Gambler

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Purple Duck Diversions: GAMBLER (Archetype)

Games fascinate people. A person can enjoy a game as


The Gambler much as they enjoy watching a person dance or sing.
A bard can use the thrill of the match to keep a person
Author: Stefen Styrsky, Mark Gedak focused on her, fascinating her opponent as through the
Publisher: Purple Duck Games bard’s fascinate ability. Her ability to draw attention allows
the bard to turn a one-on-one game such as chess into
a spectacle that fascinates all creatures within a 90-foot
Below is an alternate skill, bard archetype and sample radius as per the fascinate ability.
character for the Pathfinder Roleplaying Game. A Purple
A bard with ranks in Knowledge (games) can replace their
Duck Diversion is a collection of scribbles and ideas that
normal bard abilities with the following alternatives. In
Stefen or I work on when we need a quick break from our
each case the bard must spend at least one full round play-
other products. All of these products are listed as on Rp-
ing a game with an opponent to affect them.
gnow for free and as a tip jar version (for those that want
to donate $1 for this work). Easy Win (Su): At 1st level a bard can use Knowledge
(games) to lull an opponent into complacency. The bard
demonstrates a naïve sense of strategy and tactics, and
Compatibility with the Pathfinder Roleplaying Game re- couldn’t possibly be a threat to anyone. The bard’s oppo-
quires the Pathfinder Roleplaying Game from Paizo Pub- nent takes a -5 penalty to Sense Motive skill checks made
lishing, LLC. See http://paizo.com/pathfinderRPG for more against the bard for the next 1 round per bard level. Using
information on the Pathfinder Roleplaying Game. Paizo this ability requires 1 round of bardic performance. Easy
Publishing, LLC does not guarantee compatibility, and does win replaces inspire courage and is a mind affecting ability.
not endorse this product.
Draw (Su): At 3rd level the bard may replace inspire
competence with draw. The bard and her opponent loose
an equal number of pieces, eventually deciding the game
New Skill can have no winner. The bard’s opponent earns a higher
The new skill Knowledge (games) and new bard abilities level of respect for her and the bard gains a +2 bonus to
are suited for campaigns that rely heavily on social interac- Charisma-based skills and checks for 24 hours when deal-
tion and role playing. ing with this person. The bonus increases to +4 at 11th
level. Using draw consumes 2 rounds of bardic music and is
Knowledge (Int; Trained Only) a mind-affecting ability
You are educated in a field of study and can answer both Checkmate (Sp): At 8th level the bard can take check-
simple and complex questions. Like the Craft, Perform, and mate instead of dirge of doom. Although the matter
Profession skills, Knowledge actually encompasses a num- appeared in doubt, the bard finally prevails. The victory
ber of different specialties. Below are listed typical fields of impresses her opponent. She can use charm person as a
study. spell-like ability against her opponent (DC 10 + ½ bard level
+ Charisma modifier). Checkmate consumes 2 rounds of
Games (game theory, geometry, logic, mathematics, prob- bardic performance and is a mind-affecting ability.
ability, riddles, sphinx, tactics)
Lightning Victory (Su): At 14th level the bard may take
Check: Answering a question within your field of study has lightning victory instead of frightening tune. The bard’s
a DC of 10 (for really easy questions), 15 (for basic ques- speed at which she defeats her opponent stuns him. He
tions), or 20 to 30 (for really tough questions). has never met a more brilliant tactical mind. He suffers a -4
You can use this skill to identify monsters and their spe- penalty on all Will saves against the bard’s spells and abili-
cial powers or vulnerabilities. In general, the DC of such ties for 24 hours. Using lighting victory consumes 2 rounds
a check equals 10 + the monster’s CR. For common mon- of bardic performance and is a mind-affecting ability.
sters, such as goblins, the DC of this check equals 5 + the
monster’s CR. For particularly rare monsters, such as the
tarrasque, the DC of this check equals 15 + the monster’s
CR, or more. A successful check allows you to remember
a bit of useful information about that monster. For every
5 points by which your check result exceeds the DC, you
recall another piece of useful information.

