the when and the tone only one thing remains to be asked, who are
you and what does this world give and challenge you with.
Origins:
You can freely pick your age and gender.
Drop-In
You appear in this world with no one aware of your existence, you have no enemies to
oppose you, but also no allies beyond those you’ve brought with you. As you look around
you begin to think of ways to use your lack of history to your advantage.
Super Support
You never thought of yourself as a flashy person or above those around you, instead you
find yourself particularly gifted with leading others to get a particular task done. You were an
expert haggler and held enough social skills to have nearly anyone wrapped around your
finger.
Ward / Sidekick
You’ve always looked up to heroes, whether they were in comic books or in the world around
you. So much so that you’ve dreamed of standing by their side and aiding them in their duty.
A dream that has- or very soon will- become reality as you join an established hero(ine) as
their ward/apprentice.
Super-Hero
You are no stranger to this world. In fact, you’ve saved it once or twice already. You are an
established player in the Hero/Villain scene. While you aren’t small time, you are not quite in
the big leagues yet.
Perks:
100cp Perks are free to their respectful origins with the other perks of the same origin half
price.
-General:
-Drop-In
Puppeteer -200cp
You excel at manipulating others and working off people’s personalities, no matter how alien
they are to yourself or others.
It’s rather amusing watching all these beings of great power and skill waltzing around as if
their choices are their own, when you’ve been in control the entire time. You have natural
talent for manipulating others to do what you want, regardless of their origins or alien nature,
that borders on the supernatural. After a few conversations and perhaps a sponsored article
on a website or in a newspaper you’ll have them dancing to your tune. You know just how to
bend others to your will without them ever realising it. unless they had some form of
omniscience to discover your actions.
-Super Support
Networking -200cp
It pays to know people, not just in high places either, you are a master at meeting influential
people and building a connection with them. It's also easy for you to have them help you with
something such as lowering prices on their products, providing small favors such as
transportation, or helping someone else (who may or may not be another contact) get
elected to a position of power. This perk isn’t something to help you build lasting bonds with
others but it is helpful with creating a long list of contacts who can help you out with nearly
any situation, however their loyalty isn’t totally assured.
No matter how alien or abstract, you are able to understand these eldritch beings without
losing sight of who you are or what you value and even teach them the human traits they
wouldn’t have had a chance to experience. It isn’t an instant process but it’d only take a few
hours to start working. Whether you use this ability to uplift these eldritch beings and help
them live a more fulfilling life or use it to bring them to their knees so they can be slain, that
is for you to choose.
-Ward / Sidekick
-Super-Hero
-Non-Human free
This is essentially the opinion to make yourself into a robot whose software/hardware lets
you perform all of your powers or an alien species with these powers, can include out of
jump powers as well.
--Speedster Package
A standard speed package. You can easily run at mach 2 with reflexes able to keep up with
them, you could make turns every half a second at full speed and still remain in full control.
Optionally, you can make yourself leaner if you take this.
--Brain Package
A standard brain package. You possess an intellect with such depth that you could easily
graduate even the most difficult of colleges with nearly no effort, with being able to graduate
early at the top of your class with even a little effort. However, you don’t just possess a grand
intellect, you also have a wit/cunning on par with it allowing you to use you knowledge to it
fullest extent.
--Genetic Engineer
You’re a master at biological science, able to create any naturally occuring life easily and
create unnatural creatures that border on the supernatural. If you wish, you could easily
create hybrid species or use your knowledge to grant yourself or others biological powers
--Robotics
When it comes to working with machines, very few can claim to be anywhere near your level,
you could create fully functional robots and power armour from scrap with even something
as simple as household appliances being able to come together to create devices that make
those made in labs elsewhere seem outdated. You can also create fully sapient A.I. easily
and know how to make them perfectly loyal and/or develop them into well-balanced
individuals.
--Dimensional
While many have focused on time or space, you have studied something else entirely. With
trials and errors, you have learned how to manipulate dimensions. You are able to create
devices to pass through dimensional barriers into other worlds/universe/planes and can
create means to survive in them. You’ve also managed to discover a means of tracking
signals and travellers between dimensions.
