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Republic of the Philippines


Mindanao State University
TAWI-TAWI COLLEGE OF TECHNOLOGY AND OCEANOGRAPHY
INSTITUTE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY

VISION MISSION GOALS OBJECTIVES


A university in the Sulu Archipelago  PROVIDE relevant quality education especially to A premier Institute in ICT  To produce IT professionals who
renowned for Fisheries, Marine the Muslims and other indigenous groups education and are equipped with lifelong
and Environmental Sciences, and  PROMOTE environmental conservation and innovation in the knowledge and have strong desire
other Disciplines sustainable utilization of fisheries and marine Southernmost part of for leadership in their field of
resources the country specialization
 DEVELOP and transfer new knowledge and  To become involved in providing
innovative technology to the community timely and relevant solutions
 ENGAGE stakeholders in peace and socio-economic through ICT to assist in addressing
development endeavors concerns of the community
 To strengthen its advocacy for
green ICT for social transformation
and development

INSTRUCTOR’S INFORMATION
Name Contact Number
Email Address Consultation Hours
COURSE INFORMATION
Course Code ITE125 Course Title Human Computer Interaction Credit Units

Course Description Psychological principles of human-computer interaction. Evaluation of user interfaces. Usability engineering. Task analysis, user-
centered design, and prototyping. Conceptual models and metaphors. Software design rationale. Design of windows, menus, and
commands. Voice and natural language I/O. Response time and feedback. Color, icons, and sound. Internationalization and
localization. User interface and architectures and API’s. Case studies and project.

Course Requisites CCC102 Course Schedule and Venue

COURSE OUTCOMES
LEARNING PLAN

Learning Outcomes Content/topic Learning strategies and Week Learning Resources Assessment Tools and
activities Methodologies
L01. Analyze different user 1. Intro to Human Lecture LCD projector Quiz, Laboratory
populations with regard to their Computer Interaction 1-5 Paper and pen Activity
abilities and characteristics for 2. The usability of
using both software and everyday things
hardware products. 3. Technology lifecycle
4. Human vs computer
characteristics
5. The human

L02. Evaluate the design of 6. The Computer Lecture 6-7 LCD projector Quiz, Laboratory
existing user interfaces based on 7. Types of interaction Paper and pen Activity
the cognitive models of target
user.

L03. Develop prototypes 8. Visual interfaces Lecture 8-13 LCD projector Quiz, Laboratory
interfaces for users with specific 9. Non-speech interfaces Paper and pen Activity
accessibility issues 10. Speech interfaces
11. Haptic interfaces
12. Multi-modal
interaction
13. Documentation and
help
L04. Perform usability 14. Designing for error Lecture 14-15 LCD projector Quiz, Laboratory
evaluation of an existing 15. Usability heuristics Paper and pen Activity
software based on general
principles used in the heuristic
evaluation, usability
performance and preference
metrics (learning, task time, task
completion, and user
satisfaction), and common
usability guidelines and
standards.
16. the software lifecycle Lecture 16-18 LCD projector Quiz, Laboratory
17. user-centered design Paper and pen Activity
approaches
18. gathering user
requirements
19. Usability testing Lecture 19-20 LCD projector Final project
20. Test plan Paper and pen

COURSE REQUIREMENTS AND POLICY

Course Requirements

Class Policy

GRADING SYSTEM TEXBOOK & SUPPLEMENTARY READINGS


Textbook and Suggested Readings
Required Readings

Grading Systems ACM SIGCHI 2016 Student Design Competition https://chi2016.acm.org/wp/

Suggested Readings
Requirement/Assessment Maximum Points
Task Major Project References (see the winning solutions for these) ACM SIGCHI 2015 Student Design
2 Major Exams 20 Competition http://chi2015.acm.org/authors/student-design-competition/ ACM SIGCHI 2014
Final Exam 15 Student Design Competition
Case Studies and Reports 50
Class participation, Seatwork 15
TOTAL 100
Primary Reference

Dix, A., Finlay, J., Abowd, G., & Beale, R. (1998). Human-computer Interaction second edition. Great
Britain: Prentice Hall Europe. (OR newer edition)

Other References

Nielsen, J. (1993). Usability Engineering. San Diego, CA: Academic Press.

D. Norman, The Psychology of Everyday Things, Basic Books/Harper-Collins, 1988. (ISBN 0-465-
06709-3).

J. Preece (ed.), Human Computer Interaction, Addison Wesley, 1994. (ISBN 0-201-62769-8).

Prepared by: Checked by: Approved:

___________________________________________
___________________________________________ College Dean
Department Chairperson

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