ITE125
ITE125
ITE125
INSTRUCTOR’S INFORMATION
Name Contact Number
Email Address Consultation Hours
COURSE INFORMATION
Course Code ITE125 Course Title Human Computer Interaction Credit Units
Course Description Psychological principles of human-computer interaction. Evaluation of user interfaces. Usability engineering. Task analysis, user-
centered design, and prototyping. Conceptual models and metaphors. Software design rationale. Design of windows, menus, and
commands. Voice and natural language I/O. Response time and feedback. Color, icons, and sound. Internationalization and
localization. User interface and architectures and API’s. Case studies and project.
COURSE OUTCOMES
LEARNING PLAN
Learning Outcomes Content/topic Learning strategies and Week Learning Resources Assessment Tools and
activities Methodologies
L01. Analyze different user 1. Intro to Human Lecture LCD projector Quiz, Laboratory
populations with regard to their Computer Interaction 1-5 Paper and pen Activity
abilities and characteristics for 2. The usability of
using both software and everyday things
hardware products. 3. Technology lifecycle
4. Human vs computer
characteristics
5. The human
L02. Evaluate the design of 6. The Computer Lecture 6-7 LCD projector Quiz, Laboratory
existing user interfaces based on 7. Types of interaction Paper and pen Activity
the cognitive models of target
user.
L03. Develop prototypes 8. Visual interfaces Lecture 8-13 LCD projector Quiz, Laboratory
interfaces for users with specific 9. Non-speech interfaces Paper and pen Activity
accessibility issues 10. Speech interfaces
11. Haptic interfaces
12. Multi-modal
interaction
13. Documentation and
help
L04. Perform usability 14. Designing for error Lecture 14-15 LCD projector Quiz, Laboratory
evaluation of an existing 15. Usability heuristics Paper and pen Activity
software based on general
principles used in the heuristic
evaluation, usability
performance and preference
metrics (learning, task time, task
completion, and user
satisfaction), and common
usability guidelines and
standards.
16. the software lifecycle Lecture 16-18 LCD projector Quiz, Laboratory
17. user-centered design Paper and pen Activity
approaches
18. gathering user
requirements
19. Usability testing Lecture 19-20 LCD projector Final project
20. Test plan Paper and pen
Course Requirements
Class Policy
Suggested Readings
Requirement/Assessment Maximum Points
Task Major Project References (see the winning solutions for these) ACM SIGCHI 2015 Student Design
2 Major Exams 20 Competition http://chi2015.acm.org/authors/student-design-competition/ ACM SIGCHI 2014
Final Exam 15 Student Design Competition
Case Studies and Reports 50
Class participation, Seatwork 15
TOTAL 100
Primary Reference
Dix, A., Finlay, J., Abowd, G., & Beale, R. (1998). Human-computer Interaction second edition. Great
Britain: Prentice Hall Europe. (OR newer edition)
Other References
D. Norman, The Psychology of Everyday Things, Basic Books/Harper-Collins, 1988. (ISBN 0-465-
06709-3).
J. Preece (ed.), Human Computer Interaction, Addison Wesley, 1994. (ISBN 0-201-62769-8).
___________________________________________
___________________________________________ College Dean
Department Chairperson