--Time
The manipulation of time is a slippery subject to master, with the closest nearly anyone could
hope to achieve any form of control of it from powerful gravity, but not just anyone. You have
learned to control time itself, slowing down or speeding up time in an area is a simple feat for
you to make with you potentially greatest being the use of multiple forms of time travel! You
could even turn back the passage of time to restore something or accelerate it to see it
waste away.
--Particles
Particles, the building blocks of all things from the subatomic to universal scales. You have
learned how to control and manipulate them to your desire. You are able to create devices
that manipulate energy, the elements and matter itself. You have even discovered means of
creating new particles to fulfill whatever task you need done, whether it’s changing size to
changing something into another. However; you don’t fully understand particles after they’ve
been exposed to the more mystical forces, at least for now
--Space
Space, often referred to as the final frontier but also a fundamental piece of existence. You
have discover means to create devices able to manipulate the very fabric of space itself,
expanding or compressing space, trapping foes or items within folded space and so much
more are at your fingertips.
--Energy
-Psionic
-Kinesis 100pp
You are able to generate and manipulate a specific element, such as air, water, light, or a
non-elemental type, such as plants.
--Embodiment -100pp
Instead of simple generating and controlling a certain element you’ve become the living
embodiment of it. Not only does this grant even greater control over your element but it also
increases your range of these abilities to be planetary.
-Chameleon
-Connection -200pp
You have a powerful and personal connection to an otherworldly being, whether if it’s a
divine, demonic or something more eldritch doesn’t matter. Whatever your connection it’s up
to you make the details, whether through a pact, by lineage or something else entirely, and
the powers you gain from you connection. Keep in mind that any powers/abilities/skills you
gain from your connection stays within the theme with your connection and be careful, for
your mind, body and soul might not be ready to wield the fully power of your connection.
Items:
Merchandising Free/100cp
You have your own line of merchandising based on your adventures in this world and
previous ones with everything from action figures and plushies to comic books. You receive
part of the money earned since you’ll be listed either as one of the creators or a relative of
theirs. For an extra 100cp all merchandise relating to you is of the highest quality, along with,
on average, some of the best storytelling and art of any medium. You’ll have long running
animated series with such fame that it will be on par with Batman the Animated Series and
your comic series will always be decent sellers all across the Multiverse. Those who work on
products relating to you- designers, artists, writers, etc.- will gain a noticeable boost in ability
and put aside any biases or agendas they have and work on making your products as good
as their ability will allow them. This item is affected by the Capstone booster.
Base free/-100cp/-200cp/-300cp
What kind of hero would you be if you didn’t have your own little home away from, your
secret base, your base comes fully stocked with the the supplies you need to start your
heroic career. Can be located in future jumps or can be added as a Warehouse attachment.
Free: Your base is something small that’s a bit of a fixer upper, like an abandoned gas
stations or a junkyard.
100cp: Your base is a decently large piece of land where you could live comfortable all your
life and very easy to defend. Such as an office building or a series of caverns.
200cp: Your base is a fortress and would be all but suicidal for the unprepared if they tried to
attack it, it is also quite large. Such as a secret fortress in a harsh environment or an
Underground city beneath another city, such as Manchester
300cp Your base is mind bogglingly large, its entire size is comparable to the American
continent. It can function as a space station and can be moved outside of time and space,
though you’ll need to figure out a way to get in and out of it if it’s outside time and space.
Business
Companions:
Companion Creation/Import:
League Assemble!:
Mass Import
OC Companions
Drawbacks:
Escalation +200CP
So, you think you're safe huh? You think you've got everything under control? Well, that
might not last much longer if you let your guard down. Everyone around you won’t sit idly by
and use the same tricks every time, no they’ll refine what they can do and will go out to
expand their abilities. The plant villain will start looking into getting a measure of political
power to try and stop the heroes next time, the flying brick hero will try and learn more
reliable fighting techniques or have one of their allies help them make equipment for them.
While things won’t get too crazy, a common street thug could bring you down if they had 8
years of prep time and knew what your capable of.
Special Scenario
The world your about to enter isn’t far from pleasant, villains run rampant with no heroes to
stop them. This world desperately needs a hero to save it, and unfortunately your the only
one around to do it. For now, you must bear the weight of the world on your shoulders to
stop it from falling into darkness.