1
SAMPLE CHARACTER his family’s fortune into a small casino. The late hours that
the casino operates at makes it easier for Anthony to hide
Anthony Valarous IV, Male dhamphir bard 8th his vampire traits.
CN Medium humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Percep- * Anthony possess the alluring alternate racial trait from
tion +14 Monstrous Races: Second Horde by Thomas Baumbach.
Defense He loses access to undead resistance but gains a +4 racial
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) bonus to Diplomacy and Sense Motive.
hp 39 (8d8)
Fort +4, Ref +11, Will +9*; +4 vs. bardic performance, sonic Additional Material
and language dependant effects
Defensive Abilities negative energy affinity, resist level (5 Spells & 2 Feats)
drain
Weakness light sensitivity Acute Senses
Offense School transmutation; Level alchemist 2, bard 2, inquisitor
Speed 30 ft. 2, ranger 2
Melee +1 elven curved blade +10/+5 (1d10-1/18-20) Casting Time 1 standard action
Bard Spells Known (CL 8th, concentration +12) Components V, S, M (a glass lens)
3rd (3/day) – confusion (DC 17), good fortune, slow (DC Range touch
17) Target creature touched
Duration 1 minute/level
2nd (5/day) – acute senses, calm emotions (DC 16), com-
Saving Throw Will negates (harmless); Spell Resistance yes
passionate ally (DC 16), suggestion (DC 17)
1st (5/day) – charm person (DC 15), disguise self, friendly The target gains a +10 enhancement bonus on Perception
face (DC 15), lesser confusion (DC 15), undetectable checks. The bonus increases to +20 at caster level 8th, and
alignment +30 (the maximum) at caster level 16th.
0th (at-will) - dancing lights, detect magic, ghost sound,
know direction, lockslip, message Compassionate Ally
Spell-Like Abilities (CL 8th, concentration +12) School enchantment (compulsion) [emotion, mind-affect-
(3/day) – detect undead ing]; Level bard 2, cleric/oracle 2, sorcerer/wizard 2
Statistics Casting Time 1 standard action
Str 8, Dex 16, Con 10, Int 13, Wis 13, Cha 18 Components V, S
Base Atk +6; CMB +5, CMD 18 Range close (25 ft. + 5 ft./2 levels)
Feats Cloak Dance, Exotic Weapon Proficiency (elven Target one creature
curved blade), Open Minded, Weapon Finesse Duration 1 round/level
Skills Bluff +17, Diplomacy +19, Disable Device +11, Knowl- Saving Throw Will negates; Spell resistance yes
edge (local) +16, Perception +14, Perform (dance) +15,
Perform (sing) +15, Sense Motive +16; Racial Modifiers +2 At the sight of an injured ally, the target immediately
Bluff, +4 Diplomacy, +2 Perception, +4 Sense Motive disengages from its current course of action and rushes to
SQ bardic knowledge +4, bardic performance (21 rounds; provide aid. If the target possesses curative spells or magic
checkmate, countersong, distraction, draw, easy win, fasci- items, it utilizes them to help the injured ally. If not, the
nate, suggestion), lore master, versatile (dance; Acrobatics, target provides aid by performing a Heal check. The target
Fly), well-versed remains with the injured ally to assure her safety and
Languages Common, Elven refuses to leave the ally’s side until her wounds are fully
Gear +1 elven curved blade, mithral shirt, deck of marked treated or the spell ends, but can otherwise defend itself
cards, cloak of resistance +2, two potions of cure serious and make attacks.
wounds, mwk thieves tools, and 1350 gp worth of antiqui-
ties and finery.

