Gambler
Gambler
Gambler
1
SAMPLE CHARACTER his family’s fortune into a small casino. The late hours that
the casino operates at makes it easier for Anthony to hide
Anthony Valarous IV, Male dhamphir bard 8th his vampire traits.
CN Medium humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Percep- * Anthony possess the alluring alternate racial trait from
tion +14 Monstrous Races: Second Horde by Thomas Baumbach.
Defense He loses access to undead resistance but gains a +4 racial
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) bonus to Diplomacy and Sense Motive.
hp 39 (8d8)
Fort +4, Ref +11, Will +9*; +4 vs. bardic performance, sonic Additional Material
and language dependant effects
Defensive Abilities negative energy affinity, resist level (5 Spells & 2 Feats)
drain
Weakness light sensitivity Acute Senses
Offense School transmutation; Level alchemist 2, bard 2, inquisitor
Speed 30 ft. 2, ranger 2
Melee +1 elven curved blade +10/+5 (1d10-1/18-20) Casting Time 1 standard action
Bard Spells Known (CL 8th, concentration +12) Components V, S, M (a glass lens)
3rd (3/day) – confusion (DC 17), good fortune, slow (DC Range touch
17) Target creature touched
Duration 1 minute/level
2nd (5/day) – acute senses, calm emotions (DC 16), com-
Saving Throw Will negates (harmless); Spell Resistance yes
passionate ally (DC 16), suggestion (DC 17)
1st (5/day) – charm person (DC 15), disguise self, friendly The target gains a +10 enhancement bonus on Perception
face (DC 15), lesser confusion (DC 15), undetectable checks. The bonus increases to +20 at caster level 8th, and
alignment +30 (the maximum) at caster level 16th.
0th (at-will) - dancing lights, detect magic, ghost sound,
know direction, lockslip, message Compassionate Ally
Spell-Like Abilities (CL 8th, concentration +12) School enchantment (compulsion) [emotion, mind-affect-
(3/day) – detect undead ing]; Level bard 2, cleric/oracle 2, sorcerer/wizard 2
Statistics Casting Time 1 standard action
Str 8, Dex 16, Con 10, Int 13, Wis 13, Cha 18 Components V, S
Base Atk +6; CMB +5, CMD 18 Range close (25 ft. + 5 ft./2 levels)
Feats Cloak Dance, Exotic Weapon Proficiency (elven Target one creature
curved blade), Open Minded, Weapon Finesse Duration 1 round/level
Skills Bluff +17, Diplomacy +19, Disable Device +11, Knowl- Saving Throw Will negates; Spell resistance yes
edge (local) +16, Perception +14, Perform (dance) +15,
Perform (sing) +15, Sense Motive +16; Racial Modifiers +2 At the sight of an injured ally, the target immediately
Bluff, +4 Diplomacy, +2 Perception, +4 Sense Motive disengages from its current course of action and rushes to
SQ bardic knowledge +4, bardic performance (21 rounds; provide aid. If the target possesses curative spells or magic
checkmate, countersong, distraction, draw, easy win, fasci- items, it utilizes them to help the injured ally. If not, the
nate, suggestion), lore master, versatile (dance; Acrobatics, target provides aid by performing a Heal check. The target
Fly), well-versed remains with the injured ally to assure her safety and
Languages Common, Elven refuses to leave the ally’s side until her wounds are fully
Gear +1 elven curved blade, mithral shirt, deck of marked treated or the spell ends, but can otherwise defend itself
cards, cloak of resistance +2, two potions of cure serious and make attacks.
wounds, mwk thieves tools, and 1350 gp worth of antiqui-
ties and finery.
3
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