However, in order to save this from falling further into darkness, you must inspire the people
to believe in heroes once more and help guide those who would take on the mantle of a
hero. A feat better said than done due to how beaten and jaded this world and it’s people
have become.
This undertaking is something you won’t be able to complete in the usual 10 years, instead
you’ll be here for 70 years and face challenges that will take you from dangerous ghettos, to
beyond the farthest stars in the night sky and into alternate universes in this multiversal
cluster. Luckily, you won’t enter conflicts that are completely out of your ability.
Near the end of your stay here a major crisis will take place, we don’t know what it’ll be only
that it has the power to destroy worlds and its desire to destroy everything.
In order to come out victorious you’ll need to gather every possible ally you have made, and
maybe even worked together with enemies, to have the best chance at victory.
Whatever happens you must deal the final blow to finish the crisis facing the universe itself,
however there is a high chance you may need to sacrifice yourself in order to do so. Fret not
if you have no more one ups, so long as it ends the threat and the general tone of the setting
has been risen to realistic levels this won’t count as a death. Instead you’ll wake up in your
warehouse afterwards.
Rewards: After overcoming this apocalyptic crisis and saving the world from its end you’ve
seemed to have changed slightly, your feats/deeds seem to have more conceptual weight
behind them then they did before. Succeeding in a grand tasks such as protecting a nation
or slaying a powerful foe will make any similar future deed easier and more efficient. Not
only that but the gravity of your past deeds seem to stay with you and subconsciously hint at
others what you’ve done, allowing all who see you to know who you are. A savior, a
conquer, a liberator, a destroyer, a scholar, a traveller. Regardless of what path you choose
to walk people will give respect or fear worthy of your deeds, of course you can toggle this
aura representing past deeds off.
Ending
You have completed your journey in this world Jumper, your adventures were truly worthy of
legend. Though, what shall you do now?
Notes:
The setting of the world you’ll enter has both super science and magic, set during the
20-21st century, by default. However, you can change it to your liking only if you make it
consistent with what you buy here. If you are going to make yourself the sole magic user in a
cyberpunk setting then you are going to need to explain WHY you are the last magic user in
a cyberpunk setting and what happened to those before you.
If this jump is used as a supplement for another Jump, then there is a chance characters
from that Jump will develop powers from the Skills and Powers Section.
A prayer answered doesn’t make you invisible, it gives you plot related boosts according to
the situation but they won’t let you win the fight on their own. Plot boosts disappears when
primary conflict is over.
SUPER Baseline is designed mainly around humans so they will always gain the benefit of
it. If you belong to another species, then those sharing your current species will also gain the
benefits of SUPER Baseline. The comic Captain America is Steve Rogers from Earth-616,
the main Marvel world.
And Their Super Friends will allow you to add any western comic publishers series mainly
due to the fact that western comic books are where the superhero genre became massively
popular. You can add other medias to the mix but they must be directly Superhero related.
[I.e. Hancock, Unbreakable/Split, My Hero Academia, Heroman, One Punch Man, Worm,
Sidekicks, Kamen Rider, and Super Sentai = Yes. High School DxD, Highschool of the
Dead, The Ring, Game of Thrones = NO] (western comics include those from Europe)
If Redemption isn’t easy is taken along with Ahem, I’m not a HERO then instead of
everyone initially thinking you are a villain they’ll confuse you for a past hero and will try to
‘save you’ from yourself.
Future Sight’s awareness of timelines is like a cone, you’ll see a few if you are looking
forward by a week but it will start to grow rapidly in number from there.
Base: American continent refers to North America and South America, so your base is the
same as those three combined.
[Cap Boosted]
-The Genuine Article+The Architect=
The Founder
Any attempt to erase or alter any organisation you’ve created seems to either fail or be a
partial success with the organisation being gone but another similar one taking its place and
being in the same position as the old one with those in power very sharing the same opinion
of you as the old one, if not they’ll hold you in higher regards. Organisations will update to
modern times.
-The Genuine Article+When the lives of Man and Eldritch cross paths=
The Heart
The process of teaching Eldritch beings human emotions and values is greatly accelerated
and now they can develop a human form of their own. Strangely, these forms will be
influenced by your preferences.