Aetos'Rau'Keres Demon Lord

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DEMON LORD AETOSRAUKERES, SLAYER OF SOULS

WS BS 9 6
UNIT: Unique TYPE: Gargantuan Creature WEAPONS AND EQUIPMENT: -- The staff of Cataclysm

POINTS: 999

S 8

T 8

W 9

I 9

A 5

LD SV 10 3+

ENHANCED DAEMONIC GIFTS: Daemonic Flight (20 movement) Soul Devourer Bolt of Tzeentch (with a 5 blast) Boon of Mutation (uses the flamer template) Daemonic Gaze (48 Range) Master of Sorcery (two extra powers/gifts per turn) We are Legion Transfixing Gaze See Codex: Daemons for further details of these Gifts.

SPECIAL RULES
Daemon: Aetosraukeres is a Daemon, and all the special rules for Daemons outlined in Codex: Chaos Demons apply to him. His 3+ save is invulnerable. Living Icon: Aetosraukeres is a powerful embodiment of the Warp, and where he walks reality twists and buckles. Aetosraukeres counts as a Chaos Icon. Fearsome: Aetosraukeres is a towering monster whose wings blot out the sun and shed the cinder ash of burned worlds, and whose gaze can drive the strongest mind mad in seconds. Any enemy unit forced to take a Morale check after losing a combat in which the Daemon Lord is involved do so at -2. Mantle of Twisted Fates: All hostile Psychic Powers, Sorcery and Daemonic Gifts attacks that affect Aetosraukeres are reflected back on their user on a roll of 4+ on a D6. Make this Reflection roll after the power is successfully used, but before any rolls to affect or wound the target. Reflected powers which are counted as shooting attacks hit their victim automatically and in the case of blast markers, center them back on their originator without rolling to scatter. Where both the user and the subject have to take a test, Aetosraukeres counts as being the user. Render of the Veils: As Tzeentchs Lord of Hosts, Aetosraukeres can unleash torrents of daemons on the battlefield. This Daemonic Gift is used as a shooting attack that can target any point within Aetosraukeress line of sight with a range of 48 using the 5 blast marker. Instead of causing damage, resolve where the attack lands and place a new unit of D6+3 Horrors there. These Horrors act exactly as if they have been summoned that turn, but may not fire in this shooting phase. Horrors summoned by the Render of Veils may only be placed if the owning player has the correct models spare, and are destroyed if there is no space for them where the template lands. Horrors summoned by this power do not count towards the armys points cost, and are worth no Victory points or Kill points should these rules be used in

the game. Nor can they be added to bolster an existing unit. In essence these Horrors are free daemonic reinforcements whose costs have been figured into their masters points total already. The Staff of Cataclysm: A potent artifact whose possession took endless tangled millennia of scheming and manipulation to acquire, the Staff of Cataclysm can unleash the seething channeled power of a Warp Storm to its users will, although its incessant howling and gibbering can drive even a daemon mad. In order to use the staff, Aetosraukeres must remain stationary in the Movement phase and not use other gifts in order to summon the staffs power, and cannot use the staff if he is engaged in assault. The staffs power manifests as a shooting attack. The attack is an Apocalyptic Barrage (6+D3) which can be placed anywhere on the board. All models affected by the barrage are wounded on a 4+ with an AP of 3 and vehicles suffer a penetrating hit on a 4+. Cover saves do not apply. The gods of Chaos are fickle and not even an Archdaemon of Aetosraukeres stature can be certain of his mastery over the staff. Roll a test of Daemons Leadership value each time the staff is used. If this is passed, target the barrage normally. If it is failed, their opponent gets to target the attack. Dark Jealousy: Aetosraukeres is a bitter and twisted entity, fearful and paranoid that others of his kind would usurp his power. As a result if another Greater Daemon (including Lords of Change, etc.), Daemon Prince or Daemon Lord is within 18 at the beginning of the owning players Shooting phase, Aetosraukeres must direct all of his ranged attacks against them (or if more than one is present, at the closest one) regardless of whether they are friend or foe.

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