Anthony Valarous IV is a noble born dhampir from the fog


shrouded counties. Long was he able to use his families
stature and power to hide his own cursed heritage. When
his family came to ruin several years ago, Anthony had to
get by on his charm and wits. He quickly parlayed some of
2
FRIENDLY FACE CLOAK DANCE
School enchantment (charm) [mind-affecting]; Level bard You are skilled as using optical tricks to make yourself seem
1, sorcerer/wizard 2 to be where you are not.
Casting Time 1 standard action Prerequisites: Perform (dance) 2 ranks, Stealth 7 ranks
Components V, S Benefit: You can take a move action to obscure your exact
Range personal position. Until your next turn, you have concealment.
Target you Alternatively, you can take a full-round action to entirely
Duration 1 hour/level obscure your exact position. Until your next turn, you have
Saving Throw Will negates (harmless); Spell Resistance yes total concealment.
(harmless)
OPEN MINDED
Everyone you meet sees you as friendly and non-threat- You are naturally able to reroute your memory, mind, and
ening. Those who fail a Will save improve their reaction skill expertise.
toward you one step in the positive direction, thus improv- Benefit: You immediately gain an extra 5 skill points. You
ing your chances at making a successful Diplomacy check. spend these skill points as normal. You cannot exceed the
Those who succeed on their save do not react toward you normal maximum ranks for your level in any skill.
any more negatively than they normally would. Starting at Special: You can gain this feat multiple times. Each time,
5th caster level, you improve their reaction two steps in you immediately gain another 5 skill points.
the positive direction.
Open Game Content: All text on pages 1-3.
GOOD FORTUNE
School divination; Level bard 3, cleric3, sorcerer/wizard 3 OPEN GAME LICENSE Version 1.0a
Casting Time 1 standard action The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc “Wizards”). All Rights Reserved.
Components V, S, M (a copper coin)
Range close (25 ft. + 5 ft./2 levels) 1. Definitions: (a)”Contributors” means the copyright and/ or trademark owners
who have contributed Open Game content; (b)”Derivative Material” means
Target one creature copyrighted material including derivative works and translations (including into
Duration 1 min. other computer languages), potation, modification, correction, addition, exten-
Saving Throw Will negates (harmless); Spell Resistance yes sion, upgrade, improvement, compilation, abridgment or other form in which
an existing work may be recast, transformed or adapted; (c) “Distribute” means
(harmless) to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the game mechanic and
For the duration of the spell, the target has brief flashes includes the methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an enhancement over the
of insight as to the best course of action. As a result, he prior art and any additional content clearly identified as Open Game Content by
may reroll any three attack rolls, ability checks, skill checks, the Contributor, and means any work covered by this License, including transla-
tions and derivative works under copyright law, but specifically excludes Product
and/or saving throws within the spell’s duration. The target Identity. (e) “Product Identity” means product and product line names, logos and
may choose to keep his original roll if it was better – as the identifying marks including trade dress; artifacts; creatures characters; stories,
spell is all about good luck, it would do him no good to be storylines, plots, thematic elements, dialogue, incidents, language, artwork,
symbols, designs, depictions, likenesses, formats, poses, concepts, themes and
forced to take a worse roll. graphic, photographic and other visual or audio representations; names and
descriptions of characters, spells, enchantments, personalities, teams, perso-
LOCKSLIP nas, likenesses and special abilities; places, locations, environments, creatures,
equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
School conjuration (creation); Level bard 0, sorcerer/wiz- designs; and any other trademark or registered trademark clearly identified as
ard 0 Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) “Trademark” means the logos, names,
Casting Time 1 standard action mark, sign, motto, designs that are used by a Contributor to identify itself or its
Components V, S products or the associated products contributed to the Open Game License by
Range close (25 ft. + 5 ft./2 levels) the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit,
format, modify, translate and otherwise create Derivative Material of Open Game
Target one non-magical lock Content. (h) “You” or “Your” means the licensee in terms of this agreement.
Duration instantaneous 2. The License: This License applies to any Open Game Content that contains a
Saving Throw Will negates (object); Spell Resistance yes notice indicating that the Open Game Content may only be Used under and in
terms of this License. You must affix such a notice to any Open Game Content
(object) that you Use. No terms may be added to or subtracted from this License except
as described by the icense itself. No other terms or conditions may be applied to
any Open Game Content distributed using this License.
When cast upon a single non-magical lock, lockslip creates 3.Offer and Acceptance: By Using the Open Game Content You indicate Your ac-
a small amount of magical lubrication. This drops the DC of ceptance of the terms of this License.
a Disable Device check to open the lock by one. 4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original

