Syndicate 3 Ruleset
Syndicate 3 Ruleset
Syndicate 3 Ruleset
Indoor/Building Rules
1. Do not deploy smoke indoors.
2. Do not deploy projectile/grenade launchers indoors. Conventional Frag is
allowed.
3. Do not close, lock, or modify already existing doorways, door frames, and
windows. These doors specifically are government owned and can only be
opened by the fire department if locked.
4. No ladders are in play.
5. Areas that are off limits will be marked with tape. Do not access these areas.
6. Do not purposely damage indoor fixtures, environments, furnishings, etc.
7. Do not obstruct or block walkways, doorways, door frames, etc.
8. No roof Access period
9. Do not attempt to access already blocked off or closed areas designated by the
event organizers.
10.No Full Auto Inside Buildings – This includes LMG and SMG.
11.Chapel is off limits.
12.Building K, I, Bravo, Golf, Hotel is off limits.
Team Camouflage/BDU Regulations
1. US DEA: Any Tan Base Military Spec Camouflage (ex: Multicam, AOR1, Coyote,
MARPAT Tan ).
2. Narco: Green Military Spec Bottoms (ex: M81, AOR2, A-TACS, CADPAT, etc.) with
a civilian top.
3. Civilian Faction: Full Civilian Clothing Outfit
4. Bounty Hunters/Contractors: Full Black BDU.
5. Camouflage/BDU Notes:
○ Helmets and hats must be specific faction colors.
○ Color of Gear (Plate Carriers, Chest Rigs, Battle Belts Etc) does not matter.
Weapon Classification and Rules of Engagement
1. Standard Rifle/Shotgun -1.55J with .32 BBs
○ Semi-Automatic fire only
2. DMR Rifles – 2.0J with .32 BBs
○ 50 Minimum Engagement Distance
○ Semi-Automatic fire only
○ Mandatory sidearm/backup weapon
○ 150 Indoors Minimum Engagement Distance
3. SAW /LMG – 1.86J with .32 BB ○ 50 Minimum Engagement Distance
○ Box Magazines only, No High Caps
○ Mandatory sidearm/backup weapon
○ LMG ROF cap: 30 RPS
○ Must be equivalent to real SAW (If you are unsure, please ask)
4. Sniper Rifle - 2.81 J with .32 BB
○ 100 Minimum Engagement Distance.
○ 150 Indoor Minimum Engagement Distance.
○ Bolt Action only.
○ Mandatory sidearm/backup weapon.
5. SMGs – 1J with .32bbs
○ No Minimum Engagement Distance
○ ROF cap: 25 RPS
○ Full Auto Always allowed
○ Drum Magazines allowed
6. Pistols/Sidearms – 1.55J with .32 BB, Semi only
○ No Minimum Engagement Distance
○ ROF cap: 30 RPS
○ No drum magazines or M4/other magazine taps.
Objective’s Rules
1. Objective Scoring is dependent on mission and criteria for completion.
2. Admins make final decisions on objective scoring.
3. No tampering or destroying objectives.
4. No purposely hiding objectives.
5. Cannot interact with objectives when dead.
6. Players carrying objectives must drop them when eliminated, and where the
elimination took place.
7. Objectives must be deposited at spawn to score.
8. Objectives continue to stay in play until game organizers state otherwise, modify,
or have been scored. Objectives cannot score if they are not in play.
9. Factions score or possess objectives if they have a team member attending the
objective.
Medic/Wounded Rules
1. A single hit from a BB means you’re dead. If a BB hits your persons, your gear,
(canteens, pouches, bags, etc.) or you are caught in a grenade blast, you are
wounded and must display a red kill rag to indicate you have been wounded.
2. Players must have two bandages to be revived. (Ace Bandages, Tourniquets,
MSW Bandages, etc.).
3. All players are “Medics” for reviving purposes for the event.
4. A wounded player can be revived by a non-wounded player by fully wrapping an
Ace Bandage around the arm of the wounded player, once complete the player is
no longer wounded and can resume play. Maximum of two medic revives, once
they are hit a third time they have been killed and must return to respawn.
5. Hit = Wounded! Kneel or sit, do not continue to stand for gameplay purposes.
Display your red kill rag, ideally on your head, or wave prominently.
6. When a player is hit, they must loudly repeat “hit”, “dead”, or “out” 3 times to
let opponents know they are no longer in play.
7. Wounded players have a 5 minute “Bleed Out”. Once 5 minutes have passed, the
wounded player has died and must return to their designated spawn to return to
the fight. Players must wait 5 minutes, no automatic walk to respawn.
8. Each team will be issued 5 medic bags filled with bottles of water, if a player is
wounded a 3rd time, they may drink an entire bottle of event water from the
medic bag, they are then allowed a 3rd revive.
9. Weapon hits do not count if the weapon is held/equipped by the player.
However, it does count if the weapon is not in use, and will be treated as gear.
10.When wounded, no talking period, unless yelling for a medic.
11.“Drag Rule” in effect, you may move a wounded player by grabbing the player,
stating they are “dragging” the wounded player, and moving them to another
location. This does not mean grab part of a player's gear or equipment and pull,
to respect everyone's gear and equipment, please refer to the drag rule by
grabbing the person, and having them assist the move under their own means as
well.
12.Friendly Fire counts!
13.All wounded players have the “5-foot rule”. If a wounded player is in crossfire,
door frames with heavy foot traffic, path of a vehicle, etc., they may move up to
5 feet out of the way. This doesn't mean wounded players can use this to get
medic’d easier, this is only to move you out of gameplay and for safety purposes.
14.Players can be revived at Admin Discretion.
Camping/Overnight Information
1. Overnight stay and Campers must Check-In, Register, and complete Waiver, it is
free.
2. Police your trash, and clean campsites before departure from the event.
3. Be mindful of neighbors with noise volume, especially at night time.
4. No Alcohol on site.
5. No Drugs on site, unless prescribed by a medical professional.
Event Timeline
Friday
● 12:00pm: Gates open/Camping Accommodations Open
● 2:00pm: Check-In and Registration is open
● 3:00pm: Chrono is open
● 6:00pm: JTF Safety brief begins, JTF missions Startex immediately a er Safety
Brief
● 11:00pm: JTF Mission Endex
Saturday
● 7:00am - 9:15am: Check-In & Chrono
● 9:20am: Safety Brief begins
● 9:50am: Deployment from Staging Area
● 10:00am: Game Evo1 Startex
● 1:00pm - 2:15pm: Break for Lunch
● 2:15pm: Event Organizer Game update
● 2:30pm: Evo2 Startex
● 6:00pm: Evo2 Endex/ Dinner
● 7:30pm - 10:00pm: Night Game Duration
Sunday
● 9:00am: Safety Brief and immediate deployment to Staging Areas
● 9:30am: Game Evo1 Startex
● 12:00pm: Evo1 Endex/Game Endex
● 12:30pm: Raffle and Announcements