3
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed by Book of Fiends. © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik
this License. Mona, Chris Pramas, Robert J. Schwalb.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion Brownie from the Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.;
of this License to include the exact text of the COPYRIGHT NOTICE of any Open Author: Scott Greene, based on original material by E. Gary Gygax.
Game Content You are copying, modifying or distributing, and You must add the Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
title, the copyright date, and the copyright holder’s name to the COPYRIGHT Author Scott Greene, based on original material by Dermot Jackson.
NOTICE of any original Open Game Content you Distribute. Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games,
7. Use of Product Identity: You agree not to Use any Product Identity, including Inc.; Author Scott Greene, based on original material by Roger Musson.
as an indication as to compatibility, except as expressly licensed in another, in- Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised.
dependent Agreement with the owner of each element of that Product Identity. © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original
You agree not to indicate compatibility or co-adaptability with any Trademark or material by E. Gary Gygax.
Registered Trademark in conjunction with a work containing Open Game Content Daemon, Derghodaemon from the Tome of Horrors, Revised. © 2002, Necro-
except as expressly licensed in another, independent Agreement with the owner mancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary
of such Trademark or Registered Trademark. The use of any Product Identity in Gygax.
Open Game Content does not constitute a challenge to the ownership of that Daemon, Hydrodaemon from the Tome of Horrors, Revised. © 2002, Necro-
Product Identity. The owner of any Product Identity used in Open Game Content mancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary
shall retain all rights, title and interest in and to that Product Identity. Gygax.
8. Identification: If you distribute Open Game Content You must clearly indicate Daemon, Piscodaemon from the Tome of Horrors, Revised. © 2002, Necroman-
which portions of the work that you are distributing are Open Game Content. cer Games, Inc.; Author: Scott Greene, based on original material by E. Gary
9. Updating the License: Updating the License: Wizards or its designated Agents Gygax.
may publish updated versions of this License. You may use any authorized version Dark Creeper from the Tome of Horrors, Revised, © 2002, Necromancer Games,
of this License to copy, modify and distribute any Open Game Content originally Inc.; Author Scott Greene, based on original material by Rik Shepard.
distributed under any version of this License. Dark Stalker from the Tome of Horrors, Revised, © 2002, Necromancer Games,
10. Copy of this License: You MUST include a copy of this License with every copy Inc.; Author Scott Greene, based on original material by Simon Muth.
of the Open Game Content You Distribute. Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games,
11. Use of Contributor Credits: You may not market or advertise the Open Game Inc.; Author Scott Greene and Erica Balsley.
Content using the name of any Contributor unless You have written permission Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
from the Contributor to do so. Author Scott Greene, based on original material by Jean Wells.
12. Inability to Comply: If it is impossible for You to comply with any of the terms Demon, Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer
of this License with respect to some or all of the Open Game Content due to stat- Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
ute, judicial order, or governmental regulation then You may not Use any Open Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Game Material so affected. Inc.; Author Scott Greene, based on original material by Gary Gygax.
13. Termination: This License will terminate automatically if You fail to comply Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games,
with all terms herein and fail to cure such breach within 30 days of becoming Inc.; Author Scott Greene, based on original material by Gary Gygax.
aware of the breach. All sublicenses shall survive the termination of this License. Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
14. Reformation: If any provision of this License is held to be unenforceable, such Author Scott Greene, based on original material by Ian Livingstone.
provision shall be reformed only to the extent necessary to make it enforceable. Froghemoth from the Tome of Horrors. © 2002, Necromancer Games, Inc.;
15. COPYRIGHT NOTICE Author: Scott Greene, based on original material by E. Gary Gygax.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games,
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Inc.; Author Scott Greene, based on original material by Wizards of the Coast.
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games,
and Dave Arneson. Inc.; Author Scott Greene, based on original material by Gary Gygax.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Grippli from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Author Scott Greene, based on original material by Gary Gygax.
Williams. Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Pathfinder Roleplaying Game Bestiary, © 2009, Paizo Publishing, LLC; Author Author Scott Greene, based on original material by Peter Brown.
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Williams. Inc.; Author Scott Greene, based on original material by Gary Gygax.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary
Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Gygax.
MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Ice Golem from the Tome of Horrors. © 2002, Necromancer Games, Inc.; Author:
Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Scott Greene.
Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, Iron Cobra from the Tome of Horrors. © 2002, Necromancer Games, Inc.; Author:
and Skip Williams. Scott Greene, based on original material by Philip Masters.
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Author Scott Greene, based on original material by Gary Gygax.
Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Russ Taylor. Author Scott Greene, based on original material by Lawrence Schick.
Amphisbaena from the Tome of Horrors, Revised, © 2002, Necromancer Games, Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Inc.; Author Scott Greene, based on original material by Gary Gygax. Author Scott Greene, based on original material by Gary Gygax.
Anger of Angels. © 2003, Sean K Reynolds. Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Angel, Monadic Deva from the Tome of Horrors, Revised. © 2002, Necromancer Inc.; Author Scott Greene, based on original material by Gary Gygax.
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Angel, Movanic Deva from the Tome of Horrors, Revised. © 2002, Necromancer Inc.; Author Scott Greene.
Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax. Marid from the Tome of Horrors III. © 2005, Necromancer Games, Inc.; Author:
Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Scott Greene.
Inc.; Author Scott Greene, based on original material by Gary Gygax. Mihstu from the Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.;
Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Author: Scott Greene, based on original material by E. Gary Gygax.
Inc.; Authors Scott Peterson and Clark Peterson, based on original material by Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Gary Gygax. Inc.; Author Scott Greene, based on original material by Gary Gygax.
Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Nabasu Demon from the Tome of Horrors. © 2002, Necromancer Games, Inc.;
Inc.; Author Scott Greene, based on original material by Gary Gygax. Author: Scott Greene, based on original material by E. Gary Gygax.
Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Necrophidius from the Tome of Horrors, Revised. © 2002, Necromancer Games,

4
Inc.; Author Scott Greene, based on original material by Roger Musson. Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Path of the Magi. © 2002 Citizen Games/Troll Lord Games; Authors: Mike McAr-
tor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.
Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.
Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Gary Gygax.
Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Sandman from the Tome of Horrors, Revised. © 2002, Necromancer Games, Inc.;
Author: Scott Greene, based on original material by Roger Musson.
Scarecrow from the Tome of Horrors, Revised. © 2002, Necromancer Games,
Inc.; Author: Scott Greene, based on original material by Roger Musson.
Shadow Demon from the Tome of Horrors. © 2002, Necromancer Games, Inc.;
Author: Scott Greene, based on original material by Neville White.
Skreyn’s Register: The Bonds of Magic. © 2002, Sean K Reynolds.
Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by Simon Muth.
Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Gary Gygax.
Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene, based on original material by David Cook.
Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author Scott Greene and Erica Balsley, based on original material by Roger Moore
and Gary Gygax.
Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene, based on original material by Mike Roberts.
Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
The Book of Arcane Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors
Connie J. Thomson and Robert W. Thomson
The Book of Erotic Fantasy. Copyright 2006, Arthaus, Inc.; Authors: Gwendolyn
F.M. Kestrel and Duncan Scott
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights
reserved.
The Book of Hallowed Might. © 2002, Monte J. Cook.
Monte Cook’s Arcana Unearthed. © 2003, Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott
Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson,
Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based
on original content from TSR.
Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Author
Scott Greene, based on original material by Russell Cole.
Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.; Author Scott Greene.
Wood Golem from the Tome of Horrors. © 2002, Necromancer Games, Inc.;
Authors: Scott Greene and Patrick Lawinger.
Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Inc.;
Author Scott Greene, based on original material by Gary Gygax.
The Gambler. Copyright 2011, Stefen Styrsky and Mark Gedak; Published by
Purple Duck Games.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder


Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are
trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplay-
ing Game Compatibility License. See http://paizo.com/pathfinderRPG/compat-
ibility for more information on the compatibility license.

You might also like